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10 Commits

Author SHA1 Message Date
98bc42be7d Add slike to random 2026-02-03 15:25:15 +01:00
208f849b47 add header 2026-01-29 13:43:51 +01:00
771cabed8f old_data 2026-01-05 22:20:51 +01:00
96f4f51e69 ch 2025-12-04 13:31:30 +01:00
525936c6e7 f 2025-10-24 16:54:16 +02:00
060b9f9182 s 2025-10-22 19:07:59 +02:00
59fd47e684 Add print image 2025-10-22 18:47:05 +02:00
593b813988 Add similaritys 2025-10-22 17:56:26 +02:00
5f6305a2f2 s 2025-10-09 15:53:58 +02:00
dddf8ca632 t 2025-10-08 19:41:46 +02:00
9 changed files with 101 additions and 179 deletions

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@@ -47,6 +47,7 @@ target_link_libraries(app PRIVATE shared)
add_executable(server
server/src/server.cpp
server/src/checker.cpp
)
target_include_directories(server PRIVATE server/inc)
target_link_libraries(server PRIVATE shared)
@@ -58,6 +59,7 @@ add_executable(view
target_include_directories(view PRIVATE view/inc)
target_link_libraries(view PRIVATE shared)
add_executable(slike
random/slike.cpp
)

104
Readme.md
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@@ -1,90 +1,26 @@
# Treender
A genetic algorithm visualization tool with interactive evolution simulation.
# Code style
## Overview
## Naming Conventions:
- PascalCase:
- Functions
- Class names
- Struct names
Treender is a C++ application that simulates genetic algorithms through an interactive visual interface. Users can observe and influence the evolution of digital organisms represented as visual patterns.
- camelCase:
- Class attributes
- Class methods
- Struct attributes
- Variables
## Features
## Class Structure:
- **Interactive Evolution**: Like/dislike organisms to guide evolution
- **Genetic Algorithm**: DNA-based reproduction with mutation
- **Visual Representation**: Organisms displayed as colorful patterns
- **Client-Server Architecture**: Separate app and server components
- **Cross-Platform**: Supports Web, Android, and Desktop platforms
- Header (.h) Files:
- Declare public methods and attributes first, followed by private members.
- Implementation (.cpp) Files:
- Implement methods in the same order as declared in the corresponding header file.
## Architecture
```
Treender
├── app/ # Main application (Raylib + Dear ImGui)
├── server/ # TCP server for data management
├── shared/ # Shared code (DNA logic, networking)
├── external/ # Third-party libraries
└── data.db # SQLite database
```
## Components
### Application
- **Main Entry**: `app/src/main.cpp`
- **Core Class**: `App` class handles rendering, input, and evolution logic
- **Visualization**: Uses Raylib for graphics and Dear ImGui for UI
### Server
- **TCP Server**: Handles client connections and data persistence
- **Database**: SQLite for storing organism data and user preferences
- **Block Management**: Tracks warnings and blocked organisms
### Shared Library
- **DNA System**: Genetic algorithm implementation (`Dna.cpp`)
- **Networking**: TCP socket communication
- **Data Structures**: Shared between app and server
## Building
### Prerequisites
- CMake 3.10+
- C++17 compiler
- Raylib
- Dear ImGui
- SQLite3
### Build Instructions
```bash
mkdir build
cd build
cmake ..
make
```
## Running
1. Start the server:
```bash
./build/server
```
2. Run the application:
```bash
./build/app
```
## Usage
- **Like/Disike**: Click on organisms to influence evolution
- **Rotation**: Drag to rotate the view
- **Statistics**: View similarity scores and generation information
## Database
The application uses SQLite database (`data.db`) to store:
- Organism DNA data
- User preferences
- Blocked/warned organisms
## Screenshots
![Treender Screenshot](pictures/treender.png)
![Treender Screenshot](pictures/capture_show_noraml.jpg)
## Include order
- Std
- local ( form inc dir )
- external raylib

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@@ -3,116 +3,109 @@
#include <cmath>
#include <vector>
Vector2 newPoint(Vector2 start, float len, float angleD){
float angleR = (angleD * PI) / 180; // radian
return {start.x + len * cos(angleR), start.y - len * sin(angleR)};
}
void drawBranch(Vector2 startV, Vector2 endV, Color startC, Color endC, int startR, int endR){
float fstep = 0.05;
for (float i = 0; i < 1.05; i += fstep)
{
Vector2 point = Vector2Lerp(startV, endV, i);
Color color = ColorLerp(startC, endC, i);
int size = Lerp(startR, endR, i);
DrawCircleV(point, size, color);
}
}
constexpr float screenWidth = 800;
constexpr float screenHeight = 800;
constexpr float len = 300;
constexpr float angleD = 100;
constexpr Vector2 start = {screenWidth / 2, screenHeight - 100};
constexpr float radius = 20;
constexpr float radiusS = 80;
constexpr float radiusE = 60;
constexpr Color colorS = RED;
constexpr Color colorE = GREEN;
float len = 300;
float angleD = 100;
float angleR = (angleD * PI) / 180; // radian
Vector2 start = {250, 400};
Vector2 end = {250, start.y - len};
Vector2 end_kot = {};
float radius = 20;
float radiusS = 80;
float radiusE = 60;
Color colorS = RED;
Color colorE = GREEN;
typedef void (*slika)();
Vector2 tstart = {10, 10};
int tsize = 30;
int idx = 0;
std::vector<slika> v_slik = {
[]()
{
DrawText("Zacetna tocka", tstart.x, tstart.y, tsize, BLACK);
DrawCircleV(start, radius, BLACK);
},
[]()
{
Vector2 end = {start.x, start.y - len};
DrawText("Dolzina", tstart.x, tstart.y, tsize, BLACK);
DrawCircleV(start, radius, BLACK);
DrawLineEx(start, end, 10, BLACK);
},
[]()
{
Vector2 end = newPoint(start, len, angleD);
DrawText("Kot in Koncna tocka", tstart.x, tstart.y, tsize, BLACK);
DrawCircleV(start, radius, BLACK);
DrawLineEx(start, end, 10, BLACK);
DrawCircleV(end, radius, BLACK);
DrawLineEx(start, end_kot, 10, BLACK);
DrawCircleV(end_kot, radius, BLACK);
DrawCircleSectorLines(start, len / 3, 360 - angleD, 360, 30, BLACK);
},
[]()
{
Vector2 end = newPoint(start, len, angleD);
DrawText("Zacetna debelina", tstart.x, tstart.y, tsize, BLACK);
DrawCircleV(start, radius, BLACK);
DrawLineEx(start, end, 10, BLACK);
DrawCircleV(end, radius, BLACK);
DrawLineEx(start, end_kot, 10, BLACK);
DrawCircleV(end_kot, radius, BLACK);
DrawCircleLinesV(start, radiusS, BLACK);
DrawCircleLinesV(end, radiusE, BLACK);
},
[]()
{
Vector2 end = newPoint(start, len, angleD);
DrawLineEx(start, end, 10, BLACK);
DrawText("Koncna debelina", tstart.x, tstart.y, tsize, BLACK);
DrawCircleV(start, radius, BLACK);
DrawLineEx(start, end_kot, 10, BLACK);
DrawCircleV(end_kot, radius, BLACK);
DrawCircleLinesV(start, radiusS, BLACK);
DrawCircleLinesV(end_kot, radiusE, BLACK);
},
[]()
{
DrawText("Zacetna barva", tstart.x, tstart.y, tsize, BLACK);
DrawLineEx(start, end_kot, 10, BLACK);
DrawCircleV(end_kot, radius, BLACK);
DrawCircleV(start, radiusS, colorS);
DrawCircleV(end, radiusE, colorE);
DrawCircleLinesV(end_kot, radiusE, BLACK);
},
[]()
{
Vector2 end = newPoint(start, len, angleD);
drawBranch(start, end, colorS, colorE, radiusS, radiusE);
DrawText("Koncna barva", tstart.x, tstart.y, tsize, BLACK);
DrawLineEx(start, end_kot, 10, BLACK);
DrawCircleV(start, radiusS, colorS);
DrawCircleV(end_kot, radiusE, colorE);
},
[]()
{
Vector2 p = newPoint(start, len, angleD);
drawBranch(start, p, colorS, colorE, radiusS, radiusE);
Vector2 p1 = newPoint(p, len, 135);
Vector2 p2 = newPoint(p, len, 90);
Vector2 p3 = newPoint(p, len, 45);
DrawLineEx(p, p1, 10, BLACK);
DrawLineEx(p, p2, 10, BLACK);
DrawLineEx(p, p3, 10, BLACK);
DrawCircleV(p, radius, BLACK);
DrawCircleV(p1, radius, BLACK);
DrawCircleV(p2, radius, BLACK);
DrawCircleV(p3, radius, BLACK);
},
[]()
DrawText("Veja", tstart.x, tstart.y, tsize, BLACK);
float fstep = 0.05;
for (float i = 0; i < 1.05; i += fstep)
{
Vector2 p = newPoint(start, len, angleD);
drawBranch(start, p, colorS, colorE, radiusS, radiusE);
Vector2 p1 = newPoint(p, len, 135);
Vector2 p2 = newPoint(p, len, 90);
Vector2 p3 = newPoint(p, len, 45);
drawBranch(p, p1, colorE, BLUE, radiusE, 50);
drawBranch(p, p2, colorE, ORANGE, radiusE, 50);
drawBranch(p, p3, colorE, PURPLE, radiusE, 50);
},
Vector2 point = Vector2Lerp(start, end_kot, i);
Color color = ColorLerp(colorS, colorE, i);
int size = Lerp(radiusS, radiusE, i);
DrawCircleV(point, size, color);
}
}
};
int main(int argc, char *argv[])
{
int screenWidth = 500;
int screenHeight = 500;
float ny = len * sin(angleR);
float nx = len * cos(angleR);
end_kot.x = start.x + nx;
end_kot.y = start.y - ny;
InitWindow(screenWidth, screenHeight, "Slike");
SetTargetFPS(60);

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@@ -136,11 +136,7 @@ namespace Similarity
}
else if (f == &Similarity::hamming_distance)
{
return "hamming_distance";
}
else if (f == &Similarity::hamming_distance_without_seeds)
{
return "hamming_distance_without_seeds";
return "hamming";
}
else if (f == &Similarity::levenshtein_distance)
{
@@ -148,7 +144,7 @@ namespace Similarity
}
else
{
return "unknown nameofFunc";
return "unknown";
}
}
@@ -171,6 +167,7 @@ namespace Similarity
const auto int_ms = std::chrono::duration_cast<std::chrono::microseconds>(stop - start);
TraceLog(LOG_INFO, "%s, %d", nameofFunc(f), int_ms);
return average_similarity * 100.0f;
}

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@@ -28,7 +28,6 @@ public:
private:
bool showSelection;
bool showStats;
bool saveToFile;
sqlite3 *db;
sqlite3_stmt *get_gen_num;
std::vector<int64_t> ids;

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@@ -110,7 +110,7 @@ void Vapp::update()
stageOfDrawing = DrawingStage::save;
break;
case DrawingStage::save:
if(saveToFile) drawToFile();
drawToFile();
stageOfDrawing = DrawingStage::done;
break;
case DrawingStage::done:
@@ -140,10 +140,6 @@ void Vapp::draw()
{
setUpTable();
}
if(ImGui::MenuItem("Save to File", nullptr, saveToFile, true))
{
saveToFile = !saveToFile;
}
ImGui::EndMainMenuBar();
}
@@ -339,10 +335,10 @@ void Vapp::setUpTable()
}
sql::reset(get_gen_stmt);
if(saveToFile)
{
int64_t id = ids[selected_id_index];
const char* buff = TextFormat("%ld.txt", id);
char buff[50];
sprintf(buff, "%ld.txt", id);
std::ofstream file(buff);
file << "| index | euclidean_distance | cosine_similarity | cosine_similarity_int | hamming_distance | levenshtein_distance | dot_minmax |\n";
@@ -360,7 +356,6 @@ void Vapp::setUpTable()
file << "\n";
}
}
}
sql::finalize(get_gen_stmt);
}