* Optimize Vulkan backend for better CPU performance and less GPU synchronization overhead.
- Allocation overhead for the temporary std::vectors was easily detectable with a sampling profiler and simple to remove.
- ggml_vk_sync_buffer introduce a full pipeline sync which has a significant cost on the GPU side, sometimes larger than the actual kernel execution. Adding only barriers for shader read/writes and transfers seems to be sufficient looking at the code which either launches compute kernels or copies tensors.
* Fix small typo
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Co-authored-by: 0cc4m <picard12@live.de>
* Implement non-mapped async IO for CUDA on Windows. On a fast Gen5 NVMe drive this change improves model load time by >3x while it should be the same (or slightly faster) on any other drive.
* Free resources except for backend.
* Change assertions to exceptions in llama_file, find correct cuda backend to create CUDA resources and respect the use_mmap flag again for CUDA.
* Apply suggestions from code review
Co-authored-by: slaren <slarengh@gmail.com>
* Fix editorconfig and unused variable
* Fix issues with Windows build
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Co-authored-by: slaren <slarengh@gmail.com>