update slike.cpp
This commit is contained in:
123
random/slike.cpp
123
random/slike.cpp
@@ -3,109 +3,116 @@
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#include <cmath>
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#include <cmath>
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#include <vector>
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#include <vector>
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float len = 300;
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Vector2 newPoint(Vector2 start, float len, float angleD){
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float angleD = 100;
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float angleR = (angleD * PI) / 180; // radian
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float angleR = (angleD * PI) / 180; // radian
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return {start.x + len * cos(angleR), start.y - len * sin(angleR)};
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Vector2 start = {250, 400};
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}
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Vector2 end = {250, start.y - len};
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Vector2 end_kot = {};
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void drawBranch(Vector2 startV, Vector2 endV, Color startC, Color endC, int startR, int endR){
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float radius = 20;
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float fstep = 0.05;
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float radiusS = 80;
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for (float i = 0; i < 1.05; i += fstep)
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float radiusE = 60;
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{
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Color colorS = RED;
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Vector2 point = Vector2Lerp(startV, endV, i);
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Color colorE = GREEN;
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Color color = ColorLerp(startC, endC, i);
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int size = Lerp(startR, endR, i);
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DrawCircleV(point, size, color);
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}
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}
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constexpr float screenWidth = 800;
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constexpr float screenHeight = 800;
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constexpr float len = 300;
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constexpr float angleD = 100;
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constexpr Vector2 start = {screenWidth / 2, screenHeight - 100};
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constexpr float radius = 20;
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constexpr float radiusS = 80;
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constexpr float radiusE = 60;
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constexpr Color colorS = RED;
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constexpr Color colorE = GREEN;
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typedef void (*slika)();
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typedef void (*slika)();
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Vector2 tstart = {10, 10};
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int tsize = 30;
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int idx = 0;
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int idx = 0;
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std::vector<slika> v_slik = {
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std::vector<slika> v_slik = {
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[]()
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[]()
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{
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{
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DrawText("Zacetna tocka", tstart.x, tstart.y, tsize, BLACK);
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DrawCircleV(start, radius, BLACK);
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DrawCircleV(start, radius, BLACK);
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},
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},
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[]()
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[]()
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{
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{
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DrawText("Dolzina", tstart.x, tstart.y, tsize, BLACK);
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Vector2 end = {start.x, start.y - len};
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DrawCircleV(start, radius, BLACK);
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DrawCircleV(start, radius, BLACK);
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DrawLineEx(start, end, 10, BLACK);
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DrawLineEx(start, end, 10, BLACK);
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},
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},
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[]()
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[]()
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{
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{
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DrawText("Kot in Koncna tocka", tstart.x, tstart.y, tsize, BLACK);
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Vector2 end = newPoint(start, len, angleD);
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DrawCircleV(start, radius, BLACK);
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DrawCircleV(start, radius, BLACK);
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DrawLineEx(start, end_kot, 10, BLACK);
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DrawLineEx(start, end, 10, BLACK);
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DrawCircleV(end_kot, radius, BLACK);
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DrawCircleV(end, radius, BLACK);
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DrawCircleSectorLines(start, len / 3, 360 - angleD, 360, 30, BLACK);
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DrawCircleSectorLines(start, len / 3, 360 - angleD, 360, 30, BLACK);
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},
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},
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[]()
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[]()
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{
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{
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DrawText("Zacetna debelina", tstart.x, tstart.y, tsize, BLACK);
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Vector2 end = newPoint(start, len, angleD);
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DrawCircleV(start, radius, BLACK);
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DrawCircleV(start, radius, BLACK);
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DrawLineEx(start, end_kot, 10, BLACK);
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DrawLineEx(start, end, 10, BLACK);
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DrawCircleV(end_kot, radius, BLACK);
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DrawCircleV(end, radius, BLACK);
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DrawCircleLinesV(start, radiusS, BLACK);
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DrawCircleLinesV(start, radiusS, BLACK);
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},
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DrawCircleLinesV(end, radiusE, BLACK);
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[]()
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{
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DrawText("Koncna debelina", tstart.x, tstart.y, tsize, BLACK);
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DrawCircleV(start, radius, BLACK);
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DrawLineEx(start, end_kot, 10, BLACK);
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DrawCircleV(end_kot, radius, BLACK);
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DrawCircleLinesV(start, radiusS, BLACK);
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DrawCircleLinesV(end_kot, radiusE, BLACK);
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},
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},
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[]()
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[]()
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{
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{
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DrawText("Zacetna barva", tstart.x, tstart.y, tsize, BLACK);
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Vector2 end = newPoint(start, len, angleD);
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DrawLineEx(start, end_kot, 10, BLACK);
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DrawLineEx(start, end, 10, BLACK);
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DrawCircleV(end_kot, radius, BLACK);
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DrawCircleV(start, radiusS, colorS);
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DrawCircleV(start, radiusS, colorS);
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DrawCircleLinesV(end_kot, radiusE, BLACK);
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DrawCircleV(end, radiusE, colorE);
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},
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},
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[]()
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[]()
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{
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{
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DrawText("Koncna barva", tstart.x, tstart.y, tsize, BLACK);
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Vector2 end = newPoint(start, len, angleD);
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DrawLineEx(start, end_kot, 10, BLACK);
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drawBranch(start, end, colorS, colorE, radiusS, radiusE);
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DrawCircleV(start, radiusS, colorS);
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DrawCircleV(end_kot, radiusE, colorE);
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},
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},
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[]()
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[]()
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{
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{
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DrawText("Veja", tstart.x, tstart.y, tsize, BLACK);
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Vector2 p = newPoint(start, len, angleD);
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float fstep = 0.05;
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drawBranch(start, p, colorS, colorE, radiusS, radiusE);
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for (float i = 0; i < 1.05; i += fstep)
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Vector2 p1 = newPoint(p, len, 135);
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{
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Vector2 p2 = newPoint(p, len, 90);
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Vector2 point = Vector2Lerp(start, end_kot, i);
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Vector2 p3 = newPoint(p, len, 45);
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Color color = ColorLerp(colorS, colorE, i);
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DrawLineEx(p, p1, 10, BLACK);
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int size = Lerp(radiusS, radiusE, i);
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DrawLineEx(p, p2, 10, BLACK);
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DrawCircleV(point, size, color);
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DrawLineEx(p, p3, 10, BLACK);
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}
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DrawCircleV(p, radius, BLACK);
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}
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DrawCircleV(p1, radius, BLACK);
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DrawCircleV(p2, radius, BLACK);
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DrawCircleV(p3, radius, BLACK);
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},
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[]()
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{
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Vector2 p = newPoint(start, len, angleD);
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drawBranch(start, p, colorS, colorE, radiusS, radiusE);
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Vector2 p1 = newPoint(p, len, 135);
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Vector2 p2 = newPoint(p, len, 90);
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Vector2 p3 = newPoint(p, len, 45);
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drawBranch(p, p1, colorE, BLUE, radiusE, 50);
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drawBranch(p, p2, colorE, ORANGE, radiusE, 50);
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drawBranch(p, p3, colorE, PURPLE, radiusE, 50);
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},
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};
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};
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int main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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{
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int screenWidth = 500;
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int screenHeight = 500;
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float ny = len * sin(angleR);
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float nx = len * cos(angleR);
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end_kot.x = start.x + nx;
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end_kot.y = start.y - ny;
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InitWindow(screenWidth, screenHeight, "Slike");
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InitWindow(screenWidth, screenHeight, "Slike");
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SetTargetFPS(60);
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SetTargetFPS(60);
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