* ggml : fix interpolate with align-corners and ne=1
* avoid division by zero if one of the spatial dimensions is 1
* cpu, cuda, opencl returned correct result anyway due to clamp
* vulkan didn't clamp for align-corners so results were broken
* fix clang warning
* vulkan (DRAFT): split shader generation by GLSL source file, to improve incremental build times
* support dep-files so shaders are recompiled if their included files change
* rename shader files which are used as "headers" to use .glsl extension
* move glslc extension detection shaders to separate folders
* the above is to prevent them from getting glob'd with the actual compute shaders that need to be compiled
* vulkan : only write embedded shader .hpp/.cpp when they change
* avoid recompiling ggml-vulkan.cpp when editing shaders
* pass single --source argument instead of --input-dir & --filter to shader gen
* check for source file match earlier
* fix hang in vulkan-shaders-gen when there are compilation errors
* early out did not decrement compile_count
* clean up
* fix glslc integer dot product test
* unconditionally write the embedded shader cpp output
* replace output filepath in generated dep-files to match output in CMakeLists
---------
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
* ggml : make gallocr respect the backend's max buffer size
* if the graph requires more memory than can fit into a single allocation, split it into multiple backend buffers
* vulkan: report the actual max allocation size in buffer type interface
* fix missing newline, apple-clang warning
* track size of individual chunks in ggml_dyn_tallocr and raise max chunks.
revert to use suballocation_block_size as max chunk size for vulkan.
* track (chunk, offset) pairs instead of "global" offsets through gallocr.
* simpler, don't need loops to map between local/global offsets
* touches more code
* fix dyn_tallocr_max_size and initialization
* fix memory leak when buffers are reused due to same buffer type appearing multiple times
* make vbuffer allocation follow the same logic as backend_buffer did before
* continue to use leftover unallocated space of previous chunks after a new one has been created
* treat free blocks of each chunk as separate list
* they're still allocated together, but start/end of each chunk is tracked, and allocate/free iterate over sub-ranges
* exhaust freed blocks of all chunks before considering their last blocks with unallocated space
* start with 0 chunks/blocks and create chunks as needed
* allow the last chunk to grow beyond max size
* refactor: move adding new free block and new chunk into separate functions
* allocate chunks individually with a separate free-blocks list for each one
* needs a bit more memory/allocations/indirections, but code is simpler
* fix warnings (missing static) & debug checks
* vulkan : support ggml_mean
* vulkan : support sum, sum_rows and mean with non-contiguous tensors
* vulkan : fix subbuffer size not accounting for misalign offset
* tests : add backend-op tests for non-contiguous sum_rows
* cuda : require contiguous src for SUM_ROWS, MEAN support
* sycl : require contiguous src for SUM, SUM_ROWS, ARGSORT support
* require ggml_contiguous_rows in supports_op and expect nb00=1 in the shader
* add "align corners" mode for bilinear upscale, and allow downscaling
* add ggml_interpolate, deprecate ggml_upscale_ext, pass in align-corners as bit-flag
* test-backend-ops: replace ggml_upscale_ext with ggml_interpolate, add test cases for downscale and align-corners