Timing
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@@ -18,30 +18,14 @@ private:
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int screenWidth, screenHeight;
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Canvas canvas;
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int pos = 0;
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std::array<RenderTexture2D, 2> canvasTexure = {0};
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RenderTexture2D canvasTexure = {0};
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float rotation = 0.0f;
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Vector2 mouseStart;
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bool validHit = false;
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float len;
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float ofset;
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Liked topLiked = Liked::tbd;
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Rectangle destA;
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Rectangle destB;
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Rectangle likeBox;
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Rectangle disLikeBox;
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std::array<UiUnit, 2> unit = {0};
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UiUnit unit = {0};
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DnaManagerData manager;
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Rectangle likedTextBox;
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Rectangle genTextBox;
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Rectangle simTextBox;
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float simil = 100.0f;
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Color appColor = BLUE;
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};
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