Add ratio for sun rings
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288186e515
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513874d61c
@ -27,8 +27,15 @@ private:
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float minSizeOfMoon = 0.05f;
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float maxSizeOfMoon = 0.075f;
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float maxYPosOfMoon = 0.75f;
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float bigRingRatio = 0.5f;
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float smallRingRatio = 0.25f;
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float bigRingBlend = 0.02f;
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float smallRingBlend = 0.05f;
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Color mountenColor = {28, 28, 38, 255};
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Color backMountenColor = {28, 28, 38, 255};
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Color frontMountenColor = {0, 0, 0, 255};
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float colorRatio1 = 0.3f;
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float colorRatio2 = 0.5f;
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float mounten1 = 0.6875f;
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float mounten2 = 0.8125f;
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float mounten3 = 0.9125;
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@ -17,9 +17,9 @@ void BackGround::newGen()
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ClearBackground(backGroundColor);
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starts();
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moon();
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mounten(20, 0.3, (int)(mounten1 * size), (int)(mounten2 * size), mountenColor);
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mounten(21, 0.3, (int)(mounten2 * size), (int)(mounten3 * size), ColorLerp(mountenColor, BLACK, 0.1f));
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mounten(23, 0.3, (int)(mounten3 * size), (int)(mounten4 * size), ColorLerp(mountenColor, BLACK, 0.3f));
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mounten(20, 0.3, (int)(mounten1 * size), (int)(mounten2 * size), backMountenColor);
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mounten(21, 0.3, (int)(mounten2 * size), (int)(mounten3 * size), ColorLerp(backMountenColor, frontMountenColor, colorRatio1));
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mounten(23, 0.3, (int)(mounten3 * size), (int)(mounten4 * size), ColorLerp(backMountenColor, frontMountenColor, colorRatio2));
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}
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void BackGround::starts()
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@ -28,6 +28,8 @@ void BackGround::starts()
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rlBegin(RL_TRIANGLES);
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rlNormal3f(0.0f, 0.0f, 1.0f);
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bool star = true;
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for (size_t i = 1; i <= numOfStarts; i++)
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{
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int x = GetRandomValue(0, size);
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@ -38,20 +40,25 @@ void BackGround::starts()
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Color color = ColorLerp(backGroundColor, starColor, alph);
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rlColor4ub(color.r, color.g, color.b, color.a);
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// topLeft
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rlVertex2f(x, y);
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// bottomLeft
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rlVertex2f(x, y + weight);
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// topRight
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rlVertex2f(x + weight, y);
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// bottomRight
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rlVertex2f(x + weight, y + weight);
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// topRight
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rlVertex2f(x + weight, y);
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// bottomLeft
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rlVertex2f(x, y + weight);
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if (star)
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{
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// topLeft
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rlVertex2f(x, y);
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// bottomLeft
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rlVertex2f(x, y + weight);
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// topRight
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rlVertex2f(x + weight, y);
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}
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else
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{
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// bottomRight
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rlVertex2f(x + weight, y + weight);
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// topRight
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rlVertex2f(x + weight, y);
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// bottomLeft
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rlVertex2f(x, y + weight);
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}
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star = !star;
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}
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rlEnd();
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rlSetTexture(0);
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@ -62,9 +69,11 @@ void BackGround::moon()
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int xpos = GetRandomValue(100, size - 100);
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int ypos = GetRandomValue(100, (int)(maxYPosOfMoon * size));
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int r = GetRandomValue((int)(minSizeOfMoon * size), (int)(maxSizeOfMoon * size));
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int ring1 = (float)r * bigRingRatio;
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int ring2 = (float)r * smallRingRatio;
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DrawCircle(xpos, ypos, r + 20, ColorLerp(backGroundColor, moonColor, 0.02f));
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DrawCircle(xpos, ypos, r + 10, ColorLerp(backGroundColor, moonColor, 0.05f));
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DrawCircle(xpos, ypos, r + ring1, ColorLerp(backGroundColor, moonColor, bigRingBlend));
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DrawCircle(xpos, ypos, r + ring2, ColorLerp(backGroundColor, moonColor, smallRingBlend));
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DrawCircle(xpos, ypos, r, moonColor);
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}
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