init
This commit is contained in:
4973
imgui_raylib/FA6FreeSolidFontData.h
Normal file
4973
imgui_raylib/FA6FreeSolidFontData.h
Normal file
File diff suppressed because it is too large
Load Diff
34
imgui_raylib/FontAwsome_LICENSE.txt
Normal file
34
imgui_raylib/FontAwsome_LICENSE.txt
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@@ -0,0 +1,34 @@
|
||||
Font Awesome Free License
|
||||
-------------------------
|
||||
|
||||
Font Awesome Free is free, open source, and GPL friendly. You can use it for
|
||||
commercial projects, open source projects, or really almost whatever you want.
|
||||
Full Font Awesome Free license: https://fontawesome.com/license/free.
|
||||
|
||||
# Icons: CC BY 4.0 License (https://creativecommons.org/licenses/by/4.0/)
|
||||
In the Font Awesome Free download, the CC BY 4.0 license applies to all icons
|
||||
packaged as SVG and JS file types.
|
||||
|
||||
# Fonts: SIL OFL 1.1 License (https://scripts.sil.org/OFL)
|
||||
In the Font Awesome Free download, the SIL OFL license applies to all icons
|
||||
packaged as web and desktop font files.
|
||||
|
||||
# Code: MIT License (https://opensource.org/licenses/MIT)
|
||||
In the Font Awesome Free download, the MIT license applies to all non-font and
|
||||
non-icon files.
|
||||
|
||||
# Attribution
|
||||
Attribution is required by MIT, SIL OFL, and CC BY licenses. Downloaded Font
|
||||
Awesome Free files already contain embedded comments with sufficient
|
||||
attribution, so you shouldn't need to do anything additional when using these
|
||||
files normally.
|
||||
|
||||
We've kept attribution comments terse, so we ask that you do not actively work
|
||||
to remove them from files, especially code. They're a great way for folks to
|
||||
learn about Font Awesome.
|
||||
|
||||
# Brand Icons
|
||||
All brand icons are trademarks of their respective owners. The use of these
|
||||
trademarks does not indicate endorsement of the trademark holder by Font
|
||||
Awesome, nor vice versa. **Please do not use brand logos for any purpose except
|
||||
to represent the company, product, or service to which they refer.**
|
1396
imgui_raylib/IconsFontAwesome6.h
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1396
imgui_raylib/IconsFontAwesome6.h
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File diff suppressed because it is too large
Load Diff
54
imgui_raylib/imgui_impl_raylib.h
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54
imgui_raylib/imgui_impl_raylib.h
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@@ -0,0 +1,54 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylibExtras * Utilities and Shared Components for Raylib
|
||||
*
|
||||
* rlImGui * basic ImGui integration
|
||||
*
|
||||
* LICENSE: ZLIB
|
||||
*
|
||||
* Copyright (c) 2024 Jeffery Myers
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
// dear imgui: Platform Backend for Raylib
|
||||
// (Info: Raylib is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc. using OpenGL)
|
||||
// This is is the low level ImGui backend for raylib, a higher level API that matches the raylib API can be found in rlImGui.h
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// Learn about Dear ImGui:
|
||||
// - FAQ https://dearimgui.com/faq
|
||||
// - Getting Started https://dearimgui.com/getting-started
|
||||
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||||
// - Introduction, links and more at the top of imgui.cpp
|
||||
|
||||
#pragma once
|
||||
#include "imgui.h" // IMGUI_IMPL_API
|
||||
#ifndef IMGUI_DISABLE
|
||||
|
||||
IMGUI_IMPL_API bool ImGui_ImplRaylib_Init(void);
|
||||
IMGUI_IMPL_API void ImGui_ImplRaylib_BuildFontAtlas(void);
|
||||
IMGUI_IMPL_API void ImGui_ImplRaylib_Shutdown(void);
|
||||
IMGUI_IMPL_API void ImGui_ImplRaylib_NewFrame(void);
|
||||
IMGUI_IMPL_API void ImGui_ImplRaylib_RenderDrawData(ImDrawData* draw_data);
|
||||
IMGUI_IMPL_API bool ImGui_ImplRaylib_ProcessEvents(void);
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
799
imgui_raylib/rlImGui.cpp
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799
imgui_raylib/rlImGui.cpp
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@@ -0,0 +1,799 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylibExtras * Utilities and Shared Components for Raylib
|
||||
*
|
||||
* rlImGui * basic ImGui integration
|
||||
*
|
||||
* LICENSE: ZLIB
|
||||
*
|
||||
* Copyright (c) 2024 Jeffery Myers
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
**********************************************************************************************/
|
||||
#include "rlImGui.h"
|
||||
|
||||
#include "imgui_impl_raylib.h"
|
||||
|
||||
#include "raylib.h"
|
||||
#include "rlgl.h"
|
||||
|
||||
#include "imgui.h"
|
||||
|
||||
#include <math.h>
|
||||
#include <map>
|
||||
#include <limits>
|
||||
#include <cstdint>
|
||||
|
||||
#ifndef NO_FONT_AWESOME
|
||||
#include "FA6FreeSolidFontData.h"
|
||||
#endif
|
||||
|
||||
static ImGuiMouseCursor CurrentMouseCursor = ImGuiMouseCursor_COUNT;
|
||||
static MouseCursor MouseCursorMap[ImGuiMouseCursor_COUNT];
|
||||
|
||||
ImGuiContext *GlobalContext = nullptr;
|
||||
|
||||
static std::map<KeyboardKey, ImGuiKey> RaylibKeyMap;
|
||||
|
||||
static bool LastFrameFocused = false;
|
||||
|
||||
static bool LastControlPressed = false;
|
||||
static bool LastShiftPressed = false;
|
||||
static bool LastAltPressed = false;
|
||||
static bool LastSuperPressed = false;
|
||||
|
||||
// internal only functions
|
||||
bool rlImGuiIsControlDown() { return IsKeyDown(KEY_RIGHT_CONTROL) || IsKeyDown(KEY_LEFT_CONTROL); }
|
||||
bool rlImGuiIsShiftDown() { return IsKeyDown(KEY_RIGHT_SHIFT) || IsKeyDown(KEY_LEFT_SHIFT); }
|
||||
bool rlImGuiIsAltDown() { return IsKeyDown(KEY_RIGHT_ALT) || IsKeyDown(KEY_LEFT_ALT); }
|
||||
bool rlImGuiIsSuperDown() { return IsKeyDown(KEY_RIGHT_SUPER) || IsKeyDown(KEY_LEFT_SUPER); }
|
||||
|
||||
void ReloadFonts(void)
|
||||
{
|
||||
ImGuiIO &io = ImGui::GetIO();
|
||||
unsigned char *pixels = nullptr;
|
||||
|
||||
int width;
|
||||
int height;
|
||||
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, nullptr);
|
||||
Image image = GenImageColor(width, height, BLANK);
|
||||
memcpy(image.data, pixels, width * height * 4);
|
||||
|
||||
Texture2D *fontTexture = (Texture2D *)io.Fonts->TexID;
|
||||
if (fontTexture && fontTexture->id != 0)
|
||||
{
|
||||
UnloadTexture(*fontTexture);
|
||||
MemFree(fontTexture);
|
||||
}
|
||||
|
||||
fontTexture = (Texture2D *)MemAlloc(sizeof(Texture2D));
|
||||
*fontTexture = LoadTextureFromImage(image);
|
||||
UnloadImage(image);
|
||||
io.Fonts->TexID = (ImTextureID)fontTexture;
|
||||
}
|
||||
|
||||
static const char *GetClipTextCallback(ImGuiContext *)
|
||||
{
|
||||
return GetClipboardText();
|
||||
}
|
||||
|
||||
static void SetClipTextCallback(ImGuiContext *, const char *text)
|
||||
{
|
||||
SetClipboardText(text);
|
||||
}
|
||||
|
||||
static void ImGuiNewFrame(float deltaTime)
|
||||
{
|
||||
ImGuiIO &io = ImGui::GetIO();
|
||||
|
||||
Vector2 resolutionScale = GetWindowScaleDPI();
|
||||
|
||||
#ifndef PLATFORM_DRM
|
||||
if (IsWindowFullscreen())
|
||||
{
|
||||
int monitor = GetCurrentMonitor();
|
||||
io.DisplaySize.x = float(GetMonitorWidth(monitor));
|
||||
io.DisplaySize.y = float(GetMonitorHeight(monitor));
|
||||
}
|
||||
else
|
||||
{
|
||||
io.DisplaySize.x = float(GetScreenWidth());
|
||||
io.DisplaySize.y = float(GetScreenHeight());
|
||||
}
|
||||
|
||||
#if !defined(__APPLE__)
|
||||
if (!IsWindowState(FLAG_WINDOW_HIGHDPI))
|
||||
resolutionScale = Vector2{1, 1};
|
||||
#endif
|
||||
#else
|
||||
io.DisplaySize.x = float(GetScreenWidth());
|
||||
io.DisplaySize.y = float(GetScreenHeight());
|
||||
#endif
|
||||
|
||||
io.DisplayFramebufferScale = ImVec2(resolutionScale.x, resolutionScale.y);
|
||||
|
||||
if (deltaTime <= 0)
|
||||
deltaTime = 0.001f;
|
||||
|
||||
io.DeltaTime = deltaTime;
|
||||
|
||||
if (ImGui::GetIO().BackendFlags & ImGuiBackendFlags_HasMouseCursors)
|
||||
{
|
||||
if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) == 0)
|
||||
{
|
||||
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
|
||||
if (imgui_cursor != CurrentMouseCursor || io.MouseDrawCursor)
|
||||
{
|
||||
CurrentMouseCursor = imgui_cursor;
|
||||
if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
|
||||
{
|
||||
HideCursor();
|
||||
}
|
||||
else
|
||||
{
|
||||
ShowCursor();
|
||||
|
||||
if (!(io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange))
|
||||
{
|
||||
SetMouseCursor((imgui_cursor > -1 && imgui_cursor < ImGuiMouseCursor_COUNT) ? MouseCursorMap[imgui_cursor] : MOUSE_CURSOR_DEFAULT);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void ImGuiTriangleVert(ImDrawVert &idx_vert)
|
||||
{
|
||||
Color *c;
|
||||
c = (Color *)&idx_vert.col;
|
||||
rlColor4ub(c->r, c->g, c->b, c->a);
|
||||
rlTexCoord2f(idx_vert.uv.x, idx_vert.uv.y);
|
||||
rlVertex2f(idx_vert.pos.x, idx_vert.pos.y);
|
||||
}
|
||||
|
||||
static void ImGuiRenderTriangles(unsigned int count, int indexStart, const ImVector<ImDrawIdx> &indexBuffer, const ImVector<ImDrawVert> &vertBuffer, void *texturePtr)
|
||||
{
|
||||
if (count < 3)
|
||||
return;
|
||||
|
||||
Texture *texture = (Texture *)texturePtr;
|
||||
|
||||
unsigned int textureId = (texture == nullptr) ? 0 : texture->id;
|
||||
|
||||
rlBegin(RL_TRIANGLES);
|
||||
rlSetTexture(textureId);
|
||||
|
||||
for (unsigned int i = 0; i <= (count - 3); i += 3)
|
||||
{
|
||||
ImDrawIdx indexA = indexBuffer[indexStart + i];
|
||||
ImDrawIdx indexB = indexBuffer[indexStart + i + 1];
|
||||
ImDrawIdx indexC = indexBuffer[indexStart + i + 2];
|
||||
|
||||
ImDrawVert vertexA = vertBuffer[indexA];
|
||||
ImDrawVert vertexB = vertBuffer[indexB];
|
||||
ImDrawVert vertexC = vertBuffer[indexC];
|
||||
|
||||
ImGuiTriangleVert(vertexA);
|
||||
ImGuiTriangleVert(vertexB);
|
||||
ImGuiTriangleVert(vertexC);
|
||||
}
|
||||
rlEnd();
|
||||
}
|
||||
|
||||
static void EnableScissor(float x, float y, float width, float height)
|
||||
{
|
||||
rlEnableScissorTest();
|
||||
ImGuiIO &io = ImGui::GetIO();
|
||||
|
||||
ImVec2 scale = io.DisplayFramebufferScale;
|
||||
#if !defined(__APPLE__)
|
||||
if (!IsWindowState(FLAG_WINDOW_HIGHDPI))
|
||||
{
|
||||
scale.x = 1;
|
||||
scale.y = 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
rlScissor((int)(x * scale.x),
|
||||
int((io.DisplaySize.y - (int)(y + height)) * scale.y),
|
||||
(int)(width * scale.x),
|
||||
(int)(height * scale.y));
|
||||
}
|
||||
|
||||
static void SetupMouseCursors(void)
|
||||
{
|
||||
MouseCursorMap[ImGuiMouseCursor_Arrow] = MOUSE_CURSOR_ARROW;
|
||||
MouseCursorMap[ImGuiMouseCursor_TextInput] = MOUSE_CURSOR_IBEAM;
|
||||
MouseCursorMap[ImGuiMouseCursor_Hand] = MOUSE_CURSOR_POINTING_HAND;
|
||||
MouseCursorMap[ImGuiMouseCursor_ResizeAll] = MOUSE_CURSOR_RESIZE_ALL;
|
||||
MouseCursorMap[ImGuiMouseCursor_ResizeEW] = MOUSE_CURSOR_RESIZE_EW;
|
||||
MouseCursorMap[ImGuiMouseCursor_ResizeNESW] = MOUSE_CURSOR_RESIZE_NESW;
|
||||
MouseCursorMap[ImGuiMouseCursor_ResizeNS] = MOUSE_CURSOR_RESIZE_NS;
|
||||
MouseCursorMap[ImGuiMouseCursor_ResizeNWSE] = MOUSE_CURSOR_RESIZE_NWSE;
|
||||
MouseCursorMap[ImGuiMouseCursor_NotAllowed] = MOUSE_CURSOR_NOT_ALLOWED;
|
||||
}
|
||||
|
||||
void SetupFontAwesome(void)
|
||||
{
|
||||
#ifndef NO_FONT_AWESOME
|
||||
static const ImWchar icons_ranges[] = {ICON_MIN_FA, ICON_MAX_FA, 0};
|
||||
ImFontConfig icons_config;
|
||||
icons_config.MergeMode = true;
|
||||
icons_config.PixelSnapH = true;
|
||||
icons_config.FontDataOwnedByAtlas = false;
|
||||
|
||||
icons_config.GlyphMaxAdvanceX = std::numeric_limits<float>::max();
|
||||
icons_config.RasterizerMultiply = 1.0f;
|
||||
icons_config.OversampleH = 2;
|
||||
icons_config.OversampleV = 1;
|
||||
|
||||
icons_config.GlyphRanges = icons_ranges;
|
||||
|
||||
ImGuiIO &io = ImGui::GetIO();
|
||||
|
||||
io.Fonts->AddFontFromMemoryCompressedTTF((void *)fa_solid_900_compressed_data, fa_solid_900_compressed_size, FONT_AWESOME_ICON_SIZE, &icons_config, icons_ranges);
|
||||
#endif
|
||||
}
|
||||
|
||||
void SetupBackend(void)
|
||||
{
|
||||
ImGuiIO &io = ImGui::GetIO();
|
||||
io.BackendPlatformName = "imgui_impl_raylib";
|
||||
io.BackendFlags |= ImGuiBackendFlags_HasGamepad | ImGuiBackendFlags_HasSetMousePos;
|
||||
|
||||
#ifndef PLATFORM_DRM
|
||||
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors;
|
||||
#endif
|
||||
|
||||
io.MousePos = ImVec2(0, 0);
|
||||
|
||||
ImGuiPlatformIO &platformIO = ImGui::GetPlatformIO();
|
||||
|
||||
platformIO.Platform_SetClipboardTextFn = SetClipTextCallback;
|
||||
platformIO.Platform_GetClipboardTextFn = GetClipTextCallback;
|
||||
|
||||
platformIO.Platform_ClipboardUserData = nullptr;
|
||||
}
|
||||
|
||||
void rlImGuiEndInitImGui(void)
|
||||
{
|
||||
ImGui::SetCurrentContext(GlobalContext);
|
||||
|
||||
SetupFontAwesome();
|
||||
|
||||
SetupMouseCursors();
|
||||
|
||||
SetupBackend();
|
||||
|
||||
ReloadFonts();
|
||||
}
|
||||
|
||||
static void SetupKeymap(void)
|
||||
{
|
||||
if (!RaylibKeyMap.empty())
|
||||
return;
|
||||
|
||||
// build up a map of raylib keys to ImGuiKeys
|
||||
RaylibKeyMap[KEY_APOSTROPHE] = ImGuiKey_Apostrophe;
|
||||
RaylibKeyMap[KEY_COMMA] = ImGuiKey_Comma;
|
||||
RaylibKeyMap[KEY_MINUS] = ImGuiKey_Minus;
|
||||
RaylibKeyMap[KEY_PERIOD] = ImGuiKey_Period;
|
||||
RaylibKeyMap[KEY_SLASH] = ImGuiKey_Slash;
|
||||
RaylibKeyMap[KEY_ZERO] = ImGuiKey_0;
|
||||
RaylibKeyMap[KEY_ONE] = ImGuiKey_1;
|
||||
RaylibKeyMap[KEY_TWO] = ImGuiKey_2;
|
||||
RaylibKeyMap[KEY_THREE] = ImGuiKey_3;
|
||||
RaylibKeyMap[KEY_FOUR] = ImGuiKey_4;
|
||||
RaylibKeyMap[KEY_FIVE] = ImGuiKey_5;
|
||||
RaylibKeyMap[KEY_SIX] = ImGuiKey_6;
|
||||
RaylibKeyMap[KEY_SEVEN] = ImGuiKey_7;
|
||||
RaylibKeyMap[KEY_EIGHT] = ImGuiKey_8;
|
||||
RaylibKeyMap[KEY_NINE] = ImGuiKey_9;
|
||||
RaylibKeyMap[KEY_SEMICOLON] = ImGuiKey_Semicolon;
|
||||
RaylibKeyMap[KEY_EQUAL] = ImGuiKey_Equal;
|
||||
RaylibKeyMap[KEY_A] = ImGuiKey_A;
|
||||
RaylibKeyMap[KEY_B] = ImGuiKey_B;
|
||||
RaylibKeyMap[KEY_C] = ImGuiKey_C;
|
||||
RaylibKeyMap[KEY_D] = ImGuiKey_D;
|
||||
RaylibKeyMap[KEY_E] = ImGuiKey_E;
|
||||
RaylibKeyMap[KEY_F] = ImGuiKey_F;
|
||||
RaylibKeyMap[KEY_G] = ImGuiKey_G;
|
||||
RaylibKeyMap[KEY_H] = ImGuiKey_H;
|
||||
RaylibKeyMap[KEY_I] = ImGuiKey_I;
|
||||
RaylibKeyMap[KEY_J] = ImGuiKey_J;
|
||||
RaylibKeyMap[KEY_K] = ImGuiKey_K;
|
||||
RaylibKeyMap[KEY_L] = ImGuiKey_L;
|
||||
RaylibKeyMap[KEY_M] = ImGuiKey_M;
|
||||
RaylibKeyMap[KEY_N] = ImGuiKey_N;
|
||||
RaylibKeyMap[KEY_O] = ImGuiKey_O;
|
||||
RaylibKeyMap[KEY_P] = ImGuiKey_P;
|
||||
RaylibKeyMap[KEY_Q] = ImGuiKey_Q;
|
||||
RaylibKeyMap[KEY_R] = ImGuiKey_R;
|
||||
RaylibKeyMap[KEY_S] = ImGuiKey_S;
|
||||
RaylibKeyMap[KEY_T] = ImGuiKey_T;
|
||||
RaylibKeyMap[KEY_U] = ImGuiKey_U;
|
||||
RaylibKeyMap[KEY_V] = ImGuiKey_V;
|
||||
RaylibKeyMap[KEY_W] = ImGuiKey_W;
|
||||
RaylibKeyMap[KEY_X] = ImGuiKey_X;
|
||||
RaylibKeyMap[KEY_Y] = ImGuiKey_Y;
|
||||
RaylibKeyMap[KEY_Z] = ImGuiKey_Z;
|
||||
RaylibKeyMap[KEY_SPACE] = ImGuiKey_Space;
|
||||
RaylibKeyMap[KEY_ESCAPE] = ImGuiKey_Escape;
|
||||
RaylibKeyMap[KEY_ENTER] = ImGuiKey_Enter;
|
||||
RaylibKeyMap[KEY_TAB] = ImGuiKey_Tab;
|
||||
RaylibKeyMap[KEY_BACKSPACE] = ImGuiKey_Backspace;
|
||||
RaylibKeyMap[KEY_INSERT] = ImGuiKey_Insert;
|
||||
RaylibKeyMap[KEY_DELETE] = ImGuiKey_Delete;
|
||||
RaylibKeyMap[KEY_RIGHT] = ImGuiKey_RightArrow;
|
||||
RaylibKeyMap[KEY_LEFT] = ImGuiKey_LeftArrow;
|
||||
RaylibKeyMap[KEY_DOWN] = ImGuiKey_DownArrow;
|
||||
RaylibKeyMap[KEY_UP] = ImGuiKey_UpArrow;
|
||||
RaylibKeyMap[KEY_PAGE_UP] = ImGuiKey_PageUp;
|
||||
RaylibKeyMap[KEY_PAGE_DOWN] = ImGuiKey_PageDown;
|
||||
RaylibKeyMap[KEY_HOME] = ImGuiKey_Home;
|
||||
RaylibKeyMap[KEY_END] = ImGuiKey_End;
|
||||
RaylibKeyMap[KEY_CAPS_LOCK] = ImGuiKey_CapsLock;
|
||||
RaylibKeyMap[KEY_SCROLL_LOCK] = ImGuiKey_ScrollLock;
|
||||
RaylibKeyMap[KEY_NUM_LOCK] = ImGuiKey_NumLock;
|
||||
RaylibKeyMap[KEY_PRINT_SCREEN] = ImGuiKey_PrintScreen;
|
||||
RaylibKeyMap[KEY_PAUSE] = ImGuiKey_Pause;
|
||||
RaylibKeyMap[KEY_F1] = ImGuiKey_F1;
|
||||
RaylibKeyMap[KEY_F2] = ImGuiKey_F2;
|
||||
RaylibKeyMap[KEY_F3] = ImGuiKey_F3;
|
||||
RaylibKeyMap[KEY_F4] = ImGuiKey_F4;
|
||||
RaylibKeyMap[KEY_F5] = ImGuiKey_F5;
|
||||
RaylibKeyMap[KEY_F6] = ImGuiKey_F6;
|
||||
RaylibKeyMap[KEY_F7] = ImGuiKey_F7;
|
||||
RaylibKeyMap[KEY_F8] = ImGuiKey_F8;
|
||||
RaylibKeyMap[KEY_F9] = ImGuiKey_F9;
|
||||
RaylibKeyMap[KEY_F10] = ImGuiKey_F10;
|
||||
RaylibKeyMap[KEY_F11] = ImGuiKey_F11;
|
||||
RaylibKeyMap[KEY_F12] = ImGuiKey_F12;
|
||||
RaylibKeyMap[KEY_LEFT_SHIFT] = ImGuiKey_LeftShift;
|
||||
RaylibKeyMap[KEY_LEFT_CONTROL] = ImGuiKey_LeftCtrl;
|
||||
RaylibKeyMap[KEY_LEFT_ALT] = ImGuiKey_LeftAlt;
|
||||
RaylibKeyMap[KEY_LEFT_SUPER] = ImGuiKey_LeftSuper;
|
||||
RaylibKeyMap[KEY_RIGHT_SHIFT] = ImGuiKey_RightShift;
|
||||
RaylibKeyMap[KEY_RIGHT_CONTROL] = ImGuiKey_RightCtrl;
|
||||
RaylibKeyMap[KEY_RIGHT_ALT] = ImGuiKey_RightAlt;
|
||||
RaylibKeyMap[KEY_RIGHT_SUPER] = ImGuiKey_RightSuper;
|
||||
RaylibKeyMap[KEY_KB_MENU] = ImGuiKey_Menu;
|
||||
RaylibKeyMap[KEY_LEFT_BRACKET] = ImGuiKey_LeftBracket;
|
||||
RaylibKeyMap[KEY_BACKSLASH] = ImGuiKey_Backslash;
|
||||
RaylibKeyMap[KEY_RIGHT_BRACKET] = ImGuiKey_RightBracket;
|
||||
RaylibKeyMap[KEY_GRAVE] = ImGuiKey_GraveAccent;
|
||||
RaylibKeyMap[KEY_KP_0] = ImGuiKey_Keypad0;
|
||||
RaylibKeyMap[KEY_KP_1] = ImGuiKey_Keypad1;
|
||||
RaylibKeyMap[KEY_KP_2] = ImGuiKey_Keypad2;
|
||||
RaylibKeyMap[KEY_KP_3] = ImGuiKey_Keypad3;
|
||||
RaylibKeyMap[KEY_KP_4] = ImGuiKey_Keypad4;
|
||||
RaylibKeyMap[KEY_KP_5] = ImGuiKey_Keypad5;
|
||||
RaylibKeyMap[KEY_KP_6] = ImGuiKey_Keypad6;
|
||||
RaylibKeyMap[KEY_KP_7] = ImGuiKey_Keypad7;
|
||||
RaylibKeyMap[KEY_KP_8] = ImGuiKey_Keypad8;
|
||||
RaylibKeyMap[KEY_KP_9] = ImGuiKey_Keypad9;
|
||||
RaylibKeyMap[KEY_KP_DECIMAL] = ImGuiKey_KeypadDecimal;
|
||||
RaylibKeyMap[KEY_KP_DIVIDE] = ImGuiKey_KeypadDivide;
|
||||
RaylibKeyMap[KEY_KP_MULTIPLY] = ImGuiKey_KeypadMultiply;
|
||||
RaylibKeyMap[KEY_KP_SUBTRACT] = ImGuiKey_KeypadSubtract;
|
||||
RaylibKeyMap[KEY_KP_ADD] = ImGuiKey_KeypadAdd;
|
||||
RaylibKeyMap[KEY_KP_ENTER] = ImGuiKey_KeypadEnter;
|
||||
RaylibKeyMap[KEY_KP_EQUAL] = ImGuiKey_KeypadEqual;
|
||||
}
|
||||
|
||||
static void SetupGlobals(void)
|
||||
{
|
||||
LastFrameFocused = IsWindowFocused();
|
||||
LastControlPressed = false;
|
||||
LastShiftPressed = false;
|
||||
LastAltPressed = false;
|
||||
LastSuperPressed = false;
|
||||
}
|
||||
|
||||
void rlImGuiBeginInitImGui(void)
|
||||
{
|
||||
SetupGlobals();
|
||||
if (GlobalContext == nullptr)
|
||||
GlobalContext = ImGui::CreateContext(nullptr);
|
||||
SetupKeymap();
|
||||
|
||||
ImGuiIO &io = ImGui::GetIO();
|
||||
io.Fonts->AddFontDefault();
|
||||
}
|
||||
|
||||
void rlImGuiSetup(bool dark)
|
||||
{
|
||||
rlImGuiBeginInitImGui();
|
||||
|
||||
if (dark)
|
||||
ImGui::StyleColorsDark();
|
||||
else
|
||||
ImGui::StyleColorsLight();
|
||||
|
||||
rlImGuiEndInitImGui();
|
||||
}
|
||||
|
||||
void rlImGuiReloadFonts(void)
|
||||
{
|
||||
ImGui::SetCurrentContext(GlobalContext);
|
||||
|
||||
ReloadFonts();
|
||||
}
|
||||
|
||||
void rlImGuiBegin(void)
|
||||
{
|
||||
ImGui::SetCurrentContext(GlobalContext);
|
||||
rlImGuiBeginDelta(GetFrameTime());
|
||||
}
|
||||
|
||||
void rlImGuiBeginDelta(float deltaTime)
|
||||
{
|
||||
ImGui::SetCurrentContext(GlobalContext);
|
||||
|
||||
ImGuiNewFrame(deltaTime);
|
||||
ImGui_ImplRaylib_ProcessEvents();
|
||||
ImGui::NewFrame();
|
||||
}
|
||||
|
||||
void rlImGuiEnd(void)
|
||||
{
|
||||
ImGui::SetCurrentContext(GlobalContext);
|
||||
ImGui::Render();
|
||||
ImGui_ImplRaylib_RenderDrawData(ImGui::GetDrawData());
|
||||
}
|
||||
|
||||
void rlImGuiShutdown(void)
|
||||
{
|
||||
if (GlobalContext == nullptr)
|
||||
return;
|
||||
|
||||
ImGui::SetCurrentContext(GlobalContext);
|
||||
ImGui_ImplRaylib_Shutdown();
|
||||
|
||||
ImGui::DestroyContext(GlobalContext);
|
||||
GlobalContext = nullptr;
|
||||
}
|
||||
|
||||
void rlImGuiImage(const Texture *image)
|
||||
{
|
||||
if (!image)
|
||||
return;
|
||||
|
||||
if (GlobalContext)
|
||||
ImGui::SetCurrentContext(GlobalContext);
|
||||
|
||||
ImGui::Image((ImTextureID)image, ImVec2(float(image->width), float(image->height)));
|
||||
}
|
||||
|
||||
bool rlImGuiImageButton(const char *name, const Texture *image)
|
||||
{
|
||||
if (!image)
|
||||
return false;
|
||||
|
||||
if (GlobalContext)
|
||||
ImGui::SetCurrentContext(GlobalContext);
|
||||
|
||||
return ImGui::ImageButton(name, (ImTextureID)image, ImVec2(float(image->width), float(image->height)));
|
||||
}
|
||||
|
||||
bool rlImGuiImageButtonSize(const char *name, const Texture *image, ImVec2 size)
|
||||
{
|
||||
if (!image)
|
||||
return false;
|
||||
|
||||
if (GlobalContext)
|
||||
ImGui::SetCurrentContext(GlobalContext);
|
||||
|
||||
return ImGui::ImageButton(name, (ImTextureID)image, size);
|
||||
}
|
||||
|
||||
void rlImGuiImageSize(const Texture *image, int width, int height)
|
||||
{
|
||||
if (!image)
|
||||
return;
|
||||
|
||||
if (GlobalContext)
|
||||
ImGui::SetCurrentContext(GlobalContext);
|
||||
|
||||
ImGui::Image((ImTextureID)image, ImVec2(float(width), float(height)));
|
||||
}
|
||||
|
||||
void rlImGuiImageSizeV(const Texture *image, Vector2 size)
|
||||
{
|
||||
if (!image)
|
||||
return;
|
||||
|
||||
if (GlobalContext)
|
||||
ImGui::SetCurrentContext(GlobalContext);
|
||||
|
||||
ImGui::Image((ImTextureID)image, ImVec2(size.x, size.y));
|
||||
}
|
||||
|
||||
void rlImGuiImageRect(const Texture *image, int destWidth, int destHeight, Rectangle sourceRect)
|
||||
{
|
||||
if (!image)
|
||||
return;
|
||||
|
||||
if (GlobalContext)
|
||||
ImGui::SetCurrentContext(GlobalContext);
|
||||
|
||||
ImVec2 uv0;
|
||||
ImVec2 uv1;
|
||||
|
||||
if (sourceRect.width < 0)
|
||||
{
|
||||
uv0.x = -((float)sourceRect.x / image->width);
|
||||
uv1.x = (uv0.x - (float)(fabs(sourceRect.width) / image->width));
|
||||
}
|
||||
else
|
||||
{
|
||||
uv0.x = (float)sourceRect.x / image->width;
|
||||
uv1.x = uv0.x + (float)(sourceRect.width / image->width);
|
||||
}
|
||||
|
||||
if (sourceRect.height < 0)
|
||||
{
|
||||
uv0.y = -((float)sourceRect.y / image->height);
|
||||
uv1.y = (uv0.y - (float)(fabs(sourceRect.height) / image->height));
|
||||
}
|
||||
else
|
||||
{
|
||||
uv0.y = (float)sourceRect.y / image->height;
|
||||
uv1.y = uv0.y + (float)(sourceRect.height / image->height);
|
||||
}
|
||||
|
||||
ImGui::Image((ImTextureID)image, ImVec2(float(destWidth), float(destHeight)), uv0, uv1);
|
||||
}
|
||||
|
||||
void rlImGuiImageRenderTexture(const RenderTexture *image)
|
||||
{
|
||||
if (!image)
|
||||
return;
|
||||
|
||||
if (GlobalContext)
|
||||
ImGui::SetCurrentContext(GlobalContext);
|
||||
|
||||
rlImGuiImageRect(&image->texture, image->texture.width, image->texture.height, Rectangle{0, 0, float(image->texture.width), -float(image->texture.height)});
|
||||
}
|
||||
|
||||
void rlImGuiImageRenderTextureFit(const RenderTexture *image, bool center)
|
||||
{
|
||||
if (!image)
|
||||
return;
|
||||
|
||||
if (GlobalContext)
|
||||
ImGui::SetCurrentContext(GlobalContext);
|
||||
|
||||
ImVec2 area = ImGui::GetContentRegionAvail();
|
||||
|
||||
float scale = area.x / image->texture.width;
|
||||
|
||||
float y = image->texture.height * scale;
|
||||
if (y > area.y)
|
||||
{
|
||||
scale = area.y / image->texture.height;
|
||||
}
|
||||
|
||||
int sizeX = int(image->texture.width * scale);
|
||||
int sizeY = int(image->texture.height * scale);
|
||||
|
||||
if (center)
|
||||
{
|
||||
ImGui::SetCursorPosX(0);
|
||||
ImGui::SetCursorPosX(area.x / 2 - sizeX / 2);
|
||||
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + (area.y / 2 - sizeY / 2));
|
||||
}
|
||||
|
||||
rlImGuiImageRect(&image->texture, sizeX, sizeY, Rectangle{0, 0, float(image->texture.width), -float(image->texture.height)});
|
||||
}
|
||||
|
||||
// raw ImGui backend API
|
||||
bool ImGui_ImplRaylib_Init(void)
|
||||
{
|
||||
SetupGlobals();
|
||||
|
||||
SetupKeymap();
|
||||
|
||||
SetupMouseCursors();
|
||||
|
||||
SetupBackend();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplRaylib_BuildFontAtlas(void)
|
||||
{
|
||||
ReloadFonts();
|
||||
}
|
||||
|
||||
void ImGui_ImplRaylib_Shutdown()
|
||||
{
|
||||
ImGuiIO &io = ImGui::GetIO();
|
||||
Texture2D *fontTexture = (Texture2D *)io.Fonts->TexID;
|
||||
|
||||
if (fontTexture)
|
||||
{
|
||||
UnloadTexture(*fontTexture);
|
||||
MemFree(fontTexture);
|
||||
}
|
||||
|
||||
io.Fonts->TexID = 0;
|
||||
}
|
||||
|
||||
void ImGui_ImplRaylib_NewFrame(void)
|
||||
{
|
||||
ImGuiNewFrame(GetFrameTime());
|
||||
}
|
||||
|
||||
void ImGui_ImplRaylib_RenderDrawData(ImDrawData *draw_data)
|
||||
{
|
||||
rlDrawRenderBatchActive();
|
||||
rlDisableBackfaceCulling();
|
||||
|
||||
for (int l = 0; l < draw_data->CmdListsCount; ++l)
|
||||
{
|
||||
const ImDrawList *commandList = draw_data->CmdLists[l];
|
||||
|
||||
for (const auto &cmd : commandList->CmdBuffer)
|
||||
{
|
||||
EnableScissor(cmd.ClipRect.x - draw_data->DisplayPos.x, cmd.ClipRect.y - draw_data->DisplayPos.y, cmd.ClipRect.z - (cmd.ClipRect.x - draw_data->DisplayPos.x), cmd.ClipRect.w - (cmd.ClipRect.y - draw_data->DisplayPos.y));
|
||||
if (cmd.UserCallback != nullptr)
|
||||
{
|
||||
cmd.UserCallback(commandList, &cmd);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
ImGuiRenderTriangles(cmd.ElemCount, cmd.IdxOffset, commandList->IdxBuffer, commandList->VtxBuffer, (Texture2D *)cmd.TextureId);
|
||||
rlDrawRenderBatchActive();
|
||||
}
|
||||
}
|
||||
|
||||
rlSetTexture(0);
|
||||
rlDisableScissorTest();
|
||||
rlEnableBackfaceCulling();
|
||||
}
|
||||
|
||||
void HandleGamepadButtonEvent(ImGuiIO &io, GamepadButton button, ImGuiKey key)
|
||||
{
|
||||
if (IsGamepadButtonPressed(0, button))
|
||||
io.AddKeyEvent(key, true);
|
||||
else if (IsGamepadButtonReleased(0, button))
|
||||
io.AddKeyEvent(key, false);
|
||||
}
|
||||
|
||||
void HandleGamepadStickEvent(ImGuiIO &io, GamepadAxis axis, ImGuiKey negKey, ImGuiKey posKey)
|
||||
{
|
||||
constexpr float deadZone = 0.20f;
|
||||
|
||||
float axisValue = GetGamepadAxisMovement(0, axis);
|
||||
|
||||
io.AddKeyAnalogEvent(negKey, axisValue < -deadZone, axisValue < -deadZone ? -axisValue : 0);
|
||||
io.AddKeyAnalogEvent(posKey, axisValue > deadZone, axisValue > deadZone ? axisValue : 0);
|
||||
}
|
||||
|
||||
bool ImGui_ImplRaylib_ProcessEvents(void)
|
||||
{
|
||||
ImGuiIO &io = ImGui::GetIO();
|
||||
|
||||
bool focused = IsWindowFocused();
|
||||
if (focused != LastFrameFocused)
|
||||
io.AddFocusEvent(focused);
|
||||
LastFrameFocused = focused;
|
||||
|
||||
// handle the modifyer key events so that shortcuts work
|
||||
bool ctrlDown = rlImGuiIsControlDown();
|
||||
if (ctrlDown != LastControlPressed)
|
||||
io.AddKeyEvent(ImGuiMod_Ctrl, ctrlDown);
|
||||
LastControlPressed = ctrlDown;
|
||||
|
||||
bool shiftDown = rlImGuiIsShiftDown();
|
||||
if (shiftDown != LastShiftPressed)
|
||||
io.AddKeyEvent(ImGuiMod_Shift, shiftDown);
|
||||
LastShiftPressed = shiftDown;
|
||||
|
||||
bool altDown = rlImGuiIsAltDown();
|
||||
if (altDown != LastAltPressed)
|
||||
io.AddKeyEvent(ImGuiMod_Alt, altDown);
|
||||
LastAltPressed = altDown;
|
||||
|
||||
bool superDown = rlImGuiIsSuperDown();
|
||||
if (superDown != LastSuperPressed)
|
||||
io.AddKeyEvent(ImGuiMod_Super, superDown);
|
||||
LastSuperPressed = superDown;
|
||||
|
||||
// walk the keymap and check for up and down events
|
||||
for (const auto keyItr : RaylibKeyMap)
|
||||
{
|
||||
if (IsKeyReleased(keyItr.first))
|
||||
io.AddKeyEvent(keyItr.second, false);
|
||||
else if (IsKeyPressed(keyItr.first))
|
||||
io.AddKeyEvent(keyItr.second, true);
|
||||
}
|
||||
|
||||
if (io.WantCaptureKeyboard)
|
||||
{
|
||||
// add the text input in order
|
||||
unsigned int pressed = GetCharPressed();
|
||||
while (pressed != 0)
|
||||
{
|
||||
io.AddInputCharacter(pressed);
|
||||
pressed = GetCharPressed();
|
||||
}
|
||||
}
|
||||
|
||||
if (!io.WantSetMousePos)
|
||||
{
|
||||
io.AddMousePosEvent((float)GetMouseX(), (float)GetMouseY());
|
||||
}
|
||||
|
||||
auto setMouseEvent = [&io](int rayMouse, int imGuiMouse)
|
||||
{
|
||||
if (IsMouseButtonPressed(rayMouse))
|
||||
io.AddMouseButtonEvent(imGuiMouse, true);
|
||||
else if (IsMouseButtonReleased(rayMouse))
|
||||
io.AddMouseButtonEvent(imGuiMouse, false);
|
||||
};
|
||||
|
||||
setMouseEvent(MOUSE_BUTTON_LEFT, ImGuiMouseButton_Left);
|
||||
setMouseEvent(MOUSE_BUTTON_RIGHT, ImGuiMouseButton_Right);
|
||||
setMouseEvent(MOUSE_BUTTON_MIDDLE, ImGuiMouseButton_Middle);
|
||||
setMouseEvent(MOUSE_BUTTON_FORWARD, ImGuiMouseButton_Middle + 1);
|
||||
setMouseEvent(MOUSE_BUTTON_BACK, ImGuiMouseButton_Middle + 2);
|
||||
|
||||
{
|
||||
Vector2 mouseWheel = GetMouseWheelMoveV();
|
||||
io.AddMouseWheelEvent(mouseWheel.x, mouseWheel.y);
|
||||
}
|
||||
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad && IsGamepadAvailable(0))
|
||||
{
|
||||
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_UP, ImGuiKey_GamepadDpadUp);
|
||||
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_RIGHT, ImGuiKey_GamepadDpadRight);
|
||||
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_DOWN, ImGuiKey_GamepadDpadDown);
|
||||
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_FACE_LEFT, ImGuiKey_GamepadDpadLeft);
|
||||
|
||||
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_UP, ImGuiKey_GamepadFaceUp);
|
||||
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, ImGuiKey_GamepadFaceLeft);
|
||||
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_DOWN, ImGuiKey_GamepadFaceDown);
|
||||
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_FACE_LEFT, ImGuiKey_GamepadFaceRight);
|
||||
|
||||
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_TRIGGER_1, ImGuiKey_GamepadL1);
|
||||
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_TRIGGER_2, ImGuiKey_GamepadL2);
|
||||
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_TRIGGER_1, ImGuiKey_GamepadR1);
|
||||
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_TRIGGER_2, ImGuiKey_GamepadR2);
|
||||
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_LEFT_THUMB, ImGuiKey_GamepadL3);
|
||||
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_RIGHT_THUMB, ImGuiKey_GamepadR3);
|
||||
|
||||
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_MIDDLE_LEFT, ImGuiKey_GamepadStart);
|
||||
HandleGamepadButtonEvent(io, GAMEPAD_BUTTON_MIDDLE_RIGHT, ImGuiKey_GamepadBack);
|
||||
|
||||
// left stick
|
||||
HandleGamepadStickEvent(io, GAMEPAD_AXIS_LEFT_X, ImGuiKey_GamepadLStickLeft, ImGuiKey_GamepadLStickRight);
|
||||
HandleGamepadStickEvent(io, GAMEPAD_AXIS_LEFT_Y, ImGuiKey_GamepadLStickUp, ImGuiKey_GamepadLStickDown);
|
||||
|
||||
// right stick
|
||||
HandleGamepadStickEvent(io, GAMEPAD_AXIS_RIGHT_X, ImGuiKey_GamepadRStickLeft, ImGuiKey_GamepadRStickRight);
|
||||
HandleGamepadStickEvent(io, GAMEPAD_AXIS_RIGHT_Y, ImGuiKey_GamepadRStickUp, ImGuiKey_GamepadRStickDown);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
200
imgui_raylib/rlImGui.h
Normal file
200
imgui_raylib/rlImGui.h
Normal file
@@ -0,0 +1,200 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylibExtras * Utilities and Shared Components for Raylib
|
||||
*
|
||||
* rlImGui * basic ImGui integration
|
||||
*
|
||||
* LICENSE: ZLIB
|
||||
*
|
||||
* Copyright (c) 2024 Jeffery Myers
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
// Function specifiers in case library is build/used as a shared library
|
||||
// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
|
||||
// NOTE: visibility("default") attribute makes symbols "visible" when compiled with -fvisibility=hidden
|
||||
#if defined(_WIN32)
|
||||
#if defined(__TINYC__)
|
||||
#define __declspec(x) __attribute__((x))
|
||||
#endif
|
||||
#if defined(BUILD_LIBTYPE_SHARED)
|
||||
#define RLIMGUIAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll)
|
||||
#elif defined(USE_LIBTYPE_SHARED)
|
||||
#define RLIMGUIAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll)
|
||||
#endif
|
||||
#else
|
||||
#if defined(BUILD_LIBTYPE_SHARED)
|
||||
#define RLIMGUIAPI __attribute__((visibility("default"))) // We are building as a Unix shared library (.so/.dylib)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef RLIMGUIAPI
|
||||
#define RLIMGUIAPI // Functions defined as 'extern' by default (implicit specifiers)
|
||||
#endif
|
||||
|
||||
#ifndef NO_FONT_AWESOME
|
||||
#include "IconsFontAwesome6.h"
|
||||
#ifndef FONT_AWESOME_ICON_SIZE
|
||||
#define FONT_AWESOME_ICON_SIZE 11
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// High level API. This API is designed in the style of raylib and meant to work with reaylib code.
|
||||
// It will manage it's own ImGui context and call common ImGui functions (like NewFrame and Render) for you
|
||||
// for a lower level API that matches the other ImGui platforms, please see imgui_impl_raylib.h
|
||||
|
||||
/// <summary>
|
||||
/// Sets up ImGui, loads fonts and themes
|
||||
/// Calls ImGui_ImplRaylib_Init and sets the theme. Will install Font awesome by default
|
||||
/// </summary>
|
||||
/// <param name="darkTheme">when true(default) the dark theme is used, when false the light theme is used</param>
|
||||
RLIMGUIAPI void rlImGuiSetup(bool darkTheme);
|
||||
|
||||
/// <summary>
|
||||
/// Starts a new ImGui Frame
|
||||
/// Calls ImGui_ImplRaylib_NewFrame, ImGui_ImplRaylib_ProcessEvents, and ImGui::NewFrame together
|
||||
/// </summary>
|
||||
RLIMGUIAPI void rlImGuiBegin(void);
|
||||
|
||||
/// <summary>
|
||||
/// Ends an ImGui frame and submits all ImGui drawing to raylib for processing.
|
||||
/// Calls ImGui:Render, an d ImGui_ImplRaylib_RenderDrawData to draw to the current raylib render target
|
||||
/// </summary>
|
||||
RLIMGUIAPI void rlImGuiEnd(void);
|
||||
|
||||
/// <summary>
|
||||
/// Cleanup ImGui and unload font atlas
|
||||
/// Calls ImGui_ImplRaylib_Shutdown
|
||||
/// </summary>
|
||||
RLIMGUIAPI void rlImGuiShutdown(void);
|
||||
|
||||
// Advanced StartupAPI
|
||||
|
||||
/// <summary>
|
||||
/// Custom initialization. Not needed if you call rlImGuiSetup. Only needed if you want to add custom setup code.
|
||||
/// must be followed by rlImGuiEndInitImGui
|
||||
/// Called by ImGui_ImplRaylib_Init, and does the first part of setup, before fonts are rendered
|
||||
/// </summary>
|
||||
RLIMGUIAPI void rlImGuiBeginInitImGui(void);
|
||||
|
||||
/// <summary>
|
||||
/// End Custom initialization. Not needed if you call rlImGuiSetup. Only needed if you want to add custom setup code.
|
||||
/// must be proceeded by rlImGuiBeginInitImGui
|
||||
/// Called by ImGui_ImplRaylib_Init and does the second part of setup, and renders fonts.
|
||||
/// </summary>
|
||||
RLIMGUIAPI void rlImGuiEndInitImGui(void);
|
||||
|
||||
/// <summary>
|
||||
/// Forces the font texture atlas to be recomputed and re-cached
|
||||
/// </summary>
|
||||
RLIMGUIAPI void rlImGuiReloadFonts(void);
|
||||
|
||||
// Advanced Update API
|
||||
|
||||
/// <summary>
|
||||
/// Starts a new ImGui Frame with a specified delta time
|
||||
/// </summary>
|
||||
/// <param name="dt">delta time, any value < 0 will use raylib GetFrameTime</param>
|
||||
RLIMGUIAPI void rlImGuiBeginDelta(float deltaTime);
|
||||
|
||||
// ImGui Image API extensions
|
||||
// Purely for convenience in working with raylib textures as images.
|
||||
// If you want to call ImGui image functions directly, simply pass them the pointer to the texture.
|
||||
|
||||
/// <summary>
|
||||
/// Draw a texture as an image in an ImGui Context
|
||||
/// Uses the current ImGui Cursor position and the full texture size.
|
||||
/// </summary>
|
||||
/// <param name="image">The raylib texture to draw</param>
|
||||
RLIMGUIAPI void rlImGuiImage(const Texture *image);
|
||||
|
||||
/// <summary>
|
||||
/// Draw a texture as an image in an ImGui Context at a specific size
|
||||
/// Uses the current ImGui Cursor position and the specified width and height
|
||||
/// The image will be scaled up or down to fit as needed
|
||||
/// </summary>
|
||||
/// <param name="image">The raylib texture to draw</param>
|
||||
/// <param name="width">The width of the drawn image</param>
|
||||
/// <param name="height">The height of the drawn image</param>
|
||||
RLIMGUIAPI void rlImGuiImageSize(const Texture *image, int width, int height);
|
||||
|
||||
/// <summary>
|
||||
/// Draw a texture as an image in an ImGui Context at a specific size
|
||||
/// Uses the current ImGui Cursor position and the specified size
|
||||
/// The image will be scaled up or down to fit as needed
|
||||
/// </summary>
|
||||
/// <param name="image">The raylib texture to draw</param>
|
||||
/// <param name="size">The size of drawn image</param>
|
||||
RLIMGUIAPI void rlImGuiImageSizeV(const Texture* image, Vector2 size);
|
||||
|
||||
/// <summary>
|
||||
/// Draw a portion texture as an image in an ImGui Context at a defined size
|
||||
/// Uses the current ImGui Cursor position and the specified size
|
||||
/// The image will be scaled up or down to fit as needed
|
||||
/// </summary>
|
||||
/// <param name="image">The raylib texture to draw</param>
|
||||
/// <param name="destWidth">The width of the drawn image</param>
|
||||
/// <param name="destHeight">The height of the drawn image</param>
|
||||
/// <param name="sourceRect">The portion of the texture to draw as an image. Negative values for the width and height will flip the image</param>
|
||||
RLIMGUIAPI void rlImGuiImageRect(const Texture* image, int destWidth, int destHeight, Rectangle sourceRect);
|
||||
|
||||
/// <summary>
|
||||
/// Draws a render texture as an image an ImGui Context, automatically flipping the Y axis so it will show correctly on screen
|
||||
/// </summary>
|
||||
/// <param name="image">The render texture to draw</param>
|
||||
RLIMGUIAPI void rlImGuiImageRenderTexture(const RenderTexture* image);
|
||||
|
||||
/// <summary>
|
||||
/// Draws a render texture as an image an ImGui Context, automatically flipping the Y axis so it will show correctly on screen
|
||||
/// Fits the render texture to the available content area
|
||||
/// </summary>
|
||||
/// <param name="image">The render texture to draw</param>
|
||||
/// <param name="center">When true the image will be centered in the content area</param>
|
||||
RLIMGUIAPI void rlImGuiImageRenderTextureFit(const RenderTexture* image, bool center);
|
||||
|
||||
/// <summary>
|
||||
/// Draws a texture as an image button in an ImGui context. Uses the current ImGui cursor position and the full size of the texture
|
||||
/// </summary>
|
||||
/// <param name="name">The display name and ImGui ID for the button</param>
|
||||
/// <param name="image">The texture to draw</param>
|
||||
/// <returns>True if the button was clicked</returns>
|
||||
bool rlImGuiImageButton(const char* name, const Texture* image);
|
||||
|
||||
/// <summary>
|
||||
/// Draws a texture as an image button in an ImGui context. Uses the current ImGui cursor position and the specified size.
|
||||
/// </summary>
|
||||
/// <param name="name">The display name and ImGui ID for the button</param>
|
||||
/// <param name="image">The texture to draw</param>
|
||||
/// <param name="size">The size of the button</param>
|
||||
/// <returns>True if the button was clicked</returns>
|
||||
RLIMGUIAPI bool rlImGuiImageButtonSize(const char* name, const Texture* image, struct ImVec2 size);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
47
imgui_raylib/rlImGuiColors.h
Normal file
47
imgui_raylib/rlImGuiColors.h
Normal file
@@ -0,0 +1,47 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylibExtras * Utilities and Shared Components for Raylib
|
||||
*
|
||||
* rlImGui * basic ImGui integration
|
||||
*
|
||||
* LICENSE: ZLIB
|
||||
*
|
||||
* Copyright (c) 2024 Jeffery Myers
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "raylib.h"
|
||||
#include "imgui.h"
|
||||
|
||||
namespace rlImGuiColors
|
||||
{
|
||||
inline ImVec4 Convert(::Color color)
|
||||
{
|
||||
return ImVec4(color.r / 255.0f, color.g / 255.0f, color.b / 255.0f, color.a / 255.0f);
|
||||
}
|
||||
|
||||
inline ::Color Convert(ImVec4 color)
|
||||
{
|
||||
return ::Color{ (unsigned char)(color.x * 255.0f), (unsigned char)(color.y * 255.0f), (unsigned char)(color.z * 255.0f), (unsigned char)(color.w * 255.0f) };
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user