consolidate all repos to one for archive

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2025-01-28 13:46:42 +01:00
commit a6610fbc7a
5350 changed files with 2705721 additions and 0 deletions

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<Application x:Class="TicTacToe.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:TicTacToe"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace TicTacToe
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}

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using System.Windows;
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]

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<Window x:Class="TicTacToe.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:TicTacToe"
mc:Ignorable="d"
Title="MainWindow" Height="200" Width="230" ResizeMode="NoResize">
<Grid>
<Button Name="Field_0_0" Content="" Width="30" Height="30" HorizontalAlignment="Left" Margin="10,10,0,0" VerticalAlignment="Top" Click="Field_Click"/>
<Button Name="Field_0_1" Content="" Width="30" Height="30" HorizontalAlignment="Left" Margin="50,10,0,0" VerticalAlignment="Top" Click="Field_Click"/>
<Button Name="Field_0_2" Content="" Width="30" Height="30" HorizontalAlignment="Left" Margin="90,10,0,0" VerticalAlignment="Top" Click="Field_Click"/>
<Button Name="Field_1_0" Content="" Width="30" Height="30" HorizontalAlignment="Left" Margin="10,50,0,0" VerticalAlignment="Top" Click="Field_Click"/>
<Button Name="Field_1_1" Content="" Width="30" Height="30" HorizontalAlignment="Left" Margin="50,50,0,0" VerticalAlignment="Top" Click="Field_Click"/>
<Button Name="Field_1_2" Content="" Width="30" Height="30" HorizontalAlignment="Left" Margin="90,50,0,0" VerticalAlignment="Top" Click="Field_Click"/>
<Button Name="Field_2_0" Content="" Width="30" Height="30" HorizontalAlignment="Left" Margin="10,90,0,0" VerticalAlignment="Top" Click="Field_Click"/>
<Button Name="Field_2_1" Content="" Width="30" Height="30" HorizontalAlignment="Left" Margin="50,90,0,0" VerticalAlignment="Top" Click="Field_Click"/>
<Button Name="Field_2_2" Content="" Width="30" Height="30" HorizontalAlignment="Left" Margin="90,90,0,0" VerticalAlignment="Top" Click="Field_Click"/>
<Button Name="StartButton" Content="Star" HorizontalAlignment="Left" Margin="130,10,0,0" VerticalAlignment="Top" Click="Start_Click"/>
<!--<Button Name="StopButton" Content="Sto" HorizontalAlignment="Left" Margin="130,40,0,0" VerticalAlignment="Top" Click="Stop_Click"/>-->
<CheckBox Name="SinglePlay" Content="SinglePlay" HorizontalAlignment="Left" Margin="130,100,0,0" VerticalAlignment="Top"/>
<CheckBox Name="Client" Content="Client" HorizontalAlignment="Left" Margin="130,75,0,0" VerticalAlignment="Top"/>
<Label Name="Label" HorizontalAlignment="Left" Margin="130,120,0,0" VerticalAlignment="Top"/>
<Label Name="Result" Content="" HorizontalAlignment="Left" Margin="10,130,0,0" VerticalAlignment="Top"/>
</Grid>
</Window>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace TicTacToe
{
public partial class MainWindow : Window
{
const int STD_PORT = 1234;
const string STD_IP = "127.0.0.1";
const int STD_MSG_SIZE = 1024;
List<Button> buttons = new List<Button>();
public MainWindow()
{
InitializeComponent();
buttons.Add(Field_0_0);
buttons.Add(Field_0_1);
buttons.Add(Field_0_2);
buttons.Add(Field_1_0);
buttons.Add(Field_1_1);
buttons.Add(Field_1_2);
buttons.Add(Field_2_0);
buttons.Add(Field_2_1);
buttons.Add(Field_2_2);
DisableButtns(false);
}
private void DisableButtns(bool change)
{
foreach (Button button in buttons)
{
button.IsEnabled = change;
if (button.Content.ToString() != "")
{
button.IsEnabled = false;
}
}
}
int moveCount = 0;
int[,] board = new int[3, 3];
int n = 3;
private void ReportResult(int i)
{
if (i == 1) Result.Content = "I win";
if (i == 2) Result.Content = "Oponent win";
if (i == 0) Result.Content = "Draw";
}
private bool NextMove(int x, int y, int s)
{
if (board[x, y] == 0)
{
board[x, y] = s;
}
moveCount++;
for (int i = 0; i < 3; i++)
{
if (board[x, i] != s) break;
if (i == 2)
{
ReportResult(s);
return true;
}
}
for (int i = 0; i < 3; i++)
{
if (board[i, y] != s) break;
if (i == 2)
{
ReportResult(s);
return true;
}
}
if (x == y)
{
for (int i = 0; i < 3; i++)
{
if (board[i, i] != s) break;
if (i == 2)
{
ReportResult(s);
return true;
}
}
}
if (x + y == 2)
{
for (int i = 0; i < 3; i++)
{
if (board[i, 2 - i] != s) break;
if (i == 2)
{
ReportResult(s);
return true;
}
}
}
if (moveCount == 9)
{
ReportResult(0);
return true;
}
return false;
}
private void ResetBoard()
{
moveCount = 0;
for(int i = 0; i < 3; i++)
{
for(int j = 0; j < 3; j++)
{
board[i,j] = 0;
}
}
}
private async void Recive()
{
byte[] reciveMessage = Array.Empty<byte>();
int lenght = 0;
try
{
reciveMessage = new byte[STD_MSG_SIZE];
lenght = await networkStream.ReadAsync(reciveMessage, 0, reciveMessage.Length);
}
catch (Exception e)
{
Console.WriteLine(e.Message + e.StackTrace);
StopApp();
}
if(lenght <= 0) return;
string response = Encoding.UTF8.GetString(reciveMessage, 0, lenght);
string[] stringArray = response.Split('_');
if (Int32.TryParse(stringArray[0], out int x))
{
if (Int32.TryParse(stringArray[1], out int y))
{
buttons[3 * x + y].Content = "X";
if (NextMove(x, y, 2))
{
StopApp();
}
else
{
DisableButtns(true);
}
}
}
}
private void Send(string Message)
{
try
{
byte[] bytes = Encoding.UTF8.GetBytes(Message);
networkStream?.Write(bytes, 0, bytes.Length);
}
catch (Exception e)
{
Console.WriteLine(e.Message);
StopApp();
}
}
NetworkStream ?networkStream;
TcpClient ?tcpClient;
TcpListener? tcpListener;
private async void StartApp()
{
ResetBoard();
foreach (Button button in buttons)
{
button.Content = "";
}
Label.Content = "";
Result.Content = "";
if (!SinglePlay.IsChecked ?? false)
{
Label.Content = "Connecting";
if (Client.IsChecked ?? false)
{
try
{
tcpClient = new TcpClient();
await tcpClient.ConnectAsync(STD_IP, STD_PORT);
networkStream = tcpClient.GetStream();
Recive();
}
catch (Exception e)
{
Console.WriteLine(e.Message);
Label.Content = "Disconected";
return;
}
}
else
{
try
{
tcpListener = new TcpListener(IPAddress.Parse(STD_IP), STD_PORT);
tcpListener.Start();
tcpClient = await tcpListener.AcceptTcpClientAsync();
networkStream = tcpClient.GetStream();
DisableButtns(true);
}
catch (Exception e)
{
Console.WriteLine(e.Message);
Label.Content = "Disconected";
return;
}
}
Label.Content = "Connected";
}
else
{
DisableButtns(true);
}
}
private void StopApp()
{
try
{
networkStream?.Close();
tcpClient?.Close();
tcpListener?.Stop();
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
DisableButtns(false);
Label.Content = "Disconnected";
}
private void CompNextMove()
{
int field = 0;
while (buttons[field].Content.ToString() != ""){
field++;
}
buttons[field].Content = "X";
if(NextMove(field / 3, field % 3, 2))
{
DisableButtns(false);
}
else
{
DisableButtns(true);
}
}
private void Field_Click(object sender, RoutedEventArgs e)
{
if(sender is Button btn)
{
string[] stringArray = btn.Name.Split('_');
if (Int32.TryParse(stringArray[1], out int x))
{
if (Int32.TryParse(stringArray[2], out int y))
{
btn.Content = "O";
if (SinglePlay.IsChecked ?? false)
{
DisableButtns(false);
if (!NextMove(x, y, 1))
{
CompNextMove();
}
}
else
{
Send(String.Format("{0}_{1}", x, y));
if (!NextMove(x, y, 1))
{
Recive();
}
else
{
StopApp();
}
DisableButtns(false);
}
}
}
}
}
private void Start_Click(object sender, RoutedEventArgs e)
{
StartApp();
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWPF>true</UseWPF>
</PropertyGroup>
</Project>