using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class TimerSk3 : MonoBehaviour { public TextMeshProUGUI mssg; float timePlaying; private bool gameOn; // Start is called before the first frame update void Start() { timePlaying = 0; gameOn = true; } // Update is called once per frame void Update() { if (gameOn) { timePlaying += Time.deltaTime; int sec = (int)timePlaying % 60; int min = (int)(timePlaying / 60); mssg.text = string.Format("{0:00}:{1:00}", min, sec); } } public void StopTimer() { gameOn = false; } }