Remove shaders for drawin sun/moon

This commit is contained in:
2025-03-10 00:52:34 +01:00
parent 266d250881
commit 2cd8ef5558
9 changed files with 31 additions and 284 deletions

View File

@@ -2,7 +2,6 @@
#include "canvas/BackGround.hpp"
#include "canvas/BackGroundColors.hpp"
#include "canvas/Circle.hpp"
#include "canvas/stb_perlin.h"
#include <raylib.h>
@@ -44,6 +43,9 @@ Color ColorAdd(Color c1, Color c2)
void BackGround::init(int canvasSize)
{
this->canvasSize = canvasSize;
// resitev da ne postane tekstura okoli sonca transparentna in da se ne vidi nasledna slika
// https://github.com/raysan5/raylib/issues/3820
rlSetBlendFactorsSeparate(RL_SRC_ALPHA, RL_ONE_MINUS_SRC_ALPHA, RL_ONE, RL_ONE, RL_FUNC_ADD, RL_MAX);
}
void BackGround::deinit()
@@ -117,26 +119,45 @@ void BackGround::drawStars()
void BackGround::drawSun()
{
int r = ((m_dna->moonY / 255.0f * (maxSizeOfMoon - minSizeOfMoon)) + minSizeOfMoon) * canvasSize;
int radius = ((m_dna->moonY / 255.0f * (maxSizeOfMoon - minSizeOfMoon)) + minSizeOfMoon) * canvasSize;
int xpos = Lerp(canvasSize * moonXOffset, canvasSize - canvasSize * moonXOffset, m_dna->moonX / 255.0f);
int ypos = Lerp(canvasSize * moonXOffset, maxYPosOfMoon * canvasSize, m_dna->moonY / 255.0f);
Color color = {0};
if (getColorSet() == 3)
{
Circle::setColor(BackGroundColors::moonColor);
r = (((m_dna->moonSize / 255.0f) * (maxSizeOfMoon - minSizeOfMoon)) + minSizeOfMoon) * canvasSize;
color = BackGroundColors::moonColor;
radius = (((m_dna->moonSize / 255.0f) * (maxSizeOfMoon - minSizeOfMoon)) + minSizeOfMoon) * canvasSize;
}
else
{
Color color = {0};
color.r = 255;
color.g = std::lerp(200, 50, m_dna->moonY / 255.0f);
color.b = std::lerp(50, 0, m_dna->moonY / 255.0f);
color.a = 255;
Circle::setColor(color);
}
Circle::draw(xpos, ypos, r);
BeginBlendMode(RL_BLEND_CUSTOM_SEPARATE);
constexpr float numOfCircles = 15.0f;
constexpr float sunMin = 1.7f;
float amount = 0.0f;
color.a = 15;
for (size_t i = 0; i < numOfCircles; i++)
{
float r = Lerp(radius, radius / sunMin, amount);
DrawCircle(xpos, ypos, r, color);
amount += 1.0f / numOfCircles;
}
EndBlendMode();
color.a = 255;
DrawCircle(xpos, ypos, radius / sunMin, color);
}
void BackGround::drawMounten(size_t mountenSegments, int min, int max, Color color, float scale)