Fix starts to no be transperent
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2d67f41ab1
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@ -30,10 +30,12 @@ void BackGround::starts()
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{
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{
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int x = GetRandomValue(0, size);
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int x = GetRandomValue(0, size);
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int y = GetRandomValue(0, size);
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int y = GetRandomValue(0, size);
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int alph = GetRandomValue(10, 100);
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int weight = GetRandomValue(1, 3);
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int weight = GetRandomValue(1, 3);
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rlColor4ub(starColor.r, starColor.g, starColor.b, alph);
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float alph = ((float)GetRandomValue(10, 200)) / 255.0f;
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Color color = ColorLerp(backGroundColor, starColor, alph);
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rlColor4ub(color.r, color.g, color.b, color.a);
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// topLeft
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// topLeft
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rlTexCoord2f(0, 0);
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rlTexCoord2f(0, 0);
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@ -56,7 +58,7 @@ void BackGround::starts()
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void BackGround::moon()
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void BackGround::moon()
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{
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{
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int xpos = GetRandomValue(100, size - 100);
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int xpos = GetRandomValue(100, size - 100);
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int ypos = GetRandomValue(100, 300);
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int ypos = GetRandomValue(100, maxYPosOfMoon);
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int r = GetRandomValue(minSizeOfMoon, maxSizeOfMoon);
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int r = GetRandomValue(minSizeOfMoon, maxSizeOfMoon);
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DrawCircle(xpos, ypos, r + 20, ColorLerp(backGroundColor, moonColor, 0.02f));
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DrawCircle(xpos, ypos, r + 20, ColorLerp(backGroundColor, moonColor, 0.02f));
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