Commit Graph
100 Commits
Author SHA1 Message Date
Jeff BolzandGitHub bd544c94a3 vulkan: Remove transfer_ctx, do everything in compute_ctx. (#18945)
* vulkan: Remove transfer_ctx, do everything in compute_ctx.

We had a bug where a set_tensor_async (using transfer_ctx) didn't get
submitted before the graph_compute (using compute_ctx) that came after
it. To avoid this sort of issue, just do everything in compute_ctx.

Remove transfer_cmd_pool, which was already unused.

* fix crash with perf logger
2026-01-21 18:01:40 +01:00
Jeff BolzandGitHub 33f890e579 vulkan: support flash attention GQA/split_k with small batches (#18938) 2026-01-21 17:43:43 +01:00
Jeff BolzandGitHub 50b7f076a5 vulkan: Use mul_mat_vec_id for small values of n (#18918)
Change ggml_vk_mul_mat_vec_id_q_f16 to loop over the batch dimension and
update the indexing calculations in get_offsets.

Mat-vec is faster than mat-mat for small values of n. We don't get the same
reuse of the weights as in the non-ID path, but with this the cost is linear
in n rather than n>1 being far slower than n==1.
2026-01-21 16:22:02 +01:00
Jeff BolzandGitHub 3e4bb29666 vulkan: Check maxStorageBufferRange in supports_op (#18709)
* vulkan: Check maxStorageBufferRange in supports_op

* skip maxStorageBufferRange check when shader64BitIndexing is enabled
2026-01-14 10:59:05 +01:00
Jeff BolzandGitHub 8e2da778da vulkan: change memory_logger to be controlled by an env var (#18769) 2026-01-12 13:32:55 +01:00
Jeff BolzandGitHub 2bbe4c2cf8 vulkan: Use VK_EXT_shader_64bit_indexing to handle large mat_mul(_id) (#18678)
This fixes incoherent output in Llama-4-Maverick-17B-128E-PAB-Q8_0, which
has a mul_mat_id with an A matrix that's Q8_0 8192 x 5120 x 128.

This should work when the number of blocks in the A matrix is less than 2^32
(for mul_mat_vec or mul_mm_cm2), or for mul_mm I think the limit is like
2^32*LOAD_VEC_A elements.

- Divide batch_stride by QUANT_K earlier, so the block index calculation works in 32b.
- Each vk_pipeline_struct has a linked list of pipelines that will allow it to handle
variants. So far this change just adds a single use case for this, compiling with the
e64BitIndexingEXT flag.
- Use the 64b indexing variant when the A matrix is larger than maxStorageBufferRange.

64-bit indexing has some cost - around 3-5% in MoE models, so it's worth the effort
to avoid enabling it unconditionally.
2026-01-12 12:32:13 +01:00
Jeff BolzandGitHub 2524c26164 vulkan: fix push constant size for quantize_q8_1 (#18687)
I added an assert to catch further mismatches, and it found several.
Fix those, too.
2026-01-08 15:40:58 +01:00
Jeff BolzandGitHub cb14b06995 vulkan: optimize ssm_scan (#18630)
* vulkan: optimize ssm_scan

* fix warp vs subgroup naming
2026-01-08 15:16:54 +01:00
Jeff BolzandGitHub ca4a8370bc vulkan: reject ops when a tensor is too large to allocate (#18646) 2026-01-07 12:03:32 +01:00
Jeff BolzandGitHub ea13cba850 vulkan: support buffer_from_host_ptr (#18467)
* vulkan: support buffer_from_host_ptr

* hacky use of buffer_from_host_ptr for directio

* disable buffer_from_host_ptr cap

* use external memory for ggml_vk_host_malloc, revert model loader changes

* disable external_memory_host for MoltenVK

* take buffer memory types into account

* don't use external_memory_host for ggml_vk_host_malloc
2026-01-06 17:37:07 +01:00
Jeff BolzandGitHub f1768d8f03 vulkan: fix topk_moe_sigmoid_norm_bias failures in GLM-4.6 (#18582) 2026-01-05 11:51:39 +01:00
Jeff BolzandGitHub b37124d2d2 vulkan: handle quantize_q8_1 overflowing the max workgroup count (#18515)
* vulkan: handle quantize_q8_1 overflowing the max workgroup count

* vulkan: Fix small tile size matmul on lavapipe

* fix mul_mat_id failures
2026-01-05 11:30:14 +01:00
Jeff BolzandGitHub 18ddaea2ae vulkan: Optimize GGML_OP_CUMSUM (#18417)
* vulkan: Optimize GGML_OP_CUMSUM

There are two paths: The preexisting one that does a whole row per workgroup
in a single shader, and one that splits each row into multiple blocks and does
two passes. The first pass computes partials within a block, the second adds
the block partials to compute the final result. The multipass shader is used
when there are a small number of large rows.

In the whole-row shader, handle multiple elements per invocation.

* use 2 ELEM_PER_THREAD for AMD/Intel

* address feedback
2026-01-02 15:32:30 -06:00
Jeff BolzandGitHub 706e3f93a6 vulkan: Implement mmvq for iq1_s/iq1_m (#18450) 2026-01-02 20:19:04 +01:00
Jeff BolzandGitHub be47fb9285 vulkan: extend topk_moe to handle sigmoid w/exp_probs_b for nemotron (#18295)
* vulkan: extend topk_moe to handle sigmoid w/exp_probs_b for nemotron

Also handle GGML_OP_SCALE at the end (nemotron, deepseek2).

Fewer pipeline variants and spec constants, just use push constants.

In test_topk_moe, change exp_probs_b to be 1D, matching real networks.

Update test-backend-ops and ggml-backend to allow verifying multiple outputs
in a fusion test (topk_moe has two outputs). Previously only the final node
was verified.

* change test_topk_moe to allow results in arbitrary order

* disable sigmoid fusion for moltenvk
2026-01-01 08:58:27 +01:00
Jeff BolzandGitHub f14f4e421b server: fix files built redundantly (#18474) 2025-12-30 13:11:13 +01:00
Jeff BolzandGitHub c9ced4910b vulkan: preprocess mul_mat_id experts and discard workgroups more quickly (#18352)
Run a preprocess to count how many times each expert is used, and use this to
quickly discard workgroups that aren't needed.
2025-12-26 16:12:58 -06:00
Jeff BolzandGitHub 7ac8902133 vulkan: optimize decodeFuncB in coopmat2 mul_mat_id shader (#18349)
* vulkan: Use BK=32 for coopmat2 mul_mat_id

* vulkan: optimize decodeFuncB in coopmat2 mul_mat_id shader

Disable robustness, remove the OOB check in decodeFuncB, and initialize the
row_ids to zero to avoid OOB access.

Don't slice/offset the B matrix to ic * BN, only to adjust the coord back down
to the range [0, BN) in decodeFuncB. Instead just slice with a row offset of
zero and remove the '& (BN - 1)'. This allows the compiler to common some of
the shared memory loads.
2025-12-26 18:15:50 +01:00
Jeff BolzandGitHub 9bf20d8ac3 vulkan: Use BK=32 for coopmat2 mul_mat_id (#18332) 2025-12-26 18:15:02 +01:00
Jeff BolzandGitHub b96b82fc85 vulkan: Support UPSCALE w/antialias (#18327) 2025-12-26 17:00:57 +01:00
Jeff BolzandGitHub 10dc500bdb vulkan: handle rope with large number of rows (#18306) 2025-12-26 16:53:46 +01:00
Jeff BolzandGitHub 2a9ea2020c vulkan: fix command buffer corruption in ggml_backend_vk_event_wait (#18302) 2025-12-24 12:36:34 +01:00
Jeff BolzandGitHub e3b35ddf1c vulkan: Extend rope fusions to allow mrope (#18264)
Extend the test-backend-ops tests as well.
2025-12-22 11:03:13 -06:00
Jeff BolzandGitHub e1f15b454f vulkan: Implement set_tensor_async and the event interfaces (#18047)
The goal is to enable the async loading code paths in
llama_model_loader::load_all_data, originally from #7896. This works and the
loads themselves are faster, but with host visible vidmem I think the cost of
allocating/mapping vidmem moves and becomes more expensive, and I don't see a
benefit by default. But with GGML_VK_DISABLE_HOST_VISIBLE_VIDMEM=1 I do see a
significant improvement in model loading time.
2025-12-21 21:52:09 +01:00
Jeff BolzandGitHub fd05c51cec vulkan: fix im2col overflowing maxworkgroupcount (#18180) 2025-12-21 10:32:58 +01:00
Jeff BolzandGitHub b365c3ff01 vulkan/cuda: fix topk_moe with exp_probs_b (#18071)
I updated test_topk_moe to more closely match llm_graph_context::build_moe_ffn
and added coverage for exp_probs_b and some other missing combinations. This
exposed a bug in both CUDA and Vulkan backends where they were assuming the
input to argsort and the input to get_rows are the same. I'd like to optimize
this graph in another change, but for now just get it functional.

CUDA also had a bug where it got n_experts from the wrong place, leading to
GGML_ASSERT failures in some of the new tests.
2025-12-21 10:27:34 +01:00
Jeff BolzandGitHub cb64222b0c vulkan: support GGML_UNARY_OP_XIELU (#18062) 2025-12-21 10:17:58 +01:00
Jeff BolzandGitHub 6eb7081860 vulkan: in graph_optimize, try to group ADD operations (#18060)
I saw the adds not staying together in the new nemotron 3 nano model.
2025-12-21 10:05:08 +01:00
Jeff BolzandGitHub 52ab19df63 tests: Avoid floating point precision false positives in SUM (#17471)
* tests: Avoid floating point precision false positives in SUM

* also apply to test_mean
2025-12-20 13:46:46 -06:00
Jeff BolzandGitHub 5182dd64cd test-backend-ops: improve msvc build time (#18209) 2025-12-20 13:45:45 -06:00
Jeff BolzandGitHub cdbada8d10 vulkan: Add perf logger mode with concurrency (#17944)
This implements a variation of the perf logger where rather than timing each
operation individually with effectively a barrier in between, we put the
timing boundaries where we already synchronize and time the groups of work
that normally overlap. This can be useful to help understand whether
individual operations need to be optimized, or if the group is already running
efficiently.

GGML_VK_PERF_LOGGER_CONCURRENT=1 enables the new mode (when
GGML_VK_PERF_LOGGER is also set).

GGML_VK_SYNC_LOGGER=1 replaces the ENABLE_SYNC_LOGGING compile time switch.
2025-12-19 06:36:46 +01:00
Jeff BolzandGitHub 3238b1400c vulkan: Fix data race/hang in scalar/cm1 flash attention (#17887) 2025-12-14 09:00:00 +01:00
Jeff BolzandGitHub 5266379bca llama_context: synchronize before reallocating output buffer (#17974) 2025-12-13 09:19:51 -06:00
Jeff BolzandGitHub 36255a2268 vulkan: support get_rows for i32 (#17941) 2025-12-13 10:12:53 +01:00
Jeff BolzandGitHub 3229a23fa6 vulkan: support GGML_OP_DIAG (#17893) 2025-12-13 10:07:49 +01:00
Jeff BolzandGitHub 303f8615e9 vulkan: Multi-pass softmax for large number of cols (#17892)
When the number of cols is large, split each row across multiple workgroups.
There are three phases that communicate partial results through temp buffers:
(1) compute max partials
(2) take max of partials, compute sum(exp(x-max)) partials
(3) sum partials, compute scaled result
2025-12-13 10:04:29 +01:00
Jeff BolzandGitHub 07a10c1090 vulkan: Allow non-pow2 n_experts in topk_moe (#17872) 2025-12-13 08:40:04 +01:00
Jeff BolzandGitHub db97837385 vulkan: perf_logger improvements (#17672)
* vulkan: perf_logger improvements

- Move perf_logger from device to ctx.
- Add an env var to control the frequency we dump the stats. If you set a very
large value, it just dumps when the ctx is destroyed.
- Add a fusion info string to the tracking, only log one item per fused op.
- Fix MUL_MAT_ID flops calculation.

* fix vector sizes
2025-12-06 18:46:46 +01:00
Jeff BolzandGitHub 2960eb2975 vulkan: Use one row per workgroup for f32 mmv (#17711)
The MoE models have a mul_mat_vec with very small m (32, 64, 128) right before
the topk_moe selection. Running multiple rows per wg doesn't utilize the SMs
well. I think even for larger m, f32 is so bandwidth-limited that running
multiple rows doesn't help.
2025-12-06 11:12:26 +01:00
Jeff BolzandGitHub c6c5e85979 vulkan: support solve_tri with larger N/K values (#17781)
Split N into chunks to fit into shared memory.
If K > 128, use a larger workgroup with enough invocations.
Add perf tests matching qwen3next.
2025-12-06 08:56:45 +01:00
Jeff BolzandGitHub 933414c0b6 vulkan: add more num_blocks instantiations in rms_norm (#17701) 2025-12-05 22:08:56 +01:00
a0f3897d53 vulkan: fix top_k bug when there are ties in the input (#17659)
* vulkan: Reduce temporary memory usage for TOP_K

- Compute row size for the temp buffer based on the output of the first pass.
- Update shader addressing math to use the output row size
- Pass the output row size as "ncols_output", what used to be "ncols_output" is now "k"

For the common case of K=40 and src0=(200000,1,1,1), this reduces the temporary buffer
from about 3.2MB to 500KB.

* vulkan: fix top_k bug when there are ties in the input

I noticed by inspection a bug in the vulkan top_k shader where if the least
value in the top_k appears multiple times we could end up writing those extra
copies out rather than some larger values (if the larger values are on higher
numbered threads).

I rewrote the test verification to handle this case, where the final index set
is not necessarily the same.

* Update tests/test-backend-ops.cpp

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>

---------

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
2025-12-05 22:03:19 +01:00
Jeff BolzandGitHub 6ab0d64960 vulkan: enable mmvq for q2_k on NVIDIA (#17675) 2025-12-05 21:21:57 +01:00
Jeff BolzandGitHub 93bb92664e vulkan: set all memory allocations to high priority (#17624)
* vulkan: set all memory allocations to high priority

* gate by env var
2025-12-05 21:21:04 +01:00
Jeff BolzandGitHub d8b5cdc4fe build: enable parallel builds in msbuild using MTT (#17708)
* build: enable parallel builds in msbuild using MTT

* check LLAMA_STANDALONE
2025-12-03 22:42:29 -06:00
Jeff BolzandGitHub 61bde8e21f vulkan: Reduce temporary memory usage for TOP_K (#17623)
- Compute row size for the temp buffer based on the output of the first pass.
- Update shader addressing math to use the output row size
- Pass the output row size as "ncols_output", what used to be "ncols_output" is now "k"

For the common case of K=40 and src0=(200000,1,1,1), this reduces the temporary buffer
from about 3.2MB to 500KB.
2025-12-02 19:22:04 +01:00
Jeff BolzandGitHub 9810cb8247 ops.md: update vulkan support (#17661) 2025-12-01 15:26:21 -06:00
Jeff BolzandGitHub 59d8d4e963 vulkan: improve topk perf for large k, fix overflow in unit tests (#17582) 2025-11-29 08:39:57 +01:00
Jeff BolzandGitHub 35cf8887e1 vulkan: Implement GGML_OP_TRI (#17503)
* vulkan: Implement GGML_OP_TRI

* check types match
2025-11-28 10:07:29 +01:00
Jeff BolzandGitHub 4abef75f2c vulkan: Implement SOLVE_TRI (#17486)
* vulkan: Implement SOLVE_TRI

* load B matrix through shared memory

* use FLOAT_TYPE
2025-11-27 15:48:00 +01:00
Jeff BolzandGitHub 142df17c9c vulkan: use a fixed 1KB buffer for the add_rms_fusion opt (#17514) 2025-11-27 06:32:30 +01:00
Jeff BolzandGitHub eec1e33a9e vulkan: allow graph_optimize for prompt processing workloads (#17475) 2025-11-26 16:46:33 +01:00
Jeff BolzandGitHub 879d673759 vulkan: Implement top-k (#17418)
* vulkan: Implement top-k

Each pass launches workgroups that each sort 2^N elements (where N is usually 7-10)
and discards all but the top K. Repeat until only K are left. And there's a fast
path when K==1 to just find the max value rather than sorting.

* fix pipeline selection

* vulkan: Add N-ary search algorithm for topk

* microoptimizations
2025-11-26 16:45:43 +01:00
Jeff BolzandGitHub b3b03a7baf vulkan: Implement GGML_OP_CUMSUM (#17479) 2025-11-26 07:08:10 +01:00
Jeff BolzandGitHub d414db02d3 vulkan: Use fewer rows for scalar FA when HS is not a multiple of 16 (#17455) 2025-11-25 07:11:27 +01:00
Jeff BolzandGitHub 3d07caa99b vulkan: more FA details in vk_perf_logger (#17443) 2025-11-24 22:25:24 +01:00
Jeff BolzandGitHub 54d83bbe85 vulkan: remove a couple unnecessary switches (#17419) 2025-11-23 06:29:40 +01:00
Jeff BolzandGitHub f1ffbba68e vulkan: disable async for older Intel devices (#17369)
* vulkan: disable async for older Intel devices

* update detection logic

* use name string for detection
2025-11-21 09:58:17 +01:00
Jeff BolzandGitHub 1fa4551af0 vulkan: support larger argsort (#17313)
* vulkan: support larger argsort

This is an extension of the original bitonic sorting shader that puts the
temporary values in global memory and when more than 1024 threads are needed
it runs multiple workgroups and synchronizes through a pipelinebarrier.

To improve the memory access pattern, a copy of the float value is kept with
the index value. I've applied this same change to the original shared memory
version of the shader, which is still used when ncols <= 1024.

* Reduce the number of shader variants. Use smaller workgroups when doing a single pass, for a modest perf boost

* reduce loop overhead

* run multiple cols per invocation, to reduce barrier overhead
2025-11-19 17:25:50 +01:00
Jeff BolzandGitHub 2eba631b81 vulkan: Add copy_transpose shader (#17371) 2025-11-19 16:50:43 +01:00
Jeff BolzandGitHub da95bf2a85 vulkan: support noncontig i32 copy (#17328) 2025-11-18 07:41:24 +01:00
Jeff BolzandGitHub 24dc769f1b vulkan: Fuse mul_mat_id+add_id+mul and mul_mat+add+add. (#17287)
These both show up in gpt-oss. Also, cleanup the mul_mat_vec fusion code a bit.
2025-11-15 19:54:23 +01:00
Jeff BolzandGitHub 439342ea0b vulkan: Use ggml_vk_tensor_subbuffer in mul_mat_vec(id) paths (#17244)
* vulkan: Use ggml_vk_tensor_subbuffer in mul_mat_vec(id) paths

* set allow_misalign
2025-11-15 11:56:15 +01:00
Jeff BolzandGitHub 234ae7d7bd vulkan: skip all-negative-inf blocks in FA (#17186) 2025-11-15 10:37:25 +01:00
Jeff BolzandGitHub 38eaf32af1 vulkan: change graph_compute to be async and enable get_tensor_async (#17158)
* vulkan: change graph_compute to be async and enable get_tensor_async

This allows some additional CPU/GPU overlap for large pp workloads. Also seems
to help a bit for token gen, maybe getting rid of a small bubble between
graph_compute and get_tensor.

Async set and copy functions seem to be very rarely used, so I didn't enable
them because I didn't have a good way to test them.

The async commands need to be ordered against each other, so put them all on
the compute queue. The non-async commands still use the transfer queue.

The fence for graph_compute/get_tensor_async is submitted and waited on in
ggml_vk_synchronize.

* fix thread safety errors

* teardown context cleanly

* Handle async read to non-pinned dst
2025-11-15 09:06:41 +01:00
Jeff BolzandGitHub 80a6cf6347 vulkan: fuse mul_mat_id + mul (#17095)
* vulkan: fuse mul_mat_id + mul

This comes up in qwen3 moe.

* split mul_mat_id fusion tests into a separate class
2025-11-09 09:48:42 +01:00
Jeff BolzandGitHub 53d7d21e61 vulkan: Use spec constants for conv2d s/d/p and kernel W/H (#16978)
* vulkan: Use spec constants for conv2d s/d/p and kernel W/H

Also add some additional unroll hints, which seems to help.

* lock around map lookup
2025-11-08 13:24:29 -06:00
Jeff BolzandGitHub b4e335d8dc vulkan: fuse rms_norm + mul + rope (+ view + set_rows) (#16977)
This change combines the rms_norm+mul and rope+view+set_rows fusions to
allow fusing the whole sequence together. This comes up in Qwen3, Bailing,
and some other models.
2025-11-08 08:52:15 +01:00
Jeff BolzandGitHub d6fe40fa00 vulkan: Fix test-thread-safety crashes (#17024)
The std::map pipeline_flash_attn_f32_f16 could be searched and inserted at the
same time, which needs to hold the lock. To be safe, hold the lock for all of
ggml_vk_load_shaders.
2025-11-08 08:39:45 +01:00
Jeff BolzandGitHub a44d77126c vulkan: Fix GGML_VULKAN_CHECK_RESULTS to better handle fusion (#16919) 2025-11-05 19:51:03 +01:00
Jeff BolzandGitHub ad51c0a720 vulkan: remove the need for the dryrun (#16826)
* vulkan: remove the need for the dryrun

Allocate pipelines and descriptor sets when requested.

Reallocate the prealloc buffers when needed, and flush any pending work
before reallocating.

For rms_partials and total_mul_mat_bytes, use the sizes computed the last time
the graph was executed.

* remove dryrun parameters
2025-11-04 13:28:17 -06:00
Jeff BolzandGitHub 5d8bb900bc vulkan: Fix multi_add invalid descriptor usage (#16899) 2025-11-01 06:52:14 +01:00
2e76e01360 vulkan: fuse mul_mat+add and mul_mat_id+add_id (#16868)
* vulkan: fuse mul_mat+add and mul_mat_id+add_id

The fusion is only applied for the mat-vec mul paths.

* Apply suggestions from code review

Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com>

* fix 32b build

---------

Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com>
2025-11-01 06:45:28 +01:00
Jeff BolzandGitHub d2d931f173 vulkan: disable spirv-opt for rope shaders (#16872) 2025-10-31 08:34:47 +01:00
Jeff BolzandGitHub 052df28b0e vulkan: Handle argsort with a large number of rows (#16851) 2025-10-30 07:27:41 +01:00
Jeff BolzandGitHub b9ce940177 vulkan: Fuse rope+set_rows (#16769)
This pattern appears in a lot of models, the rope operation is applied right
before storing into the KV cache (usually on the K tensor).

Add a path to some of the rope shaders that computes the destination address
based on the set_rows tensor. Compile variants of the shader with D_TYPE of
f16 (the usual KV cache type).

Add a src3 operand to ggml_vk_op_f32 - sometimes rope uses three srcs and needs
the fourth for the row indices.

Add fused_ops_write_mask to indicate which intermediate tensors need to write
their results to memory. Skipping writing the roped K value helps to allow more
nodes to run concurrently.

Add logic to ggml_vk_graph_optimize to make ROPE+VIEW+SET_ROWS consecutive. It
rarely starts out that way in the graph.

Add new backend tests.
2025-10-29 15:13:10 -05:00
10fcc41290 vulkan: Update topk_moe fusion to handle gpt's late softmax (#16656)
* vulkan: Update topk_moe fusion to handle gpt's late softmax

Based on #16649.

* Add ggml_check_edges

* Add sync logging to show fusion effects

* handle clamp added in #16655

* Update ggml/src/ggml-impl.h

Co-authored-by: Diego Devesa <slarengh@gmail.com>
2025-10-29 14:44:29 +01:00
Jeff BolzandGitHub f549b0007d vulkan: Call ggml_vk_buffer_write_2d from ggml_vk_buffer_copy (#16793)
This lets the copy to the destination device use the host-visible
vidmem optimization.
2025-10-29 09:53:04 +01:00
Jeff BolzandGitHub 8423d01931 vulkan: Optimize SSM_SCAN (#16645) 2025-10-25 07:04:12 +02:00
Jeff BolzandGitHub fb349848f3 vulkan: Handle FA with all -inf mask values (#16447) 2025-10-20 22:16:08 -05:00
Jeff BolzandGitHub e56abd2098 vulkan: Implement topk_moe fused shader, ported from CUDA (#16641)
This is similar to the CUDA shader from #16130, but doesn't use shared memory
and handles different subgroup sizes.
2025-10-18 12:22:57 +02:00
Jeff BolzandGitHub b19491599d vulkan: fix debug build (add_rms_len/data not found) (#16624) 2025-10-17 09:31:04 +02:00
Jeff BolzandGitHub 4258e0cfe7 vulkan: Support FA with K/V in F32 (#16543) 2025-10-14 15:53:37 +02:00
Jeff BolzandGitHub 7ea15bb64c vulkan: Improve build time for MSVC (#16545)
Enable CMP0147 so custom build steps (invoking vulkan-shader-gen) are run in parallel.

Enable /MP so source files are compiled in parallel.
2025-10-14 14:51:36 +02:00
Jeff BolzandGitHub 2aaf0a2a20 vulkan: Replace uses of maxMemoryAllocationSize and VK_WHOLE_SIZE (#16354)
* vulkan: Replace uses of maxMemoryAllocationSize and VK_WHOLE_SIZE

Replace maxMemoryAllocationSize check with maxBufferSize when creating buffers.
The maxMemoryAllocationSize limit is a "soft" limit and allocations can succeed
beyond that limit. This allows > 4GB buffers to be allocated on some
implementations (e.g. NVIDIA) and tensors this large can be used for im2col
and mul_mat.

For temporary buffers (prealloc_x/y/etc) check against maxStorageBufferRange.
I'm not sure this check is ideal, but we always use these buffers as a single
full size binding and the limit may be smaller than maxMemoryAllocationSize
or maxBufferSize, so I think this is reasonable.

Replace descriptor range uses of VK_WHOLE_SIZE with a manually computed range.
The maxStorageBufferRange may be smaller than the maxBufferSize or
maxMemoryAllocationSize (and the Vulkan spec warns about this in a note) and
it's invalid usage if VK_WHOLE_SIZE computes a range larger than
maxStorageBufferRange.

With this change, it should be possible to generate videos using wan networks
in stable-diffusion.cpp.

* vulkan: Add env var GGML_VK_FORCE_MAX_BUFFER_SIZE and use stoull
2025-10-03 12:50:46 +02:00
Jeff BolzandGitHub 0e1f838556 vulkan: Fix FA coopmat1 invalid array indexing (#16365)
When computing sinks, the cm1 shader was looping r from 0 to Br rather than
to rows_per_thread. I must have copied this from the scalar path (where it is
correct), and somehow it wasn't causing failures on current drivers.
2025-10-03 11:52:46 +02:00
Jeff BolzandGitHub e308efda8e vulkan: in flash attention, bounds check against nem1 (don't rely on GGML_KQ_MASK_PAD) (#16316) 2025-10-03 10:33:08 +02:00
Jeff BolzandGitHub a74a0d69f3 tests: override test_set_rows::max_nmse_err to allow for occasional rounding differences (#16295)
* tests: override test_set_rows::max_nmse_err to allow for occasional rounding differences

* apply similar error bounds to test_cpy
2025-09-29 19:26:34 -05:00
Jeff BolzandGitHub 92cd103f62 vulkan: Fix validation failure in quantized flash attention (#16292) 2025-09-29 06:50:37 +02:00
Jeff BolzandGitHub d8359f5fde vulkan: 64-bit im2col (#16135)
* vulkan: 64-bit im2col

Add variants of the im2col shaders that use buffer_device_address/buffer_reference,
and use 64-bit address calculations. This is needed for large convolutions used in
stable-diffusion.cpp.

* fix validation error for large im2col
2025-09-28 08:38:37 +02:00
Jeff BolzandGitHub 1384abf8b8 vulkan: handle mat_mul with A matrix > 4GB (#16176)
* vulkan: handle mat_mul with A matrix > 4GB

This change splits mat_mul operations with huge A matrix into chunks in the M
dimension. This works well for stable-diffusion use cases where the im2col
matrix has very large M.

Fix the order of setting the stride in mul_mm_cm2 - setting the dimension
clobbers the stride, so stride should be set after.

* build fixes
2025-09-27 20:36:34 -05:00
Jeff BolzandGitHub e6d65fb02d vulkan: support arbitrary KV dimension in flash attention (#16160)
The "Clamp" spec constant is already based on whether KV is a multiple of Bc,
so use that to control whether bounds checking is performed. Add bounds checking
to the scalar and coopmat1 paths. Coopmat2 didn't need any changes (the K/V
tensors are already optionally clamped, nothing else needed to be changed).
2025-09-27 22:43:39 +02:00
Jeff BolzandGitHub 3f81b4e91c vulkan: support GET_ROWS for k-quants (#16235)
The dequantize functions are copy/pasted from mul_mm_funcs.comp with very few
changes - add a_offset and divide iqs by 2. It's probably possible to call
these functions from mul_mm_funcs and avoid the duplication, but I didn't go
that far in this change.
2025-09-27 12:36:11 +02:00
Jeff BolzandGitHub a20d810d79 vulkan: add RTE variants of exp shader (#16165)
This fixes some failures on Turing where "round to zero" rounds to the max f16
value but the CPU reference value is infinite.
2025-09-22 07:37:17 +02:00
Jeff BolzandGitHub 5bb4a3edec vulkan: fix validation error about VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR (#16086) 2025-09-21 08:23:37 +02:00
Jeff BolzandGitHub c0b45097c3 rename optimize_graph to graph_optimize (#16082) 2025-09-18 13:46:17 -05:00
Jeff BolzandGitHub aa0c461efe vulkan: fix failing dequant shaders (#15862)
* vulkan: fix failing dequant shaders

* add missing const
2025-09-13 17:29:43 +02:00
Jeff BolzandGitHub b9c9c9f789 vulkan: initialize vulkan-hpp to allow using extension function pointers (#15705)
Use this to query register count for shader compiles on NVIDIA. Currently
this is only for performance debug, but it could eventually be used in some
heuristics like split_k.
2025-09-13 17:23:30 +02:00
Jeff BolzandGitHub 4f63cd705c vulkan: Fix OOB accesses in soft_max_back (#15861) 2025-09-09 14:41:15 +02:00
Jeff BolzandGitHub e68aa10d8f vulkan: sort graph to allow more parallel execution (#15850)
* vulkan: sort graph to allow more parallel execution

Add a backend proc to allow the backend to modify the graph. The
vulkan implementation looks at which nodes depend on each other
and greedily reorders them to group together nodes that don't
depend on each other. It only reorders the nodes, doesn't change
the contents of any of them.

With #15489, this reduces the number of synchronizations needed.

* call optimize_graph per-split
2025-09-09 02:10:07 +08:00