Add buffer
To store data for mounten and star with a moon struct. It allows easy storage, loading and mutating
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40
inc/values/Buffer.hpp
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40
inc/values/Buffer.hpp
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#ifndef BUFFER_HPP
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#define BUFFER_HPP
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#include <cstdint>
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#include <string>
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class Buffer
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{
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public:
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uint8_t *buffer = nullptr;
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size_t taken = 0;
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size_t size = 0;
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std::string file_path;
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Buffer(size_t size);
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Buffer();
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~Buffer();
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bool resize(size_t new_size);
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uint32_t add_end(uint8_t *data, size_t data_size);
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int add_middle(uint8_t *data, size_t data_size, size_t index);
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// Removes data from buffer without checking if it's in the buffer
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void remove_fast(uint8_t *data, size_t data_size);
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void remove(size_t index, size_t data_size);
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size_t find(uint8_t *data, size_t data_size);
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void remove(uint8_t *data, size_t data_size);
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void clear() { taken = 0; }
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bool save_to_file();
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bool save_to_file(std::string file_path);
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bool load_from_file();
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bool load_from_file(std::string file_path);
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};
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#endif
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15
inc/values/RandBuffer.hpp
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15
inc/values/RandBuffer.hpp
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#include "values/Buffer.hpp"
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class RandBuffer
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{
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public:
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RandBuffer() = default;
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~RandBuffer() = default;
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void reset();
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float next();
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private:
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Buffer m_buffer;
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size_t m_pos = 0;
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};
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