Add basic rotation

Rotate texuture based on mouse position
This commit is contained in:
Nikola Petrov
2024-03-05 01:51:26 +01:00
parent acb478f970
commit e5f9e8d7f3
6 changed files with 54 additions and 16 deletions

View File

@@ -1,12 +1,5 @@
#include "raylib.h"
#include "raymath.h"
Color ColorLerp(Color c1, Color c2, float amount)
{
Color ret{0};
ret.r = Clamp(Lerp(c1.r, c2.r, amount), 0, 255);
ret.g = Clamp(Lerp(c1.g, c2.g, amount), 0, 255);
ret.b = Clamp(Lerp(c1.b, c2.b, amount), 0, 255);
ret.a = Clamp(Lerp(c1.a, c2.a, amount), 0, 255);
return ret;
}
Color ColorLerp(Color c1, Color c2, float amount);
Rectangle CalculateRect(Vector2 center, float rotation, float width, float height);