import os import ast import time from datetime import datetime, timedelta import asyncio import sgfengine import discord from discord.ext import commands # We don't use fancy slash commands here. It seems there is this library for python but it looks a bit more involved. # https://pypi.org/project/discord-py-slash-command/ bot = commands.Bot(command_prefix='$', help_command=None) min_time_player= timedelta(seconds=1) # in random games, min time between same player plays (default days=1) time_to_skip= timedelta(days=1) # in queue games, how much time to wait for the next move min_players = 2 # People who can start and resign games :O # Later we might replace this with checking for a role. admins=[ 756220448118669463, # Young Sun 732403731810877450, # Yeonwoo 145294584077877249, # Mrchance 477895596141707264 # René ] teachers=[ 756220448118669463, # Young Sun 145294584077877249, # Mrchance 732403731810877450] # Yeonwoo awesome_server_id= 767835617002258443 permitted_channel_ids= [ 875353143867752489, 885498819385634816, 878649716269785150, 881984021192671242, 892435998070431755, 892436145651216444,870604751354613770] white_stone= "<:white_stone:882731089548939314>" black_stone= "<:black_stone:882730888453046342>" with open("token.txt") as f: token = f.readlines()[0] # Get your own token and put it in token.txt format="%Y_%m_%d_%H_%M_%S_%f" # The state is a list of tuples (channel_id, "queue"/"random", last_players, last_times, [black_queue, white_queue]) @bot.command() async def help(ctx): if ctx.guild.id == awesome_server_id and ctx.channel.id not in permitted_channel_ids: return await ctx.send( '$help : shows this help\n\n'+ '$join : join the game in this channel\n'+ '$leave: leave the game in this channel\n'+ '$play : play a move. For example, `$play Q16`. Passing is not implemented!\n'+ '$edit : if you make a mistake in your move, you have 5 minutes to correct it with this command\n\n'+ '$sgf: get the sgf file of the game\n'+ '$board: shows the current board\n'+ '$queue: get the queue of players\n\n'+ '$newgame : starts a game in this channel (admin only!)\n'+ '$resign : resigns the game in this channel. It returns its sgf file (admin only!)' ) # ctx has guild, message, author, send, and channel (?) @bot.command() async def play(ctx, arg): if ctx.guild.id == awesome_server_id and ctx.channel.id not in permitted_channel_ids: return channel_id= ctx.channel.id user = ctx.author guild= ctx.guild # lowest effort serialization with open("state.txt") as f: state = ast.literal_eval(f.read()) filter_state= [i for i in range(len(state)) if state[i][0] == channel_id] # This is where I should use a fancy next() if not filter_state: await ctx.send("No active game in this channel!") return i= filter_state[0] if state[i][1] in ["queue", "teachers"] and user.id not in state[i][4][0]+state[i][4][1]: await ctx.send("Player hasn't joined yet! Join us with `$join`") return if state[i][1] == "queue" and (len(state[i][4][0])0 and state[i][2][-1] == user.id and (state[i][1]!="teachers" or colour=="0"): await ctx.send("No two consecutive moves by the same player!") # return for j in range(len(state[i][2])): if (state[i][2][j] == user.id and datetime.now() - datetime.strptime(state[i][3][j],format) < min_time_player): await ctx.send("At most one move per player per day!") return if state[i][3] != [] and datetime.now()-datetime.strptime(state[i][3][-1],format) timedelta(minutes=5): await ctx.send("You cannot edit this move!") return legal_moves=[chr(col+ord('A')-1)+str(row) for col in range(1,21) if col!=9 for row in range(1,20)] legal_moves+=[chr(col+ord('a')-1)+str(row) for col in range(1,21) if col!=9 for row in range(1,20)] if arg not in legal_moves: await ctx.send("I don't understand the move! Please input it in the format `$play Q16`") return try: sgfengine.play_move(str(channel_id), arg, user.display_name, True) except ValueError as e: await ctx.send(str(e)) return file = discord.File(str(ctx.channel.id)+".png") if state[i][1]=="queue": next_player=(await guild.fetch_member(state[i][4][colour][0])) await ctx.send(file=file, content="{}'s turn! ⭐".format(next_player.display_name)) elif state[i][1]=="teachers" and colour==1: next_player=(await guild.fetch_member(state[i][4][1-colour][0])) await ctx.send(file=file, content="{}'s turn! ⭐".format(next_player.mention)) elif state[i][1]=="teachers" and colour==0: await ctx.send(file=file, content="Teachers' turn! ⭐") else: await ctx.send(file=file) with open("state.txt", "w") as f: f.write(repr(state)) @bot.command() async def board(ctx): if ctx.guild.id == awesome_server_id and ctx.channel.id not in permitted_channel_ids: return channel_id= ctx.channel.id user = ctx.author guild= ctx.guild with open("state.txt") as f: state = ast.literal_eval(f.read()) filter_state= [i for i in range(len(state)) if state[i][0] == channel_id] if not filter_state: await ctx.send("No active game in this channel!") return i= filter_state[0] colour= sgfengine.next_colour(str(channel_id)) os.system("sgf-render --style fancy --label-sides nesw -o "+str(channel_id)+".png -n last "+str(channel_id)+".sgf") file = discord.File(str(ctx.channel.id)+".png") if state[i][1]=="queue": if len(state[i][4][colour]) > 0: next_player=(await guild.fetch_member(state[i][4][colour][0])) await ctx.send(file=file, content="{}'s turn! ⭐".format(next_player.display_name)) else: await ctx.send(file=file, content="Waiting for players to join!") if state[i][1]=="teachers": if colour==0: next_player=(await guild.fetch_member(state[i][4][colour][0])) await ctx.send(file=file, content="{}'s turn! ⭐".format(next_player.display_name)) else: await ctx.send(file=file, content="Teachers' turn! ⭐") else: await ctx.send(file=file) @bot.command() async def join(ctx): if ctx.guild.id == awesome_server_id and ctx.channel.id not in permitted_channel_ids: return channel_id= ctx.channel.id user = ctx.author # lowest effort serialization with open("state.txt") as f: state = ast.literal_eval(f.read()) filter_state= [i for i in range(len(state)) if state[i][0] == channel_id] if not filter_state: await ctx.send("No active game in this channel!") return i= filter_state[0] if user.id in (state[i][4][0]+state[i][4][1]): await ctx.send("Player already in this game!") return if state[i][1] == "random": await ctx.send("This game has no queue! No need to join, just `$play` whenever you want :P") return colour = 0 if len(state[i][4][0])<=len(state[i][4][1]) else 1 if state[i][1]=="teachers": colour= 0 state[i][4][colour].append(user.id) await ctx.send("User {} joined Team {}!".format(user.display_name, ("Black" if colour==0 else "White"))) with open("state.txt", "w") as f: f.write(repr(state)) @bot.command() async def leave(ctx): if ctx.guild.id == awesome_server_id and ctx.channel.id not in permitted_channel_ids: return channel_id= ctx.channel.id user = ctx.author # lowest effort serialization with open("state.txt") as f: state = ast.literal_eval(f.read()) filter_state= [i for i in range(len(state)) if state[i][0] == channel_id] if not filter_state: await ctx.send("No active game in this channel!") return i= filter_state[0] if user.id not in (state[i][4][0]+state[i][4][1]): await ctx.send("Player not in this game!") return if state[i][1] == "random": await ctx.send("This game has no queue! No need to leave!") return colour = 0 if (user.id in state[i][4][0]) else 1 state[i][4][colour].remove(user.id) await ctx.send("User {} left :(".format(user.display_name)) with open("state.txt", "w") as f: f.write(repr(state)) @bot.command() async def queue(ctx): if ctx.guild.id == awesome_server_id and ctx.channel.id not in permitted_channel_ids: return channel_id= ctx.channel.id channel= bot.get_channel(channel_id) # thonk the order guild = channel.guild # lowest effort serialization with open("state.txt") as f: state = ast.literal_eval(f.read()) filter_state= [i for i in range(len(state)) if state[i][0] == channel_id] if not filter_state: await ctx.send("No active game in this channel!") return i= filter_state[0] colour= sgfengine.next_colour(str(channel_id)) if state[i][1] == "random": await ctx.send("This game has no queue! No need to join, just `$play` whenever you want :P") return if state[i][1] =="teachers": output="Player list for Team Black: "+black_stone+"\n" for j, player_id in enumerate(state[i][4][0]): player_name=(await guild.fetch_member(player_id)).display_name output+=str(j+1).rjust(3)+". "+ player_name+"\n" await ctx.send(output) return output= "Player list:\n" if state[i][4][0]==[] and state[i][4][1] == []: output+="Nobody yet! Join us with `$join`" await ctx.send(output) return if state[i][4][0] == []: for j, player_id in enumerate(state[i][4][1]): player_name=(await guild.fetch_member(player_id)).display_name output+=white_stone+str(j+1).rjust(3)+". "+ player_name+"\n" output+="\n Team Black needs more members!" await ctx.send(output) return if state[i][4][1] == []: for j, player_id in enumerate(state[i][4][0]): player_name=(await guild.fetch_member(player_id)).display_name output+=black_stone+str(j+1).rjust(3)+". "+ player_name+"\n" output+="\n Team White needs more members!" await ctx.send(output) return # Which team has more members? Or in case of a tie, which team goes first? if len(state[i][4][colour]) > len(state[i][4][1-colour]): last_player = state[i][4][colour][-1] else: last_player= state[i][4][1-colour][-1] j=1 pointers=[0,0] while(True): #print(channel_id, j, pointers, colour, state[i][0], state[i][4]) output+= white_stone if ((colour+1) % 2 ==0) else black_stone output+= str(j).rjust(3)+". " player_name= (await guild.fetch_member(state[i][4][colour][pointers[colour]])).display_name output+= player_name+"\n" if state[i][4][colour][pointers[colour]] == last_player: break pointers[colour] = (pointers[colour]+1) % len(state[i][4][colour]) colour=1-colour j+=1 if len(state[i][4][0])") return # lowest effort serialization with open("state.txt") as f: state = ast.literal_eval(f.read()) if ctx.channel.id in [ ch for (ch,_,_,_,_) in state]: await ctx.send("A game is already active in this channel!") return sgfengine.new_game(str(ctx.channel.id), handicap, komi) if gametype== "teachers": state.append((ctx.channel.id, gametype, [], [], [[],teachers])) else: state.append((ctx.channel.id, gametype, [], [], [[],[]])) file = discord.File(str(ctx.channel.id)+".png") if gametype in ["queue", "teachers"]: await ctx.send(file=file, content="A new game has started! Join with `$join`") else: await ctx.send(file=file, content="A new game has started! Play with `$play `") with open("state.txt", "w") as f: f.write(repr(state)) @bot.command() async def resign(ctx, arg): if ctx.guild.id == awesome_server_id and ctx.channel.id not in permitted_channel_ids: return channel_id= ctx.channel.id user = ctx.author if user.id not in admins: await ctx.send("You don't have permissions for this!") return if arg not in ["W","B"]: await ctx.send("Unrecognized colour! Please try `$resign ` to resign as Black/White") return with open("state.txt") as f: state = ast.literal_eval(f.read()) now=datetime.now() file_name= "rengo_"+now.strftime("%Y_%m_%d_%H_%M_%S_")+ctx.channel.name+".sgf" #remove the hour minute and second later sgfengine.resign(str(channel_id), arg, file_name) file = discord.File(file_name) await ctx.send(file=file, content=("Black" if arg=="W" else "White")+" wins!") state = [s for s in state if s[0]!=channel_id] with open("state.txt", "w") as f: f.write(repr(state)) async def background_task(): await bot.wait_until_ready() print("bot ready!") guild=discord.utils.get(bot.guilds, name="Awesome Baduk") game=discord.Game("multiplayer Baduk! $help for command list") await bot.change_presence(status=discord.Status.online, activity=game) while not bot.is_closed(): try: # lowest effort serialization with open("state.txt") as f: state = ast.literal_eval(f.read()) #print(state) #TODO find who has to move, skip players accordingly, notify if any has to move for i in range(len(state)): if state[i][3] == [] or state[i][1]=="random": continue channel_id= state[i][0] channel= bot.get_channel(channel_id) colour = sgfengine.next_colour(str(channel_id)) if state[i][1]=="teachers" and colour=="1": continue #Ask the teachers if they want a ping last_time= datetime.strptime(state[i][3][-1],format) time_left= last_time + time_to_skip-datetime.now() if time_left < time_to_skip/3.0 and time_left > time_to_skip/3.0-timedelta(seconds=10): # Probably remove? Depends on how passive aggressive it is next_user = await guild.fetch_member(state[i][4][colour][0]) await channel.send("{}'s turn! Time is running up!".format(next_user.mention))#, time_left.total_seconds()/3600) ) if time_left < timedelta(): state[i][3][-1]= datetime.strftime(datetime.now(),format) state[i][2][-1]= None user_id= state[i][4][colour][0] state[i][4][colour].pop(0) state[i][4][colour].append(user_id) next_player=(await guild.fetch_member(state[i][4][colour][0])) await channel.send(content="{}'s turn! ⭐".format(next_player.mention)) with open("state.txt", "w") as f: f.write(repr(state)) await asyncio.sleep(10) except ConnectionResetError: print("Connection error") bot.loop.create_task(background_task()) bot.run(token)