treender/src/App.cpp
Nikola Petrov 2b2dfe751e Simplify
calculation of canvas position based on the cursor position and expected rotation
2024-04-01 22:56:57 +02:00

68 lines
1.4 KiB
C++

#include <array>
#include "App.hpp"
#include "Math.hpp"
#include "raylib.h"
#include "raymath.h"
void App::init(int screenWidth, int screenHeight)
{
this->screenWidth = screenWidth;
this->screenHeight = screenHeight;
canvases.assign(2, {});
for (auto &&canvas : canvases)
{
canvas.init(screenWidth);
canvas.newGen();
}
float posY = (screenHeight - screenWidth) / 2;
destA = {0, posY, (float)screenWidth, (float)screenWidth};
destB = destA;
}
void App::update()
{
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
{
mouseStart = GetMousePosition();
len = Vector2Distance(mouseStart, {destB.x, destB.y});
ofset = std::atan2(destB.x - mouseStart.x, destB.y - mouseStart.y);
}
if (IsMouseButtonDown(MOUSE_BUTTON_LEFT))
{
Vector2 mousePosition = GetMousePosition();
float dist = mousePosition.x - mouseStart.x;
float l = dist / screenWidth;
rotation = Lerp(45.0f, -45.0f, (l + 1) / 2);
Vector2 newCenter = calculateVector(rotation, ofset, len);
destA.x = newCenter.x + mousePosition.x;
destA.y = newCenter.y + mousePosition.y;
}
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
{
canvases[1 - pos].newGen();
pos = 1 - pos;
rotation = 0.0f;
destA = destB;
}
}
void App::draw()
{
ClearBackground(RED);
canvases[pos].draw(destB, 0.0f);
canvases[1 - pos].draw(destA, rotation);
}
void App::deinit()
{
for (size_t i = 0; i < canvases.size(); i++)
{
canvases[i].deinit();
}
}