Remove rotating frame
This commit is contained in:
13
inc/App.hpp
13
inc/App.hpp
@@ -13,18 +13,11 @@ public:
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void deinit();
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private:
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int pos = 0;
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int screenWidth, screenHeight;
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Canvas canvas;
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std::array<RenderTexture2D, 2> canvasTexure = {0};
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float rotation = 0.0f;
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Rectangle destB;
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Rectangle destA;
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RenderTexture2D canvasTexure = {0};
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Rectangle dest;
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Dna dna = {0};
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Vector2 mouseStart;
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float len;
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float ofset;
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bool validHit = false;
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};
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@@ -1,7 +1,4 @@
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#include <raylib.h>
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Color ColorLerp(Color c1, Color c2, float amount);
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Color ColorAdd(Color c, int add);
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Vector2 CalculateVector(float rotation, float offSet, float len);
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void drawTexureWithRotation(RenderTexture2D &target, Rectangle &dest, float rotation);
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Color ColorAdd(Color c, int add);
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@@ -26,7 +26,7 @@ void main()\
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}\
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}";
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const char shaders_sun_330_fs[] = {
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unsigned char shaders_sun_330_fs[] = {
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0x0a, 0x0a, 0x69, 0x6e, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x66, 0x72,
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0x61, 0x67, 0x54, 0x65, 0x78, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x3b, 0x0a,
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