change to only handle random game and one channel only
This commit is contained in:
parent
e8f3368dc4
commit
628297cae7
414
rengobot.py
414
rengobot.py
@ -13,106 +13,67 @@ from discord.ext import commands
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# https://pypi.org/project/discord-py-slash-command/
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intents = discord.Intents.default()
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intents.message_content = True
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#intents.message_content = True
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bot = commands.Bot(command_prefix='$', help_command=None, intents=intents)
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min_time_player= timedelta(seconds=1) # in random games, min time between same player plays (default days=1)
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time_to_skip= timedelta(days=1) # in queue games, how much time to wait for the next move
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min_players = 2
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# People who can start and resign games :O
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# Later we might replace this with checking for a role.
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admins=[ ]
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admins=[]
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awesome_server_id=
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permitted_channel_id=
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teachers=[ ]
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awesome_server_id= 123
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permitted_channel_ids= [ ]
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white_stone= "<:white_stone:882731089548939314>"
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black_stone= "<:black_stone:882730888453046342>"
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player_id= 0
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start_time = 0
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with open("token.txt") as f:
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token = f.readlines()[0] # Get your own token and put it in token.txt
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if not os.path.exists("state.txt"):
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with open("state.txt", "w") as f:
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f.write("[]")
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format="%Y_%m_%d_%H_%M_%S_%f"
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# The state is a list of tuples (channel_id, "queue"/"random", last_players, last_times, [black_queue, white_queue])
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@bot.command()
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async def help(ctx):
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if ctx.guild.id == awesome_server_id and ctx.channel.id not in permitted_channel_ids: return
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if ctx.guild.id != awesome_server_id or ctx.channel.id != permitted_channel_id:
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return
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await ctx.send(
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'$help : shows this help\n\n'+
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'$join : join the game in this channel\n'+
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'$leave: leave the game in this channel\n'+
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'$play <move>: play a move. For example, `$play Q16`. Passing is not implemented!\n'+
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'$edit <move>: if you make a mistake in your move, you have 5 minutes to correct it with this command\n\n'+
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'$edit <move>: if you make a mistake in your move\n\n'+
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'$sgf: get the sgf file of the game\n'+
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'$board: shows the current board\n'+
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'$queue: get the queue of players\n\n'+
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'$newgame <queue/random/teachers> <handicap> <komi>: starts a game in this channel (admin only!)\n'+
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'$newgame <handicap> <komi>: starts a game in this channel (admin only!)\n'+
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'$resign <B/W>: <B/W> resigns the game in this channel. It returns its sgf file (admin only!)'
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)
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# ctx has guild, message, author, send, and channel (?)
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@bot.command()
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async def play(ctx, arg):
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if ctx.guild.id == awesome_server_id and ctx.channel.id not in permitted_channel_ids: return
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if ctx.guild.id != awesome_server_id or ctx.channel.id != permitted_channel_id:
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return
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channel_id= ctx.channel.id
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user = ctx.author
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guild= ctx.guild
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# lowest effort serialization
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with open("state.txt") as f: state = ast.literal_eval(f.read())
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global player_id
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global start_time
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filter_state= [i for i in range(len(state)) if state[i][0] == channel_id] # This is where I should use a fancy next()
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if not filter_state:
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if not os.path.exists(str(channel_id)+".sgf"):
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await ctx.send("No active game in this channel!")
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return
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i= filter_state[0]
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if state[i][1] in ["queue", "teachers"] and user.id not in state[i][4][0]+state[i][4][1]:
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await ctx.send("Player hasn't joined yet! Join us with `$join`")
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if (player_id == user.id):
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await ctx.send("No two consecutive moves by the same player!")
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return
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if state[i][1] == "queue" and (len(state[i][4][0])<min_players or len(state[i][4][1]) <min_players):
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await ctx.send("Waiting for more players to join! Minimum {} per team".format(min_players))
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elapsed_time = time.time() - start_time
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print(elapsed_time)
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if elapsed_time < 1:
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await ctx.send("One second per move!")
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return
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colour= sgfengine.next_colour(str(channel_id))
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if (state[i][1] == "queue" and user.id!= state[i][4][colour][0]) or (state[i][1]=="teachers" and ((colour==0 and user.id!=state[i][4][0][0]) or (colour==1 and user.id not in state[i][4][1]))):
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await ctx.send("It is not your turn yet!")
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return
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if state[i][1] == "random":
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assert( len(state[i][2]) == len(state[i][3]))
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if len(state[i][2])>0 and state[i][2][-1] == user.id and (state[i][1]!="teachers" or colour=="0"):
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await ctx.send("No two consecutive moves by the same player!")
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# return
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for j in range(len(state[i][2])):
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if (state[i][2][j] == user.id and
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datetime.now() - datetime.strptime(state[i][3][j],format) < min_time_player):
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await ctx.send("At most one move per player per day!")
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return
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if state[i][3] != [] and datetime.now()-datetime.strptime(state[i][3][-1],format)<timedelta(seconds=4):
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return #silent error
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legal_moves=[chr(col+ord('A')-1)+str(row) for col in range(1,21) if col!=9 for row in range(1,20)]
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legal_moves+=[chr(col+ord('a')-1)+str(row) for col in range(1,21) if col!=9 for row in range(1,20)]
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if arg not in legal_moves:
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@ -125,55 +86,28 @@ async def play(ctx, arg):
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await ctx.send(str(e))
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return
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# move registered, let's do the other things
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state[i][2].append(user.id)
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state[i][3].append(datetime.now().strftime(format))
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if state[i][1] == "queue":
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state[i][4][colour].pop(0)
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state[i][4][colour].append(user.id)
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if state[i][1] == "teachers" and colour==0:
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state[i][4][0].pop(0)
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state[i][4][0].append(user.id)
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player_id=user.id
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start_time = time.time()
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file = discord.File(str(ctx.channel.id)+".png")
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if state[i][1]=="queue":
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next_player=(await guild.fetch_member(state[i][4][1-colour][0]))
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await ctx.send(file=file, content="{}'s turn! ⭐".format(next_player.mention))
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elif state[i][1]=="teachers" and colour==1:
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next_player=(await guild.fetch_member(state[i][4][1-colour][0]))
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await ctx.send(file=file, content="{}'s turn! ⭐".format(next_player.mention))
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elif state[i][1]=="teachers" and colour==0:
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await ctx.send(file=file, content="Teachers' turn! ⭐")
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else:
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await ctx.send(file=file)
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with open("state.txt", "w") as f: f.write(repr(state))
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await ctx.send(file=file)
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@bot.command()
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async def edit(ctx, arg): #literally play but with less things
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if ctx.guild.id == awesome_server_id and ctx.channel.id not in permitted_channel_ids: return
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# It should wait until the queue has 4 players or so
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async def edit(ctx, arg):
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if ctx.guild.id != awesome_server_id or ctx.channel.id != permitted_channel_id:
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return
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channel_id= ctx.channel.id
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user = ctx.author
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guild= ctx.guild
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# lowest effort serialization
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with open("state.txt") as f: state = ast.literal_eval(f.read())
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filter_state= [i for i in range(len(state)) if state[i][0] == channel_id]
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if not filter_state:
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if not os.path.exists(str(channel_id)+".sgf"):
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await ctx.send("No active game in this channel!")
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return
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i= filter_state[0]
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colour= sgfengine.next_colour(str(channel_id))
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if len(state[i][2])==0 or state[i][2][-1] != user.id or datetime.now()-datetime.strptime(state[i][3][-1],format) > timedelta(minutes=5):
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await ctx.send("You cannot edit this move!")
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return
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legal_moves=[chr(col+ord('A')-1)+str(row) for col in range(1,21) if col!=9 for row in range(1,20)]
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legal_moves+=[chr(col+ord('a')-1)+str(row) for col in range(1,21) if col!=9 for row in range(1,20)]
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if arg not in legal_moves:
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@ -187,208 +121,39 @@ async def edit(ctx, arg): #literally play but with less things
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return
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file = discord.File(str(ctx.channel.id)+".png")
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if state[i][1]=="queue":
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next_player=(await guild.fetch_member(state[i][4][colour][0]))
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await ctx.send(file=file, content="{}'s turn! ⭐".format(next_player.display_name))
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elif state[i][1]=="teachers" and colour==0:
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next_player=(await guild.fetch_member(state[i][4][colour][0]))
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await ctx.send(file=file, content="{}'s turn! ⭐".format(next_player.mention))
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elif state[i][1]=="teachers" and colour==1:
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await ctx.send(file=file, content="Teachers' turn! ⭐")
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else:
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await ctx.send(file=file)
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with open("state.txt", "w") as f: f.write(repr(state))
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await ctx.send(file=file)
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@bot.command()
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async def board(ctx):
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if ctx.guild.id == awesome_server_id and ctx.channel.id not in permitted_channel_ids: return
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if ctx.guild.id != awesome_server_id or ctx.channel.id != permitted_channel_id:
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return
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channel_id= ctx.channel.id
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user = ctx.author
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guild= ctx.guild
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with open("state.txt") as f: state = ast.literal_eval(f.read())
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filter_state= [i for i in range(len(state)) if state[i][0] == channel_id]
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if not filter_state:
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if not os.path.exists(str(channel_id)+".sgf"):
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await ctx.send("No active game in this channel!")
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return
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i= filter_state[0]
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colour= sgfengine.next_colour(str(channel_id))
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os.system("sgf-render -f png --style fancy --label-sides nesw -o "+str(channel_id)+".png -n last "+str(channel_id)+".sgf")
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file = discord.File(str(ctx.channel.id)+".png")
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if state[i][1]=="queue":
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if len(state[i][4][colour]) > 0:
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next_player=(await guild.fetch_member(state[i][4][colour][0]))
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await ctx.send(file=file, content="{}'s turn! ⭐".format(next_player.display_name))
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else:
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await ctx.send(file=file, content="Waiting for players to join!")
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elif state[i][1]=="teachers":
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if colour==0:
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next_player=(await guild.fetch_member(state[i][4][colour][0]))
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await ctx.send(file=file, content="{}'s turn! ⭐".format(next_player.display_name))
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else:
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await ctx.send(file=file, content="Teachers' turn! ⭐")
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else:
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await ctx.send(file=file)
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@bot.command()
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async def join(ctx):
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if ctx.guild.id == awesome_server_id and ctx.channel.id not in permitted_channel_ids: return
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channel_id= ctx.channel.id
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user = ctx.author
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# lowest effort serialization
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with open("state.txt") as f: state = ast.literal_eval(f.read())
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filter_state= [i for i in range(len(state)) if state[i][0] == channel_id]
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if not filter_state:
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await ctx.send("No active game in this channel!")
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return
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i= filter_state[0]
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if user.id in (state[i][4][0]+state[i][4][1]):
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await ctx.send("Player already in this game!")
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return
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if state[i][1] == "random":
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await ctx.send("This game has no queue! No need to join, just `$play` whenever you want :P")
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return
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colour = 0 if len(state[i][4][0])<=len(state[i][4][1]) else 1
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if state[i][1]=="teachers": colour= 0
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state[i][4][colour].append(user.id)
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await ctx.send("{} joined Team {}!".format(user.display_name, ("Black" if colour==0 else "White")))
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with open("state.txt", "w") as f: f.write(repr(state))
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@bot.command()
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async def leave(ctx):
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if ctx.guild.id == awesome_server_id and ctx.channel.id not in permitted_channel_ids: return
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channel_id= ctx.channel.id
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user = ctx.author
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# lowest effort serialization
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with open("state.txt") as f: state = ast.literal_eval(f.read())
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filter_state= [i for i in range(len(state)) if state[i][0] == channel_id]
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if not filter_state:
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await ctx.send("No active game in this channel!")
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return
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i= filter_state[0]
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if user.id not in (state[i][4][0]+state[i][4][1]):
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await ctx.send("Player not in this game!")
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return
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if state[i][1] == "random":
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await ctx.send("This game has no queue! No need to leave!")
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return
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colour = 0 if (user.id in state[i][4][0]) else 1
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state[i][4][colour].remove(user.id)
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await ctx.send("{} left :(".format(user.display_name))
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with open("state.txt", "w") as f: f.write(repr(state))
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@bot.command()
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async def queue(ctx):
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if ctx.guild.id == awesome_server_id and ctx.channel.id not in permitted_channel_ids: return
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channel_id= ctx.channel.id
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channel= bot.get_channel(channel_id) # thonk the order
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guild = channel.guild
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# lowest effort serialization
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with open("state.txt") as f: state = ast.literal_eval(f.read())
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filter_state= [i for i in range(len(state)) if state[i][0] == channel_id]
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if not filter_state:
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await ctx.send("No active game in this channel!")
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return
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i= filter_state[0]
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colour= sgfengine.next_colour(str(channel_id))
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if state[i][1] == "random":
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await ctx.send("This game has no queue! No need to join, just `$play` whenever you want :P")
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return
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if state[i][1] =="teachers":
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output="Player list for Team Black: "+black_stone+"\n"
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for j, player_id in enumerate(state[i][4][0]):
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player_name=(await guild.fetch_member(player_id)).display_name
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output+=str(j+1).rjust(3)+". "+ player_name+"\n"
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await ctx.send(output)
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return
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output= "Player list:\n"
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if state[i][4][0]==[] and state[i][4][1] == []:
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output+="Nobody yet! Join us with `$join`"
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await ctx.send(output)
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return
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if state[i][4][0] == []:
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for j, player_id in enumerate(state[i][4][1]):
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player_name=(await guild.fetch_member(player_id)).display_name
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output+=white_stone+str(j+1).rjust(3)+". "+ player_name+"\n"
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output+="\n Team Black needs more members!"
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await ctx.send(output)
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return
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if state[i][4][1] == []:
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for j, player_id in enumerate(state[i][4][0]):
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player_name=(await guild.fetch_member(player_id)).display_name
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output+=black_stone+str(j+1).rjust(3)+". "+ player_name+"\n"
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output+="\n Team White needs more members!"
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await ctx.send(output)
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return
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# Which team has more members? Or in case of a tie, which team goes first?
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if len(state[i][4][colour]) > len(state[i][4][1-colour]):
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last_player = state[i][4][colour][-1]
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else: last_player= state[i][4][1-colour][-1]
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j=1
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pointers=[0,0]
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while(True):
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#print(channel_id, j, pointers, colour, state[i][0], state[i][4])
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output+= white_stone if ((colour+1) % 2 ==0) else black_stone
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output+= str(j).rjust(3)+". "
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player_name= (await guild.fetch_member(state[i][4][colour][pointers[colour]])).display_name
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output+= player_name+"\n"
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if state[i][4][colour][pointers[colour]] == last_player: break
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pointers[colour] = (pointers[colour]+1) % len(state[i][4][colour])
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colour=1-colour
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j+=1
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if len(state[i][4][0])<min_players:
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output+="\n Team Black needs more members!"
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if len(state[i][4][1])<min_players:
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output+="\n Team White needs more members!"
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await ctx.send(output)
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await ctx.send(file=file)
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@bot.command()
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async def sgf(ctx):
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if ctx.guild.id == awesome_server_id and ctx.channel.id not in permitted_channel_ids: return
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if ctx.guild.id != awesome_server_id or ctx.channel.id != permitted_channel_id:
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return
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file = discord.File(str(ctx.channel.id)+".sgf")
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await ctx.send(file=file)
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@bot.command()
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async def newgame(ctx, gametype, handicap=0, komi=6.5):
|
||||
if ctx.guild.id == awesome_server_id and ctx.channel.id not in permitted_channel_ids: return
|
||||
async def newgame(ctx, handicap=0, komi=6.5):
|
||||
if ctx.guild.id != awesome_server_id or ctx.channel.id != permitted_channel_id:
|
||||
return
|
||||
|
||||
channel_id= ctx.channel.id
|
||||
user = ctx.author
|
||||
|
||||
@ -396,38 +161,19 @@ async def newgame(ctx, gametype, handicap=0, komi=6.5):
|
||||
await ctx.send("You don't have permissions for this!")
|
||||
return
|
||||
|
||||
if gametype not in ["queue", "random", "teachers"]:
|
||||
await ctx.send("Unrecognized game type! Please try `$newgame <queue/random/teachers>")
|
||||
return
|
||||
|
||||
# lowest effort serialization
|
||||
with open("state.txt") as f:
|
||||
state = ast.literal_eval(f.read())
|
||||
|
||||
|
||||
if channel_id in [ ch for (ch,_,_,_,_) in state]:
|
||||
await ctx.send("A game is already active in this channel!")
|
||||
return
|
||||
|
||||
sgfengine.new_game(str(channel_id), handicap, komi)
|
||||
if gametype== "teachers":
|
||||
state.append((channel_id, gametype, [], [], [[],teachers]))
|
||||
else:
|
||||
state.append((channel_id, gametype, [], [], [[],[]]))
|
||||
|
||||
|
||||
os.system("sgf-render -f png --style fancy --label-sides nesw -o "+str(channel_id)+".png -n last "+str(channel_id)+".sgf")
|
||||
|
||||
file = discord.File(str(channel_id)+".png")
|
||||
if gametype in ["queue", "teachers"]:
|
||||
await ctx.send(file=file, content="A new game has started! Join with `$join`")
|
||||
else:
|
||||
await ctx.send(file=file, content="A new game has started! Play with `$play <move>`")
|
||||
|
||||
with open("state.txt", "w") as f: f.write(repr(state))
|
||||
|
||||
await ctx.send(file=file, content="A new game has started! Play with `$play <move>`")
|
||||
|
||||
@bot.command()
|
||||
async def resign(ctx, arg):
|
||||
if ctx.guild.id == awesome_server_id and ctx.channel.id not in permitted_channel_ids: return
|
||||
if ctx.guild.id != awesome_server_id or ctx.channel.id != permitted_channel_id:
|
||||
return
|
||||
|
||||
channel_id= ctx.channel.id
|
||||
user = ctx.author
|
||||
|
||||
@ -439,68 +185,14 @@ async def resign(ctx, arg):
|
||||
await ctx.send("Unrecognized colour! Please try `$resign <B/W>` to resign as Black/White")
|
||||
return
|
||||
|
||||
with open("state.txt") as f: state = ast.literal_eval(f.read())
|
||||
|
||||
now=datetime.now()
|
||||
file_name= "rengo_"+now.strftime("%Y_%m_%d_%H_%M_%S_")+ctx.channel.name+".sgf" #remove the hour minute and second later
|
||||
file_name= "rengo_"+now.strftime("%Y_%m_%d_%H_%M_%S_")+ctx.channel.name+".sgf"
|
||||
|
||||
sgfengine.resign(str(channel_id), arg, file_name)
|
||||
|
||||
file = discord.File(file_name)
|
||||
await ctx.send(file=file, content=("Black" if arg=="W" else "White")+" wins!")
|
||||
|
||||
state = [s for s in state if s[0]!=channel_id]
|
||||
|
||||
with open("state.txt", "w") as f: f.write(repr(state))
|
||||
|
||||
async def background_task():
|
||||
await bot.wait_until_ready()
|
||||
print("bot ready!")
|
||||
|
||||
guild=discord.utils.get(bot.guilds, name="Awesome Baduk")
|
||||
game=discord.Game("multiplayer Baduk! $help for command list")
|
||||
await bot.change_presence(status=discord.Status.online, activity=game)
|
||||
|
||||
while not bot.is_closed():
|
||||
try:
|
||||
# lowest effort serialization
|
||||
with open("state.txt") as f: state = ast.literal_eval(f.read())
|
||||
#print(state)
|
||||
|
||||
#TODO find who has to move, skip players accordingly, notify if any has to move
|
||||
for i in range(len(state)):
|
||||
if state[i][3] == [] or state[i][1]=="random": continue
|
||||
|
||||
channel_id= state[i][0]
|
||||
channel= bot.get_channel(channel_id)
|
||||
|
||||
colour = sgfengine.next_colour(str(channel_id))
|
||||
if state[i][1]=="teachers" and colour=="1": continue #Ask the teachers if they want a ping
|
||||
|
||||
last_time= datetime.strptime(state[i][3][-1],format)
|
||||
time_left= last_time + time_to_skip-datetime.now()
|
||||
|
||||
if time_left < time_to_skip/3.0 and time_left > time_to_skip/3.0-timedelta(seconds=10): # Probably remove? Depends on how passive aggressive it is
|
||||
next_user = await guild.fetch_member(state[i][4][colour][0])
|
||||
await channel.send("{}'s turn! Time is running up!".format(next_user.mention))#, time_left.total_seconds()/3600) )
|
||||
if time_left < timedelta():
|
||||
state[i][3][-1]= datetime.strftime(datetime.now(),format)
|
||||
state[i][2][-1]= None
|
||||
user_id= state[i][4][colour][0]
|
||||
state[i][4][colour].pop(0)
|
||||
state[i][4][colour].append(user_id)
|
||||
next_player=(await guild.fetch_member(state[i][4][colour][0]))
|
||||
await channel.send(content="{}'s turn! ⭐".format(next_player.mention))
|
||||
|
||||
with open("state.txt", "w") as f: f.write(repr(state))
|
||||
await asyncio.sleep(10)
|
||||
|
||||
except ConnectionResetError:
|
||||
print("Connection error")
|
||||
|
||||
|
||||
@bot.event
|
||||
async def on_ready():
|
||||
bot.loop.create_task(background_task())
|
||||
|
||||
print("Running")
|
||||
bot.run(token)
|
Loading…
x
Reference in New Issue
Block a user