Commit Graph
100 Commits
Author SHA1 Message Date
Jeff BolzandGitHub 4258e0cfe7 vulkan: Support FA with K/V in F32 (#16543) 2025-10-14 15:53:37 +02:00
Jeff BolzandGitHub 7ea15bb64c vulkan: Improve build time for MSVC (#16545)
Enable CMP0147 so custom build steps (invoking vulkan-shader-gen) are run in parallel.

Enable /MP so source files are compiled in parallel.
2025-10-14 14:51:36 +02:00
Jeff BolzandGitHub 2aaf0a2a20 vulkan: Replace uses of maxMemoryAllocationSize and VK_WHOLE_SIZE (#16354)
* vulkan: Replace uses of maxMemoryAllocationSize and VK_WHOLE_SIZE

Replace maxMemoryAllocationSize check with maxBufferSize when creating buffers.
The maxMemoryAllocationSize limit is a "soft" limit and allocations can succeed
beyond that limit. This allows > 4GB buffers to be allocated on some
implementations (e.g. NVIDIA) and tensors this large can be used for im2col
and mul_mat.

For temporary buffers (prealloc_x/y/etc) check against maxStorageBufferRange.
I'm not sure this check is ideal, but we always use these buffers as a single
full size binding and the limit may be smaller than maxMemoryAllocationSize
or maxBufferSize, so I think this is reasonable.

Replace descriptor range uses of VK_WHOLE_SIZE with a manually computed range.
The maxStorageBufferRange may be smaller than the maxBufferSize or
maxMemoryAllocationSize (and the Vulkan spec warns about this in a note) and
it's invalid usage if VK_WHOLE_SIZE computes a range larger than
maxStorageBufferRange.

With this change, it should be possible to generate videos using wan networks
in stable-diffusion.cpp.

* vulkan: Add env var GGML_VK_FORCE_MAX_BUFFER_SIZE and use stoull
2025-10-03 12:50:46 +02:00
Jeff BolzandGitHub 0e1f838556 vulkan: Fix FA coopmat1 invalid array indexing (#16365)
When computing sinks, the cm1 shader was looping r from 0 to Br rather than
to rows_per_thread. I must have copied this from the scalar path (where it is
correct), and somehow it wasn't causing failures on current drivers.
2025-10-03 11:52:46 +02:00
Jeff BolzandGitHub e308efda8e vulkan: in flash attention, bounds check against nem1 (don't rely on GGML_KQ_MASK_PAD) (#16316) 2025-10-03 10:33:08 +02:00
Jeff BolzandGitHub a74a0d69f3 tests: override test_set_rows::max_nmse_err to allow for occasional rounding differences (#16295)
* tests: override test_set_rows::max_nmse_err to allow for occasional rounding differences

* apply similar error bounds to test_cpy
2025-09-29 19:26:34 -05:00
Jeff BolzandGitHub 92cd103f62 vulkan: Fix validation failure in quantized flash attention (#16292) 2025-09-29 06:50:37 +02:00
Jeff BolzandGitHub d8359f5fde vulkan: 64-bit im2col (#16135)
* vulkan: 64-bit im2col

Add variants of the im2col shaders that use buffer_device_address/buffer_reference,
and use 64-bit address calculations. This is needed for large convolutions used in
stable-diffusion.cpp.

* fix validation error for large im2col
2025-09-28 08:38:37 +02:00
Jeff BolzandGitHub 1384abf8b8 vulkan: handle mat_mul with A matrix > 4GB (#16176)
* vulkan: handle mat_mul with A matrix > 4GB

This change splits mat_mul operations with huge A matrix into chunks in the M
dimension. This works well for stable-diffusion use cases where the im2col
matrix has very large M.

Fix the order of setting the stride in mul_mm_cm2 - setting the dimension
clobbers the stride, so stride should be set after.

* build fixes
2025-09-27 20:36:34 -05:00
Jeff BolzandGitHub e6d65fb02d vulkan: support arbitrary KV dimension in flash attention (#16160)
The "Clamp" spec constant is already based on whether KV is a multiple of Bc,
so use that to control whether bounds checking is performed. Add bounds checking
to the scalar and coopmat1 paths. Coopmat2 didn't need any changes (the K/V
tensors are already optionally clamped, nothing else needed to be changed).
2025-09-27 22:43:39 +02:00
Jeff BolzandGitHub 3f81b4e91c vulkan: support GET_ROWS for k-quants (#16235)
The dequantize functions are copy/pasted from mul_mm_funcs.comp with very few
changes - add a_offset and divide iqs by 2. It's probably possible to call
these functions from mul_mm_funcs and avoid the duplication, but I didn't go
that far in this change.
2025-09-27 12:36:11 +02:00
Jeff BolzandGitHub a20d810d79 vulkan: add RTE variants of exp shader (#16165)
This fixes some failures on Turing where "round to zero" rounds to the max f16
value but the CPU reference value is infinite.
2025-09-22 07:37:17 +02:00
Jeff BolzandGitHub 5bb4a3edec vulkan: fix validation error about VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR (#16086) 2025-09-21 08:23:37 +02:00
Jeff BolzandGitHub c0b45097c3 rename optimize_graph to graph_optimize (#16082) 2025-09-18 13:46:17 -05:00
Jeff BolzandGitHub aa0c461efe vulkan: fix failing dequant shaders (#15862)
* vulkan: fix failing dequant shaders

* add missing const
2025-09-13 17:29:43 +02:00
Jeff BolzandGitHub b9c9c9f789 vulkan: initialize vulkan-hpp to allow using extension function pointers (#15705)
Use this to query register count for shader compiles on NVIDIA. Currently
this is only for performance debug, but it could eventually be used in some
heuristics like split_k.
2025-09-13 17:23:30 +02:00
Jeff BolzandGitHub 4f63cd705c vulkan: Fix OOB accesses in soft_max_back (#15861) 2025-09-09 14:41:15 +02:00
Jeff BolzandGitHub e68aa10d8f vulkan: sort graph to allow more parallel execution (#15850)
* vulkan: sort graph to allow more parallel execution

Add a backend proc to allow the backend to modify the graph. The
vulkan implementation looks at which nodes depend on each other
and greedily reorders them to group together nodes that don't
depend on each other. It only reorders the nodes, doesn't change
the contents of any of them.

With #15489, this reduces the number of synchronizations needed.

* call optimize_graph per-split
2025-09-09 02:10:07 +08:00
Jeff BolzandGitHub d413dca003 tests: large sizes for get_rows (#15687) 2025-09-07 23:23:41 -05:00
Jeff BolzandGitHub 3976dfbe00 vulkan: support im2col_3d (#15795) 2025-09-07 13:50:26 -05:00
Jeff BolzandGitHub c97b5e5854 vulkan: Support pad_ext (#15794) 2025-09-07 19:00:49 +02:00
Jeff BolzandGitHub 267e99867f vulkan: Use larger loads in scalar/coopmat1 matmul (#15729)
I think glslang will translate an access like x[i][1].z to
OpAccessChain ... x, i, 1, 2
OpLoad float16_t ...

rather than loading all of x[i] in a single OpLoad. Change the
code to explicitly load the vector/matrix.
2025-09-07 18:53:07 +02:00
Jeff BolzandGitHub 0fce7a1248 vulkan: don't use std::string in load_shaders, to improve compile time (#15724)
* vulkan: don't use std::string in load_shaders, to improve compile time

* keep the string version for those calls that use it
2025-09-03 20:33:15 +02:00
Jeff BolzandGitHub 25f1045f07 vulkan: Fix macro parameter order for f32 matmul shaders (#15716) 2025-09-02 14:37:01 +08:00
Jeff BolzandGitHub 35a42edac8 vulkan: add missing clamps in new mul_mat_id paths (#15702)
This is a missing interaction between #15546 and #15652
2025-09-01 21:01:10 +02:00
Jeff BolzandGitHub bbbf5ecccb vulkan: handle large sizes for get_rows (#15686) 2025-08-31 10:13:27 +02:00
Jeff BolzandGitHub c37052ab4d vulkan: mul_mat_id coopmat2 optimizations (#15546)
* vulkan: mul_mat_id coopmat2 optimizations

Add a path for when the tile fits in BN/2, similar to what we have for mul_mat.

Only call fetch_scales/store_scales once per QUANT_K block, and once at the
beginning in case start_k is not aligned.

* Also add a path for BN/4 - worth a couple more percent
2025-08-31 09:06:43 +02:00
Jeff BolzandGitHub b97c9edc59 vulkan: Allow fallback to sysmem memory when vidmem is full (#15649)
* vulkan: Allow fallback to sysmem memory when vidmem is full

* vulkan: Add env var GGML_VK_ALLOW_SYSMEM_FALLBACK
2025-08-31 08:30:54 +02:00
Jeff BolzandGitHub 94e82c7ead vulkan: clamp matmul and FA results to the max finite value (#15652)
* vulkan: clamp matmul and FA results to the max finite value

* only clamp for fp16
2025-08-31 08:27:57 +02:00
Jeff BolzandGitHub 696fccf354 vulkan: Skip syncing for prealloc_y when it is reused (#15544) 2025-08-30 11:11:22 +02:00
Jeff BolzandGitHub 34bdbbd7c2 vulkan: Remove splitting for mul_mat_id (#15568)
row_ids only needs to hold the BN rows for the current tile.
2025-08-26 06:42:44 +02:00
Jeff BolzandGitHub 886b97a5d6 tests: Generate unique input values for count_equal (#15487)
This avoids backend-dependent behavior for argmax that leads to intermittent failures.
2025-08-25 10:47:16 -05:00
Jeff BolzandGitHub c9a24fb932 vulkan: Support FA with any multiple of 8 head sizes (#15537)
The scalar FA shader already handled multiples of 8. The coopmat1 FA
shader assumed 16x16x16 and the shared memory allocations need the HSK
dimensions padded to a multiple of 16. NVIDIA's coopmat2 implementation
requires multiples of 16 for N and K, and needs the matrix dimensions
padded and loads clamped.

Store the FA pipelines in a map, indexed by the pipeline state.
2025-08-24 11:24:25 +02:00
e78cf0d4b1 vulkan: workaround MoltenVK compile failure in multi_add (#15506)
* vulkan: workaround MoltenVK compile failure in multi_add

* Update ggml/src/ggml-vulkan/vulkan-shaders/multi_add.comp

Co-authored-by: 0cc4m <picard12@live.de>
2025-08-24 10:48:21 +02:00
Jeff BolzandGitHub 611f419cff vulkan: optimize rms_norm, and allow the work to spread across multiple SMs (#15281)
* vulkan: optimize rms_norm, and allow the work to spread across multiple SMs

There are really two parts to this change:
(1) Some optimizations similar to what we have in soft_max, to unroll with
different numbers of iterations.
(2) A fusion optimization where we detect add followed by rms_norm, and make
the add shader atomically accumulate the values^2 into memory. Then the
rms_norm shader can just load that sum. This allows the rms_norm to be
parallelized across multiple workgroups, it just becomes a simple per-element
multiply.

The fusion optimization is currently only applied when the rms_norm is on a
single vector. This previously always ran on a single SM. It could apply more
broadly, but when there are other dimensions the work can already spread across
SMs, and there would be some complexity to tracking multiple atomic sums.

* Change add+rms_norm optimization to write out an array of partial sums
rather than using atomic add, to make it deterministic. The rms_norm
shader fetches a subgroup's worth in parallel and uses subgroupAdd to
add them up.

* complete rebase against fused adds - multi_add shader can also compute partial sums

* fix validation errors

* disable add_rms_fusion for Intel due to possible driver bug

* resolve against #15489, sync after clearing partial sums
2025-08-23 13:16:17 -05:00
Jeff BolzandGitHub 289bf4113e vulkan: Rewrite synchronization to allow some overlap between nodes (#15489)
Track a list of nodes that need synchronization, and only sync if the new node
depends on them (or overwrites them). This allows some overlap which can
improve performance, and centralizes a big chunk of the synchronization logic.

The remaining synchronization logic involves writes to memory other than the
nodes, e.g. for dequantization or split_k. Each of these allocations has a bool
indicating whether they were in use and need to be synced. This should be
checked before they are written to, and set to true after they are done being
consumed.
2025-08-23 09:33:36 +02:00
Jeff BolzandGitHub 330c3d2d21 vulkan: optimize mul_mat_id loading row ids into shared memory (#15427)
- Spread the work across the whole workgroup. Using more threads seems to
far outweigh the synchronization overhead.
- Specialize the code for when the division is by a power of two.
2025-08-23 08:31:54 +02:00
Jeff BolzandGitHub 96452a3fa4 vulkan: Reuse conversion results in prealloc_y (#15410)
* vulkan: Reuse conversion results in prealloc_y

Cache the pipeline and tensor that were most recently used to fill prealloc_y,
and skip the conversion if the current pipeline/tensor match.

* don't use shared pointer for prealloc_y_last_pipeline_used
2025-08-21 16:55:00 +02:00
Jeff BolzandGitHub fec9519802 vulkan: shorten pipeline name strings (#15431)
These detailed strings were causing increased build time on gcc.
2025-08-20 16:33:14 +02:00
Jeff BolzandGitHub ae532eac2c vulkan: disable spirv-opt for bfloat16 shaders (#15352) 2025-08-18 07:56:29 +02:00
21c17b5bef vulkan: Use larger workgroups for mul_mat_vec when M is small (#15355)
* vulkan: Use larger workgroups for mul_mat_vec when M is small

Also use subgroup instructions for (part of) the reduction when supported.
Without this, the more expensive reductions would eat into the benefits of
the larger workgroups.

* update heuristic for amd/intel

Co-authored-by: 0cc4m <picard12@live.de>

---------

Co-authored-by: 0cc4m <picard12@live.de>
2025-08-17 18:08:57 +02:00
Jeff BolzandGitHub de5627910d vulkan: Optimize argsort (#15354)
- Launch an appropriate number of invocations (next larger power of two).
32 invocations is common and the barrier is much cheaper there.
- Specialize for "needs bounds checking" vs not.
- Make the code less branchy and [[unroll]] the loops. In the final code,
I see no branches inside the main loop (only predicated stores) when
needs_bounds_check is false.
- Always sort ascending, then apply the ascending vs descending option when
doing the final stores to memory.
- Copy the values into shared memory, makes them slightly cheaper to access.
2025-08-17 10:41:45 +02:00
Jeff BolzandGitHub 1fe00296f5 vulkan: fuse adds (#15252)
* vulkan: fuse adds

Fuse adds that have the same shape, which are common in MoE models.
It will currently fuse up to 6 adds, because we assume no more than
8 descriptors per dispatch. But this could be changed.

* check runtimeDescriptorArray feature

* disable multi_add for Intel due to likely driver bug
2025-08-16 11:48:22 -05:00
Jeff BolzandGitHub de2192794f vulkan: Support mul_mat_id with f32 accumulators (#15337)
* vulkan: Add missing bounds checking to scalar/coopmat1 mul_mat_id

* vulkan: Support mul_mat_id with f32 accumulators, but they are not hooked up

- There's no explicit way to request f32 precision for mul_mat_id, but there
probably should be, and this gets the code in place for that.
- A couple fixes to check_results.
- Remove casts to fp16 in coopmat1 FA shader (found by inspection).
2025-08-16 11:18:31 +02:00
Jeff BolzandGitHub 2e2b22ba66 vulkan: Add missing bounds checking to scalar/coopmat1 mul_mat_id (#15334) 2025-08-16 10:58:38 +02:00
Jeff BolzandGitHub 863d341eeb vulkan: perf_logger improvements (#15246)
* vulkan: perf_logger improvements

- Account for batch dimension in flops calculation.
- Fix how "_VEC" is detected for mat_mul_id.
- Fix "n" dimension for mat_mul_id (in case of broadcasting).
- Include a->type in name.

* use <=mul_mat_vec_max_cols rather than ==1
2025-08-14 08:38:10 -05:00
Jeff BolzandGitHub c4f53563df vulkan: support fattn sinks (#15126) 2025-08-07 22:44:20 +02:00
Jeff BolzandGitHub a0552c8bee vulkan: Add env var to disable host visible vidmem (#15109) 2025-08-07 22:07:11 +02:00
Jeff BolzandGitHub 5aa1105da2 vulkan: fix build when using glslang that does not support coopmat2 (#15062) 2025-08-04 07:09:19 +02:00
Jeff BolzandGitHub 6c7a441161 vulkan: Use coopmat2 for conv2d (#14982) 2025-08-03 14:23:57 +02:00
Jeff BolzandGitHub 4cb208c93c vulkan: coopmat2 mul_mat optimizations (#14934)
- Increase tile size for k-quants, to match non-k-quants
- Choose more carefully between large and medium tiles, considering how it
  interacts with split_k
- Allow larger/non-power of two split_k, and make the splits a multiple of 256
- Use split_k==3 to when >1/2 and <=2/3 of the SMs would hae been used
2025-08-02 11:21:37 +02:00
Jeff BolzandGitHub ec0b18802c vulkan: Support ne[3]>1 in noncontig matrix-vector multiply (#15015) 2025-08-02 10:48:30 +02:00
a9f7541ec2 vulkan: optimizations for direct convolution (#14933)
* vulkan: optimizations for direct convolution

- Empirically choose a better tile size. Reducing BS_K/BS_NPQ helps fill
  the GPU. The new size should be amenable to using coopmat, too.
- Fix shmem bank conflicts. 16B padding should work with coopmat.
- Some explicit loop unrolling.
- Skip math/stores work for parts of the tile that are OOB.
- Apply fastdiv opt.
- Disable shuffles for NV.

* Three tiles sizes for CONV_2D, and a heuristic to choose

* reallow collectives for pre-Turing

* make SHMEM_PAD a spec constant

* fixes for intel perf - no shmem padding, placeholder shader core count

* shader variants with/without unrolling

* 0cc4m's fixes for AMD perf

Co-authored-by: 0cc4m <picard12@live.de>

---------

Co-authored-by: 0cc4m <picard12@live.de>
2025-08-02 09:57:04 +02:00
Jeff BolzandGitHub f1a4e72de5 vulkan: skip empty set_rows to avoid invalid API usage (#14860) 2025-07-27 11:05:34 +02:00
Jeff BolzandGitHub 84712b6043 vulkan: fix rms_norm_mul to handle broadcasting dim0 (#14817) 2025-07-22 17:35:21 +02:00
Jeff BolzandGitHub c2e058f1b4 vulkan/cuda: Fix im2col when KW!=KH (#14789)
The tid is decomposed into "ow + ky*OW + kx*OW*KH". Change "ksize" to match.
2025-07-21 13:35:40 +02:00
Jeff BolzandGitHub ba1ceb3456 vulkan: fix noncontig check for mat_mul_id splitting (#14683)
* vulkan: fix noncontig check for mat_mul_id splitting

Remove supports_op check for > 4096 (splitting fixes this)

* vulkan: fix batched matmul dequant for Q*_K
2025-07-15 21:51:09 +02:00
Jeff BolzandGitHub 10a0351a97 vulkan: add RTE variants for glu/add/sub/mul/div (#14653) 2025-07-15 21:32:11 +02:00
Jeff BolzandGitHub b3ad3a0191 vulkan: support SET_ROWS (#14587)
* vulkan: support SET_ROWS

Add variants of the copy_to_quant shader that do the SET_ROWS operation.
Change these shaders to spread the work across the workgroup.
The memory access pattern is probably not great (one thread per quant block),
but should be fine for now.

* vulkan: optimize set_rows

Larger workgroups for non-quant types.
Set "norepeat" (there is manual repeat logic).
Use fastmod.
2025-07-12 12:12:26 +02:00
Jeff BolzandGitHub 98197e5c98 vulkan: optimizations for deepseek prompt processing (#14555)
* vulkan: allow unclamped loads in coopmat2 mul_mat_id shader

* vulkan: increase coopmat2 mul_mat_id tile size

* vulkan: optimize mat_mul_id row_ids search to batch loads, and port to coopmat1 path

* vulkan: use smaller FA row size when head size is large. applies to both scalar and CM2 paths (CM1 isn't used due to shared memory limits)
2025-07-12 11:51:58 +02:00
Jeff BolzandGitHub 6efcd65945 vulkan: optimize flash attention split_k_reduce (#14554)
* vulkan: allow FA split_k with smaller KV values

* vulkan: spread split_k_reduce work across more threads

k_num can get rather large. Use the whole workgroup to reduce the M/L values.

Launch a thread for each element in the HSV dimension of the output. Helps a
lot for large HSV (like deepseek).
2025-07-08 20:11:42 +02:00
Jeff BolzandGitHub b8eeb8741d vulkan : fix rope with partial rotation and non-cont src (#14582) 2025-07-08 15:21:21 +02:00
Jeff BolzandGitHub 53903ae6fa vulkan: increase timeout for CI (#14574) 2025-07-08 09:38:31 +02:00
Jeff BolzandGitHub e592be1575 vulkan: fix rms_norm+mul fusion (#14545)
The fused operation was grabbing the epsilon value from the wrong place.

Add an env var to disable fusion.

Add some missing checks for supported shapes/types.

Handle fused rms_norm+mul in check_results.
2025-07-06 10:08:16 +02:00
Jeff BolzandGitHub a0374a67e2 vulkan: Handle updated FA dim2/3 definition (#14518)
* vulkan: Handle updated FA dim2/3 definition

Pack mask boolean and n_head_log2 into a single dword to keep the push
constant block under the 128B limit.

* handle null mask for gqa

* allow gqa with dim3>1
2025-07-05 09:26:04 +02:00
Jeff BolzandGitHub 2b72bedec1 vulkan: support mixed/deepseekR1 FA head sizes (#14509)
* vulkan: better parameterize FA by head sizes

* vulkan: support mixed/deepseekR1 FA head sizes
2025-07-03 20:21:14 +02:00
Jeff BolzandGeorgi Gerganov 8875523eb3 vulkan: support softmax/FA batch and broadcast (#14449) 2025-07-02 15:48:33 +03:00
Jeff BolzandGitHub 6a746cf9c4 vulkan: Split large mul_mat_id to fit in shared memory (#14451) 2025-07-01 10:43:08 +02:00
bd9c981d72 vulkan: Add fusion support for RMS_NORM+MUL (#14366)
* vulkan: Add fusion support for RMS_NORM+MUL

- Add a use_count to ggml_tensor, so we can detect if an output is used more than once.
- Change the ggml-vulkan rms_norm shader to optionally multiply by another tensor.
- Add detection logic and basic fusion logic in ggml-vulkan.
- Add some testing support for fusion. Rather than computing one node at a time, allow
for computing the whole graph and just testing one node's results. Add rms_norm_mul tests
and enable a llama test.

* extract some common fusion logic

* fix -Winconsistent-missing-override

* move ggml_can_fuse to a common function

* build fix

* C and C++ versions of can_fuse

* move use count to the graph to avoid data races and double increments when used in multiple threads

* use hash table lookup to find node index

* change use_counts to be indexed by hash table slot

* minimize hash lookups

style fixes

* last node doesn't need single use.
fix type.
handle mul operands being swapped.

* remove redundant parameter

---------

Co-authored-by: slaren <slarengh@gmail.com>
2025-06-29 09:43:36 +02:00
Jeff BolzandGitHub 63a7bb3c7e vulkan: handle noncontig in the final case of ggml_vk_get_cpy_pipeline (#14378) 2025-06-28 17:36:40 +02:00
Jeff BolzandGitHub 00d5282c7f vulkan: lock accesses of pinned_memory vector (#14333) 2025-06-28 17:17:09 +02:00
Jeff BolzandGitHub ceb1bf5a34 vulkan: Fix GGML_VULKAN_SHADER_DEBUG_INFO (#14427)
This setting needs to be passed through to vulkan-shaders-gen
2025-06-27 22:35:30 -05:00
Jeff BolzandGitHub bf2a99e3cb vulkan: update windows SDK in release.yml (#14344) 2025-06-23 15:44:48 +02:00
Jeff BolzandGitHub 3a9457df96 vulkan: update windows SDK in CI (#14334) 2025-06-23 10:19:24 +02:00
Jeff BolzandGitHub c89c2d1ab9 vulkan: mutex around vkQueueSubmit (#14127)
This fixes the remaining crash in test-thread-safety on my system.
2025-06-16 08:21:08 +02:00
Jeff BolzandGitHub bd248d4dc7 vulkan: Better thread-safety for command pools/buffers (#14116)
This change moves the command pool/buffer tracking into a vk_command_pool
structure. There are two instances per context (for compute+transfer) and
two instances per device for operations that don't go through a context.
This should prevent separate contexts from stomping on each other.
2025-06-11 09:48:52 -05:00
Jeff BolzandGitHub 1f7d50b293 vulkan: Track descriptor pools/sets per-context (#14109)
Use the same descriptor set layout for all pipelines (MAX_PARAMETER_COUNT == 8)
and move it to the vk_device. Move all the descriptor pool and set tracking to
the context - none of it is specific to pipelines anymore. It has a single vector
of pools and vector of sets, and a single counter to track requests and a single
counter to track use.
2025-06-11 07:19:25 +02:00
Jeff BolzandGitHub 652b70e667 vulkan: force device 0 in CI (#14106) 2025-06-10 10:53:47 -05:00
Jeff BolzandGitHub 5a8ae3053c vulkan: automatically deduce size of push constants (#13936) 2025-06-05 07:17:58 +02:00
Jeff BolzandGitHub 7e00e60ef8 vulkan: fix warnings in perf logger querypool code (#13937) 2025-06-03 20:30:22 +02:00
Jeff BolzandGitHub bef8176387 vulkan: use timestamp queries for GGML_VULKAN_PERF (#13817)
Also change it to be controlled by an env var rather than cmake flag
2025-05-27 18:39:07 +02:00
Jeff BolzandGitHub fef693dc6b vulkan: mark IM2COL as supporting non-contig (#13783) 2025-05-26 06:02:07 +02:00
Jeff BolzandGitHub 1dcd01960c vulkan: support CPY from any type to itself (#13695)
Reuse the f16/f32 copy shaders, and just scale the number of elements
according to the type size.
2025-05-23 06:45:02 +02:00
Jeff BolzandGitHub c10ed6cbcc vulkan: Disable coopmat/coopmat2/bfloat extensions if glslc doesn't support it (#13696) 2025-05-23 06:33:45 +02:00
Jeff BolzandGitHub 2f5a4e1e09 vulkan: move common FA code to flash_attn_base.comp (#13556)
* vulkan: move common FA code to flash_attn_base.comp

* vulkan: move common FA index/stride setup code to flash_attn_base.comp

* build fix
2025-05-17 09:14:55 +02:00
Jeff BolzandGitHub 4f41ee11d6 vulkan: use scalar FA rather than coopmat2 when N==1 (#13554) 2025-05-17 08:35:47 +02:00
Jeff BolzandGitHub 24e86cae72 vulkan: KHR_coopmat flash attention (#13506)
This shader uses coopmat1 to do the Q*K^T multiply. The P*V multiply is more
difficult for various reasons so I haven't done it. Performance for this
shader is around 2.5x better than for the scalar shader when doing prompt
processing. Some of the benefit may be from other optimizations like staging
through shared memory, or splitting by rows.
2025-05-14 11:55:26 +02:00
Jeff BolzandGitHub ab3971f2a0 vulkan: workaround FA compile failures on macos (#13517) 2025-05-14 06:15:50 +02:00
Jeff BolzandGitHub dc1d2adfc0 vulkan: scalar flash attention implementation (#13324)
* vulkan: scalar flash attention implementation

* vulkan: always use fp32 for scalar flash attention

* vulkan: use vector loads in scalar flash attention shader

* vulkan: remove PV matrix, helps with register usage

* vulkan: reduce register usage in scalar FA, but perf may be slightly worse

* vulkan: load each Q value once. optimize O reduction. more tuning

* vulkan: support q4_0/q8_0 KV in scalar FA

* CI: increase timeout to accommodate newly-supported tests

* vulkan: for scalar FA, select between 1 and 8 rows

* vulkan: avoid using Float16 capability in scalar FA
2025-05-10 08:07:07 +02:00
Jeff BolzandGitHub 02115dcd9a vulkan: Allow up to 4096 elements for mul_mat_id row_ids (#13326)
This assert fired running Qwen_Qwen3-30B-A3B-Q2_K.gguf:

GGML_ASSERT(nei0 * nei1 <= 3072);

The tensor is 8 x 512. Increase this array size to accommodate.
2025-05-09 09:23:41 +02:00
Jeff BolzandGitHub 8ae5ebcf85 vulkan: Additional type support for unary, binary, and copy (#13266)
Support f16->f32 copy.
Support f16->f16 and f32->f32 unary ops.
Support all combinations of f16/f32 for src0/src1/dst for add/sub/mul/div.
2025-05-04 07:17:16 +02:00
Jeff BolzandGitHub 79f26e9e12 vulkan: Add bfloat16 support (#12554)
* vulkan: Add bfloat16 support

This adds bfloat16 matrix multiply support based on VK_KHR_shader_bfloat16.
The extension is required for coopmat multiply support, but matrix-vector
multiply trivially promotes bf16 to fp32 and doesn't require the extension.
The copy/get_rows shaders also don't require the extension.

It's probably possible to fall back to non-coopmat and promote to fp32 when
the extension isn't supported, but this change doesn't do that.

The coopmat support also requires a glslc that supports the extension, which
currently requires a custom build.

* vulkan: Support bf16 tensors without the bf16 extension or coopmat support

Compile a variant of the scalar mul_mm shader that will promote the bf16
values to float, and use that when either the bf16 extension or the coopmat
extensions aren't available.

* vulkan: bfloat16 fixes (really works without bfloat16 support now)

* vulkan: fix spirv-val failure and reenable -O
2025-05-01 20:49:39 +02:00
Jeff BolzandGitHub fc727bcdd5 vulkan: Handle src1 batch dimension in non-contiguous mat-vec-mul shader (#13191)
* vulkan: Handle src1 batch dimension in non-contiguous mat-vec-mul shader
2025-05-01 20:19:31 +02:00
Jeff BolzandGitHub e5007a5edf vulkan: use uint array index to avoid glslang bug (#13193) 2025-04-30 14:38:37 +02:00
Jeff BolzandGitHub 66168204be vulkan: support noncontiguous rms_norm (#13031) 2025-04-20 10:50:02 +02:00
Jeff BolzandGitHub 015022bb53 vulkan: enable coopmat2 FA gqa and split_k optimizations more often (#12931)
The grouped query attention optmization doesn't require a power of two ratio,
the only thing relying on it was the modulo operation written as bitwise &.

split_k need not depend on gqa_ratio - enable it any time there's only one
workgroup in the X dimension. The shader gets the split index from the x coord,
and multiple workgroups in the X dimension (pre-split) indicates a larger
FA operation that wouldn't need splitting.
2025-04-16 20:37:25 +02:00
Jeff BolzandGitHub a4837577aa vulkan: use aligned loads for flash attention mask (#12853)
Rewrite the stride logic for the mask tensor in the FA shader to force the
stride to be aligned, to allow using more efficient loads.
2025-04-12 10:44:48 +02:00
Jeff BolzandGitHub 0090950f67 vulkan: In coopmat2 mmq, load q4_k/q5_k scales through shared memory (#12833)
q4_k and q5_k had a lot of redundant global loads where the same 16B of
scale information is repeatedly loaded and decoded during each loop iteration.
This change restructures the loops to more explicitly iterate over whole
blocks in the outer loop (with unrolled inner loop) and to copy/decode the
scale data into shared memory once at the start of each outer loop. The copy
is pipelined so the scale load from global memory is relatively cheap.

This improves q4_k/q5_k model prompt processing performance by around 5-7%.
I briefly tried applying this to q6_k and q4_0, and it didn't help for q6_k
and hurt for q4_0.

The big "else" path in mul_mm_cm2.comp that had all the clamped/unclamped
variants isn't used as often as it originally was (e.g. due to the padded_N
change), so I trimmed it down to offset some of the new complexity of the
semi-manual loop unrolling.
2025-04-09 07:25:08 +02:00
Jeff BolzandGitHub 7ecd780b1a vulkan: Use fp16 for the flash attention P*V multiplication (#12783)
This is consistent with the ggml-cuda behavior and the mul_mat fallback.
2025-04-09 07:12:57 +02:00
Jeff BolzandGitHub 0c74b04376 vulkan: fix NaN issue in flash attention shader (#12776)
Use -FLT_MAX/2 rather than -inf as the initial value for computing the maximum.
2025-04-06 11:03:47 +02:00