Add buffer
To store data for mounten and star with a moon struct. It allows easy storage, loading and mutating
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@@ -1,5 +1,13 @@
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#include <vector>
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#include "raylib.h"
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#include "values/RandBuffer.hpp"
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struct Moon
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{
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float x;
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float y;
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float size;
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};
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class BackGround
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{
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@@ -9,29 +17,34 @@ public:
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~BackGround() = default;
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void init(int size);
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void newGen();
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void draw();
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private:
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void starts();
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void moon();
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void mounten(size_t mountenSegments, float scale, int min, int max, Color color);
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void drawStarts();
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void drawMoon();
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void drawMounten(size_t mountenSegments, int min, int max, Color color);
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RandBuffer starBuff;
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RandBuffer mountenBuff;
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Moon m_moon;
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int size = 0;
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Texture2D texShapes = {1, 1, 1, 1, 7};
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size_t numOfStarts = 150;
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float minSizeOfMoon = 0.05f;
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float maxSizeOfMoon = 0.075f;
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float maxYPosOfMoon = 0.75f;
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float bigRingRatio = 0.5f;
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float smallRingRatio = 0.25f;
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float bigRingBlend = 0.02f;
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float smallRingBlend = 0.05f;
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float colorRatio1 = 0.3f;
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float colorRatio2 = 0.5f;
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float mounten1 = 0.6875f;
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float mounten2 = 0.8125f;
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float mounten3 = 0.9125;
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float mounten4 = 0.975f;
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constexpr static size_t numOfStarts = 150;
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constexpr static float moonXOffset = 0.1f;
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constexpr static float minSizeOfMoon = 0.05f;
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constexpr static float maxSizeOfMoon = 0.075f;
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constexpr static float maxYPosOfMoon = 0.80f;
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constexpr static float bigRingRatio = 0.5f;
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constexpr static float smallRingRatio = 0.25f;
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constexpr static float bigRingBlend = 0.02f;
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constexpr static float smallRingBlend = 0.05f;
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constexpr static float colorRatio1 = 0.3f;
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constexpr static float colorRatio2 = 0.7f;
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constexpr static float mounten1min = 0.78f;
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constexpr static float mounten1max = 0.81f;
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constexpr static float mounten2min = 0.83f;
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constexpr static float mounten2max = 0.87;
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constexpr static float mounten3min = 0.90f;
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constexpr static float mounten3max = 0.95f;
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};
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