Files
treender/server/src/server.cpp
2025-08-27 17:56:25 +02:00

225 lines
5.0 KiB
C++

#include "TcpSocket.hpp"
#include "sql.hpp"
#include "values/DnaManager.hpp"
#include "checker.hpp"
#include <iostream>
#include <map>
#include <thread>
#include <unordered_map>
#include <mutex>
#include <thread>
// use pthread rw_lock to lock db so you can safy clone .db file
class BlockedList
{
private:
std::mutex m;
sqlite3 *db;
sqlite3_stmt *sel_stmt;
sqlite3_stmt *ins_stmt;
sqlite3_stmt *upd_stmt;
public:
void init()
{
int rc = sql::open(DB_NAME, &db);
if (rc)
{
fprintf(stderr, "Can't open database: %s\n", sql::errmsg(db));
return;
}
sql::prepare_v2(db, get_warnings, -1, &sel_stmt, NULL);
sql::prepare_v2(db, insert_warnings, -1, &ins_stmt, NULL);
sql::prepare_v2(db, set_warnings, -1, &upd_stmt, NULL);
}
bool isBlocked(uint32_t id)
{
std::scoped_lock lock(m);
sql::bind_int64(sel_stmt, 1, id);
int64_t found = 0;
if (sql::step(sel_stmt) == SQLITE_ROW)
{
int type = sql::column_type(sel_stmt, 0);
if (type != SQL_NULL)
found = sql::column_int64(sel_stmt, 0);
}
sql::reset(sel_stmt);
return found >= 3;
}
void addWarning(uint32_t id)
{
std::scoped_lock lock(m);
sql::bind_int64(sel_stmt, 1, id);
int64_t found = 0;
int res = sql::step(sel_stmt);
if (res == SQLITE_ROW)
{
int type = sql::column_type(sel_stmt, 0);
if (type != SQL_NULL)
{
found = sql::column_int64(sel_stmt, 0);
}
sql::reset(sel_stmt);
}
else if (res == SQL_DONE)
{
sql::bind_int64(ins_stmt, 1, id);
sql::step(ins_stmt);
sql::reset(ins_stmt);
sql::reset(sel_stmt);
return;
}
sql::bind_int64(upd_stmt, 1, found + 1);
sql::bind_int64(upd_stmt, 2, id);
sql::step(upd_stmt);
sql::reset(upd_stmt);
}
};
BlockedList blockedList;
// When a new client connected:
void call(int sock, sockaddr_in newSocketInfo)
{
std::string add = TcpSocket::remoteAddress(newSocketInfo);
//printf("new: %s\n", add.c_str());
int64_t conf, id;
Message message;
TcpSocket::recvt(sock, &conf, sizeof(conf));
TcpSocket::recvt(sock, &id, sizeof(id));
if (conf != StartHeader)
{
//printf("StartHeader ERROR\n");
TcpSocket::closet(sock);
//blockedList.addWarning(newSocketInfo.sin_addr.s_addr);
return;
}
if (id == 0)
{
//printf("ID ERROR\n");
TcpSocket::closet(sock);
//blockedList.addWarning(newSocketInfo.sin_addr.s_addr);
return;
}
bool ok = true;
sqlite3 *db;
sqlite3_stmt *max_gen_stmt;
int rc = sql::open(DB_NAME, &db);
if (rc)
{
fprintf(stderr, "Can't open database: %s\n", sql::errmsg(db));
ok = false;
}
sql::prepare_v2(db, max_gen, -1, &max_gen_stmt, NULL);
sql::bind_int64(max_gen_stmt, 1, id);
int64_t gen = 0;
while (sql::step(max_gen_stmt) != SQL_DONE)
{
int type = sql::column_type(max_gen_stmt, 0);
if (type == SQL_NULL)
break;
gen = sql::column_int64(max_gen_stmt, 0);
gen++;
}
sql::finalize(max_gen_stmt);
sqlite3_stmt *insert_liked_stmt;
sql::prepare_v2(db, insert_like_data, -1, &insert_liked_stmt, NULL);
sqlite3_stmt *insert_user_stmt;
sql::prepare_v2(db, insert_user_data, -1, &insert_user_stmt, NULL);
// limit how many gen they can send so some cant just come to here and start sendding random data.
while (ok)
{
message.mess = Mess::REQ_SEND_GEN;
message.data = gen;
//printf("requesting gen %ld\n", gen);
TcpSocket::sendt(sock, &message, sizeof(Message));
TcpSocket::recvt(sock, &message, sizeof(Message));
if (message.mess == Mess::RES_NO)
{
break;
}
std::vector<NetUnit> list;
list.resize(NUM_PER_GEN);
TcpSocket::recvt(sock, list.data(), NUM_PER_GEN * sizeof(NetUnit));
sql::bind_int64(insert_user_stmt, 1, id);
sql::bind_int64(insert_user_stmt, 2, gen);
sql::step(insert_user_stmt);
sql::reset(insert_user_stmt);
int64_t user_table_id = sql::last_insert_rowid(db);
for (size_t i = 0; i < list.size(); i++)
{
sql::bind_int64(insert_liked_stmt, 1, user_table_id);
sql::bind_int64(insert_liked_stmt, 2, list[i].hash);
sql::bind_int64(insert_liked_stmt, 3, list[i].index);
sql::bind_int64(insert_liked_stmt, 4, list[i].liked);
sql::step(insert_liked_stmt);
sql::reset(insert_liked_stmt);
}
gen++;
}
sql::finalize(insert_user_stmt);
sql::finalize(insert_liked_stmt);
sql::close(db);
//printf("del\n");
TcpSocket::closet(sock);
}
void send_key(int sock, sockaddr_in newSocketInfo)
{
TcpSocket::sendt(sock, &StartHeader, sizeof(StartHeader));
TcpSocket::closet(sock);
}
void listen_key()
{
int err = TcpSocket::listent("0.0.0.0", keyPort, send_key);
if (err < 0)
{
printf("ERROR %d", err);
}
}
int main()
{
sql::init();
sql::create_tables();
blockedList.init();
//std::thread t(checker);
std::thread l(listen_key);
// Bind the server to a port.
int err = TcpSocket::listent("0.0.0.0", serverPort, call);
if (err < 0)
{
printf("ERROR %d", err);
return 0;
}
return 0;
}