From e99bd339856c93fb4dce0da46cd688555bcabc15 Mon Sep 17 00:00:00 2001 From: Nikola Petrov Date: Wed, 4 Feb 2026 12:38:14 +0100 Subject: [PATCH] update slike.cpp --- random/slike.cpp | 123 +++++++++++++++++++++++++---------------------- 1 file changed, 65 insertions(+), 58 deletions(-) diff --git a/random/slike.cpp b/random/slike.cpp index 11edfd2..5a44192 100644 --- a/random/slike.cpp +++ b/random/slike.cpp @@ -3,109 +3,116 @@ #include #include -float len = 300; -float angleD = 100; -float angleR = (angleD * PI) / 180; // radian -Vector2 start = {250, 400}; -Vector2 end = {250, start.y - len}; -Vector2 end_kot = {}; -float radius = 20; -float radiusS = 80; -float radiusE = 60; -Color colorS = RED; -Color colorE = GREEN; +Vector2 newPoint(Vector2 start, float len, float angleD){ + float angleR = (angleD * PI) / 180; // radian + return {start.x + len * cos(angleR), start.y - len * sin(angleR)}; +} + +void drawBranch(Vector2 startV, Vector2 endV, Color startC, Color endC, int startR, int endR){ + float fstep = 0.05; + for (float i = 0; i < 1.05; i += fstep) + { + Vector2 point = Vector2Lerp(startV, endV, i); + Color color = ColorLerp(startC, endC, i); + int size = Lerp(startR, endR, i); + DrawCircleV(point, size, color); + } +} + +constexpr float screenWidth = 800; +constexpr float screenHeight = 800; + +constexpr float len = 300; +constexpr float angleD = 100; +constexpr Vector2 start = {screenWidth / 2, screenHeight - 100}; +constexpr float radius = 20; +constexpr float radiusS = 80; +constexpr float radiusE = 60; +constexpr Color colorS = RED; +constexpr Color colorE = GREEN; typedef void (*slika)(); -Vector2 tstart = {10, 10}; -int tsize = 30; - int idx = 0; std::vector v_slik = { []() { - DrawText("Zacetna tocka", tstart.x, tstart.y, tsize, BLACK); DrawCircleV(start, radius, BLACK); }, []() { - DrawText("Dolzina", tstart.x, tstart.y, tsize, BLACK); + Vector2 end = {start.x, start.y - len}; DrawCircleV(start, radius, BLACK); DrawLineEx(start, end, 10, BLACK); }, []() { - DrawText("Kot in Koncna tocka", tstart.x, tstart.y, tsize, BLACK); + Vector2 end = newPoint(start, len, angleD); DrawCircleV(start, radius, BLACK); - DrawLineEx(start, end_kot, 10, BLACK); - DrawCircleV(end_kot, radius, BLACK); + DrawLineEx(start, end, 10, BLACK); + DrawCircleV(end, radius, BLACK); DrawCircleSectorLines(start, len / 3, 360 - angleD, 360, 30, BLACK); }, []() { - DrawText("Zacetna debelina", tstart.x, tstart.y, tsize, BLACK); + Vector2 end = newPoint(start, len, angleD); DrawCircleV(start, radius, BLACK); - DrawLineEx(start, end_kot, 10, BLACK); - DrawCircleV(end_kot, radius, BLACK); + DrawLineEx(start, end, 10, BLACK); + DrawCircleV(end, radius, BLACK); DrawCircleLinesV(start, radiusS, BLACK); - }, - - []() - { - DrawText("Koncna debelina", tstart.x, tstart.y, tsize, BLACK); - DrawCircleV(start, radius, BLACK); - DrawLineEx(start, end_kot, 10, BLACK); - DrawCircleV(end_kot, radius, BLACK); - DrawCircleLinesV(start, radiusS, BLACK); - DrawCircleLinesV(end_kot, radiusE, BLACK); + DrawCircleLinesV(end, radiusE, BLACK); }, []() { - DrawText("Zacetna barva", tstart.x, tstart.y, tsize, BLACK); - DrawLineEx(start, end_kot, 10, BLACK); - DrawCircleV(end_kot, radius, BLACK); + Vector2 end = newPoint(start, len, angleD); + DrawLineEx(start, end, 10, BLACK); DrawCircleV(start, radiusS, colorS); - DrawCircleLinesV(end_kot, radiusE, BLACK); + DrawCircleV(end, radiusE, colorE); }, []() { - DrawText("Koncna barva", tstart.x, tstart.y, tsize, BLACK); - DrawLineEx(start, end_kot, 10, BLACK); - DrawCircleV(start, radiusS, colorS); - DrawCircleV(end_kot, radiusE, colorE); + Vector2 end = newPoint(start, len, angleD); + drawBranch(start, end, colorS, colorE, radiusS, radiusE); }, []() { - DrawText("Veja", tstart.x, tstart.y, tsize, BLACK); - float fstep = 0.05; - for (float i = 0; i < 1.05; i += fstep) - { - Vector2 point = Vector2Lerp(start, end_kot, i); - Color color = ColorLerp(colorS, colorE, i); - int size = Lerp(radiusS, radiusE, i); - DrawCircleV(point, size, color); - } - } + Vector2 p = newPoint(start, len, angleD); + drawBranch(start, p, colorS, colorE, radiusS, radiusE); + Vector2 p1 = newPoint(p, len, 135); + Vector2 p2 = newPoint(p, len, 90); + Vector2 p3 = newPoint(p, len, 45); + DrawLineEx(p, p1, 10, BLACK); + DrawLineEx(p, p2, 10, BLACK); + DrawLineEx(p, p3, 10, BLACK); + DrawCircleV(p, radius, BLACK); + DrawCircleV(p1, radius, BLACK); + DrawCircleV(p2, radius, BLACK); + DrawCircleV(p3, radius, BLACK); + }, + + []() + { + Vector2 p = newPoint(start, len, angleD); + drawBranch(start, p, colorS, colorE, radiusS, radiusE); + Vector2 p1 = newPoint(p, len, 135); + Vector2 p2 = newPoint(p, len, 90); + Vector2 p3 = newPoint(p, len, 45); + drawBranch(p, p1, colorE, BLUE, radiusE, 50); + drawBranch(p, p2, colorE, ORANGE, radiusE, 50); + drawBranch(p, p3, colorE, PURPLE, radiusE, 50); + }, }; int main(int argc, char *argv[]) { - int screenWidth = 500; - int screenHeight = 500; - - float ny = len * sin(angleR); - float nx = len * cos(angleR); - end_kot.x = start.x + nx; - end_kot.y = start.y - ny; - InitWindow(screenWidth, screenHeight, "Slike"); SetTargetFPS(60);