Commit Graph
100 Commits
Author SHA1 Message Date
Jeff BolzandGitHub fec9519802 vulkan: shorten pipeline name strings (#15431)
These detailed strings were causing increased build time on gcc.
2025-08-20 16:33:14 +02:00
Jeff BolzandGitHub ae532eac2c vulkan: disable spirv-opt for bfloat16 shaders (#15352) 2025-08-18 07:56:29 +02:00
21c17b5bef vulkan: Use larger workgroups for mul_mat_vec when M is small (#15355)
* vulkan: Use larger workgroups for mul_mat_vec when M is small

Also use subgroup instructions for (part of) the reduction when supported.
Without this, the more expensive reductions would eat into the benefits of
the larger workgroups.

* update heuristic for amd/intel

Co-authored-by: 0cc4m <picard12@live.de>

---------

Co-authored-by: 0cc4m <picard12@live.de>
2025-08-17 18:08:57 +02:00
Jeff BolzandGitHub de5627910d vulkan: Optimize argsort (#15354)
- Launch an appropriate number of invocations (next larger power of two).
32 invocations is common and the barrier is much cheaper there.
- Specialize for "needs bounds checking" vs not.
- Make the code less branchy and [[unroll]] the loops. In the final code,
I see no branches inside the main loop (only predicated stores) when
needs_bounds_check is false.
- Always sort ascending, then apply the ascending vs descending option when
doing the final stores to memory.
- Copy the values into shared memory, makes them slightly cheaper to access.
2025-08-17 10:41:45 +02:00
Jeff BolzandGitHub 1fe00296f5 vulkan: fuse adds (#15252)
* vulkan: fuse adds

Fuse adds that have the same shape, which are common in MoE models.
It will currently fuse up to 6 adds, because we assume no more than
8 descriptors per dispatch. But this could be changed.

* check runtimeDescriptorArray feature

* disable multi_add for Intel due to likely driver bug
2025-08-16 11:48:22 -05:00
Jeff BolzandGitHub de2192794f vulkan: Support mul_mat_id with f32 accumulators (#15337)
* vulkan: Add missing bounds checking to scalar/coopmat1 mul_mat_id

* vulkan: Support mul_mat_id with f32 accumulators, but they are not hooked up

- There's no explicit way to request f32 precision for mul_mat_id, but there
probably should be, and this gets the code in place for that.
- A couple fixes to check_results.
- Remove casts to fp16 in coopmat1 FA shader (found by inspection).
2025-08-16 11:18:31 +02:00
Jeff BolzandGitHub 2e2b22ba66 vulkan: Add missing bounds checking to scalar/coopmat1 mul_mat_id (#15334) 2025-08-16 10:58:38 +02:00
Jeff BolzandGitHub 863d341eeb vulkan: perf_logger improvements (#15246)
* vulkan: perf_logger improvements

- Account for batch dimension in flops calculation.
- Fix how "_VEC" is detected for mat_mul_id.
- Fix "n" dimension for mat_mul_id (in case of broadcasting).
- Include a->type in name.

* use <=mul_mat_vec_max_cols rather than ==1
2025-08-14 08:38:10 -05:00
Jeff BolzandGitHub c4f53563df vulkan: support fattn sinks (#15126) 2025-08-07 22:44:20 +02:00
Jeff BolzandGitHub a0552c8bee vulkan: Add env var to disable host visible vidmem (#15109) 2025-08-07 22:07:11 +02:00
Jeff BolzandGitHub 5aa1105da2 vulkan: fix build when using glslang that does not support coopmat2 (#15062) 2025-08-04 07:09:19 +02:00
Jeff BolzandGitHub 6c7a441161 vulkan: Use coopmat2 for conv2d (#14982) 2025-08-03 14:23:57 +02:00
Jeff BolzandGitHub 4cb208c93c vulkan: coopmat2 mul_mat optimizations (#14934)
- Increase tile size for k-quants, to match non-k-quants
- Choose more carefully between large and medium tiles, considering how it
  interacts with split_k
- Allow larger/non-power of two split_k, and make the splits a multiple of 256
- Use split_k==3 to when >1/2 and <=2/3 of the SMs would hae been used
2025-08-02 11:21:37 +02:00
Jeff BolzandGitHub ec0b18802c vulkan: Support ne[3]>1 in noncontig matrix-vector multiply (#15015) 2025-08-02 10:48:30 +02:00
a9f7541ec2 vulkan: optimizations for direct convolution (#14933)
* vulkan: optimizations for direct convolution

- Empirically choose a better tile size. Reducing BS_K/BS_NPQ helps fill
  the GPU. The new size should be amenable to using coopmat, too.
- Fix shmem bank conflicts. 16B padding should work with coopmat.
- Some explicit loop unrolling.
- Skip math/stores work for parts of the tile that are OOB.
- Apply fastdiv opt.
- Disable shuffles for NV.

* Three tiles sizes for CONV_2D, and a heuristic to choose

* reallow collectives for pre-Turing

* make SHMEM_PAD a spec constant

* fixes for intel perf - no shmem padding, placeholder shader core count

* shader variants with/without unrolling

* 0cc4m's fixes for AMD perf

Co-authored-by: 0cc4m <picard12@live.de>

---------

Co-authored-by: 0cc4m <picard12@live.de>
2025-08-02 09:57:04 +02:00
Jeff BolzandGitHub f1a4e72de5 vulkan: skip empty set_rows to avoid invalid API usage (#14860) 2025-07-27 11:05:34 +02:00
Jeff BolzandGitHub 84712b6043 vulkan: fix rms_norm_mul to handle broadcasting dim0 (#14817) 2025-07-22 17:35:21 +02:00
Jeff BolzandGitHub c2e058f1b4 vulkan/cuda: Fix im2col when KW!=KH (#14789)
The tid is decomposed into "ow + ky*OW + kx*OW*KH". Change "ksize" to match.
2025-07-21 13:35:40 +02:00
Jeff BolzandGitHub ba1ceb3456 vulkan: fix noncontig check for mat_mul_id splitting (#14683)
* vulkan: fix noncontig check for mat_mul_id splitting

Remove supports_op check for > 4096 (splitting fixes this)

* vulkan: fix batched matmul dequant for Q*_K
2025-07-15 21:51:09 +02:00
Jeff BolzandGitHub 10a0351a97 vulkan: add RTE variants for glu/add/sub/mul/div (#14653) 2025-07-15 21:32:11 +02:00
Jeff BolzandGitHub b3ad3a0191 vulkan: support SET_ROWS (#14587)
* vulkan: support SET_ROWS

Add variants of the copy_to_quant shader that do the SET_ROWS operation.
Change these shaders to spread the work across the workgroup.
The memory access pattern is probably not great (one thread per quant block),
but should be fine for now.

* vulkan: optimize set_rows

Larger workgroups for non-quant types.
Set "norepeat" (there is manual repeat logic).
Use fastmod.
2025-07-12 12:12:26 +02:00
Jeff BolzandGitHub 98197e5c98 vulkan: optimizations for deepseek prompt processing (#14555)
* vulkan: allow unclamped loads in coopmat2 mul_mat_id shader

* vulkan: increase coopmat2 mul_mat_id tile size

* vulkan: optimize mat_mul_id row_ids search to batch loads, and port to coopmat1 path

* vulkan: use smaller FA row size when head size is large. applies to both scalar and CM2 paths (CM1 isn't used due to shared memory limits)
2025-07-12 11:51:58 +02:00
Jeff BolzandGitHub 6efcd65945 vulkan: optimize flash attention split_k_reduce (#14554)
* vulkan: allow FA split_k with smaller KV values

* vulkan: spread split_k_reduce work across more threads

k_num can get rather large. Use the whole workgroup to reduce the M/L values.

Launch a thread for each element in the HSV dimension of the output. Helps a
lot for large HSV (like deepseek).
2025-07-08 20:11:42 +02:00
Jeff BolzandGitHub b8eeb8741d vulkan : fix rope with partial rotation and non-cont src (#14582) 2025-07-08 15:21:21 +02:00
Jeff BolzandGitHub 53903ae6fa vulkan: increase timeout for CI (#14574) 2025-07-08 09:38:31 +02:00
Jeff BolzandGitHub e592be1575 vulkan: fix rms_norm+mul fusion (#14545)
The fused operation was grabbing the epsilon value from the wrong place.

Add an env var to disable fusion.

Add some missing checks for supported shapes/types.

Handle fused rms_norm+mul in check_results.
2025-07-06 10:08:16 +02:00
Jeff BolzandGitHub a0374a67e2 vulkan: Handle updated FA dim2/3 definition (#14518)
* vulkan: Handle updated FA dim2/3 definition

Pack mask boolean and n_head_log2 into a single dword to keep the push
constant block under the 128B limit.

* handle null mask for gqa

* allow gqa with dim3>1
2025-07-05 09:26:04 +02:00
Jeff BolzandGitHub 2b72bedec1 vulkan: support mixed/deepseekR1 FA head sizes (#14509)
* vulkan: better parameterize FA by head sizes

* vulkan: support mixed/deepseekR1 FA head sizes
2025-07-03 20:21:14 +02:00
Jeff BolzandGeorgi Gerganov 8875523eb3 vulkan: support softmax/FA batch and broadcast (#14449) 2025-07-02 15:48:33 +03:00
Jeff BolzandGitHub 6a746cf9c4 vulkan: Split large mul_mat_id to fit in shared memory (#14451) 2025-07-01 10:43:08 +02:00
bd9c981d72 vulkan: Add fusion support for RMS_NORM+MUL (#14366)
* vulkan: Add fusion support for RMS_NORM+MUL

- Add a use_count to ggml_tensor, so we can detect if an output is used more than once.
- Change the ggml-vulkan rms_norm shader to optionally multiply by another tensor.
- Add detection logic and basic fusion logic in ggml-vulkan.
- Add some testing support for fusion. Rather than computing one node at a time, allow
for computing the whole graph and just testing one node's results. Add rms_norm_mul tests
and enable a llama test.

* extract some common fusion logic

* fix -Winconsistent-missing-override

* move ggml_can_fuse to a common function

* build fix

* C and C++ versions of can_fuse

* move use count to the graph to avoid data races and double increments when used in multiple threads

* use hash table lookup to find node index

* change use_counts to be indexed by hash table slot

* minimize hash lookups

style fixes

* last node doesn't need single use.
fix type.
handle mul operands being swapped.

* remove redundant parameter

---------

Co-authored-by: slaren <slarengh@gmail.com>
2025-06-29 09:43:36 +02:00
Jeff BolzandGitHub 63a7bb3c7e vulkan: handle noncontig in the final case of ggml_vk_get_cpy_pipeline (#14378) 2025-06-28 17:36:40 +02:00
Jeff BolzandGitHub 00d5282c7f vulkan: lock accesses of pinned_memory vector (#14333) 2025-06-28 17:17:09 +02:00
Jeff BolzandGitHub ceb1bf5a34 vulkan: Fix GGML_VULKAN_SHADER_DEBUG_INFO (#14427)
This setting needs to be passed through to vulkan-shaders-gen
2025-06-27 22:35:30 -05:00
Jeff BolzandGitHub bf2a99e3cb vulkan: update windows SDK in release.yml (#14344) 2025-06-23 15:44:48 +02:00
Jeff BolzandGitHub 3a9457df96 vulkan: update windows SDK in CI (#14334) 2025-06-23 10:19:24 +02:00
Jeff BolzandGitHub c89c2d1ab9 vulkan: mutex around vkQueueSubmit (#14127)
This fixes the remaining crash in test-thread-safety on my system.
2025-06-16 08:21:08 +02:00
Jeff BolzandGitHub bd248d4dc7 vulkan: Better thread-safety for command pools/buffers (#14116)
This change moves the command pool/buffer tracking into a vk_command_pool
structure. There are two instances per context (for compute+transfer) and
two instances per device for operations that don't go through a context.
This should prevent separate contexts from stomping on each other.
2025-06-11 09:48:52 -05:00
Jeff BolzandGitHub 1f7d50b293 vulkan: Track descriptor pools/sets per-context (#14109)
Use the same descriptor set layout for all pipelines (MAX_PARAMETER_COUNT == 8)
and move it to the vk_device. Move all the descriptor pool and set tracking to
the context - none of it is specific to pipelines anymore. It has a single vector
of pools and vector of sets, and a single counter to track requests and a single
counter to track use.
2025-06-11 07:19:25 +02:00
Jeff BolzandGitHub 652b70e667 vulkan: force device 0 in CI (#14106) 2025-06-10 10:53:47 -05:00
Jeff BolzandGitHub 5a8ae3053c vulkan: automatically deduce size of push constants (#13936) 2025-06-05 07:17:58 +02:00
Jeff BolzandGitHub 7e00e60ef8 vulkan: fix warnings in perf logger querypool code (#13937) 2025-06-03 20:30:22 +02:00
Jeff BolzandGitHub bef8176387 vulkan: use timestamp queries for GGML_VULKAN_PERF (#13817)
Also change it to be controlled by an env var rather than cmake flag
2025-05-27 18:39:07 +02:00
Jeff BolzandGitHub fef693dc6b vulkan: mark IM2COL as supporting non-contig (#13783) 2025-05-26 06:02:07 +02:00
Jeff BolzandGitHub 1dcd01960c vulkan: support CPY from any type to itself (#13695)
Reuse the f16/f32 copy shaders, and just scale the number of elements
according to the type size.
2025-05-23 06:45:02 +02:00
Jeff BolzandGitHub c10ed6cbcc vulkan: Disable coopmat/coopmat2/bfloat extensions if glslc doesn't support it (#13696) 2025-05-23 06:33:45 +02:00
Jeff BolzandGitHub 2f5a4e1e09 vulkan: move common FA code to flash_attn_base.comp (#13556)
* vulkan: move common FA code to flash_attn_base.comp

* vulkan: move common FA index/stride setup code to flash_attn_base.comp

* build fix
2025-05-17 09:14:55 +02:00
Jeff BolzandGitHub 4f41ee11d6 vulkan: use scalar FA rather than coopmat2 when N==1 (#13554) 2025-05-17 08:35:47 +02:00
Jeff BolzandGitHub 24e86cae72 vulkan: KHR_coopmat flash attention (#13506)
This shader uses coopmat1 to do the Q*K^T multiply. The P*V multiply is more
difficult for various reasons so I haven't done it. Performance for this
shader is around 2.5x better than for the scalar shader when doing prompt
processing. Some of the benefit may be from other optimizations like staging
through shared memory, or splitting by rows.
2025-05-14 11:55:26 +02:00
Jeff BolzandGitHub ab3971f2a0 vulkan: workaround FA compile failures on macos (#13517) 2025-05-14 06:15:50 +02:00
Jeff BolzandGitHub dc1d2adfc0 vulkan: scalar flash attention implementation (#13324)
* vulkan: scalar flash attention implementation

* vulkan: always use fp32 for scalar flash attention

* vulkan: use vector loads in scalar flash attention shader

* vulkan: remove PV matrix, helps with register usage

* vulkan: reduce register usage in scalar FA, but perf may be slightly worse

* vulkan: load each Q value once. optimize O reduction. more tuning

* vulkan: support q4_0/q8_0 KV in scalar FA

* CI: increase timeout to accommodate newly-supported tests

* vulkan: for scalar FA, select between 1 and 8 rows

* vulkan: avoid using Float16 capability in scalar FA
2025-05-10 08:07:07 +02:00
Jeff BolzandGitHub 02115dcd9a vulkan: Allow up to 4096 elements for mul_mat_id row_ids (#13326)
This assert fired running Qwen_Qwen3-30B-A3B-Q2_K.gguf:

GGML_ASSERT(nei0 * nei1 <= 3072);

The tensor is 8 x 512. Increase this array size to accommodate.
2025-05-09 09:23:41 +02:00
Jeff BolzandGitHub 8ae5ebcf85 vulkan: Additional type support for unary, binary, and copy (#13266)
Support f16->f32 copy.
Support f16->f16 and f32->f32 unary ops.
Support all combinations of f16/f32 for src0/src1/dst for add/sub/mul/div.
2025-05-04 07:17:16 +02:00
Jeff BolzandGitHub 79f26e9e12 vulkan: Add bfloat16 support (#12554)
* vulkan: Add bfloat16 support

This adds bfloat16 matrix multiply support based on VK_KHR_shader_bfloat16.
The extension is required for coopmat multiply support, but matrix-vector
multiply trivially promotes bf16 to fp32 and doesn't require the extension.
The copy/get_rows shaders also don't require the extension.

It's probably possible to fall back to non-coopmat and promote to fp32 when
the extension isn't supported, but this change doesn't do that.

The coopmat support also requires a glslc that supports the extension, which
currently requires a custom build.

* vulkan: Support bf16 tensors without the bf16 extension or coopmat support

Compile a variant of the scalar mul_mm shader that will promote the bf16
values to float, and use that when either the bf16 extension or the coopmat
extensions aren't available.

* vulkan: bfloat16 fixes (really works without bfloat16 support now)

* vulkan: fix spirv-val failure and reenable -O
2025-05-01 20:49:39 +02:00
Jeff BolzandGitHub fc727bcdd5 vulkan: Handle src1 batch dimension in non-contiguous mat-vec-mul shader (#13191)
* vulkan: Handle src1 batch dimension in non-contiguous mat-vec-mul shader
2025-05-01 20:19:31 +02:00
Jeff BolzandGitHub e5007a5edf vulkan: use uint array index to avoid glslang bug (#13193) 2025-04-30 14:38:37 +02:00
Jeff BolzandGitHub 66168204be vulkan: support noncontiguous rms_norm (#13031) 2025-04-20 10:50:02 +02:00
Jeff BolzandGitHub 015022bb53 vulkan: enable coopmat2 FA gqa and split_k optimizations more often (#12931)
The grouped query attention optmization doesn't require a power of two ratio,
the only thing relying on it was the modulo operation written as bitwise &.

split_k need not depend on gqa_ratio - enable it any time there's only one
workgroup in the X dimension. The shader gets the split index from the x coord,
and multiple workgroups in the X dimension (pre-split) indicates a larger
FA operation that wouldn't need splitting.
2025-04-16 20:37:25 +02:00
Jeff BolzandGitHub a4837577aa vulkan: use aligned loads for flash attention mask (#12853)
Rewrite the stride logic for the mask tensor in the FA shader to force the
stride to be aligned, to allow using more efficient loads.
2025-04-12 10:44:48 +02:00
Jeff BolzandGitHub 0090950f67 vulkan: In coopmat2 mmq, load q4_k/q5_k scales through shared memory (#12833)
q4_k and q5_k had a lot of redundant global loads where the same 16B of
scale information is repeatedly loaded and decoded during each loop iteration.
This change restructures the loops to more explicitly iterate over whole
blocks in the outer loop (with unrolled inner loop) and to copy/decode the
scale data into shared memory once at the start of each outer loop. The copy
is pipelined so the scale load from global memory is relatively cheap.

This improves q4_k/q5_k model prompt processing performance by around 5-7%.
I briefly tried applying this to q6_k and q4_0, and it didn't help for q6_k
and hurt for q4_0.

The big "else" path in mul_mm_cm2.comp that had all the clamped/unclamped
variants isn't used as often as it originally was (e.g. due to the padded_N
change), so I trimmed it down to offset some of the new complexity of the
semi-manual loop unrolling.
2025-04-09 07:25:08 +02:00
Jeff BolzandGitHub 7ecd780b1a vulkan: Use fp16 for the flash attention P*V multiplication (#12783)
This is consistent with the ggml-cuda behavior and the mul_mat fallback.
2025-04-09 07:12:57 +02:00
Jeff BolzandGitHub 0c74b04376 vulkan: fix NaN issue in flash attention shader (#12776)
Use -FLT_MAX/2 rather than -inf as the initial value for computing the maximum.
2025-04-06 11:03:47 +02:00
Jeff BolzandGitHub 80b717d493 vulkan: Use unclamped loads for flash attention mask (#12720)
nem1 must be a multiple of GGML_KQ_MASK_PAD, and GGML_KQ_MASK_PAD is a multiple
of the number of rows in the matrix. The KV dim is a multiple of the number of
columns for the aligned shader.
2025-04-06 10:47:13 +02:00
Jeff BolzandGitHub 74d4f5b041 vulkan: Hybrid waitForFences/getFenceStatus to reduce fence latency (#12630)
There seems to be a bubble waking up from waitForFences, which costs a few
percent performance and also increased variance in performance. This change
inserts an "almost_ready" fence when the graph is about 80% complete and we
waitForFences for the almost_ready fence and then spin (with _mm_pauses) waiting
for the final fence to be signaled.
2025-04-04 07:54:35 +02:00
Jeff BolzandGitHub 35e592eb30 vulkan: set cmake minimum and project name in vulkan-shaders (#12744) 2025-04-04 07:53:20 +02:00
Jeff BolzandGitHub 1c059995e0 vulkan: Fix missing cmake logic for dot product extension (#12721) 2025-04-03 10:08:26 -05:00
Jeff BolzandGitHub f01bd02376 vulkan: Implement split_k for coopmat2 flash attention. (#12627)
When using group query attention, we have one workgroup per KV batch and this
can be very few workgroups (e.g. just 8 in some models). Enable split_k to
spread the work across SMs. This helps a lot when the KV cache is large.
2025-04-02 14:25:08 -05:00
Jeff BolzandGitHub be0a0f8cae vulkan: Implement grouped query attention in the coopmat2 FA shader (#12559)
When adjacent batches of Q share the same batches of K/V, batch them into
the same workgroup. For example, when:

dst(128,32,1,1) = FA(q(128,1,32,1), k(128,16640,8,1), v(128,16640,8,1))

previously we would run 32 workgroups computing 1 result each, now we will
run 8 workgroups computing 4 results each.

This doesn't directly translate to better performance (at least when you have
>=32 SMs), but in a subsequent change I'll enable split_k which will scale much
better with 4x fewer workgroups.
2025-04-02 19:40:32 +02:00
Jeff BolzandGitHub 9b169a4d4e vulkan: fix mul_mat_vec failure in backend tests (#12529)
The OOB calculation could be wrong if the last iteration was during one of
the unrolled loops. Adjust the unrolling counts to avoid this. Add a couple
new backend tests that hit this failure on NVIDIA GPUs.
2025-03-24 07:56:17 +01:00
Jeff BolzandGitHub eddfb43850 vulkan: Optimize mul_mat_vec p021 and nc shaders (#12505)
* tests: add mul_mat perf/functional tests for p021/nc vulkan shaders

* vulkan: Optimize mul_mat_vec p021 and nc shaders.

These shaders are used in attention calculations, and when the KV cache grows
large they start to dominate the run time. For the nc shader (which is called
with large 'k' dimension), use unrolling and vector loads. For the p021 shader
(which is called with large 'm' and small 'k' dimensions), take advantage of
grouped query attention to reuse loads from the A matrix for the whole group,
and reduce the number of workgroups (too much overhead from tiny dispatches).

Using subgroupAdd in the p021 shader also helps, use that conditionally.
2025-03-22 09:40:11 +01:00
Jeff BolzandGitHub a9b59288e2 vulkan: optimize iq1 coopmat2 dequant functions (#12427) 2025-03-19 19:56:23 +01:00
Jeff BolzandGitHub c446b2edd2 vulkan: Submit once enough matmul work has been recorded (#12406)
I've been seeing significantly worse performance for tg with flash attention
enabled vs disabled, and it seems to be related to the submit heuristic.
Change the heuristic to check how many bytes worth of weight matrix are
used and flush every 100MB, and ramp up after the first few submits.
This seems to resolve the issue, and also increases perf for non-FA a bit.
2025-03-19 08:26:26 +01:00
Jeff BolzandGitHub 484a8ab513 vulkan: Add N/2 and N/4 optimized paths in coopmat2 shader (#12312) 2025-03-17 09:26:18 -05:00
Jeff BolzandGitHub f07690c930 vulkan: use fp32 in coopmat2 q4_k dequant function (#12309) 2025-03-17 10:43:35 +01:00
Jeff BolzandGitHub 891c63956d vulkan: Pad N dimension of B matrix for coopmat2 perf, to avoid bounds checking (#12273)
* vulkan: Pad N dimension of B matrix for coopmat2 perf, to avoid bounds checking
2025-03-17 10:41:59 +01:00
Jeff BolzandGitHub 2f21123c1d vulkan: Adjust coopmat2 tile sizes and selection heuristic (#12258) 2025-03-17 10:35:00 +01:00
Jeff BolzandGitHub bf69cfe62f vulkan: fix bug in coopmat1 mul_mat_id (#12316)
* tests: run mul_mat_id with a larger N

* vulkan: fix bug in coopmat1 mul_mat_id
2025-03-12 06:59:19 +01:00
Jeff BolzandGitHub a82c9e7c23 vulkan: fix assertion when qy_needs_dequant (#12068)
Looks like a copy/paste bug from qx_needs_dequant.
2025-02-25 16:30:21 +01:00
Jeff BolzandGitHub bf42a23d0a vulkan: support multi/vision rope, and noncontiguous rope (#11902) 2025-02-16 08:52:23 +01:00
Jeff BolzandGitHub 98f6b0fd1e vulkan: account for lookup tables when checking shared memory size (#11502) 2025-02-09 08:43:51 +01:00
Jeff BolzandGitHub c026ba3c23 vulkan: print shared memory size (#11719) 2025-02-07 11:26:03 +01:00
Jeff BolzandGitHub 2c6c8df56d vulkan: optimize coopmat2 iq2/iq3 callbacks (#11521)
* vulkan: optimize coopmat2 iq2/iq3 callbacks

* build: trigger CI on GLSL compute shader changes
2025-02-06 07:15:30 +01:00
Jeff BolzandGitHub 1b598b3058 vulkan: use smaller combined allocations to avoid fragmentation (#11551) 2025-02-06 07:02:18 +01:00
Jeff BolzandGitHub 2711d0215f vulkan: Catch pipeline creation failure and print an error message (#11436)
* vulkan: Catch pipeline creation failure and print an error message

Also, fix some warnings from my on-demand compile change.

* vulkan: fix pipeline creation logging
2025-01-29 09:26:50 -06:00
Jeff BolzandGitHub f35726c2fb build: apply MSVC /bigobj option to c/cpp files only (#11423) 2025-01-26 03:10:03 +01:00
Jeff BolzandGitHub 4a75d19376 vulkan: compile shaders on-demand (#11406)
Reduce first-run startup time and memory consumption.

Should fix #11339.
2025-01-25 22:29:57 +01:00
Jeff BolzandGitHub ca6baf76c1 build: add /bigobj to MSVC build (#11407) 2025-01-25 11:26:37 -06:00
Jeff BolzandGitHub 564804b79b tests: fix some mul_mat test gaps (#11375)
Now that we have batched mat-vec mul Vulkan shaders for up to n==8,
these tests weren't actually exercising the mat-mat mul path. Test
n==9 as well. Also, change to use all_types.
2025-01-23 14:51:24 -06:00
Jeff BolzandGitHub 1971adf55e vulkan: sort shaders for more deterministic binary (#11315)
Fixes #11306.
2025-01-23 08:07:50 +01:00
Jeff BolzandGitHub 5245729e33 vulkan: fix diag_mask_inf (#11323)
With robustbufferaccess disabled, this shader was showing OOB stores. There
is a bounds check in the code, but the workgrouop dimensions were reversed vs
CUDA and it was running the wrong number of threads. So fix the workgroup
dimensions and disable robustness for this pipeline.
2025-01-23 08:01:17 +01:00
Jeff BolzandGitHub aea8ddd516 vulkan: fix coopmat2 validation failures (#11284)
mul mat and flash attention shaders were loading f32 types directly into
A/B matrices, which happens to work but is technically invalid usage.
For FA, we can load it as an Accumulator matrix and convert and this
is not in the inner loop and is cheap enough. For mul mat, it's more
efficient to do this conversion in a separate pass and have the input(s)
be f16.

coopmat2 requires SPIR-V 1.6 (related using to LocalSizeId). LocalSizeId
requires maintenance4 be enabled, and SPIR-V 1.6 requires Vulkan 1.3.
2025-01-20 10:38:32 -06:00
Jeff BolzandGitHub 44e18ef939 vulkan: fix coopmat2 flash attention for non-contiguous inputs (#11281)
Add code similar to mul_mm_cm2 to force alignment of strides, to avoid
a performance regression.

Add noncontiguous FA tests in test-backend-ops.

Fixes #11268.
2025-01-18 09:26:50 +01:00
Jeff BolzandGitHub bd38ddea01 vulkan: support copy from f32 to q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl (#11166)
* vulkan: support copy from f32 to q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl

Shaders are based on cpy.cu.

* vulkan: support copy from q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl to f32

* ggml: copy q->f32 assumes some contiguity in the destination
2025-01-16 22:47:10 +01:00
Jeff BolzandGitHub 466300fe14 vulkan: optimize coopmat2 q4_k/q5_k dequant functions. (#11206)
Do masking on whole dwords, fetch all scales at once.
2025-01-16 22:23:49 +01:00
Jeff BolzandGitHub 206bc53422 vulkan: optimize coopmat2 q2_k dequant function (#11130) 2025-01-16 22:16:39 +01:00
Jeff BolzandGitHub 716bd6dec3 vulkan: optimize mul_mat for small values of N (#10991)
Make the mul_mat_vec shaders support N>1 (as a spec constant, NUM_COLS) where
the batch_strides are overloaded to hold the row strides. Put the loads from the
B matrix in the innermost loop because it should cache better.

Share some code for reducing the result values to memory in mul_mat_vec_base.
2024-12-30 18:27:11 +01:00
Jeff BolzandGitHub a813badbbd vulkan: im2col and matmul optimizations for stable diffusion (#10942)
* tests: Add im2col perf tests

* vulkan: optimize im2col, more elements per thread

* vulkan: increase small tile size for NV_coopmat2

* vulkan: change im2col to 512 elements per workgroup
2024-12-29 10:16:34 +01:00
Jeff BolzandGitHub fdd2188912 vulkan: Use push constant offset to handle misaligned descriptors (#10987) 2024-12-29 09:35:11 +01:00
Jeff BolzandGitHub ebdee9478c vulkan: build fixes for 32b (#10927)
* vulkan: build fixes for 32b

Should fix #10923

* vulkan: initialize some buffer/offset variables
2024-12-22 10:44:01 +01:00
Jeff BolzandGitHub a91a41364b vulkan: optimize coopmat2 dequant functions (#10855)
Change the code to do 16b loads when possible and extract the appropriate
component late, so the code is effectively decoding a pair of elements and
then selecting one. This can allow more commoning to happen in the compiler
when neighboring elements are loaded.
2024-12-21 08:04:45 +01:00