800 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			800 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**********************************************************************************************
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 *
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 *   raylibExtras * Utilities and Shared Components for Raylib
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 *
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 *   rlImGui * basic ImGui integration
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 *
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 *   LICENSE: ZLIB
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 *
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 *   Copyright (c) 2024 Jeffery Myers
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 *
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 *   Permission is hereby granted, free of charge, to any person obtaining a copy
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 *   of this software and associated documentation files (the "Software"), to deal
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 *   in the Software without restriction, including without limitation the rights
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 *   to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 *   copies of the Software, and to permit persons to whom the Software is
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 *   furnished to do so, subject to the following conditions:
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 *
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 *   The above copyright notice and this permission notice shall be included in all
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 *   copies or substantial portions of the Software.
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 *
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 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 *   IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 *   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 *   AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 *   LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 *   OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 *   SOFTWARE.
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 *
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 **********************************************************************************************/
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#include "rlImGui.h"
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#include "imgui_impl_raylib.h"
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#include "raylib.h"
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#include "rlgl.h"
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#include "imgui.h"
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#include <math.h>
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#include <map>
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#include <limits>
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#include <cstdint>
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#ifndef NO_FONT_AWESOME
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#include "FA6FreeSolidFontData.h"
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#endif
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static ImGuiMouseCursor CurrentMouseCursor = ImGuiMouseCursor_COUNT;
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static MouseCursor MouseCursorMap[ImGuiMouseCursor_COUNT];
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ImGuiContext *GlobalContext = nullptr;
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static std::map<KeyboardKey, ImGuiKey> RaylibKeyMap;
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static bool LastFrameFocused = false;
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static bool LastControlPressed = false;
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static bool LastShiftPressed = false;
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static bool LastAltPressed = false;
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static bool LastSuperPressed = false;
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// internal only functions
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bool rlImGuiIsControlDown() { return IsKeyDown(KEY_RIGHT_CONTROL) || IsKeyDown(KEY_LEFT_CONTROL); }
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bool rlImGuiIsShiftDown() { return IsKeyDown(KEY_RIGHT_SHIFT) || IsKeyDown(KEY_LEFT_SHIFT); }
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bool rlImGuiIsAltDown() { return IsKeyDown(KEY_RIGHT_ALT) || IsKeyDown(KEY_LEFT_ALT); }
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bool rlImGuiIsSuperDown() { return IsKeyDown(KEY_RIGHT_SUPER) || IsKeyDown(KEY_LEFT_SUPER); }
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void ReloadFonts(void)
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{
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    ImGuiIO &io = ImGui::GetIO();
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    unsigned char *pixels = nullptr;
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    int width;
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    int height;
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    io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, nullptr);
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    Image image = GenImageColor(width, height, BLANK);
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    memcpy(image.data, pixels, width * height * 4);
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    Texture2D *fontTexture = (Texture2D *)io.Fonts->TexID;
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    if (fontTexture && fontTexture->id != 0)
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    {
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        UnloadTexture(*fontTexture);
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        MemFree(fontTexture);
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    }
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    fontTexture = (Texture2D *)MemAlloc(sizeof(Texture2D));
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    *fontTexture = LoadTextureFromImage(image);
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    UnloadImage(image);
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    io.Fonts->TexID = (ImTextureID)fontTexture;
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}
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static const char *GetClipTextCallback(ImGuiContext *)
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{
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    return GetClipboardText();
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}
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static void SetClipTextCallback(ImGuiContext *, const char *text)
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{
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    SetClipboardText(text);
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}
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static void ImGuiNewFrame(float deltaTime)
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{
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    ImGuiIO &io = ImGui::GetIO();
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    Vector2 resolutionScale = GetWindowScaleDPI();
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#ifndef PLATFORM_DRM
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    if (IsWindowFullscreen())
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    {
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        int monitor = GetCurrentMonitor();
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        io.DisplaySize.x = float(GetMonitorWidth(monitor));
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        io.DisplaySize.y = float(GetMonitorHeight(monitor));
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    }
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    else
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    {
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        io.DisplaySize.x = float(GetScreenWidth());
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        io.DisplaySize.y = float(GetScreenHeight());
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    }
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#if !defined(__APPLE__)
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    if (!IsWindowState(FLAG_WINDOW_HIGHDPI))
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        resolutionScale = Vector2{1, 1};
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#endif
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#else
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    io.DisplaySize.x = float(GetScreenWidth());
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    io.DisplaySize.y = float(GetScreenHeight());
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#endif
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    io.DisplayFramebufferScale = ImVec2(resolutionScale.x, resolutionScale.y);
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    if (deltaTime <= 0)
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        deltaTime = 0.001f;
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    io.DeltaTime = deltaTime;
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    if (ImGui::GetIO().BackendFlags & ImGuiBackendFlags_HasMouseCursors)
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    {
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        if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) == 0)
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        {
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            ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
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            if (imgui_cursor != CurrentMouseCursor || io.MouseDrawCursor)
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            {
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                CurrentMouseCursor = imgui_cursor;
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                if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
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                {
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                    HideCursor();
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                }
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                else
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                {
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                    ShowCursor();
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                    if (!(io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange))
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                    {
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                        SetMouseCursor((imgui_cursor > -1 && imgui_cursor < ImGuiMouseCursor_COUNT) ? MouseCursorMap[imgui_cursor] : MOUSE_CURSOR_DEFAULT);
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                    }
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                }
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            }
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        }
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    }
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}
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static void ImGuiTriangleVert(ImDrawVert &idx_vert)
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{
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    Color *c;
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    c = (Color *)&idx_vert.col;
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    rlColor4ub(c->r, c->g, c->b, c->a);
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    rlTexCoord2f(idx_vert.uv.x, idx_vert.uv.y);
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    rlVertex2f(idx_vert.pos.x, idx_vert.pos.y);
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}
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static void ImGuiRenderTriangles(unsigned int count, int indexStart, const ImVector<ImDrawIdx> &indexBuffer, const ImVector<ImDrawVert> &vertBuffer, void *texturePtr)
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{
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    if (count < 3)
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        return;
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    Texture *texture = (Texture *)texturePtr;
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    unsigned int textureId = (texture == nullptr) ? 0 : texture->id;
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    rlBegin(RL_TRIANGLES);
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    rlSetTexture(textureId);
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    for (unsigned int i = 0; i <= (count - 3); i += 3)
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    {
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        ImDrawIdx indexA = indexBuffer[indexStart + i];
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        ImDrawIdx indexB = indexBuffer[indexStart + i + 1];
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        ImDrawIdx indexC = indexBuffer[indexStart + i + 2];
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        ImDrawVert vertexA = vertBuffer[indexA];
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        ImDrawVert vertexB = vertBuffer[indexB];
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        ImDrawVert vertexC = vertBuffer[indexC];
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        ImGuiTriangleVert(vertexA);
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        ImGuiTriangleVert(vertexB);
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        ImGuiTriangleVert(vertexC);
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    }
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    rlEnd();
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}
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static void EnableScissor(float x, float y, float width, float height)
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{
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    rlEnableScissorTest();
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    ImGuiIO &io = ImGui::GetIO();
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    ImVec2 scale = io.DisplayFramebufferScale;
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#if !defined(__APPLE__)
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    if (!IsWindowState(FLAG_WINDOW_HIGHDPI))
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    {
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        scale.x = 1;
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        scale.y = 1;
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    }
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#endif
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    rlScissor((int)(x * scale.x),
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              int((io.DisplaySize.y - (int)(y + height)) * scale.y),
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              (int)(width * scale.x),
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              (int)(height * scale.y));
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}
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static void SetupMouseCursors(void)
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{
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    MouseCursorMap[ImGuiMouseCursor_Arrow] = MOUSE_CURSOR_ARROW;
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    MouseCursorMap[ImGuiMouseCursor_TextInput] = MOUSE_CURSOR_IBEAM;
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    MouseCursorMap[ImGuiMouseCursor_Hand] = MOUSE_CURSOR_POINTING_HAND;
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    MouseCursorMap[ImGuiMouseCursor_ResizeAll] = MOUSE_CURSOR_RESIZE_ALL;
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    MouseCursorMap[ImGuiMouseCursor_ResizeEW] = MOUSE_CURSOR_RESIZE_EW;
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    MouseCursorMap[ImGuiMouseCursor_ResizeNESW] = MOUSE_CURSOR_RESIZE_NESW;
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    MouseCursorMap[ImGuiMouseCursor_ResizeNS] = MOUSE_CURSOR_RESIZE_NS;
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    MouseCursorMap[ImGuiMouseCursor_ResizeNWSE] = MOUSE_CURSOR_RESIZE_NWSE;
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    MouseCursorMap[ImGuiMouseCursor_NotAllowed] = MOUSE_CURSOR_NOT_ALLOWED;
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}
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void SetupFontAwesome(void)
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{
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#ifndef NO_FONT_AWESOME
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    static const ImWchar icons_ranges[] = {ICON_MIN_FA, ICON_MAX_FA, 0};
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    ImFontConfig icons_config;
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    icons_config.MergeMode = true;
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    icons_config.PixelSnapH = true;
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    icons_config.FontDataOwnedByAtlas = false;
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    icons_config.GlyphMaxAdvanceX = std::numeric_limits<float>::max();
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    icons_config.RasterizerMultiply = 1.0f;
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    icons_config.OversampleH = 2;
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    icons_config.OversampleV = 1;
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    icons_config.GlyphRanges = icons_ranges;
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    ImGuiIO &io = ImGui::GetIO();
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    io.Fonts->AddFontFromMemoryCompressedTTF((void *)fa_solid_900_compressed_data, fa_solid_900_compressed_size, FONT_AWESOME_ICON_SIZE, &icons_config, icons_ranges);
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#endif
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}
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void SetupBackend(void)
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{
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    ImGuiIO &io = ImGui::GetIO();
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    io.BackendPlatformName = "imgui_impl_raylib";
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    io.BackendFlags |= ImGuiBackendFlags_HasGamepad | ImGuiBackendFlags_HasSetMousePos;
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#ifndef PLATFORM_DRM
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    io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors;
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#endif
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    io.MousePos = ImVec2(0, 0);
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    ImGuiPlatformIO &platformIO = ImGui::GetPlatformIO();
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    platformIO.Platform_SetClipboardTextFn = SetClipTextCallback;
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    platformIO.Platform_GetClipboardTextFn = GetClipTextCallback;
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    platformIO.Platform_ClipboardUserData = nullptr;
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}
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void rlImGuiEndInitImGui(void)
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{
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    ImGui::SetCurrentContext(GlobalContext);
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    SetupFontAwesome();
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    SetupMouseCursors();
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    SetupBackend();
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    ReloadFonts();
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}
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static void SetupKeymap(void)
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{
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    if (!RaylibKeyMap.empty())
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        return;
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    // build up a map of raylib keys to ImGuiKeys
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    RaylibKeyMap[KEY_APOSTROPHE] = ImGuiKey_Apostrophe;
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    RaylibKeyMap[KEY_COMMA] = ImGuiKey_Comma;
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    RaylibKeyMap[KEY_MINUS] = ImGuiKey_Minus;
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    RaylibKeyMap[KEY_PERIOD] = ImGuiKey_Period;
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    RaylibKeyMap[KEY_SLASH] = ImGuiKey_Slash;
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    RaylibKeyMap[KEY_ZERO] = ImGuiKey_0;
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    RaylibKeyMap[KEY_ONE] = ImGuiKey_1;
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    RaylibKeyMap[KEY_TWO] = ImGuiKey_2;
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    RaylibKeyMap[KEY_THREE] = ImGuiKey_3;
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    RaylibKeyMap[KEY_FOUR] = ImGuiKey_4;
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    RaylibKeyMap[KEY_FIVE] = ImGuiKey_5;
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    RaylibKeyMap[KEY_SIX] = ImGuiKey_6;
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    RaylibKeyMap[KEY_SEVEN] = ImGuiKey_7;
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    RaylibKeyMap[KEY_EIGHT] = ImGuiKey_8;
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    RaylibKeyMap[KEY_NINE] = ImGuiKey_9;
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    RaylibKeyMap[KEY_SEMICOLON] = ImGuiKey_Semicolon;
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    RaylibKeyMap[KEY_EQUAL] = ImGuiKey_Equal;
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    RaylibKeyMap[KEY_A] = ImGuiKey_A;
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    RaylibKeyMap[KEY_B] = ImGuiKey_B;
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    RaylibKeyMap[KEY_C] = ImGuiKey_C;
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    RaylibKeyMap[KEY_D] = ImGuiKey_D;
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    RaylibKeyMap[KEY_E] = ImGuiKey_E;
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    RaylibKeyMap[KEY_F] = ImGuiKey_F;
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    RaylibKeyMap[KEY_G] = ImGuiKey_G;
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    RaylibKeyMap[KEY_H] = ImGuiKey_H;
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    RaylibKeyMap[KEY_I] = ImGuiKey_I;
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    RaylibKeyMap[KEY_J] = ImGuiKey_J;
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    RaylibKeyMap[KEY_K] = ImGuiKey_K;
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    RaylibKeyMap[KEY_L] = ImGuiKey_L;
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    RaylibKeyMap[KEY_M] = ImGuiKey_M;
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    RaylibKeyMap[KEY_N] = ImGuiKey_N;
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    RaylibKeyMap[KEY_O] = ImGuiKey_O;
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    RaylibKeyMap[KEY_P] = ImGuiKey_P;
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    RaylibKeyMap[KEY_Q] = ImGuiKey_Q;
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    RaylibKeyMap[KEY_R] = ImGuiKey_R;
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    RaylibKeyMap[KEY_S] = ImGuiKey_S;
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    RaylibKeyMap[KEY_T] = ImGuiKey_T;
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    RaylibKeyMap[KEY_U] = ImGuiKey_U;
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    RaylibKeyMap[KEY_V] = ImGuiKey_V;
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    RaylibKeyMap[KEY_W] = ImGuiKey_W;
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    RaylibKeyMap[KEY_X] = ImGuiKey_X;
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    RaylibKeyMap[KEY_Y] = ImGuiKey_Y;
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    RaylibKeyMap[KEY_Z] = ImGuiKey_Z;
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    RaylibKeyMap[KEY_SPACE] = ImGuiKey_Space;
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    RaylibKeyMap[KEY_ESCAPE] = ImGuiKey_Escape;
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    RaylibKeyMap[KEY_ENTER] = ImGuiKey_Enter;
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    RaylibKeyMap[KEY_TAB] = ImGuiKey_Tab;
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    RaylibKeyMap[KEY_BACKSPACE] = ImGuiKey_Backspace;
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    RaylibKeyMap[KEY_INSERT] = ImGuiKey_Insert;
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    RaylibKeyMap[KEY_DELETE] = ImGuiKey_Delete;
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    RaylibKeyMap[KEY_RIGHT] = ImGuiKey_RightArrow;
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    RaylibKeyMap[KEY_LEFT] = ImGuiKey_LeftArrow;
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    RaylibKeyMap[KEY_DOWN] = ImGuiKey_DownArrow;
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    RaylibKeyMap[KEY_UP] = ImGuiKey_UpArrow;
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    RaylibKeyMap[KEY_PAGE_UP] = ImGuiKey_PageUp;
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    RaylibKeyMap[KEY_PAGE_DOWN] = ImGuiKey_PageDown;
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    RaylibKeyMap[KEY_HOME] = ImGuiKey_Home;
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    RaylibKeyMap[KEY_END] = ImGuiKey_End;
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    RaylibKeyMap[KEY_CAPS_LOCK] = ImGuiKey_CapsLock;
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    RaylibKeyMap[KEY_SCROLL_LOCK] = ImGuiKey_ScrollLock;
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    RaylibKeyMap[KEY_NUM_LOCK] = ImGuiKey_NumLock;
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    RaylibKeyMap[KEY_PRINT_SCREEN] = ImGuiKey_PrintScreen;
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    RaylibKeyMap[KEY_PAUSE] = ImGuiKey_Pause;
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    RaylibKeyMap[KEY_F1] = ImGuiKey_F1;
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    RaylibKeyMap[KEY_F2] = ImGuiKey_F2;
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    RaylibKeyMap[KEY_F3] = ImGuiKey_F3;
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    RaylibKeyMap[KEY_F4] = ImGuiKey_F4;
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    RaylibKeyMap[KEY_F5] = ImGuiKey_F5;
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    RaylibKeyMap[KEY_F6] = ImGuiKey_F6;
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    RaylibKeyMap[KEY_F7] = ImGuiKey_F7;
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    RaylibKeyMap[KEY_F8] = ImGuiKey_F8;
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    RaylibKeyMap[KEY_F9] = ImGuiKey_F9;
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    RaylibKeyMap[KEY_F10] = ImGuiKey_F10;
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    RaylibKeyMap[KEY_F11] = ImGuiKey_F11;
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    RaylibKeyMap[KEY_F12] = ImGuiKey_F12;
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    RaylibKeyMap[KEY_LEFT_SHIFT] = ImGuiKey_LeftShift;
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    RaylibKeyMap[KEY_LEFT_CONTROL] = ImGuiKey_LeftCtrl;
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    RaylibKeyMap[KEY_LEFT_ALT] = ImGuiKey_LeftAlt;
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    RaylibKeyMap[KEY_LEFT_SUPER] = ImGuiKey_LeftSuper;
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    RaylibKeyMap[KEY_RIGHT_SHIFT] = ImGuiKey_RightShift;
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    RaylibKeyMap[KEY_RIGHT_CONTROL] = ImGuiKey_RightCtrl;
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    RaylibKeyMap[KEY_RIGHT_ALT] = ImGuiKey_RightAlt;
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    RaylibKeyMap[KEY_RIGHT_SUPER] = ImGuiKey_RightSuper;
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    RaylibKeyMap[KEY_KB_MENU] = ImGuiKey_Menu;
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    RaylibKeyMap[KEY_LEFT_BRACKET] = ImGuiKey_LeftBracket;
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    RaylibKeyMap[KEY_BACKSLASH] = ImGuiKey_Backslash;
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    RaylibKeyMap[KEY_RIGHT_BRACKET] = ImGuiKey_RightBracket;
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    RaylibKeyMap[KEY_GRAVE] = ImGuiKey_GraveAccent;
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    RaylibKeyMap[KEY_KP_0] = ImGuiKey_Keypad0;
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    RaylibKeyMap[KEY_KP_1] = ImGuiKey_Keypad1;
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    RaylibKeyMap[KEY_KP_2] = ImGuiKey_Keypad2;
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    RaylibKeyMap[KEY_KP_3] = ImGuiKey_Keypad3;
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    RaylibKeyMap[KEY_KP_4] = ImGuiKey_Keypad4;
 | 
						|
    RaylibKeyMap[KEY_KP_5] = ImGuiKey_Keypad5;
 | 
						|
    RaylibKeyMap[KEY_KP_6] = ImGuiKey_Keypad6;
 | 
						|
    RaylibKeyMap[KEY_KP_7] = ImGuiKey_Keypad7;
 | 
						|
    RaylibKeyMap[KEY_KP_8] = ImGuiKey_Keypad8;
 | 
						|
    RaylibKeyMap[KEY_KP_9] = ImGuiKey_Keypad9;
 | 
						|
    RaylibKeyMap[KEY_KP_DECIMAL] = ImGuiKey_KeypadDecimal;
 | 
						|
    RaylibKeyMap[KEY_KP_DIVIDE] = ImGuiKey_KeypadDivide;
 | 
						|
    RaylibKeyMap[KEY_KP_MULTIPLY] = ImGuiKey_KeypadMultiply;
 | 
						|
    RaylibKeyMap[KEY_KP_SUBTRACT] = ImGuiKey_KeypadSubtract;
 | 
						|
    RaylibKeyMap[KEY_KP_ADD] = ImGuiKey_KeypadAdd;
 | 
						|
    RaylibKeyMap[KEY_KP_ENTER] = ImGuiKey_KeypadEnter;
 | 
						|
    RaylibKeyMap[KEY_KP_EQUAL] = ImGuiKey_KeypadEqual;
 | 
						|
}
 | 
						|
 | 
						|
static void SetupGlobals(void)
 | 
						|
{
 | 
						|
    LastFrameFocused = IsWindowFocused();
 | 
						|
    LastControlPressed = false;
 | 
						|
    LastShiftPressed = false;
 | 
						|
    LastAltPressed = false;
 | 
						|
    LastSuperPressed = false;
 | 
						|
}
 | 
						|
 | 
						|
void rlImGuiBeginInitImGui(void)
 | 
						|
{
 | 
						|
    SetupGlobals();
 | 
						|
    if (GlobalContext == nullptr)
 | 
						|
        GlobalContext = ImGui::CreateContext(nullptr);
 | 
						|
    SetupKeymap();
 | 
						|
 | 
						|
    ImGuiIO &io = ImGui::GetIO();
 | 
						|
    io.Fonts->AddFontDefault();
 | 
						|
}
 | 
						|
 | 
						|
void rlImGuiSetup(bool dark)
 | 
						|
{
 | 
						|
    rlImGuiBeginInitImGui();
 | 
						|
 | 
						|
    if (dark)
 | 
						|
        ImGui::StyleColorsDark();
 | 
						|
    else
 | 
						|
        ImGui::StyleColorsLight();
 | 
						|
 | 
						|
    rlImGuiEndInitImGui();
 | 
						|
}
 | 
						|
 | 
						|
void rlImGuiReloadFonts(void)
 | 
						|
{
 | 
						|
    ImGui::SetCurrentContext(GlobalContext);
 | 
						|
 | 
						|
    ReloadFonts();
 | 
						|
}
 | 
						|
 | 
						|
void rlImGuiBegin(void)
 | 
						|
{
 | 
						|
    ImGui::SetCurrentContext(GlobalContext);
 | 
						|
    rlImGuiBeginDelta(GetFrameTime());
 | 
						|
}
 | 
						|
 | 
						|
void rlImGuiBeginDelta(float deltaTime)
 | 
						|
{
 | 
						|
    ImGui::SetCurrentContext(GlobalContext);
 | 
						|
 | 
						|
    ImGuiNewFrame(deltaTime);
 | 
						|
    ImGui_ImplRaylib_ProcessEvents();
 | 
						|
    ImGui::NewFrame();
 | 
						|
}
 | 
						|
 | 
						|
void rlImGuiEnd(void)
 | 
						|
{
 | 
						|
    ImGui::SetCurrentContext(GlobalContext);
 | 
						|
    ImGui::Render();
 | 
						|
    ImGui_ImplRaylib_RenderDrawData(ImGui::GetDrawData());
 | 
						|
}
 | 
						|
 | 
						|
void rlImGuiShutdown(void)
 | 
						|
{
 | 
						|
    if (GlobalContext == nullptr)
 | 
						|
        return;
 | 
						|
 | 
						|
    ImGui::SetCurrentContext(GlobalContext);
 | 
						|
    ImGui_ImplRaylib_Shutdown();
 | 
						|
 | 
						|
    ImGui::DestroyContext(GlobalContext);
 | 
						|
    GlobalContext = nullptr;
 | 
						|
}
 | 
						|
 | 
						|
void rlImGuiImage(const Texture *image)
 | 
						|
{
 | 
						|
    if (!image)
 | 
						|
        return;
 | 
						|
 | 
						|
    if (GlobalContext)
 | 
						|
        ImGui::SetCurrentContext(GlobalContext);
 | 
						|
 | 
						|
    ImGui::Image((ImTextureID)image, ImVec2(float(image->width), float(image->height)));
 | 
						|
}
 | 
						|
 | 
						|
bool rlImGuiImageButton(const char *name, const Texture *image)
 | 
						|
{
 | 
						|
    if (!image)
 | 
						|
        return false;
 | 
						|
 | 
						|
    if (GlobalContext)
 | 
						|
        ImGui::SetCurrentContext(GlobalContext);
 | 
						|
 | 
						|
    return ImGui::ImageButton(name, (ImTextureID)image, ImVec2(float(image->width), float(image->height)));
 | 
						|
}
 | 
						|
 | 
						|
bool rlImGuiImageButtonSize(const char *name, const Texture *image, ImVec2 size)
 | 
						|
{
 | 
						|
    if (!image)
 | 
						|
        return false;
 | 
						|
 | 
						|
    if (GlobalContext)
 | 
						|
        ImGui::SetCurrentContext(GlobalContext);
 | 
						|
 | 
						|
    return ImGui::ImageButton(name, (ImTextureID)image, size);
 | 
						|
}
 | 
						|
 | 
						|
void rlImGuiImageSize(const Texture *image, int width, int height)
 | 
						|
{
 | 
						|
    if (!image)
 | 
						|
        return;
 | 
						|
 | 
						|
    if (GlobalContext)
 | 
						|
        ImGui::SetCurrentContext(GlobalContext);
 | 
						|
 | 
						|
    ImGui::Image((ImTextureID)image, ImVec2(float(width), float(height)));
 | 
						|
}
 | 
						|
 | 
						|
void rlImGuiImageSizeV(const Texture *image, Vector2 size)
 | 
						|
{
 | 
						|
    if (!image)
 | 
						|
        return;
 | 
						|
 | 
						|
    if (GlobalContext)
 | 
						|
        ImGui::SetCurrentContext(GlobalContext);
 | 
						|
 | 
						|
    ImGui::Image((ImTextureID)image, ImVec2(size.x, size.y));
 | 
						|
}
 | 
						|
 | 
						|
void rlImGuiImageRect(const Texture *image, int destWidth, int destHeight, Rectangle sourceRect)
 | 
						|
{
 | 
						|
    if (!image)
 | 
						|
        return;
 | 
						|
 | 
						|
    if (GlobalContext)
 | 
						|
        ImGui::SetCurrentContext(GlobalContext);
 | 
						|
 | 
						|
    ImVec2 uv0;
 | 
						|
    ImVec2 uv1;
 | 
						|
 | 
						|
    if (sourceRect.width < 0)
 | 
						|
    {
 | 
						|
        uv0.x = -((float)sourceRect.x / image->width);
 | 
						|
        uv1.x = (uv0.x - (float)(fabs(sourceRect.width) / image->width));
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        uv0.x = (float)sourceRect.x / image->width;
 | 
						|
        uv1.x = uv0.x + (float)(sourceRect.width / image->width);
 | 
						|
    }
 | 
						|
 | 
						|
    if (sourceRect.height < 0)
 | 
						|
    {
 | 
						|
        uv0.y = -((float)sourceRect.y / image->height);
 | 
						|
        uv1.y = (uv0.y - (float)(fabs(sourceRect.height) / image->height));
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        uv0.y = (float)sourceRect.y / image->height;
 | 
						|
        uv1.y = uv0.y + (float)(sourceRect.height / image->height);
 | 
						|
    }
 | 
						|
 | 
						|
    ImGui::Image((ImTextureID)image, ImVec2(float(destWidth), float(destHeight)), uv0, uv1);
 | 
						|
}
 | 
						|
 | 
						|
void rlImGuiImageRenderTexture(const RenderTexture *image)
 | 
						|
{
 | 
						|
    if (!image)
 | 
						|
        return;
 | 
						|
 | 
						|
    if (GlobalContext)
 | 
						|
        ImGui::SetCurrentContext(GlobalContext);
 | 
						|
 | 
						|
    rlImGuiImageRect(&image->texture, image->texture.width, image->texture.height, Rectangle{0, 0, float(image->texture.width), -float(image->texture.height)});
 | 
						|
}
 | 
						|
 | 
						|
void rlImGuiImageRenderTextureFit(const RenderTexture *image, bool center)
 | 
						|
{
 | 
						|
    if (!image)
 | 
						|
        return;
 | 
						|
 | 
						|
    if (GlobalContext)
 | 
						|
        ImGui::SetCurrentContext(GlobalContext);
 | 
						|
 | 
						|
    ImVec2 area = ImGui::GetContentRegionAvail();
 | 
						|
 | 
						|
    float scale = area.x / image->texture.width;
 | 
						|
 | 
						|
    float y = image->texture.height * scale;
 | 
						|
    if (y > area.y)
 | 
						|
    {
 | 
						|
        scale = area.y / image->texture.height;
 | 
						|
    }
 | 
						|
 | 
						|
    int sizeX = int(image->texture.width * scale);
 | 
						|
    int sizeY = int(image->texture.height * scale);
 | 
						|
 | 
						|
    if (center)
 | 
						|
    {
 | 
						|
        ImGui::SetCursorPosX(0);
 | 
						|
        ImGui::SetCursorPosX(area.x / 2 - sizeX / 2);
 | 
						|
        ImGui::SetCursorPosY(ImGui::GetCursorPosY() + (area.y / 2 - sizeY / 2));
 | 
						|
    }
 | 
						|
 | 
						|
    rlImGuiImageRect(&image->texture, sizeX, sizeY, Rectangle{0, 0, float(image->texture.width), float(image->texture.height)});
 | 
						|
}
 | 
						|
 | 
						|
// raw ImGui backend API
 | 
						|
bool ImGui_ImplRaylib_Init(void)
 | 
						|
{
 | 
						|
    SetupGlobals();
 | 
						|
 | 
						|
    SetupKeymap();
 | 
						|
 | 
						|
    SetupMouseCursors();
 | 
						|
 | 
						|
    SetupBackend();
 | 
						|
 | 
						|
    return true;
 | 
						|
}
 | 
						|
 | 
						|
void ImGui_ImplRaylib_BuildFontAtlas(void)
 | 
						|
{
 | 
						|
    ReloadFonts();
 | 
						|
}
 | 
						|
 | 
						|
void ImGui_ImplRaylib_Shutdown()
 | 
						|
{
 | 
						|
    ImGuiIO &io = ImGui::GetIO();
 | 
						|
    Texture2D *fontTexture = (Texture2D *)io.Fonts->TexID;
 | 
						|
 | 
						|
    if (fontTexture)
 | 
						|
    {
 | 
						|
        UnloadTexture(*fontTexture);
 | 
						|
        MemFree(fontTexture);
 | 
						|
    }
 | 
						|
 | 
						|
    io.Fonts->TexID = 0;
 | 
						|
}
 | 
						|
 | 
						|
void ImGui_ImplRaylib_NewFrame(void)
 | 
						|
{
 | 
						|
    ImGuiNewFrame(GetFrameTime());
 | 
						|
}
 | 
						|
 | 
						|
void ImGui_ImplRaylib_RenderDrawData(ImDrawData *draw_data)
 | 
						|
{
 | 
						|
    rlDrawRenderBatchActive();
 | 
						|
    rlDisableBackfaceCulling();
 | 
						|
 | 
						|
    for (int l = 0; l < draw_data->CmdListsCount; ++l)
 | 
						|
    {
 | 
						|
        const ImDrawList *commandList = draw_data->CmdLists[l];
 | 
						|
 | 
						|
        for (const auto &cmd : commandList->CmdBuffer)
 | 
						|
        {
 | 
						|
            EnableScissor(cmd.ClipRect.x - draw_data->DisplayPos.x, cmd.ClipRect.y - draw_data->DisplayPos.y, cmd.ClipRect.z - (cmd.ClipRect.x - draw_data->DisplayPos.x), cmd.ClipRect.w - (cmd.ClipRect.y - draw_data->DisplayPos.y));
 | 
						|
            if (cmd.UserCallback != nullptr)
 | 
						|
            {
 | 
						|
                cmd.UserCallback(commandList, &cmd);
 | 
						|
 | 
						|
                continue;
 | 
						|
            }
 | 
						|
 | 
						|
            ImGuiRenderTriangles(cmd.ElemCount, cmd.IdxOffset, commandList->IdxBuffer, commandList->VtxBuffer, (Texture2D *)cmd.TextureId);
 | 
						|
            rlDrawRenderBatchActive();
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    rlSetTexture(0);
 | 
						|
    rlDisableScissorTest();
 | 
						|
    rlEnableBackfaceCulling();
 | 
						|
}
 | 
						|
 | 
						|
void HandleGamepadButtonEvent(ImGuiIO &io, GamepadButton button, ImGuiKey key)
 | 
						|
{
 | 
						|
    if (IsGamepadButtonPressed(0, button))
 | 
						|
        io.AddKeyEvent(key, true);
 | 
						|
    else if (IsGamepadButtonReleased(0, button))
 | 
						|
        io.AddKeyEvent(key, false);
 | 
						|
}
 | 
						|
 | 
						|
void HandleGamepadStickEvent(ImGuiIO &io, GamepadAxis axis, ImGuiKey negKey, ImGuiKey posKey)
 | 
						|
{
 | 
						|
    constexpr float deadZone = 0.20f;
 | 
						|
 | 
						|
    float axisValue = GetGamepadAxisMovement(0, axis);
 | 
						|
 | 
						|
    io.AddKeyAnalogEvent(negKey, axisValue < -deadZone, axisValue < -deadZone ? -axisValue : 0);
 | 
						|
    io.AddKeyAnalogEvent(posKey, axisValue > deadZone, axisValue > deadZone ? axisValue : 0);
 | 
						|
}
 | 
						|
 | 
						|
bool ImGui_ImplRaylib_ProcessEvents(void)
 | 
						|
{
 | 
						|
    ImGuiIO &io = ImGui::GetIO();
 | 
						|
 | 
						|
    bool focused = IsWindowFocused();
 | 
						|
    if (focused != LastFrameFocused)
 | 
						|
        io.AddFocusEvent(focused);
 | 
						|
    LastFrameFocused = focused;
 | 
						|
 | 
						|
    // handle the modifyer key events so that shortcuts work
 | 
						|
    bool ctrlDown = rlImGuiIsControlDown();
 | 
						|
    if (ctrlDown != LastControlPressed)
 | 
						|
        io.AddKeyEvent(ImGuiMod_Ctrl, ctrlDown);
 | 
						|
    LastControlPressed = ctrlDown;
 | 
						|
 | 
						|
    bool shiftDown = rlImGuiIsShiftDown();
 | 
						|
    if (shiftDown != LastShiftPressed)
 | 
						|
        io.AddKeyEvent(ImGuiMod_Shift, shiftDown);
 | 
						|
    LastShiftPressed = shiftDown;
 | 
						|
 | 
						|
    bool altDown = rlImGuiIsAltDown();
 | 
						|
    if (altDown != LastAltPressed)
 | 
						|
        io.AddKeyEvent(ImGuiMod_Alt, altDown);
 | 
						|
    LastAltPressed = altDown;
 | 
						|
 | 
						|
    bool superDown = rlImGuiIsSuperDown();
 | 
						|
    if (superDown != LastSuperPressed)
 | 
						|
        io.AddKeyEvent(ImGuiMod_Super, superDown);
 | 
						|
    LastSuperPressed = superDown;
 | 
						|
 | 
						|
    // walk the keymap and check for up and down events
 | 
						|
    for (const auto keyItr : RaylibKeyMap)
 | 
						|
    {
 | 
						|
        if (IsKeyReleased(keyItr.first))
 | 
						|
            io.AddKeyEvent(keyItr.second, false);
 | 
						|
        else if (IsKeyPressed(keyItr.first))
 | 
						|
            io.AddKeyEvent(keyItr.second, true);
 | 
						|
    }
 | 
						|
 | 
						|
    if (io.WantCaptureKeyboard)
 | 
						|
    {
 | 
						|
        // add the text input in order
 | 
						|
        unsigned int pressed = GetCharPressed();
 | 
						|
        while (pressed != 0)
 | 
						|
        {
 | 
						|
            io.AddInputCharacter(pressed);
 | 
						|
            pressed = GetCharPressed();
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if (!io.WantSetMousePos)
 | 
						|
    {
 | 
						|
        io.AddMousePosEvent((float)GetMouseX(), (float)GetMouseY());
 | 
						|
    }
 | 
						|
 | 
						|
    auto setMouseEvent = [&io](int rayMouse, int imGuiMouse)
 | 
						|
    {
 | 
						|
        if (IsMouseButtonPressed(rayMouse))
 | 
						|
            io.AddMouseButtonEvent(imGuiMouse, true);
 | 
						|
        else if (IsMouseButtonReleased(rayMouse))
 | 
						|
            io.AddMouseButtonEvent(imGuiMouse, false);
 | 
						|
    };
 | 
						|
 | 
						|
    setMouseEvent(MOUSE_BUTTON_LEFT, ImGuiMouseButton_Left);
 | 
						|
    setMouseEvent(MOUSE_BUTTON_RIGHT, ImGuiMouseButton_Right);
 | 
						|
    setMouseEvent(MOUSE_BUTTON_MIDDLE, ImGuiMouseButton_Middle);
 | 
						|
    setMouseEvent(MOUSE_BUTTON_FORWARD, ImGuiMouseButton_Middle + 1);
 | 
						|
    setMouseEvent(MOUSE_BUTTON_BACK, ImGuiMouseButton_Middle + 2);
 | 
						|
 | 
						|
    {
 | 
						|
        Vector2 mouseWheel = GetMouseWheelMoveV();
 | 
						|
        io.AddMouseWheelEvent(mouseWheel.x, mouseWheel.y);
 | 
						|
    }
 | 
						|
 | 
						|
    if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad && IsGamepadAvailable(0))
 | 
						|
    {
 | 
						|
        HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_UP, ImGuiKey_GamepadDpadUp);
 | 
						|
        HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_RIGHT, ImGuiKey_GamepadDpadRight);
 | 
						|
        HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_DOWN, ImGuiKey_GamepadDpadDown);
 | 
						|
        HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_LEFT, ImGuiKey_GamepadDpadLeft);
 | 
						|
 | 
						|
        HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_UP, ImGuiKey_GamepadFaceUp);
 | 
						|
        HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, ImGuiKey_GamepadFaceLeft);
 | 
						|
        HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_DOWN, ImGuiKey_GamepadFaceDown);
 | 
						|
        HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_LEFT, ImGuiKey_GamepadFaceRight);
 | 
						|
 | 
						|
        HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_TRIGGER_1, ImGuiKey_GamepadL1);
 | 
						|
        HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_TRIGGER_2, ImGuiKey_GamepadL2);
 | 
						|
        HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_TRIGGER_1, ImGuiKey_GamepadR1);
 | 
						|
        HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_TRIGGER_2, ImGuiKey_GamepadR2);
 | 
						|
        HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_THUMB, ImGuiKey_GamepadL3);
 | 
						|
        HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_THUMB, ImGuiKey_GamepadR3);
 | 
						|
 | 
						|
        HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_MIDDLE_LEFT, ImGuiKey_GamepadStart);
 | 
						|
        HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_MIDDLE_RIGHT, ImGuiKey_GamepadBack);
 | 
						|
 | 
						|
        // left stick
 | 
						|
        HandleGamepadStickEvent(io, GAMEPAD_AXIS_LEFT_X, ImGuiKey_GamepadLStickLeft, ImGuiKey_GamepadLStickRight);
 | 
						|
        HandleGamepadStickEvent(io, GAMEPAD_AXIS_LEFT_Y, ImGuiKey_GamepadLStickUp, ImGuiKey_GamepadLStickDown);
 | 
						|
 | 
						|
        // right stick
 | 
						|
        HandleGamepadStickEvent(io, GAMEPAD_AXIS_RIGHT_X, ImGuiKey_GamepadRStickLeft, ImGuiKey_GamepadRStickRight);
 | 
						|
        HandleGamepadStickEvent(io, GAMEPAD_AXIS_RIGHT_Y, ImGuiKey_GamepadRStickUp, ImGuiKey_GamepadRStickDown);
 | 
						|
    }
 | 
						|
 | 
						|
    return true;
 | 
						|
}
 |