Timing
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@@ -13,7 +13,6 @@ public:
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void newGen(RenderTexture2D &target, Dna *dna);
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bool tick(RenderTexture2D &target);
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private:
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BackGround backGround;
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Tree tree;
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};
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@@ -23,6 +23,7 @@ public:
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void init(int size);
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void draw(Dna *dna);
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bool tick();
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uint64_t circles;
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private:
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Dna *m_dna;
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@@ -34,7 +35,8 @@ private:
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void calculateBranch();
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void drawBranch(Vector2 startPoint, Vector2 endPoint, Color startColor, Color endColor, float startThickness, float endThickness);
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void drawBranch_rlTriangle(Vector2 startPoint, Vector2 endPoint, Color startColor, Color endColor, float startThickness, float endThickness, float length);
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void drawBranch_circles(Vector2 startPoint, Vector2 endPoint, Color startColor, Color endColor, float startThickness, float endThickness, float length);
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inline size_t getNumOfBranches(int dep);
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inline Color getStartColor(DrawArgs &arg);
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inline Color getEndColor(int dep, Color &start);
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18
shared/inc/timing.hpp
Normal file
18
shared/inc/timing.hpp
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@@ -0,0 +1,18 @@
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#include <chrono>
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struct Timer
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{
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std::chrono::steady_clock::time_point start_t;
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std::chrono::steady_clock::time_point end_t;
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std::chrono::nanoseconds dur;
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void start();
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void stop();
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void reset();
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void print(const char * str);
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void stop_and_print(const char * str);
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void reset_and_start();
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};
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@@ -1,4 +1,5 @@
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#include "canvas/Canvas.hpp"
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#include "timing.hpp"
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void Canvas::init(int size)
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{
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@@ -6,8 +7,13 @@ void Canvas::init(int size)
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tree.init(size);
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}
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bool finished = false;
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Timer timer;
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void Canvas::newGen(RenderTexture2D &target, Dna *dna)
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{
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finished = false;
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timer.reset_and_start();
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BeginTextureMode(target);
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ClearBackground(WHITE);
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@@ -15,13 +21,20 @@ void Canvas::newGen(RenderTexture2D &target, Dna *dna)
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tree.draw(dna);
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EndTextureMode();
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timer.stop();
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}
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bool Canvas::tick(RenderTexture2D &target)
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{
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timer.start();
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BeginTextureMode(target);
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bool ret = tree.tick();
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EndTextureMode();
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timer.stop();
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if(ret && !finished){
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finished = true;
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timer.print("to draw canvas");
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}
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return ret;
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}
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@@ -1,12 +1,13 @@
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#include <cmath>
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#include "canvas/Tree.hpp"
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#include "timing.hpp"
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#include <raylib.h>
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#include <raymath.h>
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#include <rlgl.h>
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#define ITER_PER_FRAME 5000
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#define ITER_PER_FRAME 10000
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constexpr int maxColorChange = 15;
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constexpr int minColorChange = -15;
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@@ -46,22 +47,23 @@ void Tree::init(int size)
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void Tree::draw(Dna *dna)
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{
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circles = 0;
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m_dna = dna;
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branchSeed = dna->branchSeed;
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drawCalls.push_back({start, 180.0f, 0});
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tick();
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}
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bool Tree::tick()
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{
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size_t i = 0;
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while (!drawCalls.empty())
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using namespace std::chrono;
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auto start = steady_clock::now();
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nanoseconds dur = 0us;
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while (!drawCalls.empty() && dur < 14ms)
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{
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calculateBranch();
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drawCalls.pop_front();
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i++;
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if (i >= ITER_PER_FRAME)
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break;
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auto end = steady_clock::now();
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dur = end - start;
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}
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return drawCalls.empty();
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@@ -83,20 +85,13 @@ void Tree::calculateBranch()
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int sizeStart = getStartSize(arg);
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int sizeEnd = getEndSize(arg, sizeStart);
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float fstep = 1.0 / ((length / sizeStart) * 2.0f);
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Color colorStart = getStartColor(arg);
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Color colorEnd = getEndColor(arg.dep, colorStart);
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// drawBranch(arg.start, end, colorStart, colorEnd, sizeStart, sizeEnd);
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for (float i = 0; i < 1; i += fstep)
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{
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Vector2 point = Vector2Lerp(arg.start, end, i);
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Color color = ColorLerp(colorStart, colorEnd, i);
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int size = Lerp(sizeStart, sizeEnd, i);
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DrawCircleV(point, size, color);
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// DrawTextureEx(texBunny, point,0, ((float)size) / texBunny.height, color);
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}
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// drawBranch_rlTriangle(arg.start, end, colorStart, colorEnd, sizeStart, sizeEnd, length);
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drawBranch_circles(arg.start, end, colorStart, colorEnd, sizeStart, sizeEnd, length);
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// DrawLineEx(arg.start, end, sizeStart, colorStart);
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// add more branches to draw
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if (arg.dep + 1 >= MAX_DEPTH)
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@@ -114,6 +109,7 @@ void Tree::calculateBranch()
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inline size_t Tree::getNumOfBranches(int dep)
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{
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return 3;
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if (m_dna->branches[dep].branchCount < 128)
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return 2;
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else
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@@ -163,7 +159,7 @@ inline int Tree::getStartSize(DrawArgs &arg)
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float mixLevel = m_dna->branches[arg.dep].sizeLevel / 255.0f;
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size = std::lerp(size, sizes[MAX_DEPTH - arg.dep - 1], mixLevel);
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if (size < 1)
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//if (size < 1)
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size = 1;
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return size;
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}
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@@ -173,7 +169,7 @@ inline int Tree::getEndSize(DrawArgs &arg, int start)
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int size = Remap(m_dna->branches[arg.dep].sizeChange, 0, 255, MinSizeChange, maxSizeChange);
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size += start;
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if (size < 1)
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//if (size < 1)
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size = 1;
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return size;
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}
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@@ -181,9 +177,9 @@ inline int Tree::getEndSize(DrawArgs &arg, int start)
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inline float Tree::getLength(DrawArgs &arg)
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{
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float lenght = lengths[arg.dep];
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float lenghtRatio = Remap(m_dna->branches[arg.dep].length, 0, 255, 0.5f, 1.3f);
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float lenghtRatio = Remap(255, 0, 255, 0.5f, 1.3f);
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lenght *= lenghtRatio;
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float lenghtVar = Remap(m_dna->branches[arg.dep].lengthVar, 0, 255, -0.15f, 0.15f);
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float lenghtVar = Remap(255, 0, 255, -0.15f, 0.15f);
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lenght += lenght * lenghtVar * mrand::getFloat(&branchSeed);
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if (lenght < 1)
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lenght = 1;
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@@ -199,15 +195,28 @@ inline float Tree::getAngleVar(DrawArgs &arg)
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return angleVar;
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}
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void Tree::drawBranch(Vector2 startPoint, Vector2 endPoint, Color startColor, Color endColor, float startThickness, float endThickness)
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void Tree::drawBranch_circles(Vector2 startPoint, Vector2 endPoint, Color startColor, Color endColor, float startThickness, float endThickness, float length)
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{
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float fstep = 1.0 / ((length / startThickness) * 2.0f);
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for (float i = 0; i < 1; i += fstep)
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{
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Vector2 point = Vector2Lerp(startPoint, endPoint, i);
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Color color = ColorLerp(startColor, endColor, i);
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int size = Lerp(startThickness, endThickness, i);
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DrawCircleV(point, size, color);
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circles++;
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}
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}
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void Tree::drawBranch_rlTriangle(Vector2 startPoint, Vector2 endPoint, Color startColor, Color endColor, float startThickness, float endThickness, float length)
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{
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DrawCircleV(startPoint, startThickness, startColor);
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DrawCircleV(endPoint, endThickness, endColor);
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// Calculate the direction vector from startPoint to endPoint
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Vector2 direction = {endPoint.x - startPoint.x, endPoint.y - startPoint.y};
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// Normalize the direction vector
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float length = sqrtf(direction.x * direction.x + direction.y * direction.y);
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if (length == 0)
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length = 1; // Avoid division by zero
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Vector2 normalizedDir = {direction.x / length, direction.y / length};
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// Calculate the perpendicular vector (rotate 90 degrees)
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42
shared/src/timing.cpp
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42
shared/src/timing.cpp
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@@ -0,0 +1,42 @@
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#include <raylib.h>
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#include <chrono>
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#include "timing.hpp"
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using namespace std::chrono;
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void Timer::start()
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{
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start_t = std::chrono::steady_clock::now();
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}
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void Timer::stop()
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{
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end_t = std::chrono::steady_clock::now();
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dur += end_t - start_t;
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}
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void Timer::reset()
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{
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dur = 0ns;
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}
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void Timer::print(const char * str)
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{
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auto s = std::chrono::duration_cast<std::chrono::milliseconds>(dur);
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if (s > 1000us)
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{
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TraceLog(LOG_INFO, "%ld ms %s", s.count(), str);
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}
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}
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void Timer::stop_and_print(const char *str)
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{
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stop();
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print(str);
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}
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void Timer::reset_and_start()
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{
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reset();
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start();
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}
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