#include #include "raylib.h" class BackGround { public: BackGround() = default; ~BackGround() = default; void init(int size); void newGen(); private: void starts(); void moon(); void mounten(size_t mountenSegments, float scale, int min, int max, Color color); int size = 0; Texture2D texShapes = {1, 1, 1, 1, 7}; size_t numOfStarts = 150; float minSizeOfMoon = 0.05f; float maxSizeOfMoon = 0.075f; float maxYPosOfMoon = 0.75f; float bigRingRatio = 0.5f; float smallRingRatio = 0.25f; float bigRingBlend = 0.02f; float smallRingBlend = 0.05f; float colorRatio1 = 0.3f; float colorRatio2 = 0.5f; float mounten1 = 0.6875f; float mounten2 = 0.8125f; float mounten3 = 0.9125; float mounten4 = 0.975f; };