2025-01-31 11:09:17 +01:00

9898 lines
321 KiB
C

/*
*
* RGFW 1.5.1-dev
*
* Copyright (C) 2022-25 ColleagueRiley
*
* libpng license
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*
*
*/
/*
(MAKE SURE RGFW_IMPLEMENTATION is in exactly one header or you use -D RGFW_IMPLEMENTATION)
#define RGFW_IMPLEMENTATION - makes it so source code is included with header
*/
/*
#define RGFW_IMPLEMENTATION - (required) makes it so the source code is included
#define RGFW_DEBUG - (optional) makes it so RGFW prints debug messages anderrors when they're found
#define RGFW_OSMESA - (optional) use OSmesa as backend (instead of system's opengl api + regular opengl)
#define RGFW_BUFFER - (optional) just draw directly to (RGFW) window pixel buffer that is drawn to screen (the buffer is in the RGBA format)
#define RGFW_EGL - (optional) use EGL for loading an OpenGL context (instead of the system's opengl api)
#define RGFW_OPENGL_ES1 - (optional) use EGL to load and use Opengl ES (version 1) for backend rendering (instead of the system's opengl api)
This version doesn't work for desktops (I'm pretty sure)
#define RGFW_OPENGL_ES2 - (optional) use OpenGL ES (version 2)
#define RGFW_OPENGL_ES3 - (optional) use OpenGL ES (version 3)
#define RGFW_DIRECTX - (optional) use directX for the rendering backend (rather than opengl) (windows only, defaults to opengl for unix)
#define RGFW_WEBGPU - (optional) use webGPU for rendering (Web ONLY)
#define RGFW_NO_API - (optional) don't use any rendering API (no opengl, no vulkan, no directX)
#define RGFW_LINK_EGL (optional) (windows only) if EGL is being used, if EGL functions should be defined dymanically (using GetProcAddress)
#define RGFW_X11 (optional) (unix only) if X11 should be used. This option is turned on by default by unix systems except for MacOS
#define RGFW_WAYLAND (optional) (unix only) if Wayland should be used. (This can be used with X11)
#define RGFW_NO_X11 (optional) (unix only) if X11 should be used (with Wayland).
#define RGFW_NO_LOAD_WGL (optional) (windows only) if WGL should be loaded dynamically during runtime
#define RGFW_NO_X11_CURSOR (optional) (unix only) don't use XCursor
#define RGFW_NO_X11_CURSOR_PRELOAD (optional) (unix only) Use XCursor, but don't link it in code, (you'll have to link it with -lXcursor)
#define RGFW_NO_LOAD_WINMM (optional) (windows only) Use winmm (timeBeginPeriod), but don't link it in code, (you'll have to link it with -lwinmm)
#define RGFW_NO_WINMM (optional) (windows only) don't use winmm
#define RGFW_NO_IOKIT (optional) (macOS) don't use IOKit
#define RGFW_NO_UNIX_CLOCK (optional) (unux) don't link unix clock functions
#define RGFW_NO_DWM (windows only) - Do not use or linj dwmapi
#define RGFW_USE_XDL (optional) (X11) use X11 in RGFW (must include XDL.h along with RGFW) (XLib Dynamic Loader)
#define RGFW_NO_DPI - Do not include calculate DPI (no XRM nor libShcore included)
#define RGFW_ALLOC_DROPFILES (optional) if room should be allocating for drop files (by default it's global data)
#define RGFW_alloc(userptr, size) x - choose what default function to use to allocate, by default the standard malloc is used
#define RGFW_free(userptr, ptr) x - choose what default function to use to allocated memory, by default the standard free is used
#define RGFW_USERPTR x - choose the default userptr sent to the malloc call, (NULL by default)
#define RGFW_EXPORT - Use when building RGFW
#define RGFW_IMPORT - Use when linking with RGFW (not as a single-header)
#define RGFW_USE_INT - force the use c-types rather than stdint.h (for systems that might not have stdint.h (msvc))
*/
/*
Example to get you started :
linux : gcc main.c -lX11 -lXrandr -lGL
windows : gcc main.c -lopengl32 -lgdi32
macos : gcc main.c -framework Cocoa -framework OpenGL -framework IOKit
#define RGFW_IMPLEMENTATION
#include "RGFW.h"
u8 icon[4 * 3 * 3] = {0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0xFF};
int main() {
RGFW_window* win = RGFW_createWindow("name", RGFW_RECT(100, 100, 500, 500), (u64)0);
RGFW_window_setIcon(win, icon, RGFW_AREA(3, 3), 4);
for (;;) {
RGFW_window_checkEvent(win); // NOTE: checking events outside of a while loop may cause input lag
if (win->event.type == RGFW_quit || RGFW_isPressed(win, RGFW_escape))
break;
RGFW_window_swapBuffers(win);
glClearColor(1, 1, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);
}
RGFW_window_close(win);
}
compiling :
if you wish to compile the library all you have to do is create a new file with this in it
rgfw.c
#define RGFW_IMPLEMENTATION
#include "RGFW.h"
You may also want to add
`#define RGFW_EXPORT` when compiling and
`#define RGFW_IMPORT`when linking RGFW on it's own:
this reduces inline functions and prevents bloat in the object file
then you can use gcc (or whatever compile you wish to use) to compile the library into object file
ex. gcc -c RGFW.c -fPIC
after you compile the library into an object file, you can also turn the object file into an static or shared library
(commands ar and gcc can be replaced with whatever equivalent your system uses)
static : ar rcs RGFW.a RGFW.o
shared :
windows:
gcc -shared RGFW.o -lopengl32 -lgdi32 -o RGFW.dll
linux:
gcc -shared RGFW.o -lX11 -lGL -lXrandr -o RGFW.so
macos:
gcc -shared RGFW.o -framework Cocoa -framework OpenGL -framework IOKit
*/
/*
Credits :
EimaMei/Sacode : Much of the code for creating windows using winapi, Wrote the Silicon library, helped with MacOS Support, siliapp.h -> referencing
stb - This project is heavily inspired by the stb single header files
GLFW:
certain parts of winapi and X11 are very poorly documented,
GLFW's source code was referenced and used throughout the project.
contributors : (feel free to put yourself here if you contribute)
krisvers -> code review
EimaMei (SaCode) -> code review
Code-Nycticebus -> bug fixes
Rob Rohan -> X11 bugs and missing features, MacOS/Cocoa fixing memory issues/bugs
AICDG (@THISISAGOODNAME) -> vulkan support (example)
@Easymode -> support, testing/debugging, bug fixes and reviews
Joshua Rowe (omnisci3nce) - bug fix, review (macOS)
@lesleyrs -> bug fix, review (OpenGL)
Nick Porcino (meshula) - testing, organization, review (MacOS, examples)
@DarekParodia -> code review (X11) (C++)
*/
#if _MSC_VER
#pragma comment(lib, "gdi32")
#pragma comment(lib, "shell32")
#pragma comment(lib, "opengl32")
#pragma comment(lib, "winmm")
#pragma comment(lib, "user32")
#endif
#ifndef RGFW_UNUSED
#define RGFW_UNUSED(x) (void)(x)
#endif
#ifndef RGFW_USERPTR
#define RGFW_USERPTR NULL
#endif
#ifndef RGFW_ROUND
#define RGFW_ROUND(x) (int)((x) >= 0 ? (x) + 0.5f : (x) - 0.5f)
#endif
#ifndef RGFW_ALLOC
#include <stdlib.h>
#ifndef __USE_POSIX199309
#define __USE_POSIX199309
#endif
#define RGFW_ALLOC(userptr, size) (RGFW_UNUSED(userptr),malloc(size))
#define RGFW_FREE(userptr, ptr) (RGFW_UNUSED(userptr),free(ptr))
#endif
#ifndef RGFW_MEMCPY
#include <string.h>
#define RGFW_MEMCPY(dist, src, len) memcpy(dist, src, len)
#define RGFW_STRNCMP(s1, s2, max) strncmp(s1, s2, max)
//required for X11
#define RGFW_STRTOL(str, endptr, base) strtol(str, endptr, base)
#else
#undef _INC_STRING
#endif
#if !_MSC_VER
#ifndef inline
#ifndef __APPLE__
#define inline __inline
#endif
#endif
#endif
#ifdef RGFW_WIN95 /* for windows 95 testing (not that it really works) */
#define RGFW_NO_MONITOR
#define RGFW_NO_PASSTHROUGH
#endif
#if defined(RGFW_EXPORT) || defined(RGFW_IMPORT)
#if defined(_WIN32)
#if defined(__TINYC__) && (defined(RGFW_EXPORT) || defined(RGFW_IMPORT))
#define __declspec(x) __attribute__((x))
#endif
#if defined(RGFW_EXPORT)
#define RGFWDEF __declspec(dllexport)
#else
#define RGFWDEF __declspec(dllimport)
#endif
#else
#if defined(RGFW_EXPORT)
#define RGFWDEF __attribute__((visibility("default")))
#endif
#endif
#endif
#ifndef RGFWDEF
#define RGFWDEF inline
#endif
#ifndef RGFW_ENUM
#define RGFW_ENUM(type, name) type name; enum
#endif
#if defined(__cplusplus) && !defined(__EMSCRIPTEN__)
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wnullability-completeness"
#endif
extern "C" {
#endif
/* makes sure the header file part is only defined once by default */
#ifndef RGFW_HEADER
#define RGFW_HEADER
#if !defined(u8)
#ifdef RGFW_USE_INT /* optional for any system that might not have stdint.h */
typedef unsigned char u8;
typedef signed char i8;
typedef unsigned short u16;
typedef signed short i16;
typedef unsigned long int u32;
typedef signed long int i32;
typedef unsigned long long u64;
typedef signed long long i64;
#else /* use stdint standard types instead of c ""standard"" types */
#include <stdint.h>
#include <stddef.h>
typedef uint8_t u8;
typedef int8_t i8;
typedef uint16_t u16;
typedef int16_t i16;
typedef uint32_t u32;
typedef int32_t i32;
typedef uint64_t u64;
typedef int64_t i64;
#endif
#define u8 u8
#endif
#if !defined(b8) /* RGFW bool type */
typedef u8 b8;
typedef u32 b32;
#define b8 b8
#endif
#define RGFW_TRUE (!(0))
#define RGFW_FALSE 0
/* thse OS macros looks better & are standardized */
/* plus it helps with cross-compiling */
#ifdef __EMSCRIPTEN__
#define RGFW_WEBASM
#if !defined(RGFW_NO_API) && !defined(RGFW_WEBGPU)
#define RGFW_OPENGL
#endif
#ifdef RGFW_EGL
#undef RGFW_EGL
#endif
#include <emscripten/html5.h>
#include <emscripten/key_codes.h>
#ifdef RGFW_WEBGPU
#include <emscripten/html5_webgpu.h>
#endif
#endif
#if defined(RGFW_X11) && defined(__APPLE__) && !defined(RGFW_CUSTOM_BACKEND)
#define RGFW_MACOS_X11
#define RGFW_UNIX
#undef __APPLE__
#endif
#if defined(_WIN32) && !defined(RGFW_UNIX) && !defined(RGFW_WEBASM) && !defined(RGFW_CUSTOM_BACKEND) /* (if you're using X11 on windows some how) */
#define RGFW_WINDOWS
/* make sure the correct architecture is defined */
#if defined(_WIN64)
#define _AMD64_
#undef _X86_
#else
#undef _AMD64_
#ifndef _X86_
#define _X86_
#endif
#endif
#ifndef RGFW_NO_XINPUT
#ifdef __MINGW32__ /* try to find the right header */
#include <xinput.h>
#else
#include <XInput.h>
#endif
#endif
#if defined(RGFW_DIRECTX)
#define OEMRESOURCE
#include <d3d11.h>
#include <dxgi.h>
#include <dxgi.h>
#include <d3dcompiler.h>
#ifndef __cplusplus
#define __uuidof(T) IID_##T
#endif
#endif
#elif defined(RGFW_WAYLAND)
#define RGFW_DEBUG // wayland will be in debug mode by default for now
#if !defined(RGFW_NO_API) && (!defined(RGFW_BUFFER) || defined(RGFW_OPENGL)) && !defined(RGFW_OSMESA)
#define RGFW_EGL
#define RGFW_OPENGL
#define RGFW_UNIX
#include <wayland-egl.h>
#endif
#include <wayland-client.h>
#endif
#if !defined(RGFW_NO_X11) && !defined(RGFW_NO_X11) && (defined(__unix__) || defined(RGFW_MACOS_X11) || defined(RGFW_X11)) && !defined(RGFW_WEBASM) && !defined(RGFW_CUSTOM_BACKEND)
#define RGFW_MACOS_X11
#define RGFW_X11
#define RGFW_UNIX
#include <X11/Xlib.h>
#elif defined(__APPLE__) && !defined(RGFW_MACOS_X11) && !defined(RGFW_X11) && !defined(RGFW_WEBASM) && !defined(RGFW_CUSTOM_BACKEND)
#define RGFW_MACOS
#endif
#if (defined(RGFW_OPENGL_ES1) || defined(RGFW_OPENGL_ES2) || defined(RGFW_OPENGL_ES3)) && !defined(RGFW_EGL)
#define RGFW_EGL
#endif
#if !defined(RGFW_OSMESA) && !defined(RGFW_EGL) && !defined(RGFW_OPENGL) && !defined(RGFW_DIRECTX) && !defined(RGFW_BUFFER) && !defined(RGFW_NO_API)
#define RGFW_OPENGL
#endif
#ifdef RGFW_EGL
#include <EGL/egl.h>
#elif defined(RGFW_OSMESA)
#ifdef RGFW_WINDOWS
#define OEMRESOURCE
#include <GL/gl.h>
#define GLAPIENTRY APIENTRY
#define GLAPI WINGDIAPI
#endif
#ifndef __APPLE__
#include <GL/osmesa.h>
#else
#include <OpenGL/osmesa.h>
#endif
#endif
#if defined(RGFW_OPENGL) && defined(RGFW_X11)
#ifndef GLX_MESA_swap_control
#define GLX_MESA_swap_control
#endif
#include <GL/glx.h> /* GLX defs, xlib.h, gl.h */
#endif
/*! (unix) Toggle use of wayland, this will be on by default if you use `RGFW_WAYLAND` (if you don't use RGFW_WAYLAND, you dont' expose WAYLAND functions)
this is mostly used to allow you to force the use of XWayland
*/
RGFWDEF void RGFW_useWayland(b8 wayland);
/*
RGFW_allocator (optional)
you can ignore this if you use standard malloc/free
*/
typedef void* (* RGFW_allocatorMallocfunc)(void* userdata, size_t size);
typedef void (* RGFW_allocatorFreefunc)(void* userdata, void* ptr);
typedef struct RGFW_allocator {
void* userdata;
RGFW_allocatorMallocfunc alloc;
RGFW_allocatorFreefunc free;
} RGFW_allocator;
RGFWDEF RGFW_allocator RGFW_loadAllocator(RGFW_allocator allocator);
RGFWDEF void* RGFW_alloc(size_t len);
RGFWDEF void RGFW_free(void* ptr);
/*
regular RGFW stuff
*/
typedef u8 RGFW_key;
typedef RGFW_ENUM(u8, RGFW_eventType) {
/*! event codes */
RGFW_eventNone = 0, /*!< no event has been sent */
RGFW_keyPressed, /* a key has been pressed */
RGFW_keyReleased, /*!< a key has been released*/
/*! key event note
the code of the key pressed is stored in
RGFW_event.key
!!Keycodes defined at the bottom of the RGFW_HEADER part of this file!!
while a string version is stored in
RGFW_event.KeyString
RGFW_event.keyMod holds the current keyMod
this means if CapsLock, NumLock are active or not
*/
RGFW_mouseButtonPressed, /*!< a mouse button has been pressed (left,middle,right)*/
RGFW_mouseButtonReleased, /*!< a mouse button has been released (left,middle,right)*/
RGFW_mousePosChanged, /*!< the position of the mouse has been changed*/
/*! mouse event note
the x and y of the mouse can be found in the vector, RGFW_event.point
RGFW_event.button holds which mouse button was pressed
*/
RGFW_gamepadConnected, /*!< a gamepad was connected */
RGFW_gamepadDisconnected, /*!< a gamepad was disconnected */
RGFW_gamepadButtonPressed, /*!< a gamepad button was pressed */
RGFW_gamepadButtonReleased, /*!< a gamepad button was released */
RGFW_gamepadAxisMove, /*!< an axis of a gamepad was moved*/
/*! gamepad event note
RGFW_event.gamepad holds which gamepad was altered, if any
RGFW_event.button holds which gamepad button was pressed
RGFW_event.axis holds the data of all the axis
RGFW_event.axisesCount says how many axis there are
*/
RGFW_windowMoved, /*!< the window was moved (b the user) */
RGFW_windowResized, /*!< the window was resized (by the user), [on webASM this means the browser was resized] */
RGFW_focusIn, /*!< window is in focus now */
RGFW_focusOut, /*!< window is out of focus now */
RGFW_mouseEnter, /* mouse entered the window */
RGFW_mouseLeave, /* mouse left the window */
RGFW_windowRefresh, /* The window content needs to be refreshed */
/* attribs change event note
The event data is sent straight to the window structure
with win->r.x, win->r.y, win->r.w and win->r.h
*/
RGFW_quit, /*!< the user clicked the quit button*/
RGFW_DND, /*!< a file has been dropped into the window*/
RGFW_DNDInit /*!< the start of a dnd event, when the place where the file drop is known */
/* dnd data note
The x and y coords of the drop are stored in the vector RGFW_event.point
RGFW_event.droppedFilesCount holds how many files were dropped
This is also the size of the array which stores all the dropped file string,
RGFW_event.droppedFiles
*/
};
/*! mouse button codes (RGFW_event.button) */
typedef RGFW_ENUM(u8, RGFW_mouseButton) {
RGFW_mouseNone = 0, /*!< no mouse button is pressed*/
RGFW_mouseLeft, /*!< left mouse button is pressed*/
RGFW_mouseMiddle, /*!< mouse-wheel-button is pressed*/
RGFW_mouseRight, /*!< right mouse button is pressed*/
RGFW_mouseScrollUp, /*!< mouse wheel is scrolling up*/
RGFW_mouseScrollDown /*!< mouse wheel is scrolling down*/
};
#ifndef RGFW_MAX_PATH
#define RGFW_MAX_PATH 260 /* max length of a path (for dnd) */
#endif
#ifndef RGFW_MAX_DROPS
#define RGFW_MAX_DROPS 260 /* max items you can drop at once */
#endif
#define RGFW_BIT(x) (1L << x)
/* for RGFW_event.lockstate */
typedef RGFW_ENUM(u8, RGFW_keymod) {
RGFW_modCapsLock = RGFW_BIT(0),
RGFW_modNumLock = RGFW_BIT(1),
RGFW_modControl = RGFW_BIT(2),
RGFW_modAlt = RGFW_BIT(3),
RGFW_modShift = RGFW_BIT(4),
RGFW_modSuper = RGFW_BIT(5)
};
/*! gamepad button codes (based on xbox/playstation), you may need to change these values per controller */
typedef RGFW_ENUM(u8, RGFW_gamepadCodes) {
RGFW_gamepadNone = 0, /*!< or PS X button */
RGFW_gamepadA, /*!< or PS X button */
RGFW_gamepadB, /*!< or PS circle button */
RGFW_gamepadY, /*!< or PS triangle button */
RGFW_gamepadX, /*!< or PS square button */
RGFW_gamepadStart, /*!< start button */
RGFW_gamepadSelect, /*!< select button */
RGFW_gamepadHome, /*!< home button */
RGFW_gamepadUp, /*!< dpad up */
RGFW_gamepadDown, /*!< dpad down*/
RGFW_gamepadLeft, /*!< dpad left */
RGFW_gamepadRight, /*!< dpad right */
RGFW_gamepadL1, /*!< left bump */
RGFW_gamepadL2, /*!< left trigger*/
RGFW_gamepadR1, /*!< right bumper */
RGFW_gamepadR2, /*!< right trigger */
RGFW_gamepadL3, /* left thumb stick */
RGFW_gamepadR3, /*!< right thumb stick */
RGFW_gamepadFinal
};
/*! basic vector type, if there's not already a point/vector type of choice */
#ifndef RGFW_point
typedef struct { i32 x, y; } RGFW_point;
#endif
/*! basic rect type, if there's not already a rect type of choice */
#ifndef RGFW_rect
typedef struct { i32 x, y, w, h; } RGFW_rect;
#endif
/*! basic area type, if there's not already a area type of choice */
#ifndef RGFW_area
typedef struct { u32 w, h; } RGFW_area;
#endif
#define RGFW_POINT(x, y) (RGFW_point){(i32)(x), (i32)(y)}
#define RGFW_RECT(x, y, w, h) (RGFW_rect){(i32)(x), (i32)(y), (i32)(w), (i32)(h)}
#define RGFW_AREA(w, h) (RGFW_area){(u32)(w), (u32)(h)}
#ifndef RGFW_NO_MONITOR
/*! structure for monitor data */
typedef struct RGFW_monitor {
char name[128]; /*!< monitor name */
RGFW_rect rect; /*!< monitor Workarea */
float scaleX, scaleY; /*!< monitor content scale*/
float pixelRatio; /*!< pixel ratio for monitor (1.0 for regular, 2.0 for hiDPI) */
float physW, physH; /*!< monitor physical size in inches*/
} RGFW_monitor;
/*
NOTE : Monitor functions should be ran only as many times as needed (not in a loop)
*/
/*! get an array of all the monitors (max 6) */
RGFWDEF RGFW_monitor* RGFW_getMonitors(void);
/*! get the primary monitor */
RGFWDEF RGFW_monitor RGFW_getPrimaryMonitor(void);
#endif
/* RGFW mouse loading */
typedef void RGFW_mouse;
/*!< loads mouse from bitmap (similar to RGFW_window_setIcon), icon NOT resized by default*/
RGFWDEF RGFW_mouse* RGFW_loadMouse(u8* icon, RGFW_area a, i32 channels);
/*!< frees RGFW_mouse data */
RGFWDEF void RGFW_freeMouse(RGFW_mouse* mouse);
/* */
/* NOTE: some parts of the data can represent different things based on the event (read comments in RGFW_event struct) */
/*! Event structure for checking/getting events */
typedef struct RGFW_event {
/*! drag and drop data */
/* 260 max paths with a max length of 260 */
#ifdef RGFW_ALLOC_DROPFILES
char** droppedFiles;
#else
char droppedFiles[RGFW_MAX_DROPS][RGFW_MAX_PATH]; /*!< dropped files*/
#endif
size_t droppedFilesCount; /*!< house many files were dropped */
RGFW_eventType type; /*!< which event has been sent?*/
RGFW_point point; /*!< mouse x, y of event (or drop point) */
RGFW_key key; /*!< the physical key of the event, refers to where key is physically !!Keycodes defined at the bottom of the RGFW_HEADER part of this file!! */
u8 keyChar; /*!< mapped key char of the event*/
b8 repeat; /*!< key press event repeated (the key is being held) */
b8 inFocus; /*!< if the window is in focus or not (this is always true for MacOS windows due to the api being weird) */
RGFW_keymod keyMod;
u8 button; /* !< which mouse (or gamepad) button was pressed */
double scroll; /*!< the raw mouse scroll value */
u16 gamepad; /*! which gamepad this event applies to (if applicable to any) */
u8 axisesCount; /*!< number of axises */
u8 whichAxis; /* which axis was effected */
RGFW_point axis[4]; /*!< x, y of axises (-100 to 100) */
u64 frameTime, frameTime2; /*!< this is used for counting the fps */
} RGFW_event;
/*! source data for the window (used by the APIs) */
#ifdef RGFW_WINDOWS
typedef struct RGFW_window_src {
HWND window; /*!< source window */
HDC hdc; /*!< source HDC */
u32 hOffset; /*!< height offset for window */
#if (defined(RGFW_OPENGL)) && !defined(RGFW_OSMESA) && !defined(RGFW_EGL)
HGLRC ctx; /*!< source graphics context */
#elif defined(RGFW_OSMESA)
OSMesaContext ctx;
#elif defined(RGFW_DIRECTX)
IDXGISwapChain* swapchain;
ID3D11RenderTargetView* renderTargetView;
ID3D11DepthStencilView* pDepthStencilView;
#elif defined(RGFW_EGL)
EGLSurface EGL_surface;
EGLDisplay EGL_display;
EGLContext EGL_context;
#endif
#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
HDC hdcMem;
HBITMAP bitmap;
#endif
RGFW_area maxSize, minSize; /*!< for setting max/min resize (RGFW_WINDOWS) */
} RGFW_window_src;
#elif defined(RGFW_UNIX)
typedef struct RGFW_window_src {
#if defined(RGFW_X11)
Display* display; /*!< source display */
Window window; /*!< source window */
#if (defined(RGFW_OPENGL)) && !defined(RGFW_OSMESA) && !defined(RGFW_EGL)
GLXContext ctx; /*!< source graphics context */
#elif defined(RGFW_OSMESA)
OSMesaContext ctx;
#elif defined(RGFW_EGL)
EGLSurface EGL_surface;
EGLDisplay EGL_display;
EGLContext EGL_context;
#endif
#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
XImage* bitmap;
GC gc;
#endif
#endif /* RGFW_X11 */
#if defined(RGFW_WAYLAND)
struct wl_display* wl_display;
struct wl_surface* surface;
struct wl_buffer* wl_buffer;
struct wl_keyboard* keyboard;
struct wl_compositor* compositor;
struct xdg_surface* xdg_surface;
struct xdg_toplevel* xdg_toplevel;
struct zxdg_toplevel_decoration_v1* decoration;
struct xdg_wm_base* xdg_wm_base;
struct wl_shm* shm;
struct wl_seat *seat;
u8* buffer;
RGFW_event events[20];
i32 eventLen;
size_t eventIndex;
#if defined(RGFW_EGL)
struct wl_egl_window* eglWindow;
#endif
#if defined(RGFW_EGL) && !defined(RGFW_X11)
EGLSurface EGL_surface;
EGLDisplay EGL_display;
EGLContext EGL_context;
#elif defined(RGFW_OSMESA) && !defined(RGFW_X11)
OSMesaContext ctx;
#endif
#endif /* RGFW_WAYLAND */
} RGFW_window_src;
#endif /* RGFW_UNIX */
#if defined(RGFW_MACOS)
typedef struct RGFW_window_src {
void* window;
b8 dndPassed;
#if (defined(RGFW_OPENGL)) && !defined(RGFW_OSMESA) && !defined(RGFW_EGL)
void* ctx; /*!< source graphics context */
#elif defined(RGFW_OSMESA)
OSMesaContext ctx;
#elif defined(RGFW_EGL)
EGLSurface EGL_surface;
EGLDisplay EGL_display;
EGLContext EGL_context;
#endif
void* view; /*apple viewpoint thingy*/
#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
void* bitmap; /*!< API's bitmap for storing or managing */
void* image;
#endif
} RGFW_window_src;
#elif defined(RGFW_WEBASM)
typedef struct RGFW_window_src {
#ifdef RGFW_WEBGPU
WGPUInstance ctx;
WGPUDevice device;
WGPUQueue queue;
#else
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx;
#endif
} RGFW_window_src;
#endif
/*! Optional arguments for making a windows */
typedef RGFW_ENUM(u32, RGFW_windowFlags) {
RGFW_windowNoInitAPI = RGFW_BIT(0), /* DO not init an API (mostly for bindings, you should use `#define RGFW_NO_API` in C */
RGFW_windowNoBorder = RGFW_BIT(1), /*!< the window doesn't have border */
RGFW_windowNoResize = RGFW_BIT(2), /*!< the window cannot be resized by the user */
RGFW_windowAllowDND = RGFW_BIT(3), /*!< the window supports drag and drop*/
RGFW_windowHideMouse = RGFW_BIT(4), /*! the window should hide the mouse or not (can be toggled later on) using `RGFW_window_mouseShow*/
RGFW_windowFullscreen = RGFW_BIT(5), /* the window is fullscreen by default or not */
RGFW_windowTransparent = RGFW_BIT(6), /*!< the window is transparent (only properly works on X11 and MacOS, although it's although for windows) */
RGFW_windowCenter = RGFW_BIT(7), /*! center the window on the screen */
RGFW_windowOpenglSoftware = RGFW_BIT(8), /*! use OpenGL software rendering */
RGFW_windowCocoaCHDirToRes = RGFW_BIT(9), /* (cocoa only), change directory to resource folder */
RGFW_windowScaleToMonitor = RGFW_BIT(10), /* scale the window to the screen */
RGFW_windowHide = RGFW_BIT(11)/* the window is hidden */
};
typedef struct RGFW_window {
RGFW_window_src src; /*!< src window data */
#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
u8* buffer; /*!< buffer for non-GPU systems (OSMesa, basic software rendering) */
/* when rendering using RGFW_BUFFER, the buffer is in the RGBA format */
#endif
void* userPtr; /* ptr for usr data */
RGFW_event event; /*!< current event */
RGFW_rect r; /*!< the x, y, w and h of the struct */
RGFW_point _lastMousePoint; /*!< last cusor point (for raw mouse data) */
u32 _flags; /*!< windows flags (for RGFW to check) */
RGFW_allocator _mem; /*!< the allocator that was used to allocate RGFW window data, used to free it*/
} RGFW_window; /*!< Window structure for managing the window */
#if defined(RGFW_X11) || defined(RGFW_MACOS)
typedef u64 RGFW_thread; /*!< thread type unix */
#else
typedef void* RGFW_thread; /*!< thread type for window */
#endif
/** * @defgroup Window_management
* @{ */
/*!
* the class name for X11 and WinAPI. apps with the same class will be grouped by the WM
* by default the class name will == the root window's name
*/
RGFWDEF void RGFW_setClassName(const char* name);
/*! this has to be set before createWindow is called, else the fulscreen size is used */
RGFWDEF void RGFW_setBufferSize(RGFW_area size); /*!< the buffer cannot be resized (by RGFW) */
/* NOTE: (windows)If the executable has an icon resource named RGFW_ICON, it will be set as the initial icon for the window.*/
RGFWDEF RGFW_window* RGFW_createWindow(
const char* name, /* name of the window */
RGFW_rect rect, /* rect of window */
RGFW_windowFlags flags /* extra arguments ((u32)0 means no flags used)*/
); /*!< function to create a window and struct */
RGFWDEF RGFW_window* RGFW_createWindowPtr(
const char* name, /* name of the window */
RGFW_rect rect, /* rect of window */
RGFW_windowFlags flags, /* extra arguments (NULL / (u32)0 means no flags used)*/
RGFW_window* win /* ptr to the window struct you want to use */
); /*!< function to create a window (without allocating a window struct) */
/*! get the size of the screen to an area struct */
RGFWDEF RGFW_area RGFW_getScreenSize(void);
/*! frees win->buffer (if it was allocated by RGFW) and sets the pointer to your pointer */
RGFWDEF void RGFW_window_setBufferPtr(RGFW_window* win, u8* ptr, RGFW_area size);
/*< the new buffer is not be resized or freed (by RGFW) */
/*!
this function checks an *individual* event (and updates window structure attributes)
this means, using this function without a while loop may cause event lag
ex.
while (RGFW_window_checkEvent(win) != NULL) [this keeps checking events until it reaches the last one]
this function is optional if you choose to use event callbacks,
although you still need some way to tell RGFW to process events eg. `RGFW_window_checkEvents`
*/
RGFWDEF RGFW_event* RGFW_window_checkEvent(RGFW_window* win); /*!< check current event (returns a pointer to win->event or NULL if there is no event)*/
/*!
for RGFW_window_eventWait and RGFW_window_checkEvents
waitMS -> Allows th e function to keep checking for events even after `RGFW_window_checkEvent == NULL`
if waitMS == 0, the loop will not wait for events
if waitMS == a positive integer, the loop will wait that many miliseconds after there are no more events until it returns
if waitMS == a negative integer, the loop will not return until it gets another event
*/
typedef RGFW_ENUM(i32, RGFW_eventWait) {
RGFW_eventWaitNext = -1,
RGFW_eventNoWait = 0
};
/*! sleep until RGFW gets an event or the timer ends (defined by OS) */
RGFWDEF void RGFW_window_eventWait(RGFW_window* win, i32 waitMS);
/*!
check all the events until there are none left,
this should only be used if you're using callbacks only
*/
RGFWDEF void RGFW_window_checkEvents(RGFW_window* win, i32 waitMS);
/*!
Tell RGFW_window_eventWait to stop waiting, to be ran from another thread
*/
RGFWDEF void RGFW_stopCheckEvents(void);
/*! window managment functions*/
RGFWDEF void RGFW_window_close(RGFW_window* win); /*!< close the window and free leftover data */
/*! moves window to a given point */
RGFWDEF void RGFW_window_move(RGFW_window* win,
RGFW_point v/*!< new pos*/
);
#ifndef RGFW_NO_MONITOR
/*! move to a specific monitor */
RGFWDEF void RGFW_window_moveToMonitor(RGFW_window* win, RGFW_monitor m /* monitor */);
#endif
/*! resize window to a current size/area */
RGFWDEF void RGFW_window_resize(RGFW_window* win, /*!< source window */
RGFW_area a/*!< new size*/
);
/*! set the minimum size a user can shrink a window to a given size/area */
RGFWDEF void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a);
/*! set the minimum size a user can extend a window to a given size/area */
RGFWDEF void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a);
RGFWDEF void RGFW_window_maximize(RGFW_window* win); /*!< maximize the window size */
RGFWDEF void RGFW_window_minimize(RGFW_window* win); /*!< minimize the window (in taskbar (per OS))*/
RGFWDEF void RGFW_window_restore(RGFW_window* win); /*!< restore the window from minimized (per OS)*/
/*! if the window should have a border or not (borderless) based on bool value of `border` */
RGFWDEF void RGFW_window_setBorder(RGFW_window* win, b8 border);
/*! turn on / off dnd (RGFW_windowAllowDND stil must be passed to the window)*/
RGFWDEF void RGFW_window_setDND(RGFW_window* win, b8 allow);
#ifndef RGFW_NO_PASSTHROUGH
/*!! turn on / off mouse passthrough */
RGFWDEF void RGFW_window_setMousePassthrough(RGFW_window* win, b8 passthrough);
#endif
/*! rename window to a given string */
RGFWDEF void RGFW_window_setName(RGFW_window* win,
const char* name
);
RGFWDEF b32 RGFW_window_setIcon(RGFW_window* win, /*!< source window */
u8* icon /*!< icon bitmap */,
RGFW_area a /*!< width and height of the bitmap*/,
i32 channels /*!< how many channels the bitmap has (rgb : 3, rgba : 4) */
); /*!< image resized by default */
/*!< sets mouse to RGFW_mouse icon (loaded from a bitmap struct) */
RGFWDEF void RGFW_window_setMouse(RGFW_window* win, RGFW_mouse* mouse);
/*!< sets the mouse to a standard API cursor (based on RGFW_MOUSE, as seen at the end of the RGFW_HEADER part of this file) */
RGFWDEF b32 RGFW_window_setMouseStandard(RGFW_window* win, u8 mouse);
RGFWDEF b32 RGFW_window_setMouseDefault(RGFW_window* win); /*!< sets the mouse to the default mouse icon */
/*
Locks cursor at the center of the window
win->event.point become raw mouse movement data
this is useful for a 3D camera
*/
RGFWDEF void RGFW_window_mouseHold(RGFW_window* win, RGFW_area area);
/*! stop holding the mouse and let it move freely */
RGFWDEF void RGFW_window_mouseUnhold(RGFW_window* win);
/*! hide the window */
RGFWDEF void RGFW_window_hide(RGFW_window* win);
/*! show the window */
RGFWDEF void RGFW_window_show(RGFW_window* win);
/*
makes it so `RGFW_window_shouldClose` returns true
by setting the window event.type to RGFW_quit
*/
RGFWDEF void RGFW_window_setShouldClose(RGFW_window* win);
/*! where the mouse is on the screen */
RGFWDEF RGFW_point RGFW_getGlobalMousePoint(void);
/*! where the mouse is on the window */
RGFWDEF RGFW_point RGFW_window_getMousePoint(RGFW_window* win);
/*! show the mouse or hide the mouse*/
RGFWDEF void RGFW_window_showMouse(RGFW_window* win, i8 show);
/*! move the mouse to a set x, y pos*/
RGFWDEF void RGFW_window_moveMouse(RGFW_window* win, RGFW_point v);
/*! if the window should close (RGFW_close was sent or escape was pressed) */
RGFWDEF b8 RGFW_window_shouldClose(RGFW_window* win);
/*! if window is fullscreen'd */
RGFWDEF b8 RGFW_window_isFullscreen(RGFW_window* win);
/*! if window is hidden */
RGFWDEF b8 RGFW_window_isHidden(RGFW_window* win);
/*! if window is minimized */
RGFWDEF b8 RGFW_window_isMinimized(RGFW_window* win);
/*! if window is maximized */
RGFWDEF b8 RGFW_window_isMaximized(RGFW_window* win);
/** @} */
/** * @defgroup Monitor
* @{ */
#ifndef RGFW_NO_MONITOR
/*
scale the window to the monitor,
this is run by default if the user uses the arg `RGFW_scaleToMonitor` during window creation
*/
RGFWDEF void RGFW_window_scaleToMonitor(RGFW_window* win);
/*! get the struct of the window's monitor */
RGFWDEF RGFW_monitor RGFW_window_getMonitor(RGFW_window* win);
#endif
/** @} */
/** * @defgroup Input
* @{ */
/*! if window == NULL, it checks if the key is pressed globally. Otherwise, it checks only if the key is pressed while the window in focus.*/
RGFWDEF b8 RGFW_isPressed(RGFW_window* win, RGFW_key key); /*!< if key is pressed (key code)*/
RGFWDEF b8 RGFW_wasPressed(RGFW_window* win, RGFW_key key); /*!< if key was pressed (checks previous state only) (key code)*/
RGFWDEF b8 RGFW_isHeld(RGFW_window* win, RGFW_key key); /*!< if key is held (key code)*/
RGFWDEF b8 RGFW_isReleased(RGFW_window* win, RGFW_key key); /*!< if key is released (key code)*/
/* if a key is pressed and then released, pretty much the same as RGFW_isReleased */
RGFWDEF b8 RGFW_isClicked(RGFW_window* win, RGFW_key key /*!< key code*/);
/*! if a mouse button is pressed */
RGFWDEF b8 RGFW_isMousePressed(RGFW_window* win, RGFW_mouseButton button /*!< mouse button code */ );
/*! if a mouse button is held */
RGFWDEF b8 RGFW_isMouseHeld(RGFW_window* win, RGFW_mouseButton button /*!< mouse button code */ );
/*! if a mouse button was released */
RGFWDEF b8 RGFW_isMouseReleased(RGFW_window* win, RGFW_mouseButton button /*!< mouse button code */ );
/*! if a mouse button was pressed (checks previous state only) */
RGFWDEF b8 RGFW_wasMousePressed(RGFW_window* win, RGFW_mouseButton button /*!< mouse button code */ );
/** @} */
/** * @defgroup Clipboard
* @{ */
typedef ptrdiff_t RGFW_ssize_t;
RGFWDEF const char* RGFW_readClipboard(size_t* size); /*!< read clipboard data */
/*! read clipboard data or send a NULL str to just get the length of the clipboard data */
RGFWDEF RGFW_ssize_t RGFW_readClipboardPtr(char* str, size_t strCapacity);
RGFWDEF void RGFW_writeClipboard(const char* text, u32 textLen); /*!< write text to the clipboard */
/** @} */
/**
Event callbacks,
these are completely optional, you can use the normal
RGFW_checkEvent() method if you prefer that
* @defgroup Callbacks
* @{
*/
/*! RGFW_windowMoved, the window and its new rect value */
typedef void (* RGFW_windowmovefunc)(RGFW_window* win, RGFW_rect r);
/*! RGFW_windowResized, the window and its new rect value */
typedef void (* RGFW_windowresizefunc)(RGFW_window* win, RGFW_rect r);
/*! RGFW_quit, the window that was closed */
typedef void (* RGFW_windowquitfunc)(RGFW_window* win);
/*! RGFW_focusIn / RGFW_focusOut, the window who's focus has changed and if its inFocus */
typedef void (* RGFW_focusfunc)(RGFW_window* win, b8 inFocus);
/*! RGFW_mouseEnter / RGFW_mouseLeave, the window that changed, the point of the mouse (enter only) and if the mouse has entered */
typedef void (* RGFW_mouseNotifyfunc)(RGFW_window* win, RGFW_point point, b8 status);
/*! RGFW_mousePosChanged, the window that the move happened on and the new point of the mouse */
typedef void (* RGFW_mouseposfunc)(RGFW_window* win, RGFW_point point);
/*! RGFW_DNDInit, the window, the point of the drop on the windows */
typedef void (* RGFW_dndInitfunc)(RGFW_window* win, RGFW_point point);
/*! RGFW_windowRefresh, the window that needs to be refreshed */
typedef void (* RGFW_windowrefreshfunc)(RGFW_window* win);
/*! RGFW_keyPressed / RGFW_keyReleased, the window that got the event, the mapped key, the physical key, the string version, the state of mod keys, if it was a press (else it's a release) */
typedef void (* RGFW_keyfunc)(RGFW_window* win, u8 key, char keyChar, RGFW_keymod keyMod, b8 pressed);
/*! RGFW_mouseButtonPressed / RGFW_mouseButtonReleased, the window that got the event, the button that was pressed, the scroll value, if it was a press (else it's a release) */
typedef void (* RGFW_mousebuttonfunc)(RGFW_window* win, RGFW_mouseButton button, double scroll, b8 pressed);
/*!gamepad /gamepad, the window that got the event, the button that was pressed, the scroll value, if it was a press (else it's a release) */
typedef void (* RGFW_gamepadButtonfunc)(RGFW_window* win, u16 gamepad, u8 button, b8 pressed);
/*! RGFW_gamepadAxisMove, the window that got the event, the gamepad in question, the axis values and the amount of axises */
typedef void (* RGFW_gamepadAxisfunc)(RGFW_window* win, u16 gamepad, RGFW_point axis[2], u8 axisesCount, u8 whichAxis);
/*! RGFW_gamepadConnected/RGFW_gamepadDisconnected, the window that got the event, the gamepad in question, if the controller was connected (or disconnected if false) */
typedef void (* RGFW_gamepadfunc)(RGFW_window* win, u16 gamepad, b8 connected);
/*! RGFW_dnd, the window that had the drop, the drop data and the amount files dropped returns previous callback function (if it was set) */
#ifdef RGFW_ALLOC_DROPFILES
typedef void (* RGFW_dndfunc)(RGFW_window* win, char** droppedFiles, u32 droppedFilesCount);
#else
typedef void (* RGFW_dndfunc)(RGFW_window* win, char droppedFiles[RGFW_MAX_DROPS][RGFW_MAX_PATH], u32 droppedFilesCount);
#endif
/*! set callback for a window move event returns previous callback function (if it was set) */
RGFWDEF RGFW_windowmovefunc RGFW_setWindowMoveCallback(RGFW_windowmovefunc func);
/*! set callback for a window resize event returns previous callback function (if it was set) */
RGFWDEF RGFW_windowresizefunc RGFW_setWindowResizeCallback(RGFW_windowresizefunc func);
/*! set callback for a window quit event returns previous callback function (if it was set) */
RGFWDEF RGFW_windowquitfunc RGFW_setWindowQuitCallback(RGFW_windowquitfunc func);
/*! set callback for a mouse move event returns previous callback function (if it was set) */
RGFWDEF RGFW_mouseposfunc RGFW_setMousePosCallback(RGFW_mouseposfunc func);
/*! set callback for a window refresh event returns previous callback function (if it was set) */
RGFWDEF RGFW_windowrefreshfunc RGFW_setWindowRefreshCallback(RGFW_windowrefreshfunc func);
/*! set callback for a window focus change event returns previous callback function (if it was set) */
RGFWDEF RGFW_focusfunc RGFW_setFocusCallback(RGFW_focusfunc func);
/*! set callback for a mouse notify event returns previous callback function (if it was set) */
RGFWDEF RGFW_mouseNotifyfunc RGFW_setMouseNotifyCallBack(RGFW_mouseNotifyfunc func);
/*! set callback for a drop event event returns previous callback function (if it was set) */
RGFWDEF RGFW_dndfunc RGFW_setDndCallback(RGFW_dndfunc func);
/*! set callback for a start of a drop event returns previous callback function (if it was set) */
RGFWDEF RGFW_dndInitfunc RGFW_setDndInitCallback(RGFW_dndInitfunc func);
/*! set callback for a key (press / release ) event returns previous callback function (if it was set) */
RGFWDEF RGFW_keyfunc RGFW_setKeyCallback(RGFW_keyfunc func);
/*! set callback for a mouse button (press / release ) event returns previous callback function (if it was set) */
RGFWDEF RGFW_mousebuttonfunc RGFW_setMouseButtonCallback(RGFW_mousebuttonfunc func);
/*! set callback for a controller button (press / release ) event returns previous callback function (if it was set) */
RGFWDEF RGFW_gamepadButtonfunc RGFW_setgamepadButtonCallback(RGFW_gamepadButtonfunc func);
/*! set callback for a gamepad axis mov event returns previous callback function (if it was set) */
RGFWDEF RGFW_gamepadAxisfunc RGFW_setgamepadAxisCallback(RGFW_gamepadAxisfunc func);
/*! set callback for when a controller is connected or disconnected */
RGFWDEF RGFW_gamepadfunc RGFW_setGamepadCallback(RGFW_gamepadfunc func);
/** @} */
/** * @defgroup Threads
* @{ */
#ifndef RGFW_NO_THREADS
/*! threading functions*/
/*! NOTE! (for X11/linux) : if you define a window in a thread, it must be run after the original thread's window is created or else there will be a memory error */
/*
I'd suggest you use sili's threading functions instead
if you're going to use sili
which is a good idea generally
*/
#if defined(__unix__) || defined(__APPLE__) || defined(RGFW_WEBASM) || defined(RGFW_CUSTOM_BACKEND)
typedef void* (* RGFW_threadFunc_ptr)(void*);
#else
typedef DWORD (__stdcall *RGFW_threadFunc_ptr) (LPVOID lpThreadParameter);
#endif
RGFWDEF RGFW_thread RGFW_createThread(RGFW_threadFunc_ptr ptr, void* args); /*!< create a thread*/
RGFWDEF void RGFW_cancelThread(RGFW_thread thread); /*!< cancels a thread*/
RGFWDEF void RGFW_joinThread(RGFW_thread thread); /*!< join thread to current thread */
RGFWDEF void RGFW_setThreadPriority(RGFW_thread thread, u8 priority); /*!< sets the priority priority */
#endif
/** @} */
/** * @defgroup gamepad
* @{ */
typedef RGFW_ENUM(u8, RGFW_gamepadType) {
RGFW_gamepadMicrosoft = 0, RGFW_gamepadSony, RGFW_gamepadNintendo, RGFW_gamepadLogitech, RGFW_gamepadUnknown
};
/*! gamepad count starts at 0*/
RGFWDEF u32 RGFW_isPressedGamepad(RGFW_window* win, u8 controller, RGFW_gamepadCodes button);
RGFWDEF u32 RGFW_isReleasedGamepad(RGFW_window* win, u8 controller, RGFW_gamepadCodes button);
RGFWDEF u32 RGFW_isHeldGamepad(RGFW_window* win, u8 controller, RGFW_gamepadCodes button);
RGFWDEF u32 RGFW_wasPressedGamepad(RGFW_window* win, u8 controller, RGFW_gamepadCodes button);
RGFWDEF RGFW_point RGFW_getGamepadAxis(RGFW_window* win, u16 controller, u16 whichAxis);
RGFWDEF const char* RGFW_getGamepadName(RGFW_window* win, u16 controller);
RGFWDEF size_t RGFW_getGamepadCount(RGFW_window* win);
RGFWDEF RGFW_gamepadType RGFW_getGamepadType(RGFW_window* win, u16 controller);
/** @} */
/** * @defgroup graphics_API
* @{ */
/*!< make the window the current opengl drawing context
NOTE:
if you want to switch the graphics context's thread,
you have to run RGFW_window_makeCurrent(NULL); on the old thread
then RGFW_window_makeCurrent(valid_window) on the new thread
*/
RGFWDEF void RGFW_window_makeCurrent(RGFW_window* win);
/*< updates fps / sets fps to cap (must by ran manually by the user at the end of a frame), returns current fps */
RGFWDEF u32 RGFW_window_checkFPS(RGFW_window* win, u32 fpsCap);
/* supports openGL, directX, OSMesa, EGL and software rendering */
RGFWDEF void RGFW_window_swapBuffers(RGFW_window* win); /*!< swap the rendering buffer */
RGFWDEF void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval);
RGFWDEF void RGFW_window_setGPURender(RGFW_window* win, i8 set);
RGFWDEF void RGFW_window_setCPURender(RGFW_window* win, i8 set);
/*! native API functions */
#if defined(RGFW_OPENGL) || defined(RGFW_EGL)
/*! OpenGL init hints */
RGFWDEF void RGFW_setGLStencil(i32 stencil); /*!< set stencil buffer bit size (8 by default) */
RGFWDEF void RGFW_setGLSamples(i32 samples); /*!< set number of sampiling buffers (4 by default) */
RGFWDEF void RGFW_setGLStereo(i32 stereo); /*!< use GL_STEREO (GL_FALSE by default) */
RGFWDEF void RGFW_setGLAuxBuffers(i32 auxBuffers); /*!< number of aux buffers (0 by default) */
/*! which profile to use for the opengl verion */
typedef RGFW_ENUM(u8, RGFW_glProfile) { RGFW_glCore = 0, RGFW_glCompatibility };
/*! Set OpenGL version hint (core or compatibility profile)*/
RGFWDEF void RGFW_setGLVersion(RGFW_glProfile profile, i32 major, i32 minor);
RGFWDEF void RGFW_setDoubleBuffer(b8 useDoubleBuffer);
RGFWDEF void* RGFW_getProcAddress(const char* procname); /*!< get native opengl proc address */
RGFWDEF void RGFW_window_makeCurrent_OpenGL(RGFW_window* win); /*!< to be called by RGFW_window_makeCurrent */
#elif defined(RGFW_DIRECTX)
typedef struct {
IDXGIFactory* pFactory;
IDXGIAdapter* pAdapter;
ID3D11Device* pDevice;
ID3D11DeviceContext* pDeviceContext;
} RGFW_directXinfo;
/*
RGFW stores a global instance of RGFW_directXinfo,
you can use this function to get a pointer the instance
*/
RGFWDEF RGFW_directXinfo* RGFW_getDirectXInfo(void);
#endif
/** @} */
/** * @defgroup Supporting
* @{ */
RGFWDEF u64 RGFW_getTime(void); /*!< get time in seconds */
RGFWDEF u64 RGFW_getTimeNS(void); /*!< get time in nanoseconds */
RGFWDEF void RGFW_sleep(u64 milisecond); /*!< sleep for a set time */
/*!
key codes and mouse icon enums
*/
typedef RGFW_ENUM(u8, RGFW_key) {
RGFW_keyNULL = 0,
RGFW_escape = '\033',
RGFW_backtick = '`',
RGFW_0 = '0',
RGFW_1 = '1',
RGFW_2 = '2',
RGFW_3 = '3',
RGFW_4 = '4',
RGFW_5 = '5',
RGFW_6 = '6',
RGFW_7 = '7',
RGFW_8 = '8',
RGFW_9 = '9',
RGFW_minus = '-',
RGFW_equals = '=',
RGFW_backSpace = '\b',
RGFW_tab = '\t',
RGFW_space = ' ',
RGFW_a = 'a',
RGFW_b = 'b',
RGFW_c = 'c',
RGFW_d = 'd',
RGFW_e = 'e',
RGFW_f = 'f',
RGFW_g = 'g',
RGFW_h = 'h',
RGFW_i = 'i',
RGFW_j = 'j',
RGFW_k = 'k',
RGFW_l = 'l',
RGFW_m = 'm',
RGFW_n = 'n',
RGFW_o = 'o',
RGFW_p = 'p',
RGFW_q = 'q',
RGFW_r = 'r',
RGFW_s = 's',
RGFW_t = 't',
RGFW_u = 'u',
RGFW_v = 'v',
RGFW_w = 'w',
RGFW_x = 'x',
RGFW_y = 'y',
RGFW_z = 'z',
RGFW_period = '.',
RGFW_comma = ',',
RGFW_slash = '/',
RGFW_bracket = '{',
RGFW_closeBracket = '}',
RGFW_semicolon = ';',
RGFW_apostrophe = '\'',
RGFW_backSlash = '\\',
RGFW_return = '\n',
RGFW_delete = '\177', /* 127 */
RGFW_F1,
RGFW_F2,
RGFW_F3,
RGFW_F4,
RGFW_F5,
RGFW_F6,
RGFW_F7,
RGFW_F8,
RGFW_F9,
RGFW_F10,
RGFW_F11,
RGFW_F12,
RGFW_capsLock,
RGFW_shiftL,
RGFW_controlL,
RGFW_altL,
RGFW_superL,
RGFW_shiftR,
RGFW_controlR,
RGFW_altR,
RGFW_superR,
RGFW_up,
RGFW_down,
RGFW_left,
RGFW_right,
RGFW_insert,
RGFW_end,
RGFW_home,
RGFW_pageUp,
RGFW_pageDown,
RGFW_numLock,
RGFW_KP_Slash,
RGFW_multiply,
RGFW_KP_Minus,
RGFW_KP_1,
RGFW_KP_2,
RGFW_KP_3,
RGFW_KP_4,
RGFW_KP_5,
RGFW_KP_6,
RGFW_KP_7,
RGFW_KP_8,
RGFW_KP_9,
RGFW_KP_0,
RGFW_KP_Period,
RGFW_KP_Return,
RGFW_keyLast
};
RGFWDEF u32 RGFW_apiKeyToRGFW(u32 keycode);
typedef RGFW_ENUM(u8, RGFW_mouseIcons) {
RGFW_mouseNormal = 0,
RGFW_mouseArrow,
RGFW_mouseIbeam,
RGFW_mouseCrosshair,
RGFW_mousePointingHand,
RGFW_mouseResizeEW,
RGFW_mouseResizeNS,
RGFW_mouseResizeNWSE,
RGFW_mouseResizeNESW,
RGFW_mouseResizeAll,
RGFW_mouseNotAllowed,
};
/** @} */
#endif /* RGFW_HEADER */
#if defined(RGFW_X11) || defined(RGFW_WAYLAND)
#define RGFW_OS_BASED_VALUE(l, w, m, h) l
#elif defined(RGFW_WINDOWS)
#define RGFW_OS_BASED_VALUE(l, w, m, h) w
#elif defined(RGFW_MACOS)
#define RGFW_OS_BASED_VALUE(l, w, m, h) m
#elif defined(RGFW_WEBASM)
#define RGFW_OS_BASED_VALUE(l, w, m, h) h
#endif
#ifdef RGFW_IMPLEMENTATION
b8 RGFW_useWaylandBool = 1;
#ifdef RGFW_DEBUG
#include <stdio.h>
#endif
#ifndef RGFW_ASSERT
#include <assert.h>
#define RGFW_ASSERT assert
#endif
/*
RGFW_allocator, (optional)
you can ignore this if you use standard malloc/free
*/
void* RGFW_allocatorMalloc(void* userdata, size_t size) {
void* out = RGFW_ALLOC(userdata, size); RGFW_ASSERT(out != NULL);
return out;
}
void RGFW_allocatorFree(void* userdata, void* ptr) { RGFW_ASSERT(ptr != NULL); RGFW_FREE(userdata, ptr); }
RGFW_allocator RGFW_current_allocator = {RGFW_USERPTR, RGFW_allocatorMalloc, RGFW_allocatorFree};
RGFW_allocator RGFW_loadAllocator(RGFW_allocator allocator) {
RGFW_allocator old = RGFW_current_allocator;
RGFW_current_allocator = allocator;
return old;
}
void* RGFW_alloc(size_t len) { return RGFW_current_allocator.alloc(RGFW_current_allocator.userdata, len); }
void RGFW_free(void* ptr) { RGFW_current_allocator.free(RGFW_current_allocator.userdata, ptr); }
char* RGFW_clipboard_data = NULL;
RGFW_allocator RGFW_clipboard_alloc;
void RGFW_clipboard_switch(char* newstr) {
if (RGFW_clipboard_data != NULL)
RGFW_clipboard_alloc.free(RGFW_clipboard_alloc.userdata, RGFW_clipboard_data);
RGFW_clipboard_data = newstr;
RGFW_clipboard_alloc = RGFW_current_allocator;
}
#define RGFW_CHECK_CLIPBOARD() \
if (size <= 0 && RGFW_clipboard_data != NULL) \
return (const char*)RGFW_clipboard_data; \
else if (size <= 0) \
return "\0";
const char* RGFW_readClipboard(size_t* len) {
RGFW_ssize_t size = RGFW_readClipboardPtr(NULL, 0);
RGFW_CHECK_CLIPBOARD();
char* str = (char*)RGFW_alloc(size);
size = RGFW_readClipboardPtr(str, size);
RGFW_CHECK_CLIPBOARD();
if (len != NULL) *len = size;
RGFW_clipboard_switch(str);
return (const char*)str;
}
/*
RGFW_IMPLEMENTATION starts with generic RGFW defines
This is the start of keycode data
Why not use macros instead of the numbers itself?
Windows -> Not all scancodes keys are macros
Linux -> Only symcodes are values, (XK_0 - XK_1, XK_a - XK_z) are larger than 0xFF00, I can't find any way to work with them without making the array an unreasonable size
MacOS -> windows and linux already don't have keycodes as macros, so there's no point
*/
/*
the c++ compiler doesn't support setting up an array like,
we'll have to do it during runtime using a function & this messy setup
*/
#ifndef RGFW_CUSTOM_BACKEND
#ifndef __cplusplus
#define RGFW_NEXT ,
#define RGFW_MAP
#else
#define RGFW_NEXT ;
#define RGFW_MAP RGFW_keycodes
#endif
u8 RGFW_keycodes [RGFW_OS_BASED_VALUE(136, 0x15C + 1, 128, DOM_VK_WIN_OEM_CLEAR + 1)] = {
#ifdef __cplusplus
0
};
void RGFW_init_keys(void) {
#endif
RGFW_MAP [RGFW_OS_BASED_VALUE(49, 0x029, 50, DOM_VK_BACK_QUOTE)] = RGFW_backtick RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(19, 0x00B, 29, DOM_VK_0)] = RGFW_0 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(10, 0x002, 18, DOM_VK_1)] = RGFW_1 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(11, 0x003, 19, DOM_VK_2)] = RGFW_2 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(12, 0x004, 20, DOM_VK_3)] = RGFW_3 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(13, 0x005, 21, DOM_VK_4)] = RGFW_4 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(14, 0x006, 23, DOM_VK_5)] = RGFW_5 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(15, 0x007, 22, DOM_VK_6)] = RGFW_6 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(16, 0x008, 26, DOM_VK_7)] = RGFW_7 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(17, 0x009, 28, DOM_VK_8)] = RGFW_8 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(18, 0x00A, 25, DOM_VK_9)] = RGFW_9,
RGFW_MAP [RGFW_OS_BASED_VALUE(65, 0x039, 49, DOM_VK_SPACE)] = RGFW_space,
RGFW_MAP [RGFW_OS_BASED_VALUE(38, 0x01E, 0, DOM_VK_A)] = RGFW_a RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(56, 0x030, 11, DOM_VK_B)] = RGFW_b RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(54, 0x02E, 8, DOM_VK_C)] = RGFW_c RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(40, 0x020, 2, DOM_VK_D)] = RGFW_d RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(26, 0x012, 14, DOM_VK_E)] = RGFW_e RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(41, 0x021, 3, DOM_VK_F)] = RGFW_f RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(42, 0x022, 5, DOM_VK_G)] = RGFW_g RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(43, 0x023, 4, DOM_VK_H)] = RGFW_h RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(31, 0x017, 34, DOM_VK_I)] = RGFW_i RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(44, 0x024, 38, DOM_VK_J)] = RGFW_j RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(45, 0x025, 40, DOM_VK_K)] = RGFW_k RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(46, 0x026, 37, DOM_VK_L)] = RGFW_l RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(58, 0x032, 46, DOM_VK_M)] = RGFW_m RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(57, 0x031, 45, DOM_VK_N)] = RGFW_n RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(32, 0x018, 31, DOM_VK_O)] = RGFW_o RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(33, 0x019, 35, DOM_VK_P)] = RGFW_p RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(24, 0x010, 12, DOM_VK_Q)] = RGFW_q RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(27, 0x013, 15, DOM_VK_R)] = RGFW_r RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(39, 0x01F, 1, DOM_VK_S)] = RGFW_s RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(28, 0x014, 17, DOM_VK_T)] = RGFW_t RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(30, 0x016, 32, DOM_VK_U)] = RGFW_u RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(55, 0x02F, 9, DOM_VK_V)] = RGFW_v RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(25, 0x011, 13, DOM_VK_W)] = RGFW_w RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(53, 0x02D, 7, DOM_VK_X)] = RGFW_x RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(29, 0x015, 16, DOM_VK_Y)] = RGFW_y RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(52, 0x02C, 6, DOM_VK_Z)] = RGFW_z,
RGFW_MAP [RGFW_OS_BASED_VALUE(60, 0x034, 47, DOM_VK_PERIOD)] = RGFW_period RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(59, 0x033, 43, DOM_VK_COMMA)] = RGFW_comma RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(61, 0x035, 44, DOM_VK_SLASH)] = RGFW_slash RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(34, 0x01A, 33, DOM_VK_OPEN_BRACKET)] = RGFW_bracket RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(35, 0x01B, 30, DOM_VK_CLOSE_BRACKET)] = RGFW_closeBracket RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(47, 0x027, 41, DOM_VK_SEMICOLON)] = RGFW_semicolon RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(48, 0x028, 39, DOM_VK_QUOTE)] = RGFW_apostrophe RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(51, 0x02B, 42, DOM_VK_BACK_SLASH)] = RGFW_backSlash,
RGFW_MAP [RGFW_OS_BASED_VALUE(36, 0x01C, 36, DOM_VK_RETURN)] = RGFW_return RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(119, 0x153, 118, DOM_VK_DELETE)] = RGFW_delete RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(77, 0x145, 72, DOM_VK_NUM_LOCK)] = RGFW_numLock RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(106, 0x135, 82, DOM_VK_DIVIDE)] = RGFW_KP_Slash RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(63, 0x037, 76, DOM_VK_MULTIPLY)] = RGFW_multiply RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(82, 0x04A, 67, DOM_VK_SUBTRACT)] = RGFW_KP_Minus RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(87, 0x04F, 84, DOM_VK_NUMPAD1)] = RGFW_KP_1 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(88, 0x050, 85, DOM_VK_NUMPAD2)] = RGFW_KP_2 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(89, 0x051, 86, DOM_VK_NUMPAD3)] = RGFW_KP_3 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(83, 0x04B, 87, DOM_VK_NUMPAD4)] = RGFW_KP_4 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(84, 0x04C, 88, DOM_VK_NUMPAD5)] = RGFW_KP_5 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(85, 0x04D, 89, DOM_VK_NUMPAD6)] = RGFW_KP_6 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(79, 0x047, 90, DOM_VK_NUMPAD7)] = RGFW_KP_7 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(80, 0x048, 92, DOM_VK_NUMPAD8)] = RGFW_KP_8 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(81, 0x049, 93, DOM_VK_NUMPAD9)] = RGFW_KP_9 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(90, 0x052, 83, DOM_VK_NUMPAD0)] = RGFW_KP_0 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(91, 0x053, 65, DOM_VK_DECIMAL)] = RGFW_KP_Period RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(104, 0x11C, 77, 0)] = RGFW_KP_Return,
RGFW_MAP [RGFW_OS_BASED_VALUE(20, 0x00C, 27, DOM_VK_HYPHEN_MINUS)] = RGFW_minus RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(21, 0x00D, 24, DOM_VK_EQUALS)] = RGFW_equals RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(22, 0x00E, 51, DOM_VK_BACK_SPACE)] = RGFW_backSpace RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(23, 0x00F, 48, DOM_VK_TAB)] = RGFW_tab RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(66, 0x03A, 57, DOM_VK_CAPS_LOCK)] = RGFW_capsLock RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(50, 0x02A, 56, DOM_VK_SHIFT)] = RGFW_shiftL RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(37, 0x01D, 59, DOM_VK_CONTROL)] = RGFW_controlL RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(64, 0x038, 58, DOM_VK_ALT)] = RGFW_altL RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(133, 0x15B, 55, DOM_VK_WIN)] = RGFW_superL,
#if !defined(RGFW_MACOS) && !defined(RGFW_WEBASM)
RGFW_MAP [RGFW_OS_BASED_VALUE(105, 0x11D, 59, 0)] = RGFW_controlR RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(135, 0x15C, 55, 0)] = RGFW_superR,
RGFW_MAP [RGFW_OS_BASED_VALUE(62, 0x036, 56, 0)] = RGFW_shiftR RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(108, 0x138, 58, 0)] = RGFW_altR,
#endif
RGFW_MAP [RGFW_OS_BASED_VALUE(67, 0x03B, 127, DOM_VK_F1)] = RGFW_F1 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(68, 0x03C, 121, DOM_VK_F2)] = RGFW_F2 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(69, 0x03D, 100, DOM_VK_F3)] = RGFW_F3 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(70, 0x03E, 119, DOM_VK_F4)] = RGFW_F4 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(71, 0x03F, 97, DOM_VK_F5)] = RGFW_F5 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(72, 0x040, 98, DOM_VK_F6)] = RGFW_F6 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(73, 0x041, 99, DOM_VK_F7)] = RGFW_F7 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(74, 0x042, 101, DOM_VK_F8)] = RGFW_F8 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(75, 0x043, 102, DOM_VK_F9)] = RGFW_F9 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(76, 0x044, 110, DOM_VK_F10)] = RGFW_F10 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(95, 0x057, 104, DOM_VK_F11)] = RGFW_F11 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(96, 0x058, 112, DOM_VK_F12)] = RGFW_F12 RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(111, 0x148, 126, DOM_VK_UP)] = RGFW_up RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(116, 0x150, 125, DOM_VK_DOWN)] = RGFW_down RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(113, 0x14B, 123, DOM_VK_LEFT)] = RGFW_left RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(114, 0x14D, 124, DOM_VK_RIGHT)] = RGFW_right RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(118, 0x152, 115, DOM_VK_INSERT)] = RGFW_insert RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(115, 0x14F, 120, DOM_VK_END)] = RGFW_end RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(112, 0x149, 117, DOM_VK_PAGE_UP)] = RGFW_pageUp RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(117, 0x151, 122, DOM_VK_PAGE_DOWN)] = RGFW_pageDown RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(9, 0x001, 53, DOM_VK_ESCAPE)] = RGFW_escape RGFW_NEXT
RGFW_MAP [RGFW_OS_BASED_VALUE(110, 0x147, 116, DOM_VK_HOME)] = RGFW_home RGFW_NEXT
#ifndef __cplusplus
};
#else
}
#endif
#undef RGFW_NEXT
#undef RGFW_MAP
u32 RGFW_apiKeyToRGFW(u32 keycode) {
#ifdef __cplusplus
if (RGFW_OS_BASED_VALUE(49, 192, 50, DOM_VK_BACK_QUOTE, KEY_GRAVE) != RGFW_backtick) {
RGFW_init_keys();
}
#endif
/* make sure the key isn't out of bounds */
if (keycode > sizeof(RGFW_keycodes) / sizeof(u8))
return 0;
return RGFW_keycodes[keycode];
}
#endif
typedef struct {
b8 current : 1;
b8 prev : 1;
} RGFW_keyState;
RGFW_keyState RGFW_keyboard[RGFW_keyLast] = { {0, 0} };
RGFWDEF void RGFW_resetKey(void);
void RGFW_resetKey(void) {
size_t len = RGFW_keyLast; /*!< last_key == length */
size_t i; /*!< reset each previous state */
for (i = 0; i < len; i++)
RGFW_keyboard[i].prev = 0;
}
/*
this is the end of keycode data
*/
/* gamepad data */
RGFW_keyState RGFW_gamepadPressed[4][18]; /*!< if a key is currently pressed or not (per gamepad) */
RGFW_point RGFW_gamepadAxes[4][4]; /*!< if a key is currently pressed or not (per gamepad) */
RGFW_gamepadType RGFW_gamepads_type[4]; /*!< if a key is currently pressed or not (per gamepad) */
i32 RGFW_gamepads[4] = {0, 0, 0, 0}; /*!< limit of 4 gamepads at a time */
char RGFW_gamepads_name[4][128]; /*!< gamepad names */
u16 RGFW_gamepadCount = 0; /*!< the actual amount of gamepads */
/*
event callback defines start here
*/
/*
These exist to avoid the
if (func == NULL) check
for (allegedly) better performance
*/
void RGFW_windowmovefuncEMPTY(RGFW_window* win, RGFW_rect r) { RGFW_UNUSED(win); RGFW_UNUSED(r); }
void RGFW_windowresizefuncEMPTY(RGFW_window* win, RGFW_rect r) { RGFW_UNUSED(win); RGFW_UNUSED(r); }
void RGFW_windowquitfuncEMPTY(RGFW_window* win) { RGFW_UNUSED(win); }
void RGFW_focusfuncEMPTY(RGFW_window* win, b8 inFocus) {RGFW_UNUSED(win); RGFW_UNUSED(inFocus);}
void RGFW_mouseNotifyfuncEMPTY(RGFW_window* win, RGFW_point point, b8 status) {RGFW_UNUSED(win); RGFW_UNUSED(point); RGFW_UNUSED(status);}
void RGFW_mouseposfuncEMPTY(RGFW_window* win, RGFW_point point) {RGFW_UNUSED(win); RGFW_UNUSED(point);}
void RGFW_dndInitfuncEMPTY(RGFW_window* win, RGFW_point point) {RGFW_UNUSED(win); RGFW_UNUSED(point);}
void RGFW_windowrefreshfuncEMPTY(RGFW_window* win) {RGFW_UNUSED(win); }
void RGFW_keyfuncEMPTY(RGFW_window* win, RGFW_key key, char keyChar, RGFW_keymod keyMod, b8 pressed) {RGFW_UNUSED(win); RGFW_UNUSED(key); RGFW_UNUSED(keyChar); RGFW_UNUSED(keyMod); RGFW_UNUSED(pressed);}
void RGFW_mousebuttonfuncEMPTY(RGFW_window* win, RGFW_mouseButton button, double scroll, b8 pressed) {RGFW_UNUSED(win); RGFW_UNUSED(button); RGFW_UNUSED(scroll); RGFW_UNUSED(pressed);}
void RGFW_gamepadButtonfuncEMPTY(RGFW_window* win, u16 gamepad, u8 button, b8 pressed){RGFW_UNUSED(win); RGFW_UNUSED(gamepad); RGFW_UNUSED(button); RGFW_UNUSED(pressed); }
void RGFW_gamepadAxisfuncEMPTY(RGFW_window* win, u16 gamepad, RGFW_point axis[2], u8 axisesCount, u8 whichAxis){RGFW_UNUSED(win); RGFW_UNUSED(gamepad); RGFW_UNUSED(axis); RGFW_UNUSED(axisesCount); RGFW_UNUSED(whichAxis); }
void RGFW_gamepadfuncEMPTY(RGFW_window* win, u16 gamepad, b8 connected) {RGFW_UNUSED(win); RGFW_UNUSED(gamepad); RGFW_UNUSED(connected);}
#ifdef RGFW_ALLOC_DROPFILES
void RGFW_dndfuncEMPTY(RGFW_window* win, char** droppedFiles, u32 droppedFilesCount) {RGFW_UNUSED(win); RGFW_UNUSED(droppedFiles); RGFW_UNUSED(droppedFilesCount);}
#else
void RGFW_dndfuncEMPTY(RGFW_window* win, char droppedFiles[RGFW_MAX_DROPS][RGFW_MAX_PATH], u32 droppedFilesCount) {RGFW_UNUSED(win); RGFW_UNUSED(droppedFiles); RGFW_UNUSED(droppedFilesCount);}
#endif
RGFW_windowmovefunc RGFW_windowMoveCallback = RGFW_windowmovefuncEMPTY;
RGFW_windowresizefunc RGFW_windowResizeCallback = RGFW_windowresizefuncEMPTY;
RGFW_windowquitfunc RGFW_windowQuitCallback = RGFW_windowquitfuncEMPTY;
RGFW_mouseposfunc RGFW_mousePosCallback = RGFW_mouseposfuncEMPTY;
RGFW_windowrefreshfunc RGFW_windowRefreshCallback = RGFW_windowrefreshfuncEMPTY;
RGFW_focusfunc RGFW_focusCallback = RGFW_focusfuncEMPTY;
RGFW_mouseNotifyfunc RGFW_mouseNotifyCallBack = RGFW_mouseNotifyfuncEMPTY;
RGFW_dndfunc RGFW_dndCallback = RGFW_dndfuncEMPTY;
RGFW_dndInitfunc RGFW_dndInitCallback = RGFW_dndInitfuncEMPTY;
RGFW_keyfunc RGFW_keyCallback = RGFW_keyfuncEMPTY;
RGFW_mousebuttonfunc RGFW_mouseButtonCallback = RGFW_mousebuttonfuncEMPTY;
RGFW_gamepadButtonfunc RGFW_gamepadButtonCallback = RGFW_gamepadButtonfuncEMPTY;
RGFW_gamepadAxisfunc RGFW_gamepadAxisCallback = RGFW_gamepadAxisfuncEMPTY;
RGFW_gamepadfunc RGFW_gamepadCallback = RGFW_gamepadfuncEMPTY;
void RGFW_window_checkEvents(RGFW_window* win, i32 waitMS) {
RGFW_window_eventWait(win, waitMS);
while (RGFW_window_checkEvent(win) != NULL && RGFW_window_shouldClose(win) == 0) {
if (win->event.type == RGFW_quit) return;
}
#ifdef RGFW_WEBASM /* webasm needs to run the sleep function for asyncify */
RGFW_sleep(0);
#endif
}
RGFW_windowmovefunc RGFW_setWindowMoveCallback(RGFW_windowmovefunc func) {
RGFW_windowmovefunc prev = (RGFW_windowMoveCallback == RGFW_windowmovefuncEMPTY) ? NULL : RGFW_windowMoveCallback;
RGFW_windowMoveCallback = func;
return prev;
}
RGFW_windowresizefunc RGFW_setWindowResizeCallback(RGFW_windowresizefunc func) {
RGFW_windowresizefunc prev = (RGFW_windowResizeCallback == RGFW_windowresizefuncEMPTY) ? NULL : RGFW_windowResizeCallback;
RGFW_windowResizeCallback = func;
return prev;
}
RGFW_windowquitfunc RGFW_setWindowQuitCallback(RGFW_windowquitfunc func) {
RGFW_windowquitfunc prev = (RGFW_windowQuitCallback == RGFW_windowquitfuncEMPTY) ? NULL : RGFW_windowQuitCallback;
RGFW_windowQuitCallback = func;
return prev;
}
RGFW_mouseposfunc RGFW_setMousePosCallback(RGFW_mouseposfunc func) {
RGFW_mouseposfunc prev = (RGFW_mousePosCallback == RGFW_mouseposfuncEMPTY) ? NULL : RGFW_mousePosCallback;
RGFW_mousePosCallback = func;
return prev;
}
RGFW_windowrefreshfunc RGFW_setWindowRefreshCallback(RGFW_windowrefreshfunc func) {
RGFW_windowrefreshfunc prev = (RGFW_windowRefreshCallback == RGFW_windowrefreshfuncEMPTY) ? NULL : RGFW_windowRefreshCallback;
RGFW_windowRefreshCallback = func;
return prev;
}
RGFW_focusfunc RGFW_setFocusCallback(RGFW_focusfunc func) {
RGFW_focusfunc prev = (RGFW_focusCallback == RGFW_focusfuncEMPTY) ? NULL : RGFW_focusCallback;
RGFW_focusCallback = func;
return prev;
}
RGFW_mouseNotifyfunc RGFW_setMouseNotifyCallBack(RGFW_mouseNotifyfunc func) {
RGFW_mouseNotifyfunc prev = (RGFW_mouseNotifyCallBack == RGFW_mouseNotifyfuncEMPTY) ? NULL : RGFW_mouseNotifyCallBack;
RGFW_mouseNotifyCallBack = func;
return prev;
}
RGFW_dndfunc RGFW_setDndCallback(RGFW_dndfunc func) {
RGFW_dndfunc prev = (RGFW_dndCallback == RGFW_dndfuncEMPTY) ? NULL : RGFW_dndCallback;
RGFW_dndCallback = func;
return prev;
}
RGFW_dndInitfunc RGFW_setDndInitCallback(RGFW_dndInitfunc func) {
RGFW_dndInitfunc prev = (RGFW_dndInitCallback == RGFW_dndInitfuncEMPTY) ? NULL : RGFW_dndInitCallback;
RGFW_dndInitCallback = func;
return prev;
}
RGFW_keyfunc RGFW_setKeyCallback(RGFW_keyfunc func) {
RGFW_keyfunc prev = (RGFW_keyCallback == RGFW_keyfuncEMPTY) ? NULL : RGFW_keyCallback;
RGFW_keyCallback = func;
return prev;
}
RGFW_mousebuttonfunc RGFW_setMouseButtonCallback(RGFW_mousebuttonfunc func) {
RGFW_mousebuttonfunc prev = (RGFW_mouseButtonCallback == RGFW_mousebuttonfuncEMPTY) ? NULL : RGFW_mouseButtonCallback;
RGFW_mouseButtonCallback = func;
return prev;
}
RGFW_gamepadButtonfunc RGFW_setgamepadButtonCallback(RGFW_gamepadButtonfunc func) {
RGFW_gamepadButtonfunc prev = (RGFW_gamepadButtonCallback == RGFW_gamepadButtonfuncEMPTY) ? NULL : RGFW_gamepadButtonCallback;
RGFW_gamepadButtonCallback = func;
return prev;
}
RGFW_gamepadAxisfunc RGFW_setgamepadAxisCallback(RGFW_gamepadAxisfunc func) {
RGFW_gamepadAxisfunc prev = (RGFW_gamepadAxisCallback == RGFW_gamepadAxisfuncEMPTY) ? NULL : RGFW_gamepadAxisCallback;
RGFW_gamepadAxisCallback = func;
return prev;
}
RGFW_gamepadfunc RGFW_setGamepadCallback(RGFW_gamepadfunc func) {
RGFW_gamepadfunc prev = (RGFW_gamepadCallback == RGFW_gamepadfuncEMPTY) ? NULL : RGFW_gamepadCallback;
RGFW_gamepadCallback = func;
return prev;
}
/*
no more event call back defines
*/
#define SET_ATTRIB(a, v) { \
RGFW_ASSERT(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
attribs[index++] = a; \
attribs[index++] = v; \
}
#define RGFW_NO_GPU_RENDER RGFW_BIT(20) /* don't render (using the GPU based API)*/
#define RGFW_NO_CPU_RENDER RGFW_BIT(21) /* don't render (using the CPU based buffer rendering)*/
#define RGFW_HOLD_MOUSE RGFW_BIT(22) /*!< hold the moues still */
#define RGFW_MOUSE_LEFT RGFW_BIT(23) /* if mouse left the window */
#define RGFW_WINDOW_ALLOC RGFW_BIT(24) /* if window was allocated by RGFW */
#define RGFW_BUFFER_ALLOC RGFW_BIT(25) /* if window.buffer was allocated by RGFW */
RGFW_area RGFW_bufferSize = {0, 0};
void RGFW_setBufferSize(RGFW_area size) {
RGFW_bufferSize = size;
}
RGFW_window* RGFW_createWindow(const char* name, RGFW_rect rect, RGFW_windowFlags flags) {
RGFW_window* win = (RGFW_window*)RGFW_alloc(sizeof(RGFW_window));
win->_flags |= RGFW_WINDOW_ALLOC;
return RGFW_createWindowPtr(name, rect, flags, win);
}
#if defined(RGFW_USE_XDL) && defined(RGFW_X11)
#define XDL_IMPLEMENTATION
#include "XDL.h"
#endif
RGFWDEF void RGFW_window_basic_init(RGFW_window* win, RGFW_rect rect, RGFW_windowFlags flags);
#if defined(RGFW_X11) || defined(RGFW_WINDOWS)
RGFW_mouse* RGFW_hiddenMouse = NULL;
#endif
RGFW_window* RGFW_root = NULL;
/* do a basic initialization for RGFW_window, this is to standard it for each OS */
void RGFW_window_basic_init(RGFW_window* win, RGFW_rect rect, RGFW_windowFlags flags) {
/* clear out dnd info */
#ifdef RGFW_ALLOC_DROPFILES
win->event.droppedFiles = (char**) RGFW_alloc(sizeof(char*) * RGFW_MAX_DROPS);
u32 i;
for (i = 0; i < RGFW_MAX_DROPS; i++) {
win->event.droppedFiles[i] = (char*) RGFW_alloc(RGFW_MAX_PATH);
win->event.droppedFiles[i][0] = 0;
}
#endif
/* X11 requires us to have a display to get the screen size */
#ifndef RGFW_X11
RGFW_area screenR = RGFW_getScreenSize();
#else
win->src.display = XOpenDisplay(NULL);
RGFW_ASSERT(win->src.display != NULL);
Screen* scrn = DefaultScreenOfDisplay(win->src.display);
RGFW_area screenR = RGFW_AREA((u32)scrn->width, (u32)scrn->height);
#endif
/* rect based the requested flags */
if (flags & RGFW_windowFullscreen)
rect = RGFW_RECT(0, 0, screenR.w, screenR.h);
if (RGFW_root == NULL) {
RGFW_root = win;
}
#if defined(RGFW_X11) || defined(RGFW_WINDOWS)
if (RGFW_hiddenMouse == NULL) {
u8 RGFW_blk[] = { 0, 0, 0, 0 };
RGFW_hiddenMouse = RGFW_loadMouse(RGFW_blk, RGFW_AREA(1, 1), 4);
}
#endif
/* set and init the new window's data */
win->r = rect;
win->event.inFocus = 1;
win->event.droppedFilesCount = 0;
win->_flags = 0;
win->event.keyMod = 0;
win->_mem.free = RGFW_current_allocator.free;
}
void RGFW_window_setBufferPtr(RGFW_window* win, u8* ptr, RGFW_area size) {
RGFW_ASSERT(win); RGFW_ASSERT(ptr);
#ifdef RGFW_BUFFER
if (win->buffer != NULL && ((win->_flags & RGFW_BUFFER_ALLOC))) {
win->_mem.free(win->_mem.userdata, win->buffer);
win->_flags ^= RGFW_BUFFER_ALLOC;
}
RGFW_bufferSize = size;
win->buffer = ptr;
#else
RGFW_UNUSED(size);
#endif
}
#ifdef RGFW_MACOS
RGFWDEF void RGFW_window_cocoaSetLayer(RGFW_window* win, void* layer);
RGFWDEF void* RGFW_cocoaGetLayer(void);
#endif
const char* RGFW_className = NULL;
void RGFW_setClassName(const char* name) {
RGFW_className = name;
}
RGFW_keyState RGFW_mouseButtons[5] = { {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0} };
b8 RGFW_isMousePressed(RGFW_window* win, RGFW_mouseButton button) {
return RGFW_mouseButtons[button].current && (win == NULL || win->event.inFocus);
}
b8 RGFW_wasMousePressed(RGFW_window* win, RGFW_mouseButton button) {
return RGFW_mouseButtons[button].prev && (win != NULL || win->event.inFocus);
}
b8 RGFW_isMouseHeld(RGFW_window* win, RGFW_mouseButton button) {
return (RGFW_isMousePressed(win, button) && RGFW_wasMousePressed(win, button));
}
b8 RGFW_isMouseReleased(RGFW_window* win, RGFW_mouseButton button) {
return (!RGFW_isMousePressed(win, button) && RGFW_wasMousePressed(win, button));
}
b8 RGFW_isPressed(RGFW_window* win, RGFW_key key) {
return RGFW_keyboard[key].current && (win == NULL || win->event.inFocus);
}
b8 RGFW_wasPressed(RGFW_window* win, RGFW_key key) {
return RGFW_keyboard[key].prev && (win == NULL || win->event.inFocus);
}
b8 RGFW_isHeld(RGFW_window* win, RGFW_key key) {
return (RGFW_isPressed(win, key) && RGFW_wasPressed(win, key));
}
b8 RGFW_isClicked(RGFW_window* win, RGFW_key key) {
return (RGFW_wasPressed(win, key) && !RGFW_isPressed(win, key));
}
b8 RGFW_isReleased(RGFW_window* win, RGFW_key key) {
return (!RGFW_isPressed(win, key) && RGFW_wasPressed(win, key));
}
#if defined(RGFW_WINDOWS) && defined(RGFW_DIRECTX) /* defines for directX context*/
RGFW_directXinfo RGFW_dxInfo;
RGFW_directXinfo* RGFW_getDirectXInfo(void) { return &RGFW_dxInfo; }
#endif
#ifndef RGFW_CUSTOM_BACKEND
void RGFW_window_makeCurrent(RGFW_window* win) {
#if defined(RGFW_WINDOWS) && defined(RGFW_DIRECTX)
if (win == NULL)
RGFW_dxInfo.pDeviceContext->lpVtbl->OMSetRenderTargets(RGFW_dxInfo.pDeviceContext, 1, NULL, NULL);
else
RGFW_dxInfo.pDeviceContext->lpVtbl->OMSetRenderTargets(RGFW_dxInfo.pDeviceContext, 1, &win->src.renderTargetView, NULL);
#elif defined(RGFW_OPENGL)
RGFW_window_makeCurrent_OpenGL(win);
#else
RGFW_UNUSED(win);
#endif
}
#endif
void RGFW_window_setGPURender(RGFW_window* win, i8 set) {
if (!set && !(win->_flags & RGFW_NO_GPU_RENDER))
win->_flags |= RGFW_NO_GPU_RENDER;
else if (set && win->_flags & RGFW_NO_GPU_RENDER)
win->_flags ^= RGFW_NO_GPU_RENDER;
}
void RGFW_window_setCPURender(RGFW_window* win, i8 set) {
if (!set && !(win->_flags & RGFW_NO_CPU_RENDER))
win->_flags |= RGFW_NO_CPU_RENDER;
else if (set && win->_flags & RGFW_NO_CPU_RENDER)
win->_flags ^= RGFW_NO_CPU_RENDER;
}
void RGFW_window_maximize(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
RGFW_area screen = RGFW_getScreenSize();
RGFW_window_move(win, RGFW_POINT(0, 0));
RGFW_window_resize(win, screen);
}
b8 RGFW_window_shouldClose(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
return (win->event.type == RGFW_quit || RGFW_isPressed(win, RGFW_escape));
}
void RGFW_window_setShouldClose(RGFW_window* win) { win->event.type = RGFW_quit; RGFW_windowQuitCallback(win); }
#ifndef RGFW_NO_MONITOR
void RGFW_window_scaleToMonitor(RGFW_window* win) {
RGFW_monitor monitor = RGFW_window_getMonitor(win);
RGFW_window_resize(win, RGFW_AREA((u32)(monitor.scaleX * (float)win->r.w), (u32)(monitor.scaleY * (float)win->r.h)));
}
void RGFW_window_moveToMonitor(RGFW_window* win, RGFW_monitor m) {
RGFW_window_move(win, RGFW_POINT(m.rect.x + win->r.x, m.rect.y + win->r.y));
}
#endif
RGFWDEF void RGFW_captureCursor(RGFW_window* win, RGFW_rect);
RGFWDEF void RGFW_releaseCursor(RGFW_window* win);
void RGFW_window_mouseHold(RGFW_window* win, RGFW_area area) {
if ((win->_flags & RGFW_HOLD_MOUSE))
return;
if (!area.w && !area.h)
area = RGFW_AREA(win->r.w / 2, win->r.h / 2);
win->_flags |= RGFW_HOLD_MOUSE;
RGFW_captureCursor(win, win->r);
RGFW_window_moveMouse(win, RGFW_POINT(win->r.x + (win->r.w / 2), win->r.y + (win->r.h / 2)));
}
void RGFW_window_mouseUnhold(RGFW_window* win) {
if ((win->_flags & RGFW_HOLD_MOUSE)) {
win->_flags ^= RGFW_HOLD_MOUSE;
RGFW_releaseCursor(win);
}
}
u32 RGFW_window_checkFPS(RGFW_window* win, u32 fpsCap) {
u64 deltaTime = RGFW_getTimeNS() - win->event.frameTime;
u32 output_fps = 0;
u64 fps = RGFW_ROUND(1e+9 / deltaTime);
output_fps= fps;
if (fpsCap && fps > fpsCap) {
u64 frameTimeNS = 1e+9 / fpsCap;
u64 sleepTimeMS = (frameTimeNS - deltaTime) / 1e6;
if (sleepTimeMS > 0) {
RGFW_sleep(sleepTimeMS);
win->event.frameTime = 0;
}
}
win->event.frameTime = RGFW_getTimeNS();
if (fpsCap == 0)
return (u32) output_fps;
deltaTime = RGFW_getTimeNS() - win->event.frameTime2;
output_fps = RGFW_ROUND(1e+9 / deltaTime);
win->event.frameTime2 = RGFW_getTimeNS();
return output_fps;
}
u32 RGFW_isPressedGamepad(RGFW_window* win, u8 c, RGFW_gamepadCodes button) {
RGFW_UNUSED(win);
return RGFW_gamepadPressed[c][button].current;
}
u32 RGFW_wasPressedGamepad(RGFW_window* win, u8 c, RGFW_gamepadCodes button) {
RGFW_UNUSED(win);
return RGFW_gamepadPressed[c][button].prev;
}
u32 RGFW_isReleasedGamepad(RGFW_window* win, u8 controller, RGFW_gamepadCodes button) {
RGFW_UNUSED(win);
return !RGFW_isPressedGamepad(win, controller, button) && RGFW_wasPressedGamepad(win, controller, button);
}
u32 RGFW_isHeldGamepad(RGFW_window* win, u8 controller, RGFW_gamepadCodes button) {
RGFW_UNUSED(win);
return RGFW_isPressedGamepad(win, controller, button) && RGFW_wasPressedGamepad(win, controller, button);
}
RGFW_point RGFW_getGamepadAxis(RGFW_window* win, u16 controller, u16 whichAxis) {
RGFW_UNUSED(win);
return RGFW_gamepadAxes[controller][whichAxis];
}
const char* RGFW_getGamepadName(RGFW_window* win, u16 controller) {
RGFW_UNUSED(win);
return (const char*)RGFW_gamepads_name[controller];
}
size_t RGFW_getGamepadCount(RGFW_window* win) {
RGFW_UNUSED(win);
return RGFW_gamepadCount;
}
RGFW_gamepadType RGFW_getGamepadType(RGFW_window* win, u16 controller) {
RGFW_UNUSED(win);
return RGFW_gamepads_type[controller];
}
#if defined(RGFW_X11) || defined(RGFW_WINDOWS)
void RGFW_window_showMouse(RGFW_window* win, i8 show) {
if (show == 0)
RGFW_window_setMouse(win, RGFW_hiddenMouse);
else
RGFW_window_setMouseDefault(win);
}
#endif
RGFWDEF void RGFW_updateKeyMod(RGFW_window* win, RGFW_keymod mod, b8 value);
void RGFW_updateKeyMod(RGFW_window* win, RGFW_keymod mod, b8 value) {
if (value && !(win->event.keyMod & mod))
win->event.keyMod |= mod;
else if (!value && ((win->event.keyMod & mod)))
win->event.keyMod ^= mod;
}
RGFWDEF void RGFW_updateKeyModsPro(RGFW_window* win, b8 capital, b8 numlock, b8 control, b8 alt, b8 shift, b8 super);
void RGFW_updateKeyModsPro(RGFW_window* win, b8 capital, b8 numlock, b8 control, b8 alt, b8 shift, b8 super) {
RGFW_updateKeyMod(win, RGFW_modCapsLock, capital);
RGFW_updateKeyMod(win, RGFW_modNumLock, numlock);
RGFW_updateKeyMod(win, RGFW_modControl, control);
RGFW_updateKeyMod(win, RGFW_modAlt, alt);
RGFW_updateKeyMod(win, RGFW_modShift, shift);
RGFW_updateKeyMod(win, RGFW_modSuper, super);
}
RGFWDEF void RGFW_updateKeyMods(RGFW_window* win, b8 capital, b8 numlock);
void RGFW_updateKeyMods(RGFW_window* win, b8 capital, b8 numlock) {
RGFW_updateKeyModsPro(win, capital, numlock,
RGFW_isPressed(win, RGFW_controlL) || RGFW_isPressed(win, RGFW_controlR),
RGFW_isPressed(win, RGFW_altL) || RGFW_isPressed(win, RGFW_altR),
RGFW_isPressed(win, RGFW_shiftL) || RGFW_isPressed(win, RGFW_shiftR),
RGFW_isPressed(win, RGFW_superL) || RGFW_isPressed(win, RGFW_superR));
}
#if defined(RGFW_X11) || defined(RGFW_MACOS) || defined(RGFW_WEBASM) || defined(RGFW_WAYLAND)
#include <time.h>
struct timespec;
#ifndef RGFW_NO_UNIX_CLOCK
int nanosleep(const struct timespec* duration, struct timespec* rem);
int clock_gettime(clockid_t clk_id, struct timespec* tp);
#endif
int setenv(const char *name, const char *value, int overwrite);
void RGFW_window_setDND(RGFW_window* win, b8 allow) {
if (allow && !(win->_flags & RGFW_windowAllowDND))
win->_flags |= RGFW_windowAllowDND;
else if (!allow && (win->_flags & RGFW_windowAllowDND))
win->_flags ^= RGFW_windowAllowDND;
}
#endif
/*
graphics API specific code (end of generic code)
starts here
*/
/*
OpenGL defines start here (Normal, EGL, OSMesa)
*/
#if defined(RGFW_OPENGL) || defined(RGFW_EGL)
#ifdef RGFW_WINDOWS
#define WIN32_LEAN_AND_MEAN
#define OEMRESOURCE
#include <windows.h>
#endif
#if !defined(__APPLE__) && !defined(RGFW_NO_GL_HEADER)
#include <GL/gl.h>
#elif defined(__APPLE__)
#ifndef GL_SILENCE_DEPRECATION
#define GL_SILENCE_DEPRECATION
#endif
#include <OpenGL/gl.h>
#include <OpenGL/OpenGL.h>
#endif
/* EGL, normal OpenGL only */
i32 RGFW_majorVersion = 0, RGFW_minorVersion = 0;
b8 RGFW_profile = RGFW_glCore;
#ifndef RGFW_EGL
i32 RGFW_STENCIL = 8, RGFW_SAMPLES = 4, RGFW_STEREO = 0, RGFW_AUX_BUFFERS = 0, RGFW_DOUBLE_BUFFER = 1;
#else
i32 RGFW_STENCIL = 0, RGFW_SAMPLES = 0, RGFW_STEREO = 0, RGFW_AUX_BUFFERS = 0, RGFW_DOUBLE_BUFFER = 1;
#endif
void RGFW_setGLStencil(i32 stencil) { RGFW_STENCIL = stencil; }
void RGFW_setGLSamples(i32 samples) { RGFW_SAMPLES = samples; }
void RGFW_setGLStereo(i32 stereo) { RGFW_STEREO = stereo; }
void RGFW_setGLAuxBuffers(i32 auxBuffers) { RGFW_AUX_BUFFERS = auxBuffers; }
void RGFW_setDoubleBuffer(b8 useDoubleBuffer) { RGFW_DOUBLE_BUFFER = useDoubleBuffer; }
void RGFW_setGLVersion(b8 profile, i32 major, i32 minor) {
RGFW_profile = profile;
RGFW_majorVersion = major;
RGFW_minorVersion = minor;
}
/* OPENGL normal only (no EGL / OSMesa) */
#if !defined(RGFW_EGL) && !defined(RGFW_CUSTOM_BACKEND)
#define RGFW_GL_RENDER_TYPE RGFW_OS_BASED_VALUE(GLX_X_VISUAL_TYPE, 0x2003, 73, 0)
#define RGFW_GL_ALPHA_SIZE RGFW_OS_BASED_VALUE(GLX_ALPHA_SIZE, 0x201b, 11, 0)
#define RGFW_GL_DEPTH_SIZE RGFW_OS_BASED_VALUE(GLX_DEPTH_SIZE, 0x2022, 12, 0)
#define RGFW_GL_DOUBLEBUFFER RGFW_OS_BASED_VALUE(GLX_DOUBLEBUFFER, 0x2011, 5, 0)
#define RGFW_GL_STENCIL_SIZE RGFW_OS_BASED_VALUE(GLX_STENCIL_SIZE, 0x2023, 13, 0)
#define RGFW_GL_SAMPLES RGFW_OS_BASED_VALUE(GLX_SAMPLES, 0x2042, 55, 0)
#define RGFW_GL_STEREO RGFW_OS_BASED_VALUE(GLX_STEREO, 0x2012, 6, 0)
#define RGFW_GL_AUX_BUFFERS RGFW_OS_BASED_VALUE(GLX_AUX_BUFFERS, 0x2024, 7, 0)
#if defined(RGFW_X11) || defined(RGFW_WINDOWS)
#define RGFW_GL_DRAW RGFW_OS_BASED_VALUE(GLX_X_RENDERABLE, 0x2001, 0, 0)
#define RGFW_GL_DRAW_TYPE RGFW_OS_BASED_VALUE(GLX_RENDER_TYPE, 0x2013, 0, 0)
#define RGFW_GL_FULL_FORMAT RGFW_OS_BASED_VALUE(GLX_TRUE_COLOR, 0x2027, 0, 0)
#define RGFW_GL_RED_SIZE RGFW_OS_BASED_VALUE(GLX_RED_SIZE, 0x2015, 0, 0)
#define RGFW_GL_GREEN_SIZE RGFW_OS_BASED_VALUE(GLX_GREEN_SIZE, 0x2017, 0, 0)
#define RGFW_GL_BLUE_SIZE RGFW_OS_BASED_VALUE(GLX_BLUE_SIZE, 0x2019, 0, 0)
#define RGFW_GL_USE_RGBA RGFW_OS_BASED_VALUE(GLX_RGBA_BIT, 0x202B, 0, 0)
#endif
#ifdef RGFW_WINDOWS
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_TYPE_RGBA_ARB 0x202B
#define WGL_TRANSPARENT_ARB 0x200A
#endif
/* The window'ing api needs to know how to render the data we (or opengl) give it
MacOS and Windows do this using a structure called a "pixel format"
X11 calls it a "Visual"
This function returns the attributes for the format we want */
u32* RGFW_initFormatAttribs(u32 useSoftware) {
RGFW_UNUSED(useSoftware);
static u32 attribs[] = {
#if defined(RGFW_X11) || defined(RGFW_WINDOWS)
RGFW_GL_RENDER_TYPE,
RGFW_GL_FULL_FORMAT,
#endif
RGFW_GL_ALPHA_SIZE , 8,
RGFW_GL_DEPTH_SIZE , 24,
#if defined(RGFW_X11) || defined(RGFW_WINDOWS)
RGFW_GL_DRAW, 1,
RGFW_GL_RED_SIZE , 8,
RGFW_GL_GREEN_SIZE , 8,
RGFW_GL_BLUE_SIZE , 8,
RGFW_GL_DRAW_TYPE , RGFW_GL_USE_RGBA,
#endif
#ifdef RGFW_X11
GLX_DRAWABLE_TYPE , GLX_WINDOW_BIT,
#endif
#ifdef RGFW_MACOS
72,
8, 24,
#endif
#ifdef RGFW_WINDOWS
WGL_SUPPORT_OPENGL_ARB, 1,
WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
WGL_COLOR_BITS_ARB, 32,
#endif
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
size_t index = (sizeof(attribs) / sizeof(attribs[0])) - 13;
#define RGFW_GL_ADD_ATTRIB(attrib, attVal) \
if (attVal) { \
attribs[index] = attrib;\
attribs[index + 1] = attVal;\
index += 2;\
}
RGFW_GL_ADD_ATTRIB(RGFW_GL_DOUBLEBUFFER, 1);
RGFW_GL_ADD_ATTRIB(RGFW_GL_STENCIL_SIZE, RGFW_STENCIL);
RGFW_GL_ADD_ATTRIB(RGFW_GL_STEREO, RGFW_STEREO);
RGFW_GL_ADD_ATTRIB(RGFW_GL_AUX_BUFFERS, RGFW_AUX_BUFFERS);
#ifndef RGFW_X11
RGFW_GL_ADD_ATTRIB(RGFW_GL_SAMPLES, RGFW_SAMPLES);
#endif
#ifdef RGFW_MACOS
if (useSoftware) {
RGFW_GL_ADD_ATTRIB(70, kCGLRendererGenericFloatID);
} else {
attribs[index] = RGFW_GL_RENDER_TYPE;
index += 1;
}
#endif
#ifdef RGFW_MACOS
/* macOS has the surface attribs and the opengl attribs connected for some reason
maybe this is to give macOS more control to limit openGL/the opengl version? */
attribs[index] = 99;
attribs[index + 1] = 0x1000;
if (RGFW_majorVersion >= 4 || RGFW_majorVersion >= 3) {
attribs[index + 1] = (u32) ((RGFW_majorVersion >= 4) ? 0x4100 : 0x3200);
}
#endif
RGFW_GL_ADD_ATTRIB(0, 0);
return attribs;
}
/* EGL only (no OSMesa nor normal OPENGL) */
#elif defined(RGFW_EGL)
#include <EGL/egl.h>
#if defined(RGFW_LINK_EGL)
typedef EGLBoolean(EGLAPIENTRY* PFN_eglInitialize)(EGLDisplay, EGLint*, EGLint*);
PFNEGLINITIALIZEPROC eglInitializeSource;
PFNEGLGETCONFIGSPROC eglGetConfigsSource;
PFNEGLCHOOSECONFIgamepadROC eglChooseConfigSource;
PFNEGLCREATEWINDOWSURFACEPROC eglCreateWindowSurfaceSource;
PFNEGLCREATECONTEXTPROC eglCreateContextSource;
PFNEGLMAKECURRENTPROC eglMakeCurrentSource;
PFNEGLGETDISPLAYPROC eglGetDisplaySource;
PFNEGLSWAPBUFFERSPROC eglSwapBuffersSource;
PFNEGLSWAPINTERVALPROC eglSwapIntervalSource;
PFNEGLBINDAPIPROC eglBindAPISource;
PFNEGLDESTROYCONTEXTPROC eglDestroyContextSource;
PFNEGLTERMINATEPROC eglTerminateSource;
PFNEGLDESTROYSURFACEPROC eglDestroySurfaceSource;
#define eglInitialize eglInitializeSource
#define eglGetConfigs eglGetConfigsSource
#define eglChooseConfig eglChooseConfigSource
#define eglCreateWindowSurface eglCreateWindowSurfaceSource
#define eglCreateContext eglCreateContextSource
#define eglMakeCurrent eglMakeCurrentSource
#define eglGetDisplay eglGetDisplaySource
#define eglSwapBuffers eglSwapBuffersSource
#define eglSwapInterval eglSwapIntervalSource
#define eglBindAPI eglBindAPISource
#define eglDestroyContext eglDestroyContextSource
#define eglTerminate eglTerminateSource
#define eglDestroySurface eglDestroySurfaceSource;
#endif
#define EGL_SURFACE_MAJOR_VERSION_KHR 0x3098
#define EGL_SURFACE_MINOR_VERSION_KHR 0x30fb
#ifndef RGFW_GL_ADD_ATTRIB
#define RGFW_GL_ADD_ATTRIB(attrib, attVal) \
if (attVal) { \
attribs[index] = attrib;\
attribs[index + 1] = attVal;\
index += 2;\
}
#endif
void RGFW_createOpenGLContext(RGFW_window* win) {
#if defined(RGFW_LINK_EGL)
eglInitializeSource = (PFNEGLINITIALIZEPROC) eglGetProcAddress("eglInitialize");
eglGetConfigsSource = (PFNEGLGETCONFIGSPROC) eglGetProcAddress("eglGetConfigs");
eglChooseConfigSource = (PFNEGLCHOOSECONFIgamepadROC) eglGetProcAddress("eglChooseConfig");
eglCreateWindowSurfaceSource = (PFNEGLCREATEWINDOWSURFACEPROC) eglGetProcAddress("eglCreateWindowSurface");
eglCreateContextSource = (PFNEGLCREATECONTEXTPROC) eglGetProcAddress("eglCreateContext");
eglMakeCurrentSource = (PFNEGLMAKECURRENTPROC) eglGetProcAddress("eglMakeCurrent");
eglGetDisplaySource = (PFNEGLGETDISPLAYPROC) eglGetProcAddress("eglGetDisplay");
eglSwapBuffersSource = (PFNEGLSWAPBUFFERSPROC) eglGetProcAddress("eglSwapBuffers");
eglSwapIntervalSource = (PFNEGLSWAPINTERVALPROC) eglGetProcAddress("eglSwapInterval");
eglBindAPISource = (PFNEGLBINDAPIPROC) eglGetProcAddress("eglBindAPI");
eglDestroyContextSource = (PFNEGLDESTROYCONTEXTPROC) eglGetProcAddress("eglDestroyContext");
eglTerminateSource = (PFNEGLTERMINATEPROC) eglGetProcAddress("eglTerminate");
eglDestroySurfaceSource = (PFNEGLDESTROYSURFACEPROC) eglGetProcAddress("eglDestroySurface");
#endif /* RGFW_LINK_EGL */
#ifdef RGFW_WINDOWS
win->src.EGL_display = eglGetDisplay((EGLNativeDisplayType) win->src.hdc);
#elif defined(RGFW_MACOS)
win->src.EGL_display = eglGetDisplay((EGLNativeDisplayType)0);
#elif defined(RGFW_WAYLAND)
if (RGFW_useWaylandBool)
win->src.EGL_display = eglGetDisplay((EGLNativeDisplayType) win->src.wl_display);
else
win->src.EGL_display = eglGetDisplay((EGLNativeDisplayType) win->src.display);
#else
win->src.EGL_display = eglGetDisplay((EGLNativeDisplayType) win->src.display);
#endif
EGLint major, minor;
eglInitialize(win->src.EGL_display, &major, &minor);
#ifndef EGL_OPENGL_ES1_BIT
#define EGL_OPENGL_ES1_BIT 0x1
#endif
EGLint egl_config[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE,
#ifdef RGFW_OPENGL_ES1
EGL_OPENGL_ES1_BIT,
#elif defined(RGFW_OPENGL_ES3)
EGL_OPENGL_ES3_BIT,
#elif defined(RGFW_OPENGL_ES2)
EGL_OPENGL_ES2_BIT,
#else
EGL_OPENGL_BIT,
#endif
EGL_NONE, EGL_NONE
};
EGLConfig config;
EGLint numConfigs;
eglChooseConfig(win->src.EGL_display, egl_config, &config, 1, &numConfigs);
#if defined(RGFW_MACOS)
void* layer = RGFW_cocoaGetLayer();
RGFW_window_cocoaSetLayer(win, layer);
win->src.EGL_surface = eglCreateWindowSurface(win->src.EGL_display, config, (EGLNativeWindowType) layer, NULL);
#elif defined(RGFW_WINDOWS)
win->src.EGL_surface = eglCreateWindowSurface(win->src.EGL_display, config, (EGLNativeWindowType) win->src.hwnd, NULL);
#elif defined(RGFW_WAYLAND)
if (RGFW_useWaylandBool)
win->src.EGL_surface = eglCreateWindowSurface(win->src.EGL_display, config, (EGLNativeWindowType) win->src.eglWindow, NULL);
else
win->src.EGL_surface = eglCreateWindowSurface(win->src.EGL_display, config, (EGLNativeWindowType) win->src.window, NULL);
#else
win->src.EGL_surface = eglCreateWindowSurface(win->src.EGL_display, config, (EGLNativeWindowType) win->src.window, NULL);
#endif
EGLint attribs[] = {
EGL_CONTEXT_CLIENT_VERSION,
#ifdef RGFW_OPENGL_ES1
1,
#else
2,
#endif
EGL_NONE, EGL_NONE, EGL_NONE, EGL_NONE, EGL_NONE, EGL_NONE, EGL_NONE, EGL_NONE, EGL_NONE
};
size_t index = 4;
RGFW_GL_ADD_ATTRIB(EGL_STENCIL_SIZE, RGFW_STENCIL);
RGFW_GL_ADD_ATTRIB(EGL_SAMPLES, RGFW_SAMPLES);
if (RGFW_DOUBLE_BUFFER)
RGFW_GL_ADD_ATTRIB(EGL_RENDER_BUFFER, EGL_BACK_BUFFER);
if (RGFW_majorVersion) {
attribs[1] = RGFW_majorVersion;
RGFW_GL_ADD_ATTRIB(EGL_CONTEXT_MAJOR_VERSION, RGFW_majorVersion);
RGFW_GL_ADD_ATTRIB(EGL_CONTEXT_MINOR_VERSION, RGFW_minorVersion);
if (RGFW_profile == RGFW_glCore) {
RGFW_GL_ADD_ATTRIB(EGL_CONTEXT_OPENGL_PROFILE_MASK, EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT);
}
else {
RGFW_GL_ADD_ATTRIB(EGL_CONTEXT_OPENGL_PROFILE_MASK, EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT);
}
}
#if defined(RGFW_OPENGL_ES1) || defined(RGFW_OPENGL_ES2) || defined(RGFW_OPENGL_ES3)
eglBindAPI(EGL_OPENGL_ES_API);
#else
eglBindAPI(EGL_OPENGL_API);
#endif
win->src.EGL_context = eglCreateContext(win->src.EGL_display, config, EGL_NO_CONTEXT, attribs);
if (win->src.EGL_context == NULL) {
#ifdef RGFW_DEBUG
fprintf(stderr, "failed to create an EGL opengl context\n");
#endif
}
eglMakeCurrent(win->src.EGL_display, win->src.EGL_surface, win->src.EGL_surface, win->src.EGL_context);
eglSwapBuffers(win->src.EGL_display, win->src.EGL_surface);
}
void RGFW_window_makeCurrent_OpenGL(RGFW_window* win) {
eglMakeCurrent(win->src.EGL_display, win->src.EGL_surface, win->src.EGL_surface, win->src.EGL_context);
}
#ifdef RGFW_APPLE
void* RGFWnsglFramework = NULL;
#elif defined(RGFW_WINDOWS)
static HMODULE RGFW_wgl_dll = NULL;
#endif
void* RGFW_getProcAddress(const char* procname) {
#if defined(RGFW_WINDOWS)
void* proc = (void*) GetProcAddress(RGFW_wgl_dll, procname);
if (proc)
return proc;
#endif
return (void*) eglGetProcAddress(procname);
}
void RGFW_closeEGL(RGFW_window* win) {
eglDestroySurface(win->src.EGL_display, win->src.EGL_surface);
eglDestroyContext(win->src.EGL_display, win->src.EGL_context);
eglTerminate(win->src.EGL_display);
}
void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval) {
RGFW_ASSERT(win != NULL);
eglSwapInterval(win->src.EGL_display, swapInterval);
}
#endif /* RGFW_EGL */
/*
end of RGFW_EGL defines
*/
#endif /* RGFW_GL (OpenGL, EGL, OSMesa )*/
/*
This is where OS specific stuff starts
*/
#if (defined(RGFW_WAYLAND) || defined(RGFW_X11)) && !defined(RGFW_NO_LINUX)
int RGFW_eventWait_forceStop[] = {0, 0, 0}; /* for wait events */
#if defined(__linux__)
#include <linux/joystick.h>
#include <fcntl.h>
#include <unistd.h>
#include <errno.h>
u32 RGFW_linux_updateGamepad(RGFW_window* win) {
/* check for new gamepads */
static const char* str[] = {"/dev/input/js0", "/dev/input/js1", "/dev/input/js2", "/dev/input/js3", "/dev/input/js4", "/dev/input/js5"};
static u8 RGFW_rawGamepads[6];
for (size_t i = 0; i < 6; i++) {
size_t index = RGFW_gamepadCount;
if (RGFW_rawGamepads[i]) {
struct input_id device_info;
if (ioctl(RGFW_rawGamepads[i], EVIOCGID, &device_info) == -1) {
if (errno == ENODEV) {
RGFW_rawGamepads[i] = 0;
}
}
continue;
}
i32 js = open(str[i], O_RDONLY);
if (js <= 0)
break;
if (RGFW_gamepadCount >= 4) {
close(js);
break;
}
RGFW_rawGamepads[i] = 1;
int axes, buttons;
if (ioctl(js, JSIOCGAXES, &axes) < 0 || ioctl(js, JSIOCGBUTTONS, &buttons) < 0) {
close(js);
continue;
}
if (buttons <= 5 || buttons >= 30) {
close(js);
continue;
}
RGFW_gamepadCount++;
RGFW_gamepads[index] = js;
ioctl(js, JSIOCGNAME(sizeof(RGFW_gamepads_name[index])), RGFW_gamepads_name[index]);
RGFW_gamepads_name[index][sizeof(RGFW_gamepads_name[index]) - 1] = 0;
u8 j;
for (j = 0; j < 16; j++)
RGFW_gamepadPressed[index][j] = (RGFW_keyState){0, 0};
win->event.type = RGFW_gamepadConnected;
RGFW_gamepads_type[index] = RGFW_gamepadUnknown;
if (strstr(RGFW_gamepads_name[index], "Microsoft") || strstr(RGFW_gamepads_name[index], "X-Box"))
RGFW_gamepads_type[index] = RGFW_gamepadMicrosoft;
else if (strstr(RGFW_gamepads_name[index], "PlayStation") || strstr(RGFW_gamepads_name[index], "PS3") || strstr(RGFW_gamepads_name[index], "PS4") || strstr(RGFW_gamepads_name[index], "PS5"))
RGFW_gamepads_type[index] = RGFW_gamepadSony;
else if (strstr(RGFW_gamepads_name[index], "Nintendo"))
RGFW_gamepads_type[index] = RGFW_gamepadNintendo;
else if (strstr(RGFW_gamepads_name[index], "Logitech"))
RGFW_gamepads_type[index] = RGFW_gamepadLogitech;
win->event.gamepad = index;
RGFW_gamepadCallback(win, index, 1);
return 1;
}
/* check gamepad events */
u8 i;
for (i = 0; i < RGFW_gamepadCount; i++) {
struct js_event e;
if (RGFW_gamepads[i] == 0)
continue;
i32 flags = fcntl(RGFW_gamepads[i], F_GETFL, 0);
fcntl(RGFW_gamepads[i], F_SETFL, flags | O_NONBLOCK);
ssize_t bytes;
while ((bytes = read(RGFW_gamepads[i], &e, sizeof(e))) > 0) {
switch (e.type) {
case JS_EVENT_BUTTON: {
size_t typeIndex = 0;
if (RGFW_gamepads_type[i] == RGFW_gamepadMicrosoft) typeIndex = 1;
else if (RGFW_gamepads_type[i] == RGFW_gamepadLogitech) typeIndex = 2;
win->event.type = e.value ? RGFW_gamepadButtonPressed : RGFW_gamepadButtonReleased;
u8 RGFW_linux2RGFW[3][RGFW_gamepadR3 + 8] = {{ /* ps */
RGFW_gamepadA, RGFW_gamepadB, RGFW_gamepadY, RGFW_gamepadX, RGFW_gamepadL1, RGFW_gamepadR1, RGFW_gamepadL2, RGFW_gamepadR2,
RGFW_gamepadSelect, RGFW_gamepadStart, RGFW_gamepadHome, RGFW_gamepadL3, RGFW_gamepadR3, RGFW_gamepadUp, RGFW_gamepadDown, RGFW_gamepadLeft, RGFW_gamepadRight,
},{ /* xbox */
RGFW_gamepadA, RGFW_gamepadB, RGFW_gamepadX, RGFW_gamepadY, RGFW_gamepadL1, RGFW_gamepadR1, RGFW_gamepadSelect, RGFW_gamepadStart,
RGFW_gamepadHome, RGFW_gamepadL3, RGFW_gamepadR3, 255, 255, RGFW_gamepadUp, RGFW_gamepadDown, RGFW_gamepadLeft, RGFW_gamepadRight
},{ /* Logitech */
RGFW_gamepadA, RGFW_gamepadB, RGFW_gamepadX, RGFW_gamepadY, RGFW_gamepadL1, RGFW_gamepadR1, RGFW_gamepadL2, RGFW_gamepadR2,
RGFW_gamepadSelect, RGFW_gamepadStart, RGFW_gamepadHome, RGFW_gamepadL3, RGFW_gamepadR3, RGFW_gamepadUp, RGFW_gamepadDown, RGFW_gamepadLeft, RGFW_gamepadRight
}
};
win->event.button = RGFW_linux2RGFW[typeIndex][e.number];
win->event.gamepad = i;
if (win->event.button == 255) break;
RGFW_gamepadPressed[i][win->event.button].prev = RGFW_gamepadPressed[i][win->event.button].current;
RGFW_gamepadPressed[i][win->event.button].current = e.value;
RGFW_gamepadButtonCallback(win, i, win->event.button, e.value);
return 1;
}
case JS_EVENT_AXIS: {
size_t axis = e.number / 2;
if (axis == 2) axis = 1;
ioctl(RGFW_gamepads[i], JSIOCGAXES, &win->event.axisesCount);
win->event.axisesCount = 2;
if (axis < 3) {
if (e.number == 0 || e.number == 3)
RGFW_gamepadAxes[i][axis].x = (e.value / 32767.0f) * 100;
else if (e.number == 1 || e.number == 4) {
RGFW_gamepadAxes[i][axis].y = (e.value / 32767.0f) * 100;
}
}
win->event.axis[axis] = RGFW_gamepadAxes[i][axis];
win->event.type = RGFW_gamepadAxisMove;
win->event.gamepad = i;
win->event.whichAxis = axis;
RGFW_gamepadAxisCallback(win, i, win->event.axis, win->event.axisesCount, win->event.whichAxis);
return 1;
}
default: break;
}
}
if (bytes == -1 && errno == ENODEV) {
RGFW_gamepadCount--;
close(RGFW_gamepads[i]);
RGFW_gamepads[i] = 0;
win->event.type = RGFW_gamepadDisconnected;
win->event.gamepad = i;
RGFW_gamepadCallback(win, i, 0);
return 1;
}
}
return 0;
}
#endif
#endif
/*
Start of Wayland defines
*/
#ifdef RGFW_WAYLAND
/*
Wayland TODO:
- fix RGFW_keyPressed lock state
RGFW_windowMoved, the window was moved (by the user)
RGFW_windowResized the window was resized (by the user), [on webASM this means the browser was resized]
RGFW_windowRefresh The window content needs to be refreshed
RGFW_DND a file has been dropped into the window
RGFW_DNDInit
- window args:
#define RGFW_windowNoResize the window cannot be resized by the user
#define RGFW_windowAllowDND the window supports drag and drop
#define RGFW_scaleToMonitor scale the window to the screen
- other missing functions functions ("TODO wayland") (~30 functions)
- fix buffer rendering weird behavior
*/
#include <errno.h>
#include <unistd.h>
#include <sys/mman.h>
#include <xkbcommon/xkbcommon.h>
#include <xkbcommon/xkbcommon-keysyms.h>
#include <dirent.h>
#include <linux/kd.h>
#include <wayland-cursor.h>
RGFW_window* RGFW_key_win = NULL;
void RGFW_eventPipe_push(RGFW_window* win, RGFW_event event) {
if (win == NULL) {
win = RGFW_key_win;
if (win == NULL) return;
}
if (win->src.eventLen >= (i32)(sizeof(win->src.events) / sizeof(win->src.events[0])))
return;
win->src.events[win->src.eventLen] = event;
win->src.eventLen += 1;
}
RGFW_event RGFW_eventPipe_pop(RGFW_window* win) {
RGFW_event ev;
ev.type = 0;
if (win->src.eventLen > -1)
win->src.eventLen -= 1;
if (win->src.eventLen >= 0)
ev = win->src.events[win->src.eventLen];
return ev;
}
/* wayland global garbage (wayland bad, X11 is fine (ish) (not really)) */
#include "xdg-shell.h"
#include "xdg-decoration-unstable-v1.h"
static struct xkb_context *xkb_context;
static struct xkb_keymap *keymap = NULL;
static struct xkb_state *xkb_state = NULL;
enum zxdg_toplevel_decoration_v1_mode client_preferred_mode, RGFW_current_mode;
static struct zxdg_decoration_manager_v1 *decoration_manager = NULL;
struct wl_cursor_theme* RGFW_wl_cursor_theme = NULL;
struct wl_surface* RGFW_cursor_surface = NULL;
struct wl_cursor_image* RGFW_cursor_image = NULL;
static void xdg_wm_base_ping_handler(void *data,
struct xdg_wm_base *wm_base, uint32_t serial)
{
RGFW_UNUSED(data);
xdg_wm_base_pong(wm_base, serial);
}
static const struct xdg_wm_base_listener xdg_wm_base_listener = {
.ping = xdg_wm_base_ping_handler,
};
b8 RGFW_wl_configured = 0;
static void xdg_surface_configure_handler(void *data,
struct xdg_surface *xdg_surface, uint32_t serial)
{
RGFW_UNUSED(data);
xdg_surface_ack_configure(xdg_surface, serial);
#ifdef RGFW_DEBUG
printf("Surface configured\n");
#endif
RGFW_wl_configured = 1;
}
static const struct xdg_surface_listener xdg_surface_listener = {
.configure = xdg_surface_configure_handler,
};
static void xdg_toplevel_configure_handler(void *data,
struct xdg_toplevel *toplevel, int32_t width, int32_t height,
struct wl_array *states)
{
RGFW_UNUSED(data); RGFW_UNUSED(toplevel); RGFW_UNUSED(states);
#ifdef RGFW_DEBUG
fprintf(stderr, "XDG toplevel configure: %dx%d\n", width, height);
#endif
}
static void xdg_toplevel_close_handler(void *data,
struct xdg_toplevel *toplevel)
{
RGFW_UNUSED(data);
RGFW_window* win = (RGFW_window*)xdg_toplevel_get_user_data(toplevel);
if (win == NULL)
win = RGFW_key_win;
RGFW_event ev;
ev.type = RGFW_quit;
RGFW_eventPipe_push(win, ev);
RGFW_windowQuitCallback(win);
}
static void shm_format_handler(void *data,
struct wl_shm *shm, uint32_t format)
{
RGFW_UNUSED(data); RGFW_UNUSED(shm);
#ifdef RGFW_DEBUG
fprintf(stderr, "Format %d\n", format);
#endif
}
static const struct wl_shm_listener shm_listener = {
.format = shm_format_handler,
};
static const struct xdg_toplevel_listener xdg_toplevel_listener = {
.configure = xdg_toplevel_configure_handler,
.close = xdg_toplevel_close_handler,
};
RGFW_window* RGFW_mouse_win = NULL;
static void pointer_enter(void *data, struct wl_pointer *pointer, uint32_t serial, struct wl_surface *surface, wl_fixed_t surface_x, wl_fixed_t surface_y) {
RGFW_UNUSED(data); RGFW_UNUSED(pointer); RGFW_UNUSED(serial); RGFW_UNUSED(surface_x); RGFW_UNUSED(surface_y);
RGFW_window* win = (RGFW_window*)wl_surface_get_user_data(surface);
RGFW_mouse_win = win;
RGFW_event ev;
ev.type = RGFW_mouseEnter;
ev.point = win->event.point;
RGFW_eventPipe_push(win, ev);
RGFW_mouseNotifyCallBack(win, win->event.point, RGFW_TRUE);
}
static void pointer_leave(void *data, struct wl_pointer *pointer, uint32_t serial, struct wl_surface *surface) {
RGFW_UNUSED(data); RGFW_UNUSED(pointer); RGFW_UNUSED(serial); RGFW_UNUSED(surface);
RGFW_window* win = (RGFW_window*)wl_surface_get_user_data(surface);
if (RGFW_mouse_win == win)
RGFW_mouse_win = NULL;
RGFW_event ev;
ev.type = RGFW_mouseLeave;
ev.point = win->event.point;
RGFW_eventPipe_push(win, ev);
RGFW_mouseNotifyCallBack(win, win->event.point, RGFW_FALSE);
}
static void pointer_motion(void *data, struct wl_pointer *pointer, uint32_t time, wl_fixed_t x, wl_fixed_t y) {
RGFW_UNUSED(data); RGFW_UNUSED(pointer); RGFW_UNUSED(time); RGFW_UNUSED(x); RGFW_UNUSED(y);
RGFW_ASSERT(RGFW_mouse_win != NULL);
RGFW_event ev;
ev.type = RGFW_mousePosChanged;
ev.point = RGFW_POINT(wl_fixed_to_double(x), wl_fixed_to_double(y));
RGFW_eventPipe_push(RGFW_mouse_win, ev);
RGFW_mousePosCallback(RGFW_mouse_win, RGFW_POINT(wl_fixed_to_double(x), wl_fixed_to_double(y)));
}
static void pointer_button(void *data, struct wl_pointer *pointer, uint32_t serial, uint32_t time, uint32_t button, uint32_t state) {
RGFW_UNUSED(data); RGFW_UNUSED(pointer); RGFW_UNUSED(time); RGFW_UNUSED(serial);
RGFW_ASSERT(RGFW_mouse_win != NULL);
u32 b = (button - 0x110) + 1;
/* flip right and middle button codes */
if (b == 2) b = 3;
else if (b == 3) b = 2;
RGFW_mouseButtons[b].prev = RGFW_mouseButtons[b].current;
RGFW_mouseButtons[b].current = state;
RGFW_event ev;
ev.type = RGFW_mouseButtonPressed + state;
ev.button = b;
RGFW_eventPipe_push(RGFW_mouse_win, ev);
RGFW_mouseButtonCallback(RGFW_mouse_win, b, 0, state);
}
static void pointer_axis(void *data, struct wl_pointer *pointer, uint32_t time, uint32_t axis, wl_fixed_t value) {
RGFW_UNUSED(data); RGFW_UNUSED(pointer); RGFW_UNUSED(time); RGFW_UNUSED(axis);
RGFW_ASSERT(RGFW_mouse_win != NULL);
double scroll = wl_fixed_to_double(value);
RGFW_event ev;
ev.type = RGFW_mouseButtonPressed;
ev.button = RGFW_mouseScrollUp + (scroll < 0);
RGFW_eventPipe_push(RGFW_mouse_win, ev);
RGFW_mouseButtonCallback(RGFW_mouse_win, RGFW_mouseScrollUp + (scroll < 0), scroll, 1);
}
void RGFW_doNothing(void) { }
static struct wl_pointer_listener pointer_listener = (struct wl_pointer_listener){&pointer_enter, &pointer_leave, &pointer_motion, &pointer_button, &pointer_axis, (void*)&RGFW_doNothing, (void*)&RGFW_doNothing, (void*)&RGFW_doNothing, (void*)&RGFW_doNothing, (void*)&RGFW_doNothing, (void*)&RGFW_doNothing};
static void keyboard_keymap (void *data, struct wl_keyboard *keyboard, uint32_t format, int32_t fd, uint32_t size) {
RGFW_UNUSED(data); RGFW_UNUSED(keyboard); RGFW_UNUSED(format);
char *keymap_string = mmap (NULL, size, PROT_READ, MAP_SHARED, fd, 0);
xkb_keymap_unref (keymap);
keymap = xkb_keymap_new_from_string (xkb_context, keymap_string, XKB_KEYMAP_FORMAT_TEXT_V1, XKB_KEYMAP_COMPILE_NO_FLAGS);
munmap (keymap_string, size);
close (fd);
xkb_state_unref (xkb_state);
xkb_state = xkb_state_new (keymap);
}
static void keyboard_enter (void *data, struct wl_keyboard *keyboard, uint32_t serial, struct wl_surface *surface, struct wl_array *keys) {
RGFW_UNUSED(data); RGFW_UNUSED(keyboard); RGFW_UNUSED(serial); RGFW_UNUSED(keys);
RGFW_key_win = (RGFW_window*)wl_surface_get_user_data(surface);
RGFW_event ev;
ev.type = RGFW_focusIn;
ev.inFocus = RGFW_TRUE;
RGFW_key_win->event.inFocus = RGFW_TRUE;
RGFW_eventPipe_push((RGFW_window*)RGFW_mouse_win, ev);
RGFW_focusCallback(RGFW_key_win, RGFW_TRUE);
}
static void keyboard_leave (void *data, struct wl_keyboard *keyboard, uint32_t serial, struct wl_surface *surface) {
RGFW_UNUSED(data); RGFW_UNUSED(keyboard); RGFW_UNUSED(serial);
RGFW_window* win = (RGFW_window*)wl_surface_get_user_data(surface);
if (RGFW_key_win == win)
RGFW_key_win = NULL;
RGFW_event ev;
ev.type = RGFW_focusOut;
ev.inFocus = RGFW_FALSE;
win->event.inFocus = RGFW_FALSE;
RGFW_eventPipe_push(win, ev);
RGFW_focusCallback(win, RGFW_FALSE);
}
static void keyboard_key (void *data, struct wl_keyboard *keyboard, uint32_t serial, uint32_t time, uint32_t key, uint32_t state) {
RGFW_UNUSED(data); RGFW_UNUSED(keyboard); RGFW_UNUSED(serial); RGFW_UNUSED(time);
RGFW_ASSERT(RGFW_key_win != NULL);
xkb_keysym_t keysym = xkb_state_key_get_one_sym(xkb_state, key + 8);
u32 RGFW_key = RGFW_apiKeyToRGFW(key + 8);
RGFW_keyboard[RGFW_key].prev = RGFW_keyboard[RGFW_key].current;
RGFW_keyboard[RGFW_key].current = state;
RGFW_event ev;
ev.type = RGFW_keyPressed + state;
ev.key = RGFW_key;
ev.keyChar = (u8)keysym;
ev.repeat = RGFW_isHeld(RGFW_key_win, RGFW_key);
RGFW_eventPipe_push(RGFW_key_win, ev);
RGFW_updateKeyMods(RGFW_key_win, xkb_keymap_mod_get_index(keymap, "Lock"), xkb_keymap_mod_get_index(keymap, "Mod2"));
RGFW_keyCallback(RGFW_key_win, RGFW_key, (u8)keysym, RGFW_key_win->event.keyMod, state);
}
static void keyboard_modifiers (void *data, struct wl_keyboard *keyboard, uint32_t serial, uint32_t mods_depressed, uint32_t mods_latched, uint32_t mods_locked, uint32_t group) {
RGFW_UNUSED(data); RGFW_UNUSED(keyboard); RGFW_UNUSED(serial); RGFW_UNUSED(time);
xkb_state_update_mask (xkb_state, mods_depressed, mods_latched, mods_locked, 0, 0, group);
}
static struct wl_keyboard_listener keyboard_listener = {&keyboard_keymap, &keyboard_enter, &keyboard_leave, &keyboard_key, &keyboard_modifiers, (void*)&RGFW_doNothing};
static void seat_capabilities (void *data, struct wl_seat *seat, uint32_t capabilities) {
RGFW_UNUSED(data);
if (capabilities & WL_SEAT_CAPABILITY_POINTER) {
struct wl_pointer *pointer = wl_seat_get_pointer (seat);
wl_pointer_add_listener (pointer, &pointer_listener, NULL);
}
if (capabilities & WL_SEAT_CAPABILITY_KEYBOARD) {
struct wl_keyboard *keyboard = wl_seat_get_keyboard (seat);
wl_keyboard_add_listener (keyboard, &keyboard_listener, NULL);
}
}
static struct wl_seat_listener seat_listener = {&seat_capabilities, (void*)&RGFW_doNothing};
static void wl_global_registry_handler(void *data,
struct wl_registry *registry, uint32_t id, const char *interface,
uint32_t version)
{
RGFW_window* win = (RGFW_window*)data;
RGFW_UNUSED(version);
if (RGFW_STRNCMP(interface, "wl_compositor", 16) == 0) {
win->src.compositor = wl_registry_bind(registry,
id, &wl_compositor_interface, 4);
} else if (RGFW_STRNCMP(interface, "xdg_wm_base", 12) == 0) {
win->src.xdg_wm_base = wl_registry_bind(registry,
id, &xdg_wm_base_interface, 1);
} else if (RGFW_STRNCMP(interface, zxdg_decoration_manager_v1_interface.name, 255) == 0) {
decoration_manager = wl_registry_bind(registry, id, &zxdg_decoration_manager_v1_interface, 1);
} else if (RGFW_STRNCMP(interface, "wl_shm", 7) == 0) {
win->src.shm = wl_registry_bind(registry,
id, &wl_shm_interface, 1);
wl_shm_add_listener(win->src.shm, &shm_listener, NULL);
} else if (RGFW_STRNCMP(interface,"wl_seat", 8) == 0) {
win->src.seat = wl_registry_bind(registry, id, &wl_seat_interface, 1);
wl_seat_add_listener(win->src.seat, &seat_listener, NULL);
}
else {
#ifdef RGFW_DEBUG
printf("did not register %s\n", interface);
return;
#endif
}
#ifdef RGFW_DEBUG
printf("registered %s\n", interface);
#endif
}
static void wl_global_registry_remove(void *data, struct wl_registry *registry, uint32_t name) { RGFW_UNUSED(data); RGFW_UNUSED(registry); RGFW_UNUSED(name); }
static const struct wl_registry_listener registry_listener = {
.global = wl_global_registry_handler,
.global_remove = wl_global_registry_remove,
};
static const char *get_mode_name(enum zxdg_toplevel_decoration_v1_mode mode) {
switch (mode) {
case ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE:
return "client-side decorations";
case ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE:
return "server-side decorations";
}
abort();
}
static void decoration_handle_configure(void *data,
struct zxdg_toplevel_decoration_v1 *decoration,
enum zxdg_toplevel_decoration_v1_mode mode) {
RGFW_UNUSED(data); RGFW_UNUSED(decoration);
#ifdef RGFW_DEBUG
printf("Using %s\n", get_mode_name(mode));
#endif
RGFW_current_mode = mode;
}
static const struct zxdg_toplevel_decoration_v1_listener decoration_listener = {
.configure = decoration_handle_configure,
};
static void randname(char *buf) {
struct timespec ts;
clock_gettime(CLOCK_REALTIME, &ts);
long r = ts.tv_nsec;
for (int i = 0; i < 6; ++i) {
buf[i] = 'A'+(r&15)+(r&16)*2;
r >>= 5;
}
}
size_t wl_stringlen(char* name) {
size_t i = 0;
for (i; name[i]; i++);
return i;
}
static int anonymous_shm_open(void) {
char name[] = "/RGFW-wayland-XXXXXX";
int retries = 100;
do {
randname(name + wl_stringlen(name) - 6);
--retries;
// shm_open guarantees that O_CLOEXEC is set
int fd = shm_open(name, O_RDWR | O_CREAT | O_EXCL, 0600);
if (fd >= 0) {
shm_unlink(name);
return fd;
}
} while (retries > 0 && errno == EEXIST);
return -1;
}
int create_shm_file(off_t size) {
int fd = anonymous_shm_open();
if (fd < 0) {
return fd;
}
if (ftruncate(fd, size) < 0) {
close(fd);
return -1;
}
return fd;
}
static void wl_surface_frame_done(void *data, struct wl_callback *cb, uint32_t time) {
RGFW_UNUSED(data); RGFW_UNUSED(cb); RGFW_UNUSED(time);
#ifdef RGFW_BUFFER
RGFW_window* win = (RGFW_window*)data;
if ((win->_flags & RGFW_NO_CPU_RENDER))
return;
wl_surface_attach(win->src.surface, win->src.wl_buffer, 0, 0);
wl_surface_damage_buffer(win->src.surface, 0, 0, win->r.w, win->r.h);
wl_surface_commit(win->src.surface);
#endif
}
static const struct wl_callback_listener wl_surface_frame_listener = {
.done = wl_surface_frame_done,
};
#endif /* RGFW_WAYLAND */
#if !defined(RGFW_NO_X11) && defined(RGFW_WAYLAND)
void RGFW_useWayland(b8 wayland) { RGFW_useWaylandBool = wayland; }
#define RGFW_GOTO_WAYLAND(fallback) if (RGFW_useWaylandBool && fallback == 0) goto wayland
#else
#define RGFW_GOTO_WAYLAND(fallback)
void RGFW_useWayland(b8 wayland) { RGFW_UNUSED(wayland); }
#endif
/*
End of Wayland defines
*/
/*
Start of Linux / Unix defines
*/
#ifdef RGFW_UNIX
#if !defined(RGFW_NO_X11_CURSOR) && defined(RGFW_X11)
#include <X11/Xcursor/Xcursor.h>
#endif
#include <dlfcn.h>
#ifndef RGFW_NO_DPI
#include <X11/extensions/Xrandr.h>
#include <X11/Xresource.h>
#endif
#include <X11/Xutil.h>
#include <X11/Xatom.h>
#include <X11/keysymdef.h>
#include <unistd.h>
#include <X11/XKBlib.h> /* for converting keycode to string */
#include <X11/cursorfont.h> /* for hiding */
#include <X11/extensions/shapeconst.h>
#include <X11/extensions/shape.h>
#include <X11/extensions/XInput2.h>
#include <limits.h> /* for data limits (mainly used in drag and drop functions) */
#include <poll.h>
#if defined(__linux__) && !defined(RGFW_NO_LINUX)
#include <linux/joystick.h>
#endif
u8 RGFW_mouseIconSrc[] = { XC_arrow, XC_left_ptr, XC_xterm, XC_crosshair, XC_hand2, XC_sb_h_double_arrow, XC_sb_v_double_arrow, XC_bottom_left_corner, XC_bottom_right_corner, XC_fleur, XC_X_cursor};
/*atoms needed for drag and drop*/
Atom XdndAware, XdndTypeList, XdndSelection, XdndEnter, XdndPosition, XdndStatus, XdndLeave, XdndDrop, XdndFinished, XdndActionCopy, XtextPlain, XtextUriList;
Atom RGFW_XUTF8_STRING = 0;
Atom wm_delete_window = 0, RGFW_XCLIPBOARD = 0;
#if !defined(RGFW_NO_X11_CURSOR) && !defined(RGFW_NO_X11_CURSOR_PRELOAD)
typedef XcursorImage* (*PFN_XcursorImageCreate)(int, int);
typedef void (*PFN_XcursorImageDestroy)(XcursorImage*);
typedef Cursor(*PFN_XcursorImageLoadCursor)(Display*, const XcursorImage*);
#endif
#ifdef RGFW_OPENGL
typedef GLXContext(*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
#endif
#if !defined(RGFW_NO_X11_XI_PRELOAD)
typedef int (* PFN_XISelectEvents)(Display*,Window,XIEventMask*,int);
PFN_XISelectEvents XISelectEventsSRC = NULL;
#define XISelectEvents XISelectEventsSRC
void* X11Xihandle = NULL;
#endif
#if !defined(RGFW_NO_X11_CURSOR) && !defined(RGFW_NO_X11_CURSOR_PRELOAD)
PFN_XcursorImageLoadCursor XcursorImageLoadCursorSRC = NULL;
PFN_XcursorImageCreate XcursorImageCreateSRC = NULL;
PFN_XcursorImageDestroy XcursorImageDestroySRC = NULL;
#define XcursorImageLoadCursor XcursorImageLoadCursorSRC
#define XcursorImageCreate XcursorImageCreateSRC
#define XcursorImageDestroy XcursorImageDestroySRC
void* X11Cursorhandle = NULL;
#endif
u32 RGFW_windowsOpen = 0;
#if defined(RGFW_OPENGL) && !defined(RGFW_EGL)
void* RGFW_getProcAddress(const char* procname) { return (void*) glXGetProcAddress((GLubyte*) procname); }
#endif
RGFWDEF void RGFW_init_buffer(RGFW_window* win, XVisualInfo* vi);
void RGFW_init_buffer(RGFW_window* win, XVisualInfo* vi) {
RGFW_GOTO_WAYLAND(0);
#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
#ifdef RGFW_X11
if (RGFW_bufferSize.w == 0 && RGFW_bufferSize.h == 0)
RGFW_bufferSize = RGFW_getScreenSize();
win->buffer = (u8*)RGFW_alloc(RGFW_bufferSize.w * RGFW_bufferSize.h * 4);
win->_flags |= RGFW_BUFFER_ALLOC;
#ifdef RGFW_DEBUG
printf("RGFW INFO: createing a 4 channel %i by %i buffer\n", RGFW_bufferSize.w, RGFW_bufferSize.h);
#endif
#ifdef RGFW_OSMESA
win->src.ctx = OSMesaCreateContext(OSMESA_BGRA, NULL);
OSMesaMakeCurrent(win->src.ctx, win->buffer, GL_UNSIGNED_BYTE, RGFW_bufferSize.w, RGFW_bufferSize.h);
#endif
win->src.bitmap = XCreateImage(
win->src.display, XDefaultVisual(win->src.display, vi->screen),
vi->depth,
ZPixmap, 0, NULL, RGFW_bufferSize.w, RGFW_bufferSize.h,
32, 0
);
win->src.gc = XCreateGC(win->src.display, win->src.window, 0, NULL);
#endif
#ifdef RGFW_WAYLAND
wayland:
size_t size = win->r.w * win->r.h * 4;
int fd = create_shm_file(size);
if (fd < 0) {
fprintf(stderr, "Failed to create a buffer. size: %ld\n", size);
exit(1);
}
if (RGFW_bufferSize.w == 0 && RGFW_bufferSize.h == 0)
RGFW_bufferSize = RGFW_getScreenSize();
win->buffer = (u8*)RGFW_alloc(RGFW_bufferSize.w * RGFW_bufferSize.h * 4);
win->src.buffer = mmap(NULL, size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
if (win->src.buffer == MAP_FAILED) {
fprintf(stderr, "mmap failed!\n");
close(fd);
exit(1);
}
win->_flags |= RGFW_BUFFER_ALLOC;
struct wl_shm_pool* pool = wl_shm_create_pool(win->src.shm, fd, size);
win->src.wl_buffer = wl_shm_pool_create_buffer(pool, 0, win->r.w, win->r.h, win->r.w * 4,
WL_SHM_FORMAT_ARGB8888);
wl_shm_pool_destroy(pool);
close(fd);
wl_surface_attach(win->src.surface, win->src.wl_buffer, 0, 0);
wl_surface_commit(win->src.surface);
u8 color[] = {0x00, 0x00, 0x00, 0xFF};
size_t i;
for (i = 0; i < RGFW_bufferSize.w * RGFW_bufferSize.h * 4; i += 4) {
RGFW_MEMCPY(&win->buffer[i], color, 4);
}
RGFW_MEMCPY(win->src.buffer, win->buffer, win->r.w * win->r.h * 4);
#if defined(RGFW_OSMESA)
win->src.ctx = OSMesaCreateContext(OSMESA_BGRA, NULL);
OSMesaMakeCurrent(win->src.ctx, win->buffer, GL_UNSIGNED_BYTE, RGFW_bufferSize.w, RGFW_bufferSize.h);
#endif
#endif
#else
wayland:
RGFW_UNUSED(win);
RGFW_UNUSED(vi);
#endif
}
#define RGFW_LOAD_ATOM(name) \
static Atom name = 0; \
if (name == 0) name = XInternAtom(RGFW_root->src.display, #name, False);
void RGFW_window_setBorder(RGFW_window* win, u8 border) {
RGFW_GOTO_WAYLAND(0);
#ifdef RGFW_X11
RGFW_LOAD_ATOM(_MOTIF_WM_HINTS);
struct __x11WindowHints {
unsigned long flags, functions, decorations, status;
long input_mode;
} hints;
hints.flags = (1L << 1);
hints.decorations = border;
XChangeProperty(
win->src.display, win->src.window,
_MOTIF_WM_HINTS, _MOTIF_WM_HINTS,
32, PropModeReplace, (u8*)&hints, 5
);
#endif
#ifdef RGFW_WAYLAND
wayland:
#endif
}
void RGFW_releaseCursor(RGFW_window* win) {
RGFW_GOTO_WAYLAND(0);
#ifdef RGFW_X11
XUngrabPointer(win->src.display, CurrentTime);
/* disable raw input */
unsigned char mask[] = { 0 };
XIEventMask em;
em.deviceid = XIAllMasterDevices;
em.mask_len = sizeof(mask);
em.mask = mask;
XISelectEvents(win->src.display, XDefaultRootWindow(win->src.display), &em, 1);
#endif
#ifdef RGFW_WAYLAND
wayland:
#endif
}
void RGFW_captureCursor(RGFW_window* win, RGFW_rect r) {
RGFW_GOTO_WAYLAND(0);
#ifdef RGFW_X11
/* enable raw input */
unsigned char mask[XIMaskLen(XI_RawMotion)] = { 0 };
XISetMask(mask, XI_RawMotion);
XIEventMask em;
em.deviceid = XIAllMasterDevices;
em.mask_len = sizeof(mask);
em.mask = mask;
XISelectEvents(win->src.display, XDefaultRootWindow(win->src.display), &em, 1);
XGrabPointer(win->src.display, win->src.window, True, PointerMotionMask, GrabModeAsync, GrabModeAsync, None, None, CurrentTime);
RGFW_window_moveMouse(win, RGFW_POINT(win->r.x + (i32)(r.w / 2), win->r.y + (i32)(r.h / 2)));
#endif
#ifdef RGFW_WAYLAND
wayland:
#endif
}
#define RGFW_LOAD_LIBRARY(x, lib) if (x == NULL) x = dlopen(lib, RTLD_LAZY | RTLD_LOCAL)
#define RGFW_PROC_DEF(proc, name) if (name##SRC == NULL && proc != NULL) name##SRC = (PFN_##name)(void*)dlsym(proc, #name)
RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowFlags flags, RGFW_window* win) {
#ifdef RGFW_USE_XDL
XDL_init();
#endif
#if !defined(RGFW_NO_X11_CURSOR) && !defined(RGFW_NO_X11_CURSOR_PRELOAD)
#if defined(__CYGWIN__)
RGFW_LOAD_LIBRARY(X11Cursorhandle, "libXcursor-1.so");
#elif defined(__OpenBSD__) || defined(__NetBSD__)
RGFW_LOAD_LIBRARY(X11Cursorhandle, "libXcursor.so");
#else
RGFW_LOAD_LIBRARY(X11Cursorhandle, "libXcursor.so.1");
#endif
RGFW_PROC_DEF(X11Cursorhandle, XcursorImageCreate);
RGFW_PROC_DEF(X11Cursorhandle, XcursorImageDestroy);
RGFW_PROC_DEF(X11Cursorhandle, XcursorImageLoadCursor);
#endif
#if !defined(RGFW_NO_X11_XI_PRELOAD)
#if defined(__CYGWIN__)
RGFW_LOAD_LIBRARY(X11Xihandle, "libXi-6.so");
#elif defined(__OpenBSD__) || defined(__NetBSD__)
RGFW_LOAD_LIBRARY(X11Xihandle, "libXi.so");
#else
RGFW_LOAD_LIBRARY(X11Xihandle, "libXi.so.6");
#endif
RGFW_PROC_DEF(X11Xihandle, XISelectEvents);
#endif
XInitThreads(); /*!< init X11 threading*/
if (flags & RGFW_windowOpenglSoftware)
setenv("LIBGL_ALWAYS_SOFTWARE", "1", 1);
RGFW_window_basic_init(win, rect, flags);
#ifdef RGFW_WAYLAND
win->src.compositor = NULL;
#endif
RGFW_GOTO_WAYLAND(0);
#ifdef RGFW_X11
u64 event_mask = KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | PointerMotionMask | StructureNotifyMask | FocusChangeMask | LeaveWindowMask | EnterWindowMask | ExposureMask; /*!< X11 events accepted*/
#if defined(RGFW_OPENGL) && !defined(RGFW_EGL)
u32* visual_attribs = (u32*)RGFW_initFormatAttribs(flags & RGFW_windowOpenglSoftware);
i32 fbcount;
GLXFBConfig* fbc = glXChooseFBConfig(win->src.display, DefaultScreen(win->src.display), (i32*) visual_attribs, &fbcount);
i32 best_fbc = -1;
if (fbcount == 0) {
#ifdef RGFW_DEBUG
fprintf(stderr, "Failed to find any valid GLX visual configs\n");
#endif
return NULL;
}
u32 i;
for (i = 0; i < (u32)fbcount; i++) {
XVisualInfo* vi = glXGetVisualFromFBConfig(win->src.display, fbc[i]);
if (vi == NULL)
continue;
XFree(vi);
i32 samp_buf, samples;
glXGetFBConfigAttrib(win->src.display, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf);
glXGetFBConfigAttrib(win->src.display, fbc[i], GLX_SAMPLES, &samples);
if ((!(flags & RGFW_windowTransparent) || vi->depth == 32) &&
(best_fbc < 0 || samp_buf) && (samples == RGFW_SAMPLES || best_fbc == -1)) {
best_fbc = i;
}
}
if (best_fbc == -1) {
#ifdef RGFW_DEBUG
fprintf(stderr, "Failed to get a valid GLX visual\n");
#endif
return NULL;
}
GLXFBConfig bestFbc = fbc[best_fbc];
/* Get a visual */
XVisualInfo* vi = glXGetVisualFromFBConfig(win->src.display, bestFbc);
XFree(fbc);
#else
XVisualInfo viNorm;
viNorm.visual = DefaultVisual(win->src.display, DefaultScreen(win->src.display));
viNorm.depth = 0;
XVisualInfo* vi = &viNorm;
XMatchVisualInfo(win->src.display, DefaultScreen(win->src.display), 32, TrueColor, vi); /*!< for RGBA backgrounds*/
#endif
/* make X window attrubutes*/
XSetWindowAttributes swa;
Colormap cmap;
swa.colormap = cmap = XCreateColormap(win->src.display,
DefaultRootWindow(win->src.display),
vi->visual, AllocNone);
swa.background_pixmap = None;
swa.border_pixel = 0;
swa.event_mask = event_mask;
swa.background_pixel = 0;
/* create the window*/
win->src.window = XCreateWindow(win->src.display, DefaultRootWindow(win->src.display), win->r.x, win->r.y, win->r.w, win->r.h,
0, vi->depth, InputOutput, vi->visual,
CWColormap | CWBorderPixel | CWBackPixel | CWEventMask, &swa);
XFreeColors(win->src.display, cmap, NULL, 0, 0);
#if defined(RGFW_OPENGL) && !defined(RGFW_EGL)
XFree(vi);
#endif
// In your .desktop app, if you set the property
// StartupWMClass=RGFW that will assoicate the launcher icon
// with your application - robrohan
if (RGFW_className == NULL)
RGFW_className = (char*)name;
XClassHint hint;
hint.res_class = (char*)RGFW_className;
hint.res_name = (char*)name; // just use the window name as the app name
XSetClassHint(win->src.display, win->src.window, &hint);
if ((flags & RGFW_windowNoInitAPI) == 0) {
#if defined(RGFW_OPENGL) && !defined(RGFW_EGL) /* This is the second part of setting up opengl. This is where we ask OpenGL for a specific version. */
i32 context_attribs[7] = { 0, 0, 0, 0, 0, 0, 0 };
context_attribs[0] = GLX_CONTEXT_PROFILE_MASK_ARB;
if (RGFW_profile == RGFW_glCore)
context_attribs[1] = GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
else
context_attribs[1] = GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
if (RGFW_majorVersion || RGFW_minorVersion) {
context_attribs[2] = GLX_CONTEXT_MAJOR_VERSION_ARB;
context_attribs[3] = RGFW_majorVersion;
context_attribs[4] = GLX_CONTEXT_MINOR_VERSION_ARB;
context_attribs[5] = RGFW_minorVersion;
}
glXCreateContextAttribsARBProc glXCreateContextAttribsARB = 0;
glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)
glXGetProcAddressARB((GLubyte*) "glXCreateContextAttribsARB");
GLXContext ctx = NULL;
if (RGFW_root != NULL)
ctx = RGFW_root->src.ctx;
win->src.ctx = glXCreateContextAttribsARB(win->src.display, bestFbc, ctx, True, context_attribs);
#endif
RGFW_init_buffer(win, vi);
}
#ifndef RGFW_NO_MONITOR
if (flags & RGFW_windowScaleToMonitor)
RGFW_window_scaleToMonitor(win);
#endif
if (flags & RGFW_windowCenter) {
RGFW_area screenR = RGFW_getScreenSize();
RGFW_window_move(win, RGFW_POINT((screenR.w - win->r.w) / 2, (screenR.h - win->r.h) / 2));
}
if (flags & RGFW_windowNoResize) { /* make it so the user can't resize the window*/
XSizeHints sh;
sh.flags = (1L << 4) | (1L << 5);
sh.min_width = sh.max_width = win->r.w;
sh.min_height = sh.max_height = win->r.h;
XSetWMSizeHints(win->src.display, (Drawable) win->src.window, &sh, XA_WM_NORMAL_HINTS);
win->_flags |= RGFW_windowNoResize;
}
if (flags & RGFW_windowNoBorder) {
RGFW_window_setBorder(win, 0);
}
XSelectInput(win->src.display, (Drawable) win->src.window, event_mask); /*!< tell X11 what events we want*/
/* make it so the user can't close the window until the program does*/
if (wm_delete_window == 0) {
wm_delete_window = XInternAtom(win->src.display, "WM_DELETE_WINDOW", False);
RGFW_XUTF8_STRING = XInternAtom(win->src.display, "UTF8_STRING", False);
RGFW_XCLIPBOARD = XInternAtom(win->src.display, "CLIPBOARD", False);
}
XSetWMProtocols(win->src.display, (Drawable) win->src.window, &wm_delete_window, 1);
/* connect the context to the window*/
#if defined(RGFW_OPENGL) && !defined(RGFW_EGL)
if ((flags & RGFW_windowNoInitAPI) == 0)
glXMakeCurrent(win->src.display, (Drawable) win->src.window, (GLXContext) win->src.ctx);
#endif
/* set the background*/
RGFW_window_setName(win, name);
XMapWindow(win->src.display, (Drawable) win->src.window); /* draw the window*/
XMoveWindow(win->src.display, (Drawable) win->src.window, win->r.x, win->r.y); /*!< move the window to it's proper cords*/
if (flags & RGFW_windowAllowDND) { /* init drag and drop atoms and turn on drag and drop for this window */
win->_flags |= RGFW_windowAllowDND;
XdndTypeList = XInternAtom(win->src.display, "XdndTypeList", False);
XdndSelection = XInternAtom(win->src.display, "XdndSelection", False);
/* client messages */
XdndEnter = XInternAtom(win->src.display, "XdndEnter", False);
XdndPosition = XInternAtom(win->src.display, "XdndPosition", False);
XdndStatus = XInternAtom(win->src.display, "XdndStatus", False);
XdndLeave = XInternAtom(win->src.display, "XdndLeave", False);
XdndDrop = XInternAtom(win->src.display, "XdndDrop", False);
XdndFinished = XInternAtom(win->src.display, "XdndFinished", False);
/* actions */
XdndActionCopy = XInternAtom(win->src.display, "XdndActionCopy", False);
XtextUriList = XInternAtom(win->src.display, "text/uri-list", False);
XtextPlain = XInternAtom(win->src.display, "text/plain", False);
XdndAware = XInternAtom(win->src.display, "XdndAware", False);
const u8 version = 5;
XChangeProperty(win->src.display, win->src.window,
XdndAware, 4, 32,
PropModeReplace, &version, 1); /*!< turns on drag and drop */
}
#ifdef RGFW_EGL
if ((flags & RGFW_windowNoInitAPI) == 0)
RGFW_createOpenGLContext(win);
#endif
#ifdef RGFW_DEBUG
printf("RGFW INFO: a window with a rect of {%i, %i, %i, %i} \n", win->r.x, win->r.y, win->r.w, win->r.h);
#endif
RGFW_window_setMouseDefault(win);
RGFW_windowsOpen++;
return win; /*return newly created window*/
#endif
#ifdef RGFW_WAYLAND
wayland:
fprintf(stderr, "Warning: RGFW Wayland support is experimental\n");
win->src.wl_display = wl_display_connect(NULL);
if (win->src.wl_display == NULL) {
#ifdef RGFW_DEBUG
fprintf(stderr, "Failed to load Wayland display\n");
#endif
#ifdef RGFW_X11
fprintf(stderr, "Falling back to X11\n");
RGFW_useWayland(0);
return RGFW_createWindowPtr(name, rect, flags, win);
#endif
return NULL;
}
#ifdef RGFW_X11
XSetWindowAttributes attributes;
attributes.background_pixel = 0;
attributes.override_redirect = True;
win->src.window = XCreateWindow(win->src.display, DefaultRootWindow(win->src.display), 0, 0, 1, 1, 0, CopyFromParent, InputOutput, CopyFromParent,
CWBackPixel | CWOverrideRedirect, &attributes);
XMapWindow(win->src.display, win->src.window);
XFlush(win->src.display);
if (wm_delete_window == 0) {
wm_delete_window = XInternAtom(win->src.display, "WM_DELETE_WINDOW", False);
RGFW_XUTF8_STRING = XInternAtom(win->src.display, "UTF8_STRING", False);
RGFW_XCLIPBOARD = XInternAtom(win->src.display, "CLIPBOARD", False);
}
#endif
struct wl_registry *registry = wl_display_get_registry(win->src.wl_display);
wl_registry_add_listener(registry, &registry_listener, win);
wl_display_roundtrip(win->src.wl_display);
wl_display_dispatch(win->src.wl_display);
if (win->src.compositor == NULL) {
#ifdef RGFW_DEBUG
fprintf(stderr, "Can't find compositor.\n");
#endif
return NULL;
}
if (RGFW_wl_cursor_theme == NULL) {
RGFW_wl_cursor_theme = wl_cursor_theme_load(NULL, 24, win->src.shm);
RGFW_cursor_surface = wl_compositor_create_surface(win->src.compositor);
struct wl_cursor* cursor = wl_cursor_theme_get_cursor(RGFW_wl_cursor_theme, "left_ptr");
RGFW_cursor_image = cursor->images[0];
struct wl_buffer* cursor_buffer = wl_cursor_image_get_buffer(RGFW_cursor_image);
wl_surface_attach(RGFW_cursor_surface, cursor_buffer, 0, 0);
wl_surface_commit(RGFW_cursor_surface);
}
xdg_wm_base_add_listener(win->src.xdg_wm_base, &xdg_wm_base_listener, NULL);
xkb_context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
win->src.surface = wl_compositor_create_surface(win->src.compositor);
wl_surface_set_user_data(win->src.surface, win);
win->src.xdg_surface = xdg_wm_base_get_xdg_surface(win->src.xdg_wm_base, win->src.surface);
xdg_surface_add_listener(win->src.xdg_surface, &xdg_surface_listener, NULL);
xdg_wm_base_set_user_data(win->src.xdg_wm_base, win);
win->src.xdg_toplevel = xdg_surface_get_toplevel(win->src.xdg_surface);
xdg_toplevel_set_user_data(win->src.xdg_toplevel, win);
xdg_toplevel_set_title(win->src.xdg_toplevel, name);
xdg_toplevel_add_listener(win->src.xdg_toplevel, &xdg_toplevel_listener, NULL);
xdg_surface_set_window_geometry(win->src.xdg_surface, 0, 0, win->r.w, win->r.h);
if (!(flags & RGFW_windowNoBorder)) {
win->src.decoration = zxdg_decoration_manager_v1_get_toplevel_decoration(
decoration_manager, win->src.xdg_toplevel);
}
if (flags & RGFW_windowCenter) {
RGFW_area screenR = RGFW_getScreenSize();
RGFW_window_move(win, RGFW_POINT((screenR.w - win->r.w) / 2, (screenR.h - win->r.h) / 2));
}
if (flags & RGFW_windowOpenglSoftware)
setenv("LIBGL_ALWAYS_SOFTWARE", "1", 1);
wl_display_roundtrip(win->src.wl_display);
wl_surface_commit(win->src.surface);
/* wait for the surface to be configured */
while (wl_display_dispatch(win->src.wl_display) != -1 && !RGFW_wl_configured) { }
#ifdef RGFW_OPENGL
if ((flags & RGFW_windowNoInitAPI) == 0) {
win->src.eglWindow = wl_egl_window_create(win->src.surface, win->r.w, win->r.h);
RGFW_createOpenGLContext(win);
}
#endif
RGFW_init_buffer(win, NULL);
struct wl_callback* callback = wl_surface_frame(win->src.surface);
wl_callback_add_listener(callback, &wl_surface_frame_listener, win);
wl_surface_commit(win->src.surface);
if (flags & RGFW_windowHideMouse) {
RGFW_window_showMouse(win, 0);
}
win->src.eventIndex = 0;
win->src.eventLen = 0;
#ifdef RGFW_DEBUG
printf("RGFW INFO: a window with a rect of {%i, %i, %i, %i} \n", win->r.x, win->r.y, win->r.w, win->r.h);
#endif
#ifndef RGFW_NO_MONITOR
if (flags & RGFW_windowScaleToMonitor)
RGFW_window_scaleToMonitor(win);
#endif
RGFW_window_setMouseDefault(win);
RGFW_windowsOpen++;
return win; /*return newly created window*/
#endif
}
RGFW_area RGFW_getScreenSize(void) {
RGFW_GOTO_WAYLAND(1);
RGFW_ASSERT(RGFW_root != NULL);
#ifdef RGFW_X11
Screen* scrn = DefaultScreenOfDisplay(RGFW_root->src.display);
return RGFW_AREA(scrn->width, scrn->height);
#endif
#ifdef RGFW_WAYLAND
wayland: return RGFW_AREA(RGFW_root->r.w, RGFW_root->r.h); // TODO
#endif
}
RGFW_point RGFW_getGlobalMousePoint(void) {
RGFW_ASSERT(RGFW_root != NULL);
RGFW_point RGFWMouse;
i32 x, y;
u32 z;
Window window1, window2;
XQueryPointer(RGFW_root->src.display, XDefaultRootWindow(RGFW_root->src.display), &window1, &window2, &RGFWMouse.x, &RGFWMouse.y, &x, &y, &z);
return RGFWMouse;
}
RGFW_point RGFW_window_getMousePoint(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
RGFW_point RGFWMouse;
i32 x, y;
u32 z;
Window window1, window2;
XQueryPointer(win->src.display, win->src.window, &window1, &window2, &x, &y, &RGFWMouse.x, &RGFWMouse.y, &z);
return RGFWMouse;
}
char* RGFW_strtok(char* str, const char* delimStr) {
static char* static_str = NULL;
if (str != NULL)
static_str = str;
if (static_str == NULL) {
return NULL;
}
while (*static_str != '\0') {
b8 delim = 0;
for (const char* d = delimStr; *d != '\0'; d++) {
if (*static_str == *d) {
delim = 1;
break;
}
}
if (!delim)
break;
static_str++;
}
if (*static_str == '\0')
return NULL;
char* token_start = static_str;
while (*static_str != '\0') {
int delim = 0;
for (const char* d = delimStr; *d != '\0'; d++) {
if (*static_str == *d) {
delim = 1;
break;
}
}
if (delim) {
*static_str = '\0';
static_str++;
break;
}
static_str++;
}
return token_start;
}
int xAxis = 0, yAxis = 0;
RGFW_event* RGFW_window_checkEvent(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
if (win->event.type == 0)
RGFW_resetKey();
if (win->event.type == RGFW_quit) {
return NULL;
}
win->event.type = 0;
#if defined(__linux__) && !defined(RGFW_NO_LINUX)
if (RGFW_linux_updateGamepad(win)) return &win->event;
#endif
RGFW_GOTO_WAYLAND(0);
#ifdef RGFW_X11
XPending(win->src.display);
XEvent E; /*!< raw X11 event */
/* if there is no unread qued events, get a new one */
if ((QLength(win->src.display) || XEventsQueued(win->src.display, QueuedAlready) + XEventsQueued(win->src.display, QueuedAfterReading))
&& win->event.type != RGFW_quit
)
XNextEvent(win->src.display, &E);
else {
return NULL;
}
win->event.type = 0;
/* xdnd data */
Window source = 0;
long version = 0;
i32 format = 0;
XEvent reply = { ClientMessage };
switch (E.type) {
case KeyPress:
case KeyRelease: {
win->event.repeat = RGFW_FALSE;
/* check if it's a real key release */
if (E.type == KeyRelease && XEventsQueued(win->src.display, QueuedAfterReading)) { /* get next event if there is one*/
XEvent NE;
XPeekEvent(win->src.display, &NE);
if (E.xkey.time == NE.xkey.time && E.xkey.keycode == NE.xkey.keycode) /* check if the current and next are both the same*/
win->event.repeat = RGFW_TRUE;
}
/* set event key data */
win->event.key = RGFW_apiKeyToRGFW(E.xkey.keycode);
KeySym sym = (KeySym)XkbKeycodeToKeysym(win->src.display, E.xkey.keycode, 0, E.xkey.state & ShiftMask ? 1 : 0);
if ((E.xkey.state & LockMask) && sym >= XK_a && sym <= XK_z)
sym = (E.xkey.state & ShiftMask) ? sym + 32 : sym - 32;
if ((u8)sym != (u32)sym)
sym = 0;
win->event.keyChar = (u8)sym;
RGFW_keyboard[win->event.key].prev = RGFW_isPressed(win, win->event.key);
/* get keystate data */
win->event.type = (E.type == KeyPress) ? RGFW_keyPressed : RGFW_keyReleased;
XKeyboardState keystate;
XGetKeyboardControl(win->src.display, &keystate);
RGFW_keyboard[win->event.key].current = (E.type == KeyPress);
RGFW_updateKeyMods(win, (keystate.led_mask & 1), (keystate.led_mask & 2));
RGFW_keyCallback(win, win->event.key, win->event.keyChar, win->event.keyMod, (E.type == KeyPress));
break;
}
case ButtonPress:
case ButtonRelease:
win->event.type = RGFW_mouseButtonPressed + (E.type == ButtonRelease); // the events match
win->event.button = E.xbutton.button;
switch(win->event.button) {
case RGFW_mouseScrollUp:
win->event.scroll = 1;
break;
case RGFW_mouseScrollDown:
win->event.scroll = -1;
break;
default: break;
}
RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
if (win->event.repeat == RGFW_FALSE)
win->event.repeat = RGFW_isPressed(win, win->event.key);
RGFW_mouseButtons[win->event.button].current = (E.type == ButtonPress);
RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, (E.type == ButtonPress));
break;
case MotionNotify:
win->event.point.x = E.xmotion.x;
win->event.point.y = E.xmotion.y;
if ((win->_flags & RGFW_HOLD_MOUSE)) {
win->event.point.y = E.xmotion.y;
win->event.point.x = win->event.point.x - win->_lastMousePoint.x;
win->event.point.y = win->event.point.y - win->_lastMousePoint.y;
}
win->_lastMousePoint = RGFW_POINT(E.xmotion.x, E.xmotion.y);
win->event.type = RGFW_mousePosChanged;
RGFW_mousePosCallback(win, win->event.point);
break;
case GenericEvent: {
/* MotionNotify is used for mouse events if the mouse isn't held */
if (!(win->_flags & RGFW_HOLD_MOUSE)) {
XFreeEventData(win->src.display, &E.xcookie);
break;
}
XGetEventData(win->src.display, &E.xcookie);
if (E.xcookie.evtype == XI_RawMotion) {
XIRawEvent *raw = (XIRawEvent *)E.xcookie.data;
if (raw->valuators.mask_len == 0) {
XFreeEventData(win->src.display, &E.xcookie);
break;
}
double deltaX = 0.0f;
double deltaY = 0.0f;
/* check if relative motion data exists where we think it does */
if (XIMaskIsSet(raw->valuators.mask, 0) != 0)
deltaX += raw->raw_values[0];
if (XIMaskIsSet(raw->valuators.mask, 1) != 0)
deltaY += raw->raw_values[1];
win->event.point = RGFW_POINT((i32)deltaX, (i32)deltaY);
RGFW_window_moveMouse(win, RGFW_POINT(win->r.x + (win->r.w / 2), win->r.y + (win->r.h / 2)));
win->event.type = RGFW_mousePosChanged;
RGFW_mousePosCallback(win, win->event.point);
}
XFreeEventData(win->src.display, &E.xcookie);
break;
}
case Expose:
win->event.type = RGFW_windowRefresh;
RGFW_windowRefreshCallback(win);
break;
case ClientMessage: {
/* if the client closed the window*/
if (E.xclient.data.l[0] == (long)wm_delete_window) {
win->event.type = RGFW_quit;
RGFW_windowQuitCallback(win);
break;
}
for (size_t i = 0; i < win->event.droppedFilesCount; i++) {
win->event.droppedFiles[i][0] = '\0';
}
win->event.droppedFilesCount = 0;
if ((win->_flags & RGFW_windowAllowDND) == 0)
break;
reply.xclient.window = source;
reply.xclient.format = 32;
reply.xclient.data.l[0] = (long)win->src.window;
reply.xclient.data.l[1] = 0;
reply.xclient.data.l[2] = None;
if (E.xclient.message_type == XdndEnter) {
if (version > 5)
break;
unsigned long count;
Atom* formats;
Atom real_formats[6];
Bool list = E.xclient.data.l[1] & 1;
source = E.xclient.data.l[0];
version = E.xclient.data.l[1] >> 24;
format = None;
if (list) {
Atom actualType;
i32 actualFormat;
unsigned long bytesAfter;
XGetWindowProperty(
win->src.display, source, XdndTypeList,
0, LONG_MAX, False, 4,
&actualType, &actualFormat, &count, &bytesAfter, (u8**)&formats
);
} else {
count = 0;
for (size_t i = 2; i < 5; i++) {
Window format = E.xclient.data.l[i];
if (format != None) {
real_formats[count] = format;
count += 1;
}
}
formats = real_formats;
}
for (size_t i = 0; i < count; i++) {
if (formats[i] == XtextUriList || formats[i] == XtextPlain) {
format = (int)formats[i];
break;
}
}
if (list) {
XFree(formats);
}
break;
}
if (E.xclient.message_type == XdndPosition) {
const i32 xabs = (E.xclient.data.l[2] >> 16) & 0xffff;
const i32 yabs = (E.xclient.data.l[2]) & 0xffff;
Window dummy;
i32 xpos, ypos;
if (version > 5)
break;
XTranslateCoordinates(
win->src.display, XDefaultRootWindow(win->src.display), win->src.window,
xabs, yabs, &xpos, &ypos, &dummy
);
win->event.point.x = xpos;
win->event.point.y = ypos;
reply.xclient.window = source;
reply.xclient.message_type = XdndStatus;
if (format) {
reply.xclient.data.l[1] = 1;
if (version >= 2)
reply.xclient.data.l[4] = (long)XdndActionCopy;
}
XSendEvent(win->src.display, source, False, NoEventMask, &reply);
XFlush(win->src.display);
break;
}
if (E.xclient.message_type != XdndDrop)
break;
if (version > 5)
break;
win->event.type = RGFW_DNDInit;
if (format) {
Time time = (version >= 1)
? (Time)E.xclient.data.l[2]
: CurrentTime;
XConvertSelection(
win->src.display, XdndSelection, (Atom)format,
XdndSelection, win->src.window, time
);
} else if (version >= 2) {
XEvent reply = { ClientMessage };
XSendEvent(win->src.display, source, False, NoEventMask, &reply);
XFlush(win->src.display);
}
RGFW_dndInitCallback(win, win->event.point);
} break;
case SelectionNotify: {
/* this is only for checking for xdnd drops */
if (E.xselection.property != XdndSelection || !(win->_flags & RGFW_windowAllowDND))
break;
char* data;
unsigned long result;
Atom actualType;
i32 actualFormat;
unsigned long bytesAfter;
XGetWindowProperty(win->src.display, E.xselection.requestor, E.xselection.property, 0, LONG_MAX, False, E.xselection.target, &actualType, &actualFormat, &result, &bytesAfter, (u8**) &data);
if (result == 0)
break;
const char* prefix = (const char*)"file://";
char* line;
win->event.droppedFilesCount = 0;
win->event.type = RGFW_DND;
while ((line = (char*)RGFW_strtok(data, "\r\n"))) {
char path[RGFW_MAX_PATH];
data = NULL;
if (line[0] == '#')
continue;
char* l;
for (l = line; 1; l++) {
if ((l - line) > 7)
break;
else if (*l != prefix[(l - line)])
break;
else if (*l == '\0' && prefix[(l - line)] == '\0') {
line += 7;
while (*line != '/')
line++;
break;
} else if (*l == '\0')
break;
}
win->event.droppedFilesCount++;
size_t index = 0;
while (*line) {
if (line[0] == '%' && line[1] && line[2]) {
const char digits[3] = { line[1], line[2], '\0' };
path[index] = (char) RGFW_STRTOL(digits, NULL, 16);
line += 2;
} else
path[index] = *line;
index++;
line++;
}
path[index] = '\0';
RGFW_MEMCPY(win->event.droppedFiles[win->event.droppedFilesCount - 1], path, index + 1);
}
if (data)
XFree(data);
if (version >= 2) {
XEvent reply = { ClientMessage };
reply.xclient.format = 32;
reply.xclient.message_type = XdndFinished;
reply.xclient.data.l[1] = result;
reply.xclient.data.l[2] = XdndActionCopy;
XSendEvent(win->src.display, source, False, NoEventMask, &reply);
XFlush(win->src.display);
}
RGFW_dndCallback(win, win->event.droppedFiles, win->event.droppedFilesCount);
break;
}
case FocusIn:
win->event.inFocus = 1;
win->event.type = RGFW_focusIn;
RGFW_focusCallback(win, 1);
break;
case FocusOut:
win->event.inFocus = 0;
win->event.type = RGFW_focusOut;
RGFW_focusCallback(win, 0);
break;
case EnterNotify: {
win->event.type = RGFW_mouseEnter;
win->event.point.x = E.xcrossing.x;
win->event.point.y = E.xcrossing.y;
RGFW_mouseNotifyCallBack(win, win->event.point, 1);
break;
}
case LeaveNotify: {
win->event.type = RGFW_mouseLeave;
RGFW_mouseNotifyCallBack(win, win->event.point, 0);
break;
}
case ConfigureNotify: {
/* detect resize */
if (E.xconfigure.width != win->r.w || E.xconfigure.height != win->r.h) {
win->event.type = RGFW_windowResized;
win->r = RGFW_RECT(win->r.x, win->r.y, E.xconfigure.width, E.xconfigure.height);
RGFW_windowResizeCallback(win, win->r);
break;
}
/* detect move */
if (E.xconfigure.x != win->r.x || E.xconfigure.y != win->r.y) {
win->event.type = RGFW_windowMoved;
win->r = RGFW_RECT(E.xconfigure.x, E.xconfigure.y, win->r.w, win->r.h);
RGFW_windowMoveCallback(win, win->r);
break;
}
break;
}
default:
XFlush(win->src.display);
return RGFW_window_checkEvent(win);
}
XFlush(win->src.display);
if (win->event.type) return &win->event;
else return NULL;
#endif
#ifdef RGFW_WAYLAND
wayland:
if (win->_flags & RGFW_windowHide)
return NULL;
if (win->src.eventIndex == 0) {
if (wl_display_roundtrip(win->src.wl_display) == -1) {
return NULL;
}
}
if (win->src.eventLen == 0) {
return NULL;
}
RGFW_event ev = RGFW_eventPipe_pop(win);
if (ev.type == 0 || win->event.type == RGFW_quit) {
return NULL;
}
ev.frameTime = win->event.frameTime;
ev.frameTime2 = win->event.frameTime2;
ev.inFocus = win->event.inFocus;
win->event = ev;
if (win->event.type) return &win->event;
else return NULL;
#endif
}
void RGFW_window_move(RGFW_window* win, RGFW_point v) {
RGFW_ASSERT(win != NULL);
win->r.x = v.x;
win->r.y = v.y;
RGFW_GOTO_WAYLAND(0);
#ifdef RGFW_X11
XMoveWindow(win->src.display, win->src.window, v.x, v.y);
#endif
#ifdef RGFW_WAYLAND
wayland:
RGFW_ASSERT(win != NULL);
if (win->src.compositor) {
struct wl_pointer *pointer = wl_seat_get_pointer(win->src.seat);
if (!pointer) {
return;
}
wl_display_flush(win->src.wl_display);
}
#endif
}
void RGFW_window_resize(RGFW_window* win, RGFW_area a) {
RGFW_ASSERT(win != NULL);
win->r.w = a.w;
win->r.h = a.h;
RGFW_GOTO_WAYLAND(0);
#ifdef RGFW_X11
XResizeWindow(win->src.display, win->src.window, a.w, a.h);
if (!(win->_flags & RGFW_windowNoResize))
return;
XSizeHints sh;
sh.flags = (1L << 4) | (1L << 5);
sh.min_width = sh.max_width = a.w;
sh.min_height = sh.max_height = a.h;
XSetWMSizeHints(win->src.display, (Drawable) win->src.window, &sh, XA_WM_NORMAL_HINTS);
#endif
#ifdef RGFW_WAYLAND
wayland:
if (win->src.compositor) {
xdg_surface_set_window_geometry(win->src.xdg_surface, 0, 0, win->r.w, win->r.h);
#ifdef RGFW_OPENGL
wl_egl_window_resize(win->src.eglWindow, a.w, a.h, 0, 0);
#endif
}
#endif
}
void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a) {
RGFW_ASSERT(win != NULL);
if (a.w == 0 && a.h == 0)
return;
XSizeHints hints;
long flags;
XGetWMNormalHints(win->src.display, win->src.window, &hints, &flags);
hints.flags |= PMinSize;
hints.min_width = a.w;
hints.min_height = a.h;
XSetWMNormalHints(win->src.display, win->src.window, &hints);
}
void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a) {
RGFW_ASSERT(win != NULL);
if (a.w == 0 && a.h == 0)
return;
XSizeHints hints;
long flags;
XGetWMNormalHints(win->src.display, win->src.window, &hints, &flags);
hints.flags |= PMaxSize;
hints.max_width = a.w;
hints.max_height = a.h;
XSetWMNormalHints(win->src.display, win->src.window, &hints);
}
void RGFW_window_minimize(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
XIconifyWindow(win->src.display, win->src.window, DefaultScreen(win->src.display));
XFlush(win->src.display);
}
void RGFW_window_restore(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
XMapWindow(win->src.display, win->src.window);
XFlush(win->src.display);
}
void RGFW_window_setName(RGFW_window* win, const char* name) {
RGFW_ASSERT(win);
RGFW_GOTO_WAYLAND(0);
#ifdef RGFW_X11
XStoreName(win->src.display, win->src.window, name);
RGFW_LOAD_ATOM(_NET_WM_NAME);
XChangeProperty(
win->src.display, win->src.window, _NET_WM_NAME, RGFW_XUTF8_STRING,
8, PropModeReplace, (u8*)name, 256
);
#endif
#ifdef RGFW_WAYLAND
wayland:
if (win->src.compositor)
xdg_toplevel_set_title(win->src.xdg_toplevel, name);
#endif
}
void* RGFW_libxshape = NULL;
#ifndef RGFW_NO_PASSTHROUGH
void RGFW_window_setMousePassthrough(RGFW_window* win, b8 passthrough) {
RGFW_ASSERT(win != NULL);
#if defined(__CYGWIN__)
RGFW_LOAD_LIBRARY(RGFW_libxshape, "libXext-6.so");
#elif defined(__OpenBSD__) || defined(__NetBSD__)
RGFW_LOAD_LIBRARY(RGFW_libxshape, "libXext.so");
#else
RGFW_LOAD_LIBRARY(RGFW_libxshape, "libXext.so.6");
#endif
typedef void (* PFN_XShapeCombineMask)(Display*,Window,int,int,int,Pixmap,int);
static PFN_XShapeCombineMask XShapeCombineMaskSRC;
typedef void (* PFN_XShapeCombineRegion)(Display*,Window,int,int,int,Region,int);
static PFN_XShapeCombineRegion XShapeCombineRegionSRC;
RGFW_PROC_DEF(RGFW_libxshape, XShapeCombineRegion);
RGFW_PROC_DEF(RGFW_libxshape, XShapeCombineMask);
if (passthrough) {
Region region = XCreateRegion();
XShapeCombineRegionSRC(win->src.display, win->src.window, ShapeInput, 0, 0, region, ShapeSet);
XDestroyRegion(region);
return;
}
XShapeCombineMaskSRC(win->src.display, win->src.window, ShapeInput, 0, 0, None, ShapeSet);
}
#endif /* RGFW_NO_PASSTHROUGH */
b32 RGFW_window_setIcon(RGFW_window* win, u8* icon, RGFW_area a, i32 channels) {
RGFW_ASSERT(win != NULL); RGFW_ASSERT(icon != NULL);
RGFW_ASSERT(channels == 3 || channels == 4);
RGFW_GOTO_WAYLAND(0);
#ifdef RGFW_X11
i32 count = 2 + (a.w * a.h);
unsigned long* data = (unsigned long*) RGFW_alloc(count * sizeof(unsigned long));
data[0] = (unsigned long)a.w;
data[1] = (unsigned long)a.h;
unsigned long* target = &data[2];
u32 x, y;
for (x = 0; x < a.w; x++) {
for (y = 0; y < a.h; y++) {
size_t i = y * a.w + x;
u32 alpha = (channels == 4) ? icon[i * 4 + 3] : 0xFF;
target[i] = (unsigned long)((icon[i * 4 + 0]) << 16) |
(unsigned long)((icon[i * 4 + 1]) << 8) |
(unsigned long)((icon[i * 4 + 2]) << 0) |
(unsigned long)(alpha << 24);
}
}
RGFW_LOAD_ATOM(_NET_WM_ICON);
b32 res = (b32)XChangeProperty(
win->src.display, win->src.window, _NET_WM_ICON, XA_CARDINAL, 32,
PropModeReplace, (u8*)data, count
);
RGFW_free(data);
XFlush(win->src.display);
return res;
#endif
#ifdef RGFW_WAYLAND
wayland:
return 0;
#endif
}
RGFW_mouse* RGFW_loadMouse(u8* icon, RGFW_area a, i32 channels) {
RGFW_ASSERT(icon);
RGFW_ASSERT(channels == 3 || channels == 4);
RGFW_GOTO_WAYLAND(0);
#ifdef RGFW_X11
#ifndef RGFW_NO_X11_CURSOR
XcursorImage* native = XcursorImageCreate(a.w, a.h);
native->xhot = 0;
native->yhot = 0;
XcursorPixel* target = native->pixels;
for (size_t x = 0; x < a.w; x++) {
for (size_t y = 0; y < a.h; y++) {
size_t i = y * a.w + x;
u32 alpha = (channels == 4) ? icon[i * 4 + 3] : 0xFF;
target[i] = (u32)((icon[i * 4 + 0]) << 16)
| (u32)((icon[i * 4 + 1]) << 8)
| (u32)((icon[i * 4 + 2]) << 0)
| (u32)(alpha << 24);
}
}
Cursor cursor = XcursorImageLoadCursor(RGFW_root->src.display, native);
XcursorImageDestroy(native);
return (void*)cursor;
#else
RGFW_UNUSED(image); RGFW_UNUSED(a.w); RGFW_UNUSED(channels);
return NULL;
#endif
#endif
#ifdef RGFW_WAYLAND
wayland:
RGFW_UNUSED(icon); RGFW_UNUSED(a); RGFW_UNUSED(channels);
return NULL; // TODO
#endif
}
void RGFW_window_setMouse(RGFW_window* win, RGFW_mouse* mouse) {
RGFW_GOTO_WAYLAND(0);
#ifdef RGFW_X11
RGFW_ASSERT(win && mouse);
XDefineCursor(win->src.display, win->src.window, (Cursor)mouse);
#endif
#ifdef RGFW_WAYLAND
wayland:
#endif
}
void RGFW_freeMouse(RGFW_mouse* mouse) {
RGFW_GOTO_WAYLAND(0);
#ifdef RGFW_X11
RGFW_ASSERT(mouse);
XFreeCursor(RGFW_root->src.display, (Cursor)mouse);
#endif
#ifdef RGFW_WAYLAND
wayland:
#endif
}
void RGFW_window_moveMouse(RGFW_window* win, RGFW_point p) {
RGFW_GOTO_WAYLAND(1);
#ifdef RGFW_X11
RGFW_ASSERT(win != NULL);
XEvent event;
XQueryPointer(win->src.display, DefaultRootWindow(win->src.display),
&event.xbutton.root, &event.xbutton.window,
&event.xbutton.x_root, &event.xbutton.y_root,
&event.xbutton.x, &event.xbutton.y,
&event.xbutton.state);
win->_lastMousePoint = RGFW_POINT(p.x - win->r.x, p.y - win->r.y);
if (event.xbutton.x == p.x && event.xbutton.y == p.y)
return;
XWarpPointer(win->src.display, None, win->src.window, 0, 0, 0, 0, (int) p.x - win->r.x, (int) p.y - win->r.y);
#endif
#ifdef RGFW_WAYLAND
wayland:
#endif
}
b32 RGFW_window_setMouseDefault(RGFW_window* win) {
return RGFW_window_setMouseStandard(win, RGFW_mouseArrow);
}
b32 RGFW_window_setMouseStandard(RGFW_window* win, u8 mouse) {
RGFW_ASSERT(win != NULL);
RGFW_GOTO_WAYLAND(0);
#ifdef RGFW_X11
if (mouse > (sizeof(RGFW_mouseIconSrc) / sizeof(u8)))
return 0;
mouse = RGFW_mouseIconSrc[mouse];
Cursor cursor = XCreateFontCursor(win->src.display, mouse);
XDefineCursor(win->src.display, win->src.window, (Cursor) cursor);
XFreeCursor(win->src.display, (Cursor) cursor);
return 1;
#endif
#ifdef RGFW_WAYLAND
wayland:
static const char* iconStrings[] = { "left_ptr", "left_ptr", "text", "cross", "pointer", "e-resize", "n-resize", "nw-resize", "ne-resize", "all-resize", "not-allowed" };
struct wl_cursor* wlcursor = wl_cursor_theme_get_cursor(RGFW_wl_cursor_theme, iconStrings[mouse]);
RGFW_cursor_image = wlcursor->images[0];
struct wl_buffer* cursor_buffer = wl_cursor_image_get_buffer(RGFW_cursor_image);
wl_surface_attach(RGFW_cursor_surface, cursor_buffer, 0, 0);
wl_surface_commit(RGFW_cursor_surface);
return 1;
#endif
}
void RGFW_window_hide(RGFW_window* win) {
RGFW_GOTO_WAYLAND(0);
#ifdef RGFW_X11
XMapWindow(win->src.display, win->src.window);
#endif
#ifdef RGFW_WAYLAND
wayland:
wl_surface_attach(win->src.surface, NULL, 0, 0);
wl_surface_commit(win->src.surface);
win->_flags |= RGFW_windowHide;
#endif
}
void RGFW_window_show(RGFW_window* win) {
if (win->_flags & RGFW_windowHide)
win->_flags ^= RGFW_windowHide;
RGFW_GOTO_WAYLAND(0);
#ifdef RGFW_X11
XUnmapWindow(win->src.display, win->src.window);
#endif
#ifdef RGFW_WAYLAND
wayland:
//wl_surface_attach(win->src.surface, win->rc., 0, 0);
wl_surface_commit(win->src.surface);
#endif
}
RGFW_ssize_t RGFW_readClipboardPtr(char* str, size_t strCapacity) {
RGFW_GOTO_WAYLAND(1);
#ifdef RGFW_X11
XEvent event;
int format;
unsigned long N, sizeN;
char* data;
Atom target;
RGFW_LOAD_ATOM(XSEL_DATA);
XConvertSelection(RGFW_root->src.display, RGFW_XCLIPBOARD, RGFW_XUTF8_STRING, XSEL_DATA, RGFW_root->src.window, CurrentTime);
XSync(RGFW_root->src.display, 0);
XNextEvent(RGFW_root->src.display, &event);
if (event.type != SelectionNotify || event.xselection.selection != RGFW_XCLIPBOARD || event.xselection.property == 0)
return -1;
XGetWindowProperty(event.xselection.display, event.xselection.requestor,
event.xselection.property, 0L, (~0L), 0, AnyPropertyType, &target,
&format, &sizeN, &N, (unsigned char**) &data);
RGFW_ssize_t size;
if (sizeN > strCapacity && str != NULL)
size = -1;
if ((target == RGFW_XUTF8_STRING || target == XA_STRING) && str != NULL) {
RGFW_MEMCPY(str, data, sizeN);
str[sizeN] = '\0';
XFree(data);
} else if (str != NULL) size = -1;
XDeleteProperty(event.xselection.display, event.xselection.requestor, event.xselection.property);
size = sizeN;
return size;
#endif
#if defined(RGFW_WAYLAND)
wayland: return 0;
#endif
}
void RGFW_writeClipboard(const char* text, u32 textLen) {
RGFW_GOTO_WAYLAND(1);
#ifdef RGFW_X11
RGFW_LOAD_ATOM(SAVE_TARGETS);
RGFW_LOAD_ATOM(TARGETS);
RGFW_LOAD_ATOM(MULTIPLE);
RGFW_LOAD_ATOM(ATOM_PAIR);
RGFW_LOAD_ATOM(CLIPBOARD_MANAGER);
XSetSelectionOwner(RGFW_root->src.display, RGFW_XCLIPBOARD, RGFW_root->src.window, CurrentTime);
XConvertSelection(RGFW_root->src.display, CLIPBOARD_MANAGER, SAVE_TARGETS, None, RGFW_root->src.window, CurrentTime);
for (;;) {
XEvent event;
XNextEvent(RGFW_root->src.display, &event);
if (event.type != SelectionRequest) {
break;
}
const XSelectionRequestEvent* request = &event.xselectionrequest;
XEvent reply = { SelectionNotify };
reply.xselection.property = 0;
if (request->target == TARGETS) {
const Atom targets[] = { TARGETS,
MULTIPLE,
RGFW_XUTF8_STRING,
XA_STRING };
XChangeProperty(RGFW_root->src.display,
request->requestor,
request->property,
4,
32,
PropModeReplace,
(u8*) targets,
sizeof(targets) / sizeof(targets[0]));
reply.xselection.property = request->property;
}
if (request->target == MULTIPLE) {
Atom* targets = NULL;
Atom actualType = 0;
int actualFormat = 0;
unsigned long count = 0, bytesAfter = 0;
XGetWindowProperty(RGFW_root->src.display, request->requestor, request->property, 0, LONG_MAX, False, ATOM_PAIR, &actualType, &actualFormat, &count, &bytesAfter, (u8**) &targets);
unsigned long i;
for (i = 0; i < (u32)count; i += 2) {
if (targets[i] == RGFW_XUTF8_STRING || targets[i] == XA_STRING) {
XChangeProperty(RGFW_root->src.display,
request->requestor,
targets[i + 1],
targets[i],
8,
PropModeReplace,
(u8*) text,
textLen);
XFlush(RGFW_root->src.display);
} else {
targets[i + 1] = None;
}
}
XChangeProperty(RGFW_root->src.display,
request->requestor,
request->property,
ATOM_PAIR,
32,
PropModeReplace,
(u8*) targets,
count);
XFlush(RGFW_root->src.display);
XFree(targets);
reply.xselection.property = request->property;
}
reply.xselection.display = request->display;
reply.xselection.requestor = request->requestor;
reply.xselection.selection = request->selection;
reply.xselection.target = request->target;
reply.xselection.time = request->time;
XSendEvent(RGFW_root->src.display, request->requestor, False, 0, &reply);
XFlush(RGFW_root->src.display);
}
#endif
#if defined(RGFW_WAYLAND)
wayland:
#endif
}
u8 RGFW_window_isFullscreen(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
XWindowAttributes windowAttributes;
XGetWindowAttributes(win->src.display, win->src.window, &windowAttributes);
/* check if the window is visable */
if (windowAttributes.map_state != IsViewable)
return 0;
/* check if the window covers the full screen */
return (windowAttributes.x == 0 && windowAttributes.y == 0 &&
windowAttributes.width == XDisplayWidth(win->src.display, DefaultScreen(win->src.display)) &&
windowAttributes.height == XDisplayHeight(win->src.display, DefaultScreen(win->src.display)));
}
u8 RGFW_window_isHidden(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
XWindowAttributes windowAttributes;
XGetWindowAttributes(win->src.display, win->src.window, &windowAttributes);
return (windowAttributes.map_state == IsUnmapped && !RGFW_window_isMinimized(win));
}
u8 RGFW_window_isMinimized(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
RGFW_LOAD_ATOM(WM_STATE);
Atom actual_type;
i32 actual_format;
unsigned long nitems, bytes_after;
unsigned char* prop_data;
i16 status = XGetWindowProperty(win->src.display, win->src.window, WM_STATE, 0, 2, False,
AnyPropertyType, &actual_type, &actual_format,
&nitems, &bytes_after, &prop_data);
if (status == Success && nitems >= 1 && *((int*) prop_data) == IconicState) {
XFree(prop_data);
return 1;
}
if (prop_data != NULL)
XFree(prop_data);
return 0;
}
u8 RGFW_window_isMaximized(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
RGFW_LOAD_ATOM(_NET_WM_STATE);
RGFW_LOAD_ATOM(_NET_WM_STATE_MAXIMIZED_VERT);
RGFW_LOAD_ATOM(_NET_WM_STATE_MAXIMIZED_HORZ);
Atom actual_type;
i32 actual_format;
unsigned long nitems, bytes_after;
unsigned char* prop_data;
i16 status = XGetWindowProperty(win->src.display, win->src.window, _NET_WM_STATE, 0, 1024, False,
XA_ATOM, &actual_type, &actual_format,
&nitems, &bytes_after, &prop_data);
if (status != Success) {
if (prop_data != NULL)
XFree(prop_data);
return 0;
}
Atom* atoms = (Atom*) prop_data;
u64 i;
for (i = 0; i < nitems; ++i) {
if (atoms[i] == _NET_WM_STATE_MAXIMIZED_VERT ||
atoms[i] == _NET_WM_STATE_MAXIMIZED_HORZ) {
XFree(prop_data);
return 1;
}
}
return 0;
}
static float XGetSystemContentDPI(Display* display, i32 screen) {
float dpi = 96.0f;
#ifndef RGFW_NO_DPI
RGFW_UNUSED(screen);
char* rms = XResourceManagerString(display);
XrmDatabase db = NULL;
if (rms && db) {
db = XrmGetStringDatabase(rms);
XrmValue value;
char* type = NULL;
if (XrmGetResource(db, "Xft.dpi", "Xft.Dpi", &type, &value) && type && RGFW_STRNCMP(type, "String", 7) == 0) {
dpi = (float)atof(value.addr);
}
XrmDestroyDatabase(db);
}
#else
dpi = RGFW_ROUND(DisplayWidth(display, screen) / (DisplayWidthMM(display, screen) / 25.4));
#endif
return dpi;
}
RGFW_monitor RGFW_XCreateMonitor(i32 screen) {
RGFW_monitor monitor;
Display* display = XOpenDisplay(NULL);
RGFW_area size = RGFW_getScreenSize();
monitor.rect = RGFW_RECT(0, 0, size.w, size.h);
monitor.physW = DisplayWidthMM(display, screen) / 25.4;
monitor.physH = DisplayHeightMM(display, screen) / 25.4;
char* name = XDisplayName((const char*)display);
RGFW_MEMCPY(monitor.name, name, 128);
float dpi = XGetSystemContentDPI(display, screen);
monitor.pixelRatio = dpi / 96.0f;
#ifndef RGFW_NO_DPI
XRRScreenResources* sr = XRRGetScreenResourcesCurrent(display, RootWindow(display, screen));
XRRCrtcInfo* ci = NULL;
int crtc = screen;
if (sr->ncrtc > crtc) {
ci = XRRGetCrtcInfo(display, sr, sr->crtcs[crtc]);
}
#endif
float ppi_width = RGFW_ROUND((float)monitor.rect.w/(float)monitor.physW);
float ppi_height = RGFW_ROUND((float)monitor.rect.h/(float)monitor.physH);
monitor.scaleX = (float) (ppi_width) / dpi;
monitor.scaleY = (float) (ppi_height) / dpi;
#ifndef RGFW_NO_DPI
XRROutputInfo* info = XRRGetOutputInfo (display, sr, sr->outputs[screen]);
if (info == NULL || ci == NULL) {
XRRFreeScreenResources(sr);
XCloseDisplay(display);
#ifdef RGFW_DEBUG
printf("RGFW INFO: monitor found: scale (%s):\n rect: {%i, %i, %i, %i}\n physical size:%f %f\n scale: %f %f\n pixelRatio: %f\n", monitor.name, monitor.rect.x, monitor.rect.y, monitor.rect.w, monitor.rect.h, monitor.physW, monitor.physH, monitor.scaleX, monitor.scaleY, monitor.pixelRatio);
#endif
return monitor;
}
float physW = info->mm_width / 25.4;
float physH = info->mm_height / 25.4;
RGFW_MEMCPY(monitor.name, info->name, 128);
if (physW && physH) {
monitor.physW = physW;
monitor.physH = physH;
}
monitor.rect.x = ci->x;
monitor.rect.y = ci->y;
float w = ci->width;
float h = ci->height;
if (w && h) {
monitor.rect.w = w;
monitor.rect.h = h;
}
#endif
if (monitor.physW == 0 || monitor.physH == 0) {
monitor.scaleX = 0;
monitor.scaleY = 0;
} else {
float ppi_width = RGFW_ROUND((float)monitor.rect.w/(float)monitor.physW);
float ppi_height = RGFW_ROUND((float)monitor.rect.h/(float)monitor.physH);
monitor.scaleX = (float) (ppi_width) / (float) dpi;
monitor.scaleY = (float) (ppi_height) / (float) dpi;
if ((monitor.scaleX > 1 && monitor.scaleX < 1.1))
monitor.scaleX = 1;
if ((monitor.scaleY > 1 && monitor.scaleY < 1.1))
monitor.scaleY = 1;
}
#ifndef RGFW_NO_DPI
XRRFreeCrtcInfo(ci);
XRRFreeScreenResources(sr);
#endif
XCloseDisplay(display);
#ifdef RGFW_DEBUG
printf("RGFW INFO: monitor found: scale (%s):\n rect: {%i, %i, %i, %i}\n physical size:%f %f\n scale: %f %f\n pixelRatio: %f\n", monitor.name, monitor.rect.x, monitor.rect.y, monitor.rect.w, monitor.rect.h, monitor.physW, monitor.physH, monitor.scaleX, monitor.scaleY, monitor.pixelRatio);
#endif
return monitor;
}
RGFW_monitor RGFW_monitors[6];
RGFW_monitor* RGFW_getMonitors(void) {
RGFW_GOTO_WAYLAND(1);
#ifdef RGFW_X11
size_t i;
for (i = 0; i < (size_t)ScreenCount(RGFW_root->src.display) && i < 6; i++)
RGFW_monitors[i] = RGFW_XCreateMonitor(i);
return RGFW_monitors;
#endif
#ifdef RGFW_WAYLAND
wayland: return RGFW_monitors; // TODO WAYLAND
#endif
}
RGFW_monitor RGFW_getPrimaryMonitor(void) {
RGFW_GOTO_WAYLAND(1);
#ifdef RGFW_X11
RGFW_ASSERT(RGFW_root != NULL);
return RGFW_XCreateMonitor(DefaultScreen(RGFW_root->src.display));
#endif
#ifdef RGFW_WAYLAND
wayland: return (RGFW_monitor){ }; // TODO WAYLAND
#endif
}
RGFW_monitor RGFW_window_getMonitor(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
RGFW_GOTO_WAYLAND(1);
#ifdef RGFW_X11
XWindowAttributes attrs;
if (!XGetWindowAttributes(win->src.display, win->src.window, &attrs)) {
return (RGFW_monitor){};
}
#ifndef RGFW_NO_DPI
XRRScreenResources* screenRes = XRRGetScreenResources(win->src.display, DefaultRootWindow(win->src.display));
if (screenRes == NULL) {
return (RGFW_monitor){};
}
for (int i = 0; i < screenRes->ncrtc; i++) {
XRRCrtcInfo* crtcInfo = XRRGetCrtcInfo(win->src.display, screenRes, screenRes->crtcs[i]);
if (!crtcInfo) continue;
int monitorX = crtcInfo->x;
int monitorY = crtcInfo->y;
int monitorWidth = crtcInfo->width;
int monitorHeight = crtcInfo->height;
if (attrs.x >= monitorX &&
attrs.x < monitorX + monitorWidth &&
attrs.y >= monitorY &&
attrs.y < monitorY + monitorHeight) {
XRRFreeCrtcInfo(crtcInfo);
XRRFreeScreenResources(screenRes);
return RGFW_XCreateMonitor(i);
}
XRRFreeCrtcInfo(crtcInfo);
}
XRRFreeScreenResources(screenRes);
#else
size_t i;
for (i = 0; i < (size_t)ScreenCount(RGFW_root->src.display) && i < 6; i++) {
Screen* screen = ScreenOfDisplay(RGFW_root->src.display, i);
if (attrs.x >= 0 && attrs.x < 0 + XWidthOfScreen(screen) &&
attrs.y >= 0 && attrs.y < 0 + XHeightOfScreen(screen))
return RGFW_XCreateMonitor(i);
}
#endif
#endif
wayland:
return (RGFW_monitor){};
}
#if defined(RGFW_OPENGL) && !defined(RGFW_EGL)
void RGFW_window_makeCurrent_OpenGL(RGFW_window* win) {
if (win == NULL)
glXMakeCurrent(NULL, (Drawable)NULL, (GLXContext) NULL);
else
glXMakeCurrent(win->src.display, (Drawable) win->src.window, (GLXContext) win->src.ctx);
}
#endif
void RGFW_window_swapBuffers(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
RGFW_GOTO_WAYLAND(0);
#ifdef RGFW_X11
/* clear the window*/
if (!(win->_flags & RGFW_NO_CPU_RENDER)) {
#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
RGFW_area area = RGFW_bufferSize;
win->src.bitmap->data = (char*) win->buffer;
#if !defined(RGFW_X11_DONT_CONVERT_BGR) && !defined(RGFW_OSMESA)
u32 x, y;
for (y = 0; y < (u32)win->r.h; y++) {
for (x = 0; x < (u32)win->r.w; x++) {
u32 index = (y * 4 * area.w) + x * 4;
u8 red = win->src.bitmap->data[index];
win->src.bitmap->data[index] = win->buffer[index + 2];
win->src.bitmap->data[index + 2] = red;
}
}
#endif
XPutImage(win->src.display, win->src.window, win->src.gc, win->src.bitmap, 0, 0, 0, 0, RGFW_bufferSize.w, RGFW_bufferSize.h);
win->src.bitmap->data = NULL;
#endif
}
if (!(win->_flags & RGFW_NO_GPU_RENDER)) {
#ifdef RGFW_EGL
eglSwapBuffers(win->src.EGL_display, win->src.EGL_surface);
#elif defined(RGFW_OPENGL)
glXSwapBuffers(win->src.display, win->src.window);
#endif
}
return;
#endif
#ifdef RGFW_WAYLAND
wayland:
#if defined(RGFW_BUFFER) || defined(RGFW_OSMESA)
#if !defined(RGFW_X11_DONT_CONVERT_BGR) && !defined(RGFW_OSMESA)
for (u32 y = 0; y < (u32)win->r.h; y++) {
for (u32 x = 0; x < (u32)win->r.w; x++) {
u32 index = (y * 4 * win->r.w) + x * 4;
u32 index2 = (y * 4 * RGFW_bufferSize.w) + x * 4;
u8 red = win->buffer[index2];
win->src.buffer[index] = win->buffer[index2 + 2];
win->src.buffer[index + 1] = win->buffer[index2 + 1];
win->src.buffer[index + 2] = red;
}
}
#else
for (size_t y = 0; y < win->r.h; y++) {
u32 index = (y * 4 * win->r.w);
u32 index2 = (y * 4 * RGFW_bufferSize.w);
RGFW_MEMCPY(&win->src.buffer[index], &win->buffer[index2], win->r.w * 4);
}
#endif
wl_surface_frame_done(win, NULL, 0);
if (!(win->_flags & RGFW_NO_GPU_RENDER))
#endif
{
#ifdef RGFW_OPENGL
eglSwapBuffers(win->src.EGL_display, win->src.EGL_surface);
#endif
}
wl_surface_commit(win->src.surface);
#endif
}
#if !defined(RGFW_EGL)
void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval) {
RGFW_ASSERT(win != NULL);
#if defined(RGFW_OPENGL)
((PFNGLXSWAPINTERVALEXTPROC) glXGetProcAddress((GLubyte*) "glXSwapIntervalEXT"))(win->src.display, win->src.window, swapInterval);
#else
RGFW_UNUSED(swapInterval);
#endif
}
#endif
void RGFW_window_close(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
RGFW_GOTO_WAYLAND(0);
#ifdef RGFW_X11
/* ungrab pointer if it was grabbed */
if (win->_flags & RGFW_HOLD_MOUSE)
XUngrabPointer(win->src.display, CurrentTime);
#ifdef RGFW_EGL
RGFW_closeEGL(win);
#endif
if (RGFW_hiddenMouse != NULL && (RGFW_windowsOpen - 1) <= 0) {
RGFW_freeMouse(RGFW_hiddenMouse);
RGFW_hiddenMouse = 0;
}
#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
if (win->buffer != NULL) {
if ((win->_flags & RGFW_BUFFER_ALLOC))
win->_mem.free(win->_mem.userdata, win->buffer);
XDestroyImage((XImage*) win->src.bitmap);
XFreeGC(win->src.display, win->src.gc);
}
#endif
if (win->src.display) {
#if defined(RGFW_OPENGL) && !defined(RGFW_EGL)
glXDestroyContext(win->src.display, win->src.ctx);
#endif
if (win == RGFW_root)
RGFW_root = NULL;
if ((Drawable) win->src.window)
XDestroyWindow(win->src.display, (Drawable) win->src.window); /*!< close the window*/
XCloseDisplay(win->src.display); /*!< kill the display*/
}
#ifdef RGFW_ALLOC_DROPFILES
{
u32 i;
for (i = 0; i < RGFW_MAX_DROPS; i++)
win->_mem.free(win->_mem.userdata, win->event.droppedFiles[i]);
win->_mem.free(win->_mem.userdata, win->event.droppedFiles);
}
#endif
/* set cleared display / window to NULL for error checking */
win->src.display = 0;
win->src.window = 0;
RGFW_windowsOpen--;
#define RGFW_FREE_LIBRARY(x) if (x != NULL) dlclose(x); x = NULL;
if (RGFW_windowsOpen <= 0) {
#if !defined(RGFW_NO_X11_CURSOR_PRELOAD) && !defined(RGFW_NO_X11_CURSOR)
RGFW_FREE_LIBRARY(X11Cursorhandle);
#endif
#if !defined(RGFW_NO_X11_XI_PRELOAD)
RGFW_FREE_LIBRARY(X11Xihandle);
#endif
#ifdef RGFW_USE_XDL
XDL_close();
#endif
#ifndef RGFW_NO_PASSTHROUGH
RGFW_FREE_LIBRARY(RGFW_libxshape);
#endif
#ifndef RGFW_NO_LINUX
if (RGFW_eventWait_forceStop[0] || RGFW_eventWait_forceStop[1]){
close(RGFW_eventWait_forceStop[0]);
close(RGFW_eventWait_forceStop[1]);
}
u8 i;
for (i = 0; i < RGFW_gamepadCount; i++) {
if(RGFW_gamepads[i])
close(RGFW_gamepads[i]);
}
#endif
}
RGFW_clipboard_switch(NULL);
if ((win->_flags & RGFW_WINDOW_ALLOC))
win->_mem.free(win->_mem.userdata, win);
return;
#endif
#ifdef RGFW_WAYLAND
wayland:
#ifdef RGFW_X11
XDestroyWindow(win->src.display, (Drawable) win->src.window);
XCloseDisplay(win->src.display); /*!< kill the display*/
#endif
#ifdef RGFW_EGL
RGFW_closeEGL(win);
#endif
if (RGFW_root == win) {
RGFW_root = NULL;
}
xdg_toplevel_destroy(win->src.xdg_toplevel);
xdg_surface_destroy(win->src.xdg_surface);
wl_surface_destroy(win->src.surface);
#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
wl_buffer_destroy(win->src.wl_buffer);
if ((win->_flags & RGFW_BUFFER_ALLOC))
win->_mem.free(win->_mem.userdata, win->buffer);
munmap(win->src.buffer, win->r.w * win->r.h * 4);
#endif
wl_display_disconnect(win->src.wl_display);
RGFW_clipboard_switch(NULL);
if ((win->_flags & RGFW_WINDOW_ALLOC))
win->_mem.free(win->_mem.userdata, win);
#endif
}
/*
End of X11 linux / wayland / unix defines
*/
#include <fcntl.h>
#include <poll.h>
#include <unistd.h>
void RGFW_stopCheckEvents(void) {
RGFW_eventWait_forceStop[2] = 1;
while (1) {
const char byte = 0;
const ssize_t result = write(RGFW_eventWait_forceStop[1], &byte, 1);
if (result == 1 || result == -1)
break;
}
}
void RGFW_window_eventWait(RGFW_window* win, i32 waitMS) {
if (waitMS == 0)
return;
u8 i;
if (RGFW_eventWait_forceStop[0] == 0 || RGFW_eventWait_forceStop[1] == 0) {
if (pipe(RGFW_eventWait_forceStop) != -1) {
fcntl(RGFW_eventWait_forceStop[0], F_GETFL, 0);
fcntl(RGFW_eventWait_forceStop[0], F_GETFD, 0);
fcntl(RGFW_eventWait_forceStop[1], F_GETFL, 0);
fcntl(RGFW_eventWait_forceStop[1], F_GETFD, 0);
}
}
struct pollfd fds[] = {
#ifdef RGFW_WAYLAND
{ wl_display_get_fd(win->src.wl_display), POLLIN, 0 },
#else
{ ConnectionNumber(win->src.display), POLLIN, 0 },
#endif
{ RGFW_eventWait_forceStop[0], POLLIN, 0 },
#if defined(__linux__)
{ -1, POLLIN, 0 }, {-1, POLLIN, 0 }, {-1, POLLIN, 0 }, {-1, POLLIN, 0}
#endif
};
u8 index = 2;
#if defined(__linux__)
for (i = 0; i < RGFW_gamepadCount; i++) {
if (RGFW_gamepads[i] == 0)
continue;
fds[index].fd = RGFW_gamepads[i];
index++;
}
#endif
u64 start = RGFW_getTimeNS();
#ifdef RGFW_WAYLAND
while (wl_display_dispatch(win->src.wl_display) <= 0 && waitMS >= -1) {
#else
while (XPending(win->src.display) == 0 && waitMS >= -1) {
#endif
if (poll(fds, index, waitMS) <= 0)
break;
if (waitMS > 0) {
waitMS -= (RGFW_getTimeNS() - start) / 1e+6;
}
}
/* drain any data in the stop request */
if (RGFW_eventWait_forceStop[2]) {
char data[64];
(void)!read(RGFW_eventWait_forceStop[0], data, sizeof(data));
RGFW_eventWait_forceStop[2] = 0;
}
}
u64 RGFW_getTimeNS(void) {
struct timespec ts = { 0, 0 };
#ifndef RGFW_NO_UNIX_CLOCK
clock_gettime(1, &ts);
#endif
unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
return nanoSeconds;
}
u64 RGFW_getTime(void) {
struct timespec ts = { 0, 0 };
#ifndef RGFW_NO_UNIX_CLOCK
clock_gettime(1, &ts);
#endif
unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
return (double)(nanoSeconds) * 1e-9;
}
#endif /* end of wayland or X11 defines*/
/*
Start of Windows defines
*/
#ifdef RGFW_WINDOWS
#define WIN32_LEAN_AND_MEAN
#define OEMRESOURCE
#include <windows.h>
#include <processthreadsapi.h>
#include <windowsx.h>
#include <shellapi.h>
#include <shellscalingapi.h>
#include <wchar.h>
#include <locale.h>
#include <winuser.h>
__declspec(dllimport) int __stdcall WideCharToMultiByte( UINT CodePage, DWORD dwFlags, const WCHAR* lpWideCharStr, int cchWideChar, LPSTR lpMultiByteStr, int cbMultiByte, LPCCH lpDefaultChar, LPBOOL lpUsedDefaultChar);
#ifndef RGFW_NO_XINPUT
typedef DWORD (WINAPI * PFN_XInputGetState)(DWORD,XINPUT_STATE*);
PFN_XInputGetState XInputGetStateSRC = NULL;
#define XInputGetState XInputGetStateSRC
typedef DWORD (WINAPI * PFN_XInputGetKeystroke)(DWORD, DWORD, PXINPUT_KEYSTROKE);
PFN_XInputGetKeystroke XInputGetKeystrokeSRC = NULL;
#define XInputGetKeystroke XInputGetKeystrokeSRC
static HMODULE RGFW_XInput_dll = NULL;
#endif
u32 RGFW_mouseIconSrc[] = {OCR_NORMAL, OCR_NORMAL, OCR_IBEAM, OCR_CROSS, OCR_HAND, OCR_SIZEWE, OCR_SIZENS, OCR_SIZENWSE, OCR_SIZENESW, OCR_SIZEALL, OCR_NO};
char* RGFW_createUTF8FromWideStringWin32(const WCHAR* source);
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
typedef int (*PFN_wglGetSwapIntervalEXT)(void);
PFN_wglGetSwapIntervalEXT wglGetSwapIntervalEXTSrc = NULL;
#define wglGetSwapIntervalEXT wglGetSwapIntervalEXTSrc
void* RGFWgamepadApi = NULL;
/* these two wgl functions need to be preloaded */
typedef HGLRC (WINAPI *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hdc, HGLRC hglrc, const int *attribList);
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL;
#ifndef RGFW_EGL
static HMODULE RGFW_wgl_dll = NULL;
#endif
#ifndef RGFW_NO_LOAD_WGL
typedef HGLRC(WINAPI* PFN_wglCreateContext)(HDC);
typedef BOOL(WINAPI* PFN_wglDeleteContext)(HGLRC);
typedef PROC(WINAPI* PFN_wglGetProcAddress)(LPCSTR);
typedef BOOL(WINAPI* PFN_wglMakeCurrent)(HDC, HGLRC);
typedef HDC(WINAPI* PFN_wglGetCurrentDC)(void);
typedef HGLRC(WINAPI* PFN_wglGetCurrentContext)(void);
typedef BOOL(WINAPI* PFN_wglShareLists)(HGLRC, HGLRC);
PFN_wglCreateContext wglCreateContextSRC;
PFN_wglDeleteContext wglDeleteContextSRC;
PFN_wglGetProcAddress wglGetProcAddressSRC;
PFN_wglMakeCurrent wglMakeCurrentSRC;
PFN_wglGetCurrentDC wglGetCurrentDCSRC;
PFN_wglGetCurrentContext wglGetCurrentContextSRC;
PFN_wglShareLists wglShareListsSRC;
#define wglCreateContext wglCreateContextSRC
#define wglDeleteContext wglDeleteContextSRC
#define wglGetProcAddress wglGetProcAddressSRC
#define wglMakeCurrent wglMakeCurrentSRC
#define wglGetCurrentDC wglGetCurrentDCSRC
#define wglGetCurrentContext wglGetCurrentContextSRC
#define wglShareLists wglShareListsSRC
#endif
#ifdef RGFW_OPENGL
void* RGFW_getProcAddress(const char* procname) {
void* proc = (void*) wglGetProcAddress(procname);
if (proc)
return proc;
return (void*) GetProcAddress(RGFW_wgl_dll, procname);
}
typedef HRESULT (APIENTRY* PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int* piAttribIList, const FLOAT* pfAttribFList, UINT nMaxFormats, int* piFormats, UINT* nNumFormats);
static PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = NULL;
#endif
RGFW_window RGFW_eventWindow;
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
switch (message) {
case WM_MOVE:
RGFW_eventWindow.r.x = LOWORD(lParam);
RGFW_eventWindow.r.y = HIWORD(lParam);
RGFW_eventWindow.src.window = hWnd;
return DefWindowProcA(hWnd, message, wParam, lParam);
case WM_SIZE:
RGFW_eventWindow.r.w = LOWORD(lParam);
RGFW_eventWindow.r.h = HIWORD(lParam);
RGFW_eventWindow.src.window = hWnd;
return DefWindowProcA(hWnd, message, wParam, lParam); // Call DefWindowProc after handling
default:
return DefWindowProcA(hWnd, message, wParam, lParam);
}
}
#ifndef RGFW_NO_DPI
static HMODULE RGFW_Shcore_dll = NULL;
typedef HRESULT (WINAPI * PFN_GetDpiForMonitor)(HMONITOR,MONITOR_DPI_TYPE,UINT*,UINT*);
PFN_GetDpiForMonitor GetDpiForMonitorSRC = NULL;
#define GetDpiForMonitor GetDpiForMonitorSRC
#endif
#ifndef RGFW_NO_DWM
static HMODULE RGFW_dwm_dll = NULL;
typedef struct { DWORD dwFlags; int fEnable; HRGN hRgnBlur; int fTransitionOnMaximized;} DWM_BLURBEHIND;
typedef HRESULT (WINAPI * PFN_DwmEnableBlurBehindWindow)(HWND, const DWM_BLURBEHIND*);
PFN_DwmEnableBlurBehindWindow DwmEnableBlurBehindWindowSRC = NULL;
#endif
#if !defined(RGFW_NO_LOAD_WINMM) && !defined(RGFW_NO_WINMM)
static HMODULE RGFW_winmm_dll = NULL;
typedef u32 (WINAPI * PFN_timeBeginPeriod)(u32);
PFN_timeBeginPeriod timeBeginPeriodSRC = NULL;
#define timeBeginPeriod timeBeginPeriodSRC
#elif !defined(RGFW_NO_WINMM)
__declspec(dllimport) u32 __stdcall timeBeginPeriod(u32 uPeriod);
#endif
#define RGFW_PROC_DEF(proc, name) if (name##SRC == NULL && proc != NULL) name##SRC = (PFN_##name)(void*)GetProcAddress(proc, #name)
#ifndef RGFW_NO_XINPUT
void RGFW_loadXInput(void) {
u32 i;
static const char* names[] = {"xinput1_4.dll", "xinput9_1_0.dll", "xinput1_2.dll", "xinput1_1.dll"};
for (i = 0; i < sizeof(names) / sizeof(const char*) && (XInputGetStateSRC == NULL || XInputGetStateSRC != NULL); i++) {
RGFW_XInput_dll = LoadLibraryA(names[i]);
RGFW_PROC_DEF(RGFW_XInput_dll, XInputGetState);
RGFW_PROC_DEF(RGFW_XInput_dll, XInputGetKeystroke);
}
#ifdef RGFW_DEBUG
if (XInputGetStateSRC == NULL)
printf("RGFW ERR: Failed to load XInputGetState\n");
if (XInputGetKeystrokeSRC == NULL)
printf("RGFW ERR: Failed to load XInputGetKeystroke\n");
#endif
}
#endif
RGFWDEF void RGFW_init_buffer(RGFW_window* win);
void RGFW_init_buffer(RGFW_window* win) {
#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
if (RGFW_bufferSize.w == 0 && RGFW_bufferSize.h == 0)
RGFW_bufferSize = RGFW_getScreenSize();
BITMAPV5HEADER bi = { 0 };
ZeroMemory(&bi, sizeof(bi));
bi.bV5Size = sizeof(bi);
bi.bV5Width = RGFW_bufferSize.w;
bi.bV5Height = -((LONG) RGFW_bufferSize.h);
bi.bV5Planes = 1;
bi.bV5BitCount = 32;
bi.bV5Compression = BI_BITFIELDS;
bi.bV5BlueMask = 0x00ff0000;
bi.bV5GreenMask = 0x0000ff00;
bi.bV5RedMask = 0x000000ff;
bi.bV5AlphaMask = 0xff000000;
win->src.bitmap = CreateDIBSection(win->src.hdc,
(BITMAPINFO*) &bi,
DIB_RGB_COLORS,
(void**) &win->buffer,
NULL,
(DWORD) 0);
win->src.hdcMem = CreateCompatibleDC(win->src.hdc);
#if defined(RGFW_OSMESA)
win->src.ctx = OSMesaCreateContext(OSMESA_RGBA, NULL);
OSMesaMakeCurrent(win->src.ctx, win->buffer, GL_UNSIGNED_BYTE, win->r.w, win->r.h);
#endif
#else
RGFW_UNUSED(win); /*!< if buffer rendering is not being used */
#endif
}
void RGFW_window_setDND(RGFW_window* win, b8 allow) {
DragAcceptFiles(win->src.window, allow);
}
void RGFW_releaseCursor(RGFW_window* win) {
RGFW_UNUSED(win);
ClipCursor(NULL);
const RAWINPUTDEVICE id = { 0x01, 0x02, RIDEV_REMOVE, NULL };
RegisterRawInputDevices(&id, 1, sizeof(id));
}
void RGFW_captureCursor(RGFW_window* win, RGFW_rect rect) {
RGFW_UNUSED(win); RGFW_UNUSED(rect);
RECT clipRect;
GetClientRect(win->src.window, &clipRect);
ClientToScreen(win->src.window, (POINT*) &clipRect.left);
ClientToScreen(win->src.window, (POINT*) &clipRect.right);
ClipCursor(&clipRect);
const RAWINPUTDEVICE id = { 0x01, 0x02, 0, win->src.window };
RegisterRawInputDevices(&id, 1, sizeof(id));
}
#define RGFW_LOAD_LIBRARY(x, lib) if (x == NULL) x = LoadLibraryA(lib)
u32 RGFW_windowsOpen = 0;
RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowFlags flags, RGFW_window* win) {
#ifndef RGFW_NO_XINPUT
if (RGFW_XInput_dll == NULL)
RGFW_loadXInput();
#endif
#ifndef RGFW_NO_DPI
RGFW_LOAD_LIBRARY(RGFW_Shcore_dll, "shcore.dll");
RGFW_PROC_DEF(RGFW_Shcore_dll, GetDpiForMonitor);
#if (_WIN32_WINNT >= 0x0600)
SetProcessDPIAware();
#endif
#endif
#if !defined(RGFW_NO_LOAD_WINMM) && !defined(RGFW_NO_WINMM)
RGFW_LOAD_LIBRARY(RGFW_winmm_dll, "winmm.dll");
RGFW_PROC_DEF(RGFW_winmm_dll, timeBeginPeriod);
#endif
#ifndef RGFW_NO_DWM
RGFW_LOAD_LIBRARY(RGFW_dwm_dll, "dwmapi.dll");
RGFW_PROC_DEF(RGFW_dwm_dll, DwmEnableBlurBehindWindow);
#endif
RGFW_LOAD_LIBRARY(RGFW_wgl_dll, "opengl32.dll");
#ifndef RGFW_NO_LOAD_WGL
RGFW_PROC_DEF(RGFW_wgl_dll, wglCreateContext);
RGFW_PROC_DEF(RGFW_wgl_dll, wglDeleteContext);
RGFW_PROC_DEF(RGFW_wgl_dll, wglDeleteContext);
RGFW_PROC_DEF(RGFW_wgl_dll, wglGetProcAddress);
RGFW_PROC_DEF(RGFW_wgl_dll, wglMakeCurrent);
RGFW_PROC_DEF(RGFW_wgl_dll, wglGetCurrentDC);
RGFW_PROC_DEF(RGFW_wgl_dll, wglGetCurrentContext);
RGFW_PROC_DEF(RGFW_wgl_dll, wglShareLists);
#endif
if (name[0] == 0) name = (char*) " ";
RGFW_eventWindow.r = RGFW_RECT(-1, -1, -1, -1);
RGFW_eventWindow.src.window = NULL;
RGFW_window_basic_init(win, rect, flags);
win->src.maxSize = RGFW_AREA(0, 0);
win->src.minSize = RGFW_AREA(0, 0);
HINSTANCE inh = GetModuleHandleA(NULL);
#ifndef __cplusplus
WNDCLASSA Class = { 0 }; /*!< Setup the Window class. */
#else
WNDCLASSA Class = { };
#endif
if (RGFW_className == NULL)
RGFW_className = (char*)name;
Class.lpszClassName = RGFW_className;
Class.hInstance = inh;
Class.hCursor = LoadCursor(NULL, IDC_ARROW);
Class.lpfnWndProc = WndProc;
Class.hIcon = (HICON)LoadImageA(GetModuleHandleW(NULL), "RGFW_ICON", IMAGE_ICON, 0, 0, LR_DEFAULTSIZE | LR_SHARED);
if (Class.hIcon == NULL) {
Class.hIcon = (HICON)LoadImageA(NULL, (LPCSTR)IDI_APPLICATION, IMAGE_ICON, 0, 0, LR_DEFAULTSIZE | LR_SHARED);
}
RegisterClassA(&Class);
DWORD window_style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
RECT windowRect, clientRect;
if (!(flags & RGFW_windowNoBorder)) {
window_style |= WS_CAPTION | WS_SYSMENU | WS_BORDER | WS_MINIMIZEBOX;
if (!(flags & RGFW_windowNoResize))
window_style |= WS_SIZEBOX | WS_MAXIMIZEBOX | WS_THICKFRAME;
} else
window_style |= WS_POPUP | WS_VISIBLE | WS_SYSMENU | WS_MINIMIZEBOX;
HWND dummyWin = CreateWindowA(Class.lpszClassName, name, window_style, win->r.x, win->r.y, win->r.w, win->r.h, 0, 0, inh, 0);
GetWindowRect(dummyWin, &windowRect);
GetClientRect(dummyWin, &clientRect);
win->src.hOffset = (windowRect.bottom - windowRect.top) - (clientRect.bottom - clientRect.top);
win->src.window = CreateWindowA(Class.lpszClassName, name, window_style, win->r.x, win->r.y, win->r.w, win->r.h + win->src.hOffset, 0, 0, inh, 0);
if (flags & RGFW_windowAllowDND) {
win->_flags |= RGFW_windowAllowDND;
RGFW_window_setDND(win, 1);
}
win->src.hdc = GetDC(win->src.window);
if ((flags & RGFW_windowNoInitAPI) == 0) {
#ifdef RGFW_DIRECTX
RGFW_ASSERT(FAILED(CreateDXGIFactory(&__uuidof(IDXGIFactory), (void**) &RGFW_dxInfo.pFactory)) == 0);
if (FAILED(RGFW_dxInfo.pFactory->lpVtbl->EnumAdapters(RGFW_dxInfo.pFactory, 0, &RGFW_dxInfo.pAdapter))) {
#ifdef RGFW_DEBUG
fprintf(stderr, "Failed to enumerate DXGI adapters\n");
#endif
RGFW_dxInfo.pFactory->lpVtbl->Release(RGFW_dxInfo.pFactory);
return NULL;
}
D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_0 };
if (FAILED(D3D11CreateDevice(RGFW_dxInfo.pAdapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, 0, featureLevels, 1, D3D11_SDK_VERSION, &RGFW_dxInfo.pDevice, NULL, &RGFW_dxInfo.pDeviceContext))) {
#ifdef RGFW_DEBUG
fprintf(stderr, "Failed to create Direct3D device\n");
#endif
RGFW_dxInfo.pAdapter->lpVtbl->Release(RGFW_dxInfo.pAdapter);
RGFW_dxInfo.pFactory->lpVtbl->Release(RGFW_dxInfo.pFactory);
return NULL;
}
DXGI_SWAP_CHAIN_DESC swapChainDesc = { 0 };
swapChainDesc.BufferCount = 1;
swapChainDesc.BufferDesc.Width = win->r.w;
swapChainDesc.BufferDesc.Height = win->r.h;
swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swapChainDesc.OutputWindow = win->src.window;
swapChainDesc.SampleDesc.Count = 1;
swapChainDesc.SampleDesc.Quality = 0;
swapChainDesc.Windowed = TRUE;
RGFW_dxInfo.pFactory->lpVtbl->CreateSwapChain(RGFW_dxInfo.pFactory, (IUnknown*) RGFW_dxInfo.pDevice, &swapChainDesc, &win->src.swapchain);
ID3D11Texture2D* pBackBuffer;
win->src.swapchain->lpVtbl->GetBuffer(win->src.swapchain, 0, &__uuidof(ID3D11Texture2D), (LPVOID*) &pBackBuffer);
RGFW_dxInfo.pDevice->lpVtbl->CreateRenderTargetView(RGFW_dxInfo.pDevice, (ID3D11Resource*) pBackBuffer, NULL, &win->src.renderTargetView);
pBackBuffer->lpVtbl->Release(pBackBuffer);
D3D11_TEXTURE2D_DESC depthStencilDesc = { 0 };
depthStencilDesc.Width = win->r.w;
depthStencilDesc.Height = win->r.h;
depthStencilDesc.MipLevels = 1;
depthStencilDesc.ArraySize = 1;
depthStencilDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
depthStencilDesc.SampleDesc.Count = 1;
depthStencilDesc.SampleDesc.Quality = 0;
depthStencilDesc.Usage = D3D11_USAGE_DEFAULT;
depthStencilDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
ID3D11Texture2D* pDepthStencilTexture = NULL;
RGFW_dxInfo.pDevice->lpVtbl->CreateTexture2D(RGFW_dxInfo.pDevice, &depthStencilDesc, NULL, &pDepthStencilTexture);
D3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc = { 0 };
depthStencilViewDesc.Format = depthStencilDesc.Format;
depthStencilViewDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
depthStencilViewDesc.Texture2D.MipSlice = 0;
RGFW_dxInfo.pDevice->lpVtbl->CreateDepthStencilView(RGFW_dxInfo.pDevice, (ID3D11Resource*) pDepthStencilTexture, &depthStencilViewDesc, &win->src.pDepthStencilView);
pDepthStencilTexture->lpVtbl->Release(pDepthStencilTexture);
RGFW_dxInfo.pDeviceContext->lpVtbl->OMSetRenderTargets(RGFW_dxInfo.pDeviceContext, 1, &win->src.renderTargetView, win->src.pDepthStencilView);
#endif
#ifdef RGFW_OPENGL
HDC dummy_dc = GetDC(dummyWin);
u32 pfd_flags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
//if (RGFW_DOUBLE_BUFFER)
pfd_flags |= PFD_DOUBLEBUFFER;
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), // Size of the descriptor
1, // Version
pfd_flags, // Flags to specify what the pixel format supports (e.g., PFD_SUPPORT_OPENGL)
PFD_TYPE_RGBA, // Pixel type is RGBA
32, // Color bits (red, green, blue channels)
0, 0, 0, 0, 0, 0, // No color bits for unused channels
8, // Alpha bits (important for transparency)
0, // No accumulation buffer bits needed
0, 0, 0, 0, // No accumulation bits
32, // Depth buffer bits
8, // Stencil buffer bits
0, // Auxiliary buffer bits (unused)
PFD_MAIN_PLANE, // Use the main plane for rendering
0, 0, 0, 0, 0 // Reserved fields
};
int pixel_format = ChoosePixelFormat(dummy_dc, &pfd);
SetPixelFormat(dummy_dc, pixel_format, &pfd);
HGLRC dummy_context = wglCreateContext(dummy_dc);
wglMakeCurrent(dummy_dc, dummy_context);
if (wglChoosePixelFormatARB == NULL) {
wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) (void*) wglGetProcAddress("wglCreateContextAttribsARB");
wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC) (void*)wglGetProcAddress("wglChoosePixelFormatARB");
}
wglMakeCurrent(dummy_dc, 0);
wglDeleteContext(dummy_context);
ReleaseDC(dummyWin, dummy_dc);
/* try to create the pixel format we want for opengl and then try to create an opengl context for the specified version */
if (wglCreateContextAttribsARB != NULL) {
PIXELFORMATDESCRIPTOR pfd = {sizeof(pfd), 1, pfd_flags, PFD_TYPE_RGBA, 32, 8, PFD_MAIN_PLANE, 24, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
if (flags & RGFW_windowOpenglSoftware)
pfd.dwFlags |= PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED;
if (wglChoosePixelFormatARB != NULL) {
i32* pixel_format_attribs = (i32*)RGFW_initFormatAttribs(flags & RGFW_windowOpenglSoftware);
int pixel_format;
UINT num_formats;
wglChoosePixelFormatARB(win->src.hdc, pixel_format_attribs, 0, 1, &pixel_format, &num_formats);
if (!num_formats) {
#ifdef RGFW_DEBUG
printf("Failed to create a pixel format for WGL.\n");
#endif
}
DescribePixelFormat(win->src.hdc, pixel_format, sizeof(pfd), &pfd);
if (!SetPixelFormat(win->src.hdc, pixel_format, &pfd)) {
#ifdef RGFW_DEBUG
printf("Failed to set the WGL pixel format.\n");
#endif
}
}
/* create opengl/WGL context for the specified version */
u32 index = 0;
i32 attribs[40];
if (RGFW_profile == RGFW_glCore) {
SET_ATTRIB(WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB);
}
else {
SET_ATTRIB(WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB);
}
if (RGFW_majorVersion || RGFW_minorVersion) {
SET_ATTRIB(WGL_CONTEXT_MAJOR_VERSION_ARB, RGFW_majorVersion);
SET_ATTRIB(WGL_CONTEXT_MINOR_VERSION_ARB, RGFW_minorVersion);
}
SET_ATTRIB(0, 0);
win->src.ctx = (HGLRC)wglCreateContextAttribsARB(win->src.hdc, NULL, attribs);
} else { /* fall back to a default context (probably opengl 2 or something) */
#ifdef RGFW_DEBUG
fprintf(stderr, "Failed to create an accelerated OpenGL Context\n");
#endif
int pixel_format = ChoosePixelFormat(win->src.hdc, &pfd);
SetPixelFormat(win->src.hdc, pixel_format, &pfd);
win->src.ctx = wglCreateContext(win->src.hdc);
}
wglMakeCurrent(win->src.hdc, win->src.ctx);
#endif
}
#ifdef RGFW_OPENGL
if ((flags & RGFW_windowNoInitAPI) == 0) {
ReleaseDC(win->src.window, win->src.hdc);
win->src.hdc = GetDC(win->src.window);
wglMakeCurrent(win->src.hdc, win->src.ctx);
}
#endif
DestroyWindow(dummyWin);
RGFW_init_buffer(win);
#ifndef RGFW_NO_MONITOR
if (flags & RGFW_windowScaleToMonitor)
RGFW_window_scaleToMonitor(win);
#endif
if (flags & RGFW_windowCenter) {
RGFW_area screenR = RGFW_getScreenSize();
RGFW_window_move(win, RGFW_POINT((screenR.w - win->r.w) / 2, (screenR.h - win->r.h) / 2));
}
#ifdef RGFW_EGL
if ((flags & RGFW_windowNoInitAPI) == 0)
RGFW_createOpenGLContext(win);
#endif
if (flags & RGFW_windowHideMouse)
RGFW_window_showMouse(win, 0);
if (flags & RGFW_windowTransparent) {
if (DwmEnableBlurBehindWindowSRC != NULL) {
#ifndef RGFW_NO_DWM
DWM_BLURBEHIND bb = {0, 0, 0, 0};
bb.dwFlags = 0x1;
bb.fEnable = TRUE;
bb.hRgnBlur = NULL;
DwmEnableBlurBehindWindowSRC(win->src.window, &bb);
#endif
} else {
SetWindowLong(win->src.window, GWL_EXSTYLE, WS_EX_LAYERED);
SetLayeredWindowAttributes(win->src.window, 0, 128, LWA_ALPHA);
}
}
ShowWindow(win->src.window, SW_SHOWNORMAL);
#ifdef RGFW_OPENGL
if (RGFW_root != win)
wglShareLists(RGFW_root->src.ctx, win->src.ctx);
#endif
#ifdef RGFW_DEBUG
printf("RGFW INFO: a window with a rect of {%i, %i, %i, %i} \n", win->r.x, win->r.y, win->r.w, win->r.h);
#endif
RGFW_windowsOpen++;
return win;
}
void RGFW_window_setBorder(RGFW_window* win, u8 border) {
DWORD style = GetWindowLong(win->src.window, GWL_STYLE);
if (border == 0) {
SetWindowLong(win->src.window, GWL_STYLE, style & ~WS_OVERLAPPEDWINDOW);
SetWindowPos(
win->src.window, HWND_TOP, 0, 0, 0, 0,
SWP_NOZORDER | SWP_FRAMECHANGED | SWP_SHOWWINDOW | SWP_NOMOVE | SWP_NOSIZE
);
}
else {
SetWindowLong(win->src.window, GWL_STYLE, style | WS_OVERLAPPEDWINDOW);
SetWindowPos(
win->src.window, HWND_TOP, 0, 0, 0, 0,
SWP_NOZORDER | SWP_FRAMECHANGED | SWP_SHOWWINDOW | SWP_NOMOVE | SWP_NOSIZE
);
}
}
RGFW_area RGFW_getScreenSize(void) {
HDC dc = GetDC(NULL);
RGFW_area area = RGFW_AREA(GetDeviceCaps(dc, HORZRES), GetDeviceCaps(dc, VERTRES));
ReleaseDC(NULL, dc);
return area;
}
RGFW_point RGFW_getGlobalMousePoint(void) {
POINT p;
GetCursorPos(&p);
return RGFW_POINT(p.x, p.y);
}
RGFW_point RGFW_window_getMousePoint(RGFW_window* win) {
POINT p;
GetCursorPos(&p);
ScreenToClient(win->src.window, &p);
return RGFW_POINT(p.x, p.y);
}
void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a) {
RGFW_ASSERT(win != NULL);
win->src.minSize = a;
}
void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a) {
RGFW_ASSERT(win != NULL);
win->src.maxSize = a;
}
void RGFW_window_minimize(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
ShowWindow(win->src.window, SW_MINIMIZE);
}
void RGFW_window_restore(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
ShowWindow(win->src.window, SW_RESTORE);
}
u8 RGFW_xinput2RGFW[] = {
RGFW_gamepadA, /* or PS X button */
RGFW_gamepadB, /* or PS circle button */
RGFW_gamepadX, /* or PS square button */
RGFW_gamepadY, /* or PS triangle button */
RGFW_gamepadR1, /* right bumper */
RGFW_gamepadL1, /* left bump */
RGFW_gamepadL2, /* left trigger*/
RGFW_gamepadR2, /* right trigger */
0, 0, 0, 0, 0, 0, 0, 0,
RGFW_gamepadUp, /* dpad up */
RGFW_gamepadDown, /* dpad down*/
RGFW_gamepadLeft, /* dpad left */
RGFW_gamepadRight, /* dpad right */
RGFW_gamepadStart, /* start button */
RGFW_gamepadSelect,/* select button */
RGFW_gamepadL3,
RGFW_gamepadR3,
};
static i32 RGFW_checkXInput(RGFW_window* win, RGFW_event* e) {
#ifndef RGFW_NO_XINPUT
RGFW_UNUSED(win);
size_t i;
for (i = 0; i < 4; i++) {
XINPUT_KEYSTROKE keystroke;
if (XInputGetKeystroke == NULL)
return 0;
DWORD result = XInputGetKeystroke((DWORD)i, 0, &keystroke);
if ((keystroke.Flags & XINPUT_KEYSTROKE_REPEAT) == 0 && result != ERROR_EMPTY) {
if (result != ERROR_SUCCESS)
return 0;
if (keystroke.VirtualKey > VK_PAD_RTHUMB_PRESS)
continue;
//gamepad + 1 = RGFW_gamepadButtonReleased
e->type = RGFW_gamepadButtonPressed + !(keystroke.Flags & XINPUT_KEYSTROKE_KEYDOWN);
e->button = RGFW_xinput2RGFW[keystroke.VirtualKey - 0x5800];
RGFW_gamepadPressed[i][e->button].prev = RGFW_gamepadPressed[i][e->button].current;
RGFW_gamepadPressed[i][e->button].current = (keystroke.Flags & XINPUT_KEYSTROKE_KEYDOWN);
RGFW_gamepadButtonCallback(win, i, e->button, e->type == RGFW_gamepadButtonPressed);
return 1;
}
XINPUT_STATE state;
if (XInputGetState == NULL ||
XInputGetState((DWORD) i, &state) == ERROR_DEVICE_NOT_CONNECTED
) {
if (RGFW_gamepads[i] == 0)
continue;
RGFW_gamepads[i] = 0;
RGFW_gamepadCount--;
win->event.type = RGFW_gamepadDisconnected;
win->event.gamepad = i;
RGFW_gamepadCallback(win, i, 0);
return 1;
}
if (RGFW_gamepads[i] == 0) {
RGFW_gamepads[i] = 1;
RGFW_gamepadCount++;
char str[] = "Microsoft X-Box (XInput device)";
RGFW_MEMCPY(RGFW_gamepads_name[i], str, sizeof(str));
RGFW_gamepads_name[i][sizeof(RGFW_gamepads_name[i]) - 1] = '\0';
win->event.type = RGFW_gamepadConnected;
win->event.gamepad = i;
RGFW_gamepads_type[i] = RGFW_gamepadMicrosoft;
RGFW_gamepadCallback(win, i, 1);
return 1;
}
#define INPUT_DEADZONE ( 0.24f * (float)(0x7FFF) ) // Default to 24% of the +/- 32767 range. This is a reasonable default value but can be altered if needed.
if ((state.Gamepad.sThumbLX < INPUT_DEADZONE &&
state.Gamepad.sThumbLX > -INPUT_DEADZONE) &&
(state.Gamepad.sThumbLY < INPUT_DEADZONE &&
state.Gamepad.sThumbLY > -INPUT_DEADZONE))
{
state.Gamepad.sThumbLX = 0;
state.Gamepad.sThumbLY = 0;
}
if ((state.Gamepad.sThumbRX < INPUT_DEADZONE &&
state.Gamepad.sThumbRX > -INPUT_DEADZONE) &&
(state.Gamepad.sThumbRY < INPUT_DEADZONE &&
state.Gamepad.sThumbRY > -INPUT_DEADZONE))
{
state.Gamepad.sThumbRX = 0;
state.Gamepad.sThumbRY = 0;
}
e->axisesCount = 2;
RGFW_point axis1 = RGFW_POINT(((float)state.Gamepad.sThumbLX / 32768.0f) * 100, ((float)state.Gamepad.sThumbLY / -32768.0f) * 100);
RGFW_point axis2 = RGFW_POINT(((float)state.Gamepad.sThumbRX / 32768.0f) * 100, ((float)state.Gamepad.sThumbRY / -32768.0f) * 100);
if (axis1.x != e->axis[0].x || axis1.y != e->axis[0].y){
win->event.whichAxis = 0;
e->type = RGFW_gamepadAxisMove;
e->axis[0] = axis1;
RGFW_gamepadAxes[i][0] = e->axis[0];
RGFW_gamepadAxisCallback(win, e->gamepad, e->axis, e->axisesCount, e->whichAxis);
return 1;
}
if (axis2.x != e->axis[1].x || axis2.y != e->axis[1].y) {
win->event.whichAxis = 1;
e->type = RGFW_gamepadAxisMove;
e->axis[1] = axis2;
RGFW_gamepadAxes[i][1] = e->axis[1];
RGFW_gamepadAxisCallback(win, e->gamepad, e->axis, e->axisesCount, e->whichAxis);
return 1;
}
}
#endif
return 0;
}
void RGFW_stopCheckEvents(void) {
PostMessageW(RGFW_root->src.window, WM_NULL, 0, 0);
}
void RGFW_window_eventWait(RGFW_window* win, i32 waitMS) {
RGFW_UNUSED(win);
MsgWaitForMultipleObjects(0, NULL, FALSE, (DWORD) (waitMS * 1e3), QS_ALLINPUT);
}
RGFW_event* RGFW_window_checkEvent(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
if (win->event.type == RGFW_quit) {
return NULL;
}
MSG msg;
if (RGFW_eventWindow.src.window == win->src.window) {
if (RGFW_eventWindow.r.x != -1) {
win->r.x = RGFW_eventWindow.r.x;
win->r.y = RGFW_eventWindow.r.y;
win->event.type = RGFW_windowMoved;
RGFW_windowMoveCallback(win, win->r);
}
if (RGFW_eventWindow.r.w != -1) {
win->r.w = RGFW_eventWindow.r.w;
win->r.h = RGFW_eventWindow.r.h;
win->event.type = RGFW_windowResized;
RGFW_windowResizeCallback(win, win->r);
}
RGFW_eventWindow.src.window = NULL;
RGFW_eventWindow.r = RGFW_RECT(-1, -1, -1, -1);
return &win->event;
}
static HDROP drop;
if (win->event.type == RGFW_DNDInit) {
if (win->event.droppedFilesCount) {
u32 i;
for (i = 0; i < win->event.droppedFilesCount; i++)
win->event.droppedFiles[i][0] = '\0';
}
win->event.droppedFilesCount = 0;
win->event.droppedFilesCount = DragQueryFileW(drop, 0xffffffff, NULL, 0);
u32 i;
for (i = 0; i < win->event.droppedFilesCount; i++) {
UINT length = DragQueryFileW(drop, i, NULL, 0);
if (length == 0)
continue;
WCHAR buffer[RGFW_MAX_PATH * 2];
if (length > (RGFW_MAX_PATH * 2) - 1)
length = RGFW_MAX_PATH * 2;
DragQueryFileW(drop, i, buffer, length + 1);
char* str = RGFW_createUTF8FromWideStringWin32(buffer);
if (str != NULL)
RGFW_MEMCPY(win->event.droppedFiles[i], str, length + 1);
win->event.droppedFiles[i][RGFW_MAX_PATH - 1] = '\0';
}
DragFinish(drop);
RGFW_dndCallback(win, win->event.droppedFiles, win->event.droppedFilesCount);
win->event.type = RGFW_DND;
return &win->event;
}
win->event.inFocus = (GetForegroundWindow() == win->src.window);
if (RGFW_checkXInput(win, &win->event))
return &win->event;
static BYTE keyboardState[256];
GetKeyboardState(keyboardState);
if (!IsWindow(win->src.window)) {
win->event.type = RGFW_quit;
RGFW_windowQuitCallback(win);
return &win->event;
}
if (PeekMessageA(&msg, win->src.window, 0u, 0u, PM_REMOVE) == 0)
return NULL;
switch (msg.message) {
case WM_CLOSE:
case WM_QUIT:
RGFW_windowQuitCallback(win);
win->event.type = RGFW_quit;
break;
case WM_ACTIVATE:
win->event.inFocus = (LOWORD(msg.wParam) == WA_INACTIVE);
if (win->event.inFocus) {
win->event.type = RGFW_focusIn;
RGFW_focusCallback(win, 1);
}
else {
win->event.type = RGFW_focusOut;
RGFW_focusCallback(win, 0);
}
break;
case WM_PAINT:
win->event.type = RGFW_windowRefresh;
RGFW_windowRefreshCallback(win);
break;
case WM_MOUSELEAVE:
win->event.type = RGFW_mouseLeave;
win->_flags |= RGFW_MOUSE_LEFT;
RGFW_mouseNotifyCallBack(win, win->event.point, 0);
break;
case WM_KEYUP: {
i32 scancode = (HIWORD(msg.lParam) & (KF_EXTENDED | 0xff));
if (scancode == 0)
scancode = MapVirtualKeyW((u32)msg.wParam, MAPVK_VK_TO_VSC);
switch (scancode) {
case 0x54: scancode = 0x137; break; /* Alt+PrtS */
case 0x146: scancode = 0x45; break; /* Ctrl+Pause */
case 0x136: scancode = 0x36; break; /* CJK IME sets the extended bit for right Shift */
default: break;
}
win->event.key = RGFW_apiKeyToRGFW((u32) scancode);
if (msg.wParam == VK_CONTROL) {
if (HIWORD(msg.lParam) & KF_EXTENDED)
win->event.key = RGFW_controlR;
else win->event.key = RGFW_controlL;
}
wchar_t charBuffer;
ToUnicodeEx(msg.wParam, scancode, keyboardState, (wchar_t*)&charBuffer, 1, 0, NULL);
win->event.keyChar = (u8)charBuffer;
RGFW_keyboard[win->event.key].prev = RGFW_isPressed(win, win->event.key);
win->event.type = RGFW_keyReleased;
RGFW_keyboard[win->event.key].current = 0;
RGFW_updateKeyMods(win, (GetKeyState(VK_CAPITAL) & 0x0001), (GetKeyState(VK_NUMLOCK) & 0x0001));
RGFW_keyCallback(win, win->event.key, win->event.keyChar, win->event.keyMod, 0);
break;
}
case WM_KEYDOWN: {
i32 scancode = (HIWORD(msg.lParam) & (KF_EXTENDED | 0xff));
if (scancode == 0)
scancode = MapVirtualKeyW((u32)msg.wParam, MAPVK_VK_TO_VSC);
switch (scancode) {
case 0x54: scancode = 0x137; break; /* Alt+PrtS */
case 0x146: scancode = 0x45; break; /* Ctrl+Pause */
case 0x136: scancode = 0x36; break; /* CJK IME sets the extended bit for right Shift */
default: break;
}
win->event.key = RGFW_apiKeyToRGFW((u32) scancode);
if (msg.wParam == VK_CONTROL) {
if (HIWORD(msg.lParam) & KF_EXTENDED)
win->event.key = RGFW_controlR;
else win->event.key = RGFW_controlL;
}
wchar_t charBuffer;
ToUnicodeEx(msg.wParam, scancode, keyboardState, &charBuffer, 1, 0, NULL);
win->event.keyChar = (u8)charBuffer;
RGFW_keyboard[win->event.key].prev = RGFW_isPressed(win, win->event.key);
win->event.type = RGFW_keyPressed;
win->event.repeat = RGFW_isPressed(win, win->event.key);
RGFW_keyboard[win->event.key].current = 1;
RGFW_updateKeyMods(win, (GetKeyState(VK_CAPITAL) & 0x0001), (GetKeyState(VK_NUMLOCK) & 0x0001));
RGFW_keyCallback(win, win->event.key, win->event.keyChar, win->event.keyMod, 1);
break;
}
case WM_MOUSEMOVE: {
if ((win->_flags & RGFW_HOLD_MOUSE))
break;
win->event.type = RGFW_mousePosChanged;
i32 x = GET_X_LPARAM(msg.lParam);
i32 y = GET_Y_LPARAM(msg.lParam);
RGFW_mousePosCallback(win, win->event.point);
if (win->_flags & RGFW_MOUSE_LEFT) {
win->_flags ^= RGFW_MOUSE_LEFT;
win->event.type = RGFW_mouseEnter;
RGFW_mouseNotifyCallBack(win, win->event.point, 1);
}
/*if ((win->_flags & RGFW_HOLD_MOUSE)) {
RGFW_point p = RGFW_getGlobalMousePoint();
//p = RGFW_POINT(p.x + win->r.x, p.y + win->r.y);
win->event.point.x = x - win->_lastMousePoint.x;
win->event.point.y = y - win->_lastMousePoint.y;
win->_lastMousePoint = RGFW_POINT(x, y);
break;
}*/
win->event.point.x = x;
win->event.point.y = y;
win->_lastMousePoint = RGFW_POINT(x, y);
break;
}
case WM_INPUT: {
if (!(win->_flags & RGFW_HOLD_MOUSE))
break;
unsigned size = sizeof(RAWINPUT);
static RAWINPUT raw = {};
GetRawInputData((HRAWINPUT)msg.lParam, RID_INPUT, &raw, &size, sizeof(RAWINPUTHEADER));
if (raw.header.dwType != RIM_TYPEMOUSE || (raw.data.mouse.lLastX == 0 && raw.data.mouse.lLastY == 0) )
break;
if (raw.data.mouse.usFlags & MOUSE_MOVE_ABSOLUTE) {
POINT pos = {0, 0};
int width, height;
if (raw.data.mouse.usFlags & MOUSE_VIRTUAL_DESKTOP) {
pos.x += GetSystemMetrics(SM_XVIRTUALSCREEN);
pos.y += GetSystemMetrics(SM_YVIRTUALSCREEN);
width = GetSystemMetrics(SM_CXVIRTUALSCREEN);
height = GetSystemMetrics(SM_CYVIRTUALSCREEN);
}
else {
width = GetSystemMetrics(SM_CXSCREEN);
height = GetSystemMetrics(SM_CYSCREEN);
}
pos.x += (int) ((raw.data.mouse.lLastX / 65535.f) * width);
pos.y += (int) ((raw.data.mouse.lLastY / 65535.f) * height);
ScreenToClient(win->src.window, &pos);
win->event.point.x = pos.x - win->_lastMousePoint.x;
win->event.point.y = pos.y - win->_lastMousePoint.y;
} else {
win->event.point.x = raw.data.mouse.lLastX;
win->event.point.y = raw.data.mouse.lLastY;
}
win->event.type = RGFW_mousePosChanged;
win->_lastMousePoint.x += win->event.point.x;
win->_lastMousePoint.y += win->event.point.y;
break;
}
case WM_LBUTTONDOWN:
win->event.button = RGFW_mouseLeft;
RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
RGFW_mouseButtons[win->event.button].current = 1;
win->event.type = RGFW_mouseButtonPressed;
RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1);
break;
case WM_RBUTTONDOWN:
win->event.button = RGFW_mouseRight;
win->event.type = RGFW_mouseButtonPressed;
RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
RGFW_mouseButtons[win->event.button].current = 1;
RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1);
break;
case WM_MBUTTONDOWN:
win->event.button = RGFW_mouseMiddle;
win->event.type = RGFW_mouseButtonPressed;
RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
RGFW_mouseButtons[win->event.button].current = 1;
RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1);
break;
case WM_MOUSEWHEEL:
if (msg.wParam > 0)
win->event.button = RGFW_mouseScrollUp;
else
win->event.button = RGFW_mouseScrollDown;
RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
RGFW_mouseButtons[win->event.button].current = 1;
win->event.scroll = (SHORT) HIWORD(msg.wParam) / (double) WHEEL_DELTA;
win->event.type = RGFW_mouseButtonPressed;
RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1);
break;
case WM_LBUTTONUP:
win->event.button = RGFW_mouseLeft;
win->event.type = RGFW_mouseButtonReleased;
RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
RGFW_mouseButtons[win->event.button].current = 0;
RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 0);
break;
case WM_RBUTTONUP:
win->event.button = RGFW_mouseRight;
win->event.type = RGFW_mouseButtonReleased;
RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
RGFW_mouseButtons[win->event.button].current = 0;
RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 0);
break;
case WM_MBUTTONUP:
win->event.button = RGFW_mouseMiddle;
win->event.type = RGFW_mouseButtonReleased;
RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
RGFW_mouseButtons[win->event.button].current = 0;
RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 0);
break;
case WM_DROPFILES: {
win->event.type = RGFW_DNDInit;
drop = (HDROP) msg.wParam;
POINT pt;
/* Move the mouse to the position of the drop */
DragQueryPoint(drop, &pt);
win->event.point.x = pt.x;
win->event.point.y = pt.y;
RGFW_dndInitCallback(win, win->event.point);
}
break;
case WM_GETMINMAXINFO:
{
MINMAXINFO* mmi = (MINMAXINFO*) msg.lParam;
mmi->ptMinTrackSize.x = win->src.minSize.w;
mmi->ptMinTrackSize.y = win->src.minSize.h;
if (win->src.maxSize.w == 0 && win->src.maxSize.h == 0)
return RGFW_window_checkEvent(win);
mmi->ptMaxTrackSize.x = win->src.maxSize.w;
mmi->ptMaxTrackSize.y = win->src.maxSize.h;
return RGFW_window_checkEvent(win);
}
default:
TranslateMessage(&msg);
DispatchMessageA(&msg);
return RGFW_window_checkEvent(win);
}
TranslateMessage(&msg);
DispatchMessageA(&msg);
return &win->event;
}
u8 RGFW_window_isFullscreen(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
#ifndef __cplusplus
WINDOWPLACEMENT placement = { 0 };
#else
WINDOWPLACEMENT placement = { };
#endif
GetWindowPlacement(win->src.window, &placement);
return placement.showCmd == SW_SHOWMAXIMIZED;
}
u8 RGFW_window_isHidden(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
return IsWindowVisible(win->src.window) == 0 && !RGFW_window_isMinimized(win);
}
u8 RGFW_window_isMinimized(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
#ifndef __cplusplus
WINDOWPLACEMENT placement = { 0 };
#else
WINDOWPLACEMENT placement = { };
#endif
GetWindowPlacement(win->src.window, &placement);
return placement.showCmd == SW_SHOWMINIMIZED;
}
u8 RGFW_window_isMaximized(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
#ifndef __cplusplus
WINDOWPLACEMENT placement = { 0 };
#else
WINDOWPLACEMENT placement = { };
#endif
GetWindowPlacement(win->src.window, &placement);
return placement.showCmd == SW_SHOWMAXIMIZED;
}
typedef struct { int iIndex; HMONITOR hMonitor; } RGFW_mInfo;
BOOL CALLBACK GetMonitorByHandle(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
RGFW_UNUSED(hdcMonitor);
RGFW_UNUSED(lprcMonitor);
RGFW_mInfo* info = (RGFW_mInfo*) dwData;
if (info->hMonitor == hMonitor)
return FALSE;
info->iIndex++;
return TRUE;
}
#ifndef RGFW_NO_MONITOR
RGFW_monitor win32CreateMonitor(HMONITOR src) {
RGFW_monitor monitor;
MONITORINFOEX monitorInfo;
monitorInfo.cbSize = sizeof(MONITORINFOEX);
GetMonitorInfoA(src, (LPMONITORINFO)&monitorInfo);
RGFW_mInfo info;
info.iIndex = 0;
info.hMonitor = src;
/* get the monitor's index */
if (EnumDisplayMonitors(NULL, NULL, GetMonitorByHandle, (LPARAM) &info)) {
DISPLAY_DEVICEA dd;
dd.cb = sizeof(dd);
/* loop through the devices until you find a device with the monitor's index */
size_t deviceIndex;
for (deviceIndex = 0; EnumDisplayDevicesA(0, (DWORD) deviceIndex, &dd, 0); deviceIndex++) {
char* deviceName = dd.DeviceName;
if (EnumDisplayDevicesA(deviceName, info.iIndex, &dd, 0)) {
RGFW_MEMCPY(monitor.name, dd.DeviceString, 128); /*!< copy the monitor's name */
break;
}
}
}
monitor.rect.x = monitorInfo.rcWork.left;
monitor.rect.y = monitorInfo.rcWork.top;
monitor.rect.w = monitorInfo.rcWork.right - monitorInfo.rcWork.left;
monitor.rect.h = monitorInfo.rcWork.bottom - monitorInfo.rcWork.top;
HDC hdc = CreateDC(monitorInfo.szDevice, NULL, NULL, NULL);
/* get pixels per inch */
float dpiX = (float)GetDeviceCaps(hdc, LOGPIXELSX);
float dpiY = (float)GetDeviceCaps(hdc, LOGPIXELSX);
monitor.scaleX = dpiX / 96.0f;
monitor.scaleY = dpiY / 96.0f;
monitor.physW = GetDeviceCaps(hdc, HORZSIZE) / 25.4;
monitor.physH = GetDeviceCaps(hdc, VERTSIZE) / 25.4;
DeleteDC(hdc);
#ifndef RGFW_NO_DPI
if (GetDpiForMonitor != NULL) {
u32 x, y;
GetDpiForMonitor(src, MDT_EFFECTIVE_DPI, &x, &y);
monitor.pixelRatio = (float) (x) / (float) dpiX;
monitor.pixelRatio = (float) (y) / (float) dpiY;
}
#endif
#ifdef RGFW_DEBUG
printf("RGFW INFO: monitor found: scale (%s):\n rect: {%i, %i, %i, %i}\n physical size:%f %f\n scale: %f %f\n pixelRatio: %f\n", monitor.name, monitor.rect.x, monitor.rect.y, monitor.rect.w, monitor.rect.h, monitor.physW, monitor.physH, monitor.scaleX, monitor.scaleY, monitor.pixelRatio);
#endif
return monitor;
}
#endif /* RGFW_NO_MONITOR */
#ifndef RGFW_NO_MONITOR
RGFW_monitor RGFW_monitors[6];
BOOL CALLBACK GetMonitorHandle(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
RGFW_UNUSED(hdcMonitor);
RGFW_UNUSED(lprcMonitor);
RGFW_mInfo* info = (RGFW_mInfo*) dwData;
if (info->iIndex >= 6)
return FALSE;
RGFW_monitors[info->iIndex] = win32CreateMonitor(hMonitor);
info->iIndex++;
return TRUE;
}
RGFW_monitor RGFW_getPrimaryMonitor(void) {
#ifdef __cplusplus
return win32CreateMonitor(MonitorFromPoint({ 0, 0 }, MONITOR_DEFAULTTOPRIMARY));
#else
return win32CreateMonitor(MonitorFromPoint((POINT) { 0, 0 }, MONITOR_DEFAULTTOPRIMARY));
#endif
}
RGFW_monitor* RGFW_getMonitors(void) {
RGFW_mInfo info;
info.iIndex = 0;
while (EnumDisplayMonitors(NULL, NULL, GetMonitorHandle, (LPARAM) &info));
return RGFW_monitors;
}
RGFW_monitor RGFW_window_getMonitor(RGFW_window* win) {
HMONITOR src = MonitorFromWindow(win->src.window, MONITOR_DEFAULTTOPRIMARY);
return win32CreateMonitor(src);
}
#endif
HICON RGFW_loadHandleImage(u8* src, RGFW_area a, BOOL icon) {
u32 i;
HDC dc;
HICON handle;
HBITMAP color, mask;
BITMAPV5HEADER bi;
ICONINFO ii;
u8* target = NULL;
u8* source = src;
ZeroMemory(&bi, sizeof(bi));
bi.bV5Size = sizeof(bi);
bi.bV5Width = a.w;
bi.bV5Height = -((LONG) a.h);
bi.bV5Planes = 1;
bi.bV5BitCount = 32;
bi.bV5Compression = BI_BITFIELDS;
bi.bV5RedMask = 0x00ff0000;
bi.bV5GreenMask = 0x0000ff00;
bi.bV5BlueMask = 0x000000ff;
bi.bV5AlphaMask = 0xff000000;
dc = GetDC(NULL);
color = CreateDIBSection(dc,
(BITMAPINFO*) &bi,
DIB_RGB_COLORS,
(void**) &target,
NULL,
(DWORD) 0);
ReleaseDC(NULL, dc);
mask = CreateBitmap(a.w, a.h, 1, 1, NULL);
for (i = 0; i < a.w * a.h; i++) {
target[0] = source[2];
target[1] = source[1];
target[2] = source[0];
target[3] = source[3];
target += 4;
source += 4;
}
ZeroMemory(&ii, sizeof(ii));
ii.fIcon = icon;
ii.xHotspot = 0;
ii.yHotspot = 0;
ii.hbmMask = mask;
ii.hbmColor = color;
handle = CreateIconIndirect(&ii);
DeleteObject(color);
DeleteObject(mask);
return handle;
}
void* RGFW_loadMouse(u8* icon, RGFW_area a, i32 channels) {
RGFW_UNUSED(channels);
HCURSOR cursor = (HCURSOR) RGFW_loadHandleImage(icon, a, FALSE);
return cursor;
}
void RGFW_window_setMouse(RGFW_window* win, RGFW_mouse* mouse) {
RGFW_ASSERT(win && mouse);
SetClassLongPtrA(win->src.window, GCLP_HCURSOR, (LPARAM) mouse);
SetCursor((HCURSOR)mouse);
}
void RGFW_freeMouse(RGFW_mouse* mouse) {
RGFW_ASSERT(mouse);
DestroyCursor((HCURSOR)mouse);
}
b32 RGFW_window_setMouseDefault(RGFW_window* win) {
return RGFW_window_setMouseStandard(win, RGFW_mouseArrow);
}
b32 RGFW_window_setMouseStandard(RGFW_window* win, u8 mouse) {
RGFW_ASSERT(win != NULL);
if (mouse > (sizeof(RGFW_mouseIconSrc) / sizeof(u32)))
return 0;
char* icon = MAKEINTRESOURCEA(RGFW_mouseIconSrc[mouse]);
SetClassLongPtrA(win->src.window, GCLP_HCURSOR, (LPARAM) LoadCursorA(NULL, icon));
SetCursor(LoadCursorA(NULL, icon));
return 1;
}
void RGFW_window_hide(RGFW_window* win) {
ShowWindow(win->src.window, SW_HIDE);
}
void RGFW_window_show(RGFW_window* win) {
ShowWindow(win->src.window, SW_RESTORE);
}
#define RGFW_FREE_LIBRARY(x) if (x != NULL) FreeLibrary(x); x = NULL;
void RGFW_window_close(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
RGFW_windowsOpen--;
#ifdef RGFW_EGL
RGFW_closeEGL(win);
#endif
#ifdef RGFW_DIRECTX
win->src.swapchain->lpVtbl->Release(win->src.swapchain);
win->src.renderTargetView->lpVtbl->Release(win->src.renderTargetView);
win->src.pDepthStencilView->lpVtbl->Release(win->src.pDepthStencilView);
#endif
#ifdef RGFW_BUFFER
DeleteDC(win->src.hdcMem);
DeleteObject(win->src.bitmap);
#endif
#ifdef RGFW_OPENGL
wglDeleteContext((HGLRC) win->src.ctx); /*!< delete opengl context */
#endif
ReleaseDC(win->src.window, win->src.hdc); /*!< delete device context */
DestroyWindow(win->src.window); /*!< delete window */
#ifdef RGFW_ALLOC_DROPFILES
{
u32 i;
for (i = 0; i < RGFW_MAX_DROPS; i++)
win->_mem.free(win->_mem.userdata, win->event.droppedFiles[i]);
win->_mem.free(win->_mem.userdata, win->event.droppedFiles);
}
#endif
if (RGFW_windowsOpen <= 0) {
#ifdef RGFW_DIRECTX
RGFW_dxInfo.pDeviceContext->lpVtbl->Release(RGFW_dxInfo.pDeviceContext);
RGFW_dxInfo.pDevice->lpVtbl->Release(RGFW_dxInfo.pDevice);
RGFW_dxInfo.pAdapter->lpVtbl->Release(RGFW_dxInfo.pAdapter);
RGFW_dxInfo.pFactory->lpVtbl->Release(RGFW_dxInfo.pFactory);
#endif
#ifndef RGFW_NO_XINPUT
RGFW_FREE_LIBRARY(RGFW_XInput_dll);
#endif
#ifndef RGFW_NO_DPI
RGFW_FREE_LIBRARY(RGFW_Shcore_dll);
#endif
#if !defined(RGFW_NO_LOAD_WINMM) && !defined(RGFW_NO_WINMM)
RGFW_FREE_LIBRARY(RGFW_winmm_dll);
#endif
RGFW_FREE_LIBRARY(RGFW_wgl_dll);
RGFW_root = NULL;
if (RGFW_hiddenMouse != NULL) {
RGFW_freeMouse(RGFW_hiddenMouse);
RGFW_hiddenMouse = 0;
}
}
RGFW_clipboard_switch(NULL);
if ((win->_flags & RGFW_WINDOW_ALLOC))
win->_mem.free(win->_mem.userdata, win);
}
void RGFW_window_move(RGFW_window* win, RGFW_point v) {
RGFW_ASSERT(win != NULL);
win->r.x = v.x;
win->r.y = v.y;
SetWindowPos(win->src.window, HWND_TOP, win->r.x, win->r.y, 0, 0, SWP_NOSIZE);
}
void RGFW_window_resize(RGFW_window* win, RGFW_area a) {
RGFW_ASSERT(win != NULL);
win->r.w = a.w;
win->r.h = a.h;
SetWindowPos(win->src.window, HWND_TOP, 0, 0, win->r.w, win->r.h + win->src.hOffset, SWP_NOMOVE);
}
void RGFW_window_setName(RGFW_window* win, const char* name) {
RGFW_ASSERT(win != NULL);
SetWindowTextA(win->src.window, name);
}
#ifndef RGFW_NO_PASSTHROUGH
void RGFW_window_setMousePassthrough(RGFW_window* win, b8 passthrough) {
RGFW_ASSERT(win != NULL);
COLORREF key = 0;
BYTE alpha = 0;
DWORD flags = 0;
DWORD exStyle = GetWindowLongW(win->src.window, GWL_EXSTYLE);
if (exStyle & WS_EX_LAYERED)
GetLayeredWindowAttributes(win->src.window, &key, &alpha, &flags);
if (passthrough)
exStyle |= (WS_EX_TRANSPARENT | WS_EX_LAYERED);
else {
exStyle &= ~WS_EX_TRANSPARENT;
if (exStyle & WS_EX_LAYERED && !(flags & LWA_ALPHA))
exStyle &= ~WS_EX_LAYERED;
}
SetWindowLongW(win->src.window, GWL_EXSTYLE, exStyle);
if (passthrough)
SetLayeredWindowAttributes(win->src.window, key, alpha, flags);
}
#endif
b32 RGFW_window_setIcon(RGFW_window* win, u8* src, RGFW_area a, i32 channels) {
RGFW_ASSERT(win != NULL);
#ifndef RGFW_WIN95
RGFW_UNUSED(channels);
HICON handle = RGFW_loadHandleImage(src, a, TRUE);
SetClassLongPtrA(win->src.window, GCLP_HICON, (LPARAM) handle);
DestroyIcon(handle);
return 1;
#else
RGFW_UNUSED(src);
RGFW_UNUSED(a);
RGFW_UNUSED(channels);
return 0;
#endif
}
RGFW_ssize_t RGFW_readClipboardPtr(char* str, size_t strCapacity) {
/* Open the clipboard */
if (OpenClipboard(NULL) == 0)
return -1;
/* Get the clipboard data as a Unicode string */
HANDLE hData = GetClipboardData(CF_UNICODETEXT);
if (hData == NULL) {
CloseClipboard();
return -1;
}
wchar_t* wstr = (wchar_t*) GlobalLock(hData);
RGFW_ssize_t textLen = 0;
{
setlocale(LC_ALL, "en_US.UTF-8");
textLen = wcstombs(NULL, wstr, 0) + 1;
if (str != NULL && (RGFW_ssize_t)strCapacity <= textLen - 1)
textLen = 0;
if (str != NULL && textLen) {
if (textLen > 1)
wcstombs(str, wstr, (textLen) );
str[textLen] = '\0';
}
}
/* Release the clipboard data */
GlobalUnlock(hData);
CloseClipboard();
return textLen;
}
void RGFW_writeClipboard(const char* text, u32 textLen) {
HANDLE object;
WCHAR* buffer;
object = GlobalAlloc(GMEM_MOVEABLE, (1 + textLen) * sizeof(WCHAR));
if (!object)
return;
buffer = (WCHAR*) GlobalLock(object);
if (!buffer) {
GlobalFree(object);
return;
}
MultiByteToWideChar(CP_UTF8, 0, text, -1, buffer, textLen);
GlobalUnlock(object);
if (!OpenClipboard(RGFW_root->src.window)) {
GlobalFree(object);
return;
}
EmptyClipboard();
SetClipboardData(CF_UNICODETEXT, object);
CloseClipboard();
}
void RGFW_window_moveMouse(RGFW_window* win, RGFW_point p) {
RGFW_ASSERT(win != NULL);
win->_lastMousePoint = RGFW_POINT(p.x - win->r.x, p.y - win->r.y);
SetCursorPos(p.x, p.y);
}
#ifdef RGFW_OPENGL
void RGFW_window_makeCurrent_OpenGL(RGFW_window* win) {
if (win == NULL)
wglMakeCurrent(NULL, NULL);
else
wglMakeCurrent(win->src.hdc, (HGLRC) win->src.ctx);
}
#endif
#ifndef RGFW_EGL
void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval) {
RGFW_ASSERT(win != NULL);
#if defined(RGFW_OPENGL)
typedef BOOL(APIENTRY* PFNWGLSWAPINTERVALEXTPROC)(int interval);
static PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL;
static void* loadSwapFunc = (void*) 1;
if (loadSwapFunc == NULL) {
#ifdef RGFW_DEBUG
fprintf(stderr, "wglSwapIntervalEXT not supported\n");
#endif
return;
}
if (wglSwapIntervalEXT == NULL) {
loadSwapFunc = (void*) wglGetProcAddress("wglSwapIntervalEXT");
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) loadSwapFunc;
}
if (wglSwapIntervalEXT(swapInterval) == FALSE) {
#ifdef RGFW_DEBUG
fprintf(stderr, "Failed to set swap interval\n");
#endif
}
#else
RGFW_UNUSED(swapInterval);
#endif
}
#endif
void RGFW_window_swapBuffers(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
/* clear the window*/
if (!(win->_flags & RGFW_NO_CPU_RENDER)) {
#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
HGDIOBJ oldbmp = SelectObject(win->src.hdcMem, win->src.bitmap);
BitBlt(win->src.hdc, 0, 0, win->r.w, win->r.h, win->src.hdcMem, 0, 0, SRCCOPY);
SelectObject(win->src.hdcMem, oldbmp);
#endif
}
if (!(win->_flags & RGFW_NO_GPU_RENDER)) {
#ifdef RGFW_EGL
eglSwapBuffers(win->src.EGL_display, win->src.EGL_surface);
#elif defined(RGFW_OPENGL)
SwapBuffers(win->src.hdc);
#endif
#if defined(RGFW_WINDOWS) && defined(RGFW_DIRECTX)
win->src.swapchain->lpVtbl->Present(win->src.swapchain, 0, 0);
#endif
}
}
char* RGFW_createUTF8FromWideStringWin32(const WCHAR* source) {
if (source == NULL) {
return NULL;
}
i32 size = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL);
if (!size) {
return NULL;
}
static char target[RGFW_MAX_PATH * 2];
if (size > RGFW_MAX_PATH * 2)
size = RGFW_MAX_PATH * 2;
target[size] = 0;
if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, size, NULL, NULL)) {
return NULL;
}
return target;
}
static inline LARGE_INTEGER RGFW_win32_initTimer(void) {
static LARGE_INTEGER frequency = {{0, 0}};
if (frequency.QuadPart == 0) {
#if !defined(RGFW_NO_WINMM)
timeBeginPeriod(1);
#endif
QueryPerformanceFrequency(&frequency);
}
return frequency;
}
u64 RGFW_getTimeNS(void) {
LARGE_INTEGER frequency = RGFW_win32_initTimer();
LARGE_INTEGER counter;
QueryPerformanceCounter(&counter);
return (u64) ((counter.QuadPart * 1e9) / frequency.QuadPart);
}
u64 RGFW_getTime(void) {
LARGE_INTEGER frequency = RGFW_win32_initTimer();
LARGE_INTEGER counter;
QueryPerformanceCounter(&counter);
return (u64) (counter.QuadPart / (double) frequency.QuadPart);
}
void RGFW_sleep(u64 ms) {
Sleep(ms);
}
#ifndef RGFW_NO_THREADS
RGFW_thread RGFW_createThread(RGFW_threadFunc_ptr ptr, void* args) { return CreateThread(NULL, 0, ptr, args, 0, NULL); }
void RGFW_cancelThread(RGFW_thread thread) { CloseHandle((HANDLE) thread); }
void RGFW_joinThread(RGFW_thread thread) { WaitForSingleObject((HANDLE) thread, INFINITE); }
void RGFW_setThreadPriority(RGFW_thread thread, u8 priority) { SetThreadPriority((HANDLE) thread, priority); }
#endif
#endif /* RGFW_WINDOWS */
/*
End of Windows defines
*/
/*
Start of MacOS defines
*/
#if defined(RGFW_MACOS)
/*
based on silicon.h
start of cocoa wrapper
*/
#include <CoreGraphics/CoreGraphics.h>
#include <ApplicationServices/ApplicationServices.h>
#include <objc/runtime.h>
#include <objc/message.h>
#include <mach/mach_time.h>
typedef CGRect NSRect;
typedef CGPoint NSPoint;
typedef CGSize NSSize;
typedef const char* NSPasteboardType;
typedef unsigned long NSUInteger;
typedef long NSInteger;
typedef NSInteger NSModalResponse;
#ifdef __arm64__
/* ARM just uses objc_msgSend */
#define abi_objc_msgSend_stret objc_msgSend
#define abi_objc_msgSend_fpret objc_msgSend
#else /* __i386__ */
/* x86 just uses abi_objc_msgSend_fpret and (NSColor *)objc_msgSend_id respectively */
#define abi_objc_msgSend_stret objc_msgSend_stret
#define abi_objc_msgSend_fpret objc_msgSend_fpret
#endif
#define NSAlloc(nsclass) objc_msgSend_id((id)nsclass, sel_registerName("alloc"))
#define objc_msgSend_bool(x, y) ((BOOL (*)(id, SEL))objc_msgSend) ((id)(x), (SEL)y)
#define objc_msgSend_void(x, y) ((void (*)(id, SEL))objc_msgSend) ((id)(x), (SEL)y)
#define objc_msgSend_void_id(x, y, z) ((void (*)(id, SEL, id))objc_msgSend) ((id)x, (SEL)y, (id)z)
#define objc_msgSend_uint(x, y) ((NSUInteger (*)(id, SEL))objc_msgSend) ((id)(x), (SEL)y)
#define objc_msgSend_void_bool(x, y, z) ((void (*)(id, SEL, BOOL))objc_msgSend) ((id)(x), (SEL)y, (BOOL)z)
#define objc_msgSend_bool_void(x, y) ((BOOL (*)(id, SEL))objc_msgSend) ((id)(x), (SEL)y)
#define objc_msgSend_void_SEL(x, y, z) ((void (*)(id, SEL, SEL))objc_msgSend) ((id)(x), (SEL)y, (SEL)z)
#define objc_msgSend_id(x, y) ((id (*)(id, SEL))objc_msgSend) ((id)(x), (SEL)y)
#define objc_msgSend_id_id(x, y, z) ((id (*)(id, SEL, id))objc_msgSend) ((id)(x), (SEL)y, (id)z)
#define objc_msgSend_id_bool(x, y, z) ((BOOL (*)(id, SEL, id))objc_msgSend) ((id)(x), (SEL)y, (id)z)
#define objc_msgSend_int(x, y, z) ((id (*)(id, SEL, int))objc_msgSend) ((id)(x), (SEL)y, (int)z)
#define objc_msgSend_arr(x, y, z) ((id (*)(id, SEL, int))objc_msgSend) ((id)(x), (SEL)y, (int)z)
#define objc_msgSend_ptr(x, y, z) ((id (*)(id, SEL, void*))objc_msgSend) ((id)(x), (SEL)y, (void*)z)
#define objc_msgSend_class(x, y) ((id (*)(Class, SEL))objc_msgSend) ((Class)(x), (SEL)y)
#define objc_msgSend_class_char(x, y, z) ((id (*)(Class, SEL, char*))objc_msgSend) ((Class)(x), (SEL)y, (char*)z)
id NSApp = NULL;
#define NSRelease(obj) objc_msgSend_void((id)obj, sel_registerName("release"))
id NSString_stringWithUTF8String(const char* str) {
return ((id(*)(id, SEL, const char*))objc_msgSend)
((id)objc_getClass("NSString"), sel_registerName("stringWithUTF8String:"), str);
}
const char* NSString_to_char(id str) {
return ((const char* (*)(id, SEL)) objc_msgSend) ((id)(id)str, sel_registerName("UTF8String"));
}
void si_impl_func_to_SEL_with_name(const char* class_name, const char* register_name, void* function) {
Class selected_class;
if (RGFW_STRNCMP(class_name, "NSView", 6) == 0) {
selected_class = objc_getClass("ViewClass");
} else if (RGFW_STRNCMP(class_name, "NSWindow", 8) == 0) {
selected_class = objc_getClass("WindowClass");
} else {
selected_class = objc_getClass(class_name);
}
class_addMethod(selected_class, sel_registerName(register_name), (IMP) function, 0);
}
/* Header for the array. */
typedef struct siArrayHeader {
size_t count;
/* TODO(EimaMei): Add a `type_width` later on. */
} siArrayHeader;
/* Gets the header of the siArray. */
#define SI_ARRAY_HEADER(s) ((siArrayHeader*)s - 1)
#define si_array_len(array) (SI_ARRAY_HEADER(array)->count)
#define si_func_to_SEL(class_name, function) si_impl_func_to_SEL_with_name(class_name, #function":", (void*)function)
/* Creates an Objective-C method (SEL) from a regular C function with the option to set the register name.*/
#define si_func_to_SEL_with_name(class_name, register_name, function) si_impl_func_to_SEL_with_name(class_name, register_name":", (void*)function)
unsigned char* NSBitmapImageRep_bitmapData(id imageRep) {
return ((unsigned char* (*)(id, SEL))objc_msgSend) ((id)imageRep, sel_registerName("bitmapData"));
}
typedef RGFW_ENUM(NSUInteger, NSBitmapFormat) {
NSBitmapFormatAlphaFirst = 1 << 0, // 0 means is alpha last (RGBA, CMYKA, etc.)
NSBitmapFormatAlphaNonpremultiplied = 1 << 1, // 0 means is premultiplied
NSBitmapFormatFloatingpointSamples = 1 << 2, // 0 is integer
NSBitmapFormatSixteenBitLittleEndian API_AVAILABLE(macos(10.10)) = (1 << 8),
NSBitmapFormatThirtyTwoBitLittleEndian API_AVAILABLE(macos(10.10)) = (1 << 9),
NSBitmapFormatSixteenBitBigEndian API_AVAILABLE(macos(10.10)) = (1 << 10),
NSBitmapFormatThirtyTwoBitBigEndian API_AVAILABLE(macos(10.10)) = (1 << 11)
};
id NSBitmapImageRep_initWithBitmapData(unsigned char** planes, NSInteger width, NSInteger height, NSInteger bps, NSInteger spp, bool alpha, bool isPlanar, const char* colorSpaceName, NSBitmapFormat bitmapFormat, NSInteger rowBytes, NSInteger pixelBits) {
SEL func = sel_registerName("initWithBitmapDataPlanes:pixelsWide:pixelsHigh:bitsPerSample:samplesPerPixel:hasAlpha:isPlanar:colorSpaceName:bitmapFormat:bytesPerRow:bitsPerPixel:");
return (id) ((id(*)(id, SEL, unsigned char**, NSInteger, NSInteger, NSInteger, NSInteger, bool, bool, id, NSBitmapFormat, NSInteger, NSInteger))objc_msgSend)
(NSAlloc((id)objc_getClass("NSBitmapImageRep")), func, planes, width, height, bps, spp, alpha, isPlanar, NSString_stringWithUTF8String(colorSpaceName), bitmapFormat, rowBytes, pixelBits);
}
id NSColor_colorWithSRGB(CGFloat red, CGFloat green, CGFloat blue, CGFloat alpha) {
void* nsclass = objc_getClass("NSColor");
SEL func = sel_registerName("colorWithSRGBRed:green:blue:alpha:");
return ((id(*)(id, SEL, CGFloat, CGFloat, CGFloat, CGFloat))objc_msgSend)
((id)nsclass, func, red, green, blue, alpha);
}
id NSCursor_initWithImage(id newImage, NSPoint aPoint) {
SEL func = sel_registerName("initWithImage:hotSpot:");
void* nsclass = objc_getClass("NSCursor");
return (id) ((id(*)(id, SEL, id, NSPoint))objc_msgSend)
(NSAlloc(nsclass), func, newImage, aPoint);
}
void NSImage_addRepresentation(id image, id imageRep) {
SEL func = sel_registerName("addRepresentation:");
objc_msgSend_void_id(image, func, (id)imageRep);
}
id NSImage_initWithSize(NSSize size) {
SEL func = sel_registerName("initWithSize:");
return ((id(*)(id, SEL, NSSize))objc_msgSend)
(NSAlloc((id)objc_getClass("NSImage")), func, size);
}
#define NS_OPENGL_ENUM_DEPRECATED(minVers, maxVers) API_AVAILABLE(macos(minVers))
typedef RGFW_ENUM(NSInteger, NSOpenGLContextParameter) {
NSOpenGLContextParameterSwapInterval NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 222, /* 1 param. 0 -> Don't sync, 1 -> Sync to vertical retrace */
NSOpenGLContextParametectxaceOrder NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 235, /* 1 param. 1 -> Above Window (default), -1 -> Below Window */
NSOpenGLContextParametectxaceOpacity NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 236, /* 1 param. 1-> Surface is opaque (default), 0 -> non-opaque */
NSOpenGLContextParametectxaceBackingSize NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 304, /* 2 params. Width/height of surface backing size */
NSOpenGLContextParameterReclaimResources NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 308, /* 0 params. */
NSOpenGLContextParameterCurrentRendererID NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 309, /* 1 param. Retrieves the current renderer ID */
NSOpenGLContextParameterGPUVertexProcessing NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 310, /* 1 param. Currently processing vertices with GPU (get) */
NSOpenGLContextParameterGPUFragmentProcessing NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 311, /* 1 param. Currently processing fragments with GPU (get) */
NSOpenGLContextParameterHasDrawable NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 314, /* 1 param. Boolean returned if drawable is attached */
NSOpenGLContextParameterMPSwapsInFlight NS_OPENGL_ENUM_DEPRECATED(10.0, 10.14) = 315, /* 1 param. Max number of swaps queued by the MP GL engine */
NSOpenGLContextParameterSwapRectangle API_DEPRECATED("", macos(10.0, 10.14)) = 200, /* 4 params. Set or get the swap rectangle {x, y, w, h} */
NSOpenGLContextParameterSwapRectangleEnable API_DEPRECATED("", macos(10.0, 10.14)) = 201, /* Enable or disable the swap rectangle */
NSOpenGLContextParameterRasterizationEnable API_DEPRECATED("", macos(10.0, 10.14)) = 221, /* Enable or disable all rasterization */
NSOpenGLContextParameterStateValidation API_DEPRECATED("", macos(10.0, 10.14)) = 301, /* Validate state for multi-screen functionality */
NSOpenGLContextParametectxaceSurfaceVolatile API_DEPRECATED("", macos(10.0, 10.14)) = 306, /* 1 param. Surface volatile state */
};
void NSOpenGLContext_setValues(id context, const int* vals, NSOpenGLContextParameter param) {
SEL func = sel_registerName("setValues:forParameter:");
((void (*)(id, SEL, const int*, NSOpenGLContextParameter))objc_msgSend)
(context, func, vals, param);
}
void* NSOpenGLPixelFormat_initWithAttributes(const uint32_t* attribs) {
SEL func = sel_registerName("initWithAttributes:");
return (void*) ((id(*)(id, SEL, const uint32_t*))objc_msgSend)
(NSAlloc((id)objc_getClass("NSOpenGLPixelFormat")), func, attribs);
}
id NSOpenGLView_initWithFrame(NSRect frameRect, uint32_t* format) {
SEL func = sel_registerName("initWithFrame:pixelFormat:");
return (id) ((id(*)(id, SEL, NSRect, uint32_t*))objc_msgSend)
(NSAlloc((id)objc_getClass("NSOpenGLView")), func, frameRect, format);
}
void NSCursor_performSelector(id cursor, SEL selector) {
SEL func = sel_registerName("performSelector:");
objc_msgSend_void_SEL(cursor, func, selector);
}
id NSPasteboard_generalPasteboard(void) {
return (id) objc_msgSend_id((id)objc_getClass("NSPasteboard"), sel_registerName("generalPasteboard"));
}
id* cstrToNSStringArray(char** strs, size_t len) {
static id nstrs[6];
size_t i;
for (i = 0; i < len; i++)
nstrs[i] = NSString_stringWithUTF8String(strs[i]);
return nstrs;
}
const char* NSPasteboard_stringForType(id pasteboard, NSPasteboardType dataType, size_t* len) {
SEL func = sel_registerName("stringForType:");
id nsstr = NSString_stringWithUTF8String(dataType);
id nsString = ((id(*)(id, SEL, id))objc_msgSend)(pasteboard, func, nsstr);
const char* str = NSString_to_char(nsString);
if (len != NULL)
*len = (size_t)((NSUInteger(*)(id, SEL, int))objc_msgSend)(nsString, sel_registerName("maximumLengthOfBytesUsingEncoding:"), 4);
return str;
}
id c_array_to_NSArray(void* array, size_t len) {
SEL func = sel_registerName("initWithObjects:count:");
void* nsclass = objc_getClass("NSArray");
return ((id (*)(id, SEL, void*, NSUInteger))objc_msgSend)
(NSAlloc(nsclass), func, array, len);
}
void NSregisterForDraggedTypes(id view, NSPasteboardType* newTypes, size_t len) {
id* ntypes = cstrToNSStringArray((char**)newTypes, len);
id array = c_array_to_NSArray(ntypes, len);
objc_msgSend_void_id(view, sel_registerName("registerForDraggedTypes:"), array);
NSRelease(array);
}
NSInteger NSPasteBoard_declareTypes(id pasteboard, NSPasteboardType* newTypes, size_t len, void* owner) {
id* ntypes = cstrToNSStringArray((char**)newTypes, len);
SEL func = sel_registerName("declareTypes:owner:");
id array = c_array_to_NSArray(ntypes, len);
NSInteger output = ((NSInteger(*)(id, SEL, id, void*))objc_msgSend)
(pasteboard, func, array, owner);
NSRelease(array);
return output;
}
bool NSPasteBoard_setString(id pasteboard, const char* stringToWrite, NSPasteboardType dataType) {
SEL func = sel_registerName("setString:forType:");
return ((bool (*)(id, SEL, id, id))objc_msgSend)
(pasteboard, func, NSString_stringWithUTF8String(stringToWrite), NSString_stringWithUTF8String(dataType));
}
#define NSRetain(obj) objc_msgSend_void((id)obj, sel_registerName("retain"))
typedef enum NSApplicationActivationPolicy {
NSApplicationActivationPolicyRegular,
NSApplicationActivationPolicyAccessory,
NSApplicationActivationPolicyProhibited
} NSApplicationActivationPolicy;
typedef RGFW_ENUM(u32, NSBackingStoreType) {
NSBackingStoreRetained = 0,
NSBackingStoreNonretained = 1,
NSBackingStoreBuffered = 2
};
typedef RGFW_ENUM(u32, NSWindowStyleMask) {
NSWindowStyleMaskBorderless = 0,
NSWindowStyleMaskTitled = 1 << 0,
NSWindowStyleMaskClosable = 1 << 1,
NSWindowStyleMaskMiniaturizable = 1 << 2,
NSWindowStyleMaskResizable = 1 << 3,
NSWindowStyleMaskTexturedBackground = 1 << 8, /* deprecated */
NSWindowStyleMaskUnifiedTitleAndToolbar = 1 << 12,
NSWindowStyleMaskFullScreen = 1 << 14,
NSWindowStyleMaskFullSizeContentView = 1 << 15,
NSWindowStyleMaskUtilityWindow = 1 << 4,
NSWindowStyleMaskDocModalWindow = 1 << 6,
NSWindowStyleMaskNonactivatingpanel = 1 << 7,
NSWindowStyleMaskHUDWindow = 1 << 13
};
NSPasteboardType const NSPasteboardTypeString = "public.utf8-plain-text"; // Replaces NSStringPasteboardType
typedef RGFW_ENUM(i32, NSDragOperation) {
NSDragOperationNone = 0,
NSDragOperationCopy = 1,
NSDragOperationLink = 2,
NSDragOperationGeneric = 4,
NSDragOperationPrivate = 8,
NSDragOperationMove = 16,
NSDragOperationDelete = 32,
NSDragOperationEvery = ULONG_MAX,
//NSDragOperationAll_Obsolete API_DEPRECATED("", macos(10.0,10.10)) = 15, // Use NSDragOperationEvery
//NSDragOperationAll API_DEPRECATED("", macos(10.0,10.10)) = NSDragOperationAll_Obsolete, // Use NSDragOperationEvery
};
void* NSArray_objectAtIndex(id array, NSUInteger index) {
SEL func = sel_registerName("objectAtIndex:");
return ((id(*)(id, SEL, NSUInteger))objc_msgSend)(array, func, index);
}
id NSWindow_contentView(id window) {
SEL func = sel_registerName("contentView");
return objc_msgSend_id(window, func);
}
/*
End of cocoa wrapper
*/
const char* RGFW_mouseIconSrc[] = {"arrowCursor", "arrowCursor", "IBeamCursor", "crosshairCursor", "pointingHandCursor", "resizeLeftRightCursor", "resizeUpDownCursor", "_windowResizeNorthWestSouthEastCursor", "_windowResizeNorthEastSouthWestCursor", "closedHandCursor", "operationNotAllowedCursor"};
#ifdef RGFW_OPENGL
CFBundleRef RGFWnsglFramework = NULL;
void* RGFW_getProcAddress(const char* procname) {
if (RGFWnsglFramework == NULL)
RGFWnsglFramework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault, procname, kCFStringEncodingASCII);
void* symbol = (void*)CFBundleGetFunctionPointerForName(RGFWnsglFramework, symbolName);
CFRelease(symbolName);
return symbol;
}
#endif
id NSWindow_delegate(RGFW_window* win) {
return (id) objc_msgSend_id((id)win->src.window, sel_registerName("delegate"));
}
u32 RGFW_OnClose(id self) {
RGFW_window* win = NULL;
object_getInstanceVariable(self, (const char*)"RGFW_window", (void**)&win);
if (win == NULL)
return true;
win->event.type = RGFW_quit;
RGFW_windowQuitCallback(win);
return true;
}
/* NOTE(EimaMei): Fixes the constant clicking when the app is running under a terminal. */
bool acceptsFirstResponder(void) { return true; }
bool performKeyEquivalent(id event) { RGFW_UNUSED(event); return true; }
NSDragOperation draggingEntered(id self, SEL sel, id sender) {
RGFW_UNUSED(sender); RGFW_UNUSED(self); RGFW_UNUSED(sel);
return NSDragOperationCopy;
}
NSDragOperation draggingUpdated(id self, SEL sel, id sender) {
RGFW_UNUSED(sel);
RGFW_window* win = NULL;
object_getInstanceVariable(self, "RGFW_window", (void**)&win);
if (win == NULL)
return 0;
if (!(win->_flags & RGFW_windowAllowDND)) {
return 0;
}
win->event.type = RGFW_DNDInit;
win->src.dndPassed = 0;
NSPoint p = ((NSPoint(*)(id, SEL)) objc_msgSend)(sender, sel_registerName("draggingLocation"));
win->event.point = RGFW_POINT((u32) p.x, (u32) (win->r.h - p.y));
RGFW_dndInitCallback(win, win->event.point);
return NSDragOperationCopy;
}
bool prepareForDragOperation(id self) {
RGFW_window* win = NULL;
object_getInstanceVariable(self, "RGFW_window", (void**)&win);
if (win == NULL)
return true;
if (!(win->_flags & RGFW_windowAllowDND)) {
return false;
}
return true;
}
void RGFW__osxDraggingEnded(id self, SEL sel, id sender) { RGFW_UNUSED(sender); RGFW_UNUSED(self); RGFW_UNUSED(sel); return; }
/* NOTE(EimaMei): Usually, you never need 'id self, SEL cmd' for C -> Obj-C methods. This isn't the case. */
bool performDragOperation(id self, SEL sel, id sender) {
RGFW_UNUSED(sender); RGFW_UNUSED(self); RGFW_UNUSED(sel);
RGFW_window* win = NULL;
object_getInstanceVariable(self, "RGFW_window", (void**)&win);
if (win == NULL)
return false;
// id pasteBoard = objc_msgSend_id(sender, sel_registerName("draggingPasteboard"));
/////////////////////////////
id pasteBoard = objc_msgSend_id(sender, sel_registerName("draggingPasteboard"));
// Get the types of data available on the pasteboard
id types = objc_msgSend_id(pasteBoard, sel_registerName("types"));
// Get the string type for file URLs
id fileURLsType = objc_msgSend_class_char(objc_getClass("NSString"), sel_registerName("stringWithUTF8String:"), "NSFilenamesPboardType");
// Check if the pasteboard contains file URLs
if (objc_msgSend_id_bool(types, sel_registerName("containsObject:"), fileURLsType) == 0) {
#ifdef RGFW_DEBUG
printf("No files found on the pasteboard.\n");
#endif
return 0;
}
id fileURLs = objc_msgSend_id_id(pasteBoard, sel_registerName("propertyListForType:"), fileURLsType);
int count = ((int (*)(id, SEL))objc_msgSend)(fileURLs, sel_registerName("count"));
if (count == 0)
return 0;
for (int i = 0; i < count; i++) {
id fileURL = objc_msgSend_arr(fileURLs, sel_registerName("objectAtIndex:"), i);
const char *filePath = ((const char* (*)(id, SEL))objc_msgSend)(fileURL, sel_registerName("UTF8String"));
RGFW_MEMCPY(win->event.droppedFiles[i], filePath, RGFW_MAX_PATH);
win->event.droppedFiles[i][RGFW_MAX_PATH - 1] = '\0';
}
win->event.droppedFilesCount = count;
win->event.type = RGFW_DND;
win->src.dndPassed = 0;
NSPoint p = ((NSPoint(*)(id, SEL)) objc_msgSend)(sender, sel_registerName("draggingLocation"));
win->event.point = RGFW_POINT((u32) p.x, (u32) (win->r.h - p.y));
RGFW_dndCallback(win, win->event.droppedFiles, win->event.droppedFilesCount);
return false;
}
#ifndef RGFW_NO_IOKIT
#include <IOKit/IOKitLib.h>
#include <IOKit/hid/IOHIDManager.h>
IOHIDDeviceRef RGFW_osxControllers[4] = {NULL};
int findControllerIndex(IOHIDDeviceRef device) {
for (int i = 0; i < 4; i++)
if (RGFW_osxControllers[i] == device)
return i;
return -1;
}
#define RGFW_gamepadEventQueueMAX 11
RGFW_event RGFW_gamepadEventQueue[RGFW_gamepadEventQueueMAX];
size_t RGFW_gamepadEventQueueCount = 0;
void RGFW__osxInputValueChangedCallback(void *context, IOReturn result, void *sender, IOHIDValueRef value) {
RGFW_UNUSED(context); RGFW_UNUSED(result); RGFW_UNUSED(sender);
if (RGFW_gamepadEventQueueCount >= RGFW_gamepadEventQueueMAX - 1)
return;
IOHIDElementRef element = IOHIDValueGetElement(value);
IOHIDDeviceRef device = IOHIDElementGetDevice(element);
size_t index = findControllerIndex(device);
uint32_t usagePage = IOHIDElementGetUsagePage(element);
uint32_t usage = IOHIDElementGetUsage(element);
CFIndex intValue = IOHIDValueGetIntegerValue(value);
u8 RGFW_osx2RGFWSrc[2][RGFW_gamepadFinal] = {{
0, RGFW_gamepadSelect, RGFW_gamepadL3, RGFW_gamepadR3, RGFW_gamepadStart,
RGFW_gamepadUp, RGFW_gamepadRight, RGFW_gamepadDown, RGFW_gamepadLeft,
RGFW_gamepadL2, RGFW_gamepadR2, RGFW_gamepadL1, RGFW_gamepadR1,
RGFW_gamepadY, RGFW_gamepadB, RGFW_gamepadA, RGFW_gamepadX, RGFW_gamepadHome},
{0, RGFW_gamepadA, RGFW_gamepadB, RGFW_gamepadR3, RGFW_gamepadX,
RGFW_gamepadY, RGFW_gamepadRight, RGFW_gamepadL1, RGFW_gamepadR1,
RGFW_gamepadL2, RGFW_gamepadR2, RGFW_gamepadDown, RGFW_gamepadStart,
RGFW_gamepadUp, RGFW_gamepadL3, RGFW_gamepadSelect, RGFW_gamepadStart, RGFW_gamepadHome}
};
u8* RGFW_osx2RGFW = RGFW_osx2RGFWSrc[0];
if (RGFW_gamepads_type[index] == RGFW_gamepadMicrosoft)
RGFW_osx2RGFW = RGFW_osx2RGFWSrc[1];
RGFW_event event;
switch (usagePage) {
case kHIDPage_Button: {
u8 button = 0;
if (usage < sizeof(RGFW_osx2RGFW))
button = RGFW_osx2RGFW[usage];
RGFW_gamepadButtonCallback(RGFW_root, index, button, intValue);
RGFW_gamepadPressed[index][button].prev = RGFW_gamepadPressed[index][button].current;
RGFW_gamepadPressed[index][button].current = intValue;
event.type = intValue ? RGFW_gamepadButtonPressed: RGFW_gamepadButtonReleased;
event.button = button;
event.gamepad = index;
RGFW_gamepadEventQueue[RGFW_gamepadEventQueueCount] = event;
RGFW_gamepadEventQueueCount++;
break;
}
case kHIDPage_GenericDesktop: {
CFIndex logicalMin = IOHIDElementGetLogicalMin(element);
CFIndex logicalMax = IOHIDElementGetLogicalMax(element);
if (logicalMax <= logicalMin) return;
if (intValue < logicalMin) intValue = logicalMin;
if (intValue > logicalMax) intValue = logicalMax;
i8 value = (i8)(-100.0 + ((intValue - logicalMin) * 200.0) / (logicalMax - logicalMin));
switch (usage) {
case kHIDUsage_GD_X: RGFW_gamepadAxes[index][0].x = value; event.whichAxis = 0; break;
case kHIDUsage_GD_Y: RGFW_gamepadAxes[index][0].y = value; event.whichAxis = 0; break;
case kHIDUsage_GD_Z: RGFW_gamepadAxes[index][1].x = value; event.whichAxis = 1; break;
case kHIDUsage_GD_Rz: RGFW_gamepadAxes[index][1].y = value; event.whichAxis = 1; break;
default: return;
}
event.type = RGFW_gamepadAxisMove;
event.gamepad = index;
event.axis[0] = RGFW_gamepadAxes[index][0];
event.axis[1] = RGFW_gamepadAxes[index][1];
RGFW_gamepadEventQueue[RGFW_gamepadEventQueueCount] = event;
RGFW_gamepadEventQueueCount++;
RGFW_gamepadAxisCallback(RGFW_root, index, event.axis, 2, event.whichAxis);
}
}
}
void RGFW__osxDeviceAddedCallback(void* context, IOReturn result, void *sender, IOHIDDeviceRef device) {
RGFW_UNUSED(context); RGFW_UNUSED(result); RGFW_UNUSED(sender);
CFTypeRef usageRef = (CFTypeRef)IOHIDDeviceGetProperty(device, CFSTR(kIOHIDPrimaryUsageKey));
int usage = 0;
if (usageRef)
CFNumberGetValue((CFNumberRef)usageRef, kCFNumberIntType, (void*)&usage);
if (usage != kHIDUsage_GD_Joystick && usage != kHIDUsage_GD_GamePad && usage != kHIDUsage_GD_MultiAxisController) {
return;
}
for (size_t i = 0; i < 4; i++) {
if (RGFW_osxControllers[i] != NULL)
continue;
RGFW_osxControllers[i] = device;
IOHIDDeviceRegisterInputValueCallback(device, RGFW__osxInputValueChangedCallback, NULL);
CFStringRef deviceName = (CFStringRef)IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey));
if (deviceName)
CFStringGetCString(deviceName, RGFW_gamepads_name[i], sizeof(RGFW_gamepads_name[i]), kCFStringEncodingUTF8);
RGFW_gamepads_type[i] = RGFW_gamepadUnknown;
if (strstr(RGFW_gamepads_name[i], "Microsoft") || strstr(RGFW_gamepads_name[i], "X-Box") || strstr(RGFW_gamepads_name[i], "Xbox"))
RGFW_gamepads_type[i] = RGFW_gamepadMicrosoft;
else if (strstr(RGFW_gamepads_name[i], "PlayStation") || strstr(RGFW_gamepads_name[i], "PS3") || strstr(RGFW_gamepads_name[i], "PS4") || strstr(RGFW_gamepads_name[i], "PS5"))
RGFW_gamepads_type[i] = RGFW_gamepadSony;
else if (strstr(RGFW_gamepads_name[i], "Nintendo"))
RGFW_gamepads_type[i] = RGFW_gamepadNintendo;
else if (strstr(RGFW_gamepads_name[i], "Logitech"))
RGFW_gamepads_type[i] = RGFW_gamepadLogitech;
RGFW_gamepads[i] = i;
RGFW_gamepadCount++;
RGFW_event ev;
ev.type = RGFW_gamepadConnected;
ev.gamepad = i;
RGFW_gamepadEventQueue[RGFW_gamepadEventQueueCount] = ev;
RGFW_gamepadEventQueueCount++;
RGFW_gamepadCallback(RGFW_root, i, 1);
break;
}
}
void RGFW__osxDeviceRemovedCallback(void *context, IOReturn result, void *sender, IOHIDDeviceRef device) {
RGFW_UNUSED(context); RGFW_UNUSED(result); RGFW_UNUSED(sender); RGFW_UNUSED(device);
CFNumberRef usageRef = (CFNumberRef)IOHIDDeviceGetProperty(device, CFSTR(kIOHIDPrimaryUsageKey));
int usage = 0;
if (usageRef)
CFNumberGetValue(usageRef, kCFNumberIntType, &usage);
if (usage != kHIDUsage_GD_Joystick && usage != kHIDUsage_GD_GamePad && usage != kHIDUsage_GD_MultiAxisController) {
return;
}
i32 index = findControllerIndex(device);
if (index != -1)
RGFW_osxControllers[index] = NULL;
RGFW_event ev;
ev.type = RGFW_gamepadDisconnected;
ev.gamepad = index;
RGFW_gamepadEventQueue[RGFW_gamepadEventQueueCount] = ev;
RGFW_gamepadEventQueueCount++;
RGFW_gamepadCallback(RGFW_root, index, 0);
RGFW_gamepadCount--;
}
RGFWDEF void RGFW_osxInitIOKit(void);
void RGFW_osxInitIOKit(void) {
IOHIDManagerRef hidManager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone);
if (!hidManager) {
fprintf(stderr, "Failed to create IOHIDManager.\n");
return;
}
CFMutableDictionaryRef matchingDictionary = CFDictionaryCreateMutable(
kCFAllocatorDefault,
0,
&kCFTypeDictionaryKeyCallBacks,
&kCFTypeDictionaryValueCallBacks
);
if (!matchingDictionary) {
fprintf(stderr, "Failed to create matching dictionary.\n");
CFRelease(hidManager);
return;
}
CFDictionarySetValue(
matchingDictionary,
CFSTR(kIOHIDDeviceUsagePageKey),
CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, (int[]){kHIDPage_GenericDesktop})
);
IOHIDManagerSetDeviceMatching(hidManager, matchingDictionary);
IOHIDManagerRegisterDeviceMatchingCallback(hidManager, RGFW__osxDeviceAddedCallback, NULL);
IOHIDManagerRegisterDeviceRemovalCallback(hidManager, RGFW__osxDeviceRemovedCallback, NULL);
IOHIDManagerScheduleWithRunLoop(hidManager, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode);
IOHIDManagerOpen(hidManager, kIOHIDOptionsTypeNone);
// Execute the run loop once in order to register any initially-attached joysticks
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, false);
}
#endif
void NSMoveToResourceDir(void) {
char resourcesPath[255];
CFBundleRef bundle = CFBundleGetMainBundle();
if (!bundle)
return;
CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle);
CFStringRef last = CFURLCopyLastPathComponent(resourcesURL);
if (
CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo ||
CFURLGetFileSystemRepresentation(resourcesURL, true, (u8*) resourcesPath, 255) == 0
) {
CFRelease(last);
CFRelease(resourcesURL);
return;
}
CFRelease(last);
CFRelease(resourcesURL);
chdir(resourcesPath);
}
NSSize RGFW__osxWindowResize(id self, SEL sel, NSSize frameSize) {
RGFW_UNUSED(sel);
RGFW_window* win = NULL;
object_getInstanceVariable(self, "RGFW_window", (void**)&win);
if (win == NULL)
return frameSize;
win->r.w = frameSize.width;
win->r.h = frameSize.height;
win->event.type = RGFW_windowResized;
RGFW_windowResizeCallback(win, win->r);
return frameSize;
}
void RGFW__osxWindowMove(id self, SEL sel) {
RGFW_UNUSED(sel);
RGFW_window* win = NULL;
object_getInstanceVariable(self, "RGFW_window", (void**)&win);
if (win == NULL)
return;
NSRect frame = ((NSRect(*)(id, SEL))abi_objc_msgSend_stret)((id)win->src.window, sel_registerName("frame"));
win->r.x = (i32) frame.origin.x;
win->r.y = (i32) frame.origin.y;
win->event.type = RGFW_windowMoved;
RGFW_windowMoveCallback(win, win->r);
}
void RGFW__osxUpdateLayer(id self, SEL sel) {
RGFW_UNUSED(sel);
RGFW_window* win = NULL;
object_getInstanceVariable(self, "RGFW_window", (void**)&win);
if (win == NULL)
return;
win->event.type = RGFW_windowRefresh;
RGFW_windowRefreshCallback(win);
}
RGFWDEF void RGFW_init_buffer(RGFW_window* win);
void RGFW_init_buffer(RGFW_window* win) {
#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
if (RGFW_bufferSize.w == 0 && RGFW_bufferSize.h == 0)
RGFW_bufferSize = RGFW_getScreenSize();
win->buffer = RGFW_alloc(RGFW_bufferSize.w * RGFW_bufferSize.h * 4);
win->_flags |= RGFW_BUFFER_ALLOC;
#ifdef RGFW_OSMESA
win->src.ctx = OSMesaCreateContext(OSMESA_RGBA, NULL);
OSMesaMakeCurrent(win->src.ctx, win->buffer, GL_UNSIGNED_BYTE, win->r.w, win->r.h);
#endif
#else
RGFW_UNUSED(win); /*!< if buffer rendering is not being used */
#endif
}
void RGFW_window_cocoaSetLayer(RGFW_window* win, void* layer) {
objc_msgSend_void_id((id)win->src.view, sel_registerName("setLayer"), (id)layer);
}
void* RGFW_cocoaGetLayer(void) {
return objc_msgSend_class((id)objc_getClass("CAMetalLayer"), (SEL)sel_registerName("layer"));
}
NSPasteboardType const NSPasteboardTypeURL = "public.url";
NSPasteboardType const NSPasteboardTypeFileURL = "public.file-url";
RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowFlags flags, RGFW_window* win) {
static u8 RGFW_loaded = 0;
/* NOTE(EimaMei): Why does Apple hate good code? Like wtf, who thought of methods being a great idea???
Imagine a universe, where MacOS had a proper system API (we would probably have like 20% better performance).
*/
si_func_to_SEL_with_name("NSObject", "windowShouldClose", (void*)RGFW_OnClose);
/* NOTE(EimaMei): Fixes the 'Boop' sfx from constantly playing each time you click a key. Only a problem when running in the terminal. */
si_func_to_SEL("NSWindow", acceptsFirstResponder);
si_func_to_SEL("NSWindow", performKeyEquivalent);
// RR Create an autorelease pool
id pool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc"));
pool = objc_msgSend_id(pool, sel_registerName("init"));
if (NSApp == NULL) {
NSApp = objc_msgSend_id((id)objc_getClass("NSApplication"), sel_registerName("sharedApplication"));
((void (*)(id, SEL, NSUInteger))objc_msgSend)
(NSApp, sel_registerName("setActivationPolicy:"), NSApplicationActivationPolicyRegular);
#ifndef RGFW_NO_IOKIT
RGFW_osxInitIOKit();
#endif
}
RGFW_window_basic_init(win, rect, flags);
RGFW_window_setMouseDefault(win);
NSRect windowRect;
windowRect.origin.x = win->r.x;
windowRect.origin.y = win->r.y;
windowRect.size.width = win->r.w;
windowRect.size.height = win->r.h;
NSBackingStoreType macArgs = NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSBackingStoreBuffered | NSWindowStyleMaskTitled;
if (!(flags & RGFW_windowNoResize))
macArgs |= NSWindowStyleMaskResizable;
if (!(flags & RGFW_windowNoBorder))
macArgs |= NSWindowStyleMaskTitled;
else
macArgs = NSWindowStyleMaskBorderless;
{
void* nsclass = objc_getClass("NSWindow");
SEL func = sel_registerName("initWithContentRect:styleMask:backing:defer:");
win->src.window = ((id(*)(id, SEL, NSRect, NSWindowStyleMask, NSBackingStoreType, bool))objc_msgSend)
(NSAlloc(nsclass), func, windowRect, macArgs, macArgs, false);
}
id str = NSString_stringWithUTF8String(name);
objc_msgSend_void_id((id)win->src.window, sel_registerName("setTitle:"), str);
#ifdef RGFW_EGL
if ((flags & RGFW_windowNoInitAPI) == 0)
RGFW_createOpenGLContext(win);
#endif
#ifdef RGFW_OPENGL
if ((flags & RGFW_windowNoInitAPI) == 0) {
void* attrs = RGFW_initFormatAttribs(flags & RGFW_windowOpenglSoftware);
void* format = NSOpenGLPixelFormat_initWithAttributes((uint32_t*)attrs);
if (format == NULL) {
#ifdef RGFW_DEBUG
printf("Failed to load pixel format for OpenGL\n");
#endif
void* attrs = RGFW_initFormatAttribs(1);
format = NSOpenGLPixelFormat_initWithAttributes((uint32_t*)attrs);
#ifdef RGFW_DEBUG
if (format == NULL)
printf("and loading software rendering OpenGL failed\n");
else
printf("Switching to software rendering\n");
#endif
}
/* the pixel format can be passed directly to opengl context creation to create a context
this is because the format also includes information about the opengl version (which may be a bad thing) */
win->src.view = NSOpenGLView_initWithFrame((NSRect){{0, 0}, {win->r.w, win->r.h}}, (uint32_t*)format);
objc_msgSend_void(win->src.view, sel_registerName("prepareOpenGL"));
win->src.ctx = objc_msgSend_id(win->src.view, sel_registerName("openGLContext"));
} else
#endif
{
NSRect contentRect = (NSRect){{0, 0}, {win->r.w, win->r.h}};
win->src.view = ((id(*)(id, SEL, NSRect))objc_msgSend)
(NSAlloc((id)objc_getClass("NSView")), sel_registerName("initWithFrame:"),
contentRect);
}
void* contentView = NSWindow_contentView((id)win->src.window);
objc_msgSend_void_bool(contentView, sel_registerName("setWantsLayer:"), true);
objc_msgSend_void_id((id)win->src.window, sel_registerName("setContentView:"), win->src.view);
#ifdef RGFW_OPENGL
if ((flags & RGFW_windowNoInitAPI) == 0)
objc_msgSend_void(win->src.ctx, sel_registerName("makeCurrentContext"));
#endif
if (flags & RGFW_windowTransparent) {
#ifdef RGFW_OPENGL
if ((flags & RGFW_windowNoInitAPI) == 0) {
i32 opacity = 0;
#define NSOpenGLCPSurfaceOpacity 236
NSOpenGLContext_setValues((id)win->src.ctx, &opacity, NSOpenGLCPSurfaceOpacity);
}
#endif
objc_msgSend_void_bool(win->src.window, sel_registerName("setOpaque:"), false);
objc_msgSend_void_id((id)win->src.window, sel_registerName("setBackgroundColor:"),
NSColor_colorWithSRGB(0, 0, 0, 0));
}
RGFW_init_buffer(win);
#ifndef RGFW_NO_MONITOR
if (flags & RGFW_windowScaleToMonitor)
RGFW_window_scaleToMonitor(win);
#endif
if (flags & RGFW_windowCenter) {
RGFW_area screenR = RGFW_getScreenSize();
RGFW_window_move(win, RGFW_POINT((screenR.w - win->r.w) / 2, (screenR.h - win->r.h) / 2));
}
if (flags & RGFW_windowHideMouse)
RGFW_window_showMouse(win, 0);
if (flags & RGFW_windowCocoaCHDirToRes)
NSMoveToResourceDir();
Class delegateClass = objc_allocateClassPair(objc_getClass("NSObject"), "WindowDelegate", 0);
class_addIvar(
delegateClass, "RGFW_window",
sizeof(RGFW_window*), rint(log2(sizeof(RGFW_window*))),
"L"
);
class_addMethod(delegateClass, sel_registerName("windowWillResize:toSize:"), (IMP) RGFW__osxWindowResize, "{NSSize=ff}@:{NSSize=ff}");
class_addMethod(delegateClass, sel_registerName("updateLayer:"), (IMP) RGFW__osxUpdateLayer, "");
class_addMethod(delegateClass, sel_registerName("windowWillMove:"), (IMP) RGFW__osxWindowMove, "");
class_addMethod(delegateClass, sel_registerName("windowDidMove:"), (IMP) RGFW__osxWindowMove, "");
class_addMethod(delegateClass, sel_registerName("draggingEntered:"), (IMP)draggingEntered, "l@:@");
class_addMethod(delegateClass, sel_registerName("draggingUpdated:"), (IMP)draggingUpdated, "l@:@");
class_addMethod(delegateClass, sel_registerName("draggingExited:"), (IMP)RGFW__osxDraggingEnded, "v@:@");
class_addMethod(delegateClass, sel_registerName("draggingEnded:"), (IMP)RGFW__osxDraggingEnded, "v@:@");
class_addMethod(delegateClass, sel_registerName("prepareForDragOperation:"), (IMP)prepareForDragOperation, "B@:@");
class_addMethod(delegateClass, sel_registerName("performDragOperation:"), (IMP)performDragOperation, "B@:@");
id delegate = objc_msgSend_id(NSAlloc(delegateClass), sel_registerName("init"));
object_setInstanceVariable(delegate, "RGFW_window", win);
objc_msgSend_void_id((id)win->src.window, sel_registerName("setDelegate:"), delegate);
if (flags & RGFW_windowAllowDND) {
win->_flags |= RGFW_windowAllowDND;
NSPasteboardType types[] = {NSPasteboardTypeURL, NSPasteboardTypeFileURL, NSPasteboardTypeString};
NSregisterForDraggedTypes((id)win->src.window, types, 3);
}
// Show the window
objc_msgSend_void_bool(NSApp, sel_registerName("activateIgnoringOtherApps:"), true);
((id(*)(id, SEL, SEL))objc_msgSend)((id)win->src.window, sel_registerName("makeKeyAndOrderFront:"), (SEL)NULL);
objc_msgSend_void_bool(win->src.window, sel_registerName("setIsVisible:"), true);
if (!RGFW_loaded) {
objc_msgSend_void(win->src.window, sel_registerName("makeMainWindow"));
RGFW_loaded = 1;
}
objc_msgSend_void(win->src.window, sel_registerName("makeKeyWindow"));
objc_msgSend_void(NSApp, sel_registerName("finishLaunching"));
NSRetain(win->src.window);
NSRetain(NSApp);
#ifdef RGFW_DEBUG
printf("RGFW INFO: a window with a rect of {%i, %i, %i, %i} \n", win->r.x, win->r.y, win->r.w, win->r.h);
#endif
return win;
}
void RGFW_window_setBorder(RGFW_window* win, u8 border) {
NSBackingStoreType storeType = NSWindowStyleMaskBorderless;
if (!border) {
storeType = NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable;
}
if (!(win->_flags & RGFW_windowNoResize)) {
storeType |= NSWindowStyleMaskResizable;
}
((void (*)(id, SEL, NSBackingStoreType))objc_msgSend)((id)win->src.window, sel_registerName("setStyleMask:"), storeType);
objc_msgSend_void_bool(win->src.window, sel_registerName("setHasShadow:"), border);
}
RGFW_area RGFW_getScreenSize(void) {
static CGDirectDisplayID display = 0;
if (display == 0)
display = CGMainDisplayID();
return RGFW_AREA(CGDisplayPixelsWide(display), CGDisplayPixelsHigh(display));
}
RGFW_point RGFW_getGlobalMousePoint(void) {
RGFW_ASSERT(RGFW_root != NULL);
CGEventRef e = CGEventCreate(NULL);
CGPoint point = CGEventGetLocation(e);
CFRelease(e);
return RGFW_POINT((u32) point.x, (u32) point.y); /*!< the point is loaded during event checks */
}
RGFW_point RGFW_window_getMousePoint(RGFW_window* win) {
NSPoint p = ((NSPoint(*)(id, SEL)) objc_msgSend)((id)win->src.window, sel_registerName("mouseLocationOutsideOfEventStream"));
return RGFW_POINT((u32) p.x, (u32) (win->r.h - p.y));
}
u32 RGFW_keysPressed[10]; /*10 keys at a time*/
typedef RGFW_ENUM(u32, NSEventType) { /* various types of events */
NSEventTypeLeftMouseDown = 1,
NSEventTypeLeftMouseUp = 2,
NSEventTypeRightMouseDown = 3,
NSEventTypeRightMouseUp = 4,
NSEventTypeMouseMoved = 5,
NSEventTypeLeftMouseDragged = 6,
NSEventTypeRightMouseDragged = 7,
NSEventTypeMouseEntered = 8,
NSEventTypeMouseExited = 9,
NSEventTypeKeyDown = 10,
NSEventTypeKeyUp = 11,
NSEventTypeFlagsChanged = 12,
NSEventTypeAppKitDefined = 13,
NSEventTypeSystemDefined = 14,
NSEventTypeApplicationDefined = 15,
NSEventTypePeriodic = 16,
NSEventTypeCursorUpdate = 17,
NSEventTypeScrollWheel = 22,
NSEventTypeTabletPoint = 23,
NSEventTypeTabletProximity = 24,
NSEventTypeOtherMouseDown = 25,
NSEventTypeOtherMouseUp = 26,
NSEventTypeOtherMouseDragged = 27,
/* The following event types are available on some hardware on 10.5.2 and later */
NSEventTypeGesture API_AVAILABLE(macos(10.5)) = 29,
NSEventTypeMagnify API_AVAILABLE(macos(10.5)) = 30,
NSEventTypeSwipe API_AVAILABLE(macos(10.5)) = 31,
NSEventTypeRotate API_AVAILABLE(macos(10.5)) = 18,
NSEventTypeBeginGesture API_AVAILABLE(macos(10.5)) = 19,
NSEventTypeEndGesture API_AVAILABLE(macos(10.5)) = 20,
NSEventTypeSmartMagnify API_AVAILABLE(macos(10.8)) = 32,
NSEventTypeQuickLook API_AVAILABLE(macos(10.8)) = 33,
NSEventTypePressure API_AVAILABLE(macos(10.10.3)) = 34,
NSEventTypeDirectTouch API_AVAILABLE(macos(10.10)) = 37,
NSEventTypeChangeMode API_AVAILABLE(macos(10.15)) = 38,
};
typedef RGFW_ENUM(unsigned long long, NSEventMask) { /* masks for the types of events */
NSEventMaskLeftMouseDown = 1ULL << NSEventTypeLeftMouseDown,
NSEventMaskLeftMouseUp = 1ULL << NSEventTypeLeftMouseUp,
NSEventMaskRightMouseDown = 1ULL << NSEventTypeRightMouseDown,
NSEventMaskRightMouseUp = 1ULL << NSEventTypeRightMouseUp,
NSEventMaskMouseMoved = 1ULL << NSEventTypeMouseMoved,
NSEventMaskLeftMouseDragged = 1ULL << NSEventTypeLeftMouseDragged,
NSEventMaskRightMouseDragged = 1ULL << NSEventTypeRightMouseDragged,
NSEventMaskMouseEntered = 1ULL << NSEventTypeMouseEntered,
NSEventMaskMouseExited = 1ULL << NSEventTypeMouseExited,
NSEventMaskKeyDown = 1ULL << NSEventTypeKeyDown,
NSEventMaskKeyUp = 1ULL << NSEventTypeKeyUp,
NSEventMaskFlagsChanged = 1ULL << NSEventTypeFlagsChanged,
NSEventMaskAppKitDefined = 1ULL << NSEventTypeAppKitDefined,
NSEventMaskSystemDefined = 1ULL << NSEventTypeSystemDefined,
NSEventMaskApplicationDefined = 1ULL << NSEventTypeApplicationDefined,
NSEventMaskPeriodic = 1ULL << NSEventTypePeriodic,
NSEventMaskCursorUpdate = 1ULL << NSEventTypeCursorUpdate,
NSEventMaskScrollWheel = 1ULL << NSEventTypeScrollWheel,
NSEventMaskTabletPoint = 1ULL << NSEventTypeTabletPoint,
NSEventMaskTabletProximity = 1ULL << NSEventTypeTabletProximity,
NSEventMaskOtherMouseDown = 1ULL << NSEventTypeOtherMouseDown,
NSEventMaskOtherMouseUp = 1ULL << NSEventTypeOtherMouseUp,
NSEventMaskOtherMouseDragged = 1ULL << NSEventTypeOtherMouseDragged,
/* The following event masks are available on some hardware on 10.5.2 and later */
NSEventMaskGesture API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeGesture,
NSEventMaskMagnify API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeMagnify,
NSEventMaskSwipe API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeSwipe,
NSEventMaskRotate API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeRotate,
NSEventMaskBeginGesture API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeBeginGesture,
NSEventMaskEndGesture API_AVAILABLE(macos(10.5)) = 1ULL << NSEventTypeEndGesture,
/* Note: You can only use these event masks on 64 bit. In other words, you cannot setup a local, nor global, event monitor for these event types on 32 bit. Also, you cannot search the event queue for them (nextEventMatchingMask:...) on 32 bit.
*/
NSEventMaskSmartMagnify API_AVAILABLE(macos(10.8)) = 1ULL << NSEventTypeSmartMagnify,
NSEventMaskPressure API_AVAILABLE(macos(10.10.3)) = 1ULL << NSEventTypePressure,
NSEventMaskDirectTouch API_AVAILABLE(macos(10.12.2)) = 1ULL << NSEventTypeDirectTouch,
NSEventMaskChangeMode API_AVAILABLE(macos(10.15)) = 1ULL << NSEventTypeChangeMode,
NSEventMaskAny = ULONG_MAX,
};
typedef enum NSEventModifierFlags {
NSEventModifierFlagCapsLock = 1 << 16,
NSEventModifierFlagShift = 1 << 17,
NSEventModifierFlagControl = 1 << 18,
NSEventModifierFlagOption = 1 << 19,
NSEventModifierFlagCommand = 1 << 20,
NSEventModifierFlagNumericPad = 1 << 21
} NSEventModifierFlags;
void RGFW_stopCheckEvents(void) {
id eventPool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc"));
eventPool = objc_msgSend_id(eventPool, sel_registerName("init"));
id e = (id) ((id(*)(id, SEL, NSEventType, NSPoint, NSEventModifierFlags, void*, NSInteger, void**, short, NSInteger, NSInteger))objc_msgSend)
(NSApp, sel_registerName("otherEventWithType:location:modifierFlags:timestamp:windowNumber:context:subtype:data1:data2:"),
NSEventTypeApplicationDefined, (NSPoint){0, 0}, (NSEventModifierFlags)0, NULL, (NSInteger)0, NULL, 0, 0, 0);
((void (*)(id, SEL, id, bool))objc_msgSend)
(NSApp, sel_registerName("postEvent:atStart:"), e, 1);
objc_msgSend_bool_void(eventPool, sel_registerName("drain"));
}
void RGFW_window_eventWait(RGFW_window* win, i32 waitMS) {
RGFW_UNUSED(win);
id eventPool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc"));
eventPool = objc_msgSend_id(eventPool, sel_registerName("init"));
void* date = (void*) ((id(*)(Class, SEL, double))objc_msgSend)
(objc_getClass("NSDate"), sel_registerName("dateWithTimeIntervalSinceNow:"), waitMS);
id e = (id) ((id(*)(id, SEL, NSEventMask, void*, id, bool))objc_msgSend)
(NSApp, sel_registerName("nextEventMatchingMask:untilDate:inMode:dequeue:"),
ULONG_MAX, date, NSString_stringWithUTF8String("kCFRunLoopDefaultMode"), true);
if (e) {
((void (*)(id, SEL, id, bool))objc_msgSend)
(NSApp, sel_registerName("postEvent:atStart:"), e, 1);
}
objc_msgSend_bool_void(eventPool, sel_registerName("drain"));
}
RGFW_event* RGFW_window_checkEvent(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
if (win->event.type == RGFW_quit)
return NULL;
if ((win->event.type == RGFW_DND || win->event.type == RGFW_DNDInit) && win->src.dndPassed == 0) {
win->src.dndPassed = 1;
((void(*)(id, SEL))objc_msgSend)(NSApp, sel_registerName("updateWindows"));
return &win->event;
}
#ifndef RGFW_NO_IOKIT
if (RGFW_gamepadEventQueueCount && win == RGFW_root) {
static u8 index = 0;
/* check queued events */
RGFW_gamepadEventQueueCount--;
RGFW_event ev = RGFW_gamepadEventQueue[index];
win->event.type = ev.type;
win->event.gamepad = ev.gamepad;
win->event.button = ev.button;
win->event.whichAxis = ev.whichAxis;
for (size_t i = 0; i < 4; i++)
win->event.axis[i] = ev.axis[i];
if (RGFW_gamepadEventQueueCount) index++;
else index = 0;
((void(*)(id, SEL))objc_msgSend)(NSApp, sel_registerName("updateWindows"));
return &win->event;
}
#endif
id eventPool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc"));
eventPool = objc_msgSend_id(eventPool, sel_registerName("init"));
static SEL eventFunc = (SEL)NULL;
if (eventFunc == NULL)
eventFunc = sel_registerName("nextEventMatchingMask:untilDate:inMode:dequeue:");
if ((win->event.type == RGFW_windowMoved || win->event.type == RGFW_windowResized || win->event.type == RGFW_windowRefresh) && win->event.key != 120) {
win->event.key = 120;
objc_msgSend_bool_void(eventPool, sel_registerName("drain"));
((void(*)(id, SEL))objc_msgSend)(NSApp, sel_registerName("updateWindows"));
return &win->event;
}
void* date = NULL;
id e = (id) ((id(*)(id, SEL, NSEventMask, void*, id, bool))objc_msgSend)
(NSApp, eventFunc, ULONG_MAX, date, NSString_stringWithUTF8String("kCFRunLoopDefaultMode"), true);
if (e == NULL) {
objc_msgSend_bool_void(eventPool, sel_registerName("drain"));
objc_msgSend_void_id(NSApp, sel_registerName("sendEvent:"), e);
((void(*)(id, SEL))objc_msgSend)(NSApp, sel_registerName("updateWindows"));
return NULL;
}
if (objc_msgSend_id(e, sel_registerName("window")) != win->src.window) {
((void (*)(id, SEL, id, bool))objc_msgSend)
(NSApp, sel_registerName("postEvent:atStart:"), e, 0);
objc_msgSend_void_id(NSApp, sel_registerName("sendEvent:"), e);
objc_msgSend_bool_void(eventPool, sel_registerName("drain"));
((void(*)(id, SEL))objc_msgSend)(NSApp, sel_registerName("updateWindows"));
return NULL;
}
if (win->event.droppedFilesCount) {
u32 i;
for (i = 0; i < win->event.droppedFilesCount; i++)
win->event.droppedFiles[i][0] = '\0';
}
win->event.droppedFilesCount = 0;
win->event.type = 0;
switch (objc_msgSend_uint(e, sel_registerName("type"))) {
case NSEventTypeMouseEntered: {
win->event.type = RGFW_mouseEnter;
NSPoint p = ((NSPoint(*)(id, SEL)) objc_msgSend)(e, sel_registerName("locationInWindow"));
win->event.point = RGFW_POINT((i32) p.x, (i32) (win->r.h - p.y));
RGFW_mouseNotifyCallBack(win, win->event.point, 1);
break;
}
case NSEventTypeMouseExited:
win->event.type = RGFW_mouseLeave;
RGFW_mouseNotifyCallBack(win, win->event.point, 0);
break;
case NSEventTypeKeyDown: {
u32 key = (u16) objc_msgSend_uint(e, sel_registerName("keyCode"));
u32 mappedKey = *((u32*)((char*)(const char*) NSString_to_char(objc_msgSend_id(e, sel_registerName("charactersIgnoringModifiers")))));
if (((u8)mappedKey) == 239)
mappedKey = 0;
win->event.keyChar = (u8)mappedKey;
win->event.key = RGFW_apiKeyToRGFW(key);
RGFW_keyboard[win->event.key].prev = RGFW_keyboard[win->event.key].current;
win->event.type = RGFW_keyPressed;
win->event.repeat = RGFW_isPressed(win, win->event.key);
RGFW_keyboard[win->event.key].current = 1;
RGFW_keyCallback(win, win->event.key, win->event.keyChar, win->event.keyMod, 1);
break;
}
case NSEventTypeKeyUp: {
u32 key = (u16) objc_msgSend_uint(e, sel_registerName("keyCode"));
u32 mappedKey = *((u32*)((char*)(const char*) NSString_to_char(objc_msgSend_id(e, sel_registerName("charactersIgnoringModifiers")))));
if (((u8)mappedKey) == 239)
mappedKey = 0;
win->event.keyChar = (u8)mappedKey;
win->event.key = RGFW_apiKeyToRGFW(key);
RGFW_keyboard[win->event.key].prev = RGFW_keyboard[win->event.key].current;
win->event.type = RGFW_keyReleased;
RGFW_keyboard[win->event.key].current = 0;
RGFW_keyCallback(win, win->event.key, win->event.keyChar, win->event.keyMod, 0);
break;
}
case NSEventTypeFlagsChanged: {
u32 flags = objc_msgSend_uint(e, sel_registerName("modifierFlags"));
RGFW_updateKeyModsPro(win, ((u32)(flags & NSEventModifierFlagCapsLock) % 255), ((flags & NSEventModifierFlagNumericPad) % 255),
((flags & NSEventModifierFlagControl) % 255), ((flags & NSEventModifierFlagOption) % 255),
((flags & NSEventModifierFlagShift) % 255), ((flags & NSEventModifierFlagCommand) % 255));
u8 i;
for (i = 0; i < 9; i++)
RGFW_keyboard[i + RGFW_capsLock].prev = 0;
for (i = 0; i < 5; i++) {
u32 shift = (1 << (i + 16));
u32 key = i + RGFW_capsLock;
if ((flags & shift) && !RGFW_wasPressed(win, key)) {
RGFW_keyboard[key].current = 1;
if (key != RGFW_capsLock)
RGFW_keyboard[key+ 4].current = 1;
win->event.type = RGFW_keyPressed;
win->event.key = key;
break;
}
if (!(flags & shift) && RGFW_wasPressed(win, key)) {
RGFW_keyboard[key].current = 0;
if (key != RGFW_capsLock)
RGFW_keyboard[key + 4].current = 0;
win->event.type = RGFW_keyReleased;
win->event.key = key;
break;
}
}
RGFW_keyCallback(win, win->event.key, win->event.keyChar, win->event.keyMod, win->event.type == RGFW_keyPressed);
break;
}
case NSEventTypeLeftMouseDragged:
case NSEventTypeOtherMouseDragged:
case NSEventTypeRightMouseDragged:
case NSEventTypeMouseMoved: {
win->event.type = RGFW_mousePosChanged;
NSPoint p = ((NSPoint(*)(id, SEL)) objc_msgSend)(e, sel_registerName("locationInWindow"));
win->event.point = RGFW_POINT((u32) p.x, (u32) (win->r.h - p.y));
if ((win->_flags & RGFW_HOLD_MOUSE)) {
p.x = ((CGFloat(*)(id, SEL))abi_objc_msgSend_fpret)(e, sel_registerName("deltaX"));
p.y = ((CGFloat(*)(id, SEL))abi_objc_msgSend_fpret)(e, sel_registerName("deltaY"));
win->event.point = RGFW_POINT((i32)p.x, (i32)p.y);
}
RGFW_mousePosCallback(win, win->event.point);
break;
}
case NSEventTypeLeftMouseDown:
win->event.button = RGFW_mouseLeft;
win->event.type = RGFW_mouseButtonPressed;
RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
RGFW_mouseButtons[win->event.button].current = 1;
RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1);
break;
case NSEventTypeOtherMouseDown:
win->event.button = RGFW_mouseMiddle;
win->event.type = RGFW_mouseButtonPressed;
RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
RGFW_mouseButtons[win->event.button].current = 1;
RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1);
break;
case NSEventTypeRightMouseDown:
win->event.button = RGFW_mouseRight;
win->event.type = RGFW_mouseButtonPressed;
RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
RGFW_mouseButtons[win->event.button].current = 1;
RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1);
break;
case NSEventTypeLeftMouseUp:
win->event.button = RGFW_mouseLeft;
win->event.type = RGFW_mouseButtonReleased;
RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
RGFW_mouseButtons[win->event.button].current = 0;
RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 0);
break;
case NSEventTypeOtherMouseUp:
win->event.button = RGFW_mouseMiddle;
RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
RGFW_mouseButtons[win->event.button].current = 0;
win->event.type = RGFW_mouseButtonReleased;
RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 0);
break;
case NSEventTypeRightMouseUp:
win->event.button = RGFW_mouseRight;
RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
RGFW_mouseButtons[win->event.button].current = 0;
win->event.type = RGFW_mouseButtonReleased;
RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 0);
break;
case NSEventTypeScrollWheel: {
double deltaY = ((CGFloat(*)(id, SEL))abi_objc_msgSend_fpret)(e, sel_registerName("deltaY"));
if (deltaY > 0) {
win->event.button = RGFW_mouseScrollUp;
}
else if (deltaY < 0) {
win->event.button = RGFW_mouseScrollDown;
}
RGFW_mouseButtons[win->event.button].prev = RGFW_mouseButtons[win->event.button].current;
RGFW_mouseButtons[win->event.button].current = 1;
win->event.scroll = deltaY;
win->event.type = RGFW_mouseButtonPressed;
RGFW_mouseButtonCallback(win, win->event.button, win->event.scroll, 1);
break;
}
default:
objc_msgSend_void_id(NSApp, sel_registerName("sendEvent:"), e);
((void(*)(id, SEL))objc_msgSend)(NSApp, sel_registerName("updateWindows"));
return RGFW_window_checkEvent(win);
}
objc_msgSend_void_id(NSApp, sel_registerName("sendEvent:"), e);
((void(*)(id, SEL))objc_msgSend)(NSApp, sel_registerName("updateWindows"));
objc_msgSend_bool_void(eventPool, sel_registerName("drain"));
return &win->event;
}
void RGFW_window_move(RGFW_window* win, RGFW_point v) {
RGFW_ASSERT(win != NULL);
win->r.x = v.x;
win->r.y = v.y;
((void(*)(id, SEL, NSRect, bool, bool))objc_msgSend)
((id)win->src.window, sel_registerName("setFrame:display:animate:"), (NSRect){{win->r.x, win->r.y}, {win->r.w, win->r.h}}, true, true);
}
void RGFW_window_resize(RGFW_window* win, RGFW_area a) {
RGFW_ASSERT(win != NULL);
win->r.w = a.w;
win->r.h = a.h;
((void(*)(id, SEL, NSRect, bool, bool))objc_msgSend)
((id)win->src.window, sel_registerName("setFrame:display:animate:"), (NSRect){{win->r.x, win->r.y}, {win->r.w, win->r.h}}, true, true);
}
void RGFW_window_minimize(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
objc_msgSend_void_SEL(win->src.window, sel_registerName("performMiniaturize:"), NULL);
}
void RGFW_window_restore(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
objc_msgSend_void_SEL(win->src.window, sel_registerName("deminiaturize:"), NULL);
}
void RGFW_window_setName(RGFW_window* win, const char* name) {
RGFW_ASSERT(win != NULL);
id str = NSString_stringWithUTF8String(name);
objc_msgSend_void_id((id)win->src.window, sel_registerName("setTitle:"), str);
}
#ifndef RGFW_NO_PASSTHROUGH
void RGFW_window_setMousePassthrough(RGFW_window* win, b8 passthrough) {
objc_msgSend_void_bool(win->src.window, sel_registerName("setIgnoresMouseEvents:"), passthrough);
}
#endif
void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a) {
if (a.w == 0 && a.h == 0)
return;
((void (*)(id, SEL, NSSize))objc_msgSend)
((id)win->src.window, sel_registerName("setMinSize:"), (NSSize){a.w, a.h});
}
void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a) {
if (a.w == 0 && a.h == 0)
return;
((void (*)(id, SEL, NSSize))objc_msgSend)
((id)win->src.window, sel_registerName("setMaxSize:"), (NSSize){a.w, a.h});
}
b32 RGFW_window_setIcon(RGFW_window* win, u8* data, RGFW_area area, i32 channels) {
RGFW_ASSERT(win != NULL);
/* code by EimaMei */
// Make a bitmap representation, then copy the loaded image into it.
id representation = NSBitmapImageRep_initWithBitmapData(NULL, area.w, area.h, 8, channels, (channels == 4), false, "NSCalibratedRGBColorSpace", 1 << 1, area.w * channels, 8 * channels);
RGFW_MEMCPY(NSBitmapImageRep_bitmapData(representation), data, area.w * area.h * channels);
// Add ze representation.
id dock_image = NSImage_initWithSize((NSSize){area.w, area.h});
NSImage_addRepresentation(dock_image, representation);
// Finally, set the dock image to it.
objc_msgSend_void_id(NSApp, sel_registerName("setApplicationIconImage:"), dock_image);
// Free the garbage.
NSRelease(dock_image);
NSRelease(representation);
return 1;
}
id NSCursor_arrowStr(const char* str) {
void* nclass = objc_getClass("NSCursor");
SEL func = sel_registerName(str);
return (id) objc_msgSend_id(nclass, func);
}
RGFW_mouse* RGFW_loadMouse(u8* icon, RGFW_area a, i32 channels) {
if (icon == NULL) {
objc_msgSend_void(NSCursor_arrowStr("arrowCursor"), sel_registerName("set"));
return NULL;
}
/* NOTE(EimaMei): Code by yours truly. */
// Make a bitmap representation, then copy the loaded image into it.
id representation = NSBitmapImageRep_initWithBitmapData(NULL, a.w, a.h, 8, channels, (channels == 4), false, "NSCalibratedRGBColorSpace", 1 << 1, a.w * channels, 8 * channels);
RGFW_MEMCPY(NSBitmapImageRep_bitmapData(representation), icon, a.w * a.h * channels);
// Add ze representation.
id cursor_image = NSImage_initWithSize((NSSize){a.w, a.h});
NSImage_addRepresentation(cursor_image, representation);
// Finally, set the cursor image.
id cursor = NSCursor_initWithImage(cursor_image, (NSPoint){0.0, 0.0});
// Free the garbage.
NSRelease(cursor_image);
NSRelease(representation);
return (void*)cursor;
}
void RGFW_window_setMouse(RGFW_window* win, RGFW_mouse* mouse) {
RGFW_ASSERT(win); RGFW_ASSERT(mouse);
objc_msgSend_void((id)mouse, sel_registerName("set"));
}
void RGFW_freeMouse(RGFW_mouse* mouse) {
RGFW_ASSERT(mouse);
NSRelease((id)mouse);
}
b32 RGFW_window_setMouseDefault(RGFW_window* win) {
return RGFW_window_setMouseStandard(win, RGFW_mouseArrow);
}
void RGFW_window_showMouse(RGFW_window* win, i8 show) {
RGFW_UNUSED(win);
if (show) {
CGDisplayShowCursor(kCGDirectMainDisplay);
}
else {
CGDisplayHideCursor(kCGDirectMainDisplay);
}
}
b32 RGFW_window_setMouseStandard(RGFW_window* win, u8 stdMouses) {
if (stdMouses > ((sizeof(RGFW_mouseIconSrc)) / (sizeof(char*))))
return 0;
const char* mouseStr = RGFW_mouseIconSrc[stdMouses];
id mouse = NSCursor_arrowStr(mouseStr);
if (mouse == NULL)
return 0;
RGFW_UNUSED(win);
CGDisplayShowCursor(kCGDirectMainDisplay);
objc_msgSend_void(mouse, sel_registerName("set"));
return 1;
}
void RGFW_releaseCursor(RGFW_window* win) {
RGFW_UNUSED(win);
CGAssociateMouseAndMouseCursorPosition(1);
}
void RGFW_captureCursor(RGFW_window* win, RGFW_rect r) {
RGFW_UNUSED(win);
CGWarpMouseCursorPosition(CGPointMake(r.x + (r.w / 2), r.y + (r.h / 2)));
CGAssociateMouseAndMouseCursorPosition(0);
}
void RGFW_window_moveMouse(RGFW_window* win, RGFW_point v) {
RGFW_UNUSED(win);
win->_lastMousePoint = RGFW_POINT(v.x - win->r.x, v.y - win->r.y);
CGWarpMouseCursorPosition(CGPointMake(v.x, v.y));
}
void RGFW_window_hide(RGFW_window* win) {
objc_msgSend_void_bool(win->src.window, sel_registerName("setIsVisible:"), false);
}
void RGFW_window_show(RGFW_window* win) {
((id(*)(id, SEL, SEL))objc_msgSend)((id)win->src.window, sel_registerName("makeKeyAndOrderFront:"), NULL);
objc_msgSend_void_bool(win->src.window, sel_registerName("setIsVisible:"), true);
}
u8 RGFW_window_isFullscreen(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
NSWindowStyleMask mask = (NSWindowStyleMask) objc_msgSend_uint(win->src.window, sel_registerName("styleMask"));
return (mask & NSWindowStyleMaskFullScreen) == NSWindowStyleMaskFullScreen;
}
u8 RGFW_window_isHidden(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
bool visible = objc_msgSend_bool(win->src.window, sel_registerName("isVisible"));
return visible == NO && !RGFW_window_isMinimized(win);
}
u8 RGFW_window_isMinimized(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
return objc_msgSend_bool(win->src.window, sel_registerName("isMiniaturized")) == YES;
}
u8 RGFW_window_isMaximized(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
return objc_msgSend_bool(win->src.window, sel_registerName("isZoomed"));
}
id RGFW_getNSScreenForDisplayID(CGDirectDisplayID display) {
Class NSScreenClass = objc_getClass("NSScreen");
id screens = objc_msgSend_id(NSScreenClass, sel_registerName("screens"));
NSUInteger count = (NSUInteger)objc_msgSend_uint(screens, sel_registerName("count"));
for (NSUInteger i = 0; i < count; i++) {
id screen = ((id (*)(id, SEL, int))objc_msgSend) (screens, sel_registerName("objectAtIndex:"), (int)i);
id description = objc_msgSend_id(screen, sel_registerName("deviceDescription"));
id screenNumberKey = NSString_stringWithUTF8String("NSScreenNumber");
id screenNumber = objc_msgSend_id_id(description, sel_registerName("objectForKey:"), screenNumberKey);
if ((CGDirectDisplayID)objc_msgSend_uint(screenNumber, sel_registerName("unsignedIntValue")) == display) {
return screen;
}
}
return NULL;
}
RGFW_monitor RGFW_NSCreateMonitor(CGDirectDisplayID display, id screen) {
RGFW_monitor monitor;
const char name[] = "MacOS\0";
RGFW_MEMCPY(monitor.name, name, 6);
CGRect bounds = CGDisplayBounds(display);
monitor.rect = RGFW_RECT((int) bounds.origin.x, (int) bounds.origin.y, (int) bounds.size.width, (int) bounds.size.height);
CGSize screenSizeMM = CGDisplayScreenSize(display);
monitor.physW = (float)screenSizeMM.width / 25.4f;
monitor.physH = (float)screenSizeMM.height / 25.4f;
float ppi_width = (monitor.rect.w/monitor.physW);
float ppi_height = (monitor.rect.h/monitor.physH);
monitor.pixelRatio = ((CGFloat (*)(id, SEL))abi_objc_msgSend_fpret) (screen, sel_registerName("backingScaleFactor"));
float dpi = 96.0f * monitor.pixelRatio;
monitor.scaleX = ((i32)(((float) (ppi_width) / dpi) * 10.0f)) / 10.0f;
monitor.scaleY = ((i32)(((float) (ppi_height) / dpi) * 10.0f)) / 10.0f;
#ifdef RGFW_DEBUG
printf("RGFW INFO: monitor found: scale (%s):\n rect: {%i, %i, %i, %i}\n physical size:%f %f\n scale: %f %f\n pixelRatio: %f\n", monitor.name, monitor.rect.x, monitor.rect.y, monitor.rect.w, monitor.rect.h, monitor.physW, monitor.physH, monitor.scaleX, monitor.scaleY, monitor.pixelRatio);
#endif
return monitor;
}
RGFW_monitor RGFW_monitors[7];
RGFW_monitor* RGFW_getMonitors(void) {
static CGDirectDisplayID displays[7];
u32 count;
if (CGGetActiveDisplayList(6, displays, &count) != kCGErrorSuccess)
return NULL;
for (u32 i = 0; i < count; i++)
RGFW_monitors[i] = RGFW_NSCreateMonitor(displays[i], RGFW_getNSScreenForDisplayID(displays[i]));
return RGFW_monitors;
}
RGFW_monitor RGFW_getPrimaryMonitor(void) {
CGDirectDisplayID primary = CGMainDisplayID();
return RGFW_NSCreateMonitor(primary, RGFW_getNSScreenForDisplayID(primary));
}
RGFW_monitor RGFW_window_getMonitor(RGFW_window* win) {
id screen = objc_msgSend_id(win->src.window, sel_registerName("screen"));
id description = objc_msgSend_id(screen, sel_registerName("deviceDescription"));
id screenNumberKey = NSString_stringWithUTF8String("NSScreenNumber");
id screenNumber = objc_msgSend_id_id(description, sel_registerName("objectForKey:"), screenNumberKey);
CGDirectDisplayID display = (CGDirectDisplayID)objc_msgSend_uint(screenNumber, sel_registerName("unsignedIntValue"));
return RGFW_NSCreateMonitor(display, screen);
}
RGFW_ssize_t RGFW_readClipboardPtr(char* str, size_t strCapacity) {
size_t clip_len;
char* clip = (char*)NSPasteboard_stringForType(NSPasteboard_generalPasteboard(), NSPasteboardTypeString, &clip_len);
if (clip == NULL) return -1;
if (str != NULL) {
if (strCapacity < clip_len)
return 0;
RGFW_MEMCPY(str, clip, clip_len);
str[clip_len] = '\0';
}
return (RGFW_ssize_t)clip_len;
}
void RGFW_writeClipboard(const char* text, u32 textLen) {
RGFW_UNUSED(textLen);
NSPasteboardType array[] = { NSPasteboardTypeString, NULL };
NSPasteBoard_declareTypes(NSPasteboard_generalPasteboard(), array, 1, NULL);
NSPasteBoard_setString(NSPasteboard_generalPasteboard(), text, NSPasteboardTypeString);
}
#ifdef RGFW_OPENGL
void RGFW_window_makeCurrent_OpenGL(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
objc_msgSend_void(win->src.ctx, sel_registerName("makeCurrentContext"));
}
#endif
#if !defined(RGFW_EGL)
void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval) {
RGFW_ASSERT(win != NULL);
#if defined(RGFW_OPENGL)
NSOpenGLContext_setValues((id)win->src.ctx, &swapInterval, 222);
#else
RGFW_UNUSED(swapInterval);
#endif
}
#endif
// Function to create a CGImageRef from an array of bytes
CGImageRef createImageFromBytes(unsigned char *buffer, int width, int height)
{
// Define color space
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
// Create bitmap context
CGContextRef context = CGBitmapContextCreate(
buffer,
width, height,
8,
RGFW_bufferSize.w * 4,
colorSpace,
kCGImageAlphaPremultipliedLast);
// Create image from bitmap context
CGImageRef image = CGBitmapContextCreateImage(context);
// Release the color space and context
CGColorSpaceRelease(colorSpace);
CGContextRelease(context);
return image;
}
void RGFW_window_swapBuffers(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
/* clear the window*/
if (!(win->_flags & RGFW_NO_CPU_RENDER)) {
#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
id view = NSWindow_contentView((id)win->src.window);
id layer = objc_msgSend_id(view, sel_registerName("layer"));
((void(*)(id, SEL, NSRect))objc_msgSend)(layer,
sel_registerName("setFrame:"),
(NSRect){{0, 0}, {win->r.w, win->r.h}});
CGImageRef image = createImageFromBytes(win->buffer, win->r.w, win->r.h);
// Get the current graphics context
id graphicsContext = objc_msgSend_class(objc_getClass("NSGraphicsContext"), sel_registerName("currentContext"));
// Get the CGContext from the current NSGraphicsContext
id cgContext = objc_msgSend_id(graphicsContext, sel_registerName("graphicsPort"));
// Draw the image in the context
NSRect bounds = (NSRect){{0,0}, {win->r.w, win->r.h}};
CGContextDrawImage((void*)cgContext, *(CGRect*)&bounds, image);
// Flush the graphics context to ensure the drawing is displayed
objc_msgSend_id(graphicsContext, sel_registerName("flushGraphics"));
objc_msgSend_void_id(layer, sel_registerName("setContents:"), (id)image);
objc_msgSend_id(layer, sel_registerName("setNeedsDisplay"));
CGImageRelease(image);
#endif
}
if (!(win->_flags & RGFW_NO_GPU_RENDER)) {
#ifdef RGFW_EGL
eglSwapBuffers(win->src.EGL_display, win->src.EGL_surface);
#elif defined(RGFW_OPENGL)
objc_msgSend_void(win->src.ctx, sel_registerName("flushBuffer"));
#endif
}
}
void RGFW_window_close(RGFW_window* win) {
RGFW_ASSERT(win != NULL);
NSRelease(win->src.view);
#ifdef RGFW_ALLOC_DROPFILES
{
u32 i;
for (i = 0; i < RGFW_MAX_DROPS; i++)
win->_mem.free(win->_mem.userdata, win->event.droppedFiles[i]);
win->_mem.free(win->_mem.userdata, win->event.droppedFiles);
}
#endif
#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
NSRelease(win->src.bitmap);
NSRelease(win->src.image);
if ((win->_flags & RGFW_BUFFER_ALLOC))
win->_mem.free(win->_mem.userdata, win->buffer);
#endif
RGFW_clipboard_switch(NULL);
if ((win->_flags & RGFW_WINDOW_ALLOC))
win->_mem.free(win->_mem.userdata, win);
}
u64 RGFW_getTimeNS(void) {
static mach_timebase_info_data_t timebase_info;
if (timebase_info.denom == 0) {
mach_timebase_info(&timebase_info);
}
return mach_absolute_time() * timebase_info.numer / timebase_info.denom;
}
u64 RGFW_getTime(void) {
static mach_timebase_info_data_t timebase_info;
if (timebase_info.denom == 0) {
mach_timebase_info(&timebase_info);
}
return (double) mach_absolute_time() * (double) timebase_info.numer / ((double) timebase_info.denom * 1e9);
}
#endif /* RGFW_MACOS */
/*
End of MaOS defines
*/
/*
WEBASM defines
*/
#ifdef RGFW_WEBASM
RGFW_event RGFW_events[20];
size_t RGFW_eventLen = 0;
EM_BOOL Emscripten_on_resize(int eventType, const EmscriptenUiEvent* e, void* userData) {
RGFW_UNUSED(eventType); RGFW_UNUSED(userData);
RGFW_events[RGFW_eventLen].type = RGFW_windowResized;
RGFW_eventLen++;
RGFW_windowResizeCallback(RGFW_root, RGFW_RECT(0, 0, e->windowInnerWidth, e->windowInnerHeight));
return EM_TRUE;
}
EM_BOOL Emscripten_on_fullscreenchange(int eventType, const EmscriptenFullscreenChangeEvent* e, void* userData) {
static u8 fullscreen = RGFW_FALSE;
static RGFW_rect ogRect;
if (fullscreen == RGFW_FALSE) {
ogRect = RGFW_root->r;
}
fullscreen = !fullscreen;
RGFW_UNUSED(eventType); RGFW_UNUSED(userData);
RGFW_events[RGFW_eventLen].type = RGFW_windowResized;
RGFW_eventLen++;
RGFW_root->r = RGFW_RECT(0, 0, e->screenWidth, e->screenHeight);
EM_ASM("Module.canvas.focus();");
if (fullscreen == RGFW_FALSE) {
RGFW_root->r = RGFW_RECT(0, 0, ogRect.w, ogRect.h);
// emscripten_request_fullscreen("#canvas", 0);
} else {
#if __EMSCRIPTEN_major__ >= 1 && __EMSCRIPTEN_minor__ >= 29 && __EMSCRIPTEN_tiny__ >= 0
EmscriptenFullscreenStrategy FSStrat = {0};
FSStrat.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;//EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT;// : EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
FSStrat.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_HIDEF;
FSStrat.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
emscripten_request_fullscreen_strategy("#canvas", 1, &FSStrat);
#else
emscripten_request_fullscreen("#canvas", 1);
#endif
}
emscripten_set_canvas_element_size("#canvas", RGFW_root->r.w, RGFW_root->r.h);
RGFW_windowResizeCallback(RGFW_root, RGFW_root->r);
return EM_TRUE;
}
EM_BOOL Emscripten_on_focusin(int eventType, const EmscriptenFocusEvent* e, void* userData) {
RGFW_UNUSED(eventType); RGFW_UNUSED(userData); RGFW_UNUSED(e);
RGFW_events[RGFW_eventLen].type = RGFW_focusIn;
RGFW_eventLen++;
RGFW_root->event.inFocus = 1;
RGFW_focusCallback(RGFW_root, 1);
return EM_TRUE;
}
EM_BOOL Emscripten_on_focusout(int eventType, const EmscriptenFocusEvent* e, void* userData) {
RGFW_UNUSED(eventType); RGFW_UNUSED(userData); RGFW_UNUSED(e);
RGFW_events[RGFW_eventLen].type = RGFW_focusOut;
RGFW_eventLen++;
RGFW_root->event.inFocus = 0;
RGFW_focusCallback(RGFW_root, 0);
return EM_TRUE;
}
EM_BOOL Emscripten_on_mousemove(int eventType, const EmscriptenMouseEvent* e, void* userData) {
RGFW_UNUSED(eventType); RGFW_UNUSED(userData);
RGFW_events[RGFW_eventLen].type = RGFW_mousePosChanged;
if ((RGFW_root->_flags & RGFW_HOLD_MOUSE)) {
RGFW_point p = RGFW_POINT(e->movementX, e->movementY);
RGFW_events[RGFW_eventLen].point = p;
}
else
RGFW_events[RGFW_eventLen].point = RGFW_POINT(e->targetX, e->targetY);
RGFW_eventLen++;
RGFW_mousePosCallback(RGFW_root, RGFW_events[RGFW_eventLen].point);
return EM_TRUE;
}
EM_BOOL Emscripten_on_mousedown(int eventType, const EmscriptenMouseEvent* e, void* userData) {
RGFW_UNUSED(eventType); RGFW_UNUSED(userData);
RGFW_events[RGFW_eventLen].type = RGFW_mouseButtonPressed;
RGFW_events[RGFW_eventLen].point = RGFW_POINT(e->targetX, e->targetY);
RGFW_events[RGFW_eventLen].button = e->button + 1;
RGFW_events[RGFW_eventLen].scroll = 0;
RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].prev = RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current;
RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current = 1;
RGFW_mouseButtonCallback(RGFW_root, RGFW_events[RGFW_eventLen].button, RGFW_events[RGFW_eventLen].scroll, 1);
RGFW_eventLen++;
return EM_TRUE;
}
EM_BOOL Emscripten_on_mouseup(int eventType, const EmscriptenMouseEvent* e, void* userData) {
RGFW_UNUSED(eventType); RGFW_UNUSED(userData);
RGFW_events[RGFW_eventLen].type = RGFW_mouseButtonReleased;
RGFW_events[RGFW_eventLen].point = RGFW_POINT(e->targetX, e->targetY);
RGFW_events[RGFW_eventLen].button = e->button + 1;
RGFW_events[RGFW_eventLen].scroll = 0;
RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].prev = RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current;
RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current = 0;
RGFW_mouseButtonCallback(RGFW_root, RGFW_events[RGFW_eventLen].button, RGFW_events[RGFW_eventLen].scroll, 0);
RGFW_eventLen++;
return EM_TRUE;
}
EM_BOOL Emscripten_on_wheel(int eventType, const EmscriptenWheelEvent* e, void* userData) {
RGFW_UNUSED(eventType); RGFW_UNUSED(userData);
RGFW_events[RGFW_eventLen].type = RGFW_mouseButtonPressed;
RGFW_events[RGFW_eventLen].point = RGFW_POINT(e->mouse.targetX, e->mouse.targetY);
RGFW_events[RGFW_eventLen].button = RGFW_mouseScrollUp + (e->deltaY < 0);
RGFW_events[RGFW_eventLen].scroll = e->deltaY < 0 ? 1 : -1;
RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].prev = RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current;
RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current = 1;
RGFW_mouseButtonCallback(RGFW_root, RGFW_events[RGFW_eventLen].button, RGFW_events[RGFW_eventLen].scroll, 1);
RGFW_eventLen++;
return EM_TRUE;
}
EM_BOOL Emscripten_on_touchstart(int eventType, const EmscriptenTouchEvent* e, void* userData) {
RGFW_UNUSED(eventType); RGFW_UNUSED(userData);
size_t i;
for (i = 0; i < (size_t)e->numTouches; i++) {
RGFW_events[RGFW_eventLen].type = RGFW_mouseButtonPressed;
RGFW_events[RGFW_eventLen].point = RGFW_POINT(e->touches[i].targetX, e->touches[i].targetY);
RGFW_events[RGFW_eventLen].button = 1;
RGFW_events[RGFW_eventLen].scroll = 0;
RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].prev = RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current;
RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current = 1;
RGFW_mousePosCallback(RGFW_root, RGFW_events[RGFW_eventLen].point);
RGFW_mouseButtonCallback(RGFW_root, RGFW_events[RGFW_eventLen].button, RGFW_events[RGFW_eventLen].scroll, 1);
RGFW_eventLen++;
}
return EM_TRUE;
}
EM_BOOL Emscripten_on_touchmove(int eventType, const EmscriptenTouchEvent* e, void* userData) {
RGFW_UNUSED(eventType); RGFW_UNUSED(userData);
size_t i;
for (i = 0; i < (size_t)e->numTouches; i++) {
RGFW_events[RGFW_eventLen].type = RGFW_mousePosChanged;
RGFW_events[RGFW_eventLen].point = RGFW_POINT(e->touches[i].targetX, e->touches[i].targetY);
RGFW_mousePosCallback(RGFW_root, RGFW_events[RGFW_eventLen].point);
RGFW_eventLen++;
}
return EM_TRUE;
}
EM_BOOL Emscripten_on_touchend(int eventType, const EmscriptenTouchEvent* e, void* userData) {
RGFW_UNUSED(eventType); RGFW_UNUSED(userData);
size_t i;
for (i = 0; i < (size_t)e->numTouches; i++) {
RGFW_events[RGFW_eventLen].type = RGFW_mouseButtonReleased;
RGFW_events[RGFW_eventLen].point = RGFW_POINT(e->touches[i].targetX, e->touches[i].targetY);
RGFW_events[RGFW_eventLen].button = 1;
RGFW_events[RGFW_eventLen].scroll = 0;
RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].prev = RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current;
RGFW_mouseButtons[RGFW_events[RGFW_eventLen].button].current = 0;
RGFW_mouseButtonCallback(RGFW_root, RGFW_events[RGFW_eventLen].button, RGFW_events[RGFW_eventLen].scroll, 0);
RGFW_eventLen++;
}
return EM_TRUE;
}
EM_BOOL Emscripten_on_touchcancel(int eventType, const EmscriptenTouchEvent* e, void* userData) { RGFW_UNUSED(eventType); RGFW_UNUSED(userData); RGFW_UNUSED(e); return EM_TRUE; }
EM_BOOL Emscripten_on_gamepad(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData) {
RGFW_UNUSED(eventType); RGFW_UNUSED(userData);
if (gamepadEvent->index >= 4)
return 0;
size_t i = gamepadEvent->index;
if (gamepadEvent->connected) {
RGFW_MEMCPY(RGFW_gamepads_name[gamepadEvent->index], gamepadEvent->id, sizeof(RGFW_gamepads_name[gamepadEvent->index]));
RGFW_gamepads_type[i] = RGFW_gamepadUnknown;
if (strstr(RGFW_gamepads_name[i], "Microsoft") || strstr(RGFW_gamepads_name[i], "X-Box"))
RGFW_gamepads_type[i] = RGFW_gamepadMicrosoft;
else if (strstr(RGFW_gamepads_name[i], "PlayStation") || strstr(RGFW_gamepads_name[i], "PS3") || strstr(RGFW_gamepads_name[i], "PS4") || strstr(RGFW_gamepads_name[i], "PS5"))
RGFW_gamepads_type[i] = RGFW_gamepadSony;
else if (strstr(RGFW_gamepads_name[i], "Nintendo"))
RGFW_gamepads_type[i] = RGFW_gamepadNintendo;
else if (strstr(RGFW_gamepads_name[i], "Logitech"))
RGFW_gamepads_type[i] = RGFW_gamepadLogitech;
RGFW_gamepadCount++;
RGFW_events[RGFW_eventLen].type = RGFW_gamepadConnected;
} else {
RGFW_gamepadCount--;
RGFW_events[RGFW_eventLen].type = RGFW_gamepadDisconnected;
}
RGFW_events[RGFW_eventLen].gamepad = gamepadEvent->index;
RGFW_eventLen++;
RGFW_gamepadCallback(RGFW_root, gamepadEvent->index, gamepadEvent->connected);
RGFW_gamepads[gamepadEvent->index] = gamepadEvent->connected;
return 1; // The event was consumed by the callback handler
}
u32 RGFW_webasmPhysicalToRGFW(u32 hash) {
switch(hash) { /* 0x0000 */
case 0x67243A2DU /* Escape */: return RGFW_escape; /* 0x0001 */
case 0x67251058U /* Digit0 */: return RGFW_0; /* 0x0002 */
case 0x67251059U /* Digit1 */: return RGFW_1; /* 0x0003 */
case 0x6725105AU /* Digit2 */: return RGFW_2; /* 0x0004 */
case 0x6725105BU /* Digit3 */: return RGFW_3; /* 0x0005 */
case 0x6725105CU /* Digit4 */: return RGFW_4; /* 0x0006 */
case 0x6725105DU /* Digit5 */: return RGFW_5; /* 0x0007 */
case 0x6725105EU /* Digit6 */: return RGFW_6; /* 0x0008 */
case 0x6725105FU /* Digit7 */: return RGFW_7; /* 0x0009 */
case 0x67251050U /* Digit8 */: return RGFW_8; /* 0x000A */
case 0x67251051U /* Digit9 */: return RGFW_9; /* 0x000B */
case 0x92E14DD3U /* Minus */: return RGFW_minus; /* 0x000C */
case 0x92E1FBACU /* Equal */: return RGFW_equals; /* 0x000D */
case 0x36BF1CB5U /* Backspace */: return RGFW_backSpace; /* 0x000E */
case 0x7B8E51E2U /* Tab */: return RGFW_tab; /* 0x000F */
case 0x2C595B51U /* KeyQ */: return RGFW_q; /* 0x0010 */
case 0x2C595B57U /* KeyW */: return RGFW_w; /* 0x0011 */
case 0x2C595B45U /* KeyE */: return RGFW_e; /* 0x0012 */
case 0x2C595B52U /* KeyR */: return RGFW_r; /* 0x0013 */
case 0x2C595B54U /* KeyT */: return RGFW_t; /* 0x0014 */
case 0x2C595B59U /* KeyY */: return RGFW_y; /* 0x0015 */
case 0x2C595B55U /* KeyU */: return RGFW_u; /* 0x0016 */
case 0x2C595B4FU /* KeyO */: return RGFW_o; /* 0x0018 */
case 0x2C595B50U /* KeyP */: return RGFW_p; /* 0x0019 */
case 0x45D8158CU /* BracketLeft */: return RGFW_closeBracket; /* 0x001A */
case 0xDEEABF7CU /* BracketRight */: return RGFW_bracket; /* 0x001B */
case 0x92E1C5D2U /* Enter */: return RGFW_return; /* 0x001C */
case 0xE058958CU /* ControlLeft */: return RGFW_controlL; /* 0x001D */
case 0x2C595B41U /* KeyA */: return RGFW_a; /* 0x001E */
case 0x2C595B53U /* KeyS */: return RGFW_s; /* 0x001F */
case 0x2C595B44U /* KeyD */: return RGFW_d; /* 0x0020 */
case 0x2C595B46U /* KeyF */: return RGFW_f; /* 0x0021 */
case 0x2C595B47U /* KeyG */: return RGFW_g; /* 0x0022 */
case 0x2C595B48U /* KeyH */: return RGFW_h; /* 0x0023 */
case 0x2C595B4AU /* KeyJ */: return RGFW_j; /* 0x0024 */
case 0x2C595B4BU /* KeyK */: return RGFW_k; /* 0x0025 */
case 0x2C595B4CU /* KeyL */: return RGFW_l; /* 0x0026 */
case 0x2707219EU /* Semicolon */: return RGFW_semicolon; /* 0x0027 */
case 0x92E0B58DU /* Quote */: return RGFW_apostrophe; /* 0x0028 */
case 0x36BF358DU /* Backquote */: return RGFW_backtick; /* 0x0029 */
case 0x26B1958CU /* ShiftLeft */: return RGFW_shiftL; /* 0x002A */
case 0x36BF2438U /* Backslash */: return RGFW_backSlash; /* 0x002B */
case 0x2C595B5AU /* KeyZ */: return RGFW_z; /* 0x002C */
case 0x2C595B58U /* KeyX */: return RGFW_x; /* 0x002D */
case 0x2C595B43U /* KeyC */: return RGFW_c; /* 0x002E */
case 0x2C595B56U /* KeyV */: return RGFW_v; /* 0x002F */
case 0x2C595B42U /* KeyB */: return RGFW_b; /* 0x0030 */
case 0x2C595B4EU /* KeyN */: return RGFW_n; /* 0x0031 */
case 0x2C595B4DU /* KeyM */: return RGFW_m; /* 0x0032 */
case 0x92E1A1C1U /* Comma */: return RGFW_comma; /* 0x0033 */
case 0x672FFAD4U /* Period */: return RGFW_period; /* 0x0034 */
case 0x92E0A438U /* Slash */: return RGFW_slash; /* 0x0035 */
case 0xC5A6BF7CU /* ShiftRight */: return RGFW_shiftR;
case 0x5D64DA91U /* NumpadMultiply */: return RGFW_multiply;
case 0xC914958CU /* AltLeft */: return RGFW_altL; /* 0x0038 */
case 0x92E09CB5U /* Space */: return RGFW_space; /* 0x0039 */
case 0xB8FAE73BU /* CapsLock */: return RGFW_capsLock; /* 0x003A */
case 0x7174B789U /* F1 */: return RGFW_F1; /* 0x003B */
case 0x7174B78AU /* F2 */: return RGFW_F2; /* 0x003C */
case 0x7174B78BU /* F3 */: return RGFW_F3; /* 0x003D */
case 0x7174B78CU /* F4 */: return RGFW_F4; /* 0x003E */
case 0x7174B78DU /* F5 */: return RGFW_F5; /* 0x003F */
case 0x7174B78EU /* F6 */: return RGFW_F6; /* 0x0040 */
case 0x7174B78FU /* F7 */: return RGFW_F7; /* 0x0041 */
case 0x7174B780U /* F8 */: return RGFW_F8; /* 0x0042 */
case 0x7174B781U /* F9 */: return RGFW_F9; /* 0x0043 */
case 0x7B8E57B0U /* F10 */: return RGFW_F10; /* 0x0044 */
case 0xC925FCDFU /* Numpad7 */: return RGFW_multiply; /* 0x0047 */
case 0xC925FCD0U /* Numpad8 */: return RGFW_KP_8; /* 0x0048 */
case 0xC925FCD1U /* Numpad9 */: return RGFW_KP_9; /* 0x0049 */
case 0x5EA3E8A4U /* NumpadSubtract */: return RGFW_minus; /* 0x004A */
case 0xC925FCDCU /* Numpad4 */: return RGFW_KP_4; /* 0x004B */
case 0xC925FCDDU /* Numpad5 */: return RGFW_KP_5; /* 0x004C */
case 0xC925FCDEU /* Numpad6 */: return RGFW_KP_6; /* 0x004D */
case 0xC925FCD9U /* Numpad1 */: return RGFW_KP_1; /* 0x004F */
case 0xC925FCDAU /* Numpad2 */: return RGFW_KP_2; /* 0x0050 */
case 0xC925FCDBU /* Numpad3 */: return RGFW_KP_3; /* 0x0051 */
case 0xC925FCD8U /* Numpad0 */: return RGFW_KP_0; /* 0x0052 */
case 0x95852DACU /* NumpadDecimal */: return RGFW_period; /* 0x0053 */
case 0x7B8E57B1U /* F11 */: return RGFW_F11; /* 0x0057 */
case 0x7B8E57B2U /* F12 */: return RGFW_F12; /* 0x0058 */
case 0x7393FBACU /* NumpadEqual */: return RGFW_KP_Return;
case 0xB88EBF7CU /* AltRight */: return RGFW_altR; /* 0xE038 */
case 0xC925873BU /* NumLock */: return RGFW_numLock; /* 0xE045 */
case 0x2C595F45U /* Home */: return RGFW_home; /* 0xE047 */
case 0xC91BB690U /* ArrowUp */: return RGFW_up; /* 0xE048 */
case 0x672F9210U /* PageUp */: return RGFW_pageUp; /* 0xE049 */
case 0x3799258CU /* ArrowLeft */: return RGFW_left; /* 0xE04B */
case 0x4CE33F7CU /* ArrowRight */: return RGFW_right; /* 0xE04D */
case 0x7B8E55DCU /* End */: return RGFW_end; /* 0xE04F */
case 0x3799379EU /* ArrowDown */: return RGFW_down; /* 0xE050 */
case 0xBA90179EU /* PageDown */: return RGFW_pageDown; /* 0xE051 */
case 0x6723CB2CU /* Insert */: return RGFW_insert; /* 0xE052 */
case 0x6725C50DU /* Delete */: return RGFW_delete; /* 0xE053 */
case 0x6723658CU /* OSLeft */: return RGFW_superL; /* 0xE05B */
case 0x39643F7CU /* MetaRight */: return RGFW_superR; /* 0xE05C */
}
return 0;
}
void EMSCRIPTEN_KEEPALIVE RGFW_handleKeyEvent(char* key, char* code, b8 press) {
const char* iCode = code;
u32 hash = 0;
while(*iCode) hash = ((hash ^ 0x7E057D79U) << 3) ^ (unsigned int)*iCode++;
u32 physicalKey = RGFW_webasmPhysicalToRGFW(hash);
u8 mappedKey = (u8)(*((u32*)key));
if (*((u16*)key) != mappedKey) {
mappedKey = 0;
if (*((u32*)key) == *((u32*)"Tab")) mappedKey = RGFW_tab;
}
RGFW_events[RGFW_eventLen].type = press ? RGFW_keyPressed : RGFW_keyReleased;
RGFW_events[RGFW_eventLen].key = physicalKey;
RGFW_events[RGFW_eventLen].keyChar = mappedKey;
RGFW_events[RGFW_eventLen].keyMod = RGFW_root->event.keyMod;
RGFW_eventLen++;
RGFW_keyboard[physicalKey].prev = RGFW_keyboard[physicalKey].current;
RGFW_keyboard[physicalKey].current = press;
RGFW_keyCallback(RGFW_root, physicalKey, mappedKey, RGFW_root->event.keyMod, press);
RGFW_free(key);
RGFW_free(code);
}
void EMSCRIPTEN_KEEPALIVE RGFW_handleKeyMods(b8 capital, b8 numlock, b8 control, b8 alt, b8 shift, b8 super) {
RGFW_updateKeyModsPro(RGFW_root, capital, numlock, control, alt, shift, super);
}
void EMSCRIPTEN_KEEPALIVE Emscripten_onDrop(size_t count) {
if (!(RGFW_root->_flags & RGFW_windowAllowDND))
return;
RGFW_events[RGFW_eventLen].droppedFilesCount = count;
RGFW_dndCallback(RGFW_root, RGFW_events[RGFW_eventLen].droppedFiles, count);
RGFW_eventLen++;
}
b8 RGFW_stopCheckEvents_bool = RGFW_FALSE;
void RGFW_stopCheckEvents(void) {
RGFW_stopCheckEvents_bool = RGFW_TRUE;
}
void RGFW_window_eventWait(RGFW_window* win, i32 waitMS) {
RGFW_UNUSED(win);
if (waitMS == 0)
return;
u32 start = (u32)(((u64)RGFW_getTimeNS()) / 1e+6);
while ((RGFW_eventLen == 0) && RGFW_stopCheckEvents_bool == RGFW_FALSE &&
(waitMS < 0 || (RGFW_getTimeNS() / 1e+6) - start < waitMS)
) {
emscripten_sleep(0);
}
RGFW_stopCheckEvents_bool = RGFW_FALSE;
}
RGFWDEF void RGFW_init_buffer(RGFW_window* win);
void RGFW_init_buffer(RGFW_window* win) {
#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
if (RGFW_bufferSize.w == 0 && RGFW_bufferSize.h == 0)
RGFW_bufferSize = RGFW_getScreenSize();
win->buffer = RGFW_alloc(RGFW_bufferSize.w * RGFW_bufferSize.h * 4);
win->_flags |= RGFW_BUFFER_ALLOC;
#ifdef RGFW_OSMESA
win->src.ctx = OSMesaCreateContext(OSMESA_RGBA, NULL);
OSMesaMakeCurrent(win->src.ctx, win->buffer, GL_UNSIGNED_BYTE, win->r.w, win->r.h);
#endif
#else
RGFW_UNUSED(win); /*!< if buffer rendering is not being used */
#endif
}
void EMSCRIPTEN_KEEPALIVE RGFW_makeSetValue(size_t index, char* file) {
/* This seems like a terrible idea, don't replicate this unless you hate yourself or the OS */
/* TODO: find a better way to do this
*/
RGFW_events[RGFW_eventLen].type = RGFW_DND;
RGFW_MEMCPY((char*)RGFW_events[RGFW_eventLen].droppedFiles[index], file, RGFW_MAX_PATH);
}
#include <sys/stat.h>
#include <sys/types.h>
#include <errno.h>
#include <stdio.h>
void EMSCRIPTEN_KEEPALIVE RGFW_mkdir(char* name) { mkdir(name, 0755); }
void EMSCRIPTEN_KEEPALIVE RGFW_writeFile(const char *path, const char *data, size_t len) {
FILE* file = fopen(path, "w+");
if (file == NULL)
return;
fwrite(data, sizeof(char), len, file);
fclose(file);
}
RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowFlags flags, RGFW_window* win) {
RGFW_UNUSED(name);
RGFW_window_basic_init(win, rect, flags);
#ifndef RGFW_WEBGPU
EmscriptenWebGLContextAttributes attrs;
attrs.alpha = EM_TRUE;
attrs.depth = EM_TRUE;
attrs.alpha = EM_TRUE;
attrs.stencil = RGFW_STENCIL;
attrs.antialias = RGFW_SAMPLES;
attrs.premultipliedAlpha = EM_TRUE;
attrs.preserveDrawingBuffer = EM_FALSE;
if (RGFW_DOUBLE_BUFFER == 0)
attrs.renderViaOffscreenBackBuffer = 0;
else
attrs.renderViaOffscreenBackBuffer = RGFW_AUX_BUFFERS;
attrs.failIfMajorPerformanceCaveat = EM_FALSE;
attrs.majorVersion = (RGFW_majorVersion == 0) ? 1 : RGFW_majorVersion;
attrs.minorVersion = RGFW_minorVersion;
attrs.enableExtensionsByDefault = EM_TRUE;
attrs.explicitSwapControl = EM_TRUE;
emscripten_webgl_init_context_attributes(&attrs);
win->src.ctx = emscripten_webgl_create_context("#canvas", &attrs);
emscripten_webgl_make_context_current(win->src.ctx);
#ifdef LEGACY_GL_EMULATION
EM_ASM("Module.useWebGL = true; GLImmediate.init();");
#endif
#else
win->src.ctx = wgpuCreateInstance(NULL);
win->src.device = emscripten_webgpu_get_device();
win->src.queue = wgpuDeviceGetQueue(win->src.device);
#endif
emscripten_set_canvas_element_size("#canvas", rect.w, rect.h);
emscripten_set_window_title(name);
/* load callbacks */
emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, EM_FALSE, Emscripten_on_resize);
emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, NULL, EM_FALSE, Emscripten_on_fullscreenchange);
emscripten_set_mousemove_callback("#canvas", NULL, EM_FALSE, Emscripten_on_mousemove);
emscripten_set_touchstart_callback("#canvas", NULL, EM_FALSE, Emscripten_on_touchstart);
emscripten_set_touchend_callback("#canvas", NULL, EM_FALSE, Emscripten_on_touchend);
emscripten_set_touchmove_callback("#canvas", NULL, EM_FALSE, Emscripten_on_touchmove);
emscripten_set_touchcancel_callback("#canvas", NULL, EM_FALSE, Emscripten_on_touchcancel);
emscripten_set_mousedown_callback("#canvas", NULL, EM_FALSE, Emscripten_on_mousedown);
emscripten_set_mouseup_callback("#canvas", NULL, EM_FALSE, Emscripten_on_mouseup);
emscripten_set_wheel_callback("#canvas", NULL, EM_FALSE, Emscripten_on_wheel);
emscripten_set_focusin_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, EM_FALSE, Emscripten_on_focusin);
emscripten_set_focusout_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, EM_FALSE, Emscripten_on_focusout);
emscripten_set_gamepadconnected_callback(NULL, 1, Emscripten_on_gamepad);
emscripten_set_gamepaddisconnected_callback(NULL, 1, Emscripten_on_gamepad);
if (flags & RGFW_windowAllowDND) {
win->_flags |= RGFW_windowAllowDND;
}
EM_ASM({
window.addEventListener("keydown",
(event) => {
Module._RGFW_handleKeyMods(event.getModifierState("CapsLock"), event.getModifierState("NumLock"), event.getModifierState("Control"), event.getModifierState("Alt"), event.getModifierState("Shift"), event.getModifierState("Meta"));
Module._RGFW_handleKeyEvent(stringToNewUTF8(event.key), stringToNewUTF8(event.code), 1);
},
true);
window.addEventListener("keyup",
(event) => {
Module._RGFW_handleKeyMods(event.getModifierState("CapsLock"), event.getModifierState("NumLock"), event.getModifierState("Control"), event.getModifierState("Alt"), event.getModifierState("Shift"), event.getModifierState("Meta"));
Module._RGFW_handleKeyEvent(stringToNewUTF8(event.key), stringToNewUTF8(event.code), 0);
},
true);
});
EM_ASM({
var canvas = document.getElementById('canvas');
canvas.addEventListener('drop', function(e) {
e.preventDefault();
if (e.dataTransfer.file < 0)
return;
var filenamesArray = [];
var count = e.dataTransfer.files.length;
/* Read and save the files to emscripten's files */
var drop_dir = '.rgfw_dropped_files';
Module._RGFW_mkdir(drop_dir);
for (var i = 0; i < count; i++) {
var file = e.dataTransfer.files[i];
var path = '/' + drop_dir + '/' + file.name.replace("//", '_');
var reader = new FileReader();
reader.onloadend = (e) => {
if (reader.readyState != 2) {
out('failed to read dropped file: '+file.name+': '+reader.error);
}
else {
var data = e.target.result;
_RGFW_writeFile(path, new Uint8Array(data), file.size);
}
};
reader.readAsArrayBuffer(file);
// This works weird on modern opengl
var filename = stringToNewUTF8(path);
filenamesArray.push(filename);
Module._RGFW_makeSetValue(i, filename);
}
Module._Emscripten_onDrop(count);
for (var i = 0; i < count; ++i) {
_free(filenamesArray[i]);
}
}, true);
canvas.addEventListener('dragover', function(e) { e.preventDefault(); return false; }, true);
});
RGFW_init_buffer(win);
glViewport(0, 0, rect.w, rect.h);
if (flags & RGFW_windowHideMouse) {
RGFW_window_showMouse(win, 0);
}
if (flags & RGFW_windowFullscreen) {
RGFW_window_resize(win, RGFW_getScreenSize());
}
#ifdef RGFW_DEBUG
printf("RGFW INFO: a window with a rect of {%i, %i, %i, %i} \n", win->r.x, win->r.y, win->r.w, win->r.h);
#endif
return win;
}
RGFW_event* RGFW_window_checkEvent(RGFW_window* win) {
static u8 index = 0;
if (index == 0) {
RGFW_resetKey();
}
emscripten_sample_gamepad_data();
/* check gamepads */
for (int i = 0; (i < emscripten_get_num_gamepads()) && (i < 4); i++) {
if (RGFW_gamepads[i] == 0)
continue;
EmscriptenGamepadEvent gamepadState;
if (emscripten_get_gamepad_status(i, &gamepadState) != EMSCRIPTEN_RESULT_SUCCESS)
break;
// Register buttons data for every connected gamepad
for (int j = 0; (j < gamepadState.numButtons) && (j < 16); j++) {
u32 map[] = {
RGFW_gamepadA, RGFW_gamepadB, RGFW_gamepadX, RGFW_gamepadY,
RGFW_gamepadL1, RGFW_gamepadR1, RGFW_gamepadL2, RGFW_gamepadR2,
RGFW_gamepadSelect, RGFW_gamepadStart,
RGFW_gamepadL3, RGFW_gamepadR3,
RGFW_gamepadUp, RGFW_gamepadDown, RGFW_gamepadLeft, RGFW_gamepadRight, RGFW_gamepadHome
};
u32 button = map[j];
if (button == 404)
continue;
if (RGFW_gamepadPressed[i][button].current != gamepadState.digitalButton[j]) {
if (gamepadState.digitalButton[j])
win->event.type = RGFW_gamepadButtonPressed;
else
win->event.type = RGFW_gamepadButtonReleased;
win->event.gamepad = i;
win->event.button = map[j];
RGFW_gamepadPressed[i][button].prev = RGFW_gamepadPressed[i][button].current;
RGFW_gamepadPressed[i][button].current = gamepadState.digitalButton[j];
RGFW_gamepadButtonCallback(win, win->event.gamepad, win->event.button, gamepadState.digitalButton[j]);
return &win->event;
}
}
for (int j = 0; (j < gamepadState.numAxes) && (j < 4); j += 2) {
win->event.axisesCount = gamepadState.numAxes / 2;
if (RGFW_gamepadAxes[i][(size_t)(j / 2)].x != (i8)(gamepadState.axis[j] * 100.0f) ||
RGFW_gamepadAxes[i][(size_t)(j / 2)].y != (i8)(gamepadState.axis[j + 1] * 100.0f)
) {
RGFW_gamepadAxes[i][(size_t)(j / 2)].x = (i8)(gamepadState.axis[j] * 100.0f);
RGFW_gamepadAxes[i][(size_t)(j / 2)].y = (i8)(gamepadState.axis[j + 1] * 100.0f);
win->event.axis[(size_t)(j / 2)] = RGFW_gamepadAxes[i][(size_t)(j / 2)];
win->event.type = RGFW_gamepadAxisMove;
win->event.gamepad = i;
win->event.whichAxis = j / 2;
RGFW_gamepadAxisCallback(win, win->event.gamepad, win->event.axis, win->event.axisesCount, win->event.whichAxis);
return &win->event;
}
}
}
/* check queued events */
if (RGFW_eventLen == 0)
return NULL;
RGFW_events[index].frameTime = win->event.frameTime;
RGFW_events[index].frameTime2 = win->event.frameTime2;
RGFW_events[index].inFocus = win->event.inFocus;
win->event = RGFW_events[index];
RGFW_eventLen--;
if (RGFW_eventLen)
index++;
else
index = 0;
return &win->event;
}
void RGFW_window_resize(RGFW_window* win, RGFW_area a) {
RGFW_UNUSED(win);
emscripten_set_canvas_element_size("#canvas", a.w, a.h);
}
/* NOTE: I don't know if this is possible */
void RGFW_window_moveMouse(RGFW_window* win, RGFW_point v) { RGFW_UNUSED(win); RGFW_UNUSED(v); }
/* this one might be possible but it looks iffy */
RGFW_mouse* RGFW_loadMouse(u8* icon, RGFW_area a, i32 channels) { RGFW_UNUSED(channels); RGFW_UNUSED(a); RGFW_UNUSED(icon); return NULL; }
void RGFW_window_setMouse(RGFW_window* win, RGFW_mouse* mouse) { RGFW_UNUSED(win); RGFW_UNUSED(mouse); }
void RGFW_freeMouse(RGFW_mouse* mouse) { RGFW_UNUSED(mouse); }
const char RGFW_CURSORS[11][12] = {
"default",
"default",
"text",
"crosshair",
"pointer",
"ew-resize",
"ns-resize",
"nwse-resize",
"nesw-resize",
"move",
"not-allowed"
};
b32 RGFW_window_setMouseStandard(RGFW_window* win, u8 mouse) {
RGFW_UNUSED(win);
EM_ASM( { document.getElementById("canvas").style.cursor = UTF8ToString($0); }, RGFW_CURSORS[mouse]);
return 1;
}
b32 RGFW_window_setMouseDefault(RGFW_window* win) {
return RGFW_window_setMouseStandard(win, RGFW_mouseNormal);
}
void RGFW_window_showMouse(RGFW_window* win, i8 show) {
if (show)
RGFW_window_setMouseDefault(win);
else
EM_ASM(document.getElementById('canvas').style.cursor = 'none';);
}
RGFW_point RGFW_getGlobalMousePoint(void) {
RGFW_point point;
point.x = EM_ASM_INT({
return window.mouseX || 0;
});
point.y = EM_ASM_INT({
return window.mouseY || 0;
});
return point;
}
RGFW_point RGFW_window_getMousePoint(RGFW_window* win) {
RGFW_UNUSED(win);
EmscriptenMouseEvent mouseEvent;
emscripten_get_mouse_status(&mouseEvent);
return RGFW_POINT( mouseEvent.targetX, mouseEvent.targetY);
}
void RGFW_window_setMousePassthrough(RGFW_window* win, b8 passthrough) {
RGFW_UNUSED(win);
EM_ASM_({
var canvas = document.getElementById('canvas');
if ($0) {
canvas.style.pointerEvents = 'none';
} else {
canvas.style.pointerEvents = 'auto';
}
}, passthrough);
}
void RGFW_writeClipboard(const char* text, u32 textLen) {
RGFW_UNUSED(textLen);
EM_ASM({ navigator.clipboard.writeText(UTF8ToString($0)); }, text);
}
RGFW_ssize_t RGFW_readClipboardPtr(char* str, size_t strCapacity) {
RGFW_UNUSED(str); RGFW_UNUSED(strCapacity);
/*
placeholder code for later
I'm not sure if this is possible do the the async stuff
*/
return 0;
}
void RGFW_window_swapBuffers(RGFW_window* win) {
RGFW_UNUSED(win);
#ifdef RGFW_BUFFER
if (!(win->_flags & RGFW_NO_CPU_RENDER)) {
glEnable(GL_TEXTURE_2D);
GLuint texture;
glGenTextures(1,&texture);
glBindTexture(GL_TEXTURE_2D,texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, RGFW_bufferSize.w, RGFW_bufferSize.h, 0, GL_RGBA, GL_UNSIGNED_BYTE, win->buffer);
float ratioX = ((float)win->r.w / (float)RGFW_bufferSize.w);
float ratioY = ((float)win->r.h / (float)RGFW_bufferSize.h);
// Set up the viewport
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glTexCoord2f(0, ratioY); glColor3f(1, 1, 1); glVertex2f(-1, -1);
glTexCoord2f(0, 0); glColor3f(1, 1, 1); glVertex2f(-1, 1);
glTexCoord2f(ratioX, ratioY); glColor3f(1, 1, 1); glVertex2f(1, -1);
glTexCoord2f(ratioX, 0); glColor3f(1, 1, 1); glVertex2f(1, 1);
glTexCoord2f(ratioX, ratioY); glColor3f(1, 1, 1); glVertex2f(1, -1);
glTexCoord2f(0, 0); glColor3f(1, 1, 1); glVertex2f(-1, 1);
glEnd();
glDeleteTextures(1, &texture);
}
#endif
#ifndef RGFW_WEBGPU
emscripten_webgl_commit_frame();
#endif
emscripten_sleep(0);
}
void RGFW_window_makeCurrent_OpenGL(RGFW_window* win) {
#ifndef RGFW_WEBGPU
if (win == NULL)
emscripten_webgl_make_context_current(0);
else
emscripten_webgl_make_context_current(win->src.ctx);
#endif
}
#ifndef RGFW_EGL
void RGFW_window_swapInterval(RGFW_window* win, i32 swapInterval) { RGFW_UNUSED(win); RGFW_UNUSED(swapInterval); }
#endif
void RGFW_window_close(RGFW_window* win) {
#ifndef RGFW_WEBGPU
emscripten_webgl_destroy_context(win->src.ctx);
#endif
#if defined(RGFW_OSMESA) || defined(RGFW_BUFFER)
if ((win->_flags & RGFW_BUFFER_ALLOC))
win->_mem.free(win->_mem.userdata, win->buffer);
#endif
RGFW_clipboard_switch(NULL);
if ((win->_flags & RGFW_WINDOW_ALLOC))
win->_mem.free(win->_mem.userdata, win);
}
int RGFW_innerWidth(void) { return EM_ASM_INT({ return window.innerWidth; }); }
int RGFW_innerHeight(void) { return EM_ASM_INT({ return window.innerHeight; }); }
RGFW_area RGFW_getScreenSize(void) {
return RGFW_AREA(RGFW_innerWidth(), RGFW_innerHeight());
}
void* RGFW_getProcAddress(const char* procname) {
return emscripten_webgl_get_proc_address(procname);
}
void RGFW_sleep(u64 milisecond) {
emscripten_sleep(milisecond);
}
u64 RGFW_getTimeNS(void) {
return emscripten_get_now() * 1e+6;
}
u64 RGFW_getTime(void) {
return emscripten_get_now() * 1000;
}
void RGFW_releaseCursor(RGFW_window* win) {
RGFW_UNUSED(win);
emscripten_exit_pointerlock();
}
void RGFW_captureCursor(RGFW_window* win, RGFW_rect r) {
RGFW_UNUSED(win); RGFW_UNUSED(r);
emscripten_request_pointerlock("#canvas", 1);
}
void RGFW_window_setName(RGFW_window* win, const char* name) {
RGFW_UNUSED(win);
emscripten_set_window_title(name);
}
/* unsupported functions */
RGFW_monitor* RGFW_getMonitors(void) { return NULL; }
RGFW_monitor RGFW_getPrimaryMonitor(void) { return (RGFW_monitor){}; }
void RGFW_window_move(RGFW_window* win, RGFW_point v) { RGFW_UNUSED(win); RGFW_UNUSED(v); }
void RGFW_window_setMinSize(RGFW_window* win, RGFW_area a) { RGFW_UNUSED(win); RGFW_UNUSED(a); }
void RGFW_window_setMaxSize(RGFW_window* win, RGFW_area a) { RGFW_UNUSED(win); RGFW_UNUSED(a); }
void RGFW_window_minimize(RGFW_window* win) { RGFW_UNUSED(win); }
void RGFW_window_restore(RGFW_window* win) { RGFW_UNUSED(win); }
void RGFW_window_setBorder(RGFW_window* win, b8 border) { RGFW_UNUSED(win); RGFW_UNUSED(border); }
b32 RGFW_window_setIcon(RGFW_window* win, u8* icon, RGFW_area a, i32 channels) { RGFW_UNUSED(win); RGFW_UNUSED(icon); RGFW_UNUSED(a); RGFW_UNUSED(channels); return 0; }
void RGFW_window_hide(RGFW_window* win) { RGFW_UNUSED(win); }
void RGFW_window_show(RGFW_window* win) {RGFW_UNUSED(win); }
b8 RGFW_window_isHidden(RGFW_window* win) { RGFW_UNUSED(win); return 0; }
b8 RGFW_window_isMinimized(RGFW_window* win) { RGFW_UNUSED(win); return 0; }
b8 RGFW_window_isMaximized(RGFW_window* win) { RGFW_UNUSED(win); return 0; }
RGFW_monitor RGFW_window_getMonitor(RGFW_window* win) { RGFW_UNUSED(win); return (RGFW_monitor){}; }
#endif
/* end of web asm defines */
/* unix (macOS, linux, web asm) only stuff */
#if defined(RGFW_X11) || defined(RGFW_MACOS) || defined(RGFW_WEBASM) || defined(RGFW_WAYLAND)
/* unix threading */
#ifndef RGFW_NO_THREADS
#include <pthread.h>
RGFW_thread RGFW_createThread(RGFW_threadFunc_ptr ptr, void* args) {
RGFW_UNUSED(args);
RGFW_thread t;
pthread_create((pthread_t*) &t, NULL, *ptr, NULL);
return t;
}
void RGFW_cancelThread(RGFW_thread thread) { pthread_cancel((pthread_t) thread); }
void RGFW_joinThread(RGFW_thread thread) { pthread_join((pthread_t) thread, NULL); }
#if defined(__linux__)
void RGFW_setThreadPriority(RGFW_thread thread, u8 priority) { pthread_setschedprio((pthread_t)thread, priority); }
#else
void RGFW_setThreadPriority(RGFW_thread thread, u8 priority) { RGFW_UNUSED(thread); RGFW_UNUSED(priority); }
#endif
#endif
#ifndef RGFW_WEBASM
/* unix sleep */
void RGFW_sleep(u64 ms) {
struct timespec time;
time.tv_sec = 0;
time.tv_nsec = ms * 1e+6;
#ifndef RGFW_NO_UNIX_CLOCK
nanosleep(&time, NULL);
#endif
}
#endif
#endif /* end of unix / mac stuff*/
#endif /*RGFW_IMPLEMENTATION*/
#if defined(__cplusplus) && !defined(__EMSCRIPTEN__)
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif