* port cpy pipeline to shader lib with JIT compilation * port glu pipeline to shader lib with JIT compilation * port rope pipeline to shader lib with JIT compilation * port soft_max pipeline to shader lib with JIT compilation * removed unused functions from embed_wgsl.py which were used for old AOT template expansion
246 lines
5.4 KiB
WebGPU Shading Language
246 lines
5.4 KiB
WebGPU Shading Language
enable f16;
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#ifdef MASK_F32
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#define MaskType f32
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#endif
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#ifdef MASK_F16
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#define MaskType f16
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#endif
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struct Params {
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offset_src0: u32,
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offset_src1: u32,
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offset_sinks: u32,
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offset_dst: u32,
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// Strides (in elements)
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stride_src01: u32,
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stride_src02: u32,
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stride_src03: u32,
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stride_src11: u32,
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stride_src12: u32,
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stride_src13: u32,
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stride_dst1: u32,
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stride_dst2: u32,
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stride_dst3: u32,
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// shape of src0/dst
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ne: u32,
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ne0: u32,
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ne1: u32,
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ne2: u32,
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// shape of src1
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ne12: u32,
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ne13: u32,
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scale: f32,
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max_bias: f32,
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n_head_log2: f32,
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m0: f32,
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m1: f32,
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};
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@group(0) @binding(0)
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var<storage, read_write> src: array<f32>;
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#ifdef HAS_MASK
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#ifdef HAS_SINK
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@group(0) @binding(1)
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var<storage, read_write> mask: array<MaskType>;
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@group(0) @binding(2)
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var<storage, read_write> sinks: array<f32>;
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#ifdef INPLACE
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@group(0) @binding(3)
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var<uniform> params: Params;
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#else
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@group(0) @binding(3)
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var<storage, read_write> dst: array<f32>;
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@group(0) @binding(4)
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var<uniform> params: Params;
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#endif
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#else
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@group(0) @binding(1)
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var<storage, read_write> mask: array<MaskType>;
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#ifdef INPLACE
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@group(0) @binding(2)
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var<uniform> params: Params;
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#else
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@group(0) @binding(2)
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var<storage, read_write> dst: array<f32>;
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@group(0) @binding(3)
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var<uniform> params: Params;
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#endif
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#endif
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#else
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#ifdef HAS_SINK
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@group(0) @binding(1)
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var<storage, read_write> sinks: array<f32>;
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#ifdef INPLACE
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@group(0) @binding(2)
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var<uniform> params: Params;
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#else
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@group(0) @binding(2)
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var<storage, read_write> dst: array<f32>;
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@group(0) @binding(3)
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var<uniform> params: Params;
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#endif
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#else
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#ifdef INPLACE
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@group(0) @binding(1)
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var<uniform> params: Params;
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#else
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@group(0) @binding(1)
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var<storage, read_write> dst: array<f32>;
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@group(0) @binding(2)
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var<uniform> params: Params;
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#endif
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#endif
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#endif
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#ifdef INPLACE
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fn inter_value(i: u32) -> f32 {
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return src[i];
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}
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fn update(i: u32, val: f32) {
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src[i] = val;
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}
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#else
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fn inter_value(i: u32) -> f32 {
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return dst[i];
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}
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fn update(i: u32, val: f32) {
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dst[i] = val;
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}
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#endif
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#ifdef HAS_MASK
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fn mask_val(i: u32) -> f32 {
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return f32(mask[i]);
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}
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#else
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fn mask_val(i: u32) -> f32 {
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return 0.0;
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}
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#endif
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#ifdef HAS_SINK
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fn lower_max_bound(i2: u32) -> f32 {
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return sinks[params.offset_sinks + i2];
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}
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fn add_sinks(val: f32, i2: u32, max_val: f32) -> f32 {
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return val + exp(sinks[params.offset_sinks + i2] - max_val);
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}
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#else
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fn lower_max_bound(i2: u32) -> f32 {
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return -1e30;
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}
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fn add_sinks(val: f32, i2: u32, max_val: f32) -> f32 {
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return val;
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}
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#endif
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const CACHE_SIZE: u32 = 16;
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var<workgroup> scratch: array<f32, WG_SIZE>;
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@compute @workgroup_size(WG_SIZE)
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fn main(@builtin(workgroup_id) wid: vec3<u32>,
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@builtin(local_invocation_id) lid: vec3<u32>) {
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var i = wid.x;
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let i3 = i / (params.ne2 * params.ne1);
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i = i % (params.ne2 * params.ne1);
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let i2 = i / params.ne1;
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let i1 = i % params.ne1;
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let i_src0_row = params.offset_src0 + i3 * params.stride_src03 + i2 * params.stride_src02 + i1 * params.stride_src01;
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let i_src1_row = params.offset_src1 + (i3 % params.ne13) * params.stride_src13 + (i2 % params.ne12) * params.stride_src12 + i1 * params.stride_src11;
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let i_dst_row = params.offset_dst + i3 * params.stride_dst3 + i2 * params.stride_dst2 + i1 * params.stride_dst1;
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let elems = (params.ne0 + WG_SIZE - 1) / WG_SIZE;
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let head = f32(i2);
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let slope = select(1, select(pow(params.m1, 2 * (head - params.n_head_log2) + 1), pow(params.m0, head + 1), head < params.n_head_log2), params.max_bias > 0);
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var cache: array<f32, CACHE_SIZE>;
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var max_val = lower_max_bound(i2);
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var col = lid.x;
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for (var j: u32 = 0; j < elems; j++) {
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if (col >= params.ne0) {
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break;
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}
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let val = src[i_src0_row + col] * params.scale + slope * mask_val(i_src1_row + col);
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max_val = max(max_val, val);
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if (col < CACHE_SIZE) {
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cache[col] = val;
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}
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col += WG_SIZE;
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}
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scratch[lid.x] = max_val;
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workgroupBarrier();
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var offset: u32 = WG_SIZE / 2;
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while (offset > 0) {
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if (lid.x < offset) {
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scratch[lid.x] = max(scratch[lid.x], scratch[lid.x + offset]);
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}
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offset = offset / 2;
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workgroupBarrier();
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}
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let row_max = scratch[0];
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workgroupBarrier();
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var sum = 0.0f;
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col = lid.x;
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for (var j: u32 = 0; j < elems; j++) {
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if (col >= params.ne0) {
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break;
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}
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let val = select(src[i_src0_row + col] * params.scale + slope * mask_val(i_src1_row + col),
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cache[col], col < CACHE_SIZE);
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let ex = exp(val - row_max);
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sum += ex;
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if (col < CACHE_SIZE) {
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cache[col] = ex;
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} else {
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update(i_dst_row + col, ex);
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}
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col += WG_SIZE;
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}
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scratch[lid.x] = sum;
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workgroupBarrier();
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offset = WG_SIZE / 2;
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while (offset > 0) {
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if (lid.x < offset) {
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scratch[lid.x] += scratch[lid.x + offset];
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}
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offset = offset / 2;
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workgroupBarrier();
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}
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let row_sum = add_sinks(scratch[0], i2, row_max);
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let sum_recip = 1.0 / row_sum;
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col = lid.x;
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for (var j: u32 = 0; j < elems; j++) {
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if (col >= params.ne0) {
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break;
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}
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update(i_dst_row + col, select(inter_value(i_dst_row + col), cache[col], col < CACHE_SIZE) * sum_recip);
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col += WG_SIZE;
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}
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}
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