consolidate all repos to one for archive
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using System;
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using UnityEngine;
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using Unity.XR.CoreUtils;
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//using UnityEngine.UIElements;
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public class GameLogicSk3 : MonoBehaviour
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{
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public GameObject[] spPoints;
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public GameObject[] objInScene;
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public string[] objOrder;
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public Transform mizaPos;
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public TextMeshProUGUI mssg;
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List<int> usedIndices = new List<int>();
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GameObject Base;
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int searchForObjIdx;
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// Start is called before the first frame update
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void Start()
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{
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int index = UnityEngine.Random.Range(0, spPoints.Length); ;
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for (int i = 0; i < objInScene.Length; i++)
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{
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while (usedIndices.Contains(index))
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{
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index = UnityEngine.Random.Range(0, spPoints.Length);
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}
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GameObject target = spPoints[index];
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usedIndices.Add(index);
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GameObject.Instantiate(objInScene[i], target.transform.position, target.transform.rotation);
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}
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searchForObjIdx = 0;
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}
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// Update is called once per frame
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void Update()
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{
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mssg.text = "Išči objekt: " + objOrder[searchForObjIdx];
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if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)
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{
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Ray raycast = Camera.current.ScreenPointToRay(Input.GetTouch(0).position);
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RaycastHit raycastHit;
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if (Physics.Raycast(raycast, out raycastHit))
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{
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if (raycastHit.collider.gameObject.tag == objOrder[searchForObjIdx])
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{
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if(raycastHit.collider.gameObject.tag == "Miza")
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{
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raycastHit.collider.gameObject.transform.position = mizaPos.transform.position;
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raycastHit.collider.gameObject.transform.rotation = mizaPos.transform.rotation;
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Vector3 TmvV = mizaPos.transform.position;
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TmvV.y += (float)0.5;
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mizaPos.transform.position = TmvV;
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Base = raycastHit.collider.gameObject;
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}
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else
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{
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if (raycastHit.collider.gameObject.tag == "Stol")
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{
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Transform trns = Base.transform.GetChild(9).transform;
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raycastHit.collider.gameObject.transform.position = trns.transform.position;
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//raycastHit.collider.gameObject.transform.rotation = trns.transform.rotation;
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raycastHit.collider.gameObject.transform.localRotation = Quaternion.identity;
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}
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else
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{
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if (raycastHit.collider.gameObject.tag == "Prenosnik")
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{
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Transform trns = Base.transform.GetChild(5).transform;
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raycastHit.collider.gameObject.transform.position = trns.transform.position;
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raycastHit.collider.gameObject.transform.rotation = trns.transform.rotation;
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}
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else
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{
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raycastHit.collider.gameObject.transform.position = mizaPos.transform.position;
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raycastHit.collider.gameObject.transform.rotation = mizaPos.transform.rotation;
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}
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}
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}
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searchForObjIdx++;
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if (searchForObjIdx == objInScene.Length)
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{
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mssg.text = " ";
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TimerSk3 tmr = GetComponent<TimerSk3>();
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tmr.StopTimer();
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}
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}
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else {
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// Na novo razmeci objekte
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}
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}
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}
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}
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}
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