#include #include "canvas/Tree.hpp" #include "canvas/Circle.hpp" #include "Math.hpp" #include #include // Public void Tree::init(int size) { this->size = size; start.x = size / 2; start.y = size; } void Tree::draw(Dna *dna) { Circle::setSoftEdge(false); m_dna = dna; draw_calls.push_back({start, 0, (float)size / 4, 1}); while (!draw_calls.empty()) { drawBranch(); draw_calls.pop_front(); } } // Private Vector2 Tree::drawLine() { DrawArgs arg = draw_calls.front(); arg.angleDeg += 180.0f; float angle = (arg.angleDeg * PI) / 180.0f; float nx = arg.lenghth * std::sin(angle); float ny = arg.lenghth * std::cos(angle); Vector2 end = {arg.start.x + nx, arg.start.y + ny}; float thick = 2.0; float fstep = 1.0 / ((arg.lenghth / thick) * 1.5); for (float i = 0; i < 1; i += fstep) { Vector2 point = Vector2Lerp(arg.start, end, i); Color color = ColorLerp(m_dna->branches[arg.dep - 1].color, m_dna->branches[arg.dep].color, i); Circle::setColor(color); Circle::draw(point.x, point.y, thick); // TODO Change to BeginShaderMode and EndShaderMode only onece } return end; } void Tree::drawBranch() { DrawArgs arg = draw_calls.front(); if (arg.dep >= MAX_DEPTH) return; Vector2 next = drawLine(); float next_len = m_dna->branches[arg.dep].lenghthRatio; float sectors = m_dna->branches[arg.dep].numOfBranches + 1; float degres = 180.0f / sectors; for (size_t i = 0; i < m_dna->branches[arg.dep].numOfBranches; i++) { float newAngle = arg.angleDeg - 90 + (degres * (i + 1)); draw_calls.push_back({next, newAngle, arg.lenghth * next_len, arg.dep + 1}); } }