62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
#include <array>
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#include <cmath>
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#include "App.hpp"
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#include "Math.hpp"
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#include "values/mrand.hpp"
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#include <raylib.h>
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#include <raymath.h>
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void App::init(int screenWidth, int screenHeight)
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{
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this->screenWidth = screenWidth;
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this->screenHeight = screenHeight;
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this->canvas.init(screenWidth);
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mrand::setSeed(1);
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canvasTexure = LoadRenderTexture(screenWidth, screenWidth);
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dnaShow = manager.next(false);
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canvas.newGen(canvasTexure, dnaShow);
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float posY = (screenHeight - screenWidth) / 2.0f;
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float recPosX = screenWidth * 0.2f;
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dest = {0, posY, (float)screenWidth, (float)screenWidth};
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disLikeBox = {0, posY, (float)recPosX, (float)screenWidth};
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likeBox = {screenWidth - recPosX, posY, (float)recPosX, (float)screenWidth};
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}
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void App::update()
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{
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bool isDone = canvas.tick(canvasTexure);
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && isDone)
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{
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Vector2 mouse = GetMousePosition();
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if (CheckCollisionPointRec(mouse, disLikeBox))
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{
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dnaShow = manager.next(false);
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canvas.newGen(canvasTexure, dnaShow);
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}
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if (CheckCollisionPointRec(mouse, likeBox))
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{
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dnaShow = manager.next(true);
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canvas.newGen(canvasTexure, dnaShow);
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}
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}
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}
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void App::draw()
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{
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ClearBackground(BLUE);
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Rectangle source = {0, 0, (float)canvasTexure.texture.width, (float)-canvasTexure.texture.height};
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Vector2 origin = {0.0f, 0.0f};
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DrawTexturePro(canvasTexure.texture, source, dest, origin, 0.0f, WHITE);
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}
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void App::deinit()
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{
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UnloadRenderTexture(canvasTexure);
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canvas.deinit();
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} |