almost ready for production
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746aabc010
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.gitignore
vendored
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3
.gitignore
vendored
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token.txt
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*.sgf
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*.png
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A discord bot for playing rengo games!
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WIP!
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# Dependencies
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- sgf-render
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- python-discord
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- python-sgfmill
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Make sure to run the bot in an environment with read/write permissions
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BIN
__pycache__/sgfengine.cpython-39.pyc
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BIN
__pycache__/sgfengine.cpython-39.pyc
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Binary file not shown.
283
rengobot.py
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rengobot.py
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import os
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import ast
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import time
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from datetime import datetime, timedelta
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import asyncio
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import sgfengine
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import discord
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from discord.ext import commands
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# We don't use fancy slash commands here. It seems there is this library for python but it looks a bit more involved.
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# https://pypi.org/project/discord-py-slash-command/
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bot = commands.Bot(command_prefix='$', help_command=None)
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# People who can start and resign games :O
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# Later we might replace this with checking for a role.
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admins=[ 756220448118669463, # Young Sun
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732403731810877450, # Yeonwoo
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145294584077877249, # Mrchance
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477895596141707264 # René
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]
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with open("token.txt") as f:
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token = f.readlines()[0] # Get your own token and put it in token.txt
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f.close()
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#client= discord.Client()
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#@bot.command()
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#async def test(ctx, arg1, arg2):
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# await ctx.send('You passed {} and {}'.format(arg1, arg2))
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@bot.command()
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async def help(ctx):
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print(ctx.message.content)
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await ctx.send(
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'$help : shows this help\n\n'+
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'$join : join the game in this channel\n'+
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'$leave: leave the game in this channel\n'+
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'$play <move>: play a move. For example, `$play Q16`\n\n'+
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'$sgf: get the sgf file of the game\n'+
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'$queue: get the queue of players\n\n'+
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'$newgame <queue/random>: starts a game in this channel (admin only!)\n'+
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'$resign <B/W>: resigns the game in this channel (admin only!)'
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)
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# ctx has guild, message, author, send, and channel (?)
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@bot.command()
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async def play(ctx, arg):
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channel_id= ctx.channel.id
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user = ctx.author
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# lowest effort serialization
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with open("state.txt") as f: state = ast.literal_eval(f.read())
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f.close()
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filter_state= [i for i in range(len(state)) if state[i][0] == channel_id]
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if not filter_state:
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await ctx.send("No active game in this channel!")
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return
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i= filter_state[0]
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if state[i][1] == queue and user.id not in state[i][4]:
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await ctx.send("Player hasn't joined yet! Join us with `$join`")
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return
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if state[i][1] == queue and user.id!= state[i][4][0]:
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await ctx.send("It is not your turn yet!")
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return
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legal_moves=[chr(col+ord('A')-1)+str(row) for col in range(1,21) if col!=9 for row in range(1,20)]
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if arg not in legal_moves:
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await ctx.send("I don't understand the move! Please input it in the format `$play Q16`")
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return
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# TODO test for last player to move and time in free games
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# perhaps we could switch it to max one move per player every 5 turns, put the last few players in state[i][4]
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try:
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sgfengine.play_move(str(channel_id), arg, user.name)
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except ValueError as e:
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await ctx.send(str(e))
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return
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state[i][4].pop(0)
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state[i][4].append(user.id)
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file = discord.File(str(ctx.channel.id)+".png")
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if state[i][1]=="queue":
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next_player=(await bot.fetch_user(state[i][4][0]))
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await ctx.send(file=file, content="{}'s turn! ⭐".format(next_player.mention))
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else:
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await ctx.send(file=file)
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with open("state.txt", "w") as f: f.write(repr(state))
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f.close()
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@bot.command()
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async def join(ctx):
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channel_id= ctx.channel.id
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user = ctx.author
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# lowest effort serialization
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with open("state.txt") as f: state = ast.literal_eval(f.read())
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f.close()
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filter_state= [i for i in range(len(state)) if state[i][0] == channel_id]
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if not filter_state:
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await ctx.send("No active game in this channel!")
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return
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i= filter_state[0]
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if user.id in state[i][4]:
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await ctx.send("Player already in this game!")
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return
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if state[i][1] != "queue":
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await ctx.send("This game has no queue! Play whenever you want :P")
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return
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state[i][4].append(user.id)
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await ctx.send("User joined!")
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with open("state.txt", "w") as f: f.write(repr(state))
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f.close()
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@bot.command()
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async def queue(ctx):
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channel_id= ctx.channel.id
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# lowest effort serialization
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with open("state.txt") as f: state = ast.literal_eval(f.read())
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f.close()
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filter_state= [i for i in range(len(state)) if state[i][0] == channel_id]
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if not filter_state:
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await ctx.send("No active game in this channel!")
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return
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i= filter_state[0]
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if state[i][1] != "queue":
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await ctx.send("This game has no queue! Play whenever you want :P")
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return
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output= "Player list:\n"
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for i, player_id in enumerate(state[i][4]):
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player_name=(await bot.fetch_user(player_id)).name
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output+=str(i+1)+". "+ player_name+"\n"
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if not state[i][4]:
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output+="Nobody yet! Join us with `$join`"
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await ctx.send(output)
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@bot.command()
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async def sgf(ctx):
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file = discord.File(str(ctx.channel.id)+".sgf")
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await ctx.send(file=file)
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@bot.command()
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async def leave(ctx):
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channel_id= ctx.channel.id
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user = ctx.author
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# lowest effort serialization
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with open("state.txt") as f: state = ast.literal_eval(f.read())
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f.close()
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filter_state= [i for i in range(len(state)) if state[i][0] == channel_id]
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if not filter_state:
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await ctx.send("No active game in this channel!")
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return
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i= filter_state[0]
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if user.id not in state[i][4]:
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await ctx.send("Player not in this game!")
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return
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if state[i][1] != "queue":
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await ctx.send("This game has no queue! No need to leave!")
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return
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state[i][4].remove(user.id)
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await ctx.send("User left :(")
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with open("state.txt", "w") as f: f.write(repr(state))
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f.close()
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@bot.command()
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async def newgame(ctx, arg):
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channel_id= ctx.channel.id
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user = ctx.author
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if user.id not in admins:
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await ctx.send("You don't have permissions for this!")
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return
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if arg not in ["queue", "random"]:
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await ctx.send("Unrecognized game type! Please try `$newgame <queue/random>")
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return
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# lowest effort serialization
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with open("state.txt") as f: state = ast.literal_eval(f.read())
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f.close()
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if ctx.channel.id in [ ch for (ch,_,_,_,_) in state]:
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await ctx.send("A game is already active in this channel!")
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return
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sgfengine.new_game(str(ctx.channel.id))
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state.append((ctx.channel.id, arg, None, None, []))
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file = discord.File(str(ctx.channel.id)+".png")
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if arg=="queue":
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await ctx.send(file=file, content="A new game has started! Join with `$join`")
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else:
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await ctx.send(file=file, content="A new game has started! Play with `$play <move>`")
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with open("state.txt", "w") as f: f.write(repr(state))
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f.close()
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@bot.command()
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async def resign(ctx, arg):
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channel_id= ctx.channel.id
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user = ctx.author
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if user.id not in admins:
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await ctx.send("You don't have permissions for this!")
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return
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if arg not in ["W","B"]:
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await ctx.send("Unrecognized colour! Please try `$resign <B/W>` to resign as Black/White")
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return
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with open("state.txt") as f: state = ast.literal_eval(f.read())
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f.close()
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now=datetime.now()
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file_name= "rengo_"+now.strftime("%Y_%m_%d_%H_%M_%S_")+ctx.channel.name+".sgf" #remove the hour minute and second later
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sgfengine.resign(str(channel_id), arg, file_name)
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file = discord.File(file_name)
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await ctx.send(file=file, content=("Black" if arg=="W" else "White")+" wins!")
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state = [s for s in state if s[0]!=channel_id]
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with open("state.txt", "w") as f: f.write(repr(state))
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f.close()
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async def background_task():
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await bot.wait_until_ready()
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print("bot ready!")
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guild=discord.utils.get(bot.guilds, name="Awesome Baduk")
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while not bot.is_closed():
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try:
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print("ping")
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await asyncio.sleep(1000)
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# lowest effort serialization
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with open("state.txt") as f: state = ast.literal_eval(f.read())
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f.close()
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#TODO find who has to move, skip players accordingly, notify if any has to move
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with open("state.txt") as f: f.write(repr(state))
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f.close()
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except ConnectionResetError:
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print("Connection error")
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bot.loop.create_task(background_task())
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bot.run(token)
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78
sgfengine.py
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sgfengine.py
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# Needs sgf-render and sgfmill
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# https://mjw.woodcraft.me.uk/sgfmill/doc/1.1.1/properties.html?highlight=list%20properties
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import os
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from sgfmill import sgf, boards, sgf_moves, ascii_boards
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# This file only deals with the png and sgf side of things. To manage users etc go to the main file.
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def new_game(channel_id):
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game= sgf.Sgf_game(19)
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with open (channel_id+".sgf", "wb") as f:
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f.write(game.serialise())
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f.close()
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os.system("sgf-render --style fancy -o "+channel_id+".png -n last "+channel_id+".sgf")
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# Could be an illegal move, or maybe I don't understand the message
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# outputs to <channel_id>.png
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def play_move(channel_id, messagestr, player):
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thecol= ord(messagestr[0].lower()) - ord('a')
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if thecol>8: thecol-=1 # Go boards don't have an I column!!
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therow= int(messagestr[1:]) - 1
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with open(channel_id+".sgf","rb") as f:
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game = sgf.Sgf_game.from_bytes(f.read())
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f.close()
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koban=None
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node= game.get_last_node()
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board, moves= sgf_moves.get_setup_and_moves(game)
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for (colour, (row, col)) in moves:
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koban=board.play(row,col,colour)
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if (therow, thecol)==koban:
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raise ValueError("Ko banned move!")
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colour = "w" if ("B" in node.properties()) else "b"
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board2= board.copy()
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try:
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board2.play(therow, thecol, colour)
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except ValueError as e:
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raise ValueError("Illegal move1!")
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if ascii_boards.render_board(board)== ascii_boards.render_board(board2):
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raise ValueError("Illegal move2!")
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#print(moves)
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node2= node.new_child()
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node2.set(("B" if colour =='b' else "W"), (therow,thecol))
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if koban is not None: node2.set("SQ", [koban])
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node2.set("CR", [(therow, thecol)])
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node2.set("C", player) # I think this would be fun for the review
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if node.has_property("CR"): node.unset("CR")
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if node.has_property("SQ"): node.unset("SQ")
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with open (channel_id+".sgf", "wb") as f:
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f.write(game.serialise())
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f.close()
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os.system("sgf-render --style fancy -o "+channel_id+".png -n last "+channel_id+".sgf")
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# colour is "B" if black resigns, "W" if white resigns
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def resign(channel_id, colour, file_name):
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with open(channel_id+".sgf","rb") as f:
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game = sgf.Sgf_game.from_bytes(f.read())
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f.close()
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node= game.root
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node.set("RE", ("B" if colour=="W" else "W")+"+R")
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with open (file_name, "wb") as f:
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f.write(game.serialise())
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f.close()
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os.remove(channel_id+".sgf")
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