#include #include "raylib.h" class BackGround { public: BackGround() = default; ~BackGround() = default; void init(int size); void newGen(); private: void starts(); void mounten(); void drawMounten(std::vector &data, int line, int varience, Color color); size_t numOfStarts = 150; Color starColor = WHITE; int size = 0; Texture2D texShapes = {1, 1, 1, 1, 7}; };