Commit Graph
100 Commits
Author SHA1 Message Date
Jeff BolzandGitHub 05e141a6b3 vulkan: Support asymmetric FA in coopmat2 path (#21753)
* vulkan: Support asymmetric FA in coopmat2 path

There has been some recent interest/experimentation with mixed quantization
types for FA. I had originally designed the cm2 FA shader with this in mind
(because I didn't realize it wasn't supported at the time!), this change
adds the missing pieces and enables it.

Also support Q1_0 since people have been trying that out (seems crazy, but
who knows).

We should be able to do similar things in the coopmat1/scalar path, but
there's another change open against the scalar path and I don't want to
conflict.

* reorder cases
2026-05-01 15:28:32 +02:00
Jeff BolzandGitHub 19821178be vulkan: add barrier after writetimestamp (#21865) 2026-04-28 12:28:12 +02:00
Jeff BolzandGitHub 82209efb7e vulkan: Support F16 OP_FILL (#22177) 2026-04-21 11:01:56 +02:00
Jeff BolzandGitHub 1f30ac0cea vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it (#21572)
* vulkan: Programmatically add RoundingModeRTE to all shaders when the device supports it

* use FetchContent to get SPIRV-Headers

* Fetch spirv-headers unconditionally

* remove fetchcontent, rely on installed headers

* fix ubuntu job

* Update docs/build.md
2026-04-14 15:17:45 +02:00
Jeff BolzandGitHub 6a6780a232 vulkan: Support GGML_TYPE_NVFP4 (#21455)
This adds nvfp4 support for get_rows, dequant, and mul_mat(_id). For
mul_mat, it does not add support for the dp4/q8_1 path, it's all via
fp16/fp32.
2026-04-14 11:34:23 +02:00
Jeff BolzandGitHub 7b69125331 vulkan: Support Q1_0 (#21539)
* vulkan: Support Q1_0

* use get_dm
2026-04-10 08:35:27 +02:00
Jeff BolzandGitHub e06c3ab2bc vulkan: change gated_delta_net to shard a column across a subgroup (#20662)
* vulkan: change gated_delta_net to shard a column across a subgroup

This is based on https://github.com/ggml-org/llama.cpp/pull/20391, I used an
LLM to port the CUDA code to Vulkan, and guided to it to make various fixes to
work with Vulkan (e.g. handling different subgroup sizes, unknown mapping of
subgroup to invocation id, using subgroupAdd optionally, etc.).

This fixes a perf regression from the transposing of the values in memory
(!20443).

* vulkan: Spread columns across fewer lanes to reduce the number of workgroups
2026-03-20 12:17:15 +01:00
Jeff BolzandGitHub 246ffc4b05 vulkan: fix l2_norm epsilon handling (#20350) 2026-03-12 06:39:41 +01:00
Jeff BolzandGitHub aa429cf507 vulkan: fix OOB check in flash_attn_mask_opt (#20296) 2026-03-12 06:35:49 +01:00
Jeff BolzandGitHub cd18a50ea5 vulkan: Fix data races in coopmat1 mul_mat(_id) (#20084)
* vulkan: Fix data races in coopmat1 mul_mat(_id)

Add barriers between coopmat store and regular loads. We sort of got away with
this because it was the same subgroup accessing the values, but it's still a
race and may not work.

* switch to subgroup control barriers
2026-03-08 12:33:48 +01:00
Jeff BolzandGitHub 3769fe6eb7 vulkan: check for memory overlap before doing fusion (#19768)
* vulkan: check for memory overlap before doing fusion

* Update ggml/src/ggml-vulkan/ggml-vulkan.cpp

* address feedback
2026-02-25 18:25:38 +01:00
Jeff BolzandGitHub 8c2c0108dd vulkan: fix coopmat1 without bf16 support (#19793) 2026-02-24 07:48:32 +01:00
Jeff BolzandGitHub 3ea5360c00 vulkan: fix data race in mul_mat_id shader (#19790) 2026-02-24 07:43:12 +01:00
Jeff BolzandGitHub 77d6ae4ac8 test: mul_mat tests with huge batch size (#19519) 2026-02-19 20:08:25 -06:00
Jeff BolzandGitHub d0061be838 vulkan: split mul_mat into multiple dispatches to avoid overflow (#19509)
* vulkan: split mul_mat into multiple dispatches to avoid overflow

The batch dimensions can be greater than the max workgroup count limit,
in which case we need to split into multiple dispatches and pass the base
index through a push constant.

Fall back for the less common p021 and nc variants.

* address feedback
2026-02-18 10:47:10 +01:00
Jeff BolzandGitHub dbb023336b vulkan: support L2_NORM with contiguous rows (#19604) 2026-02-14 06:42:04 +01:00
Jeff BolzandGitHub 53aef25a88 vulkan: support GGML_OP_SET (#19584) 2026-02-14 06:36:38 +01:00
Jeff BolzandGitHub 05a6f0e894 vulkan: restore -inf check in FA shaders (#19582) 2026-02-13 13:35:29 -06:00
Jeff BolzandGitHub db6adb3c88 tests: reduce number of FA test permutations (#19381)
Only test non-F16 for head size 64 and 72 (one a multiple of QK, one not).
2026-02-06 08:50:30 -06:00
Jeff BolzandGitHub 1946e46f4c vulkan: For coopmat2 FA, use fp16 accumulators for the final result (#19376)
The cpu and cuda backends use fp16 for the VKQ accumulator type, this change
does the same for vulkan. This helps particularly with large head sizes which
are very register-limited.

I tried this for the coopmat1 path and it slowed down a bit. I didn't try for
scalar.

I applied the softmax bias that the cuda backend uses to avoid overflow,
although I was not able to reproduce the original bug without it.
2026-02-06 09:15:13 +01:00
Jeff BolzandGitHub f9bd518a6b vulkan: make FA mask/softcap enables spec constants (#19309)
* vulkan: make FA mask/softcap enables spec constants

* don't specialize for sinks

* bump timeout a little bit
2026-02-06 08:49:58 +01:00
Jeff BolzandGitHub 449ec2ab07 vulkan: Preprocess FA mask to detect all-neg-inf and all-zero. (#19281)
Write out a 2-bit code per block and avoid loading the mask when it
matches these two common cases.

Apply this optimization when the mask is relatively large (i.e. prompt
processing).
2026-02-05 09:26:38 -06:00
Jeff BolzandGitHub 3409ab842d vulkan: Set k_load_shmem to false when K is too large (#19301) 2026-02-05 08:48:33 +01:00
Jeff BolzandGitHub c342c3b93d vulkan: fix non-contig rope (#19299) 2026-02-05 08:38:59 +01:00
Jeff BolzandGitHub bd544c94a3 vulkan: Remove transfer_ctx, do everything in compute_ctx. (#18945)
* vulkan: Remove transfer_ctx, do everything in compute_ctx.

We had a bug where a set_tensor_async (using transfer_ctx) didn't get
submitted before the graph_compute (using compute_ctx) that came after
it. To avoid this sort of issue, just do everything in compute_ctx.

Remove transfer_cmd_pool, which was already unused.

* fix crash with perf logger
2026-01-21 18:01:40 +01:00
Jeff BolzandGitHub 33f890e579 vulkan: support flash attention GQA/split_k with small batches (#18938) 2026-01-21 17:43:43 +01:00
Jeff BolzandGitHub 50b7f076a5 vulkan: Use mul_mat_vec_id for small values of n (#18918)
Change ggml_vk_mul_mat_vec_id_q_f16 to loop over the batch dimension and
update the indexing calculations in get_offsets.

Mat-vec is faster than mat-mat for small values of n. We don't get the same
reuse of the weights as in the non-ID path, but with this the cost is linear
in n rather than n>1 being far slower than n==1.
2026-01-21 16:22:02 +01:00
Jeff BolzandGitHub 3e4bb29666 vulkan: Check maxStorageBufferRange in supports_op (#18709)
* vulkan: Check maxStorageBufferRange in supports_op

* skip maxStorageBufferRange check when shader64BitIndexing is enabled
2026-01-14 10:59:05 +01:00
Jeff BolzandGitHub 8e2da778da vulkan: change memory_logger to be controlled by an env var (#18769) 2026-01-12 13:32:55 +01:00
Jeff BolzandGitHub 2bbe4c2cf8 vulkan: Use VK_EXT_shader_64bit_indexing to handle large mat_mul(_id) (#18678)
This fixes incoherent output in Llama-4-Maverick-17B-128E-PAB-Q8_0, which
has a mul_mat_id with an A matrix that's Q8_0 8192 x 5120 x 128.

This should work when the number of blocks in the A matrix is less than 2^32
(for mul_mat_vec or mul_mm_cm2), or for mul_mm I think the limit is like
2^32*LOAD_VEC_A elements.

- Divide batch_stride by QUANT_K earlier, so the block index calculation works in 32b.
- Each vk_pipeline_struct has a linked list of pipelines that will allow it to handle
variants. So far this change just adds a single use case for this, compiling with the
e64BitIndexingEXT flag.
- Use the 64b indexing variant when the A matrix is larger than maxStorageBufferRange.

64-bit indexing has some cost - around 3-5% in MoE models, so it's worth the effort
to avoid enabling it unconditionally.
2026-01-12 12:32:13 +01:00
Jeff BolzandGitHub 2524c26164 vulkan: fix push constant size for quantize_q8_1 (#18687)
I added an assert to catch further mismatches, and it found several.
Fix those, too.
2026-01-08 15:40:58 +01:00
Jeff BolzandGitHub cb14b06995 vulkan: optimize ssm_scan (#18630)
* vulkan: optimize ssm_scan

* fix warp vs subgroup naming
2026-01-08 15:16:54 +01:00
Jeff BolzandGitHub ca4a8370bc vulkan: reject ops when a tensor is too large to allocate (#18646) 2026-01-07 12:03:32 +01:00
Jeff BolzandGitHub ea13cba850 vulkan: support buffer_from_host_ptr (#18467)
* vulkan: support buffer_from_host_ptr

* hacky use of buffer_from_host_ptr for directio

* disable buffer_from_host_ptr cap

* use external memory for ggml_vk_host_malloc, revert model loader changes

* disable external_memory_host for MoltenVK

* take buffer memory types into account

* don't use external_memory_host for ggml_vk_host_malloc
2026-01-06 17:37:07 +01:00
Jeff BolzandGitHub f1768d8f03 vulkan: fix topk_moe_sigmoid_norm_bias failures in GLM-4.6 (#18582) 2026-01-05 11:51:39 +01:00
Jeff BolzandGitHub b37124d2d2 vulkan: handle quantize_q8_1 overflowing the max workgroup count (#18515)
* vulkan: handle quantize_q8_1 overflowing the max workgroup count

* vulkan: Fix small tile size matmul on lavapipe

* fix mul_mat_id failures
2026-01-05 11:30:14 +01:00
Jeff BolzandGitHub 18ddaea2ae vulkan: Optimize GGML_OP_CUMSUM (#18417)
* vulkan: Optimize GGML_OP_CUMSUM

There are two paths: The preexisting one that does a whole row per workgroup
in a single shader, and one that splits each row into multiple blocks and does
two passes. The first pass computes partials within a block, the second adds
the block partials to compute the final result. The multipass shader is used
when there are a small number of large rows.

In the whole-row shader, handle multiple elements per invocation.

* use 2 ELEM_PER_THREAD for AMD/Intel

* address feedback
2026-01-02 15:32:30 -06:00
Jeff BolzandGitHub 706e3f93a6 vulkan: Implement mmvq for iq1_s/iq1_m (#18450) 2026-01-02 20:19:04 +01:00
Jeff BolzandGitHub be47fb9285 vulkan: extend topk_moe to handle sigmoid w/exp_probs_b for nemotron (#18295)
* vulkan: extend topk_moe to handle sigmoid w/exp_probs_b for nemotron

Also handle GGML_OP_SCALE at the end (nemotron, deepseek2).

Fewer pipeline variants and spec constants, just use push constants.

In test_topk_moe, change exp_probs_b to be 1D, matching real networks.

Update test-backend-ops and ggml-backend to allow verifying multiple outputs
in a fusion test (topk_moe has two outputs). Previously only the final node
was verified.

* change test_topk_moe to allow results in arbitrary order

* disable sigmoid fusion for moltenvk
2026-01-01 08:58:27 +01:00
Jeff BolzandGitHub f14f4e421b server: fix files built redundantly (#18474) 2025-12-30 13:11:13 +01:00
Jeff BolzandGitHub c9ced4910b vulkan: preprocess mul_mat_id experts and discard workgroups more quickly (#18352)
Run a preprocess to count how many times each expert is used, and use this to
quickly discard workgroups that aren't needed.
2025-12-26 16:12:58 -06:00
Jeff BolzandGitHub 7ac8902133 vulkan: optimize decodeFuncB in coopmat2 mul_mat_id shader (#18349)
* vulkan: Use BK=32 for coopmat2 mul_mat_id

* vulkan: optimize decodeFuncB in coopmat2 mul_mat_id shader

Disable robustness, remove the OOB check in decodeFuncB, and initialize the
row_ids to zero to avoid OOB access.

Don't slice/offset the B matrix to ic * BN, only to adjust the coord back down
to the range [0, BN) in decodeFuncB. Instead just slice with a row offset of
zero and remove the '& (BN - 1)'. This allows the compiler to common some of
the shared memory loads.
2025-12-26 18:15:50 +01:00
Jeff BolzandGitHub 9bf20d8ac3 vulkan: Use BK=32 for coopmat2 mul_mat_id (#18332) 2025-12-26 18:15:02 +01:00
Jeff BolzandGitHub b96b82fc85 vulkan: Support UPSCALE w/antialias (#18327) 2025-12-26 17:00:57 +01:00
Jeff BolzandGitHub 10dc500bdb vulkan: handle rope with large number of rows (#18306) 2025-12-26 16:53:46 +01:00
Jeff BolzandGitHub 2a9ea2020c vulkan: fix command buffer corruption in ggml_backend_vk_event_wait (#18302) 2025-12-24 12:36:34 +01:00
Jeff BolzandGitHub e3b35ddf1c vulkan: Extend rope fusions to allow mrope (#18264)
Extend the test-backend-ops tests as well.
2025-12-22 11:03:13 -06:00
Jeff BolzandGitHub e1f15b454f vulkan: Implement set_tensor_async and the event interfaces (#18047)
The goal is to enable the async loading code paths in
llama_model_loader::load_all_data, originally from #7896. This works and the
loads themselves are faster, but with host visible vidmem I think the cost of
allocating/mapping vidmem moves and becomes more expensive, and I don't see a
benefit by default. But with GGML_VK_DISABLE_HOST_VISIBLE_VIDMEM=1 I do see a
significant improvement in model loading time.
2025-12-21 21:52:09 +01:00
Jeff BolzandGitHub fd05c51cec vulkan: fix im2col overflowing maxworkgroupcount (#18180) 2025-12-21 10:32:58 +01:00
Jeff BolzandGitHub b365c3ff01 vulkan/cuda: fix topk_moe with exp_probs_b (#18071)
I updated test_topk_moe to more closely match llm_graph_context::build_moe_ffn
and added coverage for exp_probs_b and some other missing combinations. This
exposed a bug in both CUDA and Vulkan backends where they were assuming the
input to argsort and the input to get_rows are the same. I'd like to optimize
this graph in another change, but for now just get it functional.

CUDA also had a bug where it got n_experts from the wrong place, leading to
GGML_ASSERT failures in some of the new tests.
2025-12-21 10:27:34 +01:00
Jeff BolzandGitHub cb64222b0c vulkan: support GGML_UNARY_OP_XIELU (#18062) 2025-12-21 10:17:58 +01:00
Jeff BolzandGitHub 6eb7081860 vulkan: in graph_optimize, try to group ADD operations (#18060)
I saw the adds not staying together in the new nemotron 3 nano model.
2025-12-21 10:05:08 +01:00
Jeff BolzandGitHub 52ab19df63 tests: Avoid floating point precision false positives in SUM (#17471)
* tests: Avoid floating point precision false positives in SUM

* also apply to test_mean
2025-12-20 13:46:46 -06:00
Jeff BolzandGitHub 5182dd64cd test-backend-ops: improve msvc build time (#18209) 2025-12-20 13:45:45 -06:00
Jeff BolzandGitHub cdbada8d10 vulkan: Add perf logger mode with concurrency (#17944)
This implements a variation of the perf logger where rather than timing each
operation individually with effectively a barrier in between, we put the
timing boundaries where we already synchronize and time the groups of work
that normally overlap. This can be useful to help understand whether
individual operations need to be optimized, or if the group is already running
efficiently.

GGML_VK_PERF_LOGGER_CONCURRENT=1 enables the new mode (when
GGML_VK_PERF_LOGGER is also set).

GGML_VK_SYNC_LOGGER=1 replaces the ENABLE_SYNC_LOGGING compile time switch.
2025-12-19 06:36:46 +01:00
Jeff BolzandGitHub 3238b1400c vulkan: Fix data race/hang in scalar/cm1 flash attention (#17887) 2025-12-14 09:00:00 +01:00
Jeff BolzandGitHub 5266379bca llama_context: synchronize before reallocating output buffer (#17974) 2025-12-13 09:19:51 -06:00
Jeff BolzandGitHub 36255a2268 vulkan: support get_rows for i32 (#17941) 2025-12-13 10:12:53 +01:00
Jeff BolzandGitHub 3229a23fa6 vulkan: support GGML_OP_DIAG (#17893) 2025-12-13 10:07:49 +01:00
Jeff BolzandGitHub 303f8615e9 vulkan: Multi-pass softmax for large number of cols (#17892)
When the number of cols is large, split each row across multiple workgroups.
There are three phases that communicate partial results through temp buffers:
(1) compute max partials
(2) take max of partials, compute sum(exp(x-max)) partials
(3) sum partials, compute scaled result
2025-12-13 10:04:29 +01:00
Jeff BolzandGitHub 07a10c1090 vulkan: Allow non-pow2 n_experts in topk_moe (#17872) 2025-12-13 08:40:04 +01:00
Jeff BolzandGitHub db97837385 vulkan: perf_logger improvements (#17672)
* vulkan: perf_logger improvements

- Move perf_logger from device to ctx.
- Add an env var to control the frequency we dump the stats. If you set a very
large value, it just dumps when the ctx is destroyed.
- Add a fusion info string to the tracking, only log one item per fused op.
- Fix MUL_MAT_ID flops calculation.

* fix vector sizes
2025-12-06 18:46:46 +01:00
Jeff BolzandGitHub 2960eb2975 vulkan: Use one row per workgroup for f32 mmv (#17711)
The MoE models have a mul_mat_vec with very small m (32, 64, 128) right before
the topk_moe selection. Running multiple rows per wg doesn't utilize the SMs
well. I think even for larger m, f32 is so bandwidth-limited that running
multiple rows doesn't help.
2025-12-06 11:12:26 +01:00
Jeff BolzandGitHub c6c5e85979 vulkan: support solve_tri with larger N/K values (#17781)
Split N into chunks to fit into shared memory.
If K > 128, use a larger workgroup with enough invocations.
Add perf tests matching qwen3next.
2025-12-06 08:56:45 +01:00
Jeff BolzandGitHub 933414c0b6 vulkan: add more num_blocks instantiations in rms_norm (#17701) 2025-12-05 22:08:56 +01:00
a0f3897d53 vulkan: fix top_k bug when there are ties in the input (#17659)
* vulkan: Reduce temporary memory usage for TOP_K

- Compute row size for the temp buffer based on the output of the first pass.
- Update shader addressing math to use the output row size
- Pass the output row size as "ncols_output", what used to be "ncols_output" is now "k"

For the common case of K=40 and src0=(200000,1,1,1), this reduces the temporary buffer
from about 3.2MB to 500KB.

* vulkan: fix top_k bug when there are ties in the input

I noticed by inspection a bug in the vulkan top_k shader where if the least
value in the top_k appears multiple times we could end up writing those extra
copies out rather than some larger values (if the larger values are on higher
numbered threads).

I rewrote the test verification to handle this case, where the final index set
is not necessarily the same.

* Update tests/test-backend-ops.cpp

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>

---------

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
2025-12-05 22:03:19 +01:00
Jeff BolzandGitHub 6ab0d64960 vulkan: enable mmvq for q2_k on NVIDIA (#17675) 2025-12-05 21:21:57 +01:00
Jeff BolzandGitHub 93bb92664e vulkan: set all memory allocations to high priority (#17624)
* vulkan: set all memory allocations to high priority

* gate by env var
2025-12-05 21:21:04 +01:00
Jeff BolzandGitHub d8b5cdc4fe build: enable parallel builds in msbuild using MTT (#17708)
* build: enable parallel builds in msbuild using MTT

* check LLAMA_STANDALONE
2025-12-03 22:42:29 -06:00
Jeff BolzandGitHub 61bde8e21f vulkan: Reduce temporary memory usage for TOP_K (#17623)
- Compute row size for the temp buffer based on the output of the first pass.
- Update shader addressing math to use the output row size
- Pass the output row size as "ncols_output", what used to be "ncols_output" is now "k"

For the common case of K=40 and src0=(200000,1,1,1), this reduces the temporary buffer
from about 3.2MB to 500KB.
2025-12-02 19:22:04 +01:00
Jeff BolzandGitHub 9810cb8247 ops.md: update vulkan support (#17661) 2025-12-01 15:26:21 -06:00
Jeff BolzandGitHub 59d8d4e963 vulkan: improve topk perf for large k, fix overflow in unit tests (#17582) 2025-11-29 08:39:57 +01:00
Jeff BolzandGitHub 35cf8887e1 vulkan: Implement GGML_OP_TRI (#17503)
* vulkan: Implement GGML_OP_TRI

* check types match
2025-11-28 10:07:29 +01:00
Jeff BolzandGitHub 4abef75f2c vulkan: Implement SOLVE_TRI (#17486)
* vulkan: Implement SOLVE_TRI

* load B matrix through shared memory

* use FLOAT_TYPE
2025-11-27 15:48:00 +01:00
Jeff BolzandGitHub 142df17c9c vulkan: use a fixed 1KB buffer for the add_rms_fusion opt (#17514) 2025-11-27 06:32:30 +01:00
Jeff BolzandGitHub eec1e33a9e vulkan: allow graph_optimize for prompt processing workloads (#17475) 2025-11-26 16:46:33 +01:00
Jeff BolzandGitHub 879d673759 vulkan: Implement top-k (#17418)
* vulkan: Implement top-k

Each pass launches workgroups that each sort 2^N elements (where N is usually 7-10)
and discards all but the top K. Repeat until only K are left. And there's a fast
path when K==1 to just find the max value rather than sorting.

* fix pipeline selection

* vulkan: Add N-ary search algorithm for topk

* microoptimizations
2025-11-26 16:45:43 +01:00
Jeff BolzandGitHub b3b03a7baf vulkan: Implement GGML_OP_CUMSUM (#17479) 2025-11-26 07:08:10 +01:00
Jeff BolzandGitHub d414db02d3 vulkan: Use fewer rows for scalar FA when HS is not a multiple of 16 (#17455) 2025-11-25 07:11:27 +01:00
Jeff BolzandGitHub 3d07caa99b vulkan: more FA details in vk_perf_logger (#17443) 2025-11-24 22:25:24 +01:00
Jeff BolzandGitHub 54d83bbe85 vulkan: remove a couple unnecessary switches (#17419) 2025-11-23 06:29:40 +01:00
Jeff BolzandGitHub f1ffbba68e vulkan: disable async for older Intel devices (#17369)
* vulkan: disable async for older Intel devices

* update detection logic

* use name string for detection
2025-11-21 09:58:17 +01:00
Jeff BolzandGitHub 1fa4551af0 vulkan: support larger argsort (#17313)
* vulkan: support larger argsort

This is an extension of the original bitonic sorting shader that puts the
temporary values in global memory and when more than 1024 threads are needed
it runs multiple workgroups and synchronizes through a pipelinebarrier.

To improve the memory access pattern, a copy of the float value is kept with
the index value. I've applied this same change to the original shared memory
version of the shader, which is still used when ncols <= 1024.

* Reduce the number of shader variants. Use smaller workgroups when doing a single pass, for a modest perf boost

* reduce loop overhead

* run multiple cols per invocation, to reduce barrier overhead
2025-11-19 17:25:50 +01:00
Jeff BolzandGitHub 2eba631b81 vulkan: Add copy_transpose shader (#17371) 2025-11-19 16:50:43 +01:00
Jeff BolzandGitHub da95bf2a85 vulkan: support noncontig i32 copy (#17328) 2025-11-18 07:41:24 +01:00
Jeff BolzandGitHub 24dc769f1b vulkan: Fuse mul_mat_id+add_id+mul and mul_mat+add+add. (#17287)
These both show up in gpt-oss. Also, cleanup the mul_mat_vec fusion code a bit.
2025-11-15 19:54:23 +01:00
Jeff BolzandGitHub 439342ea0b vulkan: Use ggml_vk_tensor_subbuffer in mul_mat_vec(id) paths (#17244)
* vulkan: Use ggml_vk_tensor_subbuffer in mul_mat_vec(id) paths

* set allow_misalign
2025-11-15 11:56:15 +01:00
Jeff BolzandGitHub 234ae7d7bd vulkan: skip all-negative-inf blocks in FA (#17186) 2025-11-15 10:37:25 +01:00
Jeff BolzandGitHub 38eaf32af1 vulkan: change graph_compute to be async and enable get_tensor_async (#17158)
* vulkan: change graph_compute to be async and enable get_tensor_async

This allows some additional CPU/GPU overlap for large pp workloads. Also seems
to help a bit for token gen, maybe getting rid of a small bubble between
graph_compute and get_tensor.

Async set and copy functions seem to be very rarely used, so I didn't enable
them because I didn't have a good way to test them.

The async commands need to be ordered against each other, so put them all on
the compute queue. The non-async commands still use the transfer queue.

The fence for graph_compute/get_tensor_async is submitted and waited on in
ggml_vk_synchronize.

* fix thread safety errors

* teardown context cleanly

* Handle async read to non-pinned dst
2025-11-15 09:06:41 +01:00
Jeff BolzandGitHub 80a6cf6347 vulkan: fuse mul_mat_id + mul (#17095)
* vulkan: fuse mul_mat_id + mul

This comes up in qwen3 moe.

* split mul_mat_id fusion tests into a separate class
2025-11-09 09:48:42 +01:00
Jeff BolzandGitHub 53d7d21e61 vulkan: Use spec constants for conv2d s/d/p and kernel W/H (#16978)
* vulkan: Use spec constants for conv2d s/d/p and kernel W/H

Also add some additional unroll hints, which seems to help.

* lock around map lookup
2025-11-08 13:24:29 -06:00
Jeff BolzandGitHub b4e335d8dc vulkan: fuse rms_norm + mul + rope (+ view + set_rows) (#16977)
This change combines the rms_norm+mul and rope+view+set_rows fusions to
allow fusing the whole sequence together. This comes up in Qwen3, Bailing,
and some other models.
2025-11-08 08:52:15 +01:00
Jeff BolzandGitHub d6fe40fa00 vulkan: Fix test-thread-safety crashes (#17024)
The std::map pipeline_flash_attn_f32_f16 could be searched and inserted at the
same time, which needs to hold the lock. To be safe, hold the lock for all of
ggml_vk_load_shaders.
2025-11-08 08:39:45 +01:00
Jeff BolzandGitHub a44d77126c vulkan: Fix GGML_VULKAN_CHECK_RESULTS to better handle fusion (#16919) 2025-11-05 19:51:03 +01:00
Jeff BolzandGitHub ad51c0a720 vulkan: remove the need for the dryrun (#16826)
* vulkan: remove the need for the dryrun

Allocate pipelines and descriptor sets when requested.

Reallocate the prealloc buffers when needed, and flush any pending work
before reallocating.

For rms_partials and total_mul_mat_bytes, use the sizes computed the last time
the graph was executed.

* remove dryrun parameters
2025-11-04 13:28:17 -06:00
Jeff BolzandGitHub 5d8bb900bc vulkan: Fix multi_add invalid descriptor usage (#16899) 2025-11-01 06:52:14 +01:00
2e76e01360 vulkan: fuse mul_mat+add and mul_mat_id+add_id (#16868)
* vulkan: fuse mul_mat+add and mul_mat_id+add_id

The fusion is only applied for the mat-vec mul paths.

* Apply suggestions from code review

Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com>

* fix 32b build

---------

Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com>
2025-11-01 06:45:28 +01:00
Jeff BolzandGitHub d2d931f173 vulkan: disable spirv-opt for rope shaders (#16872) 2025-10-31 08:34:47 +01:00
Jeff BolzandGitHub 052df28b0e vulkan: Handle argsort with a large number of rows (#16851) 2025-10-30 07:27:41 +01:00
Jeff BolzandGitHub b9ce940177 vulkan: Fuse rope+set_rows (#16769)
This pattern appears in a lot of models, the rope operation is applied right
before storing into the KV cache (usually on the K tensor).

Add a path to some of the rope shaders that computes the destination address
based on the set_rows tensor. Compile variants of the shader with D_TYPE of
f16 (the usual KV cache type).

Add a src3 operand to ggml_vk_op_f32 - sometimes rope uses three srcs and needs
the fourth for the row indices.

Add fused_ops_write_mask to indicate which intermediate tensors need to write
their results to memory. Skipping writing the roped K value helps to allow more
nodes to run concurrently.

Add logic to ggml_vk_graph_optimize to make ROPE+VIEW+SET_ROWS consecutive. It
rarely starts out that way in the graph.

Add new backend tests.
2025-10-29 15:13:10 -05:00