Commit Graph
440 Commits
Author SHA1 Message Date
Jeff BolzandGitHub aa429cf507 vulkan: fix OOB check in flash_attn_mask_opt (#20296) 2026-03-12 06:35:49 +01:00
Masato NakasakaandGitHub 5866e3bbc8 vulkan: Fix ErrorOutOfHostMemory on Intel GPU when loading large models with --no-mmap (#20059)
* Changed to reuse command buffers to fix crashing on Intel GPU

* Removed unused parameter

* Fixed compile error and minor mistake

* Fix logging

* Changing to use usage flag per command buffer

* fixed style

* added buffer reset

* Removed cmd_buffer_idx for reuse consistency

* Fixed style
2026-03-12 06:30:16 +01:00
Bertay ErenandGitHub 0beb8db3a0 ggml-vulkan: add SGN operator, auto-generate Vulkan.csv and ops.md (#20219) 2026-03-09 07:24:16 +01:00
Ruben OrtlamandGitHub b2f460bd3c vulkan: skip zero size tensors in backend copies (#20233) 2026-03-09 07:23:45 +01:00
GiantPrinceandGitHub d088d5b74f ggml-vulkan: Add ELU op support (#20183)
* ggml-Vulkan: add ELU support

* ggml-Vulkan: remove extra spaces and variables

* ggml-Vulkan: fix format issue

* ggml-Vulkan: fix format issue

* fix whitespace issue

* Update Vulkan.csv and ops.md
2026-03-08 12:38:17 +01:00
Jeff BolzandGitHub cd18a50ea5 vulkan: Fix data races in coopmat1 mul_mat(_id) (#20084)
* vulkan: Fix data races in coopmat1 mul_mat(_id)

Add barriers between coopmat store and regular loads. We sort of got away with
this because it was the same subgroup accessing the values, but it's still a
race and may not work.

* switch to subgroup control barriers
2026-03-08 12:33:48 +01:00
92f7da00b4 chore : correct typos [no ci] (#20041)
* fix(docs): correct typos found during code review

Non-functional changes only:
- Fixed minor spelling mistakes in comments
- Corrected typos in user-facing strings
- No variables, logic, or functional code was modified.

Signed-off-by: Marcel Petrick <mail@marcelpetrick.it>

* Update docs/backend/CANN.md

Co-authored-by: Aaron Teo <taronaeo@gmail.com>

* Revert "Auxiliary commit to revert individual files from 846d1c301281178efbc6ce6060ad34c1ebe45af8"

This reverts commit 02fcf0c7db661d5ff3eff96b2b2db9fdb7213256.

* Update tests/test-backend-ops.cpp

Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com>

* Update tests/test-backend-ops.cpp

Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com>

---------

Signed-off-by: Marcel Petrick <mail@marcelpetrick.it>
Co-authored-by: Aaron Teo <taronaeo@gmail.com>
Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com>
2026-03-05 08:50:21 +01:00
Ruben OrtlamandGitHub feefb92836 vulkan: tune MMVQ for Intel Windows (#19988) 2026-03-02 15:58:25 +01:00
Ruben OrtlamandGitHub 319146247e vulkan: improve partial offloading performance on AMD (#19976)
* vulkan: fix and enable cpy_tensor_async function

* use transfer_queue for async transfers on AMD, synchronize with timeline semaphore

* update offload_op logic

* fix missing transfer submission

* disable async transfer queue on AMD GCN

* revert op batch size change

* fix cpy_tensor_async checks
2026-03-01 17:32:14 +01:00
Ruben OrtlamandGitHub 723c71064d vulkan: fix fp16 Flash Attention on Windows AMD RDNA2 and below (#19921) 2026-02-26 19:11:04 +01:00
Jeff BolzandGitHub 3769fe6eb7 vulkan: check for memory overlap before doing fusion (#19768)
* vulkan: check for memory overlap before doing fusion

* Update ggml/src/ggml-vulkan/ggml-vulkan.cpp

* address feedback
2026-02-25 18:25:38 +01:00
Ruben OrtlamandGitHub aa6f918c1c Vulkan Scalar Flash Attention Refactor (#19625)
* vulkan: allow using fp16 in scalar flash attention shader

* split rows inside of subgroups for faster synchronization

* use row_split when Br >= 4, change reductions to use shared memory if row_split == 1

* use f32 scalar FA if f16 is not supported by device

* fix amd workgroup size issue

* optimize masksh use

* add medium rows FA shader Br size

* fixes

* add padding to mask shmem buffer

* cache q values into registers for KQ

* fuse lf accumulation, pf and v accumulation into a loop

* stage K loads through shmem

* stage V loads through shmem

* only stage through shmem on Nvidia

* default to Bc 32

* also stage V through shmem when this is done for K

* dynamic subgroups for intel

* use vectorized stores

* use float_type for dequantize4 functions

* use smaller scalar rows size for smaller rows count

* relax flash attention split_k condition to allow non-gqa use

* use minimal subgroup size on Intel

* fix shmem support function

* fix rebase issues

* fixes

* Bc 4 for scalar FA is not a valid configuration

* Use wave32 on AMD RDNA for scalar FA

* add Intel shader core count lookup-table

* fix regressions

* device tuning

* tmpsh size fix

* fix editorconfig

* refactor fa tuning logic into a single place

* fix gqa opt logic

* fix block_rows with small n_rows

* amd tuning

* fix hsk=72/80 issue

* tuning

* allow condition skipping for column check

* use float16 for Of if available

* address feedback

* fix bad RDNA performance on head size <= 128 by limiting occupancy

* allow printing pipeline stats

* cleanup and fixes

* limit occupancy for GCN for small batch FA with large HSK

* disable f16 FA for GCN AMD GPUs on the proprietary driver
2026-02-24 08:35:48 +01:00
Jeff BolzandGitHub 8c2c0108dd vulkan: fix coopmat1 without bf16 support (#19793) 2026-02-24 07:48:32 +01:00
Jeff BolzandGitHub 3ea5360c00 vulkan: fix data race in mul_mat_id shader (#19790) 2026-02-24 07:43:12 +01:00
Ruben OrtlamandGitHub abb9f3c42b vulkan: fix MMQ shader push constants and multi-dispatch (#19732) 2026-02-19 14:59:16 +01:00
Jeff BolzandGitHub d0061be838 vulkan: split mul_mat into multiple dispatches to avoid overflow (#19509)
* vulkan: split mul_mat into multiple dispatches to avoid overflow

The batch dimensions can be greater than the max workgroup count limit,
in which case we need to split into multiple dispatches and pass the base
index through a push constant.

Fall back for the less common p021 and nc variants.

* address feedback
2026-02-18 10:47:10 +01:00
Jeff BolzandGitHub dbb023336b vulkan: support L2_NORM with contiguous rows (#19604) 2026-02-14 06:42:04 +01:00
Jeff BolzandGitHub 53aef25a88 vulkan: support GGML_OP_SET (#19584) 2026-02-14 06:36:38 +01:00
SophonandGitHub 2dec548094 vulkan: Add vendor id for Qualcomm drivers (#19569)
This commit allows Qualcomm native vulkan driver to be used on Windows
instead of Mesa Dozen.
2026-02-14 06:29:17 +01:00
Jeff BolzandGitHub 05a6f0e894 vulkan: restore -inf check in FA shaders (#19582) 2026-02-13 13:35:29 -06:00
0e21991472 fix vulkan ggml_acc only works in 3d but not 4d (#19426)
* fix vulkan ggml_acc only works in 3d but not 4d

* removed clamp in test_acc_block

* use the correct stride and its test case

* cuda : fix "supports op" condition

* change src0 to src1 in ggml_vk_acc. Update acc.comp with jeffbolznv\'s suggestion except to keep the boundary check

* version without boundary check

* revert back to boundary check version

---------

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
2026-02-13 13:31:37 +01:00
Jeff BolzandGitHub 1946e46f4c vulkan: For coopmat2 FA, use fp16 accumulators for the final result (#19376)
The cpu and cuda backends use fp16 for the VKQ accumulator type, this change
does the same for vulkan. This helps particularly with large head sizes which
are very register-limited.

I tried this for the coopmat1 path and it slowed down a bit. I didn't try for
scalar.

I applied the softmax bias that the cuda backend uses to avoid overflow,
although I was not able to reproduce the original bug without it.
2026-02-06 09:15:13 +01:00
Jeff BolzandGitHub f9bd518a6b vulkan: make FA mask/softcap enables spec constants (#19309)
* vulkan: make FA mask/softcap enables spec constants

* don't specialize for sinks

* bump timeout a little bit
2026-02-06 08:49:58 +01:00
Jeff BolzandGitHub 449ec2ab07 vulkan: Preprocess FA mask to detect all-neg-inf and all-zero. (#19281)
Write out a 2-bit code per block and avoid loading the mask when it
matches these two common cases.

Apply this optimization when the mask is relatively large (i.e. prompt
processing).
2026-02-05 09:26:38 -06:00
Oleksandr KuvshynovandGitHub a498c75ad1 vulkan: fix GPU deduplication logic. (#19222)
* vulkan: fix GPU deduplication logic.

As reported in https://github.com/ggml-org/llama.cpp/issues/19221, the
(same uuid, same driver) logic is problematic for windows+intel igpu.

Let's just avoid filtering for MoltenVK which is apple-specific, and
keep the logic the  same as before 88d23ad5 - just dedup based on UUID.

Verified that MacOS + 4xVega still reports 4 GPUs with this version.

* vulkan: only skip dedup when both drivers are moltenVk
2026-02-05 09:06:59 +01:00
Jeff BolzandGitHub 3409ab842d vulkan: Set k_load_shmem to false when K is too large (#19301) 2026-02-05 08:48:33 +01:00
Jeff BolzandGitHub c342c3b93d vulkan: fix non-contig rope (#19299) 2026-02-05 08:38:59 +01:00
Ruben OrtlamandGitHub 32b17abdb0 vulkan: disable coopmat1 fa on Nvidia Turing (#19290) 2026-02-03 17:37:32 +01:00
Christian KastnerandGitHub 7a4ca3cbd9 docs : Minor cleanups (#19252)
* Update old URLs to github.com/ggml-org/

* Bump copyrights
2026-02-02 08:38:55 +02:00
Simon RedmanandGitHub 13f3ebfae1 Correctly fetch q8_1 quantize pipeline in test as needed by 8a3519b (#19194) 2026-01-30 17:27:16 +01:00
Ruben OrtlamandGitHub f6b533d898 Vulkan Flash Attention Coopmat1 Refactor (#19075)
* vulkan: use coopmat for flash attention p*v matrix multiplication

* fix P loading issue

* fix barrier position

* remove reduction that is no longer needed

* move max thread reduction into loop

* remove osh padding

* add bounds checks and padding

* remove unused code

* fix shmem sizes, loop duration and accesses

* don't overwrite Qf, add new shared psh buffer instead

* add missing bounds checks

* use subgroup reductions

* optimize

* move bounds check, reduce barriers

* support other Bc values and other subgroup sizes

* remove D_split

* replace Of register array with shared memory Ofsh array

* parallelize HSV across the rowgroups

* go back to Of in registers, not shmem

* vectorize sfsh

* don't store entire K tile in shmem

* fixes

* load large k tiles to shmem on Nvidia

* adapt shared memory host check function to shader changes

* remove Bc 32 case

* remove unused variable

* fix missing mask reduction tmspsh barrier

* fix mask bounds check

* fix rowmax f16 under/overflow to inf

* fix flash_attn_cm2 BLOCK_SIZE preprocessor directives
2026-01-28 18:52:45 +01:00
Oleksandr KuvshynovandGitHub 88d23ad515 vulkan: handle device dedup on MacOS + Vega II Duo cards (#19058)
Deduplication here relied on the fact that vulkan would return unique
UUID for different physical GPUs. It is at the moment not always the case.
On Mac Pro 2019 running Mac OS, with 2 Vega II Duo cards (so, 4 GPU total),
MotlenVK would assign same UUID to pairs of GPUs, unless they
are connected with Infinity Fabric.

See more details here: KhronosGroup/MoltenVK#2683.

The right way is to fix that in MoltenVK, but until it is fixed,
llama.cpp would only recognize 2 of 4 GPUs in such configuration.

The deduplication logic here is changed to only filter GPUs if UUID is
same but driver is different.
2026-01-28 12:35:54 +01:00
Jeff BolzandGitHub bd544c94a3 vulkan: Remove transfer_ctx, do everything in compute_ctx. (#18945)
* vulkan: Remove transfer_ctx, do everything in compute_ctx.

We had a bug where a set_tensor_async (using transfer_ctx) didn't get
submitted before the graph_compute (using compute_ctx) that came after
it. To avoid this sort of issue, just do everything in compute_ctx.

Remove transfer_cmd_pool, which was already unused.

* fix crash with perf logger
2026-01-21 18:01:40 +01:00
Jeff BolzandGitHub 33f890e579 vulkan: support flash attention GQA/split_k with small batches (#18938) 2026-01-21 17:43:43 +01:00
Masato NakasakaandGitHub 067b8d7af3 Revert "vulkan: force full subgroups for flash attention to fix intel subgroup crash (#17356)" (#18831)
This reverts commit 980b7cd17e.
2026-01-21 17:13:43 +01:00
Jeff BolzandGitHub 50b7f076a5 vulkan: Use mul_mat_vec_id for small values of n (#18918)
Change ggml_vk_mul_mat_vec_id_q_f16 to loop over the batch dimension and
update the indexing calculations in get_offsets.

Mat-vec is faster than mat-mat for small values of n. We don't get the same
reuse of the weights as in the non-ID path, but with this the cost is linear
in n rather than n>1 being far slower than n==1.
2026-01-21 16:22:02 +01:00
Georgi GerganovandGitHub 365a3e8c31 ggml : add ggml_build_forward_select (#18550)
* ggml : add ggml_build_forward_select

* cuda : adapt CUDA graph compat to new feature

* vulkan : update logic to handle command buffer closing

* ggml : check compute for fusion

* ggml : add comment
2026-01-19 20:03:19 +02:00
Jeff BolzandGitHub 3e4bb29666 vulkan: Check maxStorageBufferRange in supports_op (#18709)
* vulkan: Check maxStorageBufferRange in supports_op

* skip maxStorageBufferRange check when shader64BitIndexing is enabled
2026-01-14 10:59:05 +01:00
Ruben OrtlamandGitHub 635ef78ec5 vulkan: work around Intel fp16 bug in mmq (#18814) 2026-01-14 09:41:23 +01:00
Jeff BolzandGitHub 8e2da778da vulkan: change memory_logger to be controlled by an env var (#18769) 2026-01-12 13:32:55 +01:00
Jeff BolzandGitHub 2bbe4c2cf8 vulkan: Use VK_EXT_shader_64bit_indexing to handle large mat_mul(_id) (#18678)
This fixes incoherent output in Llama-4-Maverick-17B-128E-PAB-Q8_0, which
has a mul_mat_id with an A matrix that's Q8_0 8192 x 5120 x 128.

This should work when the number of blocks in the A matrix is less than 2^32
(for mul_mat_vec or mul_mm_cm2), or for mul_mm I think the limit is like
2^32*LOAD_VEC_A elements.

- Divide batch_stride by QUANT_K earlier, so the block index calculation works in 32b.
- Each vk_pipeline_struct has a linked list of pipelines that will allow it to handle
variants. So far this change just adds a single use case for this, compiling with the
e64BitIndexingEXT flag.
- Use the 64b indexing variant when the A matrix is larger than maxStorageBufferRange.

64-bit indexing has some cost - around 3-5% in MoE models, so it's worth the effort
to avoid enabling it unconditionally.
2026-01-12 12:32:13 +01:00
Ruben OrtlamandGitHub 1051ecd289 vulkan: Disable large coopmat matmul configuration on proprietary AMD driver (#18763)
* vulkan: Disable large coopmat matmul configuration on proprietary AMD driver

* Also disable the large tile size
2026-01-12 07:29:35 +01:00
Ruben OrtlamandGitHub 0e76501e1d Vulkan: Optimize Matmul parameters for AMD GPUs with Coopmat support (#18749)
* vulkan: Enable and optimize large matmul parameter combination for AMD

* limit tuning to AMD GPUs with coopmat support

* use tx_m values instead of _l
2026-01-11 17:33:33 +01:00
Jeff BolzandGitHub 2524c26164 vulkan: fix push constant size for quantize_q8_1 (#18687)
I added an assert to catch further mismatches, and it found several.
Fix those, too.
2026-01-08 15:40:58 +01:00
Jeff BolzandGitHub cb14b06995 vulkan: optimize ssm_scan (#18630)
* vulkan: optimize ssm_scan

* fix warp vs subgroup naming
2026-01-08 15:16:54 +01:00
9a5724dee2 ggml: add env var GGML_OP_OFFLOAD_MIN_BATCH (#18535)
* ggml: add env var GGML_OP_OFFLOAD_MIN_BATCH
* makes the min_batch_size for triggering op offload configurable via env var, defaulting to the prior hardcoded value of 32

* ggml: read GGML_OP_OFFLOAD_MIN_BATCH once and store to dev ctx

* cann: forward declaration of device context struct

* cann: move offload op check after device context declaration

* cuda: fix whitespace

Co-authored-by: Aman Gupta <amangupta052@gmail.com>

---------

Co-authored-by: Aman Gupta <amangupta052@gmail.com>
2026-01-08 11:03:21 +02:00
Jeff BolzandGitHub ca4a8370bc vulkan: reject ops when a tensor is too large to allocate (#18646) 2026-01-07 12:03:32 +01:00
virajwadandGitHub 03023296cf vulkan: Warptile tuning for Intel Xe2/Xe3 (#18178)
* modify warptile tuning for xe3

* intel vendor check w/ coopmat support

* fix back formatting

* fix formatting change 2

* move intel check to chip specific tuning part

* Change to support both windows and linux

* modify m_warptile to l_warptile for intel

* modify warptile tuning for bf16 matmuls to fix regression (m_warptile to l_warptile)

* Code style changes

* Code style changes (2)

* Code style changes (3)
2026-01-07 11:59:47 +01:00
EveandGitHub 8c77a04cc7 vulkan: more mul mat optimizations (#18533)
* q4_k

* q5_k

* q2_k

* q4_1

* q5_1

* better buf index
2026-01-07 11:13:17 +01:00
Jeff BolzandGitHub ea13cba850 vulkan: support buffer_from_host_ptr (#18467)
* vulkan: support buffer_from_host_ptr

* hacky use of buffer_from_host_ptr for directio

* disable buffer_from_host_ptr cap

* use external memory for ggml_vk_host_malloc, revert model loader changes

* disable external_memory_host for MoltenVK

* take buffer memory types into account

* don't use external_memory_host for ggml_vk_host_malloc
2026-01-06 17:37:07 +01:00