Cnage include to follow new rule
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@@ -1,5 +1,4 @@
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#include "raylib.h"
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#include "raymath.h"
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Color ColorLerp(Color c1, Color c2, float amount);
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Rectangle CalculateRect(Vector2 center, float rotation, float width, float height);
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@@ -1,7 +1,7 @@
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#include "raylib.h"
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#include <cstdint>
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#include <vector>
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#include <list>
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#include "raylib.h"
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#define MAX_DEPTH 11
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