consolidate all repos to one for archive
109
semester_5/uvod_v_razvoj_racunalniskih_iger/chess_game/.gitignore
vendored
Normal file
@@ -0,0 +1,109 @@
|
||||
## Java
|
||||
|
||||
*.class
|
||||
*.war
|
||||
*.ear
|
||||
hs_err_pid*
|
||||
|
||||
## Robovm
|
||||
/ios/robovm-build/
|
||||
|
||||
## GWT
|
||||
/html/war/
|
||||
/html/gwt-unitCache/
|
||||
.apt_generated/
|
||||
.gwt/
|
||||
gwt-unitCache/
|
||||
www-test/
|
||||
.gwt-tmp/
|
||||
|
||||
## Android Studio and Intellij and Android in general
|
||||
/android/libs/armeabi-v7a/
|
||||
/android/libs/arm64-v8a/
|
||||
/android/libs/x86/
|
||||
/android/libs/x86_64/
|
||||
/android/gen/
|
||||
.idea/
|
||||
*.ipr
|
||||
*.iws
|
||||
*.iml
|
||||
/android/out/
|
||||
com_crashlytics_export_strings.xml
|
||||
|
||||
## Eclipse
|
||||
|
||||
.classpath
|
||||
.project
|
||||
.metadata/
|
||||
/android/bin/
|
||||
/core/bin/
|
||||
/desktop/bin/
|
||||
/html/bin/
|
||||
/ios/bin/
|
||||
*.tmp
|
||||
*.bak
|
||||
*.swp
|
||||
*~.nib
|
||||
.settings/
|
||||
.loadpath
|
||||
.externalToolBuilders/
|
||||
*.launch
|
||||
|
||||
## NetBeans
|
||||
|
||||
/nbproject/private/
|
||||
/android/nbproject/private/
|
||||
/core/nbproject/private/
|
||||
/desktop/nbproject/private/
|
||||
/html/nbproject/private/
|
||||
/ios/nbproject/private/
|
||||
|
||||
/build/
|
||||
/android/build/
|
||||
/core/build/
|
||||
/desktop/build/
|
||||
/html/build/
|
||||
/ios/build/
|
||||
|
||||
/nbbuild/
|
||||
/android/nbbuild/
|
||||
/core/nbbuild/
|
||||
/desktop/nbbuild/
|
||||
/html/nbbuild/
|
||||
/ios/nbbuild/
|
||||
|
||||
/dist/
|
||||
/android/dist/
|
||||
/core/dist/
|
||||
/desktop/dist/
|
||||
/html/dist/
|
||||
/ios/dist/
|
||||
|
||||
/nbdist/
|
||||
/android/nbdist/
|
||||
/core/nbdist/
|
||||
/desktop/nbdist/
|
||||
/html/nbdist/
|
||||
/ios/nbdist/
|
||||
|
||||
nbactions.xml
|
||||
nb-configuration.xml
|
||||
|
||||
## Gradle
|
||||
|
||||
/local.properties
|
||||
.gradle/
|
||||
gradle-app.setting
|
||||
|
||||
|
||||
## OS Specific
|
||||
.DS_Store
|
||||
Thumbs.db
|
||||
|
||||
## iOS
|
||||
/ios/xcode/*.xcodeproj/*
|
||||
!/ios/xcode/*.xcodeproj/xcshareddata
|
||||
!/ios/xcode/*.xcodeproj/project.pbxproj
|
||||
/ios/xcode/native/
|
||||
/ios/IOSLauncher.app
|
||||
/ios/IOSLauncher.app.dSYM
|
@@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:tools="http://schemas.android.com/tools">
|
||||
|
||||
<uses-feature android:glEsVersion="0x00020000" android:required="true" />
|
||||
|
||||
<application
|
||||
android:allowBackup="true"
|
||||
android:icon="@drawable/ic_launcher"
|
||||
android:isGame="true"
|
||||
android:appCategory="game"
|
||||
android:label="@string/app_name"
|
||||
android:theme="@style/AppTheme"
|
||||
tools:ignore="UnusedAttribute">
|
||||
<activity
|
||||
android:name="com.mygdx.game.AndroidLauncher"
|
||||
android:screenOrientation="landscape"
|
||||
android:configChanges="keyboard|keyboardHidden|navigation|orientation|screenSize|screenLayout"
|
||||
android:exported="true">
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
|
||||
</manifest>
|
@@ -0,0 +1,95 @@
|
||||
android {
|
||||
namespace "com.mygdx.game"
|
||||
buildToolsVersion "34.0.0"
|
||||
compileSdkVersion 34
|
||||
sourceSets {
|
||||
main {
|
||||
manifest.srcFile 'AndroidManifest.xml'
|
||||
java.srcDirs = ['src']
|
||||
aidl.srcDirs = ['src']
|
||||
renderscript.srcDirs = ['src']
|
||||
res.srcDirs = ['res']
|
||||
assets.srcDirs = ['../assets']
|
||||
jniLibs.srcDirs = ['libs']
|
||||
}
|
||||
|
||||
}
|
||||
packagingOptions {
|
||||
resources {
|
||||
excludes += ['META-INF/robovm/ios/robovm.xml']
|
||||
}
|
||||
}
|
||||
defaultConfig {
|
||||
applicationId "com.mygdx.game"
|
||||
minSdkVersion 14
|
||||
targetSdkVersion 34
|
||||
versionCode 1
|
||||
versionName "1.0"
|
||||
}
|
||||
buildTypes {
|
||||
release {
|
||||
minifyEnabled true
|
||||
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
|
||||
}
|
||||
}
|
||||
buildFeatures {
|
||||
renderScript true
|
||||
aidl true
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// called every time gradle gets executed, takes the native dependencies of
|
||||
// the natives configuration, and extracts them to the proper libs/ folders
|
||||
// so they get packed with the APK.
|
||||
tasks.register('copyAndroidNatives') {
|
||||
doFirst {
|
||||
file("libs/armeabi-v7a/").mkdirs()
|
||||
file("libs/arm64-v8a/").mkdirs()
|
||||
file("libs/x86_64/").mkdirs()
|
||||
file("libs/x86/").mkdirs()
|
||||
|
||||
configurations.natives.copy().files.each { jar ->
|
||||
def outputDir = null
|
||||
if (jar.name.endsWith("natives-arm64-v8a.jar")) outputDir = file("libs/arm64-v8a")
|
||||
if (jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")
|
||||
if (jar.name.endsWith("natives-x86_64.jar")) outputDir = file("libs/x86_64")
|
||||
if (jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
|
||||
if (outputDir != null) {
|
||||
copy {
|
||||
from zipTree(jar)
|
||||
into outputDir
|
||||
include "*.so"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tasks.matching { it.name.contains("merge") && it.name.contains("JniLibFolders") }.configureEach { packageTask ->
|
||||
packageTask.dependsOn 'copyAndroidNatives'
|
||||
}
|
||||
|
||||
tasks.register('run', Exec) {
|
||||
def path
|
||||
def localProperties = project.file("../local.properties")
|
||||
if (localProperties.exists()) {
|
||||
Properties properties = new Properties()
|
||||
localProperties.withInputStream { instr ->
|
||||
properties.load(instr)
|
||||
}
|
||||
def sdkDir = properties.getProperty('sdk.dir')
|
||||
if (sdkDir) {
|
||||
path = sdkDir
|
||||
} else {
|
||||
path = "$System.env.ANDROID_HOME"
|
||||
}
|
||||
} else {
|
||||
path = "$System.env.ANDROID_HOME"
|
||||
}
|
||||
|
||||
def adb = path + "/platform-tools/adb"
|
||||
commandLine "$adb", 'shell', 'am', 'start', '-n', 'com.mygdx.game/com.mygdx.game.AndroidLauncher'
|
||||
}
|
||||
|
||||
eclipse.project.name = appName + "-android"
|
After Width: | Height: | Size: 22 KiB |
38
semester_5/uvod_v_razvoj_racunalniskih_iger/chess_game/android/proguard-rules.pro
vendored
Normal file
@@ -0,0 +1,38 @@
|
||||
# To enable ProGuard in your project, edit project.properties
|
||||
# to define the proguard.config property as described in that file.
|
||||
#
|
||||
# Add project specific ProGuard rules here.
|
||||
# By default, the flags in this file are appended to flags specified
|
||||
# in ${sdk.dir}/tools/proguard/proguard-android.txt
|
||||
# You can edit the include path and order by changing the ProGuard
|
||||
# include property in project.properties.
|
||||
#
|
||||
# For more details, see
|
||||
# http://developer.android.com/guide/developing/tools/proguard.html
|
||||
|
||||
# Add any project specific keep options here:
|
||||
|
||||
# If your project uses WebView with JS, uncomment the following
|
||||
# and specify the fully qualified class name to the JavaScript interface
|
||||
# class:
|
||||
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
|
||||
# public *;
|
||||
#}
|
||||
|
||||
-verbose
|
||||
|
||||
-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication
|
||||
|
||||
# Required if using Gdx-Controllers extension
|
||||
-keep class com.badlogic.gdx.controllers.android.AndroidControllers
|
||||
|
||||
# Required if using Box2D extension
|
||||
-keepclassmembers class com.badlogic.gdx.physics.box2d.World {
|
||||
boolean contactFilter(long, long);
|
||||
void beginContact(long);
|
||||
void endContact(long);
|
||||
void preSolve(long, long);
|
||||
void postSolve(long, long);
|
||||
boolean reportFixture(long);
|
||||
float reportRayFixture(long, float, float, float, float, float);
|
||||
}
|
@@ -0,0 +1,9 @@
|
||||
# This file is used by the Eclipse ADT plugin. It is unnecessary for IDEA and Android Studio projects, which
|
||||
# configure Proguard and the Android target via the build.gradle file.
|
||||
|
||||
# To enable ProGuard to work with Eclipse ADT, uncomment this (available properties: sdk.dir, user.home)
|
||||
# and ensure proguard.jar in the Android SDK is up to date (or alternately reduce the android target to 23 or lower):
|
||||
# proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-rules.pro
|
||||
|
||||
# Project target.
|
||||
target=android-19
|
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon
|
||||
xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@color/ic_background_color"/>
|
||||
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
|
||||
</adaptive-icon>
|
@@ -0,0 +1,40 @@
|
||||
<vector xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:width="108dp"
|
||||
android:height="108dp"
|
||||
android:viewportWidth="108"
|
||||
android:viewportHeight="108">
|
||||
<path
|
||||
android:pathData="M22,48.667l2.987,0l0,10.667l-2.987,0z"
|
||||
android:fillColor="#000000"
|
||||
android:strokeColor="#00000000"
|
||||
android:fillAlpha="1"/>
|
||||
<path
|
||||
android:pathData="M26.907,52.72l2.987,0l0,6.613l-2.987,0z"
|
||||
android:fillColor="#000000"
|
||||
android:strokeColor="#00000000"
|
||||
android:fillAlpha="1"/>
|
||||
<path
|
||||
android:pathData="M26.907,48.667l2.987,0l0,2.56l-2.987,0z"
|
||||
android:fillColor="#000000"
|
||||
android:strokeColor="#00000000"
|
||||
android:fillAlpha="1"/>
|
||||
<path
|
||||
android:pathData="M31.813,48.667L31.813,52.72 31.813,55.067 31.813,56.767 31.813,59.333l2.992,0 2.117,0c1.654,0 2.998,-1.481 2.998,-3.307 0,-1.826 -1.344,-3.307 -2.998,-3.307l-2.117,0L34.805,48.667ZM34.805,55.067l1.269,0c0.469,0 0.848,0.384 0.848,0.853 0,0.469 -0.379,0.847 -0.848,0.847l-1.269,0z"
|
||||
android:fillColor="#000000"
|
||||
android:strokeColor="#00000000"
|
||||
android:fillAlpha="1"/>
|
||||
<path
|
||||
android:pathData="m44.192,48.667c-1.65,0 -2.992,1.481 -2.992,3.307 0,0.023 -0,0.044 0,0.067 0,0.004 -0,0.009 0,0.013l0,3.893c-0.001,0.027 0,0.053 0,0.08 0,1.826 1.341,3.307 2.992,3.307l2.112,0 0.247,0 2.739,0 0.247,0 2.112,0c1.651,0 2.992,-1.481 2.992,-3.307 0,-1.826 -1.341,-3.307 -2.992,-3.307l-1.199,0 -0.48,0 -2.372,0l0,2.347l2.372,0 0.48,0 0.353,0c0.468,0 0.846,0.384 0.846,0.853 0,0.469 -0.378,0.847 -0.846,0.847l-0.833,0 -0.433,0 -0.247,0 -2.739,0 -0.247,0 -0.433,0 -0.833,0c-0.459,0 -0.832,-0.363 -0.846,-0.82l0,-3.893 0,-0.013c0.021,-0.45 0.391,-0.807 0.846,-0.807l0.833,0 0.433,0 1.293,0l0,0.007L54.207,51.24L54.207,48.667l-4.917,0 -1.692,0 -1.293,0 -2.112,0z"
|
||||
android:fillColor="#e74a45"
|
||||
android:strokeColor="#00000000"
|
||||
android:fillAlpha="1"/>
|
||||
<path
|
||||
android:pathData="M56.133,48.667L56.133,51.238l5.406,0 1.859,0 1.105,0 0.43,0 0.827,0c0.452,0 0.82,0.356 0.84,0.806l0,0.013 0,3.891c-0.014,0.456 -0.384,0.819 -0.84,0.819l-0.827,0 -0.43,0 -1.899,0 -1.065,0 -2.442,0L59.098,52.724L56.133,52.724l0,4.044 0,1.752 0,0.813l5.406,0 1.065,0 1.899,0 2.098,0c1.639,0 2.971,-1.48 2.971,-3.305 0,-0.027 0.001,-0.053 0,-0.08L69.573,52.058c0,-0.004 -0,-0.009 0,-0.013 0,-0.022 0,-0.044 0,-0.067 0,-1.825 -1.332,-3.305 -2.971,-3.305l-2.098,0 -1.105,0l0,-0.007L56.133,48.667Z"
|
||||
android:fillColor="#e74a45"
|
||||
android:strokeColor="#00000000"
|
||||
android:fillAlpha="1"/>
|
||||
<path
|
||||
android:pathData="M69.572,48.667L73.72,48.667L77.787,52.733 81.853,48.667l4.147,0l-5.333,5.333 5.333,5.333L81.853,59.333L77.787,55.267 73.72,59.333l-4.147,0l5.333,-5.333z"
|
||||
android:fillColor="#e74a45"
|
||||
android:strokeColor="#00000000"/>
|
||||
</vector>
|
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 19 KiB |
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<style name="AppTheme" parent="android:Theme.Material.Light.NoActionBar.Fullscreen">
|
||||
<item name="android:colorBackground">@color/ic_background_color</item>
|
||||
</style>
|
||||
</resources>
|
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<color name="ic_background_color">#FFFFFFFF</color>
|
||||
</resources>
|
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
|
||||
<string name="app_name">My GDX Game</string>
|
||||
|
||||
</resources>
|
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<style name="AppTheme" parent="android:Theme.Holo.Light.NoActionBar.Fullscreen">
|
||||
<item name="android:windowBackground">@color/ic_background_color</item>
|
||||
</style>
|
||||
</resources>
|
@@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
Sample data extraction rules file; uncomment and customize as necessary.
|
||||
See https://developer.android.com/about/versions/12/backup-restore#xml-changes
|
||||
for details.
|
||||
-->
|
||||
<data-extraction-rules>
|
||||
<cloud-backup>
|
||||
<!--
|
||||
TODO: Use <include> and <exclude> to control what is backed up.
|
||||
The domain can be file, database, sharedpref, external or root.
|
||||
Examples:
|
||||
|
||||
<include domain="file" path="file_to_include"/>
|
||||
<exclude domain="file" path="file_to_exclude"/>
|
||||
<include domain="file" path="include_folder"/>
|
||||
<exclude domain="file" path="include_folder/file_to_exclude"/>
|
||||
<exclude domain="file" path="exclude_folder"/>
|
||||
<include domain="file" path="exclude_folder/file_to_include"/>
|
||||
|
||||
<include domain="sharedpref" path="include_shared_pref1.xml"/>
|
||||
<include domain="database" path="db_name/file_to_include"/>
|
||||
<exclude domain="database" path="db_name/include_folder/file_to_exclude"/>
|
||||
<include domain="external" path="file_to_include"/>
|
||||
<exclude domain="external" path="file_to_exclude"/>
|
||||
<include domain="root" path="file_to_include"/>
|
||||
<exclude domain="root" path="file_to_exclude"/>
|
||||
-->
|
||||
</cloud-backup>
|
||||
<!--
|
||||
<device-transfer>
|
||||
<include .../>
|
||||
<exclude .../>
|
||||
</device-transfer>
|
||||
-->
|
||||
</data-extraction-rules>
|
@@ -0,0 +1,15 @@
|
||||
package com.mygdx.game;
|
||||
|
||||
import android.os.Bundle;
|
||||
|
||||
import com.badlogic.gdx.backends.android.AndroidApplication;
|
||||
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
|
||||
|
||||
public class AndroidLauncher extends AndroidApplication {
|
||||
@Override
|
||||
protected void onCreate (Bundle savedInstanceState) {
|
||||
super.onCreate(savedInstanceState);
|
||||
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
|
||||
initialize(new MyGame(), config);
|
||||
}
|
||||
}
|
@@ -0,0 +1,90 @@
|
||||
|
||||
chess.png
|
||||
size: 1024, 64
|
||||
format: RGBA8888
|
||||
filter: Nearest, Nearest
|
||||
repeat: none
|
||||
bishop_b
|
||||
rotate: false
|
||||
xy: 2, 2
|
||||
size: 45, 45
|
||||
orig: 45, 45
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
bishop_w
|
||||
rotate: false
|
||||
xy: 49, 2
|
||||
size: 45, 45
|
||||
orig: 45, 45
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
king_b
|
||||
rotate: false
|
||||
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|
||||
pad: 0, 0, 0, 0
|
||||
orig: 14, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
scroll-bar-horizontal-knob
|
||||
rotate: false
|
||||
xy: 47, 117
|
||||
size: 30, 14
|
||||
split: 15, 14, 7, 6
|
||||
pad: 0, 0, 0, 0
|
||||
orig: 30, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
scroll-bar-vertical-knob
|
||||
rotate: false
|
||||
xy: 762, 166
|
||||
size: 14, 30
|
||||
split: 7, 6, 16, 13
|
||||
pad: 0, 0, 0, 0
|
||||
orig: 14, 30
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
slider
|
||||
rotate: false
|
||||
xy: 40, 65
|
||||
size: 4, 4
|
||||
orig: 4, 4
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
slider-knob
|
||||
rotate: false
|
||||
xy: 777, 167
|
||||
size: 10, 12
|
||||
orig: 10, 12
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
sound
|
||||
rotate: false
|
||||
xy: 715, 197
|
||||
size: 58, 32
|
||||
orig: 58, 32
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
sound-off
|
||||
rotate: false
|
||||
xy: 47, 132
|
||||
size: 58, 32
|
||||
orig: 58, 32
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
touchpad
|
||||
rotate: false
|
||||
xy: 514, 29
|
||||
size: 200, 200
|
||||
orig: 200, 200
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
touchpad-knob
|
||||
rotate: false
|
||||
xy: 1, 70
|
||||
size: 44, 44
|
||||
orig: 44, 44
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
vertical-split-pane
|
||||
rotate: false
|
||||
xy: 794, 182
|
||||
size: 10, 14
|
||||
split: 0, 0, 6, 6
|
||||
pad: 0, 1, 0, 0
|
||||
orig: 10, 14
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
white
|
||||
rotate: false
|
||||
xy: 93, 129
|
||||
size: 2, 2
|
||||
orig: 2, 2
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
window
|
||||
rotate: false
|
||||
xy: 1, 115
|
||||
size: 45, 49
|
||||
split: 20, 20, 22, 22
|
||||
pad: 22, 22, 24, 24
|
||||
orig: 45, 49
|
||||
offset: 0, 0
|
||||
index: -1
|
@@ -0,0 +1,172 @@
|
||||
{
|
||||
"com.badlogic.gdx.graphics.Color": {
|
||||
"green": { "g": 1, "a": 1 },
|
||||
"light_grey": { "r": 0.8, "g": 0.8, "b": 0.8, "a": 1 },
|
||||
"white": { "r": 1, "g": 1, "b": 1, "a": 1 },
|
||||
"red": { "r": 1, "a": 1 },
|
||||
"light_blue": { "r": 0.64705884, "g": 0.64705884, "b": 1, "a": 1 },
|
||||
"grey": { "r": 0.7, "g": 0.7, "b": 0.7, "a": 1 },
|
||||
"dark_grey": { "r": 0.4, "g": 0.4, "b": 0.4, "a": 1 },
|
||||
"blue": { "r": 0.25882354, "g": 0.25882354, "b": 0.90588236, "a": 1 },
|
||||
"black": { "a": 1 }
|
||||
},
|
||||
"com.badlogic.gdx.graphics.g2d.BitmapFont": {
|
||||
"commodore-64": { "file": "commodore-64.fnt" }
|
||||
},
|
||||
"com.badlogic.gdx.scenes.scene2d.ui.Skin$TintedDrawable": {
|
||||
"dialogDim": {
|
||||
"name": "white",
|
||||
"color": { "a": 1, "b": 0.2, "g": 0.2, "r": 0.2 }
|
||||
}
|
||||
},
|
||||
"com.badlogic.gdx.scenes.scene2d.ui.ProgressBar$ProgressBarStyle": {
|
||||
"default-horizontal": { "background": "progress-bar", "knobBefore": "progress-bar-knob" },
|
||||
"default-vertical": { "background": "progress-bar", "knobBefore": "progress-bar-knob" }
|
||||
},
|
||||
"com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle": {
|
||||
"default": {
|
||||
"font": "commodore-64",
|
||||
"fontColor": { "a": 1, "b": 1, "g": 0.64705884, "r": 0.64705884 },
|
||||
"downFontColor": { "a": 1, "b": 0.90588236, "g": 0.25882354, "r": 0.25882354 },
|
||||
"disabledFontColor": { "a": 1, "b": 0.8, "g": 0.8, "r": 0.8 },
|
||||
"up": "button",
|
||||
"down": "button-down"
|
||||
},
|
||||
"toggle": {
|
||||
"font": "commodore-64",
|
||||
"fontColor": { "a": 1, "b": 1, "g": 0.64705884, "r": 0.64705884 },
|
||||
"downFontColor": { "a": 1, "b": 0.90588236, "g": 0.25882354, "r": 0.25882354 },
|
||||
"checkedFontColor": { "a": 1, "b": 0.90588236, "g": 0.25882354, "r": 0.25882354 },
|
||||
"up": "button",
|
||||
"down": "button-down",
|
||||
"checked": "button-down"
|
||||
}
|
||||
},
|
||||
"com.badlogic.gdx.scenes.scene2d.ui.ImageButton$ImageButtonStyle": {
|
||||
"default": { "up": "button", "down": "button-down" }
|
||||
},
|
||||
"com.badlogic.gdx.scenes.scene2d.ui.SplitPane$SplitPaneStyle": {
|
||||
"default-vertical": { "handle": "vertical-split-pane" },
|
||||
"default-horizontal": { "handle": "horizontal-split-pane" }
|
||||
},
|
||||
"com.badlogic.gdx.scenes.scene2d.ui.Touchpad$TouchpadStyle": {
|
||||
"default": { "background": "touchpad", "knob": "touchpad-knob" }
|
||||
},
|
||||
"com.badlogic.gdx.scenes.scene2d.ui.Button$ButtonStyle": {
|
||||
"default": { "up": "button", "down": "button-down" },
|
||||
"music": { "up": "music-off", "down": "music", "checked": "music" },
|
||||
"sound": { "up": "sound-off", "down": "sound", "checked": "sound" },
|
||||
"toggle": { "up": "button", "down": "button-down", "checked": "button-down" }
|
||||
},
|
||||
"com.badlogic.gdx.scenes.scene2d.ui.Window$WindowStyle": {
|
||||
"default": {
|
||||
"background": "window",
|
||||
"titleFont": "commodore-64",
|
||||
"titleFontColor": { "a": 1, "b": 1, "g": 0.64705884, "r": 0.64705884 }
|
||||
},
|
||||
"dialog": {
|
||||
"background": "dialog",
|
||||
"titleFont": "commodore-64",
|
||||
"titleFontColor": { "a": 1, "b": 1, "g": 0.64705884, "r": 0.64705884 }
|
||||
},
|
||||
"dialog-modal": {
|
||||
"background": "dialog",
|
||||
"titleFont": "commodore-64",
|
||||
"titleFontColor": { "a": 1, "b": 1, "g": 1, "r": 1 },
|
||||
"stageBackground": "blue"
|
||||
}
|
||||
},
|
||||
"com.badlogic.gdx.scenes.scene2d.ui.TextField$TextFieldStyle": {
|
||||
"default": {
|
||||
"font": "commodore-64",
|
||||
"fontColor": { "a": 1 },
|
||||
"background": "white",
|
||||
"cursor": "cursor-black",
|
||||
"selection": "light-blue",
|
||||
"messageFont": "commodore-64",
|
||||
"messageFontColor": { "a": 1, "b": 0.8, "g": 0.8, "r": 0.8 }
|
||||
},
|
||||
"nobg": {
|
||||
"font": "commodore-64",
|
||||
"fontColor": { "a": 1, "b": 1, "g": 0.64705884, "r": 0.64705884 },
|
||||
"cursor": "cursor",
|
||||
"selection": "white",
|
||||
"messageFont": "commodore-64",
|
||||
"messageFontColor": { "a": 1, "b": 0.8, "g": 0.8, "r": 0.8 }
|
||||
}
|
||||
},
|
||||
"com.badlogic.gdx.scenes.scene2d.ui.ScrollPane$ScrollPaneStyle": {
|
||||
"default": {
|
||||
"background": "blue",
|
||||
"hScroll": "scroll-bar",
|
||||
"hScrollKnob": "scroll-bar-horizontal-knob",
|
||||
"vScroll": "scroll-bar",
|
||||
"vScrollKnob": "scroll-bar-vertical-knob"
|
||||
}
|
||||
},
|
||||
"com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle": {
|
||||
"optional": {
|
||||
"font": "commodore-64",
|
||||
"fontColor": { "a": 1, "b": 1, "g": 1, "r": 1 }
|
||||
},
|
||||
"default": {
|
||||
"font": "commodore-64",
|
||||
"fontColor": { "a": 1, "b": 1, "g": 0.64705884, "r": 0.64705884 }
|
||||
},
|
||||
"error": {
|
||||
"font": "commodore-64",
|
||||
"fontColor": { "a": 1, "b": 0.4, "g": 0.4, "r": 0.4 }
|
||||
},
|
||||
"title": {
|
||||
"font": "commodore-64",
|
||||
"fontColor": { "a": 1, "b": 1, "g": 0.64705884, "r": 0.64705884 },
|
||||
"background": "button"
|
||||
}
|
||||
},
|
||||
"com.badlogic.gdx.scenes.scene2d.ui.List$ListStyle": {
|
||||
"default": {
|
||||
"font": "commodore-64",
|
||||
"fontColorSelected": { "a": 1, "b": 0.90588236, "g": 0.25882354, "r": 0.25882354 },
|
||||
"fontColorUnselected": { "a": 1, "b": 1, "g": 0.64705884, "r": 0.64705884 },
|
||||
"selection": "white"
|
||||
},
|
||||
"dimmed": {
|
||||
"font": "commodore-64",
|
||||
"fontColorSelected": { "a": 1, "b": 0.90588236, "g": 0.25882354, "r": 0.25882354 },
|
||||
"fontColorUnselected": { "a": 1, "b": 0.90588236, "g": 0.25882354, "r": 0.25882354 },
|
||||
"selection": "light-blue",
|
||||
"background": "white"
|
||||
}
|
||||
},
|
||||
"com.badlogic.gdx.scenes.scene2d.ui.CheckBox$CheckBoxStyle": {
|
||||
"default": {
|
||||
"checkboxOn": "check-box",
|
||||
"checkboxOff": "check-box-off",
|
||||
"font": "commodore-64",
|
||||
"fontColor": { "a": 1, "b": 1, "g": 0.64705884, "r": 0.64705884 }
|
||||
},
|
||||
"radio": {
|
||||
"checkboxOn": "radio-button",
|
||||
"checkboxOff": "radio-button-off",
|
||||
"font": "commodore-64",
|
||||
"fontColor": { "a": 1, "b": 1, "g": 0.64705884, "r": 0.64705884 },
|
||||
"checkedFontColor": { "a": 1, "b": 1, "g": 1, "r": 1 }
|
||||
}
|
||||
},
|
||||
"com.badlogic.gdx.scenes.scene2d.ui.Tree$TreeStyle": {
|
||||
"default": { "plus": "plus", "minus": "minus", "selection": "progress-bar" }
|
||||
},
|
||||
"com.badlogic.gdx.scenes.scene2d.ui.Slider$SliderStyle": {
|
||||
"default-vertical": { "background": "slider", "knob": "slider-knob" },
|
||||
"default-horizontal": { "background": "slider", "knob": "slider-knob" }
|
||||
},
|
||||
"com.badlogic.gdx.scenes.scene2d.ui.SelectBox$SelectBoxStyle": {
|
||||
"default": {
|
||||
"font": "commodore-64",
|
||||
"fontColor": { "a": 1, "b": 1, "g": 0.64705884, "r": 0.64705884 },
|
||||
"background": "list",
|
||||
"scrollStyle": "default",
|
||||
"listStyle": "dimmed"
|
||||
}
|
||||
}
|
||||
}
|
After Width: | Height: | Size: 5.8 KiB |
@@ -0,0 +1,92 @@
|
||||
buildscript {
|
||||
|
||||
|
||||
repositories {
|
||||
mavenLocal()
|
||||
mavenCentral()
|
||||
gradlePluginPortal()
|
||||
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
||||
google()
|
||||
}
|
||||
dependencies {
|
||||
classpath 'com.android.tools.build:gradle:8.1.4'
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
allprojects {
|
||||
apply plugin: "eclipse"
|
||||
|
||||
version = '1.0'
|
||||
ext {
|
||||
appName = "My GDX Game"
|
||||
gdxVersion = '1.12.0'
|
||||
roboVMVersion = '2.3.20'
|
||||
box2DLightsVersion = '1.5'
|
||||
ashleyVersion = '1.7.4'
|
||||
aiVersion = '1.8.2'
|
||||
gdxControllersVersion = '2.2.1'
|
||||
}
|
||||
|
||||
repositories {
|
||||
mavenLocal()
|
||||
mavenCentral()
|
||||
google()
|
||||
gradlePluginPortal()
|
||||
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
||||
maven { url "https://oss.sonatype.org/content/repositories/releases/" }
|
||||
maven { url "https://jitpack.io" }
|
||||
}
|
||||
}
|
||||
|
||||
project(":desktop") {
|
||||
apply plugin: "java-library"
|
||||
|
||||
|
||||
|
||||
|
||||
dependencies {
|
||||
implementation project(":core")
|
||||
api "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion"
|
||||
api "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
||||
api "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
|
||||
api "com.badlogicgames.gdx:gdx-tools:$gdxVersion"
|
||||
api "com.github.bhlangonijr:chesslib:1.3.3"
|
||||
}
|
||||
}
|
||||
|
||||
project(":core") {
|
||||
apply plugin: "java-library"
|
||||
|
||||
|
||||
dependencies {
|
||||
api "com.badlogicgames.gdx:gdx:$gdxVersion"
|
||||
api "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
|
||||
api "com.badlogicgames.ashley:ashley:$ashleyVersion"
|
||||
api "com.github.bhlangonijr:chesslib:1.3.3"
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
project(":android") {
|
||||
apply plugin: "com.android.application"
|
||||
|
||||
configurations { natives }
|
||||
|
||||
dependencies {
|
||||
implementation project(":core")
|
||||
api "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
|
||||
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
|
||||
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-arm64-v8a"
|
||||
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
|
||||
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86_64"
|
||||
api "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
|
||||
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi-v7a"
|
||||
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-arm64-v8a"
|
||||
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86"
|
||||
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86_64"
|
||||
api "com.badlogicgames.ashley:ashley:$ashleyVersion"
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,6 @@
|
||||
sourceCompatibility = 1.7
|
||||
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
|
||||
|
||||
sourceSets.main.java.srcDirs = [ "src/" ]
|
||||
|
||||
eclipse.project.name = appName + "-core"
|
@@ -0,0 +1,13 @@
|
||||
package com.mygdx.game;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
|
||||
public class GameConfig {
|
||||
public static final float WIDTH = 600f; // pixels
|
||||
public static final float HEIGHT = 600f; // pixels
|
||||
|
||||
public static final Color background = new Color(66 / 255f, 66 / 255f, 231 / 255f, 0f);
|
||||
public static final Color brown = new Color(159 / 255f, 80 / 255f, 50 / 255f, 0f);
|
||||
public static final Color white = new Color(228 / 255f, 191 / 255f, 147 / 255f, 0f);
|
||||
public static final Color green = new Color(50 / 255f, 160 / 255f, 50 / 255f, 0f);
|
||||
}
|
@@ -0,0 +1,93 @@
|
||||
package com.mygdx.game;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Preferences;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
|
||||
import java.util.Comparator;
|
||||
|
||||
|
||||
public class GameManager {
|
||||
public static GameManager I = new GameManager();
|
||||
|
||||
String s_e_k = "sound_effect";
|
||||
public boolean soundEffect = true;
|
||||
String s_p_k = "single_player";
|
||||
public boolean singlePlayer = false;
|
||||
|
||||
String menu_vol_key = "menu_volume";
|
||||
public float menuVolume = 1f;
|
||||
|
||||
String game_vol_key = "game_volume";
|
||||
public float gameVolume = 1f;
|
||||
|
||||
private final Preferences PREFS;
|
||||
|
||||
public static class Player{
|
||||
public String name;
|
||||
public int score;
|
||||
public Player(String n, int s){
|
||||
name = n;
|
||||
score = s;
|
||||
}
|
||||
}
|
||||
String player_score = "player_score_";
|
||||
String player_name = "player_name_";
|
||||
public Array<Player> scores = new Array<>();
|
||||
|
||||
private GameManager() {
|
||||
PREFS = Gdx.app.getPreferences(MyGame.class.getSimpleName());
|
||||
}
|
||||
|
||||
public void addToScore(String name, int score){
|
||||
scores.add(new Player(name, score));
|
||||
scores.sort(new Comparator<Player>() {
|
||||
@Override
|
||||
public int compare(Player player, Player t1) {
|
||||
return player.score - t1.score;
|
||||
}
|
||||
}
|
||||
);
|
||||
scores.removeIndex(scores.size - 1);
|
||||
}
|
||||
|
||||
public void clearScores(){
|
||||
for (Player e: scores ) {
|
||||
e.name = "EMPTY";
|
||||
e.score = 300;
|
||||
}
|
||||
}
|
||||
|
||||
void loadPref(){
|
||||
menuVolume = PREFS.getFloat(menu_vol_key, 1f);
|
||||
gameVolume = PREFS.getFloat(game_vol_key, 1f);
|
||||
soundEffect = PREFS.getBoolean(s_e_k, true);
|
||||
singlePlayer = PREFS.getBoolean(s_p_k, false);
|
||||
|
||||
for (int i = 0; i < 5; i ++){
|
||||
Player p = new Player( PREFS.getString(player_name + i, ""),
|
||||
PREFS.getInteger(player_score + i, 0));
|
||||
scores.add(p);
|
||||
}
|
||||
}
|
||||
|
||||
void savePref(){
|
||||
int start = scores.size - 5;
|
||||
if(start < 0) start = 0;
|
||||
|
||||
int savepoint = 0;
|
||||
for (int i = start; i < scores.size; i ++){
|
||||
Player s = scores.get(i);
|
||||
PREFS.putString(player_name + savepoint, s.name);
|
||||
PREFS.putInteger(player_score + savepoint, s.score);
|
||||
savepoint++;
|
||||
}
|
||||
|
||||
PREFS.putFloat(menu_vol_key, menuVolume);
|
||||
PREFS.putFloat(game_vol_key, gameVolume);
|
||||
PREFS.putBoolean(s_e_k, soundEffect);
|
||||
PREFS.putBoolean(s_p_k, singlePlayer);
|
||||
PREFS.flush();
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,54 @@
|
||||
package com.mygdx.game;
|
||||
|
||||
import com.badlogic.gdx.Application;
|
||||
import com.badlogic.gdx.Game;
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.assets.AssetManager;
|
||||
import com.badlogic.gdx.audio.Music;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.mygdx.game.assets.AssetDescriptors;
|
||||
import com.mygdx.game.screens.IntroScreen;
|
||||
|
||||
public class MyGame extends Game {
|
||||
public SpriteBatch batch;
|
||||
public AssetManager assetManager;
|
||||
public Music menuMusic;
|
||||
public Music gameMusic;
|
||||
|
||||
@Override
|
||||
public void create () {
|
||||
Gdx.app.setLogLevel(Application.LOG_DEBUG);
|
||||
|
||||
batch = new SpriteBatch();
|
||||
assetManager = new AssetManager();
|
||||
loadAssets();
|
||||
GameManager.I.loadPref();
|
||||
|
||||
menuMusic = assetManager.get(AssetDescriptors.MENU_MUSIC);
|
||||
menuMusic.setLooping(true);
|
||||
menuMusic.setVolume(GameManager.I.menuVolume);
|
||||
menuMusic.play();
|
||||
|
||||
gameMusic = assetManager.get(AssetDescriptors.GAME_MUSIC);
|
||||
gameMusic.setLooping(true);
|
||||
gameMusic.setVolume(GameManager.I.gameVolume);
|
||||
|
||||
setScreen(new IntroScreen(this));
|
||||
}
|
||||
|
||||
void loadAssets(){
|
||||
assetManager.load(AssetDescriptors.UI_SKIN);
|
||||
assetManager.load(AssetDescriptors.CHESS);
|
||||
assetManager.load(AssetDescriptors.MENU_MUSIC);
|
||||
assetManager.load(AssetDescriptors.GAME_MUSIC);
|
||||
assetManager.load(AssetDescriptors.SOUND_EFFECT);
|
||||
assetManager.finishLoading(); // blocks until all assets are loaded
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose () {
|
||||
GameManager.I.savePref();
|
||||
batch.dispose();
|
||||
assetManager.dispose();
|
||||
}
|
||||
}
|
@@ -0,0 +1,34 @@
|
||||
package com.mygdx.game;
|
||||
|
||||
import com.github.bhlangonijr.chesslib.File;
|
||||
import com.github.bhlangonijr.chesslib.Rank;
|
||||
|
||||
public class Utils {
|
||||
public static int fileToInt(File f){
|
||||
switch (f){
|
||||
case FILE_A: return 0;
|
||||
case FILE_B: return 1;
|
||||
case FILE_C: return 2;
|
||||
case FILE_D: return 3;
|
||||
case FILE_E: return 4;
|
||||
case FILE_F: return 5;
|
||||
case FILE_G: return 6;
|
||||
case FILE_H: return 7;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static int rankToInt(Rank f){
|
||||
switch (f){
|
||||
case RANK_1: return 0;
|
||||
case RANK_2: return 1;
|
||||
case RANK_3: return 2;
|
||||
case RANK_4: return 3;
|
||||
case RANK_5: return 4;
|
||||
case RANK_6: return 5;
|
||||
case RANK_7: return 6;
|
||||
case RANK_8: return 7;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
@@ -0,0 +1,27 @@
|
||||
package com.mygdx.game.assets;
|
||||
|
||||
import com.badlogic.gdx.assets.AssetDescriptor;
|
||||
import com.badlogic.gdx.audio.Music;
|
||||
import com.badlogic.gdx.audio.Sound;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
||||
|
||||
public class AssetDescriptors {
|
||||
public static final AssetDescriptor<Skin> UI_SKIN =
|
||||
new AssetDescriptor<>(AssetPaths.UI_SKIN, Skin.class);
|
||||
|
||||
public static final AssetDescriptor<TextureAtlas> CHESS =
|
||||
new AssetDescriptor<>(AssetPaths.CHESS, TextureAtlas.class);
|
||||
|
||||
public static final AssetDescriptor<Music> MENU_MUSIC =
|
||||
new AssetDescriptor<>(AssetPaths.MENU_MUSIC, Music.class);
|
||||
|
||||
public static final AssetDescriptor<Music> GAME_MUSIC =
|
||||
new AssetDescriptor<>(AssetPaths.GAME_MUSIC, Music.class);
|
||||
|
||||
public static final AssetDescriptor<Sound> SOUND_EFFECT =
|
||||
new AssetDescriptor<>(AssetPaths.SOUND_EFFECT, Sound.class);
|
||||
|
||||
private AssetDescriptors() {
|
||||
}
|
||||
}
|
@@ -0,0 +1,15 @@
|
||||
package com.mygdx.game.assets;
|
||||
|
||||
public class AssetPaths {
|
||||
public static final String UI_SKIN = "ui/uiskin.json";
|
||||
|
||||
// public static final String GAMEPLAY = "gameplay/gameplay.atlas";
|
||||
|
||||
public static final String CHESS = "chess/chess.atlas";
|
||||
public static final String MENU_MUSIC = "sound/Science_Documentary.mp3";
|
||||
public static final String GAME_MUSIC = "sound/the-best-jazz-club-in-new-orleans.mp3";
|
||||
public static final String SOUND_EFFECT = "sound/move-self.mp3";
|
||||
|
||||
private AssetPaths() {
|
||||
}
|
||||
}
|
@@ -0,0 +1,20 @@
|
||||
package com.mygdx.game.assets;
|
||||
|
||||
public class RegionNames {
|
||||
|
||||
public static final String bishop_b = "bishop_b";
|
||||
public static final String bishop_w = "bishop_w";
|
||||
public static final String king_b = "king_b";
|
||||
public static final String king_w = "king_w";
|
||||
public static final String knight_b = "knight_b";
|
||||
public static final String knight_w = "knight_w";
|
||||
public static final String pawn_b = "pawn_b";
|
||||
public static final String pawn_w = "pawn_w";
|
||||
public static final String queen_b = "queen_b";
|
||||
public static final String queen_w = "queen_w";
|
||||
public static final String rook_b = "rook_b";
|
||||
public static final String rook_w = "rook_w";
|
||||
|
||||
private RegionNames() {
|
||||
}
|
||||
}
|
@@ -0,0 +1,307 @@
|
||||
package com.mygdx.game.screens;
|
||||
|
||||
import static com.badlogic.gdx.math.MathUtils.random;
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.InputMultiplexer;
|
||||
import com.badlogic.gdx.ScreenAdapter;
|
||||
import com.badlogic.gdx.audio.Sound;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
import com.badlogic.gdx.scenes.scene2d.Actor;
|
||||
import com.badlogic.gdx.scenes.scene2d.InputEvent;
|
||||
import com.badlogic.gdx.scenes.scene2d.Stage;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Label;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Table;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Widget;
|
||||
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
|
||||
import com.badlogic.gdx.utils.Logger;
|
||||
import com.badlogic.gdx.utils.ScreenUtils;
|
||||
import com.badlogic.gdx.utils.viewport.FitViewport;
|
||||
import com.badlogic.gdx.utils.viewport.Viewport;
|
||||
|
||||
|
||||
import com.github.bhlangonijr.chesslib.Board;
|
||||
import com.github.bhlangonijr.chesslib.Piece;
|
||||
import com.github.bhlangonijr.chesslib.Side;
|
||||
import com.github.bhlangonijr.chesslib.Square;
|
||||
import com.github.bhlangonijr.chesslib.move.Move;
|
||||
import com.mygdx.game.MyGame;
|
||||
import com.mygdx.game.*;
|
||||
import com.mygdx.game.assets.*;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Vector;
|
||||
|
||||
|
||||
public class GameScreen extends ScreenAdapter {
|
||||
private static final Logger log = new Logger(GameScreen.class.getSimpleName(), Logger.DEBUG);
|
||||
private final MyGame game;
|
||||
private ShapeRenderer shapeRenderer;
|
||||
private Viewport viewport;
|
||||
private Viewport hudViewport;
|
||||
private Stage gameplayStage;
|
||||
private Stage hudStage;
|
||||
private Skin skin;
|
||||
private Label turnLabel;
|
||||
private Sound soundEffect;
|
||||
|
||||
public GameScreen(MyGame game) {
|
||||
this.game = game;
|
||||
|
||||
game.menuMusic.pause();
|
||||
game.gameMusic.play();
|
||||
}
|
||||
|
||||
|
||||
Map<Piece, TextureAtlas.AtlasRegion> regionMap;
|
||||
Board board = new Board();
|
||||
List<Move> moves;
|
||||
|
||||
void loadRegionMap(){
|
||||
TextureAtlas atlas = game.assetManager.get(AssetDescriptors.CHESS);
|
||||
|
||||
regionMap.put(Piece.WHITE_PAWN, atlas.findRegion(RegionNames.pawn_w));
|
||||
regionMap.put(Piece.WHITE_KNIGHT, atlas.findRegion(RegionNames.knight_w));
|
||||
regionMap.put(Piece.WHITE_BISHOP, atlas.findRegion(RegionNames.bishop_w));
|
||||
regionMap.put(Piece.WHITE_ROOK, atlas.findRegion(RegionNames.rook_w));
|
||||
regionMap.put(Piece.WHITE_QUEEN, atlas.findRegion(RegionNames.queen_w));
|
||||
regionMap.put(Piece.WHITE_KING, atlas.findRegion(RegionNames.king_w));
|
||||
|
||||
regionMap.put(Piece.BLACK_PAWN, atlas.findRegion(RegionNames.pawn_b));
|
||||
regionMap.put(Piece.BLACK_KNIGHT, atlas.findRegion(RegionNames.knight_b));
|
||||
regionMap.put(Piece.BLACK_BISHOP, atlas.findRegion(RegionNames.bishop_b));
|
||||
regionMap.put(Piece.BLACK_ROOK, atlas.findRegion(RegionNames.rook_b));
|
||||
regionMap.put(Piece.BLACK_QUEEN, atlas.findRegion(RegionNames.queen_b));
|
||||
regionMap.put(Piece.BLACK_KING, atlas.findRegion(RegionNames.king_b));
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show() {
|
||||
viewport = new FitViewport(80f, 80f);
|
||||
hudViewport = new FitViewport(GameConfig.WIDTH, GameConfig.HEIGHT);
|
||||
|
||||
gameplayStage = new Stage(viewport, game.batch);
|
||||
hudStage = new Stage(hudViewport, game.batch);
|
||||
|
||||
skin = game.assetManager.get(AssetDescriptors.UI_SKIN);
|
||||
soundEffect = game.assetManager.get(AssetDescriptors.SOUND_EFFECT);
|
||||
|
||||
shapeRenderer = new ShapeRenderer();
|
||||
|
||||
regionMap = new HashMap<>();
|
||||
loadRegionMap();
|
||||
moves = board.legalMoves();
|
||||
|
||||
|
||||
gameplayStage.addActor(createGrid());
|
||||
hudStage.addActor(createInfo());
|
||||
hudStage.addActor(createBackButton());
|
||||
|
||||
Gdx.input.setInputProcessor(new InputMultiplexer(gameplayStage, hudStage));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resize(int width, int height) {
|
||||
viewport.update(width, height, true);
|
||||
hudViewport.update(width, height, true);
|
||||
}
|
||||
|
||||
Vector<Integer> poss_int = new Vector<>();
|
||||
Vector<Move> poss_mv = new Vector<>();
|
||||
|
||||
|
||||
void clickGrid(int index){
|
||||
Square clickedSq = Square.squareAt(index);
|
||||
|
||||
for (Move m: poss_mv) {
|
||||
if(m.getTo() == clickedSq){
|
||||
board.doMove(m);
|
||||
|
||||
|
||||
boolean isMate = board.isMated();
|
||||
boolean isDraw = board.isDraw();
|
||||
if( isMate || isDraw ){
|
||||
if(isMate){
|
||||
turnLabel.setText("MATE");
|
||||
}
|
||||
if(isDraw){
|
||||
turnLabel.setText("DRAW");
|
||||
}
|
||||
|
||||
if(GameManager.I.singlePlayer){
|
||||
if(board.getSideToMove() == Side.BLACK){
|
||||
game.setScreen(new LeaderboardScreen(game, board.getMoveCounter()));
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
turnLabel.setText(board.getSideToMove().toString());
|
||||
moves = board.legalMoves();
|
||||
poss_mv.clear();
|
||||
poss_int.clear();
|
||||
if(GameManager.I.soundEffect)
|
||||
soundEffect.play();
|
||||
|
||||
if(GameManager.I.singlePlayer){
|
||||
int moveC = moves.size();
|
||||
|
||||
float rand = random.nextFloat();
|
||||
int mov = (int) (rand * moveC);
|
||||
board.doMove(moves.get(mov));
|
||||
moves = board.legalMoves();
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
poss_mv.clear();
|
||||
poss_int.clear();
|
||||
|
||||
for (Move m : moves) {
|
||||
if (m.getFrom() == clickedSq)
|
||||
{
|
||||
int rank = Utils.rankToInt(m.getTo().getRank());
|
||||
int file = Utils.fileToInt(m.getTo().getFile());
|
||||
int in = rank * 8 + file;
|
||||
poss_int.add(in);
|
||||
poss_mv.add(m);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void drawGrid(){
|
||||
for (int i = 0; i < 8; i++) {
|
||||
for (int j = 0; j < 8; j++) {
|
||||
if( ( (i * 8) + j + i) % 2 == 0)
|
||||
shapeRenderer.setColor(GameConfig.brown);
|
||||
else
|
||||
shapeRenderer.setColor(GameConfig.white);
|
||||
|
||||
shapeRenderer.rect(8+j * 8, 8+i*8, 8,8);
|
||||
}
|
||||
}
|
||||
}
|
||||
void drawPossibility(){
|
||||
shapeRenderer.setColor(GameConfig.green);
|
||||
for (Integer i : poss_int) {
|
||||
int x = i % 8;
|
||||
int y = i / 8;
|
||||
shapeRenderer.rect(9 + x * 8, 9 + y * 8, 6,6);
|
||||
}
|
||||
}
|
||||
void drawFigures(){
|
||||
Piece[] pieces = board.boardToArray();
|
||||
for (int i = 0; i < pieces.length; i++) {
|
||||
if(pieces[i] == Piece.NONE) continue;
|
||||
int x = i % 8;
|
||||
int y = i / 8;
|
||||
game.batch.draw(regionMap.get(pieces[i]), 8 + x * 8 , 8 + y * 8, 8,8);
|
||||
}
|
||||
}
|
||||
@Override
|
||||
public void render(float delta) {
|
||||
ScreenUtils.clear(GameConfig.background);
|
||||
|
||||
shapeRenderer.setProjectionMatrix(viewport.getCamera().combined);
|
||||
shapeRenderer.begin(ShapeRenderer.ShapeType.Filled);
|
||||
drawGrid();
|
||||
drawPossibility();
|
||||
shapeRenderer.end();
|
||||
|
||||
game.batch.setProjectionMatrix(viewport.getCamera().combined);
|
||||
game.batch.begin();
|
||||
drawFigures();
|
||||
game.batch.end();
|
||||
|
||||
// update
|
||||
gameplayStage.act(delta);
|
||||
hudStage.act(delta);
|
||||
|
||||
// draw
|
||||
gameplayStage.draw();
|
||||
hudStage.draw();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hide() {
|
||||
dispose();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose() {
|
||||
gameplayStage.dispose();
|
||||
hudStage.dispose();
|
||||
}
|
||||
|
||||
static class Cell extends Widget{
|
||||
public int pos;
|
||||
Cell(int p){
|
||||
pos = p;
|
||||
}
|
||||
}
|
||||
|
||||
private Actor createGrid() {
|
||||
final Table table = new Table();
|
||||
table.setDebug(false); // turn on all debug lines (table, cell, and widget)
|
||||
|
||||
Table grid = new Table();
|
||||
grid.defaults().size(8f); // all cells will be the same size
|
||||
grid.setDebug(false);
|
||||
|
||||
for (int row = 0; row < 8; row++) {
|
||||
for (int column = 0; column < 8; column++) {
|
||||
int y = 8 - row - 1;
|
||||
final Cell widget = new Cell(y * 8 + column);
|
||||
|
||||
widget.addListener(new ClickListener() {
|
||||
@Override
|
||||
public void clicked(InputEvent event, float x, float y) {
|
||||
final Cell clickedCell = (Cell) event.getTarget(); // it will be an image for sure :-)
|
||||
clickGrid(clickedCell.pos);
|
||||
}
|
||||
});
|
||||
grid.add(widget);
|
||||
}
|
||||
grid.row();
|
||||
}
|
||||
|
||||
table.add(grid).row();
|
||||
table.center();
|
||||
table.setFillParent(true);
|
||||
table.pack();
|
||||
|
||||
return table;
|
||||
}
|
||||
|
||||
private Actor createBackButton() {
|
||||
final TextButton backButton = new TextButton("Back", skin);
|
||||
backButton.setWidth(100);
|
||||
backButton.setPosition(GameConfig.WIDTH / 2f - backButton.getWidth() / 2f, 20f);
|
||||
backButton.addListener(new ClickListener() {
|
||||
@Override
|
||||
public void clicked(InputEvent event, float x, float y) {
|
||||
game.setScreen(new MenuScreen(game));
|
||||
}
|
||||
});
|
||||
return backButton;
|
||||
}
|
||||
|
||||
private Actor createInfo() {
|
||||
final Table table = new Table();
|
||||
turnLabel = new Label(board.getSideToMove().toString(), skin);
|
||||
table.add(turnLabel).row();
|
||||
table.center();
|
||||
table.pack();
|
||||
table.setPosition(
|
||||
GameConfig.WIDTH / 2f - table.getWidth() / 2f,
|
||||
GameConfig.HEIGHT - table.getHeight() - 20f
|
||||
);
|
||||
return table;
|
||||
}
|
||||
}
|
@@ -0,0 +1,122 @@
|
||||
package com.mygdx.game.screens;
|
||||
|
||||
import com.badlogic.gdx.ScreenAdapter;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
|
||||
import com.badlogic.gdx.scenes.scene2d.Actor;
|
||||
import com.badlogic.gdx.scenes.scene2d.Stage;
|
||||
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Image;
|
||||
import com.badlogic.gdx.utils.Align;
|
||||
import com.badlogic.gdx.utils.ScreenUtils;
|
||||
import com.badlogic.gdx.utils.viewport.FitViewport;
|
||||
import com.badlogic.gdx.utils.viewport.Viewport;
|
||||
import com.mygdx.game.MyGame;
|
||||
|
||||
import com.mygdx.game.*;
|
||||
import com.mygdx.game.assets.*;
|
||||
|
||||
public class IntroScreen extends ScreenAdapter {
|
||||
|
||||
public static final float INTRO_DURATION_IN_SEC = 8f; // duration of the (intro) animation
|
||||
|
||||
private final MyGame game;
|
||||
|
||||
private Viewport viewport;
|
||||
private TextureAtlas gameplayAtlas;
|
||||
|
||||
private float duration = 0f;
|
||||
|
||||
private Stage stage;
|
||||
|
||||
public IntroScreen(MyGame game) {
|
||||
this.game = game;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show() {
|
||||
viewport = new FitViewport(GameConfig.WIDTH, GameConfig.HEIGHT);
|
||||
stage = new Stage(viewport, game.batch);
|
||||
|
||||
|
||||
gameplayAtlas = game.assetManager.get(AssetDescriptors.CHESS);
|
||||
|
||||
for (int i = 0; i < 8; i++) {
|
||||
stage.addActor(createPawnB(i));
|
||||
stage.addActor(createPawnW(i));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resize(int width, int height) {
|
||||
viewport.update(width, height, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(float delta) {
|
||||
ScreenUtils.clear(GameConfig.background);
|
||||
|
||||
duration += delta;
|
||||
|
||||
// go to the MenuScreen after INTRO_DURATION_IN_SEC seconds
|
||||
if (duration > INTRO_DURATION_IN_SEC) {
|
||||
game.setScreen(new MenuScreen(game));
|
||||
}
|
||||
|
||||
stage.act(delta);
|
||||
stage.draw();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hide() {
|
||||
dispose();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose() {
|
||||
stage.dispose();
|
||||
}
|
||||
|
||||
|
||||
private Actor createPawnB(int num) {
|
||||
Image pawn = new Image(gameplayAtlas.findRegion(RegionNames.pawn_b));
|
||||
|
||||
// set positions x, y to center the image to the center of the window
|
||||
float posX = (viewport.getWorldWidth() / 2f) - pawn.getWidth() * num + pawn.getWidth() * 3;
|
||||
float posY = (viewport.getWorldHeight() / 2f) - pawn.getHeight();
|
||||
|
||||
|
||||
pawn.setOrigin(Align.center);
|
||||
pawn.addAction(
|
||||
Actions.sequence(
|
||||
Actions.delay(0.5f * num),
|
||||
Actions.moveTo(0, posY, 1.5f),
|
||||
Actions.moveTo(posX, posY, 1.5f) // // move image to the center of the window
|
||||
|
||||
)
|
||||
);
|
||||
|
||||
return pawn;
|
||||
}
|
||||
|
||||
private Actor createPawnW(int num) {
|
||||
Image pawn = new Image(gameplayAtlas.findRegion(RegionNames.pawn_w));
|
||||
|
||||
// set positions x, y to center the image to the center of the window
|
||||
float posX = (viewport.getWorldWidth() / 2f) - pawn.getWidth() * num + pawn.getWidth() * 3;
|
||||
float posY = (viewport.getWorldHeight() / 2f);
|
||||
|
||||
|
||||
pawn.setOrigin(Align.center);
|
||||
pawn.addAction(
|
||||
Actions.sequence(
|
||||
Actions.delay(0.5f * num),
|
||||
Actions.moveTo(0, posY, 1.5f),
|
||||
Actions.moveTo(posX, posY, 1.5f) // // move image to the center of the window
|
||||
|
||||
)
|
||||
);
|
||||
|
||||
return pawn;
|
||||
}
|
||||
}
|
@@ -0,0 +1,132 @@
|
||||
package com.mygdx.game.screens;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.ScreenAdapter;
|
||||
import com.badlogic.gdx.assets.AssetManager;
|
||||
import com.badlogic.gdx.scenes.scene2d.Actor;
|
||||
import com.badlogic.gdx.scenes.scene2d.InputEvent;
|
||||
import com.badlogic.gdx.scenes.scene2d.InputListener;
|
||||
import com.badlogic.gdx.scenes.scene2d.Stage;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Label;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Table;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.TextField;
|
||||
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
|
||||
import com.badlogic.gdx.utils.ScreenUtils;
|
||||
import com.badlogic.gdx.utils.viewport.FitViewport;
|
||||
import com.badlogic.gdx.utils.viewport.Viewport;
|
||||
import com.mygdx.game.GameConfig;
|
||||
import com.mygdx.game.GameManager;
|
||||
import com.mygdx.game.MyGame;
|
||||
import com.mygdx.game.assets.AssetDescriptors;
|
||||
|
||||
public class LeaderboardScreen extends ScreenAdapter {
|
||||
|
||||
private final MyGame game;
|
||||
private final AssetManager assetManager;
|
||||
private Viewport viewport;
|
||||
private Stage stage;
|
||||
int score = 0;
|
||||
|
||||
public LeaderboardScreen(MyGame game) {
|
||||
this.game = game;
|
||||
assetManager = game.assetManager;
|
||||
}
|
||||
|
||||
public LeaderboardScreen(MyGame game, int score){
|
||||
this.game = game;
|
||||
assetManager = game.assetManager;
|
||||
this.score = score;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show() {
|
||||
viewport = new FitViewport(GameConfig.WIDTH, GameConfig.HEIGHT);
|
||||
stage = new Stage(viewport, game.batch);
|
||||
|
||||
stage.addActor(createUi());
|
||||
Gdx.input.setInputProcessor(stage);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resize(int width, int height) {
|
||||
viewport.update(width, height, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(float delta) {
|
||||
ScreenUtils.clear(GameConfig.background);
|
||||
|
||||
stage.act(delta);
|
||||
stage.draw();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hide() {
|
||||
dispose();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose() {
|
||||
stage.dispose();
|
||||
}
|
||||
|
||||
private Actor createUi() {
|
||||
Table table = new Table();
|
||||
table.defaults().pad(20);
|
||||
|
||||
final Skin uiSkin = assetManager.get(AssetDescriptors.UI_SKIN);
|
||||
|
||||
final Table contentTable = new Table(uiSkin);
|
||||
contentTable.add(new Label("Leaderboard", uiSkin)).padBottom(50).row();
|
||||
|
||||
final TextButton backButton = new TextButton("Back", uiSkin);
|
||||
backButton.addListener(new ClickListener() {
|
||||
@Override
|
||||
public void clicked(InputEvent event, float x, float y) {
|
||||
game.setScreen(new MenuScreen(game));
|
||||
}
|
||||
});
|
||||
|
||||
if(score > 0) {
|
||||
final TextField textField = new TextField("Name", uiSkin);
|
||||
textField.addListener(new InputListener() {
|
||||
@Override
|
||||
public boolean keyTyped(InputEvent event, char character) {
|
||||
if(character == '\r' || character == '\n') {
|
||||
String name = textField.getText();
|
||||
GameManager.I.addToScore(name, score);
|
||||
|
||||
contentTable.clear();
|
||||
contentTable.add(new Label("Leaderboard", uiSkin)).padBottom(50).row();
|
||||
for (GameManager.Player p: GameManager.I.scores) {
|
||||
contentTable.add(new Label(p.name, uiSkin));
|
||||
contentTable.add(new Label(String.valueOf(p.score), uiSkin)).row();
|
||||
}
|
||||
contentTable.add(backButton).width(100).padTop(50).colspan(2).padBottom(50);
|
||||
|
||||
}
|
||||
return false;
|
||||
}
|
||||
});
|
||||
contentTable.add(textField).padBottom(50).row();
|
||||
}
|
||||
|
||||
for (GameManager.Player p: GameManager.I.scores) {
|
||||
contentTable.add(new Label(p.name, uiSkin));
|
||||
contentTable.add(new Label(String.valueOf(p.score), uiSkin)).row();
|
||||
}
|
||||
|
||||
|
||||
contentTable.add(backButton).width(100).padTop(50).colspan(2).padBottom(50);
|
||||
|
||||
|
||||
table.add(contentTable);
|
||||
table.center();
|
||||
table.setFillParent(true);
|
||||
table.pack();
|
||||
|
||||
return table;
|
||||
}
|
||||
}
|
@@ -0,0 +1,127 @@
|
||||
package com.mygdx.game.screens;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.ScreenAdapter;
|
||||
import com.badlogic.gdx.assets.AssetManager;
|
||||
import com.badlogic.gdx.scenes.scene2d.Actor;
|
||||
import com.badlogic.gdx.scenes.scene2d.InputEvent;
|
||||
import com.badlogic.gdx.scenes.scene2d.Stage;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Table;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
|
||||
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
|
||||
import com.badlogic.gdx.utils.ScreenUtils;
|
||||
import com.badlogic.gdx.utils.viewport.FitViewport;
|
||||
import com.badlogic.gdx.utils.viewport.Viewport;
|
||||
|
||||
import com.mygdx.game.MyGame;
|
||||
import com.mygdx.game.*;
|
||||
import com.mygdx.game.assets.*;
|
||||
|
||||
public class MenuScreen extends ScreenAdapter {
|
||||
|
||||
private final MyGame game;
|
||||
private final AssetManager assetManager;
|
||||
|
||||
private Viewport viewport;
|
||||
private Stage stage;
|
||||
|
||||
private Skin skin;
|
||||
|
||||
|
||||
public MenuScreen(MyGame game) {
|
||||
this.game = game;
|
||||
assetManager = game.assetManager;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show() {
|
||||
viewport = new FitViewport(GameConfig.WIDTH, GameConfig.HEIGHT);
|
||||
stage = new Stage(viewport, game.batch);
|
||||
|
||||
skin = assetManager.get(AssetDescriptors.UI_SKIN);
|
||||
|
||||
stage.addActor(createUi());
|
||||
Gdx.input.setInputProcessor(stage);
|
||||
|
||||
game.menuMusic.play();
|
||||
game.gameMusic.pause();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resize(int width, int height) {
|
||||
viewport.update(width, height, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(float delta) {
|
||||
ScreenUtils.clear(GameConfig.background);
|
||||
|
||||
stage.act(delta);
|
||||
stage.draw();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hide() {
|
||||
dispose();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose() {
|
||||
stage.dispose();
|
||||
}
|
||||
|
||||
private Actor createUi() {
|
||||
Table table = new Table();
|
||||
table.defaults().pad(20);
|
||||
|
||||
TextButton playButton = new TextButton("Play", skin);
|
||||
playButton.addListener(new ClickListener() {
|
||||
@Override
|
||||
public void clicked(InputEvent event, float x, float y) {
|
||||
game.setScreen(new GameScreen(game));
|
||||
}
|
||||
});
|
||||
|
||||
TextButton leaderboardButton = new TextButton("Leaderboard", skin);
|
||||
leaderboardButton.addListener(new ClickListener() {
|
||||
@Override
|
||||
public void clicked(InputEvent event, float x, float y) {
|
||||
game.setScreen(new LeaderboardScreen(game));
|
||||
}
|
||||
});
|
||||
|
||||
TextButton settingsButton = new TextButton("Settings", skin);
|
||||
settingsButton.addListener(new ClickListener() {
|
||||
@Override
|
||||
public void clicked(InputEvent event, float x, float y) {
|
||||
game.setScreen(new SettingsScreen(game));
|
||||
}
|
||||
});
|
||||
|
||||
TextButton quitButton = new TextButton("Quit", skin);
|
||||
quitButton.addListener(new ClickListener() {
|
||||
@Override
|
||||
public void clicked(InputEvent event, float x, float y) {
|
||||
Gdx.app.exit();
|
||||
}
|
||||
});
|
||||
|
||||
Table buttonTable = new Table();
|
||||
buttonTable.defaults().padLeft(30).padRight(30);
|
||||
|
||||
buttonTable.add(playButton).padBottom(15).expandX().fill().row();
|
||||
buttonTable.add(leaderboardButton).padBottom(15).fillX().row();
|
||||
buttonTable.add(settingsButton).padBottom(15).fillX().row();
|
||||
buttonTable.add(quitButton).fillX();
|
||||
|
||||
buttonTable.center();
|
||||
|
||||
table.add(buttonTable);
|
||||
table.center();
|
||||
table.setFillParent(true);
|
||||
table.pack();
|
||||
|
||||
return table;
|
||||
}
|
||||
}
|
@@ -0,0 +1,153 @@
|
||||
package com.mygdx.game.screens;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.ScreenAdapter;
|
||||
import com.badlogic.gdx.assets.AssetManager;
|
||||
import com.badlogic.gdx.scenes.scene2d.Actor;
|
||||
import com.badlogic.gdx.scenes.scene2d.InputEvent;
|
||||
import com.badlogic.gdx.scenes.scene2d.Stage;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.CheckBox;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Label;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Slider;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Table;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
|
||||
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
|
||||
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
|
||||
import com.badlogic.gdx.utils.ScreenUtils;
|
||||
import com.badlogic.gdx.utils.viewport.FitViewport;
|
||||
import com.badlogic.gdx.utils.viewport.Viewport;
|
||||
|
||||
import com.mygdx.game.MyGame;
|
||||
import com.mygdx.game.*;
|
||||
import com.mygdx.game.assets.*;
|
||||
|
||||
public class SettingsScreen extends ScreenAdapter {
|
||||
|
||||
private final MyGame game;
|
||||
private final AssetManager assetManager;
|
||||
|
||||
private Viewport viewport;
|
||||
private Stage stage;
|
||||
|
||||
public SettingsScreen(MyGame game) {
|
||||
this.game = game;
|
||||
assetManager = game.assetManager;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void show() {
|
||||
viewport = new FitViewport(GameConfig.WIDTH, GameConfig.HEIGHT);
|
||||
stage = new Stage(viewport, game.batch);
|
||||
|
||||
stage.addActor(createUi());
|
||||
Gdx.input.setInputProcessor(stage);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resize(int width, int height) {
|
||||
viewport.update(width, height, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(float delta) {
|
||||
ScreenUtils.clear(GameConfig.background);
|
||||
|
||||
stage.act(delta);
|
||||
stage.draw();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hide() {
|
||||
dispose();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose() {
|
||||
stage.dispose();
|
||||
}
|
||||
|
||||
private Actor createUi() {
|
||||
Skin uiSkin = assetManager.get(AssetDescriptors.UI_SKIN);
|
||||
|
||||
Table contentTable = new Table(uiSkin);
|
||||
contentTable.add(new Label("Settings", uiSkin)).padBottom(50).colspan(2).row();
|
||||
|
||||
|
||||
|
||||
CheckBox singlePlayer = new CheckBox(" Single Player", uiSkin);
|
||||
singlePlayer.setChecked(GameManager.I.singlePlayer);
|
||||
singlePlayer.addListener(new ChangeListener() {
|
||||
@Override
|
||||
public void changed(ChangeEvent event, Actor actor) {
|
||||
CheckBox s = (CheckBox) actor;
|
||||
GameManager.I.singlePlayer = s.isChecked();
|
||||
}
|
||||
});
|
||||
contentTable.add(singlePlayer).padTop(20).colspan(2).row();
|
||||
|
||||
|
||||
|
||||
CheckBox soundEffect = new CheckBox(" Sound Effects", uiSkin);
|
||||
soundEffect.setChecked(GameManager.I.soundEffect);
|
||||
soundEffect.addListener(new ChangeListener() {
|
||||
@Override
|
||||
public void changed(ChangeEvent event, Actor actor) {
|
||||
CheckBox s = (CheckBox) actor;
|
||||
GameManager.I.soundEffect = s.isChecked();
|
||||
}
|
||||
});
|
||||
contentTable.add(soundEffect).padTop(20).colspan(2).row();
|
||||
|
||||
|
||||
|
||||
contentTable.add(new Label("Menu Volume:", uiSkin)).padTop(20).colspan(2).row();
|
||||
Slider slider = new Slider(0.0f, 1.0f, 0.01f, false,uiSkin);
|
||||
slider.setValue(GameManager.I.menuVolume);
|
||||
slider.addListener(new ChangeListener() {
|
||||
@Override
|
||||
public void changed(ChangeEvent event, Actor actor) {
|
||||
Slider s = (Slider) actor;
|
||||
GameManager.I.menuVolume = s.getValue();
|
||||
game.gameMusic.pause();
|
||||
game.menuMusic.play();
|
||||
game.menuMusic.setVolume(s.getValue());
|
||||
}
|
||||
});
|
||||
contentTable.add(slider).row();
|
||||
|
||||
contentTable.add(new Label("Game Volume:", uiSkin)).padTop(20).colspan(2).row();
|
||||
slider = new Slider(0.0f, 1.0f, 0.01f, false,uiSkin);
|
||||
slider.setValue(GameManager.I.gameVolume);
|
||||
slider.addListener(new ChangeListener() {
|
||||
@Override
|
||||
public void changed(ChangeEvent event, Actor actor) {
|
||||
Slider s = (Slider) actor;
|
||||
GameManager.I.gameVolume = s.getValue();
|
||||
game.menuMusic.pause();
|
||||
game.gameMusic.play();
|
||||
game.gameMusic.setVolume(s.getValue());
|
||||
}
|
||||
});
|
||||
contentTable.add(slider).row();
|
||||
|
||||
TextButton backButton = new TextButton("Back", uiSkin);
|
||||
backButton.addListener(new ClickListener() {
|
||||
@Override
|
||||
public void clicked(InputEvent event, float x, float y) {
|
||||
game.setScreen(new MenuScreen(game));
|
||||
}
|
||||
});
|
||||
contentTable.add(backButton).width(100).padTop(50).colspan(2).padBottom(50);
|
||||
|
||||
|
||||
Table table = new Table();
|
||||
table.defaults().pad(20);
|
||||
table.add(contentTable);
|
||||
table.center();
|
||||
table.setFillParent(true);
|
||||
table.pack();
|
||||
|
||||
return table;
|
||||
}
|
||||
}
|
@@ -0,0 +1,49 @@
|
||||
sourceCompatibility = 1.8
|
||||
sourceSets.main.java.srcDirs = [ "src/" ]
|
||||
sourceSets.main.resources.srcDirs = ["../assets"]
|
||||
|
||||
project.ext.mainClassName = "com.mygdx.game.DesktopLauncher"
|
||||
project.ext.assetsDir = new File("../assets")
|
||||
|
||||
import org.gradle.internal.os.OperatingSystem
|
||||
|
||||
tasks.register('run', JavaExec) {
|
||||
dependsOn classes
|
||||
mainClass = project.mainClassName
|
||||
classpath = sourceSets.main.runtimeClasspath
|
||||
standardInput = System.in
|
||||
workingDir = project.assetsDir
|
||||
ignoreExitValue = true
|
||||
|
||||
if (OperatingSystem.current() == OperatingSystem.MAC_OS) {
|
||||
// Required to run on macOS
|
||||
jvmArgs += "-XstartOnFirstThread"
|
||||
}
|
||||
}
|
||||
|
||||
tasks.register('debug', JavaExec) {
|
||||
dependsOn classes
|
||||
mainClass = project.mainClassName
|
||||
classpath = sourceSets.main.runtimeClasspath
|
||||
standardInput = System.in
|
||||
workingDir = project.assetsDir
|
||||
ignoreExitValue = true
|
||||
debug = true
|
||||
}
|
||||
|
||||
tasks.register('dist', Jar) {
|
||||
duplicatesStrategy(DuplicatesStrategy.EXCLUDE)
|
||||
manifest {
|
||||
attributes 'Main-Class': project.mainClassName
|
||||
}
|
||||
dependsOn configurations.runtimeClasspath
|
||||
from {
|
||||
configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) }
|
||||
}
|
||||
with jar
|
||||
}
|
||||
|
||||
|
||||
dist.dependsOn classes
|
||||
|
||||
eclipse.project.name = appName + "-desktop"
|
@@ -0,0 +1,22 @@
|
||||
package com.mygdx.game;
|
||||
|
||||
import com.badlogic.gdx.tools.texturepacker.TexturePacker;
|
||||
|
||||
public class AssetPacker {
|
||||
|
||||
private static final boolean DRAW_DEBUG_OUTLINE = false;
|
||||
|
||||
private static final String RAW_ASSETS_PATH = "assets/raw";
|
||||
private static final String ASSETS_PATH = "assets";
|
||||
|
||||
public static void main(String[] args) {
|
||||
TexturePacker.Settings settings = new TexturePacker.Settings();
|
||||
settings.debug = DRAW_DEBUG_OUTLINE;
|
||||
|
||||
TexturePacker.process(settings,
|
||||
RAW_ASSETS_PATH + "/chess", // the directory containing individual images to be packed
|
||||
ASSETS_PATH + "/chess", // the directory where the pack file will be written
|
||||
"chess" // the name of the pack file / atlas name
|
||||
);
|
||||
}
|
||||
}
|
@@ -0,0 +1,15 @@
|
||||
package com.mygdx.game;
|
||||
|
||||
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
|
||||
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
|
||||
|
||||
|
||||
// Please note that on macOS your application needs to be started with the -XstartOnFirstThread JVM argument
|
||||
public class DesktopLauncher {
|
||||
public static void main (String[] arg) {
|
||||
Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration();
|
||||
config.setForegroundFPS(60);
|
||||
config.setTitle("My GDX Game");
|
||||
new Lwjgl3Application(new MyGame(), config);
|
||||
}
|
||||
}
|
@@ -0,0 +1,7 @@
|
||||
org.gradle.daemon=true
|
||||
org.gradle.jvmargs=-Xms128m -Xmx1500m
|
||||
org.gradle.configureondemand=false
|
||||
android.defaults.buildfeatures.buildconfig=true
|
||||
android.nonTransitiveRClass=false
|
||||
android.nonFinalResIds=false
|
||||
android.useAndroidX=true
|
BIN
semester_5/uvod_v_razvoj_racunalniskih_iger/chess_game/gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.0-bin.zip
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
240
semester_5/uvod_v_razvoj_racunalniskih_iger/chess_game/gradlew
vendored
Executable file
@@ -0,0 +1,240 @@
|
||||
#!/bin/sh
|
||||
|
||||
#
|
||||
# Copyright © 2015-2021 the original authors.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# https://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
|
||||
##############################################################################
|
||||
#
|
||||
# Gradle start up script for POSIX generated by Gradle.
|
||||
#
|
||||
# Important for running:
|
||||
#
|
||||
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
|
||||
# noncompliant, but you have some other compliant shell such as ksh or
|
||||
# bash, then to run this script, type that shell name before the whole
|
||||
# command line, like:
|
||||
#
|
||||
# ksh Gradle
|
||||
#
|
||||
# Busybox and similar reduced shells will NOT work, because this script
|
||||
# requires all of these POSIX shell features:
|
||||
# * functions;
|
||||
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
|
||||
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
|
||||
# * compound commands having a testable exit status, especially «case»;
|
||||
# * various built-in commands including «command», «set», and «ulimit».
|
||||
#
|
||||
# Important for patching:
|
||||
#
|
||||
# (2) This script targets any POSIX shell, so it avoids extensions provided
|
||||
# by Bash, Ksh, etc; in particular arrays are avoided.
|
||||
#
|
||||
# The "traditional" practice of packing multiple parameters into a
|
||||
# space-separated string is a well documented source of bugs and security
|
||||
# problems, so this is (mostly) avoided, by progressively accumulating
|
||||
# options in "$@", and eventually passing that to Java.
|
||||
#
|
||||
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
|
||||
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
|
||||
# see the in-line comments for details.
|
||||
#
|
||||
# There are tweaks for specific operating systems such as AIX, CygWin,
|
||||
# Darwin, MinGW, and NonStop.
|
||||
#
|
||||
# (3) This script is generated from the Groovy template
|
||||
# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
|
||||
# within the Gradle project.
|
||||
#
|
||||
# You can find Gradle at https://github.com/gradle/gradle/.
|
||||
#
|
||||
##############################################################################
|
||||
|
||||
# Attempt to set APP_HOME
|
||||
|
||||
# Resolve links: $0 may be a link
|
||||
app_path=$0
|
||||
|
||||
# Need this for daisy-chained symlinks.
|
||||
while
|
||||
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
|
||||
[ -h "$app_path" ]
|
||||
do
|
||||
ls=$( ls -ld "$app_path" )
|
||||
link=${ls#*' -> '}
|
||||
case $link in #(
|
||||
/*) app_path=$link ;; #(
|
||||
*) app_path=$APP_HOME$link ;;
|
||||
esac
|
||||
done
|
||||
|
||||
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
|
||||
|
||||
APP_NAME="Gradle"
|
||||
APP_BASE_NAME=${0##*/}
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD=maximum
|
||||
|
||||
warn () {
|
||||
echo "$*"
|
||||
} >&2
|
||||
|
||||
die () {
|
||||
echo
|
||||
echo "$*"
|
||||
echo
|
||||
exit 1
|
||||
} >&2
|
||||
|
||||
# OS specific support (must be 'true' or 'false').
|
||||
cygwin=false
|
||||
msys=false
|
||||
darwin=false
|
||||
nonstop=false
|
||||
case "$( uname )" in #(
|
||||
CYGWIN* ) cygwin=true ;; #(
|
||||
Darwin* ) darwin=true ;; #(
|
||||
MSYS* | MINGW* ) msys=true ;; #(
|
||||
NONSTOP* ) nonstop=true ;;
|
||||
esac
|
||||
|
||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||
|
||||
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
JAVACMD=$JAVA_HOME/jre/sh/java
|
||||
else
|
||||
JAVACMD=$JAVA_HOME/bin/java
|
||||
fi
|
||||
if [ ! -x "$JAVACMD" ] ; then
|
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD=java
|
||||
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
|
||||
case $MAX_FD in #(
|
||||
max*)
|
||||
MAX_FD=$( ulimit -H -n ) ||
|
||||
warn "Could not query maximum file descriptor limit"
|
||||
esac
|
||||
case $MAX_FD in #(
|
||||
'' | soft) :;; #(
|
||||
*)
|
||||
ulimit -n "$MAX_FD" ||
|
||||
warn "Could not set maximum file descriptor limit to $MAX_FD"
|
||||
esac
|
||||
fi
|
||||
|
||||
# Collect all arguments for the java command, stacking in reverse order:
|
||||
# * args from the command line
|
||||
# * the main class name
|
||||
# * -classpath
|
||||
# * -D...appname settings
|
||||
# * --module-path (only if needed)
|
||||
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
|
||||
|
||||
# For Cygwin or MSYS, switch paths to Windows format before running java
|
||||
if "$cygwin" || "$msys" ; then
|
||||
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
|
||||
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
|
||||
|
||||
JAVACMD=$( cygpath --unix "$JAVACMD" )
|
||||
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
for arg do
|
||||
if
|
||||
case $arg in #(
|
||||
-*) false ;; # don't mess with options #(
|
||||
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
|
||||
[ -e "$t" ] ;; #(
|
||||
*) false ;;
|
||||
esac
|
||||
then
|
||||
arg=$( cygpath --path --ignore --mixed "$arg" )
|
||||
fi
|
||||
# Roll the args list around exactly as many times as the number of
|
||||
# args, so each arg winds up back in the position where it started, but
|
||||
# possibly modified.
|
||||
#
|
||||
# NB: a `for` loop captures its iteration list before it begins, so
|
||||
# changing the positional parameters here affects neither the number of
|
||||
# iterations, nor the values presented in `arg`.
|
||||
shift # remove old arg
|
||||
set -- "$@" "$arg" # push replacement arg
|
||||
done
|
||||
fi
|
||||
|
||||
# Collect all arguments for the java command;
|
||||
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
|
||||
# shell script including quotes and variable substitutions, so put them in
|
||||
# double quotes to make sure that they get re-expanded; and
|
||||
# * put everything else in single quotes, so that it's not re-expanded.
|
||||
|
||||
set -- \
|
||||
"-Dorg.gradle.appname=$APP_BASE_NAME" \
|
||||
-classpath "$CLASSPATH" \
|
||||
org.gradle.wrapper.GradleWrapperMain \
|
||||
"$@"
|
||||
|
||||
# Stop when "xargs" is not available.
|
||||
if ! command -v xargs >/dev/null 2>&1
|
||||
then
|
||||
die "xargs is not available"
|
||||
fi
|
||||
|
||||
# Use "xargs" to parse quoted args.
|
||||
#
|
||||
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
|
||||
#
|
||||
# In Bash we could simply go:
|
||||
#
|
||||
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
|
||||
# set -- "${ARGS[@]}" "$@"
|
||||
#
|
||||
# but POSIX shell has neither arrays nor command substitution, so instead we
|
||||
# post-process each arg (as a line of input to sed) to backslash-escape any
|
||||
# character that might be a shell metacharacter, then use eval to reverse
|
||||
# that process (while maintaining the separation between arguments), and wrap
|
||||
# the whole thing up as a single "set" statement.
|
||||
#
|
||||
# This will of course break if any of these variables contains a newline or
|
||||
# an unmatched quote.
|
||||
#
|
||||
|
||||
eval "set -- $(
|
||||
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
|
||||
xargs -n1 |
|
||||
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
|
||||
tr '\n' ' '
|
||||
)" '"$@"'
|
||||
|
||||
exec "$JAVACMD" "$@"
|
91
semester_5/uvod_v_razvoj_racunalniskih_iger/chess_game/gradlew.bat
vendored
Normal file
@@ -0,0 +1,91 @@
|
||||
@rem
|
||||
@rem Copyright 2015 the original author or authors.
|
||||
@rem
|
||||
@rem Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@rem you may not use this file except in compliance with the License.
|
||||
@rem You may obtain a copy of the License at
|
||||
@rem
|
||||
@rem https://www.apache.org/licenses/LICENSE-2.0
|
||||
@rem
|
||||
@rem Unless required by applicable law or agreed to in writing, software
|
||||
@rem distributed under the License is distributed on an "AS IS" BASIS,
|
||||
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
@rem See the License for the specific language governing permissions and
|
||||
@rem limitations under the License.
|
||||
@rem
|
||||
|
||||
@if "%DEBUG%"=="" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%"=="" set DIRNAME=.
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
|
||||
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if %ERRORLEVEL% equ 0 goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if %ERRORLEVEL% equ 0 goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
set EXIT_CODE=%ERRORLEVEL%
|
||||
if %EXIT_CODE% equ 0 set EXIT_CODE=1
|
||||
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
|
||||
exit /b %EXIT_CODE%
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
@@ -0,0 +1 @@
|
||||
include 'desktop', 'core', 'android'
|
114
semester_5/uvod_v_razvoj_racunalniskih_iger/game_1/.gitignore
vendored
Normal file
@@ -0,0 +1,114 @@
|
||||
## Java
|
||||
|
||||
*.class
|
||||
*.war
|
||||
*.ear
|
||||
hs_err_pid*
|
||||
|
||||
## Robovm
|
||||
/ios/robovm-build/
|
||||
|
||||
## GWT
|
||||
/html/war/
|
||||
/html/gwt-unitCache/
|
||||
.apt_generated/
|
||||
.gwt/
|
||||
gwt-unitCache/
|
||||
www-test/
|
||||
.gwt-tmp/
|
||||
|
||||
## Android Studio and Intellij and Android in general
|
||||
/android/libs/armeabi-v7a/
|
||||
/android/libs/arm64-v8a/
|
||||
/android/libs/x86/
|
||||
/android/libs/x86_64/
|
||||
/android/gen/
|
||||
.idea/
|
||||
*.ipr
|
||||
*.iws
|
||||
*.iml
|
||||
/android/out/
|
||||
com_crashlytics_export_strings.xml
|
||||
|
||||
## Eclipse
|
||||
|
||||
.classpath
|
||||
.project
|
||||
.metadata/
|
||||
/android/bin/
|
||||
/core/bin/
|
||||
/desktop/bin/
|
||||
/html/bin/
|
||||
/ios/bin/
|
||||
*.tmp
|
||||
*.bak
|
||||
*.swp
|
||||
*~.nib
|
||||
.settings/
|
||||
.loadpath
|
||||
.externalToolBuilders/
|
||||
*.launch
|
||||
|
||||
## NetBeans
|
||||
|
||||
/nbproject/private/
|
||||
/android/nbproject/private/
|
||||
/core/nbproject/private/
|
||||
/desktop/nbproject/private/
|
||||
/html/nbproject/private/
|
||||
/ios/nbproject/private/
|
||||
|
||||
/build/
|
||||
/android/build/
|
||||
/core/build/
|
||||
/desktop/build/
|
||||
/html/build/
|
||||
/ios/build/
|
||||
|
||||
/nbbuild/
|
||||
/android/nbbuild/
|
||||
/core/nbbuild/
|
||||
/desktop/nbbuild/
|
||||
/html/nbbuild/
|
||||
/ios/nbbuild/
|
||||
|
||||
/dist/
|
||||
/android/dist/
|
||||
/core/dist/
|
||||
/desktop/dist/
|
||||
/html/dist/
|
||||
/ios/dist/
|
||||
|
||||
/nbdist/
|
||||
/android/nbdist/
|
||||
/core/nbdist/
|
||||
/desktop/nbdist/
|
||||
/html/nbdist/
|
||||
/ios/nbdist/
|
||||
|
||||
nbactions.xml
|
||||
nb-configuration.xml
|
||||
|
||||
## Gradle
|
||||
|
||||
/local.properties
|
||||
.gradle/
|
||||
gradle-app.setting
|
||||
/build/
|
||||
/android/build/
|
||||
/core/build/
|
||||
/desktop/build/
|
||||
/html/build/
|
||||
/ios/build/
|
||||
|
||||
## OS Specific
|
||||
.DS_Store
|
||||
Thumbs.db
|
||||
|
||||
## iOS
|
||||
/ios/xcode/*.xcodeproj/*
|
||||
!/ios/xcode/*.xcodeproj/xcshareddata
|
||||
!/ios/xcode/*.xcodeproj/project.pbxproj
|
||||
/ios/xcode/native/
|
||||
/ios/IOSLauncher.app
|
||||
/ios/IOSLauncher.app.dSYM
|
@@ -0,0 +1,3 @@
|
||||
To je igra kjer poskušamo preživeti najdle časa.
|
||||
S tem da pobiramo metke in strelamo na slabe ljudi.
|
||||
Da dobimo čim večje stevilo točk.
|
@@ -0,0 +1,141 @@
|
||||
Untitled
|
||||
- Delay -
|
||||
active: false
|
||||
- Duration -
|
||||
lowMin: 100.0
|
||||
lowMax: 100.0
|
||||
- Count -
|
||||
min: 0
|
||||
max: 200
|
||||
- Emission -
|
||||
lowMin: 0.0
|
||||
lowMax: 0.0
|
||||
highMin: 200.0
|
||||
highMax: 200.0
|
||||
relative: false
|
||||
scalingCount: 1
|
||||
scaling0: 1.0
|
||||
timelineCount: 1
|
||||
timeline0: 0.0
|
||||
- Life -
|
||||
lowMin: 0.0
|
||||
lowMax: 0.0
|
||||
highMin: 400.0
|
||||
highMax: 800.0
|
||||
relative: false
|
||||
scalingCount: 3
|
||||
scaling0: 1.0
|
||||
scaling1: 0.0
|
||||
scaling2: 0.0
|
||||
timelineCount: 3
|
||||
timeline0: 0.0
|
||||
timeline1: 0.60273975
|
||||
timeline2: 0.9931507
|
||||
independent: false
|
||||
- Life Offset -
|
||||
active: false
|
||||
independent: false
|
||||
- X Offset -
|
||||
active: false
|
||||
- Y Offset -
|
||||
active: false
|
||||
- Spawn Shape -
|
||||
shape: point
|
||||
- Spawn Width -
|
||||
lowMin: 0.0
|
||||
lowMax: 0.0
|
||||
highMin: 0.0
|
||||
highMax: 0.0
|
||||
relative: false
|
||||
scalingCount: 1
|
||||
scaling0: 1.0
|
||||
timelineCount: 1
|
||||
timeline0: 0.0
|
||||
- Spawn Height -
|
||||
lowMin: 0.0
|
||||
lowMax: 0.0
|
||||
highMin: 0.0
|
||||
highMax: 0.0
|
||||
relative: false
|
||||
scalingCount: 1
|
||||
scaling0: 1.0
|
||||
timelineCount: 1
|
||||
timeline0: 0.0
|
||||
- X Scale -
|
||||
lowMin: 0.0
|
||||
lowMax: 0.0
|
||||
highMin: 6.0
|
||||
highMax: 6.0
|
||||
relative: false
|
||||
scalingCount: 1
|
||||
scaling0: 1.0
|
||||
timelineCount: 1
|
||||
timeline0: 0.0
|
||||
- Y Scale -
|
||||
active: false
|
||||
- Velocity -
|
||||
active: true
|
||||
lowMin: 0.0
|
||||
lowMax: 0.0
|
||||
highMin: 3.0
|
||||
highMax: 30.0
|
||||
relative: false
|
||||
scalingCount: 1
|
||||
scaling0: 1.0
|
||||
timelineCount: 1
|
||||
timeline0: 0.0
|
||||
- Angle -
|
||||
active: true
|
||||
lowMin: 270.0
|
||||
lowMax: 270.0
|
||||
highMin: 225.0
|
||||
highMax: 315.0
|
||||
relative: false
|
||||
scalingCount: 3
|
||||
scaling0: 1.0
|
||||
scaling1: 0.0
|
||||
scaling2: 0.0
|
||||
timelineCount: 3
|
||||
timeline0: 0.0
|
||||
timeline1: 0.1780822
|
||||
timeline2: 1.0
|
||||
- Rotation -
|
||||
active: false
|
||||
- Wind -
|
||||
active: false
|
||||
- Gravity -
|
||||
active: false
|
||||
- Tint -
|
||||
colorsCount: 3
|
||||
colors0: 0.8862745
|
||||
colors1: 0.0
|
||||
colors2: 0.8392157
|
||||
timelineCount: 1
|
||||
timeline0: 0.0
|
||||
- Transparency -
|
||||
lowMin: 0.0
|
||||
lowMax: 0.0
|
||||
highMin: 1.0
|
||||
highMax: 1.0
|
||||
relative: false
|
||||
scalingCount: 4
|
||||
scaling0: 0.0
|
||||
scaling1: 1.0
|
||||
scaling2: 0.75
|
||||
scaling3: 0.0
|
||||
timelineCount: 4
|
||||
timeline0: 0.0
|
||||
timeline1: 0.2
|
||||
timeline2: 0.8
|
||||
timeline3: 1.0
|
||||
- Options -
|
||||
attached: false
|
||||
continuous: false
|
||||
aligned: false
|
||||
additive: false
|
||||
behind: false
|
||||
premultipliedAlpha: false
|
||||
spriteMode: single
|
||||
- Image Paths -
|
||||
particle.png
|
||||
|
@@ -0,0 +1,141 @@
|
||||
Untitled
|
||||
- Delay -
|
||||
active: false
|
||||
- Duration -
|
||||
lowMin: 100.0
|
||||
lowMax: 100.0
|
||||
- Count -
|
||||
min: 0
|
||||
max: 50
|
||||
- Emission -
|
||||
lowMin: 0.0
|
||||
lowMax: 0.0
|
||||
highMin: 500.0
|
||||
highMax: 500.0
|
||||
relative: false
|
||||
scalingCount: 1
|
||||
scaling0: 1.0
|
||||
timelineCount: 1
|
||||
timeline0: 0.0
|
||||
- Life -
|
||||
lowMin: 0.0
|
||||
lowMax: 0.0
|
||||
highMin: 400.0
|
||||
highMax: 800.0
|
||||
relative: false
|
||||
scalingCount: 3
|
||||
scaling0: 1.0
|
||||
scaling1: 1.0
|
||||
scaling2: 0.3
|
||||
timelineCount: 3
|
||||
timeline0: 0.0
|
||||
timeline1: 0.66
|
||||
timeline2: 1.0
|
||||
independent: false
|
||||
- Life Offset -
|
||||
active: false
|
||||
independent: false
|
||||
- X Offset -
|
||||
active: false
|
||||
- Y Offset -
|
||||
active: false
|
||||
- Spawn Shape -
|
||||
shape: point
|
||||
- Spawn Width -
|
||||
lowMin: 0.0
|
||||
lowMax: 0.0
|
||||
highMin: 0.0
|
||||
highMax: 0.0
|
||||
relative: false
|
||||
scalingCount: 1
|
||||
scaling0: 1.0
|
||||
timelineCount: 1
|
||||
timeline0: 0.0
|
||||
- Spawn Height -
|
||||
lowMin: 0.0
|
||||
lowMax: 0.0
|
||||
highMin: 0.0
|
||||
highMax: 0.0
|
||||
relative: false
|
||||
scalingCount: 1
|
||||
scaling0: 1.0
|
||||
timelineCount: 1
|
||||
timeline0: 0.0
|
||||
- X Scale -
|
||||
lowMin: 0.0
|
||||
lowMax: 0.0
|
||||
highMin: 6.0
|
||||
highMax: 6.0
|
||||
relative: false
|
||||
scalingCount: 1
|
||||
scaling0: 1.0
|
||||
timelineCount: 1
|
||||
timeline0: 0.0
|
||||
- Y Scale -
|
||||
active: false
|
||||
- Velocity -
|
||||
active: true
|
||||
lowMin: 0.0
|
||||
lowMax: 0.0
|
||||
highMin: 3.0
|
||||
highMax: 30.0
|
||||
relative: false
|
||||
scalingCount: 1
|
||||
scaling0: 1.0
|
||||
timelineCount: 1
|
||||
timeline0: 0.0
|
||||
- Angle -
|
||||
active: true
|
||||
lowMin: 90.0
|
||||
lowMax: 90.0
|
||||
highMin: 45.0
|
||||
highMax: 135.0
|
||||
relative: false
|
||||
scalingCount: 3
|
||||
scaling0: 1.0
|
||||
scaling1: 0.0
|
||||
scaling2: 0.0
|
||||
timelineCount: 3
|
||||
timeline0: 0.0
|
||||
timeline1: 0.48630136
|
||||
timeline2: 1.0
|
||||
- Rotation -
|
||||
active: false
|
||||
- Wind -
|
||||
active: false
|
||||
- Gravity -
|
||||
active: false
|
||||
- Tint -
|
||||
colorsCount: 3
|
||||
colors0: 0.8862745
|
||||
colors1: 0.07058824
|
||||
colors2: 0.0
|
||||
timelineCount: 1
|
||||
timeline0: 0.0
|
||||
- Transparency -
|
||||
lowMin: 0.0
|
||||
lowMax: 0.0
|
||||
highMin: 1.0
|
||||
highMax: 1.0
|
||||
relative: false
|
||||
scalingCount: 4
|
||||
scaling0: 0.0
|
||||
scaling1: 1.0
|
||||
scaling2: 0.75
|
||||
scaling3: 0.0
|
||||
timelineCount: 4
|
||||
timeline0: 0.0
|
||||
timeline1: 0.2
|
||||
timeline2: 0.8
|
||||
timeline3: 1.0
|
||||
- Options -
|
||||
attached: false
|
||||
continuous: false
|
||||
aligned: false
|
||||
additive: true
|
||||
behind: false
|
||||
premultipliedAlpha: false
|
||||
spriteMode: single
|
||||
- Image Paths -
|
||||
particle.png
|
||||
|
After Width: | Height: | Size: 1.8 KiB |
@@ -0,0 +1,62 @@
|
||||
|
||||
texture.png
|
||||
size: 2048, 2048
|
||||
format: RGBA8888
|
||||
filter: Nearest, Nearest
|
||||
repeat: none
|
||||
background
|
||||
rotate: false
|
||||
xy: 2, 175
|
||||
size: 1024, 1024
|
||||
orig: 1024, 1024
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
ball
|
||||
rotate: false
|
||||
xy: 2, 73
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
bullet
|
||||
rotate: false
|
||||
xy: 2, 2
|
||||
size: 16, 16
|
||||
orig: 16, 16
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
robot
|
||||
rotate: false
|
||||
xy: 104, 124
|
||||
size: 43, 49
|
||||
orig: 43, 49
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
soldier
|
||||
rotate: false
|
||||
xy: 1028, 1147
|
||||
size: 43, 52
|
||||
orig: 43, 52
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
survivor
|
||||
rotate: false
|
||||
xy: 2, 20
|
||||
size: 43, 51
|
||||
orig: 43, 51
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
u_bullet
|
||||
rotate: false
|
||||
xy: 1073, 1159
|
||||
size: 40, 40
|
||||
orig: 40, 40
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
zombie
|
||||
rotate: false
|
||||
xy: 1028, 1096
|
||||
size: 43, 49
|
||||
orig: 43, 49
|
||||
offset: 0, 0
|
||||
index: -1
|
After Width: | Height: | Size: 1.9 MiB |
After Width: | Height: | Size: 1.6 MiB |
After Width: | Height: | Size: 2.2 KiB |
After Width: | Height: | Size: 578 B |
After Width: | Height: | Size: 2.1 KiB |
After Width: | Height: | Size: 2.1 KiB |
After Width: | Height: | Size: 2.2 KiB |
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 2.1 KiB |
@@ -0,0 +1,65 @@
|
||||
buildscript {
|
||||
|
||||
|
||||
repositories {
|
||||
mavenLocal()
|
||||
mavenCentral()
|
||||
gradlePluginPortal()
|
||||
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
||||
google()
|
||||
}
|
||||
dependencies {
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
allprojects {
|
||||
apply plugin: "eclipse"
|
||||
|
||||
version = '1.0'
|
||||
ext {
|
||||
appName = "My GDX Game"
|
||||
gdxVersion = '1.12.0'
|
||||
roboVMVersion = '2.3.20'
|
||||
box2DLightsVersion = '1.5'
|
||||
ashleyVersion = '1.7.4'
|
||||
aiVersion = '1.8.2'
|
||||
gdxControllersVersion = '2.2.1'
|
||||
}
|
||||
|
||||
repositories {
|
||||
mavenLocal()
|
||||
mavenCentral()
|
||||
google()
|
||||
gradlePluginPortal()
|
||||
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
|
||||
maven { url "https://oss.sonatype.org/content/repositories/releases/" }
|
||||
maven { url "https://jitpack.io" }
|
||||
}
|
||||
}
|
||||
|
||||
project(":desktop") {
|
||||
apply plugin: "java-library"
|
||||
|
||||
|
||||
dependencies {
|
||||
implementation project(":core")
|
||||
api "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion"
|
||||
api "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
||||
api "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
|
||||
api "com.badlogicgames.gdx:gdx-tools:$gdxVersion"
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
project(":core") {
|
||||
apply plugin: "java-library"
|
||||
|
||||
|
||||
dependencies {
|
||||
api "com.badlogicgames.gdx:gdx:$gdxVersion"
|
||||
api "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,6 @@
|
||||
sourceCompatibility = 1.7
|
||||
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
|
||||
|
||||
sourceSets.main.java.srcDirs = [ "src/" ]
|
||||
|
||||
eclipse.project.name = appName + "-core"
|
@@ -0,0 +1,12 @@
|
||||
package com.mygdx.BouncingBalls;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
|
||||
public class Ball {
|
||||
public int x = 0;
|
||||
public int y = 0;
|
||||
public int radius = 20;
|
||||
public Color color;
|
||||
|
||||
public float speed = 0;
|
||||
}
|
@@ -0,0 +1,75 @@
|
||||
package com.mygdx.BouncingBalls;
|
||||
|
||||
import com.badlogic.gdx.ApplicationAdapter;
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Input;
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.GL20;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
import com.badlogic.gdx.math.MathUtils;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
|
||||
public class Game extends ApplicationAdapter {
|
||||
private ShapeRenderer shapeRenderer;
|
||||
|
||||
private final Array<Ball> entities;
|
||||
|
||||
int gravity = 100;
|
||||
|
||||
public Game() {
|
||||
entities = new Array<>();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void create () {
|
||||
shapeRenderer = new ShapeRenderer();
|
||||
}
|
||||
|
||||
public void update(){
|
||||
if(Gdx.input.isButtonJustPressed(Input.Buttons.LEFT)){
|
||||
Ball ball = new Ball();
|
||||
ball.x = Gdx.input.getX();
|
||||
ball.y = Gdx.graphics.getHeight() - Gdx.input.getY();
|
||||
ball.radius = MathUtils.random(20,75);
|
||||
ball.color = new Color(
|
||||
MathUtils.random(), // Random red component
|
||||
MathUtils.random(), // Random green component
|
||||
MathUtils.random(), // Random blue component
|
||||
1 // Alpha (opacity) set to 1 for full opacity
|
||||
);
|
||||
entities.add(ball);
|
||||
}
|
||||
|
||||
for (Ball ball : entities) {
|
||||
ball.speed *= 0.9999;
|
||||
ball.speed += gravity * Gdx.graphics.getDeltaTime();
|
||||
ball.y -= ball.speed;
|
||||
if (ball.y - ball.radius < 0) {
|
||||
ball.y = ball.radius;
|
||||
ball.speed = -ball.speed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void draw(){
|
||||
for (Ball ball : entities) {
|
||||
shapeRenderer.setColor(ball.color);
|
||||
shapeRenderer.circle(ball.x, ball.y, ball.radius);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render () {
|
||||
Gdx.gl.glClearColor(0, 0, 0, 1);
|
||||
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
|
||||
update();
|
||||
shapeRenderer.begin(ShapeRenderer.ShapeType.Filled);
|
||||
draw();
|
||||
shapeRenderer.end();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose () {
|
||||
shapeRenderer.dispose();
|
||||
}
|
||||
}
|
@@ -0,0 +1,57 @@
|
||||
package com.mygdx.RotatingBall;
|
||||
|
||||
import com.badlogic.gdx.ApplicationAdapter;
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.Sprite;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
|
||||
|
||||
public class Game extends ApplicationAdapter {
|
||||
private SpriteBatch batch;
|
||||
private Texture background;
|
||||
private Sprite ball;
|
||||
private Texture ballT;
|
||||
float pi = 3.14159265359f;
|
||||
float posX = 0;
|
||||
float speed = 200;
|
||||
|
||||
@Override
|
||||
public void create () {
|
||||
batch = new SpriteBatch();
|
||||
background = new Texture("background.png");
|
||||
ballT = new Texture("raw/ball.png");
|
||||
ball = new Sprite( ballT );
|
||||
}
|
||||
|
||||
public void update(){
|
||||
posX += speed * Gdx.graphics.getDeltaTime();
|
||||
if(posX + 100 > Gdx.graphics.getWidth()) speed = -speed;
|
||||
if(posX < 0) speed = -speed;
|
||||
|
||||
float Alpha = posX * 360/(2*pi*50);
|
||||
ball.setRotation(-Alpha);
|
||||
ball.setPosition(posX, 0);
|
||||
}
|
||||
|
||||
public void draw(){
|
||||
ball.draw(batch);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render () {
|
||||
update();
|
||||
batch.begin();
|
||||
batch.draw(background, 0, 0);
|
||||
draw();
|
||||
batch.end();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose () {
|
||||
batch.dispose();
|
||||
background.dispose();
|
||||
ballT.dispose();
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,98 @@
|
||||
package com.mygdx.game;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.g2d.ParticleEffect;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
import com.badlogic.gdx.math.MathUtils;
|
||||
import com.badlogic.gdx.math.Rectangle;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import com.badlogic.gdx.utils.TimeUtils;
|
||||
|
||||
import java.util.Iterator;
|
||||
|
||||
public class Boost implements Entity {
|
||||
public Array<Rectangle> entities = new Array<>();
|
||||
public float lastSpawnTime;
|
||||
public float spawnTime;
|
||||
public float width;
|
||||
public float height;
|
||||
public float speed;
|
||||
float lastX = 0;
|
||||
TextureAtlas.AtlasRegion region;
|
||||
ParticleEffect particleEffect;
|
||||
boolean spawn_bull = false;
|
||||
|
||||
public Boost(float spawnTime, float speed, float width, float height, TextureAtlas.AtlasRegion region){
|
||||
this.region = region;
|
||||
this.spawnTime = spawnTime;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.speed = speed;
|
||||
particleEffect = new ParticleEffect();
|
||||
particleEffect.load(Gdx.files.internal("effects/Boost.p"), Gdx.files.internal("effects"));
|
||||
}
|
||||
|
||||
public void checkIfSpawn(float time){
|
||||
if(!spawn_bull) {
|
||||
if (time - lastSpawnTime > spawnTime) {
|
||||
spawn_bull = true;
|
||||
lastX = MathUtils.random(0f, Global.WIDTH - width);
|
||||
particleEffect.setPosition(lastX, Global.HEIGHT);
|
||||
particleEffect.start();
|
||||
}
|
||||
}
|
||||
|
||||
if(spawn_bull){
|
||||
if(particleEffect.isComplete()){
|
||||
spawn();
|
||||
spawn_bull = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@Override
|
||||
public void spawn(){
|
||||
Rectangle rect = new Rectangle();
|
||||
rect.x = lastX;
|
||||
rect.y = Global.HEIGHT;
|
||||
rect.width = width;
|
||||
rect.height = height;
|
||||
entities.add(rect);
|
||||
lastSpawnTime = TimeUtils.nanosToMillis(TimeUtils.nanoTime()) / 1000f;
|
||||
}
|
||||
@Override
|
||||
public void move(){
|
||||
for (Iterator<Rectangle> it = entities.iterator(); it.hasNext(); ) {
|
||||
Rectangle rect = it.next();
|
||||
rect.y -= speed * Gdx.graphics.getDeltaTime();
|
||||
if (rect.y + rect.height < 0) {
|
||||
it.remove();
|
||||
}
|
||||
}
|
||||
}
|
||||
@Override
|
||||
public void draw(SpriteBatch batch){
|
||||
for (Rectangle rect: entities) {
|
||||
batch.draw(region, rect.x, rect.y, rect.width, rect.height);
|
||||
}
|
||||
particleEffect.draw(batch, Gdx.graphics.getDeltaTime());
|
||||
}
|
||||
@Override
|
||||
public void drawRect(ShapeRenderer rend){
|
||||
for (Rectangle rect: entities) {
|
||||
rend.rect(rect.x, rect.y, rect.width, rect.height);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hit(Rectangle r){
|
||||
for (Iterator<Rectangle> it = entities.iterator(); it.hasNext(); ) {
|
||||
Rectangle rect = it.next();
|
||||
if (rect.overlaps(r)) {
|
||||
it.remove();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
@@ -0,0 +1,72 @@
|
||||
package com.mygdx.game;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.g2d.ParticleEffect;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
import com.badlogic.gdx.math.Rectangle;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
|
||||
import java.util.Iterator;
|
||||
|
||||
public class Bullets implements Entity {
|
||||
|
||||
public Array<Rectangle> entities = new Array<>();
|
||||
public float width;
|
||||
public float height;
|
||||
ParticleEffect particleEffect;
|
||||
|
||||
int bull_x_offset = 3;
|
||||
int bull_y_offset = 20;
|
||||
int par_x_offset = 6;
|
||||
int par_y_offset = 35;
|
||||
TextureAtlas.AtlasRegion region;
|
||||
|
||||
Bullets( float width, float height, TextureAtlas.AtlasRegion region){
|
||||
this.region = region;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
particleEffect = new ParticleEffect();
|
||||
particleEffect.load(Gdx.files.internal("effects/Fire.p"), Gdx.files.internal("effects"));
|
||||
|
||||
}
|
||||
@Override
|
||||
public void spawn() {
|
||||
Rectangle rect = new Rectangle();
|
||||
rect.width = width;
|
||||
rect.height = height;
|
||||
rect.x = Global.mouse.x + bull_x_offset;
|
||||
rect.y = bull_y_offset;
|
||||
entities.add(rect);
|
||||
|
||||
particleEffect.setPosition(Global.mouse.x + par_x_offset, par_y_offset);
|
||||
particleEffect.start();
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void move() {
|
||||
for (Iterator<Rectangle> it = entities.iterator(); it.hasNext(); ) {
|
||||
Rectangle rect = it.next();
|
||||
rect.y += 200 * Gdx.graphics.getDeltaTime();
|
||||
if (rect.y > Global.HEIGHT) {
|
||||
it.remove();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(SpriteBatch batch) {
|
||||
for (Rectangle rect: entities) {
|
||||
batch.draw(region, rect.x, rect.y, rect.width, rect.height);
|
||||
}
|
||||
particleEffect.draw(batch,Gdx.graphics.getDeltaTime());
|
||||
}
|
||||
|
||||
public void drawRect(ShapeRenderer rend){
|
||||
for (Rectangle rect: entities) {
|
||||
rend.rect(rect.x, rect.y, rect.width, rect.height);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
package com.mygdx.game;
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
|
||||
public interface Entity {
|
||||
void spawn();
|
||||
void move();
|
||||
void draw(SpriteBatch batch);
|
||||
void drawRect(ShapeRenderer rend);
|
||||
}
|
@@ -0,0 +1,81 @@
|
||||
package com.mygdx.game;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
import com.badlogic.gdx.math.MathUtils;
|
||||
import com.badlogic.gdx.math.Rectangle;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import com.badlogic.gdx.utils.TimeUtils;
|
||||
|
||||
import java.util.Iterator;
|
||||
|
||||
public class FallingEntities implements Entity {
|
||||
|
||||
public Array<Rectangle> entities = new Array<>();
|
||||
public float lastSpawnTime;
|
||||
public float spawnTime;
|
||||
public float width;
|
||||
public float height;
|
||||
public float speed;
|
||||
TextureAtlas.AtlasRegion region;
|
||||
|
||||
public FallingEntities( float spawnTime, float speed, float width, float height,
|
||||
TextureAtlas.AtlasRegion region){
|
||||
this.spawnTime = spawnTime;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.speed = speed;
|
||||
this.region = region;
|
||||
}
|
||||
|
||||
public void checkIfSpawn(float time){
|
||||
if(time - lastSpawnTime > spawnTime){
|
||||
spawn();
|
||||
}
|
||||
}
|
||||
@Override
|
||||
public void spawn(){
|
||||
Rectangle rect = new Rectangle();
|
||||
rect.x = MathUtils.random(0f, Global.WIDTH - width);
|
||||
rect.y = Global.HEIGHT;
|
||||
rect.width = width;
|
||||
rect.height = height;
|
||||
entities.add(rect);
|
||||
lastSpawnTime = TimeUtils.nanosToMillis(TimeUtils.nanoTime()) / 1000f;
|
||||
}
|
||||
@Override
|
||||
public void move(){
|
||||
for (Iterator<Rectangle> it = entities.iterator(); it.hasNext(); ) {
|
||||
Rectangle rect = it.next();
|
||||
rect.y -= speed * Gdx.graphics.getDeltaTime();
|
||||
if (rect.y + rect.height < 0) {
|
||||
it.remove();
|
||||
}
|
||||
}
|
||||
}
|
||||
@Override
|
||||
public void draw(SpriteBatch batch){
|
||||
for (Rectangle rect: entities) {
|
||||
batch.draw(region, rect.x, rect.y, rect.width, rect.height);
|
||||
}
|
||||
}
|
||||
@Override
|
||||
public void drawRect(ShapeRenderer rend){
|
||||
for (Rectangle rect: entities) {
|
||||
rend.rect(rect.x, rect.y, rect.width, rect.height);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hit(Rectangle r){
|
||||
for (Iterator<Rectangle> it = entities.iterator(); it.hasNext(); ) {
|
||||
Rectangle rect = it.next();
|
||||
if (rect.overlaps(r)) {
|
||||
it.remove();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
@@ -0,0 +1,9 @@
|
||||
package com.mygdx.game;
|
||||
|
||||
import com.badlogic.gdx.math.Vector3;
|
||||
|
||||
public class Global {
|
||||
public static final int WIDTH = 400;
|
||||
public static final int HEIGHT = 300;
|
||||
public static Vector3 mouse = new Vector3(0,0,0);
|
||||
}
|
@@ -0,0 +1,287 @@
|
||||
package com.mygdx.game;
|
||||
|
||||
import com.badlogic.gdx.ApplicationAdapter;
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Input;
|
||||
import com.badlogic.gdx.assets.AssetDescriptor;
|
||||
import com.badlogic.gdx.assets.AssetManager;
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.GL20;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.BitmapFont;
|
||||
import com.badlogic.gdx.graphics.g2d.GlyphLayout;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
import com.badlogic.gdx.math.Vector3;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import com.badlogic.gdx.utils.TimeUtils;
|
||||
import com.badlogic.gdx.math.Rectangle;
|
||||
import com.badlogic.gdx.graphics.OrthographicCamera;
|
||||
import com.badlogic.gdx.utils.viewport.FitViewport;
|
||||
import com.badlogic.gdx.utils.viewport.Viewport;
|
||||
|
||||
import java.util.Iterator;
|
||||
|
||||
import com.mygdx.game.util.debug.*;
|
||||
import com.mygdx.game.util.ViewportUtils;
|
||||
|
||||
public class MyGdxGame extends ApplicationAdapter {
|
||||
SpriteBatch batch;
|
||||
BitmapFont font;
|
||||
Texture background;
|
||||
Sounds sounds;
|
||||
|
||||
AssetDescriptor<TextureAtlas> descriptor;
|
||||
AssetManager manager;
|
||||
TextureAtlas atlas;
|
||||
|
||||
|
||||
Viewport viewport;
|
||||
OrthographicCamera camera;
|
||||
|
||||
DebugCameraController debugCameraController;
|
||||
MemoryInfo memoryInfo;
|
||||
ShapeRenderer shapeRenderer;
|
||||
|
||||
Array<FallingEntities> enemies;
|
||||
Player player;
|
||||
FallingEntities u_bullets;
|
||||
Bullets bullets;
|
||||
Boost boost;
|
||||
|
||||
enum State {
|
||||
PLAY,
|
||||
DEAD,
|
||||
PAUSE
|
||||
}
|
||||
State state = State.PLAY;
|
||||
public boolean debug = false;
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public void create () {
|
||||
|
||||
descriptor = new AssetDescriptor<>("packs/texture.atlas", TextureAtlas.class);
|
||||
manager = new AssetManager();
|
||||
atlas = new TextureAtlas();
|
||||
|
||||
manager.load(descriptor);
|
||||
manager.finishLoading();
|
||||
atlas = manager.get(descriptor);
|
||||
|
||||
|
||||
batch = new SpriteBatch();
|
||||
font = new BitmapFont();
|
||||
background = new Texture("raw/background.png");
|
||||
sounds = new Sounds();
|
||||
|
||||
camera = new OrthographicCamera();
|
||||
viewport = new FitViewport(Global.WIDTH, Global.HEIGHT, camera);
|
||||
|
||||
debugCameraController = new DebugCameraController();
|
||||
debugCameraController.setStartPosition(Global.WIDTH / 2f, Global.HEIGHT / 2f);
|
||||
memoryInfo = new MemoryInfo(500);
|
||||
shapeRenderer = new ShapeRenderer();
|
||||
|
||||
float sizeRatio = 1.5f;
|
||||
|
||||
enemies = new Array<>();
|
||||
enemies.add(new FallingEntities( 2.3f, 200,43/sizeRatio,49/sizeRatio, atlas.findRegion("robot")));
|
||||
enemies.add(new FallingEntities(4f, 200,43/sizeRatio,49/sizeRatio, atlas.findRegion("zombie")));
|
||||
enemies.add(new FallingEntities( 3f, 200,43/sizeRatio,49/sizeRatio, atlas.findRegion("survivor")));
|
||||
|
||||
player = new Player( 43/sizeRatio, 49/sizeRatio, atlas.findRegion("soldier"));
|
||||
u_bullets = new FallingEntities( 1f, 200, 10/sizeRatio, 10/sizeRatio, atlas.findRegion("u_bullet"));
|
||||
boost = new Boost( 1f, 400, 5/sizeRatio,5/sizeRatio, atlas.findRegion("ball"));
|
||||
bullets = new Bullets(10/sizeRatio,10/sizeRatio, atlas.findRegion("bullet"));
|
||||
}
|
||||
|
||||
void reset(){
|
||||
player.reset();
|
||||
state = State.PLAY;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resize(int width, int height) {
|
||||
viewport.update(width, height, true);
|
||||
}
|
||||
|
||||
void update(){
|
||||
if(Gdx.input.isKeyJustPressed(Input.Keys.R)){
|
||||
reset();
|
||||
}
|
||||
|
||||
if(Gdx.input.isKeyJustPressed(Input.Keys.P)){
|
||||
if(state == State.PLAY){
|
||||
state = State.PAUSE;
|
||||
}else if(state == State.PAUSE){
|
||||
state = State.PLAY;
|
||||
}
|
||||
}
|
||||
|
||||
if (Gdx.input.isKeyJustPressed(Input.Keys.F1)) debug = !debug;
|
||||
|
||||
if (debug) {
|
||||
debugCameraController.handleDebugInput(Gdx.graphics.getDeltaTime());
|
||||
memoryInfo.update();
|
||||
}
|
||||
|
||||
if(state != State.PLAY) return;
|
||||
|
||||
float time = TimeUtils.nanosToMillis(TimeUtils.nanoTime()) / 1000f;
|
||||
|
||||
player.move();
|
||||
|
||||
boost.checkIfSpawn(time);
|
||||
boost.move();
|
||||
if(boost.hit(player.rect)){
|
||||
player.boost = true;
|
||||
sounds.yes.play();
|
||||
}
|
||||
|
||||
if(boost.hit(player.rect)){
|
||||
player.bullets += 5;
|
||||
sounds.reload.play();
|
||||
}
|
||||
|
||||
u_bullets.checkIfSpawn(time);
|
||||
u_bullets.move();
|
||||
if(u_bullets.hit(player.rect)){
|
||||
player.bullets++;
|
||||
sounds.reload.play();
|
||||
}
|
||||
|
||||
if(Gdx.input.isButtonJustPressed(Input.Buttons.LEFT)){
|
||||
if(player.bullets > 0){
|
||||
|
||||
bullets.spawn();
|
||||
player.bullets--;
|
||||
sounds.shot.play();
|
||||
}
|
||||
}
|
||||
bullets.move();
|
||||
|
||||
for(FallingEntities enemy: enemies){
|
||||
enemy.checkIfSpawn(time);
|
||||
enemy.move();
|
||||
if(enemy.hit(player.rect)){
|
||||
sounds.no.play();
|
||||
if(player.takeDamage()){
|
||||
state = State.DEAD;
|
||||
}
|
||||
}
|
||||
|
||||
for (Iterator<Rectangle> it = bullets.entities.iterator(); it.hasNext(); ) {
|
||||
Rectangle rect = it.next();
|
||||
if (enemy.hit(rect)) {
|
||||
it.remove();
|
||||
player.score++;
|
||||
sounds.yes.play();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void draw(){
|
||||
player.draw(batch);
|
||||
u_bullets.draw(batch);
|
||||
bullets.draw(batch);
|
||||
boost.draw(batch);
|
||||
|
||||
for(FallingEntities enemy: enemies){
|
||||
enemy.draw(batch);
|
||||
}
|
||||
|
||||
drawUI();
|
||||
}
|
||||
|
||||
void drawUI(){
|
||||
if(debug) return;
|
||||
|
||||
switch (state){
|
||||
case DEAD:
|
||||
font.setColor(Color.RED);
|
||||
font.draw(batch,"GAME OVER",20f, Global.HEIGHT - 20);
|
||||
break;
|
||||
case PAUSE:
|
||||
font.setColor(Color.YELLOW);
|
||||
font.draw(batch,"PAUSE",20f, Global.HEIGHT - 20);
|
||||
break;
|
||||
case PLAY:
|
||||
font.setColor(Color.BLUE);
|
||||
font.draw(batch, "Life: " + player.life, 20f, Global.HEIGHT - 20);
|
||||
font.draw(batch,"Bullets: " + player.bullets,20f, Global.HEIGHT - 40);
|
||||
font.draw(batch, "Score: " + player.score, 20, Global.HEIGHT - 60);
|
||||
font.draw(batch, "Boost: " + player.boost, 20, Global.HEIGHT - 80);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void drawDebug(){
|
||||
debugCameraController.applyTo(camera);
|
||||
batch.begin();
|
||||
{
|
||||
// the average number of frames per second
|
||||
GlyphLayout layout = new GlyphLayout(font, "FPS:" + Gdx.graphics.getFramesPerSecond());
|
||||
font.setColor(Color.YELLOW);
|
||||
font.draw(batch, layout, Global.WIDTH - layout.width, Global.HEIGHT - 50);
|
||||
|
||||
// number of rendering calls, ever; will not be reset unless set manually
|
||||
font.setColor(Color.YELLOW);
|
||||
font.draw(batch, "RC:" + batch.totalRenderCalls, Global.WIDTH / 2f, Global.HEIGHT - 20);
|
||||
|
||||
memoryInfo.render(batch, font);
|
||||
}
|
||||
batch.end();
|
||||
|
||||
batch.totalRenderCalls = 0;
|
||||
ViewportUtils.drawGrid(viewport, shapeRenderer, 50);
|
||||
|
||||
// print rectangles
|
||||
shapeRenderer.setProjectionMatrix(camera.combined);
|
||||
// https://libgdx.badlogicgames.com/ci/nightlies/docs/api/com/badlogic/gdx/graphics/glutils/ShapeRenderer.html
|
||||
shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
|
||||
{
|
||||
shapeRenderer.setColor(1, 1, 0, 1);
|
||||
|
||||
player.drawRect(shapeRenderer);
|
||||
u_bullets.drawRect(shapeRenderer);
|
||||
bullets.drawRect(shapeRenderer);
|
||||
boost.drawRect(shapeRenderer);
|
||||
|
||||
for(FallingEntities enemy: enemies){
|
||||
enemy.drawRect(shapeRenderer);
|
||||
}
|
||||
}
|
||||
shapeRenderer.end();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render () {
|
||||
update();
|
||||
|
||||
Gdx.gl.glClearColor(0, 0, 0f, 1);
|
||||
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
|
||||
|
||||
Global.mouse = camera.unproject(new Vector3(Gdx.input.getX(), Gdx.input.getY(), 0));
|
||||
|
||||
batch.setProjectionMatrix(camera.combined);
|
||||
batch.begin();
|
||||
batch.draw(background, 0, 0, Global.WIDTH, Global.HEIGHT);
|
||||
draw();
|
||||
batch.end();
|
||||
if(debug){
|
||||
drawDebug();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose () {
|
||||
batch.dispose();
|
||||
sounds.dispose();
|
||||
font.dispose();
|
||||
background.dispose();
|
||||
}
|
||||
}
|
@@ -0,0 +1,50 @@
|
||||
package com.mygdx.game;
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
import com.badlogic.gdx.math.Rectangle;
|
||||
|
||||
public class Player {
|
||||
|
||||
public Rectangle rect;
|
||||
int score = 0;
|
||||
int life = 5;
|
||||
int bullets = 0;
|
||||
boolean boost = false;
|
||||
TextureAtlas.AtlasRegion region;
|
||||
|
||||
public Player(float width, float height, TextureAtlas.AtlasRegion region){
|
||||
this.region = region;
|
||||
this.rect = new Rectangle();
|
||||
this.rect.x = 0;
|
||||
this.rect.y = 0;
|
||||
this.rect.width = width;
|
||||
this.rect.height = height;
|
||||
}
|
||||
|
||||
public void reset(){
|
||||
score = 0;
|
||||
life = 5;
|
||||
bullets = 0;
|
||||
}
|
||||
|
||||
public boolean takeDamage(){
|
||||
if(!boost) life--;
|
||||
else boost = false;
|
||||
|
||||
return life <= 0;
|
||||
}
|
||||
|
||||
public void move() {
|
||||
rect.x = Global.mouse.x - rect.width / 2;
|
||||
}
|
||||
|
||||
public void draw(SpriteBatch batch){
|
||||
batch.draw(region, rect.x, rect.y, rect.width, rect.height);
|
||||
}
|
||||
|
||||
public void drawRect(ShapeRenderer rend){
|
||||
rend.rect(rect.x, rect.y, rect.width, rect.height);
|
||||
}
|
||||
}
|
@@ -0,0 +1,26 @@
|
||||
package com.mygdx.game;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.audio.Sound;
|
||||
import com.badlogic.gdx.utils.Disposable;
|
||||
|
||||
public class Sounds implements Disposable {
|
||||
public Sound no;
|
||||
public Sound yes;
|
||||
public Sound reload;
|
||||
public Sound shot;
|
||||
|
||||
Sounds(){
|
||||
no = Gdx.audio.newSound(Gdx.files.internal("sound/no.mp3"));
|
||||
yes = Gdx.audio.newSound(Gdx.files.internal("sound/yes.mp3"));
|
||||
reload = Gdx.audio.newSound(Gdx.files.internal("sound/reload.mp3"));
|
||||
shot = Gdx.audio.newSound(Gdx.files.internal("sound/shot.mp3"));
|
||||
}
|
||||
@Override
|
||||
public void dispose() {
|
||||
yes.dispose();
|
||||
no.dispose();
|
||||
reload.dispose();
|
||||
shot.dispose();
|
||||
}
|
||||
}
|
@@ -0,0 +1,116 @@
|
||||
package com.mygdx.game.util;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
import com.badlogic.gdx.utils.Logger;
|
||||
import com.badlogic.gdx.utils.viewport.Viewport;
|
||||
|
||||
/**
|
||||
* Utility methods for using with Viewports.
|
||||
*
|
||||
* @author goran on 20/08/2016.
|
||||
*/
|
||||
public class ViewportUtils {
|
||||
|
||||
private static final Logger log = new Logger(ViewportUtils.class.getName(), Logger.DEBUG);
|
||||
|
||||
private static final int DEFAULT_CELL_SIZE = 1;
|
||||
|
||||
/**
|
||||
* Draws world grid for specified viewport using {@link ShapeRenderer}.
|
||||
*
|
||||
* @param viewport The viewports. Required.
|
||||
* @param renderer ShapeRenderer that will be used for drawing. Required.
|
||||
* @throws IllegalArgumentException if any param is nul..
|
||||
*/
|
||||
public static void drawGrid(Viewport viewport, ShapeRenderer renderer) {
|
||||
drawGrid(viewport, renderer, DEFAULT_CELL_SIZE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws world grid for specified viewport using {@link ShapeRenderer}.
|
||||
*
|
||||
* @param viewport The viewport. Required.
|
||||
* @param renderer ShapeRenderer that will be used for drawing. Required.
|
||||
* @param cellSize The size of cell in grid. If less tha 1 by default 1 will be used.
|
||||
* @throws IllegalArgumentException if any param is null.
|
||||
*/
|
||||
public static boolean drawGrid(Viewport viewport, ShapeRenderer renderer, int cellSize) {
|
||||
// validate parameters/arguments
|
||||
if (viewport == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (renderer == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cellSize < DEFAULT_CELL_SIZE) {
|
||||
cellSize = DEFAULT_CELL_SIZE;
|
||||
}
|
||||
|
||||
// copy old color from renderer
|
||||
Color oldColor = new Color(renderer.getColor());
|
||||
|
||||
int worldWidth = (int) viewport.getWorldWidth();
|
||||
int worldHeight = (int) viewport.getWorldHeight();
|
||||
int doubleWorldWidth = worldWidth * 2;
|
||||
int doubleWorldHeight = worldHeight * 2;
|
||||
|
||||
renderer.setProjectionMatrix(viewport.getCamera().combined);
|
||||
renderer.begin(ShapeRenderer.ShapeType.Line);
|
||||
|
||||
renderer.setColor(Color.WHITE);
|
||||
|
||||
// draw vertical lines
|
||||
for (int x = -doubleWorldWidth; x < doubleWorldWidth; x += cellSize) {
|
||||
renderer.line(x, -doubleWorldHeight, x, doubleWorldHeight);
|
||||
}
|
||||
|
||||
// draw horizontal lines
|
||||
for (int y = -doubleWorldHeight; y < doubleWorldHeight; y += cellSize) {
|
||||
renderer.line(-doubleWorldWidth, y, doubleWorldWidth, y);
|
||||
}
|
||||
|
||||
// draw 0/0 lines
|
||||
renderer.setColor(Color.RED);
|
||||
renderer.line(0, -doubleWorldHeight, 0, doubleWorldHeight);
|
||||
renderer.line(-doubleWorldWidth, 0, doubleWorldWidth, 0);
|
||||
|
||||
// draw world bounds
|
||||
renderer.setColor(Color.GREEN);
|
||||
renderer.line(0, worldHeight, worldWidth, worldHeight);
|
||||
renderer.line(worldWidth, 0, worldWidth, worldHeight);
|
||||
|
||||
renderer.end();
|
||||
renderer.setColor(oldColor);
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Prints pixels per unit for specified Viewport.
|
||||
*
|
||||
* @param viewport The viewport for which we want to print pixels per unit ratio. Required.
|
||||
* @throws IllegalArgumentException If viewport is null.
|
||||
*/
|
||||
public static boolean debugPixelsPerUnit(Viewport viewport) {
|
||||
if (viewport == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
float screenWidth = viewport.getScreenWidth();
|
||||
float screenHeight = viewport.getScreenHeight();
|
||||
|
||||
float worldWidth = viewport.getWorldWidth();
|
||||
float worldHeight = viewport.getWorldHeight();
|
||||
|
||||
float xPPU = screenWidth / worldWidth;
|
||||
float yPPU = screenHeight / worldHeight;
|
||||
|
||||
log.debug("x PPU = " + xPPU + " yPPU = " + yPPU);
|
||||
return true;
|
||||
}
|
||||
|
||||
private ViewportUtils() {
|
||||
}
|
||||
}
|
@@ -0,0 +1,164 @@
|
||||
package com.mygdx.game.util.debug;
|
||||
|
||||
import com.badlogic.gdx.Application;
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.OrthographicCamera;
|
||||
import com.badlogic.gdx.math.MathUtils;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.utils.Logger;
|
||||
|
||||
/**
|
||||
* Controller for debugging {@link OrthographicCamera}.
|
||||
*
|
||||
* @author goran on 22/08/2016.
|
||||
*/
|
||||
public class DebugCameraController {
|
||||
|
||||
// == constants ==
|
||||
private static final Logger log = new Logger(DebugCameraController.class.getName(), Logger.DEBUG);
|
||||
|
||||
// == attributes ==
|
||||
private final Vector2 position = new Vector2();
|
||||
private final Vector2 startPosition = new Vector2();
|
||||
private float zoom = 1.0f;
|
||||
private DebugCameraInfo info;
|
||||
|
||||
// == constructors ==
|
||||
public DebugCameraController() {
|
||||
init();
|
||||
}
|
||||
|
||||
// == init ==
|
||||
private void init() {
|
||||
info = new DebugCameraInfo();
|
||||
|
||||
log.info("cameraInfo = " + info);
|
||||
}
|
||||
|
||||
// == public methods ==
|
||||
|
||||
/**
|
||||
* Sets start position of camera.
|
||||
*
|
||||
* @param x The x position.
|
||||
* @param y The y position.
|
||||
*/
|
||||
public void setStartPosition(float x, float y) {
|
||||
startPosition.set(x, y);
|
||||
setPosition(x, y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies internal position and zoom to specified camera.
|
||||
* Call this method after handling debug input.
|
||||
*
|
||||
* @param camera camera The camera instance.
|
||||
* @throws IllegalArgumentException if camera param is null.
|
||||
* @see #handleDebugInput(float)
|
||||
*/
|
||||
public boolean applyTo(OrthographicCamera camera) {
|
||||
if (camera == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
camera.position.set(position, 0);
|
||||
camera.zoom = zoom;
|
||||
camera.update();
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles debug input. Call this in your update cycle.
|
||||
*
|
||||
* @param delta The delta time.
|
||||
*/
|
||||
public void handleDebugInput(float delta) {
|
||||
if (Gdx.app.getType() != Application.ApplicationType.Desktop) {
|
||||
return;
|
||||
}
|
||||
|
||||
float moveSpeed = info.getMoveSpeed() * delta;
|
||||
float zoomSpeed = info.getZoomSpeed() * delta;
|
||||
|
||||
// move control
|
||||
if (info.isLeftPressed()) {
|
||||
moveLeft(moveSpeed);
|
||||
}
|
||||
|
||||
if (info.isRightPressed()) {
|
||||
moveRight(moveSpeed);
|
||||
}
|
||||
|
||||
if (info.isUpPressed()) {
|
||||
moveUp(moveSpeed);
|
||||
}
|
||||
|
||||
if (info.isDownPressed()) {
|
||||
moveDown(moveSpeed);
|
||||
}
|
||||
|
||||
// zoom control
|
||||
if (info.isZoomInPressed()) {
|
||||
zoomIn(zoomSpeed);
|
||||
}
|
||||
if (info.isZoomOutPressed()) {
|
||||
zoomOut(zoomSpeed);
|
||||
}
|
||||
|
||||
// reset control
|
||||
if (info.isResetPressed()) {
|
||||
reset();
|
||||
}
|
||||
|
||||
// log control
|
||||
if (info.isLogPressed()) {
|
||||
logDebug();
|
||||
}
|
||||
}
|
||||
|
||||
// == private methods ==
|
||||
private void setPosition(float x, float y) {
|
||||
position.set(x, y);
|
||||
}
|
||||
|
||||
private void setZoom(float value) {
|
||||
zoom = MathUtils.clamp(value, info.getMaxZoomIn(), info.getMaxZoomOut());
|
||||
}
|
||||
|
||||
private void moveCamera(float xSpeed, float ySpeed) {
|
||||
setPosition(position.x + xSpeed, position.y + ySpeed);
|
||||
}
|
||||
|
||||
private void moveLeft(float speed) {
|
||||
moveCamera(-speed, 0);
|
||||
}
|
||||
|
||||
private void moveRight(float speed) {
|
||||
moveCamera(speed, 0);
|
||||
}
|
||||
|
||||
private void moveUp(float speed) {
|
||||
moveCamera(0, speed);
|
||||
}
|
||||
|
||||
private void moveDown(float speed) {
|
||||
moveCamera(0, -speed);
|
||||
}
|
||||
|
||||
private void zoomIn(float zoomSpeed) {
|
||||
setZoom(zoom + zoomSpeed);
|
||||
}
|
||||
|
||||
private void zoomOut(float zoomSpeed) {
|
||||
setZoom(zoom - zoomSpeed);
|
||||
}
|
||||
|
||||
private void reset() {
|
||||
position.set(startPosition);
|
||||
setZoom(1.0f);
|
||||
}
|
||||
|
||||
private void logDebug() {
|
||||
log.debug("position = " + position + " zoom = " + zoom);
|
||||
}
|
||||
}
|
@@ -0,0 +1,208 @@
|
||||
package com.mygdx.game.util.debug;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Input;
|
||||
import com.badlogic.gdx.files.FileHandle;
|
||||
import com.badlogic.gdx.utils.JsonReader;
|
||||
import com.badlogic.gdx.utils.JsonValue;
|
||||
import com.badlogic.gdx.utils.Logger;
|
||||
|
||||
/**
|
||||
* Info/Configuration for {@link DebugCameraController}.
|
||||
* Loads configuration from file in assetsDir/debug/debug-camera.json
|
||||
*
|
||||
* @author goran on 22/08/2016.
|
||||
*/
|
||||
public class DebugCameraInfo {
|
||||
|
||||
// == constants ==
|
||||
private static final Logger log = new Logger(DebugCameraInfo.class.getName(), Logger.DEBUG);
|
||||
|
||||
private static final String MAX_ZOOM_IN = "maxZoomIn";
|
||||
private static final String MAX_ZOOM_OUT = "maxZoomOut";
|
||||
private static final String MOVE_SPEED = "moveSpeed";
|
||||
private static final String ZOOM_SPEED = "zoomSpeed";
|
||||
|
||||
private static final String LEFT_KEY = "leftKey";
|
||||
private static final String RIGHT_KEY = "rightKey";
|
||||
private static final String UP_KEY = "upKey";
|
||||
private static final String DOWN_KEY = "downKey";
|
||||
|
||||
private static final String ZOOM_IN_KEY = "zoomInKey";
|
||||
private static final String ZOOM_OUT_KEY = "zoomOutKey";
|
||||
private static final String RESET_KEY = "resetKey";
|
||||
private static final String LOG_KEY = "logKey";
|
||||
|
||||
private static final int DEFAULT_LEFT_KEY = Input.Keys.A;
|
||||
private static final int DEFAULT_RIGHT_KEY = Input.Keys.D;
|
||||
private static final int DEFAULT_UP_KEY = Input.Keys.W;
|
||||
private static final int DEFAULT_DOWN_KEY = Input.Keys.S;
|
||||
|
||||
private static final int DEFAULT_ZOOM_IN_KEY = Input.Keys.COMMA;
|
||||
private static final int DEFAULT_ZOOM_OUT_KEY = Input.Keys.PERIOD;
|
||||
|
||||
private static final int DEFAULT_RESET_KEY = Input.Keys.BACKSPACE;
|
||||
private static final int DEFAULT_LOG_KEY = Input.Keys.ENTER;
|
||||
|
||||
private static final float DEFAULT_MOVE_SPEED = 20.0f;
|
||||
private static final float DEFAULT_ZOOM_SPEED = 2.0f;
|
||||
private static final float DEFAULT_MAX_ZOOM_IN = 0.25f;
|
||||
private static final float DEFAULT_MAX_ZOOM_OUT = 30f;
|
||||
|
||||
private final String FILE_PATH = "debug/debugCameraInfo.json";
|
||||
|
||||
// == attributes ==
|
||||
private float maxZoomIn;
|
||||
private float maxZoomOut;
|
||||
private float moveSpeed;
|
||||
private float zoomSpeed;
|
||||
|
||||
private int leftKey;
|
||||
private int rightKey;
|
||||
private int upKey;
|
||||
private int downKey;
|
||||
|
||||
private int zoomInKey;
|
||||
private int zoomOutKey;
|
||||
|
||||
private int resetKey;
|
||||
private int logKey;
|
||||
|
||||
private FileHandle fileHandle;
|
||||
|
||||
// == constructors ==
|
||||
public DebugCameraInfo() {
|
||||
init();
|
||||
}
|
||||
|
||||
// == init ==
|
||||
private void init() {
|
||||
fileHandle = Gdx.files.internal(FILE_PATH);
|
||||
|
||||
if (fileHandle.exists()) {
|
||||
load();
|
||||
} else {
|
||||
log.info("Using defaults file does not exist = " + FILE_PATH);
|
||||
setupDefaults();
|
||||
}
|
||||
}
|
||||
|
||||
// == private methods ==
|
||||
private void load() {
|
||||
try {
|
||||
JsonReader reader = new JsonReader();
|
||||
JsonValue root = reader.parse(fileHandle);
|
||||
|
||||
maxZoomIn = root.getFloat(MAX_ZOOM_IN, DEFAULT_MAX_ZOOM_IN);
|
||||
maxZoomOut = root.getFloat(MAX_ZOOM_OUT, DEFAULT_MAX_ZOOM_OUT);
|
||||
moveSpeed = root.getFloat(MOVE_SPEED, DEFAULT_MOVE_SPEED);
|
||||
zoomSpeed = root.getFloat(ZOOM_SPEED, DEFAULT_ZOOM_SPEED);
|
||||
|
||||
leftKey = getInputKeyValue(root, LEFT_KEY, DEFAULT_LEFT_KEY);
|
||||
rightKey = getInputKeyValue(root, RIGHT_KEY, DEFAULT_RIGHT_KEY);
|
||||
upKey = getInputKeyValue(root, UP_KEY, DEFAULT_UP_KEY);
|
||||
downKey = getInputKeyValue(root, DOWN_KEY, DEFAULT_DOWN_KEY);
|
||||
|
||||
zoomInKey = getInputKeyValue(root, ZOOM_IN_KEY, DEFAULT_ZOOM_IN_KEY);
|
||||
zoomOutKey = getInputKeyValue(root, ZOOM_OUT_KEY, DEFAULT_ZOOM_OUT_KEY);
|
||||
resetKey = getInputKeyValue(root, RESET_KEY, DEFAULT_RESET_KEY);
|
||||
logKey = getInputKeyValue(root, LOG_KEY, DEFAULT_LOG_KEY);
|
||||
|
||||
} catch (Exception e) {
|
||||
log.error("Error loading " + FILE_PATH + " using defaults.", e);
|
||||
setupDefaults();
|
||||
}
|
||||
}
|
||||
|
||||
private void setupDefaults() {
|
||||
maxZoomIn = DEFAULT_MAX_ZOOM_IN;
|
||||
maxZoomOut = DEFAULT_MAX_ZOOM_OUT;
|
||||
moveSpeed = DEFAULT_MOVE_SPEED;
|
||||
zoomSpeed = DEFAULT_ZOOM_SPEED;
|
||||
|
||||
leftKey = DEFAULT_LEFT_KEY;
|
||||
rightKey = DEFAULT_RIGHT_KEY;
|
||||
upKey = DEFAULT_UP_KEY;
|
||||
downKey = DEFAULT_DOWN_KEY;
|
||||
|
||||
zoomInKey = DEFAULT_ZOOM_IN_KEY;
|
||||
zoomOutKey = DEFAULT_ZOOM_OUT_KEY;
|
||||
resetKey = DEFAULT_RESET_KEY;
|
||||
logKey = DEFAULT_LOG_KEY;
|
||||
}
|
||||
|
||||
// == public methods ==
|
||||
public float getMaxZoomIn() {
|
||||
return maxZoomIn;
|
||||
}
|
||||
|
||||
public float getMaxZoomOut() {
|
||||
return maxZoomOut;
|
||||
}
|
||||
|
||||
public float getMoveSpeed() {
|
||||
return moveSpeed;
|
||||
}
|
||||
|
||||
public float getZoomSpeed() {
|
||||
return zoomSpeed;
|
||||
}
|
||||
|
||||
public boolean isLeftPressed() {
|
||||
return Gdx.input.isKeyPressed(leftKey);
|
||||
}
|
||||
|
||||
public boolean isRightPressed() {
|
||||
return Gdx.input.isKeyPressed(rightKey);
|
||||
}
|
||||
|
||||
public boolean isUpPressed() {
|
||||
return Gdx.input.isKeyPressed(upKey);
|
||||
}
|
||||
|
||||
public boolean isDownPressed() {
|
||||
return Gdx.input.isKeyPressed(downKey);
|
||||
}
|
||||
|
||||
public boolean isZoomInPressed() {
|
||||
return Gdx.input.isKeyPressed(zoomInKey);
|
||||
}
|
||||
|
||||
public boolean isZoomOutPressed() {
|
||||
return Gdx.input.isKeyPressed(zoomOutKey);
|
||||
}
|
||||
|
||||
public boolean isResetPressed() {
|
||||
return Gdx.input.isKeyPressed(resetKey);
|
||||
}
|
||||
|
||||
public boolean isLogPressed() {
|
||||
return Gdx.input.isKeyPressed(logKey);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
String LS = System.getProperty("line.separator");
|
||||
|
||||
return "DebugCameraInfo {" + LS +
|
||||
"maxZoomIn= " + maxZoomIn + LS +
|
||||
"maxZoomOut= " + maxZoomOut + LS +
|
||||
"moveSpeed= " + moveSpeed + LS +
|
||||
"zoomSpeed= " + zoomSpeed + LS +
|
||||
"leftKey= " + Input.Keys.toString(leftKey) + LS +
|
||||
"rightKey= " + Input.Keys.toString(rightKey) + LS +
|
||||
"upKey= " + Input.Keys.toString(upKey) + LS +
|
||||
"downKey= " + Input.Keys.toString(downKey) + LS +
|
||||
"zoomInKey= " + Input.Keys.toString(zoomInKey) + LS +
|
||||
"zoomOutKey= " + Input.Keys.toString(zoomOutKey) + LS +
|
||||
"resetKey= " + Input.Keys.toString(resetKey) + LS +
|
||||
"logKey= " + Input.Keys.toString(logKey) + LS +
|
||||
"}";
|
||||
}
|
||||
|
||||
// == static methods ==
|
||||
private static int getInputKeyValue(JsonValue root, String name, int defaultInputKey) {
|
||||
String keyString = root.getString(name, Input.Keys.toString(defaultInputKey));
|
||||
return Input.Keys.valueOf(keyString);
|
||||
}
|
||||
}
|
@@ -0,0 +1,55 @@
|
||||
package com.mygdx.game.util.debug;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.g2d.BitmapFont;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
|
||||
public class MemoryInfo {
|
||||
public static final long MB = 1024 * 1024;
|
||||
private final Runtime instance;
|
||||
private final long updateIntervalMs;
|
||||
private long lastUpdate;
|
||||
private long totalMemory; // total amount of memory in the Java virtual machine
|
||||
private long freeMemory; // amount of free memory in the Java Virtual Machine
|
||||
private long usedMemory;
|
||||
private long maxMemory; // maximum amount of memory that the Java virtual machine will attempt to use
|
||||
private long javaHeap; // Java heap memory use in bytes
|
||||
private long nativeHeap; // native heap memory use in bytes
|
||||
|
||||
public MemoryInfo(long updateIntervalMs) {
|
||||
instance = Runtime.getRuntime();
|
||||
this.updateIntervalMs = updateIntervalMs;
|
||||
lastUpdate = 0;
|
||||
update();
|
||||
}
|
||||
|
||||
public void update() {
|
||||
if ((lastUpdate + updateIntervalMs) < System.currentTimeMillis()) {
|
||||
totalMemory = instance.totalMemory() / MB;
|
||||
freeMemory = instance.freeMemory() / MB;
|
||||
usedMemory = instance.totalMemory() / MB - freeMemory;
|
||||
maxMemory = instance.maxMemory() / MB;
|
||||
javaHeap = Gdx.app.getJavaHeap() / MB;
|
||||
nativeHeap = Gdx.app.getNativeHeap() / MB;
|
||||
lastUpdate = System.currentTimeMillis();
|
||||
}
|
||||
}
|
||||
|
||||
public void render(SpriteBatch batch, BitmapFont font) {
|
||||
float positionY = 100 + font.getCapHeight();
|
||||
font.setColor(Color.WHITE);
|
||||
font.draw(batch, "totalMemory:" + totalMemory + " mb", 20, positionY);
|
||||
positionY += font.getCapHeight() + 10;
|
||||
font.draw(batch, "freeMemory :" + freeMemory + " mb", 20, positionY);
|
||||
positionY += font.getCapHeight() + 10;
|
||||
font.draw(batch, "usedMemory :" + usedMemory + " mb", 20, positionY);
|
||||
positionY += font.getCapHeight() + 10;
|
||||
font.draw(batch, "maxMemory :" + maxMemory + " mb", 20, positionY);
|
||||
positionY += font.getCapHeight() + 10;
|
||||
font.draw(batch, "javaHeap :" + javaHeap + " mb", 20, positionY);
|
||||
positionY += font.getCapHeight() + 10;
|
||||
font.draw(batch, "nativeHeap :" + nativeHeap + " mb", 20, positionY);
|
||||
positionY += font.getCapHeight() + 10;
|
||||
}
|
||||
}
|
@@ -0,0 +1,49 @@
|
||||
sourceCompatibility = 1.8
|
||||
sourceSets.main.java.srcDirs = [ "src/" ]
|
||||
sourceSets.main.resources.srcDirs = ["../assets"]
|
||||
|
||||
project.ext.mainClassName = "com.mygdx.game.DesktopLauncher"
|
||||
project.ext.assetsDir = new File("../assets")
|
||||
|
||||
import org.gradle.internal.os.OperatingSystem
|
||||
|
||||
tasks.register('run', JavaExec) {
|
||||
dependsOn classes
|
||||
mainClass = project.mainClassName
|
||||
classpath = sourceSets.main.runtimeClasspath
|
||||
standardInput = System.in
|
||||
workingDir = project.assetsDir
|
||||
ignoreExitValue = true
|
||||
|
||||
if (OperatingSystem.current() == OperatingSystem.MAC_OS) {
|
||||
// Required to run on macOS
|
||||
jvmArgs += "-XstartOnFirstThread"
|
||||
}
|
||||
}
|
||||
|
||||
tasks.register('debug', JavaExec) {
|
||||
dependsOn classes
|
||||
mainClass = project.mainClassName
|
||||
classpath = sourceSets.main.runtimeClasspath
|
||||
standardInput = System.in
|
||||
workingDir = project.assetsDir
|
||||
ignoreExitValue = true
|
||||
debug = true
|
||||
}
|
||||
|
||||
tasks.register('dist', Jar) {
|
||||
duplicatesStrategy(DuplicatesStrategy.EXCLUDE)
|
||||
manifest {
|
||||
attributes 'Main-Class': project.mainClassName
|
||||
}
|
||||
dependsOn configurations.runtimeClasspath
|
||||
from {
|
||||
configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) }
|
||||
}
|
||||
with jar
|
||||
}
|
||||
|
||||
|
||||
dist.dependsOn classes
|
||||
|
||||
eclipse.project.name = appName + "-desktop"
|