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7 Commits
771cabed8f
...
FPS_Tests
| Author | SHA1 | Date | |
|---|---|---|---|
| 29230f4d07 | |||
| 6ff4a66551 | |||
| 45f73c721e | |||
| e99bd33985 | |||
| 40b2f963a6 | |||
| cc00586bc9 | |||
| d7ea0b99ac |
@@ -8,7 +8,11 @@ set(CMAKE_CXX_STANDARD_REQUIRED True)
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# set(CMAKE_VERBOSE_MAKEFILE ON)
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# set(CMAKE_VERBOSE_MAKEFILE ON)
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add_compile_options(-ggdb)
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add_compile_options(-ggdb)
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include_directories(external/include/)
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include_directories(
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external/include
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shared/inc
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)
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link_libraries(
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link_libraries(
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${CMAKE_SOURCE_DIR}/external/libimgui.a
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${CMAKE_SOURCE_DIR}/external/libimgui.a
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${CMAKE_SOURCE_DIR}/external/libraylib.a
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${CMAKE_SOURCE_DIR}/external/libraylib.a
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@@ -18,50 +22,46 @@ link_libraries(
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m
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m
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)
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)
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add_library(shared STATIC
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shared/src/canvas/BackGround.cpp
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shared/src/canvas/BackGroundColors.cpp
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shared/src/canvas/Canvas.cpp
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shared/src/canvas/Tree.cpp
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shared/src/values/Dna.cpp
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shared/src/values/DnaManager.cpp
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shared/src/values/mrand.cpp
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shared/src/values/Similarity.cpp
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shared/src/TcpSocket.cpp
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shared/src/sql.cpp
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shared/src/timing.cpp
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)
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add_executable(app
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add_executable(app
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app/src/main.cpp
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app/src/main.cpp
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app/src/App.cpp
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app/src/App.cpp
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app/src/DnaStore.cpp
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app/src/DnaStore.cpp
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app/src/sys.cpp
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app/src/sys.cpp
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shared/src/canvas/BackGround.cpp
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shared/src/canvas/BackGroundColors.cpp
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shared/src/canvas/Canvas.cpp
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shared/src/canvas/Tree.cpp
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shared/src/values/Dna.cpp
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shared/src/values/DnaManager.cpp
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shared/src/values/mrand.cpp
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shared/src/values/Similarity.cpp
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shared/src/TcpSocket.cpp
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)
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)
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# Add include directories
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target_include_directories(app PRIVATE app/inc)
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target_include_directories(app PRIVATE app/inc shared/inc )
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target_link_libraries(app PRIVATE shared)
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add_executable(server
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# add_executable(server
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server/src/server.cpp
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# server/src/server.cpp
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server/src/checker.cpp
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# server/src/checker.cpp
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# )
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# target_include_directories(server PRIVATE server/inc)
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# target_link_libraries(server PRIVATE shared)
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|
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shared/src/sql.cpp
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# add_executable(view
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shared/src/TcpSocket.cpp
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# view/src/main.cpp
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shared/src/values/Dna.cpp
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# view/src/Vapp.cpp
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shared/src/values/DnaManager.cpp
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# )
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shared/src/values/mrand.cpp
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# target_include_directories(view PRIVATE view/inc)
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)
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# target_link_libraries(view PRIVATE shared)
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# Add include directories
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target_include_directories(server PRIVATE server/inc shared/inc)
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add_executable(view
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# add_executable(slike
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view/src/main.cpp
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# random/slike.cpp
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view/src/Vapp.cpp
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# )
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shared/src/canvas/BackGround.cpp
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# target_link_libraries(slike PRIVATE shared)
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shared/src/canvas/BackGroundColors.cpp
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shared/src/canvas/Canvas.cpp
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shared/src/canvas/Tree.cpp
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shared/src/values/Dna.cpp
|
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shared/src/values/DnaManager.cpp
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shared/src/values/mrand.cpp
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shared/src/values/Similarity.cpp
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|
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shared/src/sql.cpp
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file(COPY CascadiaCode.ttf DESTINATION "res")
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)
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# Add include directories
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target_include_directories(view PRIVATE view/inc shared/inc)
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BIN
CascadiaCode.ttf
Normal file
BIN
CascadiaCode.ttf
Normal file
Binary file not shown.
@@ -18,30 +18,14 @@ private:
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int screenWidth, screenHeight;
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int screenWidth, screenHeight;
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Canvas canvas;
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Canvas canvas;
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int pos = 0;
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RenderTexture2D canvasTexure = {0};
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std::array<RenderTexture2D, 2> canvasTexure = {0};
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float rotation = 0.0f;
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Vector2 mouseStart;
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bool validHit = false;
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float len;
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float ofset;
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Liked topLiked = Liked::tbd;
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Rectangle destA;
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Rectangle destA;
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Rectangle destB;
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Rectangle likeBox;
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Rectangle disLikeBox;
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std::array<UiUnit, 2> unit = {0};
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UiUnit unit = {0};
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DnaManagerData manager;
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DnaManagerData manager;
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Rectangle likedTextBox;
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Rectangle genTextBox;
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Rectangle simTextBox;
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float simil = 100.0f;
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Color appColor = BLUE;
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};
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};
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227
app/src/App.cpp
227
app/src/App.cpp
@@ -2,241 +2,118 @@
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#include <cmath>
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#include <cmath>
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#include "App.hpp"
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#include "App.hpp"
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#include "timing.hpp"
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#include <raylib.h>
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#include <raylib.h>
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#include <raymath.h>
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#include <raymath.h>
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#define TOP (1 - pos)
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Font fontTtf;
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#define BOTTOM pos
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Rectangle TextInSpace(Rectangle box, float textH, float textW, float margin, bool topOrBottom, bool leftOrRigth)
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void DrawTextB(const char *text, float posX, float posY, int fontSize, Color color)
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{
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{
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float br = box.width / box.height;
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DrawTextEx(fontTtf, text, (Vector2){ posX, posY }, fontSize, 1, color);
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float tr = textW / textH;
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Rectangle ret = {0, 0, 0, 0};
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float hm = box.height * margin;
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float wm = box.width * margin;
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ret.height = box.height - hm;
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ret.width = box.width - wm;
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if (br < tr)
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{
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// bolj kvadrat izracunaj visino iz sirine
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ret.height = ret.width / tr;
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}
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else
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{
|
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// bolj podolgovat izracunaj sirino iz visine
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ret.width = ret.height * tr;
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}
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if (topOrBottom)
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{
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ret.y = box.y + hm;
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}
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else
|
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{
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ret.y = box.y + box.height - hm - ret.height;
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}
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if (leftOrRigth)
|
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{
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ret.x = box.x + wm;
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}
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else
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{
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ret.x = box.x + box.width - wm - ret.width;
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}
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return ret;
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}
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}
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// Dimentions for font size 20
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// DISLIKE 83
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// LIKE 46
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// GEN 9999: 999/999 -> 200
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constexpr float textMargin = 0.02f;
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void App::init(int screenWidth, int screenHeight)
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void App::init(int screenWidth, int screenHeight)
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{
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{
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fontTtf = LoadFontEx("res/CascadiaCode.ttf", 32, 0, 0);
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SetTextLineSpacing(16);
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this->screenWidth = screenWidth;
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this->screenWidth = screenWidth;
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this->screenHeight = screenHeight;
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this->screenHeight = screenHeight;
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this->canvas.init(screenWidth);
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this->canvas.init(screenWidth);
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// int s = MeasureText("GEN 9999: 999/999", 20);
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// TraceLog(LOG_INFO, "%d", s);
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for (size_t i = 0; i < canvasTexure.size(); i++)
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canvasTexure = LoadRenderTexture(screenWidth, screenWidth);
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{
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canvasTexure[i] = LoadRenderTexture(screenWidth, screenWidth);
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}
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DnaStore::load(&manager);
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DnaStore::load(&manager);
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simil = Similarity::calc_similarity(manager.vector);
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upTex(Liked::tbd);
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upTex(Liked::tbd);
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while (!canvas.tick(canvasTexure[TOP]))
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while (!canvas.tick(canvasTexure))
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{
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{
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// wait to finish drawing
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// wait to finish drawing
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}
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}
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pos = 1 - pos;
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upTex(Liked::tbd);
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while (!canvas.tick(canvasTexure[TOP]))
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{
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// wait to finish drawing
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}
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pos = 1 - pos;
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float posY = (screenHeight - screenWidth) / 2.0f;
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float posY = (screenHeight - screenWidth) / 2.0f;
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likedTextBox = TextInSpace({0,
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destA = {0, posY, (float)screenWidth, (float)screenWidth};
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0,
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(float)screenWidth / 2.0f,
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posY},
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20.0f, 83.0f, textMargin, false, true);
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genTextBox = TextInSpace({0,
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posY + screenWidth,
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(float)screenWidth,
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posY},
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20.0f, 200.0f, textMargin, true, true);
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simTextBox = TextInSpace({(float)screenWidth / 2.0f,
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likedTextBox.y,
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(float)screenWidth / 2.0f,
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likedTextBox.height},
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20.0f, 60.0f, textMargin, false, false);
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|
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destB = {0, posY, (float)screenWidth, (float)screenWidth};
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destA = destB;
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float recPosX = screenWidth * 0.3f;
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disLikeBox = {0, posY, (float)recPosX, (float)screenWidth};
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likeBox = {screenWidth - recPosX, posY, (float)recPosX, (float)screenWidth};
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|
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if(!DnaStore::ping()){
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appColor = RED;
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}
|
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}
|
}
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|
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void App::upTex(Liked liked)
|
void App::upTex(Liked liked)
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{
|
{
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if (liked != Liked::tbd)
|
if (liked != Liked::tbd)
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{
|
{
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unit[TOP].liked = liked;
|
unit.liked = liked;
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bool ng = DnaManager::like(unit[TOP], &manager);
|
bool ng = DnaManager::like(unit, &manager);
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|
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if (ng)
|
if (ng)
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{
|
{
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DnaStore::saveGen(&manager);
|
DnaStore::saveGen(&manager);
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DnaManager::newGen(&manager);
|
DnaManager::newGen(&manager);
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DnaStore::saveVec(&manager);
|
DnaStore::saveVec(&manager);
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simil = Similarity::calc_similarity(manager.vector);
|
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}
|
}
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DnaStore::saveData(&manager);
|
DnaStore::saveData(&manager);
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}
|
}
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unit[TOP] = DnaManager::next(&manager);
|
unit = DnaManager::next(&manager);
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if (unit[TOP].dna != nullptr)
|
if (unit.dna != nullptr)
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{
|
{
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canvas.newGen(canvasTexure[TOP], unit[TOP].dna);
|
canvas.newGen(canvasTexure, unit.dna);
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return;
|
return;
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}
|
}
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|
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BeginTextureMode(canvasTexure[TOP]);
|
BeginTextureMode(canvasTexure);
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ClearBackground(BLACK);
|
ClearBackground(BLACK);
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DrawText("NEXT GEN", 10, 10, screenWidth/10, WHITE);
|
DrawText("NEXT GEN", 10, 10, screenWidth/10, WHITE);
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EndTextureMode();
|
EndTextureMode();
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}
|
}
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|
|
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void App::update()
|
void App::update(){}
|
||||||
{
|
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bool isDone = canvas.tick(canvasTexure[BOTTOM]);
|
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Vector2 mousePosition = GetMousePosition();
|
|
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
|
|
||||||
{
|
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mouseStart = mousePosition;
|
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validHit = CheckCollisionPointRec(mouseStart, destA);
|
|
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len = Vector2Distance(mouseStart, {destB.x, destB.y});
|
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ofset = std::atan2(destB.x - mouseStart.x, destB.y - mouseStart.y);
|
|
||||||
}
|
|
||||||
|
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if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) && validHit)
|
enum class Rend_type{
|
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{
|
every_frame,
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float dist = mousePosition.x - mouseStart.x;
|
in_one_frame,
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float l = dist / screenWidth;
|
over_frames,
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rotation = Lerp(45.0f, -45.0f, (l + 1) / 2);
|
};
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|
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float angle = ((rotation)*PI) / 180.0f;
|
constexpr Rend_type rend_type = Rend_type::over_frames;
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angle += ofset;
|
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Vector2 newCenter = {.x = len * std::sin(angle), .y = len * std::cos(angle)};
|
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|
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destA.x = newCenter.x + mousePosition.x;
|
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destA.y = newCenter.y + mousePosition.y;
|
|
||||||
|
|
||||||
if (CheckCollisionPointRec(mousePosition, disLikeBox))
|
|
||||||
{
|
|
||||||
topLiked = Liked::no;
|
|
||||||
}
|
|
||||||
else if (CheckCollisionPointRec(mousePosition, likeBox))
|
|
||||||
{
|
|
||||||
topLiked = Liked::yes;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
topLiked = Liked::tbd;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT) && validHit)
|
|
||||||
{
|
|
||||||
if (isDone)
|
|
||||||
{
|
|
||||||
if (topLiked != Liked::tbd)
|
|
||||||
{
|
|
||||||
upTex(topLiked);
|
|
||||||
pos = 1 - pos; // switch bottom and top
|
|
||||||
}
|
|
||||||
}
|
|
||||||
rotation = 0.0f;
|
|
||||||
destA = destB;
|
|
||||||
topLiked = Liked::tbd;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void App::draw()
|
void App::draw()
|
||||||
{
|
{
|
||||||
ClearBackground(appColor);
|
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
|
||||||
|
{
|
||||||
|
TraceLog(LOG_INFO, "CLICK");
|
||||||
|
upTex(Liked::yes);
|
||||||
|
if constexpr (rend_type == Rend_type::in_one_frame){
|
||||||
|
while (!canvas.tick(canvasTexure))
|
||||||
|
{
|
||||||
|
// wait to finish drawing
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if constexpr (rend_type == Rend_type::over_frames){
|
||||||
|
canvas.tick(canvasTexure);
|
||||||
|
}
|
||||||
|
ClearBackground(BLUE);
|
||||||
|
|
||||||
|
int fps = GetFPS();
|
||||||
|
const char* fpstext = TextFormat("%04d FPS", fps);
|
||||||
|
DrawTextB(fpstext, 10, 10, 36, BLACK);
|
||||||
|
const char* ctext = TextFormat("%04ld Circles", canvas.tree.circles);
|
||||||
|
DrawTextB(ctext, 10, 50, 36, BLACK);
|
||||||
|
|
||||||
Rectangle source = {0, 0, (float)screenWidth, (float)-screenWidth};
|
Rectangle source = {0, 0, (float)screenWidth, (float)-screenWidth};
|
||||||
Vector2 origin = {0.0f, 0.0f};
|
Vector2 origin = {0.0f, 0.0f};
|
||||||
|
if constexpr (rend_type == Rend_type::every_frame){
|
||||||
DrawTexturePro(canvasTexure[BOTTOM].texture, source, destB, origin, 0.0f, WHITE);
|
canvas.newGen(canvasTexure, unit.dna);
|
||||||
|
while (!canvas.tick(canvasTexure))
|
||||||
DrawTexturePro(canvasTexure[TOP].texture, source, destA, origin, 360 - rotation, WHITE);
|
{
|
||||||
|
// wait to finish drawing
|
||||||
const char *textGen = TextFormat("GEN %d: %d / %d", manager.generation, unit[TOP].index + 1, NUM_PER_GEN);
|
}
|
||||||
DrawText(textGen, genTextBox.x, genTextBox.y, genTextBox.height, BLACK);
|
|
||||||
const char *textProc = TextFormat("%.1f%%", simil);
|
|
||||||
DrawText(textProc, simTextBox.x, simTextBox.y, simTextBox.height, BLACK);
|
|
||||||
switch (topLiked)
|
|
||||||
{
|
|
||||||
case Liked::yes:
|
|
||||||
DrawText("LIKED", likedTextBox.x, likedTextBox.y, likedTextBox.height, BLACK);
|
|
||||||
break;
|
|
||||||
case Liked::no:
|
|
||||||
DrawText("DISLIKE", likedTextBox.x, likedTextBox.y, likedTextBox.height, BLACK);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
DrawTexturePro(canvasTexure.texture, source, destA, origin, 360, WHITE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void App::deinit()
|
void App::deinit()
|
||||||
{
|
{
|
||||||
for (size_t i = 0; i < canvasTexure.size(); i++)
|
UnloadRenderTexture(canvasTexure);
|
||||||
{
|
UnloadFont(fontTtf);
|
||||||
UnloadRenderTexture(canvasTexure[i]);
|
|
||||||
}
|
|
||||||
canvas.deinit();
|
canvas.deinit();
|
||||||
}
|
}
|
||||||
@@ -16,7 +16,7 @@
|
|||||||
#define DATA_FILE_NAME "DATA.bin"
|
#define DATA_FILE_NAME "DATA.bin"
|
||||||
#define VECTOR_FILE_NAME "VECTOR.bin"
|
#define VECTOR_FILE_NAME "VECTOR.bin"
|
||||||
#define GEN_FILE_PATTRN "gen/%04d.bin"
|
#define GEN_FILE_PATTRN "gen/%04d.bin"
|
||||||
#define HOST_NAME "petrovv.com"
|
#define HOST_NAME "localhost"
|
||||||
|
|
||||||
void DnaStore::load(DnaManagerData *data)
|
void DnaStore::load(DnaManagerData *data)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
#include <raylib.h>
|
#include <raylib.h>
|
||||||
#include "App.hpp"
|
#include "App.hpp"
|
||||||
|
#include "timing.hpp"
|
||||||
|
|
||||||
#if defined(PLATFORM_WEB)
|
#if defined(PLATFORM_WEB)
|
||||||
#include <emscripten/emscripten.h>
|
#include <emscripten/emscripten.h>
|
||||||
@@ -7,12 +8,14 @@
|
|||||||
|
|
||||||
static App app;
|
static App app;
|
||||||
|
|
||||||
|
Timer t;
|
||||||
void UpdateDrawFrame()
|
void UpdateDrawFrame()
|
||||||
{
|
{
|
||||||
app.update();
|
t.reset_and_start();
|
||||||
BeginDrawing();
|
BeginDrawing();
|
||||||
app.draw();
|
app.draw();
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
|
t.stop_and_print("to draw frame");
|
||||||
}
|
}
|
||||||
|
|
||||||
int main(void)
|
int main(void)
|
||||||
@@ -34,7 +37,7 @@ int main(void)
|
|||||||
#if defined(PLATFORM_WEB)
|
#if defined(PLATFORM_WEB)
|
||||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||||
#else
|
#else
|
||||||
SetTargetFPS(60);
|
// SetTargetFPS(60);
|
||||||
while (!WindowShouldClose())
|
while (!WindowShouldClose())
|
||||||
{
|
{
|
||||||
UpdateDrawFrame();
|
UpdateDrawFrame();
|
||||||
|
|||||||
@@ -121,7 +121,7 @@ bool try_remove(std::filesystem::path path)
|
|||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
std::filesystem::remove("old_build");
|
std::filesystem::remove(path);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
catch (const std::exception &e)
|
catch (const std::exception &e)
|
||||||
|
|||||||
147
random/slike.cpp
Normal file
147
random/slike.cpp
Normal file
@@ -0,0 +1,147 @@
|
|||||||
|
#include <raylib.h>
|
||||||
|
#include <raymath.h>
|
||||||
|
#include <cmath>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
Vector2 newPoint(Vector2 start, float len, float angleD){
|
||||||
|
float angleR = (angleD * PI) / 180; // radian
|
||||||
|
return {start.x + len * cos(angleR), start.y - len * sin(angleR)};
|
||||||
|
}
|
||||||
|
|
||||||
|
void drawBranch(Vector2 startV, Vector2 endV, Color startC, Color endC, int startR, int endR){
|
||||||
|
float fstep = 0.05;
|
||||||
|
for (float i = 0; i < 1.05; i += fstep)
|
||||||
|
{
|
||||||
|
Vector2 point = Vector2Lerp(startV, endV, i);
|
||||||
|
Color color = ColorLerp(startC, endC, i);
|
||||||
|
int size = Lerp(startR, endR, i);
|
||||||
|
DrawCircleV(point, size, color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr float screenWidth = 800;
|
||||||
|
constexpr float screenHeight = 800;
|
||||||
|
|
||||||
|
constexpr float len = 300;
|
||||||
|
constexpr float angleD = 100;
|
||||||
|
constexpr Vector2 start = {screenWidth / 2, screenHeight - 100};
|
||||||
|
constexpr float radius = 20;
|
||||||
|
constexpr float radiusS = 80;
|
||||||
|
constexpr float radiusE = 60;
|
||||||
|
constexpr Color colorS = RED;
|
||||||
|
constexpr Color colorE = GREEN;
|
||||||
|
|
||||||
|
typedef void (*slika)();
|
||||||
|
|
||||||
|
int idx = 0;
|
||||||
|
|
||||||
|
std::vector<slika> v_slik = {
|
||||||
|
[]()
|
||||||
|
{
|
||||||
|
DrawCircleV(start, radius, BLACK);
|
||||||
|
},
|
||||||
|
|
||||||
|
[]()
|
||||||
|
{
|
||||||
|
Vector2 end = {start.x, start.y - len};
|
||||||
|
DrawCircleV(start, radius, BLACK);
|
||||||
|
DrawLineEx(start, end, 10, BLACK);
|
||||||
|
},
|
||||||
|
|
||||||
|
[]()
|
||||||
|
{
|
||||||
|
Vector2 end = newPoint(start, len, angleD);
|
||||||
|
DrawCircleV(start, radius, BLACK);
|
||||||
|
DrawLineEx(start, end, 10, BLACK);
|
||||||
|
DrawCircleV(end, radius, BLACK);
|
||||||
|
DrawCircleSectorLines(start, len / 3, 360 - angleD, 360, 30, BLACK);
|
||||||
|
},
|
||||||
|
|
||||||
|
[]()
|
||||||
|
{
|
||||||
|
Vector2 end = newPoint(start, len, angleD);
|
||||||
|
DrawCircleV(start, radius, BLACK);
|
||||||
|
DrawLineEx(start, end, 10, BLACK);
|
||||||
|
DrawCircleV(end, radius, BLACK);
|
||||||
|
DrawCircleLinesV(start, radiusS, BLACK);
|
||||||
|
DrawCircleLinesV(end, radiusE, BLACK);
|
||||||
|
},
|
||||||
|
|
||||||
|
[]()
|
||||||
|
{
|
||||||
|
Vector2 end = newPoint(start, len, angleD);
|
||||||
|
DrawLineEx(start, end, 10, BLACK);
|
||||||
|
DrawCircleV(start, radiusS, colorS);
|
||||||
|
DrawCircleV(end, radiusE, colorE);
|
||||||
|
},
|
||||||
|
|
||||||
|
[]()
|
||||||
|
{
|
||||||
|
Vector2 end = newPoint(start, len, angleD);
|
||||||
|
drawBranch(start, end, colorS, colorE, radiusS, radiusE);
|
||||||
|
},
|
||||||
|
|
||||||
|
[]()
|
||||||
|
{
|
||||||
|
Vector2 p = newPoint(start, len, angleD);
|
||||||
|
drawBranch(start, p, colorS, colorE, radiusS, radiusE);
|
||||||
|
Vector2 p1 = newPoint(p, len, 135);
|
||||||
|
Vector2 p2 = newPoint(p, len, 90);
|
||||||
|
Vector2 p3 = newPoint(p, len, 45);
|
||||||
|
DrawLineEx(p, p1, 10, BLACK);
|
||||||
|
DrawLineEx(p, p2, 10, BLACK);
|
||||||
|
DrawLineEx(p, p3, 10, BLACK);
|
||||||
|
DrawCircleV(p, radius, BLACK);
|
||||||
|
DrawCircleV(p1, radius, BLACK);
|
||||||
|
DrawCircleV(p2, radius, BLACK);
|
||||||
|
DrawCircleV(p3, radius, BLACK);
|
||||||
|
},
|
||||||
|
|
||||||
|
[]()
|
||||||
|
{
|
||||||
|
Vector2 p = newPoint(start, len, angleD);
|
||||||
|
drawBranch(start, p, colorS, colorE, radiusS, radiusE);
|
||||||
|
Vector2 p1 = newPoint(p, len, 135);
|
||||||
|
Vector2 p2 = newPoint(p, len, 90);
|
||||||
|
Vector2 p3 = newPoint(p, len, 45);
|
||||||
|
drawBranch(p, p1, colorE, BLUE, radiusE, 50);
|
||||||
|
drawBranch(p, p2, colorE, ORANGE, radiusE, 50);
|
||||||
|
drawBranch(p, p3, colorE, PURPLE, radiusE, 50);
|
||||||
|
},
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
int main(int argc, char *argv[])
|
||||||
|
{
|
||||||
|
InitWindow(screenWidth, screenHeight, "Slike");
|
||||||
|
SetTargetFPS(60);
|
||||||
|
|
||||||
|
while (!WindowShouldClose())
|
||||||
|
{
|
||||||
|
BeginDrawing();
|
||||||
|
if (IsKeyPressed(KEY_S))
|
||||||
|
{
|
||||||
|
TakeScreenshot(TextFormat("slika%.2d.png", idx));
|
||||||
|
}
|
||||||
|
if (IsKeyPressed(KEY_N))
|
||||||
|
{
|
||||||
|
idx++;
|
||||||
|
if (idx >= v_slik.size())
|
||||||
|
idx = v_slik.size() - 1;
|
||||||
|
}
|
||||||
|
if (IsKeyPressed(KEY_P))
|
||||||
|
{
|
||||||
|
idx--;
|
||||||
|
if (idx < 0)
|
||||||
|
idx = 0;
|
||||||
|
}
|
||||||
|
ClearBackground(WHITE);
|
||||||
|
v_slik[idx]();
|
||||||
|
|
||||||
|
EndDrawing();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
CloseWindow();
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
@@ -13,7 +13,6 @@ public:
|
|||||||
void newGen(RenderTexture2D &target, Dna *dna);
|
void newGen(RenderTexture2D &target, Dna *dna);
|
||||||
bool tick(RenderTexture2D &target);
|
bool tick(RenderTexture2D &target);
|
||||||
|
|
||||||
private:
|
|
||||||
BackGround backGround;
|
BackGround backGround;
|
||||||
Tree tree;
|
Tree tree;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ public:
|
|||||||
void init(int size);
|
void init(int size);
|
||||||
void draw(Dna *dna);
|
void draw(Dna *dna);
|
||||||
bool tick();
|
bool tick();
|
||||||
|
uint64_t circles;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Dna *m_dna;
|
Dna *m_dna;
|
||||||
@@ -32,8 +33,10 @@ private:
|
|||||||
Vector2 start = {0};
|
Vector2 start = {0};
|
||||||
std::list<DrawArgs> drawCalls;
|
std::list<DrawArgs> drawCalls;
|
||||||
|
|
||||||
void drawBranch();
|
void calculateBranch();
|
||||||
|
|
||||||
|
void drawBranch_rlTriangle(Vector2 startPoint, Vector2 endPoint, Color startColor, Color endColor, float startThickness, float endThickness, float length);
|
||||||
|
void drawBranch_circles(Vector2 startPoint, Vector2 endPoint, Color startColor, Color endColor, float startThickness, float endThickness, float length);
|
||||||
inline size_t getNumOfBranches(int dep);
|
inline size_t getNumOfBranches(int dep);
|
||||||
inline Color getStartColor(DrawArgs &arg);
|
inline Color getStartColor(DrawArgs &arg);
|
||||||
inline Color getEndColor(int dep, Color &start);
|
inline Color getEndColor(int dep, Color &start);
|
||||||
|
|||||||
18
shared/inc/timing.hpp
Normal file
18
shared/inc/timing.hpp
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
|
||||||
|
#include <chrono>
|
||||||
|
|
||||||
|
|
||||||
|
struct Timer
|
||||||
|
{
|
||||||
|
std::chrono::steady_clock::time_point start_t;
|
||||||
|
std::chrono::steady_clock::time_point end_t;
|
||||||
|
std::chrono::nanoseconds dur;
|
||||||
|
void start();
|
||||||
|
void stop();
|
||||||
|
void reset();
|
||||||
|
void print(const char * str);
|
||||||
|
void stop_and_print(const char * str);
|
||||||
|
void reset_and_start();
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
@@ -3,14 +3,14 @@
|
|||||||
|
|
||||||
namespace Similarity
|
namespace Similarity
|
||||||
{
|
{
|
||||||
// float euclidean_distance(Dna *d1, Dna *d2); direct distance betwen vector. wont give 0 and 1
|
float euclidean_distance(Dna *d1, Dna *d2);// direct distance betwen vector. wont give 0 and 1
|
||||||
// float dot_product(Dna *d1, Dna *d2); doent return betwen 0 to 1
|
float dot_minmax(Dna *d1, Dna *d2); // doent return betwen 0 to 1
|
||||||
// float cosine_similarity(Dna *d1, Dna *d2);
|
float cosine_similarity(Dna *d1, Dna *d2);
|
||||||
// float cosine_similarity_int(Dna *d1, Dna *d2);
|
float cosine_similarity_int(Dna *d1, Dna *d2);
|
||||||
float hamming_distance(Dna *d1, Dna *d2);
|
float hamming_distance(Dna *d1, Dna *d2);
|
||||||
float hamming_distance_without_seeds(Dna *d1, Dna *d2);
|
float hamming_distance_without_seeds(Dna *d1, Dna *d2);
|
||||||
// float jaccard_index(Dna *d1, Dna *d2); // primerja unio genov naprimer gleda ce je gen za nebo isti z genom za barvo za liste, to nerabimo
|
// float jaccard_index(Dna *d1, Dna *d2); // primerja unio genov naprimer gleda ce je gen za nebo isti z genom za barvo za liste, to nerabimo
|
||||||
// float levenshtein_distance(Dna *d1, Dna *d2); // odstranjen ker mi vrne iste podatke kot hamming distance ki je bolj enostaven za izracun
|
float levenshtein_distance(Dna *d1, Dna *d2); // odstranjen ker mi vrne iste podatke kot hamming distance ki je bolj enostaven za izracun
|
||||||
// float needleman_wunsch(Dna *d1, Dna *d2); used for bioinformatics and aligment. Dont need its aligned alredy
|
// float needleman_wunsch(Dna *d1, Dna *d2); used for bioinformatics and aligment. Dont need its aligned alredy
|
||||||
|
|
||||||
typedef float(simil_func)(Dna *d1, Dna *d2);
|
typedef float(simil_func)(Dna *d1, Dna *d2);
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
#include "canvas/BackGround.hpp"
|
#include "canvas/BackGround.hpp"
|
||||||
#include "canvas/BackGroundColors.hpp"
|
#include "canvas/BackGroundColors.hpp"
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
#include "canvas/Canvas.hpp"
|
#include "canvas/Canvas.hpp"
|
||||||
|
#include "timing.hpp"
|
||||||
|
|
||||||
void Canvas::init(int size)
|
void Canvas::init(int size)
|
||||||
{
|
{
|
||||||
@@ -6,8 +7,13 @@ void Canvas::init(int size)
|
|||||||
tree.init(size);
|
tree.init(size);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool finished = false;
|
||||||
|
Timer timer;
|
||||||
void Canvas::newGen(RenderTexture2D &target, Dna *dna)
|
void Canvas::newGen(RenderTexture2D &target, Dna *dna)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
finished = false;
|
||||||
|
timer.reset_and_start();
|
||||||
BeginTextureMode(target);
|
BeginTextureMode(target);
|
||||||
ClearBackground(WHITE);
|
ClearBackground(WHITE);
|
||||||
|
|
||||||
@@ -15,13 +21,20 @@ void Canvas::newGen(RenderTexture2D &target, Dna *dna)
|
|||||||
tree.draw(dna);
|
tree.draw(dna);
|
||||||
|
|
||||||
EndTextureMode();
|
EndTextureMode();
|
||||||
|
timer.stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Canvas::tick(RenderTexture2D &target)
|
bool Canvas::tick(RenderTexture2D &target)
|
||||||
{
|
{
|
||||||
|
timer.start();
|
||||||
BeginTextureMode(target);
|
BeginTextureMode(target);
|
||||||
bool ret = tree.tick();
|
bool ret = tree.tick();
|
||||||
EndTextureMode();
|
EndTextureMode();
|
||||||
|
timer.stop();
|
||||||
|
if(ret && !finished){
|
||||||
|
finished = true;
|
||||||
|
timer.print("to draw canvas");
|
||||||
|
}
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,11 +1,13 @@
|
|||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
#include "canvas/Tree.hpp"
|
#include "canvas/Tree.hpp"
|
||||||
|
#include "timing.hpp"
|
||||||
|
|
||||||
#include <raylib.h>
|
#include <raylib.h>
|
||||||
#include <raymath.h>
|
#include <raymath.h>
|
||||||
|
#include <rlgl.h>
|
||||||
|
|
||||||
#define ITER_PER_FRAME 5000
|
#define ITER_PER_FRAME 10000
|
||||||
|
|
||||||
constexpr int maxColorChange = 15;
|
constexpr int maxColorChange = 15;
|
||||||
constexpr int minColorChange = -15;
|
constexpr int minColorChange = -15;
|
||||||
@@ -40,27 +42,28 @@ void Tree::init(int size)
|
|||||||
start.x = size / 2;
|
start.x = size / 2;
|
||||||
start.y = size;
|
start.y = size;
|
||||||
calculateLevels(size);
|
calculateLevels(size);
|
||||||
//texBunny = LoadTexture("dot.png"); // bug add deinit to unload texutre
|
// texBunny = LoadTexture("dot.png"); // bug add deinit to unload texutre
|
||||||
}
|
}
|
||||||
|
|
||||||
void Tree::draw(Dna *dna)
|
void Tree::draw(Dna *dna)
|
||||||
{
|
{
|
||||||
|
circles = 0;
|
||||||
m_dna = dna;
|
m_dna = dna;
|
||||||
branchSeed = dna->branchSeed;
|
branchSeed = dna->branchSeed;
|
||||||
drawCalls.push_back({start, 180.0f, 0});
|
drawCalls.push_back({start, 180.0f, 0});
|
||||||
tick();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Tree::tick()
|
bool Tree::tick()
|
||||||
{
|
{
|
||||||
size_t i = 0;
|
using namespace std::chrono;
|
||||||
while (!drawCalls.empty())
|
auto start = steady_clock::now();
|
||||||
|
nanoseconds dur = 0us;
|
||||||
|
while (!drawCalls.empty() && dur < 14ms)
|
||||||
{
|
{
|
||||||
drawBranch();
|
calculateBranch();
|
||||||
drawCalls.pop_front();
|
drawCalls.pop_front();
|
||||||
i++;
|
auto end = steady_clock::now();
|
||||||
if (i >= ITER_PER_FRAME)
|
dur = end - start;
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return drawCalls.empty();
|
return drawCalls.empty();
|
||||||
@@ -68,7 +71,7 @@ bool Tree::tick()
|
|||||||
|
|
||||||
// Private
|
// Private
|
||||||
|
|
||||||
void Tree::drawBranch()
|
void Tree::calculateBranch()
|
||||||
{
|
{
|
||||||
DrawArgs arg = drawCalls.front();
|
DrawArgs arg = drawCalls.front();
|
||||||
if (arg.dep == MAX_DEPTH)
|
if (arg.dep == MAX_DEPTH)
|
||||||
@@ -82,22 +85,12 @@ void Tree::drawBranch()
|
|||||||
|
|
||||||
int sizeStart = getStartSize(arg);
|
int sizeStart = getStartSize(arg);
|
||||||
int sizeEnd = getEndSize(arg, sizeStart);
|
int sizeEnd = getEndSize(arg, sizeStart);
|
||||||
float fstep = 1.0 / ((length / sizeStart) * 2.0f);
|
|
||||||
|
|
||||||
Color colorStart = getStartColor(arg);
|
Color colorStart = getStartColor(arg);
|
||||||
Color colorEnd = getEndColor(arg.dep, colorStart);
|
Color colorEnd = getEndColor(arg.dep, colorStart);
|
||||||
|
// drawBranch_rlTriangle(arg.start, end, colorStart, colorEnd, sizeStart, sizeEnd, length);
|
||||||
for (float i = 0; i < 1; i += fstep)
|
drawBranch_circles(arg.start, end, colorStart, colorEnd, sizeStart, sizeEnd, length);
|
||||||
{
|
// DrawLineEx(arg.start, end, sizeStart, colorStart);
|
||||||
Vector2 point = Vector2Lerp(arg.start, end, i);
|
|
||||||
Color color = ColorLerp(colorStart, colorEnd, i);
|
|
||||||
int size = Lerp(sizeStart, sizeEnd, i);
|
|
||||||
DrawCircleV(point, size, color);
|
|
||||||
//DrawTextureEx(texBunny, point,0, ((float)size) / texBunny.height, color);
|
|
||||||
|
|
||||||
// use
|
|
||||||
// DrawRectangleGradientEx
|
|
||||||
}
|
|
||||||
|
|
||||||
// add more branches to draw
|
// add more branches to draw
|
||||||
|
|
||||||
@@ -116,6 +109,7 @@ void Tree::drawBranch()
|
|||||||
|
|
||||||
inline size_t Tree::getNumOfBranches(int dep)
|
inline size_t Tree::getNumOfBranches(int dep)
|
||||||
{
|
{
|
||||||
|
return 3;
|
||||||
if (m_dna->branches[dep].branchCount < 128)
|
if (m_dna->branches[dep].branchCount < 128)
|
||||||
return 2;
|
return 2;
|
||||||
else
|
else
|
||||||
@@ -165,7 +159,7 @@ inline int Tree::getStartSize(DrawArgs &arg)
|
|||||||
float mixLevel = m_dna->branches[arg.dep].sizeLevel / 255.0f;
|
float mixLevel = m_dna->branches[arg.dep].sizeLevel / 255.0f;
|
||||||
size = std::lerp(size, sizes[MAX_DEPTH - arg.dep - 1], mixLevel);
|
size = std::lerp(size, sizes[MAX_DEPTH - arg.dep - 1], mixLevel);
|
||||||
|
|
||||||
if (size < 1)
|
//if (size < 1)
|
||||||
size = 1;
|
size = 1;
|
||||||
return size;
|
return size;
|
||||||
}
|
}
|
||||||
@@ -175,7 +169,7 @@ inline int Tree::getEndSize(DrawArgs &arg, int start)
|
|||||||
int size = Remap(m_dna->branches[arg.dep].sizeChange, 0, 255, MinSizeChange, maxSizeChange);
|
int size = Remap(m_dna->branches[arg.dep].sizeChange, 0, 255, MinSizeChange, maxSizeChange);
|
||||||
size += start;
|
size += start;
|
||||||
|
|
||||||
if (size < 1)
|
//if (size < 1)
|
||||||
size = 1;
|
size = 1;
|
||||||
return size;
|
return size;
|
||||||
}
|
}
|
||||||
@@ -183,9 +177,9 @@ inline int Tree::getEndSize(DrawArgs &arg, int start)
|
|||||||
inline float Tree::getLength(DrawArgs &arg)
|
inline float Tree::getLength(DrawArgs &arg)
|
||||||
{
|
{
|
||||||
float lenght = lengths[arg.dep];
|
float lenght = lengths[arg.dep];
|
||||||
float lenghtRatio = Remap(m_dna->branches[arg.dep].length, 0, 255, 0.5f, 1.3f);
|
float lenghtRatio = Remap(255, 0, 255, 0.5f, 1.3f);
|
||||||
lenght *= lenghtRatio;
|
lenght *= lenghtRatio;
|
||||||
float lenghtVar = Remap(m_dna->branches[arg.dep].lengthVar, 0, 255, -0.15f, 0.15f);
|
float lenghtVar = Remap(255, 0, 255, -0.15f, 0.15f);
|
||||||
lenght += lenght * lenghtVar * mrand::getFloat(&branchSeed);
|
lenght += lenght * lenghtVar * mrand::getFloat(&branchSeed);
|
||||||
if (lenght < 1)
|
if (lenght < 1)
|
||||||
lenght = 1;
|
lenght = 1;
|
||||||
@@ -200,3 +194,64 @@ inline float Tree::getAngleVar(DrawArgs &arg)
|
|||||||
|
|
||||||
return angleVar;
|
return angleVar;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Tree::drawBranch_circles(Vector2 startPoint, Vector2 endPoint, Color startColor, Color endColor, float startThickness, float endThickness, float length)
|
||||||
|
{
|
||||||
|
|
||||||
|
float fstep = 1.0 / ((length / startThickness) * 2.0f);
|
||||||
|
for (float i = 0; i < 1; i += fstep)
|
||||||
|
{
|
||||||
|
Vector2 point = Vector2Lerp(startPoint, endPoint, i);
|
||||||
|
Color color = ColorLerp(startColor, endColor, i);
|
||||||
|
int size = Lerp(startThickness, endThickness, i);
|
||||||
|
DrawCircleV(point, size, color);
|
||||||
|
circles++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Tree::drawBranch_rlTriangle(Vector2 startPoint, Vector2 endPoint, Color startColor, Color endColor, float startThickness, float endThickness, float length)
|
||||||
|
{
|
||||||
|
DrawCircleV(startPoint, startThickness, startColor);
|
||||||
|
DrawCircleV(endPoint, endThickness, endColor);
|
||||||
|
// Calculate the direction vector from startPoint to endPoint
|
||||||
|
Vector2 direction = {endPoint.x - startPoint.x, endPoint.y - startPoint.y};
|
||||||
|
|
||||||
|
// Normalize the direction vector
|
||||||
|
Vector2 normalizedDir = {direction.x / length, direction.y / length};
|
||||||
|
|
||||||
|
// Calculate the perpendicular vector (rotate 90 degrees)
|
||||||
|
Vector2 perpendicular = {-normalizedDir.y, normalizedDir.x};
|
||||||
|
|
||||||
|
// Calculate the four vertices of the quadrilateral
|
||||||
|
Vector2 topLeft = {
|
||||||
|
startPoint.x + perpendicular.x * startThickness,
|
||||||
|
startPoint.y + perpendicular.y * startThickness};
|
||||||
|
Vector2 topRight = {
|
||||||
|
endPoint.x + perpendicular.x * endThickness,
|
||||||
|
endPoint.y + perpendicular.y * endThickness};
|
||||||
|
Vector2 bottomLeft = {
|
||||||
|
startPoint.x - perpendicular.x * startThickness,
|
||||||
|
startPoint.y - perpendicular.y * startThickness};
|
||||||
|
Vector2 bottomRight = {
|
||||||
|
endPoint.x - perpendicular.x * endThickness,
|
||||||
|
endPoint.y - perpendicular.y * endThickness};
|
||||||
|
|
||||||
|
// Draw the two triangles to form the quadrilateral
|
||||||
|
rlBegin(RL_TRIANGLES);
|
||||||
|
// First triangle
|
||||||
|
rlColor4ub(startColor.r, startColor.g, startColor.b, startColor.a);
|
||||||
|
rlVertex2f(topLeft.x, topLeft.y);
|
||||||
|
rlColor4ub(endColor.r, endColor.g, endColor.b, endColor.a);
|
||||||
|
rlVertex2f(topRight.x, topRight.y);
|
||||||
|
rlColor4ub(startColor.r, startColor.g, startColor.b, startColor.a);
|
||||||
|
rlVertex2f(bottomLeft.x, bottomLeft.y);
|
||||||
|
|
||||||
|
// Second triangle
|
||||||
|
rlColor4ub(startColor.r, startColor.g, startColor.b, startColor.a);
|
||||||
|
rlVertex2f(bottomLeft.x, bottomLeft.y);
|
||||||
|
rlColor4ub(endColor.r, endColor.g, endColor.b, endColor.a);
|
||||||
|
rlVertex2f(topRight.x, topRight.y);
|
||||||
|
rlColor4ub(endColor.r, endColor.g, endColor.b, endColor.a);
|
||||||
|
rlVertex2f(bottomRight.x, bottomRight.y);
|
||||||
|
rlEnd();
|
||||||
|
}
|
||||||
42
shared/src/timing.cpp
Normal file
42
shared/src/timing.cpp
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
#include <raylib.h>
|
||||||
|
#include <chrono>
|
||||||
|
#include "timing.hpp"
|
||||||
|
|
||||||
|
using namespace std::chrono;
|
||||||
|
|
||||||
|
void Timer::start()
|
||||||
|
{
|
||||||
|
start_t = std::chrono::steady_clock::now();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Timer::stop()
|
||||||
|
{
|
||||||
|
end_t = std::chrono::steady_clock::now();
|
||||||
|
dur += end_t - start_t;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Timer::reset()
|
||||||
|
{
|
||||||
|
dur = 0ns;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Timer::print(const char * str)
|
||||||
|
{
|
||||||
|
auto s = std::chrono::duration_cast<std::chrono::milliseconds>(dur);
|
||||||
|
if (s > 1000us)
|
||||||
|
{
|
||||||
|
TraceLog(LOG_INFO, "%ld ms %s", s.count(), str);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Timer::stop_and_print(const char *str)
|
||||||
|
{
|
||||||
|
stop();
|
||||||
|
print(str);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Timer::reset_and_start()
|
||||||
|
{
|
||||||
|
reset();
|
||||||
|
start();
|
||||||
|
}
|
||||||
@@ -1,56 +1,88 @@
|
|||||||
#include "values/Similarity.hpp"
|
#include "values/Similarity.hpp"
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
#include <algorithm>
|
||||||
|
#include <numeric>
|
||||||
|
#include <raylib.h>
|
||||||
|
#include <chrono>
|
||||||
|
|
||||||
namespace Similarity
|
namespace Similarity
|
||||||
{
|
{
|
||||||
|
|
||||||
|
float dot_minmax(Dna *d1, Dna *d2)
|
||||||
|
{
|
||||||
|
uint64_t max = sizeof(Dna) * 255 * 255;
|
||||||
|
uint8_t *a = (uint8_t *)d1;
|
||||||
|
uint8_t *b = (uint8_t *)d2;
|
||||||
|
uint32_t result = 0;
|
||||||
|
for (size_t i = 0; i < sizeof(Dna); ++i)
|
||||||
|
{
|
||||||
|
result += static_cast<uint32_t>(a[i]) * static_cast<uint32_t>(b[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result / (double)max;
|
||||||
|
}
|
||||||
|
|
||||||
|
float euclidean_distance(Dna *d1, Dna *d2)
|
||||||
|
{
|
||||||
|
uint8_t *a = (uint8_t *)d1;
|
||||||
|
uint8_t *b = (uint8_t *)d2;
|
||||||
|
float sum = 0.0f;
|
||||||
|
for (size_t i = 0; i < sizeof(Dna); ++i)
|
||||||
|
{
|
||||||
|
float diff = static_cast<float>(a[i]) - static_cast<float>(b[i]);
|
||||||
|
sum += diff * diff;
|
||||||
|
}
|
||||||
|
|
||||||
|
float distance = std::sqrt(sum);
|
||||||
|
float max_distance = 255.0f * std::sqrt(static_cast<float>(sizeof(Dna)));
|
||||||
|
return 1 - (distance / max_distance);
|
||||||
|
}
|
||||||
|
|
||||||
// todo: use int8_t insted of uint8_t and map data
|
// todo: use int8_t insted of uint8_t and map data
|
||||||
// 0 -> -128
|
// 0 -> -128
|
||||||
// 255 -> 127
|
// 255 -> 127
|
||||||
// int8_t = uint8_t - 128
|
// int8_t = uint8_t - 128
|
||||||
// float cosine_similarity(Dna *d1, Dna *d2)
|
float cosine_similarity(Dna *d1, Dna *d2)
|
||||||
// {
|
{
|
||||||
// uint8_t *d1a = (uint8_t *)d1;
|
uint8_t *d1a = (uint8_t *)d1;
|
||||||
// uint8_t *d2a = (uint8_t *)d2;
|
uint8_t *d2a = (uint8_t *)d2;
|
||||||
|
|
||||||
// float mag1 = 0.0f;
|
float mag1 = 0.0f;
|
||||||
// float mag2 = 0.0f;
|
float mag2 = 0.0f;
|
||||||
// float dot_prod = 0.0f;
|
float dot_prod = 0.0f;
|
||||||
// for (size_t i = 0; i < sizeof(Dna); i++)
|
for (size_t i = 0; i < sizeof(Dna); i++)
|
||||||
// {
|
{
|
||||||
// dot_prod += d1a[i] * d2a[i];
|
dot_prod += d1a[i] * d2a[i];
|
||||||
// mag1 += d1a[i] * d1a[i];
|
mag1 += d1a[i] * d1a[i];
|
||||||
// mag2 += d2a[i] * d2a[i];
|
mag2 += d2a[i] * d2a[i];
|
||||||
// }
|
}
|
||||||
// mag1 = sqrt(mag1);
|
mag1 = sqrt(mag1);
|
||||||
// mag2 = sqrt(mag2);
|
mag2 = sqrt(mag2);
|
||||||
|
|
||||||
// return dot_prod / (mag1 * mag2);
|
return dot_prod / (mag1 * mag2);
|
||||||
// }
|
}
|
||||||
|
|
||||||
// float cosine_similarity_int(Dna *d1, Dna *d2)
|
float cosine_similarity_int(Dna *d1, Dna *d2)
|
||||||
// {
|
{
|
||||||
// auto map = [](uint8_t a) -> int8_t
|
auto map = [](uint8_t a) -> int8_t
|
||||||
// { return a - 128; };
|
{ return a - 128; };
|
||||||
|
uint8_t *d1a = (uint8_t *)d1;
|
||||||
// uint8_t *d1a = (uint8_t *)d1;
|
uint8_t *d2a = (uint8_t *)d2;
|
||||||
// uint8_t *d2a = (uint8_t *)d2;
|
float mag1 = 0.0f;
|
||||||
|
float mag2 = 0.0f;
|
||||||
// float mag1 = 0.0f;
|
float dot_prod = 0.0f;
|
||||||
// float mag2 = 0.0f;
|
for (size_t i = 0; i < sizeof(Dna); i++)
|
||||||
// float dot_prod = 0.0f;
|
{
|
||||||
// for (size_t i = 0; i < sizeof(Dna); i++)
|
int8_t a = map(d1a[i]);
|
||||||
// {
|
int8_t b = map(d2a[i]);
|
||||||
// int8_t a = map(d1a[i]);
|
dot_prod += a * b;
|
||||||
// int8_t b = map(d2a[i]);
|
mag1 += a * a;
|
||||||
// dot_prod += a * b;
|
mag2 += b * b;
|
||||||
// mag1 += a * a;
|
}
|
||||||
// mag2 += b * b;
|
mag1 = sqrt(mag1);
|
||||||
// }
|
mag2 = sqrt(mag2);
|
||||||
// mag1 = sqrt(mag1);
|
return dot_prod / (mag1 * mag2);
|
||||||
// mag2 = sqrt(mag2);
|
}
|
||||||
|
|
||||||
// return dot_prod / (mag1 * mag2);
|
|
||||||
// }
|
|
||||||
|
|
||||||
float hamming_distance(Dna *d1, Dna *d2)
|
float hamming_distance(Dna *d1, Dna *d2)
|
||||||
{
|
{
|
||||||
@@ -84,8 +116,45 @@ namespace Similarity
|
|||||||
return 1 - (distance / (end - start));
|
return 1 - (distance / (end - start));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const char *nameofFunc(simil_func f)
|
||||||
|
{
|
||||||
|
if (f == &Similarity::euclidean_distance)
|
||||||
|
{
|
||||||
|
return "eucl";
|
||||||
|
}
|
||||||
|
else if (f == &Similarity::dot_minmax)
|
||||||
|
{
|
||||||
|
return "dot";
|
||||||
|
}
|
||||||
|
else if (f == &Similarity::cosine_similarity)
|
||||||
|
{
|
||||||
|
return "cos";
|
||||||
|
}
|
||||||
|
else if (f == &Similarity::cosine_similarity_int)
|
||||||
|
{
|
||||||
|
return "cos_i";
|
||||||
|
}
|
||||||
|
else if (f == &Similarity::hamming_distance)
|
||||||
|
{
|
||||||
|
return "hamming_distance";
|
||||||
|
}
|
||||||
|
else if (f == &Similarity::hamming_distance_without_seeds)
|
||||||
|
{
|
||||||
|
return "hamming_distance_without_seeds";
|
||||||
|
}
|
||||||
|
else if (f == &Similarity::levenshtein_distance)
|
||||||
|
{
|
||||||
|
return "leven";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return "unknown nameofFunc";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
float calc_similarity(std::vector<Dna> &vec, simil_func f)
|
float calc_similarity(std::vector<Dna> &vec, simil_func f)
|
||||||
{
|
{
|
||||||
|
auto start = std::chrono::high_resolution_clock::now();
|
||||||
size_t num_pairs = (vec.size() * (vec.size() - 1)) / 2;
|
size_t num_pairs = (vec.size() * (vec.size() - 1)) / 2;
|
||||||
|
|
||||||
float total_similarity = 0.0;
|
float total_similarity = 0.0;
|
||||||
@@ -97,6 +166,47 @@ namespace Similarity
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
float average_similarity = total_similarity / num_pairs;
|
float average_similarity = total_similarity / num_pairs;
|
||||||
|
|
||||||
|
auto stop = std::chrono::high_resolution_clock::now();
|
||||||
|
|
||||||
|
const auto int_ms = std::chrono::duration_cast<std::chrono::microseconds>(stop - start);
|
||||||
|
|
||||||
return average_similarity * 100.0f;
|
return average_similarity * 100.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float levenshtein_distance(Dna *d1, Dna *d2)
|
||||||
|
{
|
||||||
|
size_t len = sizeof(Dna);
|
||||||
|
uint8_t *a = (uint8_t *)d1;
|
||||||
|
uint8_t *b = (uint8_t *)d2;
|
||||||
|
|
||||||
|
// Create a distance matrix
|
||||||
|
static std::vector<std::vector<uint32_t>> dp(len + 1, std::vector<uint32_t>(len + 1, 0));
|
||||||
|
|
||||||
|
// Initialize the first row and column
|
||||||
|
for (size_t i = 0; i <= len; ++i)
|
||||||
|
{
|
||||||
|
dp[i][0] = i;
|
||||||
|
}
|
||||||
|
for (size_t j = 0; j <= len; ++j)
|
||||||
|
{
|
||||||
|
dp[0][j] = j;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fill the distance matrix
|
||||||
|
for (size_t i = 1; i <= len; ++i)
|
||||||
|
{
|
||||||
|
for (size_t j = 1; j <= len; ++j)
|
||||||
|
{
|
||||||
|
uint32_t cost = (a[i - 1] == b[j - 1]) ? 0 : 1;
|
||||||
|
dp[i][j] = std::min({
|
||||||
|
dp[i - 1][j] + 1, // deletion
|
||||||
|
dp[i][j - 1] + 1, // insertion
|
||||||
|
dp[i - 1][j - 1] + cost // substitution
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 1 - (dp[len][len] / float(len + len));
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
14
tmp.txt
Normal file
14
tmp.txt
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
eucl cos cos_i hamming dot leven
|
||||||
|
91 117 181 87 41 105799
|
||||||
|
60 78 305 250 40 100331
|
||||||
|
61 78 121 105 40 97438
|
||||||
|
66 81 124 106 40 97529
|
||||||
|
60 78 127 108 40 96296
|
||||||
|
62 85 131 104 39 96456
|
||||||
|
61 81 125 106 40 96510
|
||||||
|
61 81 125 103 40 97253
|
||||||
|
61 81 125 78 40 97409
|
||||||
|
60 82 125 103 40 99816
|
||||||
|
62 81 128 81 40 98978
|
||||||
|
68 81 126 58 40 98289
|
||||||
|
61 88 130 60 39 99663
|
||||||
@@ -11,10 +11,11 @@ enum DrawingStage
|
|||||||
drawTree,
|
drawTree,
|
||||||
drawBig,
|
drawBig,
|
||||||
calSim,
|
calSim,
|
||||||
|
save,
|
||||||
done,
|
done,
|
||||||
};
|
};
|
||||||
|
|
||||||
constexpr int numberOfFunc = 2;
|
constexpr int numberOfFunc = 6;
|
||||||
|
|
||||||
class Vapp
|
class Vapp
|
||||||
{
|
{
|
||||||
@@ -27,6 +28,7 @@ public:
|
|||||||
private:
|
private:
|
||||||
bool showSelection;
|
bool showSelection;
|
||||||
bool showStats;
|
bool showStats;
|
||||||
|
bool saveToFile;
|
||||||
sqlite3 *db;
|
sqlite3 *db;
|
||||||
sqlite3_stmt *get_gen_num;
|
sqlite3_stmt *get_gen_num;
|
||||||
std::vector<int64_t> ids;
|
std::vector<int64_t> ids;
|
||||||
@@ -52,4 +54,5 @@ private:
|
|||||||
std::vector<std::array<float, numberOfFunc>> similTable;
|
std::vector<std::array<float, numberOfFunc>> similTable;
|
||||||
|
|
||||||
void setUpTable();
|
void setUpTable();
|
||||||
|
void drawToFile();
|
||||||
};
|
};
|
||||||
@@ -6,12 +6,13 @@
|
|||||||
#include <rlImGui.h>
|
#include <rlImGui.h>
|
||||||
#include <imgui.h>
|
#include <imgui.h>
|
||||||
#include <raylib.h>
|
#include <raylib.h>
|
||||||
|
#include <fstream>
|
||||||
|
|
||||||
const char select_user_id[] = "SELECT USER_ID FROM user_table GROUP BY USER_ID;";
|
const char select_user_id[] = "SELECT USER_ID FROM user_table GROUP BY USER_ID;";
|
||||||
|
|
||||||
constexpr int sizeOfCanvas = 1000;
|
constexpr int sizeOfCanvas = 1000;
|
||||||
|
|
||||||
void Vapp::init(char* filename)
|
void Vapp::init(char *filename)
|
||||||
{
|
{
|
||||||
bigTexture = LoadRenderTexture(sizeOfCanvas * 4, sizeOfCanvas * 4);
|
bigTexture = LoadRenderTexture(sizeOfCanvas * 4, sizeOfCanvas * 4);
|
||||||
treeTexture = LoadRenderTexture(sizeOfCanvas, sizeOfCanvas);
|
treeTexture = LoadRenderTexture(sizeOfCanvas, sizeOfCanvas);
|
||||||
@@ -100,11 +101,18 @@ void Vapp::update()
|
|||||||
break;
|
break;
|
||||||
case DrawingStage::calSim:
|
case DrawingStage::calSim:
|
||||||
|
|
||||||
simil[0] = Similarity::calc_similarity(manager.vector, Similarity::hamming_distance);
|
simil[0] = Similarity::calc_similarity(manager.vector, Similarity::euclidean_distance);
|
||||||
simil[1] = Similarity::calc_similarity(manager.vector, Similarity::hamming_distance_without_seeds);
|
simil[1] = Similarity::calc_similarity(manager.vector, Similarity::cosine_similarity);
|
||||||
|
simil[2] = Similarity::calc_similarity(manager.vector, Similarity::cosine_similarity_int);
|
||||||
|
simil[3] = Similarity::calc_similarity(manager.vector, Similarity::hamming_distance);
|
||||||
|
simil[4] = Similarity::calc_similarity(manager.vector, Similarity::levenshtein_distance);
|
||||||
|
simil[5] = Similarity::calc_similarity(manager.vector, Similarity::dot_minmax);
|
||||||
|
stageOfDrawing = DrawingStage::save;
|
||||||
|
break;
|
||||||
|
case DrawingStage::save:
|
||||||
|
if(saveToFile) drawToFile();
|
||||||
stageOfDrawing = DrawingStage::done;
|
stageOfDrawing = DrawingStage::done;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case DrawingStage::done:
|
case DrawingStage::done:
|
||||||
enableAll = true;
|
enableAll = true;
|
||||||
break;
|
break;
|
||||||
@@ -132,6 +140,10 @@ void Vapp::draw()
|
|||||||
{
|
{
|
||||||
setUpTable();
|
setUpTable();
|
||||||
}
|
}
|
||||||
|
if(ImGui::MenuItem("Save to File", nullptr, saveToFile, true))
|
||||||
|
{
|
||||||
|
saveToFile = !saveToFile;
|
||||||
|
}
|
||||||
ImGui::EndMainMenuBar();
|
ImGui::EndMainMenuBar();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -173,13 +185,35 @@ void Vapp::draw()
|
|||||||
if (showStats)
|
if (showStats)
|
||||||
{
|
{
|
||||||
ImGui::Begin("Status", &showStats);
|
ImGui::Begin("Status", &showStats);
|
||||||
ImGui::LabelText("##sim1", "hamming_distance: %f", simil[0]);
|
ImGui::LabelText("##sim1", "euclidean_distance: %f", simil[0]);
|
||||||
ImGui::LabelText("##sim2", "hamming_distance_without_seeds: %f", simil[1]);
|
ImGui::LabelText("##sim2", "cosine_similarity: %f", simil[1]);
|
||||||
|
ImGui::LabelText("##sim3", "cosine_similarity_int: %f", simil[2]);
|
||||||
|
ImGui::LabelText("##sim4", "hamming_distance: %f", simil[3]);
|
||||||
|
ImGui::LabelText("##sim5", "levenshtein_distance: %f", simil[4]);
|
||||||
|
ImGui::LabelText("##sim6", "dot_minmax: %f", simil[5]);
|
||||||
|
|
||||||
const ImGuiTableFlags flags = ImGuiTableFlags_NoHostExtendX | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_ContextMenuInBody;
|
const ImGuiTableFlags flags = ImGuiTableFlags_NoHostExtendX | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_ContextMenuInBody;
|
||||||
const int columns = numberOfFunc + 1;
|
const int columns = numberOfFunc + 1;
|
||||||
if (ImGui::BeginTable("table1", columns, flags))
|
if (ImGui::BeginTable("table1", columns, flags))
|
||||||
{
|
{
|
||||||
|
|
||||||
|
ImGui::TableNextRow();
|
||||||
|
|
||||||
|
ImGui::TableSetColumnIndex(0);
|
||||||
|
ImGui::Text("index");
|
||||||
|
ImGui::TableSetColumnIndex(1);
|
||||||
|
ImGui::Text("euclidean_distance");
|
||||||
|
ImGui::TableSetColumnIndex(2);
|
||||||
|
ImGui::Text("cosine_similarity");
|
||||||
|
ImGui::TableSetColumnIndex(3);
|
||||||
|
ImGui::Text("cosine_similarity_int");
|
||||||
|
ImGui::TableSetColumnIndex(4);
|
||||||
|
ImGui::Text("hamming_distance");
|
||||||
|
ImGui::TableSetColumnIndex(5);
|
||||||
|
ImGui::Text("levenshtein_distance");
|
||||||
|
ImGui::TableSetColumnIndex(6);
|
||||||
|
ImGui::Text("dot_minmax");
|
||||||
|
|
||||||
for (int row = 0; row < similTable.size(); row++)
|
for (int row = 0; row < similTable.size(); row++)
|
||||||
{
|
{
|
||||||
ImGui::TableNextRow();
|
ImGui::TableNextRow();
|
||||||
@@ -277,7 +311,7 @@ void Vapp::setUpTable()
|
|||||||
UiUnit unit = DnaManager::next(&manager);
|
UiUnit unit = DnaManager::next(&manager);
|
||||||
if ((unit.index != pos))
|
if ((unit.index != pos))
|
||||||
{
|
{
|
||||||
// DOTO: SET ERROR
|
// TODO: SET ERROR
|
||||||
TraceLog(LOG_ERROR, "LOADING DNA");
|
TraceLog(LOG_ERROR, "LOADING DNA");
|
||||||
sql::finalize(get_gen_stmt);
|
sql::finalize(get_gen_stmt);
|
||||||
return;
|
return;
|
||||||
@@ -290,9 +324,13 @@ void Vapp::setUpTable()
|
|||||||
{
|
{
|
||||||
similTable.emplace_back();
|
similTable.emplace_back();
|
||||||
int s = similTable.size() - 1;
|
int s = similTable.size() - 1;
|
||||||
similTable[s][0] = Similarity::calc_similarity(manager.vector, Similarity::hamming_distance);
|
|
||||||
similTable[s][1] = Similarity::calc_similarity(manager.vector, Similarity::hamming_distance_without_seeds);
|
|
||||||
|
|
||||||
|
similTable[s][0] = Similarity::calc_similarity(manager.vector, Similarity::euclidean_distance);
|
||||||
|
similTable[s][1] = Similarity::calc_similarity(manager.vector, Similarity::cosine_similarity);
|
||||||
|
similTable[s][2] = Similarity::calc_similarity(manager.vector, Similarity::cosine_similarity_int);
|
||||||
|
similTable[s][3] = Similarity::calc_similarity(manager.vector, Similarity::hamming_distance);
|
||||||
|
similTable[s][4] = Similarity::calc_similarity(manager.vector, Similarity::levenshtein_distance);
|
||||||
|
similTable[s][5] = Similarity::calc_similarity(manager.vector, Similarity::dot_minmax);
|
||||||
DnaManager::newGen(&manager);
|
DnaManager::newGen(&manager);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -301,7 +339,38 @@ void Vapp::setUpTable()
|
|||||||
}
|
}
|
||||||
|
|
||||||
sql::reset(get_gen_stmt);
|
sql::reset(get_gen_stmt);
|
||||||
}
|
if(saveToFile)
|
||||||
|
{
|
||||||
|
int64_t id = ids[selected_id_index];
|
||||||
|
const char* buff = TextFormat("%ld.txt", id);
|
||||||
|
std::ofstream file(buff);
|
||||||
|
|
||||||
|
file << "| index | euclidean_distance | cosine_similarity | cosine_similarity_int | hamming_distance | levenshtein_distance | dot_minmax |\n";
|
||||||
|
file << "| --- | --- | --- | --- | --- | --- | --- |\n";
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
for (size_t i = 0; i < similTable.size(); i++)
|
||||||
|
{
|
||||||
|
file << "|" << i << "|";
|
||||||
|
for (size_t j = 0; j < similTable[i].size(); j++)
|
||||||
|
{
|
||||||
|
file << similTable[i][j] << "|";
|
||||||
|
}
|
||||||
|
file << "\n";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
sql::finalize(get_gen_stmt);
|
sql::finalize(get_gen_stmt);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Vapp::drawToFile()
|
||||||
|
{
|
||||||
|
int64_t id = ids[selected_id_index];
|
||||||
|
char buff[50];
|
||||||
|
sprintf(buff, "%ld_%d.png", id, selected_gen);
|
||||||
|
Image image = LoadImageFromTexture(bigTexture.texture);
|
||||||
|
ExportImage(image, buff);
|
||||||
|
UnloadImage(image);
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user