Commit Graph
7 Commits
Author SHA1 Message Date
d205df6812 server, ui : Add support for HTTP ETags in llama-server (#23701)
* allow caching of ui elements in llama-server

* use fnv_hash

* Update tools/server/server-http.cpp

etag has to be set always

Co-authored-by: Xuan-Son Nguyen <thichthat@gmail.com>

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Co-authored-by: Xuan-Son Nguyen <thichthat@gmail.com>
2026-05-28 12:21:24 +02:00
Markus TavenrathandGitHub bb16041cae Add support for VK_EXT_debug_utils to add labels to Vulkan objects. (#13792)
* Add support for VK_EXT_debug_utils to add labels to Vulkan objects. In step 1 compute pipelines are getting labeled.

* remove #ifdef for debug utils and add queue marker.
2025-06-21 08:17:12 +02:00
Markus TavenrathandGitHub 89f9944981 Enable use to the rebar feature to upload buffers to the device. (#9251) 2024-09-28 12:05:05 +02:00
Markus TavenrathandGitHub daa9623ab0 Overlap cmdbuffer creation and cmdbuffer execution in Vulkan backend by submitting smaller cmdbuffers early. (#9118)
* Overlap cmdbuffer creation and cmdbuffer execution in Vulkan backend by submitting smaller cmdbuffers early.

* fix compile issues

* Fix issues where the last submit wasn't executed or handled properly.

* remove trailing whitespace

* Repair GGML_VULKAN_CHECK_RESULTS

* Increase submit counter only if actual work has been submitted and increase submit count to 100.

* Fix some nodes are not checked with GGML_VULKAN_CHECK_RESULTS enabled.
2024-09-08 21:43:48 +02:00
Markus TavenrathandGitHub 8ebe8ddebd Improve Vulkan shader build system (#9239)
* Improve Vulkan shader builds system

- Add dependency to vulkan-shaders-gen to rebuild shaders when changing the shader compilation utility.
- Add option to generate debug info for Vulkan shaders to provide shader source to Vulkan shader profiling tools

* remove not required self dependency
2024-09-06 08:56:17 +02:00
7c5bfd57f8 Optimize Vulkan backend for better CPU performance and less GPU synchronization overhead. (#8943)
* Optimize Vulkan backend for better CPU performance and less GPU synchronization overhead.

- Allocation overhead for the temporary std::vectors was easily detectable with a sampling profiler and simple to remove.
- ggml_vk_sync_buffer introduce a full pipeline sync which has a significant cost on the GPU side, sometimes larger than the actual kernel execution. Adding only barriers for shader read/writes and transfers seems to be sufficient looking at the code which either launches compute kernels or copies tensors.

* Fix small typo

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Co-authored-by: 0cc4m <picard12@live.de>
2024-08-11 10:09:09 +02:00
6a2f0b3474 Implement non-mapped async IO for CUDA on Windows. (#7896)
* Implement non-mapped async IO for CUDA on Windows. On a fast Gen5 NVMe drive this change improves model load time by >3x while it should be the same (or slightly faster) on any other drive.

* Free resources except for backend.

* Change assertions to exceptions in llama_file, find correct cuda backend to create CUDA resources and respect the use_mmap flag again for CUDA.

* Apply suggestions from code review

Co-authored-by: slaren <slarengh@gmail.com>

* Fix editorconfig and unused variable

* Fix issues with Windows build

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Co-authored-by: slaren <slarengh@gmail.com>
2024-06-17 16:10:15 +02:00