44 lines
966 B
C++
44 lines
966 B
C++
#include <vector>
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#include "raylib.h"
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class BackGround
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{
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public:
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BackGround() = default;
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~BackGround() = default;
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void init(int size);
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void newGen();
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private:
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void starts();
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void moon();
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void mounten(size_t mountenSegments, float scale, int min, int max, Color color);
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int size = 0;
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Texture2D texShapes = {1, 1, 1, 1, 7};
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Color backGroundColor = {21, 34, 56, 255};
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size_t numOfStarts = 150;
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Color starColor = WHITE;
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Color moonColor = {240, 240, 190, 255};
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float minSizeOfMoon = 0.05f;
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float maxSizeOfMoon = 0.075f;
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float maxYPosOfMoon = 0.75f;
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float bigRingRatio = 0.5f;
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float smallRingRatio = 0.25f;
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float bigRingBlend = 0.02f;
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float smallRingBlend = 0.05f;
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Color backMountenColor = {28, 28, 38, 255};
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Color frontMountenColor = {0, 0, 0, 255};
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float colorRatio1 = 0.3f;
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float colorRatio2 = 0.5f;
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float mounten1 = 0.6875f;
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float mounten2 = 0.8125f;
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float mounten3 = 0.9125;
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float mounten4 = 0.975f;
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};
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