Add class DnaManager
This commit is contained in:
13
src/App.cpp
13
src/App.cpp
@@ -17,9 +17,8 @@ void App::init(int screenWidth, int screenHeight)
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mrand::setSeed(1);
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canvasTexure = LoadRenderTexture(screenWidth, screenWidth);
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newDna(dna);
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canvas.newGen(canvasTexure, &dna);
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dnaShow = manager.next(false);
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canvas.newGen(canvasTexure, dnaShow);
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float posY = (screenHeight - screenWidth) / 2.0f;
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float recPosX = screenWidth * 0.2f;
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@@ -36,13 +35,13 @@ void App::update()
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Vector2 mouse = GetMousePosition();
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if (CheckCollisionPointRec(mouse, disLikeBox))
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{
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newDna(dna);
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canvas.newGen(canvasTexure, &dna);
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dnaShow = manager.next(false);
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canvas.newGen(canvasTexure, dnaShow);
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}
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if (CheckCollisionPointRec(mouse, likeBox))
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{
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newDna(dna);
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canvas.newGen(canvasTexure, &dna);
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dnaShow = manager.next(true);
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canvas.newGen(canvasTexure, dnaShow);
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}
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}
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}
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7
src/values/DnaManager.cpp
Normal file
7
src/values/DnaManager.cpp
Normal file
@@ -0,0 +1,7 @@
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#include "values/DnaManager.hpp"
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Dna *DnaManager::next(bool prevLiked)
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{
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newDna(dna);
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return &dna;
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}
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