add acept db file name
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parent
31e8f302ac
commit
30980423eb
@ -19,7 +19,7 @@ constexpr int numberOfFunc = 2;
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class Vapp
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{
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public:
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void init();
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void init(char* filename);
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void update();
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void draw();
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void deinit();
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@ -11,7 +11,7 @@ const char select_user_id[] = "SELECT USER_ID FROM user_table GROUP BY USER_ID;"
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constexpr int sizeOfCanvas = 1000;
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void Vapp::init()
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void Vapp::init(char* filename)
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{
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bigTexture = LoadRenderTexture(sizeOfCanvas * 4, sizeOfCanvas * 4);
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treeTexture = LoadRenderTexture(sizeOfCanvas, sizeOfCanvas);
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@ -20,7 +20,7 @@ void Vapp::init()
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DnaManager::setUp(&manager, 0);
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sql::init();
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sql::open(DB_NAME, &db);
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sql::open(filename, &db);
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sqlite3_stmt *stmt;
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sql::prepare_v2(db, select_user_id, -1, &stmt, NULL);
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@ -2,18 +2,24 @@
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#include <imgui.h>
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#include <rlImGui.h>
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#include "Vapp.hpp"
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#include <cstdio>
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int main(int argc, char *argv[])
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{
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int screenWidth = 1000;
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int screenHeight = 1000;
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if(argc != 2){
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printf("MISING DB FILE\n");
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return 0;
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}
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Vapp app;
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SetConfigFlags(FLAG_WINDOW_RESIZABLE);
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InitWindow(screenWidth, screenHeight, "VIEW");
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SetTargetFPS(60);
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rlImGuiSetup(true);
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app.init();
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app.init(argv[1]);
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ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_DockingEnable;
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while (!WindowShouldClose())
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