restructure and add server/client example
This commit is contained in:
226
shared/src/canvas/BackGround.cpp
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226
shared/src/canvas/BackGround.cpp
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#include <cmath>
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#include "canvas/BackGround.hpp"
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#include "canvas/BackGroundColors.hpp"
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#include "canvas/Circle.hpp"
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#include "canvas/stb_perlin.h"
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#include <raylib.h>
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#include <rlgl.h>
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#include <raymath.h>
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constexpr static size_t numOfStarts = 150;
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constexpr static float moonXOffset = 0.1f;
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constexpr static float minSizeOfMoon = 0.1f;
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constexpr static float maxSizeOfMoon = 0.15f;
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constexpr static float maxYPosOfMoon = 0.80f;
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constexpr static float bigRingRatio = 0.5f;
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constexpr static float smallRingRatio = 0.25f;
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constexpr static float bigRingBlend = 0.02f;
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constexpr static float smallRingBlend = 0.05f;
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constexpr static float colorRatio1 = 0.3f;
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constexpr static float colorRatio2 = 0.7f;
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constexpr static float mounten1min = 0.65f;
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constexpr static float mounten1max = 0.85f;
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constexpr static float mounten2min = 0.80f;
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constexpr static float mounten2max = 0.90;
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constexpr static float mounten3min = 0.90f;
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constexpr static float mounten3max = 0.95f;
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Color ColorAddValue(Color c, int add)
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{
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int r = std::clamp(c.r + add, 0, 255);
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int g = std::clamp(c.g + add, 0, 255);
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int b = std::clamp(c.b + add, 0, 255);
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return {(unsigned char)r, (unsigned char)g, (unsigned char)b, c.a};
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}
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Color ColorAdd(Color c1, Color c2)
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{
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int r = std::clamp(c1.r + c2.r, 0, 255);
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int g = std::clamp(c1.g + c2.g, 0, 255);
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int b = std::clamp(c1.b + c2.b, 0, 255);
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int a = std::clamp(c1.a + c2.a, 0, 255);
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return {(unsigned char)r, (unsigned char)g, (unsigned char)b, (unsigned char)a};
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}
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// Public
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void BackGround::init(int canvasSize)
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{
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this->canvasSize = canvasSize;
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}
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void BackGround::deinit()
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{
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}
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void BackGround::draw(Dna *dna)
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{
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Circle::setSoftEdge(true);
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m_dna = dna;
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mountenSeed = dna->mountenSeed;
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starSeed = dna->starSeed;
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int time = getTime();
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int colorSet = getColorSet();
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BackGroundColors::setColor(colorSet, time);
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if (colorSet == 3)
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{
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ClearBackground(BackGroundColors::backGroundColor);
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drawStars();
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}
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else
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{
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DrawRectangleGradientV(0, 0, canvasSize, canvasSize, ColorAddValue(BackGroundColors::backGroundColor, 60), BackGroundColors::backGroundColor);
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}
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drawSun();
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drawMounten(150, (int)(mounten1min * canvasSize), (int)(mounten1max * canvasSize), BackGroundColors::MountenColor1, 5);
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drawMounten(100, (int)(mounten2min * canvasSize), (int)(mounten2max * canvasSize), BackGroundColors::MountenColor2, 3);
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drawMounten(50, (int)(mounten3min * canvasSize), (int)(mounten3max * canvasSize), BackGroundColors::MountenColor3, 1);
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}
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void BackGround::drawStars()
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{
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rlSetTexture(1);
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rlBegin(RL_TRIANGLES);
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rlNormal3f(0.0f, 0.0f, 1.0f);
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bool star = true;
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for (size_t i = 0; i < numOfStarts; i++)
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{
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int x = mrand::getFloat(&starSeed) * canvasSize;
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int y = mrand::getFloat(&starSeed) * canvasSize;
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int weight = mrand::getFloat(&starSeed) * 3 + 1;
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float alph = Normalize(mrand::getFloat(&starSeed), 0.04f, 0.8f);
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Color color = ColorLerp(BackGroundColors::backGroundColor, BackGroundColors::starColor, alph);
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rlColor4ub(color.r, color.g, color.b, color.a);
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if (star)
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{
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// topLeft
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rlVertex2f(x, y);
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// bottomLeft
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rlVertex2f(x, y + weight);
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// topRight
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rlVertex2f(x + weight, y);
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}
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else
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{
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// bottomRight
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rlVertex2f(x + weight, y + weight);
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// topRight
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rlVertex2f(x + weight, y);
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// bottomLeft
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rlVertex2f(x, y + weight);
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}
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star = !star;
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}
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rlEnd();
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rlSetTexture(0);
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}
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void BackGround::drawSun()
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{
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int r = ((m_dna->moonY / 255.0f * (maxSizeOfMoon - minSizeOfMoon)) + minSizeOfMoon) * canvasSize;
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int xpos = Lerp(canvasSize * moonXOffset, canvasSize - canvasSize * moonXOffset, m_dna->moonX / 255.0f);
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int ypos = Lerp(canvasSize * moonXOffset, maxYPosOfMoon * canvasSize, m_dna->moonY / 255.0f);
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if (getColorSet() == 3)
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{
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Circle::setColor(BackGroundColors::moonColor);
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r = (((m_dna->moonSize / 255.0f) * (maxSizeOfMoon - minSizeOfMoon)) + minSizeOfMoon) * canvasSize;
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}
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else
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{
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Color color = {0};
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color.r = 255;
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color.g = std::lerp(200, 50, m_dna->moonY / 255.0f);
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color.b = std::lerp(50, 0, m_dna->moonY / 255.0f);
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color.a = 255;
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Circle::setColor(color);
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}
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Circle::draw(xpos, ypos, r);
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}
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void BackGround::drawMounten(size_t mountenSegments, int min, int max, Color color, float scale)
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{
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float x = 0;
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float diff = (float)canvasSize / (mountenSegments - 1);
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float ny = mrand::getFloat(&mountenSeed);
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float nz = mrand::getFloat(&mountenSeed);
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int offsetX = mrand::getFloat(&mountenSeed) * 255;
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float nx = (float)(0 + offsetX) * (scale / (float)mountenSegments);
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float p = stb_perlin_fbm_noise3(nx, ny, nz, 2.0f, 0.5f, 6);
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float np = (p + 1.0f) / 2.0f;
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int y = Lerp(min, max, np);
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rlSetTexture(1);
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rlBegin(RL_TRIANGLES);
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rlNormal3f(0.0f, 0.0f, 1.0f);
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rlColor4ub(color.r, color.g, color.b, color.a);
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for (size_t i = 1; i <= mountenSegments; i++)
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{
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// topLeft
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rlVertex2f(x, y);
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// bottomLeft
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rlVertex2f(x, canvasSize);
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nx = (float)(i + offsetX) * (scale / (float)mountenSegments);
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p = stb_perlin_fbm_noise3(nx, ny, nz, 2.0f, 0.5f, 6);
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if (p < -1.0f)
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p = -1.0f;
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if (p > 1.0f)
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p = 1.0f;
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np = (p + 1.0f) / 2.0f;
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y = Lerp(min, max, np);
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x += diff;
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// topRight
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rlVertex2f(x, y);
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// bottomRight
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rlVertex2f(x, canvasSize);
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// topRight
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rlVertex2f(x, y);
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rlVertex2f(x - diff, canvasSize);
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}
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rlEnd();
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rlSetTexture(0);
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}
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int BackGround::getColorSet()
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{
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uint8_t colorSet = m_dna->colorSet;
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if (colorSet < 64)
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return 0;
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if (colorSet < 128)
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return 1;
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if (colorSet < 192)
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return 2;
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return 3;
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}
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int BackGround::getTime()
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{
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uint8_t ret = m_dna->moonY;
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if (ret < 64)
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return 0;
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if (ret < 128)
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return 1;
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if (ret < 192)
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return 2;
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return 3;
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}
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104
shared/src/canvas/BackGroundColors.cpp
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104
shared/src/canvas/BackGroundColors.cpp
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@@ -0,0 +1,104 @@
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#include "canvas/BackGroundColors.hpp"
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Color BackGroundColors::backGroundColor;
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Color BackGroundColors::MountenColor1;
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Color BackGroundColors::MountenColor2;
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Color BackGroundColors::MountenColor3;
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void BackGroundColors::setColor(int color, int time)
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{
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if (color == 3)
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{
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backGroundColor = {21, 34, 56, 255};
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MountenColor1 = {28, 28, 38, 255};
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MountenColor2 = {21, 21, 27, 255};
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MountenColor3 = {17, 17, 20, 255};
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return;
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}
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Color colors[3][4][4] = {
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{
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{
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{90, 60, 60, 255},
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{118, 91, 91, 255},
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{154, 131, 131, 255},
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{193, 161, 161, 255},
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},
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{
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{90, 60, 60, 255},
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{118, 91, 91, 255},
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{154, 131, 131, 255},
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{193, 161, 161, 255},
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},
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{
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{70, 40, 40, 255},
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{98, 71, 71, 255},
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{134, 111, 111, 255},
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{173, 141, 141, 255},
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},
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{
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{60, 30, 30, 255},
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{88, 61, 61, 255},
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{124, 101, 101, 255},
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{163, 131, 131, 255},
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},
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},
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{
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{
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{103, 88, 51, 255},
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{148, 127, 73, 255},
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{186, 159, 92, 255},
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{163, 154, 132, 255},
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},
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{
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{103, 88, 51, 255},
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{148, 127, 73, 255},
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{186, 159, 92, 255},
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{163, 154, 132, 255},
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},
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{
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{83, 68, 31, 255},
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{128, 107, 53, 255},
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{166, 139, 72, 255},
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{143, 134, 112, 255},
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},
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{
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{73, 58, 21, 255},
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{118, 97, 43, 255},
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{156, 129, 62, 255},
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{133, 124, 102, 255},
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},
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},
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{
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{
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{77, 84, 99, 255},
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{104, 126, 144, 255},
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{152, 219, 206, 255},
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{213, 240, 235, 255},
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},
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{
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{81, 58, 36, 255},
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{111, 98, 78, 255},
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{180, 148, 119, 255},
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{200, 165, 133, 255},
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},
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{
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{67, 44, 22, 255},
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{97, 84, 64, 255},
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{166, 134, 105, 255},
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{186, 151, 119, 255},
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},
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{
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{46, 23, 1, 255},
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{76, 63, 43, 255},
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{145, 113, 84, 255},
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{165, 130, 98, 255},
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},
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},
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};
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backGroundColor = colors[color][0][time];
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MountenColor1 = colors[color][1][time];
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MountenColor2 = colors[color][2][time];
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MountenColor3 = colors[color][3][time];
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}
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34
shared/src/canvas/Canvas.cpp
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34
shared/src/canvas/Canvas.cpp
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@@ -0,0 +1,34 @@
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#include "canvas/Canvas.hpp"
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#include "canvas/Circle.hpp"
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void Canvas::init(int size)
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{
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backGround.init(size);
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tree.init(size);
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Circle::init();
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}
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void Canvas::newGen(RenderTexture2D &target, Dna *dna)
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{
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BeginTextureMode(target);
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ClearBackground(WHITE);
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backGround.draw(dna);
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tree.draw(dna);
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EndTextureMode();
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}
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bool Canvas::tick(RenderTexture2D &target)
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{
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BeginTextureMode(target);
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bool ret = tree.tick();
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EndTextureMode();
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return ret;
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}
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void Canvas::deinit()
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{
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backGround.deinit();
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Circle::deinit();
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}
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83
shared/src/canvas/Circle.cpp
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83
shared/src/canvas/Circle.cpp
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@@ -0,0 +1,83 @@
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#include "canvas/Circle.hpp"
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#include "sunShader.hpp"
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#include <raylib.h>
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#include <rlgl.h>
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RenderTexture2D Circle::target;
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Shader Circle::shader;
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float Circle::radius;
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float Circle::start_transperency;
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float Circle::c[3];
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int Circle::radius_loc;
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int Circle::start_transperency_loc;
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int Circle::colorLoc;
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void Circle::init()
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{
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
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shader = LoadShaderFromMemory(0, sun_shader_100);
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#else
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shader = LoadShaderFromMemory(0, (const char *)shaders_sun_330_fs);
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#endif
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target = LoadRenderTexture(sizeTexute, sizeTexute);
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radius = 0.6f;
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radius_loc = GetShaderLocation(shader, "sun_radius");
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SetShaderValue(shader, radius_loc, &radius, SHADER_UNIFORM_FLOAT);
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start_transperency = 0.40f;
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start_transperency_loc = GetShaderLocation(shader, "start_transperency");
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SetShaderValue(shader, start_transperency_loc, &start_transperency, SHADER_UNIFORM_FLOAT);
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c[0] = 1.0f;
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c[1] = 1.0f;
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c[2] = 1.0f;
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colorLoc = GetShaderLocation(shader, "color");
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SetShaderValue(shader, colorLoc, c, SHADER_UNIFORM_VEC3);
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// resitev da ne postane tekstura okoli sonca transparentna in da se ne vidi nasledna slika
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// https://github.com/raysan5/raylib/issues/3820
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rlSetBlendFactorsSeparate(RL_SRC_ALPHA, RL_ONE_MINUS_SRC_ALPHA, RL_ONE, RL_ONE, RL_FUNC_ADD, RL_MAX);
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}
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void Circle::deinit()
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{
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UnloadShader(shader);
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UnloadRenderTexture(target);
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}
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void Circle::setColor(Color color)
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{
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c[0] = color.r / 255.0f;
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c[1] = color.g / 255.0f;
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c[2] = color.b / 255.0f;
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SetShaderValue(shader, colorLoc, c, SHADER_UNIFORM_VEC3);
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}
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void Circle::setSoftEdge(bool soft)
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{
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if (soft)
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{
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radius = 0.6f;
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}
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else
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{
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radius = 1.0f;
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}
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SetShaderValue(shader, radius_loc, &radius, SHADER_UNIFORM_FLOAT);
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}
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void Circle::draw(float x, float y, float size)
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{
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Rectangle dest = {x - size, y - size, size * 2, size * 2};
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Rectangle source = {0, 0, (float)target.texture.width, (float)-target.texture.height};
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Vector2 origin = {0.0f, 0.0f};
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// zgorni komentar da se mesanje barv oklopi pravilno
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BeginBlendMode(RL_BLEND_CUSTOM_SEPARATE);
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BeginShaderMode(shader);
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DrawTexturePro(target.texture, source, dest, origin, 0.0f, WHITE);
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EndShaderMode();
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EndBlendMode();
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}
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206
shared/src/canvas/Tree.cpp
Normal file
206
shared/src/canvas/Tree.cpp
Normal file
@@ -0,0 +1,206 @@
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#include <cmath>
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#include "canvas/Tree.hpp"
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#include "canvas/Circle.hpp"
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#include <raylib.h>
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#include <raymath.h>
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#define ITER_PER_FRAME 5000
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constexpr int maxColorChange = 15;
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constexpr int minColorChange = -15;
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constexpr float colorParentMix = 0.6f;
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constexpr int maxSize = 20;
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constexpr int minSize = 2;
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constexpr int maxSizeVar = 5;
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constexpr int minSizeVar = -5;
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constexpr int maxSizeChange = 5;
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constexpr int MinSizeChange = -5;
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constexpr int sizes[] = {2, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20};
|
||||
static_assert(sizeof(sizes) / sizeof(int) == MAX_POSIBLE_DEPTH);
|
||||
|
||||
float lengths[MAX_DEPTH];
|
||||
|
||||
constexpr float maxAngles[] = {5.0f, 5.0f, 5.0f, 10.0f, 10.0f, 10.0f, 15.0f, 15.0f, 20.0f, 20.0f, 20.0f};
|
||||
static_assert(sizeof(maxAngles) / sizeof(float) == MAX_POSIBLE_DEPTH);
|
||||
|
||||
void calculateLevels(int canvasSize)
|
||||
{
|
||||
lengths[0] = canvasSize / 4.0f;
|
||||
for (size_t i = 1; i < MAX_DEPTH; i++)
|
||||
{
|
||||
lengths[i] = lengths[i - 1] * 0.7f;
|
||||
}
|
||||
}
|
||||
|
||||
// Public
|
||||
void Tree::init(int size)
|
||||
{
|
||||
this->canvasSize = size;
|
||||
start.x = size / 2;
|
||||
start.y = size;
|
||||
calculateLevels(size);
|
||||
}
|
||||
|
||||
void Tree::draw(Dna *dna)
|
||||
{
|
||||
Circle::setSoftEdge(false);
|
||||
|
||||
m_dna = dna;
|
||||
branchSeed = dna->branchSeed;
|
||||
drawCalls.push_back({start, 180.0f, 0});
|
||||
tick();
|
||||
}
|
||||
|
||||
bool Tree::tick()
|
||||
{
|
||||
size_t i = 0;
|
||||
while (!drawCalls.empty())
|
||||
{
|
||||
drawBranch();
|
||||
drawCalls.pop_front();
|
||||
i++;
|
||||
if (i >= ITER_PER_FRAME)
|
||||
break;
|
||||
}
|
||||
|
||||
return drawCalls.empty();
|
||||
}
|
||||
|
||||
// Private
|
||||
|
||||
void Tree::drawBranch()
|
||||
{
|
||||
DrawArgs arg = drawCalls.front();
|
||||
if (arg.dep == MAX_DEPTH)
|
||||
return;
|
||||
float angleVar = getAngleVar(arg);
|
||||
float angle = ((arg.angleDeg + angleVar) * PI) / 180.0f;
|
||||
float length = getLength(arg);
|
||||
float nx = length * std::sin(angle);
|
||||
float ny = length * std::cos(angle);
|
||||
Vector2 end = {arg.start.x + nx, arg.start.y + ny};
|
||||
|
||||
int sizeStart = getStartSize(arg);
|
||||
int sizeEnd = getEndSize(arg, sizeStart);
|
||||
float fstep = 1.0 / ((length / sizeStart) * 2.0f);
|
||||
|
||||
Color colorStart = getStartColor(arg);
|
||||
Color colorEnd = getEndColor(arg.dep, colorStart);
|
||||
|
||||
for (float i = 0; i < 1; i += fstep)
|
||||
{
|
||||
Vector2 point = Vector2Lerp(arg.start, end, i);
|
||||
Color color = ColorLerp(colorStart, colorEnd, i);
|
||||
int size = Lerp(sizeStart, sizeEnd, i);
|
||||
DrawCircleV(point, size, color); // Fester on the phone to call DrawCircle insted of the Circle shader
|
||||
// Circle::setColor(color);
|
||||
// Circle::draw(point.x, point.y, thick); // TODO Change to BeginShaderMode and EndShaderMode only onece
|
||||
|
||||
// use
|
||||
// DrawRectangleGradientEx
|
||||
}
|
||||
|
||||
// add more branches to draw
|
||||
|
||||
if (arg.dep + 1 >= MAX_DEPTH)
|
||||
return;
|
||||
|
||||
float sectors = getNumOfBranches(arg.dep) + 1;
|
||||
float degres = 180.0f / sectors;
|
||||
|
||||
for (size_t i = 0; i < getNumOfBranches(arg.dep); i++)
|
||||
{
|
||||
float newAngle = arg.angleDeg - 90 + (degres * (i + 1));
|
||||
drawCalls.push_back({end, newAngle, arg.dep + 1, colorEnd, sizeEnd});
|
||||
}
|
||||
}
|
||||
|
||||
inline size_t Tree::getNumOfBranches(int dep)
|
||||
{
|
||||
if (m_dna->branches[dep].branchCount < 128)
|
||||
return 2;
|
||||
else
|
||||
return 3;
|
||||
}
|
||||
|
||||
inline Color Tree::getStartColor(DrawArgs &arg)
|
||||
{
|
||||
Color ret = {
|
||||
m_dna->branches[arg.dep].colorR,
|
||||
m_dna->branches[arg.dep].colorG,
|
||||
m_dna->branches[arg.dep].colorB,
|
||||
255};
|
||||
|
||||
if (arg.dep > 0)
|
||||
{
|
||||
ret = ColorLerp(ret, arg.parent, colorParentMix);
|
||||
}
|
||||
|
||||
int colorVar = Remap(m_dna->branches[arg.dep].colorVar, 0, 255, minColorChange, maxColorChange);
|
||||
ret.r += colorVar * mrand::getFloat(&branchSeed);
|
||||
ret.g += colorVar * mrand::getFloat(&branchSeed);
|
||||
ret.b += colorVar * mrand::getFloat(&branchSeed);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
inline Color Tree::getEndColor(int dep, Color &start)
|
||||
{
|
||||
uint8_t r = start.r + m_dna->branches[dep].colorR_change;
|
||||
uint8_t g = start.g + m_dna->branches[dep].colorG_change;
|
||||
uint8_t b = start.b + m_dna->branches[dep].colorB_change;
|
||||
return {r, g, b, 255};
|
||||
}
|
||||
|
||||
inline int Tree::getStartSize(DrawArgs &arg)
|
||||
{
|
||||
int size = Remap(m_dna->branches[arg.dep].size, 0, 255, minSize, maxSize);
|
||||
size += Remap(m_dna->branches[arg.dep].sizeVar, 0, 255, minSizeVar, maxSizeVar) * mrand::getFloat(&branchSeed);
|
||||
|
||||
if (arg.dep > 0)
|
||||
{
|
||||
float sizeParent = m_dna->branches[arg.dep].sizeParent / 255.0f;
|
||||
size = std::lerp(size, arg.size, sizeParent);
|
||||
}
|
||||
|
||||
float mixLevel = m_dna->branches[arg.dep].sizeLevel / 255.0f;
|
||||
size = std::lerp(size, sizes[MAX_DEPTH - arg.dep - 1], mixLevel);
|
||||
|
||||
if (size < 1)
|
||||
size = 1;
|
||||
return size;
|
||||
}
|
||||
|
||||
inline int Tree::getEndSize(DrawArgs &arg, int start)
|
||||
{
|
||||
int size = Remap(m_dna->branches[arg.dep].sizeChange, 0, 255, MinSizeChange, maxSizeChange);
|
||||
size += start;
|
||||
|
||||
if (size < 1)
|
||||
size = 1;
|
||||
return size;
|
||||
}
|
||||
|
||||
inline float Tree::getLength(DrawArgs &arg)
|
||||
{
|
||||
float lenght = lengths[arg.dep];
|
||||
float lenghtRatio = Remap(m_dna->branches[arg.dep].length, 0, 255, 0.5f, 1.3f);
|
||||
lenght *= lenghtRatio;
|
||||
float lenghtVar = Remap(m_dna->branches[arg.dep].lengthVar, 0, 255, -0.15f, 0.15f);
|
||||
lenght += lenght * lenghtVar * mrand::getFloat(&branchSeed);
|
||||
if (lenght < 1)
|
||||
lenght = 1;
|
||||
return lenght;
|
||||
}
|
||||
|
||||
inline float Tree::getAngleVar(DrawArgs &arg)
|
||||
{
|
||||
float angleVar = Remap(m_dna->branches[arg.dep].branchAngleVar, 0, 255, 0.0f, maxAngles[arg.dep]);
|
||||
|
||||
angleVar = Lerp(angleVar, -angleVar, mrand::getFloat(&branchSeed));
|
||||
|
||||
return angleVar;
|
||||
}
|
Reference in New Issue
Block a user