consolidate all repos to one for archive

This commit is contained in:
2025-01-28 13:46:42 +01:00
commit a6610fbc7a
5350 changed files with 2705721 additions and 0 deletions

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## Java
*.class
*.war
*.ear
hs_err_pid*
## Robovm
/ios/robovm-build/
## GWT
/html/war/
/html/gwt-unitCache/
.apt_generated/
.gwt/
gwt-unitCache/
www-test/
.gwt-tmp/
## Android Studio and Intellij and Android in general
/android/libs/armeabi-v7a/
/android/libs/arm64-v8a/
/android/libs/x86/
/android/libs/x86_64/
/android/gen/
.idea/
*.ipr
*.iws
*.iml
/android/out/
com_crashlytics_export_strings.xml
## Eclipse
.classpath
.project
.metadata/
/android/bin/
/core/bin/
/desktop/bin/
/html/bin/
/ios/bin/
*.tmp
*.bak
*.swp
*~.nib
.settings/
.loadpath
.externalToolBuilders/
*.launch
## NetBeans
/nbproject/private/
/android/nbproject/private/
/core/nbproject/private/
/desktop/nbproject/private/
/html/nbproject/private/
/ios/nbproject/private/
/build/
/android/build/
/core/build/
/desktop/build/
/html/build/
/ios/build/
/nbbuild/
/android/nbbuild/
/core/nbbuild/
/desktop/nbbuild/
/html/nbbuild/
/ios/nbbuild/
/dist/
/android/dist/
/core/dist/
/desktop/dist/
/html/dist/
/ios/dist/
/nbdist/
/android/nbdist/
/core/nbdist/
/desktop/nbdist/
/html/nbdist/
/ios/nbdist/
nbactions.xml
nb-configuration.xml
## Gradle
/local.properties
.gradle/
gradle-app.setting
/build/
/android/build/
/core/build/
/desktop/build/
/html/build/
/ios/build/
## OS Specific
.DS_Store
Thumbs.db
## iOS
/ios/xcode/*.xcodeproj/*
!/ios/xcode/*.xcodeproj/xcshareddata
!/ios/xcode/*.xcodeproj/project.pbxproj
/ios/xcode/native/
/ios/IOSLauncher.app
/ios/IOSLauncher.app.dSYM

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To je igra kjer poskušamo preživeti najdle časa.
S tem da pobiramo metke in strelamo na slabe ljudi.
Da dobimo čim večje stevilo točk.

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Untitled
- Delay -
active: false
- Duration -
lowMin: 100.0
lowMax: 100.0
- Count -
min: 0
max: 200
- Emission -
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lowMax: 0.0
highMin: 200.0
highMax: 200.0
relative: false
scalingCount: 1
scaling0: 1.0
timelineCount: 1
timeline0: 0.0
- Life -
lowMin: 0.0
lowMax: 0.0
highMin: 400.0
highMax: 800.0
relative: false
scalingCount: 3
scaling0: 1.0
scaling1: 0.0
scaling2: 0.0
timelineCount: 3
timeline0: 0.0
timeline1: 0.60273975
timeline2: 0.9931507
independent: false
- Life Offset -
active: false
independent: false
- X Offset -
active: false
- Y Offset -
active: false
- Spawn Shape -
shape: point
- Spawn Width -
lowMin: 0.0
lowMax: 0.0
highMin: 0.0
highMax: 0.0
relative: false
scalingCount: 1
scaling0: 1.0
timelineCount: 1
timeline0: 0.0
- Spawn Height -
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lowMax: 0.0
highMin: 0.0
highMax: 0.0
relative: false
scalingCount: 1
scaling0: 1.0
timelineCount: 1
timeline0: 0.0
- X Scale -
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lowMax: 0.0
highMin: 6.0
highMax: 6.0
relative: false
scalingCount: 1
scaling0: 1.0
timelineCount: 1
timeline0: 0.0
- Y Scale -
active: false
- Velocity -
active: true
lowMin: 0.0
lowMax: 0.0
highMin: 3.0
highMax: 30.0
relative: false
scalingCount: 1
scaling0: 1.0
timelineCount: 1
timeline0: 0.0
- Angle -
active: true
lowMin: 270.0
lowMax: 270.0
highMin: 225.0
highMax: 315.0
relative: false
scalingCount: 3
scaling0: 1.0
scaling1: 0.0
scaling2: 0.0
timelineCount: 3
timeline0: 0.0
timeline1: 0.1780822
timeline2: 1.0
- Rotation -
active: false
- Wind -
active: false
- Gravity -
active: false
- Tint -
colorsCount: 3
colors0: 0.8862745
colors1: 0.0
colors2: 0.8392157
timelineCount: 1
timeline0: 0.0
- Transparency -
lowMin: 0.0
lowMax: 0.0
highMin: 1.0
highMax: 1.0
relative: false
scalingCount: 4
scaling0: 0.0
scaling1: 1.0
scaling2: 0.75
scaling3: 0.0
timelineCount: 4
timeline0: 0.0
timeline1: 0.2
timeline2: 0.8
timeline3: 1.0
- Options -
attached: false
continuous: false
aligned: false
additive: false
behind: false
premultipliedAlpha: false
spriteMode: single
- Image Paths -
particle.png

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Untitled
- Delay -
active: false
- Duration -
lowMin: 100.0
lowMax: 100.0
- Count -
min: 0
max: 50
- Emission -
lowMin: 0.0
lowMax: 0.0
highMin: 500.0
highMax: 500.0
relative: false
scalingCount: 1
scaling0: 1.0
timelineCount: 1
timeline0: 0.0
- Life -
lowMin: 0.0
lowMax: 0.0
highMin: 400.0
highMax: 800.0
relative: false
scalingCount: 3
scaling0: 1.0
scaling1: 1.0
scaling2: 0.3
timelineCount: 3
timeline0: 0.0
timeline1: 0.66
timeline2: 1.0
independent: false
- Life Offset -
active: false
independent: false
- X Offset -
active: false
- Y Offset -
active: false
- Spawn Shape -
shape: point
- Spawn Width -
lowMin: 0.0
lowMax: 0.0
highMin: 0.0
highMax: 0.0
relative: false
scalingCount: 1
scaling0: 1.0
timelineCount: 1
timeline0: 0.0
- Spawn Height -
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lowMax: 0.0
highMin: 0.0
highMax: 0.0
relative: false
scalingCount: 1
scaling0: 1.0
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timeline0: 0.0
- X Scale -
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lowMax: 0.0
highMin: 6.0
highMax: 6.0
relative: false
scalingCount: 1
scaling0: 1.0
timelineCount: 1
timeline0: 0.0
- Y Scale -
active: false
- Velocity -
active: true
lowMin: 0.0
lowMax: 0.0
highMin: 3.0
highMax: 30.0
relative: false
scalingCount: 1
scaling0: 1.0
timelineCount: 1
timeline0: 0.0
- Angle -
active: true
lowMin: 90.0
lowMax: 90.0
highMin: 45.0
highMax: 135.0
relative: false
scalingCount: 3
scaling0: 1.0
scaling1: 0.0
scaling2: 0.0
timelineCount: 3
timeline0: 0.0
timeline1: 0.48630136
timeline2: 1.0
- Rotation -
active: false
- Wind -
active: false
- Gravity -
active: false
- Tint -
colorsCount: 3
colors0: 0.8862745
colors1: 0.07058824
colors2: 0.0
timelineCount: 1
timeline0: 0.0
- Transparency -
lowMin: 0.0
lowMax: 0.0
highMin: 1.0
highMax: 1.0
relative: false
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scaling0: 0.0
scaling1: 1.0
scaling2: 0.75
scaling3: 0.0
timelineCount: 4
timeline0: 0.0
timeline1: 0.2
timeline2: 0.8
timeline3: 1.0
- Options -
attached: false
continuous: false
aligned: false
additive: true
behind: false
premultipliedAlpha: false
spriteMode: single
- Image Paths -
particle.png

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texture.png
size: 2048, 2048
format: RGBA8888
filter: Nearest, Nearest
repeat: none
background
rotate: false
xy: 2, 175
size: 1024, 1024
orig: 1024, 1024
offset: 0, 0
index: -1
ball
rotate: false
xy: 2, 73
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
bullet
rotate: false
xy: 2, 2
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
robot
rotate: false
xy: 104, 124
size: 43, 49
orig: 43, 49
offset: 0, 0
index: -1
soldier
rotate: false
xy: 1028, 1147
size: 43, 52
orig: 43, 52
offset: 0, 0
index: -1
survivor
rotate: false
xy: 2, 20
size: 43, 51
orig: 43, 51
offset: 0, 0
index: -1
u_bullet
rotate: false
xy: 1073, 1159
size: 40, 40
orig: 40, 40
offset: 0, 0
index: -1
zombie
rotate: false
xy: 1028, 1096
size: 43, 49
orig: 43, 49
offset: 0, 0
index: -1

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buildscript {
repositories {
mavenLocal()
mavenCentral()
gradlePluginPortal()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
google()
}
dependencies {
}
}
allprojects {
apply plugin: "eclipse"
version = '1.0'
ext {
appName = "My GDX Game"
gdxVersion = '1.12.0'
roboVMVersion = '2.3.20'
box2DLightsVersion = '1.5'
ashleyVersion = '1.7.4'
aiVersion = '1.8.2'
gdxControllersVersion = '2.2.1'
}
repositories {
mavenLocal()
mavenCentral()
google()
gradlePluginPortal()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven { url "https://oss.sonatype.org/content/repositories/releases/" }
maven { url "https://jitpack.io" }
}
}
project(":desktop") {
apply plugin: "java-library"
dependencies {
implementation project(":core")
api "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion"
api "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
api "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
api "com.badlogicgames.gdx:gdx-tools:$gdxVersion"
}
}
project(":core") {
apply plugin: "java-library"
dependencies {
api "com.badlogicgames.gdx:gdx:$gdxVersion"
api "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
}
}

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sourceCompatibility = 1.7
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
sourceSets.main.java.srcDirs = [ "src/" ]
eclipse.project.name = appName + "-core"

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package com.mygdx.BouncingBalls;
import com.badlogic.gdx.graphics.Color;
public class Ball {
public int x = 0;
public int y = 0;
public int radius = 20;
public Color color;
public float speed = 0;
}

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package com.mygdx.BouncingBalls;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.utils.Array;
public class Game extends ApplicationAdapter {
private ShapeRenderer shapeRenderer;
private final Array<Ball> entities;
int gravity = 100;
public Game() {
entities = new Array<>();
}
@Override
public void create () {
shapeRenderer = new ShapeRenderer();
}
public void update(){
if(Gdx.input.isButtonJustPressed(Input.Buttons.LEFT)){
Ball ball = new Ball();
ball.x = Gdx.input.getX();
ball.y = Gdx.graphics.getHeight() - Gdx.input.getY();
ball.radius = MathUtils.random(20,75);
ball.color = new Color(
MathUtils.random(), // Random red component
MathUtils.random(), // Random green component
MathUtils.random(), // Random blue component
1 // Alpha (opacity) set to 1 for full opacity
);
entities.add(ball);
}
for (Ball ball : entities) {
ball.speed *= 0.9999;
ball.speed += gravity * Gdx.graphics.getDeltaTime();
ball.y -= ball.speed;
if (ball.y - ball.radius < 0) {
ball.y = ball.radius;
ball.speed = -ball.speed;
}
}
}
public void draw(){
for (Ball ball : entities) {
shapeRenderer.setColor(ball.color);
shapeRenderer.circle(ball.x, ball.y, ball.radius);
}
}
@Override
public void render () {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
update();
shapeRenderer.begin(ShapeRenderer.ShapeType.Filled);
draw();
shapeRenderer.end();
}
@Override
public void dispose () {
shapeRenderer.dispose();
}
}

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package com.mygdx.RotatingBall;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public class Game extends ApplicationAdapter {
private SpriteBatch batch;
private Texture background;
private Sprite ball;
private Texture ballT;
float pi = 3.14159265359f;
float posX = 0;
float speed = 200;
@Override
public void create () {
batch = new SpriteBatch();
background = new Texture("background.png");
ballT = new Texture("raw/ball.png");
ball = new Sprite( ballT );
}
public void update(){
posX += speed * Gdx.graphics.getDeltaTime();
if(posX + 100 > Gdx.graphics.getWidth()) speed = -speed;
if(posX < 0) speed = -speed;
float Alpha = posX * 360/(2*pi*50);
ball.setRotation(-Alpha);
ball.setPosition(posX, 0);
}
public void draw(){
ball.draw(batch);
}
@Override
public void render () {
update();
batch.begin();
batch.draw(background, 0, 0);
draw();
batch.end();
}
@Override
public void dispose () {
batch.dispose();
background.dispose();
ballT.dispose();
}
}

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package com.mygdx.game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.ParticleEffect;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.TimeUtils;
import java.util.Iterator;
public class Boost implements Entity {
public Array<Rectangle> entities = new Array<>();
public float lastSpawnTime;
public float spawnTime;
public float width;
public float height;
public float speed;
float lastX = 0;
TextureAtlas.AtlasRegion region;
ParticleEffect particleEffect;
boolean spawn_bull = false;
public Boost(float spawnTime, float speed, float width, float height, TextureAtlas.AtlasRegion region){
this.region = region;
this.spawnTime = spawnTime;
this.width = width;
this.height = height;
this.speed = speed;
particleEffect = new ParticleEffect();
particleEffect.load(Gdx.files.internal("effects/Boost.p"), Gdx.files.internal("effects"));
}
public void checkIfSpawn(float time){
if(!spawn_bull) {
if (time - lastSpawnTime > spawnTime) {
spawn_bull = true;
lastX = MathUtils.random(0f, Global.WIDTH - width);
particleEffect.setPosition(lastX, Global.HEIGHT);
particleEffect.start();
}
}
if(spawn_bull){
if(particleEffect.isComplete()){
spawn();
spawn_bull = false;
}
}
}
@Override
public void spawn(){
Rectangle rect = new Rectangle();
rect.x = lastX;
rect.y = Global.HEIGHT;
rect.width = width;
rect.height = height;
entities.add(rect);
lastSpawnTime = TimeUtils.nanosToMillis(TimeUtils.nanoTime()) / 1000f;
}
@Override
public void move(){
for (Iterator<Rectangle> it = entities.iterator(); it.hasNext(); ) {
Rectangle rect = it.next();
rect.y -= speed * Gdx.graphics.getDeltaTime();
if (rect.y + rect.height < 0) {
it.remove();
}
}
}
@Override
public void draw(SpriteBatch batch){
for (Rectangle rect: entities) {
batch.draw(region, rect.x, rect.y, rect.width, rect.height);
}
particleEffect.draw(batch, Gdx.graphics.getDeltaTime());
}
@Override
public void drawRect(ShapeRenderer rend){
for (Rectangle rect: entities) {
rend.rect(rect.x, rect.y, rect.width, rect.height);
}
}
public boolean hit(Rectangle r){
for (Iterator<Rectangle> it = entities.iterator(); it.hasNext(); ) {
Rectangle rect = it.next();
if (rect.overlaps(r)) {
it.remove();
return true;
}
}
return false;
}
}

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package com.mygdx.game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.ParticleEffect;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.utils.Array;
import java.util.Iterator;
public class Bullets implements Entity {
public Array<Rectangle> entities = new Array<>();
public float width;
public float height;
ParticleEffect particleEffect;
int bull_x_offset = 3;
int bull_y_offset = 20;
int par_x_offset = 6;
int par_y_offset = 35;
TextureAtlas.AtlasRegion region;
Bullets( float width, float height, TextureAtlas.AtlasRegion region){
this.region = region;
this.width = width;
this.height = height;
particleEffect = new ParticleEffect();
particleEffect.load(Gdx.files.internal("effects/Fire.p"), Gdx.files.internal("effects"));
}
@Override
public void spawn() {
Rectangle rect = new Rectangle();
rect.width = width;
rect.height = height;
rect.x = Global.mouse.x + bull_x_offset;
rect.y = bull_y_offset;
entities.add(rect);
particleEffect.setPosition(Global.mouse.x + par_x_offset, par_y_offset);
particleEffect.start();
}
@Override
public void move() {
for (Iterator<Rectangle> it = entities.iterator(); it.hasNext(); ) {
Rectangle rect = it.next();
rect.y += 200 * Gdx.graphics.getDeltaTime();
if (rect.y > Global.HEIGHT) {
it.remove();
}
}
}
@Override
public void draw(SpriteBatch batch) {
for (Rectangle rect: entities) {
batch.draw(region, rect.x, rect.y, rect.width, rect.height);
}
particleEffect.draw(batch,Gdx.graphics.getDeltaTime());
}
public void drawRect(ShapeRenderer rend){
for (Rectangle rect: entities) {
rend.rect(rect.x, rect.y, rect.width, rect.height);
}
}
}

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package com.mygdx.game;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
public interface Entity {
void spawn();
void move();
void draw(SpriteBatch batch);
void drawRect(ShapeRenderer rend);
}

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package com.mygdx.game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.TimeUtils;
import java.util.Iterator;
public class FallingEntities implements Entity {
public Array<Rectangle> entities = new Array<>();
public float lastSpawnTime;
public float spawnTime;
public float width;
public float height;
public float speed;
TextureAtlas.AtlasRegion region;
public FallingEntities( float spawnTime, float speed, float width, float height,
TextureAtlas.AtlasRegion region){
this.spawnTime = spawnTime;
this.width = width;
this.height = height;
this.speed = speed;
this.region = region;
}
public void checkIfSpawn(float time){
if(time - lastSpawnTime > spawnTime){
spawn();
}
}
@Override
public void spawn(){
Rectangle rect = new Rectangle();
rect.x = MathUtils.random(0f, Global.WIDTH - width);
rect.y = Global.HEIGHT;
rect.width = width;
rect.height = height;
entities.add(rect);
lastSpawnTime = TimeUtils.nanosToMillis(TimeUtils.nanoTime()) / 1000f;
}
@Override
public void move(){
for (Iterator<Rectangle> it = entities.iterator(); it.hasNext(); ) {
Rectangle rect = it.next();
rect.y -= speed * Gdx.graphics.getDeltaTime();
if (rect.y + rect.height < 0) {
it.remove();
}
}
}
@Override
public void draw(SpriteBatch batch){
for (Rectangle rect: entities) {
batch.draw(region, rect.x, rect.y, rect.width, rect.height);
}
}
@Override
public void drawRect(ShapeRenderer rend){
for (Rectangle rect: entities) {
rend.rect(rect.x, rect.y, rect.width, rect.height);
}
}
public boolean hit(Rectangle r){
for (Iterator<Rectangle> it = entities.iterator(); it.hasNext(); ) {
Rectangle rect = it.next();
if (rect.overlaps(r)) {
it.remove();
return true;
}
}
return false;
}
}

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package com.mygdx.game;
import com.badlogic.gdx.math.Vector3;
public class Global {
public static final int WIDTH = 400;
public static final int HEIGHT = 300;
public static Vector3 mouse = new Vector3(0,0,0);
}

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package com.mygdx.game;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.assets.AssetDescriptor;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.GlyphLayout;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.TimeUtils;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.utils.viewport.FitViewport;
import com.badlogic.gdx.utils.viewport.Viewport;
import java.util.Iterator;
import com.mygdx.game.util.debug.*;
import com.mygdx.game.util.ViewportUtils;
public class MyGdxGame extends ApplicationAdapter {
SpriteBatch batch;
BitmapFont font;
Texture background;
Sounds sounds;
AssetDescriptor<TextureAtlas> descriptor;
AssetManager manager;
TextureAtlas atlas;
Viewport viewport;
OrthographicCamera camera;
DebugCameraController debugCameraController;
MemoryInfo memoryInfo;
ShapeRenderer shapeRenderer;
Array<FallingEntities> enemies;
Player player;
FallingEntities u_bullets;
Bullets bullets;
Boost boost;
enum State {
PLAY,
DEAD,
PAUSE
}
State state = State.PLAY;
public boolean debug = false;
@Override
public void create () {
descriptor = new AssetDescriptor<>("packs/texture.atlas", TextureAtlas.class);
manager = new AssetManager();
atlas = new TextureAtlas();
manager.load(descriptor);
manager.finishLoading();
atlas = manager.get(descriptor);
batch = new SpriteBatch();
font = new BitmapFont();
background = new Texture("raw/background.png");
sounds = new Sounds();
camera = new OrthographicCamera();
viewport = new FitViewport(Global.WIDTH, Global.HEIGHT, camera);
debugCameraController = new DebugCameraController();
debugCameraController.setStartPosition(Global.WIDTH / 2f, Global.HEIGHT / 2f);
memoryInfo = new MemoryInfo(500);
shapeRenderer = new ShapeRenderer();
float sizeRatio = 1.5f;
enemies = new Array<>();
enemies.add(new FallingEntities( 2.3f, 200,43/sizeRatio,49/sizeRatio, atlas.findRegion("robot")));
enemies.add(new FallingEntities(4f, 200,43/sizeRatio,49/sizeRatio, atlas.findRegion("zombie")));
enemies.add(new FallingEntities( 3f, 200,43/sizeRatio,49/sizeRatio, atlas.findRegion("survivor")));
player = new Player( 43/sizeRatio, 49/sizeRatio, atlas.findRegion("soldier"));
u_bullets = new FallingEntities( 1f, 200, 10/sizeRatio, 10/sizeRatio, atlas.findRegion("u_bullet"));
boost = new Boost( 1f, 400, 5/sizeRatio,5/sizeRatio, atlas.findRegion("ball"));
bullets = new Bullets(10/sizeRatio,10/sizeRatio, atlas.findRegion("bullet"));
}
void reset(){
player.reset();
state = State.PLAY;
}
@Override
public void resize(int width, int height) {
viewport.update(width, height, true);
}
void update(){
if(Gdx.input.isKeyJustPressed(Input.Keys.R)){
reset();
}
if(Gdx.input.isKeyJustPressed(Input.Keys.P)){
if(state == State.PLAY){
state = State.PAUSE;
}else if(state == State.PAUSE){
state = State.PLAY;
}
}
if (Gdx.input.isKeyJustPressed(Input.Keys.F1)) debug = !debug;
if (debug) {
debugCameraController.handleDebugInput(Gdx.graphics.getDeltaTime());
memoryInfo.update();
}
if(state != State.PLAY) return;
float time = TimeUtils.nanosToMillis(TimeUtils.nanoTime()) / 1000f;
player.move();
boost.checkIfSpawn(time);
boost.move();
if(boost.hit(player.rect)){
player.boost = true;
sounds.yes.play();
}
if(boost.hit(player.rect)){
player.bullets += 5;
sounds.reload.play();
}
u_bullets.checkIfSpawn(time);
u_bullets.move();
if(u_bullets.hit(player.rect)){
player.bullets++;
sounds.reload.play();
}
if(Gdx.input.isButtonJustPressed(Input.Buttons.LEFT)){
if(player.bullets > 0){
bullets.spawn();
player.bullets--;
sounds.shot.play();
}
}
bullets.move();
for(FallingEntities enemy: enemies){
enemy.checkIfSpawn(time);
enemy.move();
if(enemy.hit(player.rect)){
sounds.no.play();
if(player.takeDamage()){
state = State.DEAD;
}
}
for (Iterator<Rectangle> it = bullets.entities.iterator(); it.hasNext(); ) {
Rectangle rect = it.next();
if (enemy.hit(rect)) {
it.remove();
player.score++;
sounds.yes.play();
}
}
}
}
void draw(){
player.draw(batch);
u_bullets.draw(batch);
bullets.draw(batch);
boost.draw(batch);
for(FallingEntities enemy: enemies){
enemy.draw(batch);
}
drawUI();
}
void drawUI(){
if(debug) return;
switch (state){
case DEAD:
font.setColor(Color.RED);
font.draw(batch,"GAME OVER",20f, Global.HEIGHT - 20);
break;
case PAUSE:
font.setColor(Color.YELLOW);
font.draw(batch,"PAUSE",20f, Global.HEIGHT - 20);
break;
case PLAY:
font.setColor(Color.BLUE);
font.draw(batch, "Life: " + player.life, 20f, Global.HEIGHT - 20);
font.draw(batch,"Bullets: " + player.bullets,20f, Global.HEIGHT - 40);
font.draw(batch, "Score: " + player.score, 20, Global.HEIGHT - 60);
font.draw(batch, "Boost: " + player.boost, 20, Global.HEIGHT - 80);
break;
}
}
void drawDebug(){
debugCameraController.applyTo(camera);
batch.begin();
{
// the average number of frames per second
GlyphLayout layout = new GlyphLayout(font, "FPS:" + Gdx.graphics.getFramesPerSecond());
font.setColor(Color.YELLOW);
font.draw(batch, layout, Global.WIDTH - layout.width, Global.HEIGHT - 50);
// number of rendering calls, ever; will not be reset unless set manually
font.setColor(Color.YELLOW);
font.draw(batch, "RC:" + batch.totalRenderCalls, Global.WIDTH / 2f, Global.HEIGHT - 20);
memoryInfo.render(batch, font);
}
batch.end();
batch.totalRenderCalls = 0;
ViewportUtils.drawGrid(viewport, shapeRenderer, 50);
// print rectangles
shapeRenderer.setProjectionMatrix(camera.combined);
// https://libgdx.badlogicgames.com/ci/nightlies/docs/api/com/badlogic/gdx/graphics/glutils/ShapeRenderer.html
shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
{
shapeRenderer.setColor(1, 1, 0, 1);
player.drawRect(shapeRenderer);
u_bullets.drawRect(shapeRenderer);
bullets.drawRect(shapeRenderer);
boost.drawRect(shapeRenderer);
for(FallingEntities enemy: enemies){
enemy.drawRect(shapeRenderer);
}
}
shapeRenderer.end();
}
@Override
public void render () {
update();
Gdx.gl.glClearColor(0, 0, 0f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
Global.mouse = camera.unproject(new Vector3(Gdx.input.getX(), Gdx.input.getY(), 0));
batch.setProjectionMatrix(camera.combined);
batch.begin();
batch.draw(background, 0, 0, Global.WIDTH, Global.HEIGHT);
draw();
batch.end();
if(debug){
drawDebug();
}
}
@Override
public void dispose () {
batch.dispose();
sounds.dispose();
font.dispose();
background.dispose();
}
}

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package com.mygdx.game;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Rectangle;
public class Player {
public Rectangle rect;
int score = 0;
int life = 5;
int bullets = 0;
boolean boost = false;
TextureAtlas.AtlasRegion region;
public Player(float width, float height, TextureAtlas.AtlasRegion region){
this.region = region;
this.rect = new Rectangle();
this.rect.x = 0;
this.rect.y = 0;
this.rect.width = width;
this.rect.height = height;
}
public void reset(){
score = 0;
life = 5;
bullets = 0;
}
public boolean takeDamage(){
if(!boost) life--;
else boost = false;
return life <= 0;
}
public void move() {
rect.x = Global.mouse.x - rect.width / 2;
}
public void draw(SpriteBatch batch){
batch.draw(region, rect.x, rect.y, rect.width, rect.height);
}
public void drawRect(ShapeRenderer rend){
rend.rect(rect.x, rect.y, rect.width, rect.height);
}
}

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package com.mygdx.game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.utils.Disposable;
public class Sounds implements Disposable {
public Sound no;
public Sound yes;
public Sound reload;
public Sound shot;
Sounds(){
no = Gdx.audio.newSound(Gdx.files.internal("sound/no.mp3"));
yes = Gdx.audio.newSound(Gdx.files.internal("sound/yes.mp3"));
reload = Gdx.audio.newSound(Gdx.files.internal("sound/reload.mp3"));
shot = Gdx.audio.newSound(Gdx.files.internal("sound/shot.mp3"));
}
@Override
public void dispose() {
yes.dispose();
no.dispose();
reload.dispose();
shot.dispose();
}
}

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package com.mygdx.game.util;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.utils.Logger;
import com.badlogic.gdx.utils.viewport.Viewport;
/**
* Utility methods for using with Viewports.
*
* @author goran on 20/08/2016.
*/
public class ViewportUtils {
private static final Logger log = new Logger(ViewportUtils.class.getName(), Logger.DEBUG);
private static final int DEFAULT_CELL_SIZE = 1;
/**
* Draws world grid for specified viewport using {@link ShapeRenderer}.
*
* @param viewport The viewports. Required.
* @param renderer ShapeRenderer that will be used for drawing. Required.
* @throws IllegalArgumentException if any param is nul..
*/
public static void drawGrid(Viewport viewport, ShapeRenderer renderer) {
drawGrid(viewport, renderer, DEFAULT_CELL_SIZE);
}
/**
* Draws world grid for specified viewport using {@link ShapeRenderer}.
*
* @param viewport The viewport. Required.
* @param renderer ShapeRenderer that will be used for drawing. Required.
* @param cellSize The size of cell in grid. If less tha 1 by default 1 will be used.
* @throws IllegalArgumentException if any param is null.
*/
public static boolean drawGrid(Viewport viewport, ShapeRenderer renderer, int cellSize) {
// validate parameters/arguments
if (viewport == null) {
return false;
}
if (renderer == null) {
return false;
}
if (cellSize < DEFAULT_CELL_SIZE) {
cellSize = DEFAULT_CELL_SIZE;
}
// copy old color from renderer
Color oldColor = new Color(renderer.getColor());
int worldWidth = (int) viewport.getWorldWidth();
int worldHeight = (int) viewport.getWorldHeight();
int doubleWorldWidth = worldWidth * 2;
int doubleWorldHeight = worldHeight * 2;
renderer.setProjectionMatrix(viewport.getCamera().combined);
renderer.begin(ShapeRenderer.ShapeType.Line);
renderer.setColor(Color.WHITE);
// draw vertical lines
for (int x = -doubleWorldWidth; x < doubleWorldWidth; x += cellSize) {
renderer.line(x, -doubleWorldHeight, x, doubleWorldHeight);
}
// draw horizontal lines
for (int y = -doubleWorldHeight; y < doubleWorldHeight; y += cellSize) {
renderer.line(-doubleWorldWidth, y, doubleWorldWidth, y);
}
// draw 0/0 lines
renderer.setColor(Color.RED);
renderer.line(0, -doubleWorldHeight, 0, doubleWorldHeight);
renderer.line(-doubleWorldWidth, 0, doubleWorldWidth, 0);
// draw world bounds
renderer.setColor(Color.GREEN);
renderer.line(0, worldHeight, worldWidth, worldHeight);
renderer.line(worldWidth, 0, worldWidth, worldHeight);
renderer.end();
renderer.setColor(oldColor);
return true;
}
/**
* Prints pixels per unit for specified Viewport.
*
* @param viewport The viewport for which we want to print pixels per unit ratio. Required.
* @throws IllegalArgumentException If viewport is null.
*/
public static boolean debugPixelsPerUnit(Viewport viewport) {
if (viewport == null) {
return false;
}
float screenWidth = viewport.getScreenWidth();
float screenHeight = viewport.getScreenHeight();
float worldWidth = viewport.getWorldWidth();
float worldHeight = viewport.getWorldHeight();
float xPPU = screenWidth / worldWidth;
float yPPU = screenHeight / worldHeight;
log.debug("x PPU = " + xPPU + " yPPU = " + yPPU);
return true;
}
private ViewportUtils() {
}
}

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package com.mygdx.game.util.debug;
import com.badlogic.gdx.Application;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Logger;
/**
* Controller for debugging {@link OrthographicCamera}.
*
* @author goran on 22/08/2016.
*/
public class DebugCameraController {
// == constants ==
private static final Logger log = new Logger(DebugCameraController.class.getName(), Logger.DEBUG);
// == attributes ==
private final Vector2 position = new Vector2();
private final Vector2 startPosition = new Vector2();
private float zoom = 1.0f;
private DebugCameraInfo info;
// == constructors ==
public DebugCameraController() {
init();
}
// == init ==
private void init() {
info = new DebugCameraInfo();
log.info("cameraInfo = " + info);
}
// == public methods ==
/**
* Sets start position of camera.
*
* @param x The x position.
* @param y The y position.
*/
public void setStartPosition(float x, float y) {
startPosition.set(x, y);
setPosition(x, y);
}
/**
* Applies internal position and zoom to specified camera.
* Call this method after handling debug input.
*
* @param camera camera The camera instance.
* @throws IllegalArgumentException if camera param is null.
* @see #handleDebugInput(float)
*/
public boolean applyTo(OrthographicCamera camera) {
if (camera == null) {
return false;
}
camera.position.set(position, 0);
camera.zoom = zoom;
camera.update();
return true;
}
/**
* Handles debug input. Call this in your update cycle.
*
* @param delta The delta time.
*/
public void handleDebugInput(float delta) {
if (Gdx.app.getType() != Application.ApplicationType.Desktop) {
return;
}
float moveSpeed = info.getMoveSpeed() * delta;
float zoomSpeed = info.getZoomSpeed() * delta;
// move control
if (info.isLeftPressed()) {
moveLeft(moveSpeed);
}
if (info.isRightPressed()) {
moveRight(moveSpeed);
}
if (info.isUpPressed()) {
moveUp(moveSpeed);
}
if (info.isDownPressed()) {
moveDown(moveSpeed);
}
// zoom control
if (info.isZoomInPressed()) {
zoomIn(zoomSpeed);
}
if (info.isZoomOutPressed()) {
zoomOut(zoomSpeed);
}
// reset control
if (info.isResetPressed()) {
reset();
}
// log control
if (info.isLogPressed()) {
logDebug();
}
}
// == private methods ==
private void setPosition(float x, float y) {
position.set(x, y);
}
private void setZoom(float value) {
zoom = MathUtils.clamp(value, info.getMaxZoomIn(), info.getMaxZoomOut());
}
private void moveCamera(float xSpeed, float ySpeed) {
setPosition(position.x + xSpeed, position.y + ySpeed);
}
private void moveLeft(float speed) {
moveCamera(-speed, 0);
}
private void moveRight(float speed) {
moveCamera(speed, 0);
}
private void moveUp(float speed) {
moveCamera(0, speed);
}
private void moveDown(float speed) {
moveCamera(0, -speed);
}
private void zoomIn(float zoomSpeed) {
setZoom(zoom + zoomSpeed);
}
private void zoomOut(float zoomSpeed) {
setZoom(zoom - zoomSpeed);
}
private void reset() {
position.set(startPosition);
setZoom(1.0f);
}
private void logDebug() {
log.debug("position = " + position + " zoom = " + zoom);
}
}

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package com.mygdx.game.util.debug;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.utils.JsonReader;
import com.badlogic.gdx.utils.JsonValue;
import com.badlogic.gdx.utils.Logger;
/**
* Info/Configuration for {@link DebugCameraController}.
* Loads configuration from file in assetsDir/debug/debug-camera.json
*
* @author goran on 22/08/2016.
*/
public class DebugCameraInfo {
// == constants ==
private static final Logger log = new Logger(DebugCameraInfo.class.getName(), Logger.DEBUG);
private static final String MAX_ZOOM_IN = "maxZoomIn";
private static final String MAX_ZOOM_OUT = "maxZoomOut";
private static final String MOVE_SPEED = "moveSpeed";
private static final String ZOOM_SPEED = "zoomSpeed";
private static final String LEFT_KEY = "leftKey";
private static final String RIGHT_KEY = "rightKey";
private static final String UP_KEY = "upKey";
private static final String DOWN_KEY = "downKey";
private static final String ZOOM_IN_KEY = "zoomInKey";
private static final String ZOOM_OUT_KEY = "zoomOutKey";
private static final String RESET_KEY = "resetKey";
private static final String LOG_KEY = "logKey";
private static final int DEFAULT_LEFT_KEY = Input.Keys.A;
private static final int DEFAULT_RIGHT_KEY = Input.Keys.D;
private static final int DEFAULT_UP_KEY = Input.Keys.W;
private static final int DEFAULT_DOWN_KEY = Input.Keys.S;
private static final int DEFAULT_ZOOM_IN_KEY = Input.Keys.COMMA;
private static final int DEFAULT_ZOOM_OUT_KEY = Input.Keys.PERIOD;
private static final int DEFAULT_RESET_KEY = Input.Keys.BACKSPACE;
private static final int DEFAULT_LOG_KEY = Input.Keys.ENTER;
private static final float DEFAULT_MOVE_SPEED = 20.0f;
private static final float DEFAULT_ZOOM_SPEED = 2.0f;
private static final float DEFAULT_MAX_ZOOM_IN = 0.25f;
private static final float DEFAULT_MAX_ZOOM_OUT = 30f;
private final String FILE_PATH = "debug/debugCameraInfo.json";
// == attributes ==
private float maxZoomIn;
private float maxZoomOut;
private float moveSpeed;
private float zoomSpeed;
private int leftKey;
private int rightKey;
private int upKey;
private int downKey;
private int zoomInKey;
private int zoomOutKey;
private int resetKey;
private int logKey;
private FileHandle fileHandle;
// == constructors ==
public DebugCameraInfo() {
init();
}
// == init ==
private void init() {
fileHandle = Gdx.files.internal(FILE_PATH);
if (fileHandle.exists()) {
load();
} else {
log.info("Using defaults file does not exist = " + FILE_PATH);
setupDefaults();
}
}
// == private methods ==
private void load() {
try {
JsonReader reader = new JsonReader();
JsonValue root = reader.parse(fileHandle);
maxZoomIn = root.getFloat(MAX_ZOOM_IN, DEFAULT_MAX_ZOOM_IN);
maxZoomOut = root.getFloat(MAX_ZOOM_OUT, DEFAULT_MAX_ZOOM_OUT);
moveSpeed = root.getFloat(MOVE_SPEED, DEFAULT_MOVE_SPEED);
zoomSpeed = root.getFloat(ZOOM_SPEED, DEFAULT_ZOOM_SPEED);
leftKey = getInputKeyValue(root, LEFT_KEY, DEFAULT_LEFT_KEY);
rightKey = getInputKeyValue(root, RIGHT_KEY, DEFAULT_RIGHT_KEY);
upKey = getInputKeyValue(root, UP_KEY, DEFAULT_UP_KEY);
downKey = getInputKeyValue(root, DOWN_KEY, DEFAULT_DOWN_KEY);
zoomInKey = getInputKeyValue(root, ZOOM_IN_KEY, DEFAULT_ZOOM_IN_KEY);
zoomOutKey = getInputKeyValue(root, ZOOM_OUT_KEY, DEFAULT_ZOOM_OUT_KEY);
resetKey = getInputKeyValue(root, RESET_KEY, DEFAULT_RESET_KEY);
logKey = getInputKeyValue(root, LOG_KEY, DEFAULT_LOG_KEY);
} catch (Exception e) {
log.error("Error loading " + FILE_PATH + " using defaults.", e);
setupDefaults();
}
}
private void setupDefaults() {
maxZoomIn = DEFAULT_MAX_ZOOM_IN;
maxZoomOut = DEFAULT_MAX_ZOOM_OUT;
moveSpeed = DEFAULT_MOVE_SPEED;
zoomSpeed = DEFAULT_ZOOM_SPEED;
leftKey = DEFAULT_LEFT_KEY;
rightKey = DEFAULT_RIGHT_KEY;
upKey = DEFAULT_UP_KEY;
downKey = DEFAULT_DOWN_KEY;
zoomInKey = DEFAULT_ZOOM_IN_KEY;
zoomOutKey = DEFAULT_ZOOM_OUT_KEY;
resetKey = DEFAULT_RESET_KEY;
logKey = DEFAULT_LOG_KEY;
}
// == public methods ==
public float getMaxZoomIn() {
return maxZoomIn;
}
public float getMaxZoomOut() {
return maxZoomOut;
}
public float getMoveSpeed() {
return moveSpeed;
}
public float getZoomSpeed() {
return zoomSpeed;
}
public boolean isLeftPressed() {
return Gdx.input.isKeyPressed(leftKey);
}
public boolean isRightPressed() {
return Gdx.input.isKeyPressed(rightKey);
}
public boolean isUpPressed() {
return Gdx.input.isKeyPressed(upKey);
}
public boolean isDownPressed() {
return Gdx.input.isKeyPressed(downKey);
}
public boolean isZoomInPressed() {
return Gdx.input.isKeyPressed(zoomInKey);
}
public boolean isZoomOutPressed() {
return Gdx.input.isKeyPressed(zoomOutKey);
}
public boolean isResetPressed() {
return Gdx.input.isKeyPressed(resetKey);
}
public boolean isLogPressed() {
return Gdx.input.isKeyPressed(logKey);
}
@Override
public String toString() {
String LS = System.getProperty("line.separator");
return "DebugCameraInfo {" + LS +
"maxZoomIn= " + maxZoomIn + LS +
"maxZoomOut= " + maxZoomOut + LS +
"moveSpeed= " + moveSpeed + LS +
"zoomSpeed= " + zoomSpeed + LS +
"leftKey= " + Input.Keys.toString(leftKey) + LS +
"rightKey= " + Input.Keys.toString(rightKey) + LS +
"upKey= " + Input.Keys.toString(upKey) + LS +
"downKey= " + Input.Keys.toString(downKey) + LS +
"zoomInKey= " + Input.Keys.toString(zoomInKey) + LS +
"zoomOutKey= " + Input.Keys.toString(zoomOutKey) + LS +
"resetKey= " + Input.Keys.toString(resetKey) + LS +
"logKey= " + Input.Keys.toString(logKey) + LS +
"}";
}
// == static methods ==
private static int getInputKeyValue(JsonValue root, String name, int defaultInputKey) {
String keyString = root.getString(name, Input.Keys.toString(defaultInputKey));
return Input.Keys.valueOf(keyString);
}
}

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package com.mygdx.game.util.debug;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public class MemoryInfo {
public static final long MB = 1024 * 1024;
private final Runtime instance;
private final long updateIntervalMs;
private long lastUpdate;
private long totalMemory; // total amount of memory in the Java virtual machine
private long freeMemory; // amount of free memory in the Java Virtual Machine
private long usedMemory;
private long maxMemory; // maximum amount of memory that the Java virtual machine will attempt to use
private long javaHeap; // Java heap memory use in bytes
private long nativeHeap; // native heap memory use in bytes
public MemoryInfo(long updateIntervalMs) {
instance = Runtime.getRuntime();
this.updateIntervalMs = updateIntervalMs;
lastUpdate = 0;
update();
}
public void update() {
if ((lastUpdate + updateIntervalMs) < System.currentTimeMillis()) {
totalMemory = instance.totalMemory() / MB;
freeMemory = instance.freeMemory() / MB;
usedMemory = instance.totalMemory() / MB - freeMemory;
maxMemory = instance.maxMemory() / MB;
javaHeap = Gdx.app.getJavaHeap() / MB;
nativeHeap = Gdx.app.getNativeHeap() / MB;
lastUpdate = System.currentTimeMillis();
}
}
public void render(SpriteBatch batch, BitmapFont font) {
float positionY = 100 + font.getCapHeight();
font.setColor(Color.WHITE);
font.draw(batch, "totalMemory:" + totalMemory + " mb", 20, positionY);
positionY += font.getCapHeight() + 10;
font.draw(batch, "freeMemory :" + freeMemory + " mb", 20, positionY);
positionY += font.getCapHeight() + 10;
font.draw(batch, "usedMemory :" + usedMemory + " mb", 20, positionY);
positionY += font.getCapHeight() + 10;
font.draw(batch, "maxMemory :" + maxMemory + " mb", 20, positionY);
positionY += font.getCapHeight() + 10;
font.draw(batch, "javaHeap :" + javaHeap + " mb", 20, positionY);
positionY += font.getCapHeight() + 10;
font.draw(batch, "nativeHeap :" + nativeHeap + " mb", 20, positionY);
positionY += font.getCapHeight() + 10;
}
}

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sourceCompatibility = 1.8
sourceSets.main.java.srcDirs = [ "src/" ]
sourceSets.main.resources.srcDirs = ["../assets"]
project.ext.mainClassName = "com.mygdx.game.DesktopLauncher"
project.ext.assetsDir = new File("../assets")
import org.gradle.internal.os.OperatingSystem
tasks.register('run', JavaExec) {
dependsOn classes
mainClass = project.mainClassName
classpath = sourceSets.main.runtimeClasspath
standardInput = System.in
workingDir = project.assetsDir
ignoreExitValue = true
if (OperatingSystem.current() == OperatingSystem.MAC_OS) {
// Required to run on macOS
jvmArgs += "-XstartOnFirstThread"
}
}
tasks.register('debug', JavaExec) {
dependsOn classes
mainClass = project.mainClassName
classpath = sourceSets.main.runtimeClasspath
standardInput = System.in
workingDir = project.assetsDir
ignoreExitValue = true
debug = true
}
tasks.register('dist', Jar) {
duplicatesStrategy(DuplicatesStrategy.EXCLUDE)
manifest {
attributes 'Main-Class': project.mainClassName
}
dependsOn configurations.runtimeClasspath
from {
configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) }
}
with jar
}
dist.dependsOn classes
eclipse.project.name = appName + "-desktop"

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package com.mygdx.BouncingBalls;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
// Please note that on macOS your application needs to be started with the -XstartOnFirstThread JVM argument
public class DesktopLauncher {
public static void main (String[] arg) {
Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration();
config.setForegroundFPS(60);
config.setTitle("bouncing_balls");
new Lwjgl3Application(new Game(), config);
}
}

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package com.mygdx.MyTexturePacker;
import com.badlogic.gdx.tools.texturepacker.TexturePacker;
public class Packer {
public static void main(String[] args){
TexturePacker.Settings settings = new TexturePacker.Settings();
settings.debug = false;
settings.maxHeight = 2048;
settings.maxWidth = 2048;
TexturePacker.process(settings, "assets/raw/", "assets/packs/", "texture");
}
}

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package com.mygdx.RotatingBall;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
// Please note that on macOS your application needs to be started with the -XstartOnFirstThread JVM argument
public class DesktopLauncher {
public static void main (String[] arg) {
Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration();
config.setForegroundFPS(60);
config.setTitle("RotatingBall");
new Lwjgl3Application(new Game(), config);
}
}

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package com.mygdx.game;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
// Please note that on macOS your application needs to be started with the -XstartOnFirstThread JVM argument
public class DesktopLauncher {
public static void main (String[] arg) {
Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration();
config.setForegroundFPS(60);
config.setTitle("My GDX");
config.setWindowedMode(800, 600);
new Lwjgl3Application(new MyGdxGame(), config);
}
}

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org.gradle.daemon=true
org.gradle.jvmargs=-Xms128m -Xmx1500m
org.gradle.configureondemand=false

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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.5.1-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

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#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
APP_NAME="Gradle"
APP_BASE_NAME=${0##*/}
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Collect all arguments for the java command;
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
# shell script including quotes and variable substitutions, so put them in
# double quotes to make sure that they get re-expanded; and
# * put everything else in single quotes, so that it's not re-expanded.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"

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@@ -0,0 +1,91 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%"=="" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if %ERRORLEVEL% equ 0 goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
set EXIT_CODE=%ERRORLEVEL%
if %EXIT_CODE% equ 0 set EXIT_CODE=1
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
exit /b %EXIT_CODE%
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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include 'desktop', 'core'