Extract RenderTexture from Canvas
For easyer managment of texures and potential buffers
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@@ -1,4 +1,4 @@
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#include <vector>
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#include <array>
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#include "canvas/Canvas.hpp"
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class App
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@@ -15,7 +15,8 @@ public:
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private:
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int pos = 0;
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int screenWidth, screenHeight;
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std::vector<Canvas> canvases;
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Canvas canvas;
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std::array< RenderTexture2D, 2> canvasTexure = { 0 };
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float rotation = 0.0f;
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Rectangle destB;
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Rectangle destA;
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