#include #include "Math.hpp" #include "raymath.h" Color ColorLerp(Color c1, Color c2, float amount) { Color ret{0}; ret.r = Clamp(Lerp(c1.r, c2.r, amount), 0, 255); ret.g = Clamp(Lerp(c1.g, c2.g, amount), 0, 255); ret.b = Clamp(Lerp(c1.b, c2.b, amount), 0, 255); ret.a = Clamp(Lerp(c1.a, c2.a, amount), 0, 255); return ret; } Vector2 calculateVector(float rotation, float offSet, float len) { float angle = ((rotation)*PI) / 180.0f; angle += offSet; return { .x = len * std::sin(angle), .y = len * std::cos(angle)}; }