Commit Graph
511 Commits
Author SHA1 Message Date
Winston MaandGitHub 32120c10e3 vulkan: prefer host-visible memory buffers on UMA devices (#22930)
* implement UMA host-visible memory

* update based on 0cc4m's suggestion
2026-06-16 09:36:52 +02:00
Jeff BolzandGitHub d5fb104293 vulkan: Support gated_delta_net with S_v=16 (#24581) 2026-06-16 09:26:57 +02:00
PascalandGitHub ad39ccaa19 vulkan: add col2im_1d op (#24425)
* vulkan: add GGML_OP_COL2IM_1D, follow-up to the CPU op

* vulkan: col2im_1d bounded gather loop instead of full-K scan with modulo

* vulkan: col2im_1d address review from @jeffbolznv

* vulkan: col2im_1d return nullptr for unsupported types, address review from @0cc4m
2026-06-16 06:34:43 +02:00
Jeff BolzandGitHub 9dbc6621ae vulkan: support more CONCAT types (#24579) 2026-06-15 13:19:21 +02:00
Jeff BolzandGitHub 1a7718b4c5 vulkan: support non-contig unary/glu ops (#24215)
* vulkan: support non-contig unary/glu ops

Change unary/glu ops to pass in all strides and use fastdiv for the index
calculation. Put all unary ops in one file, similar to glu, to share the
code. codex went ahead and added expm1 without me asking, but I had to
make it do a real precision analysis rather than just making stuff up.

unary.comp initially couldn't use generic_unary_head because there wasn't
space for xielu's additional constants. Fixing this required packing the
fastdiv 'L' values.

* attempt to workaround compiler bug

* resolve conflict from #23991

* use expm1
2026-06-13 08:44:15 -05:00
Ruben OrtlamandGitHub 3e7bd4f39a vulkan: add pipeline barriers for memcpy read operations (#23770)
* vulkan: add pipeline barriers for memcpy read/write operations

* remove unnecessary host write pipeline barriers
2026-06-12 16:43:50 +02:00
Jeff BolzandGitHub 4c6595503f vulkan: ifdef eMesaHoneykrisp (build fix) (#24479)
Fixes build/CI after #24306.
2026-06-11 13:22:17 -05:00
Winston MaandGitHub fdc3db9b65 vulkan: add fast path for contiguous buffer transfers (#23973) 2026-06-11 15:46:25 +02:00
Kevin LiuandGitHub 1af154a76f vulkan: use medium matmul tile on Asahi Linux (#24306)
* vulkan: use medium matmul tile on Asahi Linux

* vulkan: switch Apple detection to Honeykrisp driver id
2026-06-11 15:43:04 +02:00
Gaurav GargandGitHub e95dae18d6 Remove padding and multiple D2D copies for MTP (#24086)
* Make ggml_gated_delta_net take only the initial recurrent state (D, 1, n_seqs) and passes the snapshot count K as an op parameter instead of inferring it from state->ne[1].

Remove the padding hack and copy all emitted snapshots into the recurrent cache with a single strided ggml_cpy

* Make GDN changes in all backends. Address review comments.

* Fix CI build errors
2026-06-10 23:21:16 +05:30
Jeff BolzandGitHub d6d0ce8215 vulkan: reduce iq1 shared memory usage for mul_mm (#24287) 2026-06-09 13:27:38 +02:00
Ruben OrtlamandGitHub b4e3dc613b vulkan: add v_dot2_f32_f16 support in matrix-matrix multiplication and Flash Attention (#24123)
* vulkan: add support for valve fp16 dot2 extension

* use macro for dot2 path choice

* properly check for the feature

* add dot_product abstraction to reduce preprocessor branching
2026-06-09 13:27:04 +02:00
Jeff BolzandGitHub c74759a244 vulkan: Use cm2 decode_vector for mul_mat_id B matrix loads (#23991)
This allows vec4 loads of the B elements. Also increase BK to 64 when this is
enabled. Neither of these alone is consistently faster, but together these give
a nice speedup.

In ggml-vulkan.cpp, we need to make sure the B matrix alignment and stride are
multiples of 4.
2026-06-08 10:40:37 +02:00
Ruben OrtlamandGitHub 5a69c97439 vulkan: check coopmat2 features before reporting support (#24186) 2026-06-06 09:11:35 +02:00
Ruben OrtlamandGitHub e82beaa60d vulkan: add fwht support for Intel with shmem reduction (#23964)
* vulkan: add fwht support for Intel with shmem reduction

* don't use N as workgroup size

* disable subgroup shuffle on MoltenVK AMD

* disable fwht shader on Intel Windows due to driver bug
2026-06-05 19:44:40 +02:00
Jeff BolzandGitHub 55ac0909e5 vulkan: don't hold the device mutex while compiling pipelines (#23641)
* vulkan: don't hold the device mutex while compiling pipelines

We need to hold a lock while we traverse all pipelines and lazily initialize
them, but we don't need to hold it while the pipeline is being compiled. And
it doesn't need to be the same lock as the device mutex. We call load_shaders
each time a pipeline is needed, so we only need to compile that one pipeline
(and, for example, don't want to end up compiling a pipeline that another
thread should be compiling).

* remove 'needed'
2026-06-01 14:04:01 +02:00
Winston MaandGitHub bef69f1306 vulkan: reduce host memory lock contention (#23376)
* vulkan: reduces lock contention

* replace unique_lock with lock_guard
2026-06-01 14:03:32 +02:00
Matt CoralloandGitHub 19620004f5 vulkan: Block-load Q3_K/Q6_K block data and subtract on 32b ints (#23056)
Q2_K/Q3_K/Q6_K do much better when using MMVQ on Intel BMG even
though they're only 2-byte aligned, and Q3_K still wins on
NVIDIA as well.

mesa isn't all that great at coalescing back-to-back loads from
alternating arrays, so we force it instead. Further, we can do
subtraction directly on a full int32_t rather than an i8vec4
with bit twiddling because the high bit is always free to start.

On Intel BMG on mesa, the switch to MMVQ provides an immediate
~57% perf increase in tg128 for unsloth/Qwen3.5-9B-GGUF:Q3_K and
~78% perf increase in tg128 for unsloth/Qwen3.5-9B-GGUF:Q6_K.

The futher switch to block loads leads to a ~24% perf increase in
tg128 for unsloth/Qwen3.5-9B-GGUF:Q3_K and a ~48% perf increase in
tg128 for unsloth/Qwen3.5-9B-GGUF:Q6_K.

Finally, Xe2 wins on MMVQ even for small k, so we take the NVIDIA
override for K quants on Xe2 as well.
2026-06-01 11:46:48 +02:00
Winston MaandGitHub f8c0a19d46 vulkan: Removed unused functions (#23175) 2026-06-01 11:46:23 +02:00
Ruben OrtlamandGitHub 6e093b80ea vulkan: add Flash Attention support for BFloat16 KV cache (#23420)
* vulkan: add flash attention bf16 kv support

* vulkan: bf16 FA coopmat1 support

* vulkan: bf16 FA coopmat2 support

* fix FA bf16 f32 fallback

* fix FA bf16 coopmat1 shader

* fix FA bf16 coopmat2 shader

* code cleanup

* cleanup comment change

* address feedback

* add O_TYPE for cm2 FA

* use O_TYPE for gqaStore function

* reduce BFLOAT16 ifdefs
2026-05-30 10:39:31 +02:00
Jeff BolzandGitHub 48e7078ee0 vulkan: fast path for walsh-hadamard transform (#23687)
* vulkan: fast path for walsh-hadamard transform

* disable for intel due to segfault
2026-05-28 13:18:43 +02:00
Winston MaandGitHub 7c48fb81ce vulkan: fix wrong index variable in inner loop (#23665) 2026-05-28 12:48:34 +02:00
Winston MaandGitHub 91eb8f4fa0 vulkan: Fix memory logger unsafe iterator access (#23667) 2026-05-28 12:46:07 +02:00
Matt CoralloandGitHub c6e4088376 vulkan: Switch MUL_MAT_VEC to 4 K per iteration for F16/32 (#22887)
* vulkan: Switch MUL_MAT_VEC to 4 K per iteration for F16/32

Against mesa git, this shows a 4.8% performance improvement for
tg128 on Qwen3.5-9B:BF16 on Intel BMG.

Note that this breaks some tests until the last commit which fixes
OOB A reads.

* vulkan: Use aligned loads in mul_mat_vec when available

Against mesa git, this shows a 3.3% performance improvement for
tg128 on Qwen3.5-9B:BF16 on Intel BMG.

* Make explicit that `num_rows` is <= `NUM_ROWS` in mul_mat_vec

Mesa's UUB logic can't see through conditionals, limiting its
ability to understand the bounds on the `num_rows` field in the
cleanup run. Making it explicit that `num_rows` is, indeed, always
<= `NUM_ROWS` helps mesa make slightly better codegen.

Against mesa git, this currently shows a 1% performance improvement
in tg128 on Qwen3.5-9B:BF16 on Intel BMG.

* vulkan: Fix OOB A reads in MUL_MAT_VEC for odd sizes

There was a TODO to fix the OOB reads from the A matrix which we do
here.

It is within performance noise (+<0.1%) in tg128 for
Qwen3.5-9B:BF16 on Intel BMG.
2026-05-27 17:19:23 +02:00
Jeff BolzandGitHub b36eefc1b3 vulkan: use GL_NV_cooperative_matrix_decode_vector for faster matmul (#23541) 2026-05-27 17:18:28 +02:00
l8bloomandGitHub 837bb6b447 vulkan: add REPEAT op support for f16 to f16. (#23298)
* feat: extend repeat op for vulkan

* feat: add repeat_f16 vulkan pipeline

* fix: ensure same dst and src types

* fix: use type_size instead of data types

* fix: use int16 and int32 for repeat shader op

* chore: rename repeat_f* to repeat_i*

* chore: rename repeat vulkan pipelines
2026-05-27 16:59:08 +02:00
Winston MaandGitHub 4d8cc0c56f vulkan: avoid preferring transfer queue on AMD UMA devices (#22455) 2026-05-27 11:48:40 +02:00
Jeff BolzandGitHub 7799d31e68 vulkan: optimize conv2d and implement coopmat1 support (#22620)
* vulkan: add CONV_SHAPE_64x128 for medium-K conv2d

* vulkan: skip conv2d bounds checks when shapes align with tile sizes

* vulkan: use WG_SIZE=128 for CONV_SHAPE_64x32 conv2d

* vulkan: stage cm2 conv2d accumulator through shmem before global store

* vulkan: add coopmat1 conv2d path

* fallback when using too much shared memory. clean up comments

* Require 16x16x16 and subgroup size 32 or 64

* check whether shared memory is sufficient before overwriting conv2d params with coopmat1 values
2026-05-26 15:48:05 +02:00
Jeff BolzandGitHub 95405ac65f vulkan: fix windows find_package of SPIRV-Headers (#23215)
* vulkan: fix windows find_package of SPIRV-Headers

* not windows-only
2026-05-23 09:44:46 +02:00
PascalandGitHub 47c0eda9d4 vulkan: fuse snake activation (mul, sin, sqr, mul, add) (#22855)
* vulkan: fuse snake activation (mul, sin, sqr, mul, add)

Add snake.comp shader with F32 / F16 / BF16 pipelines and
ggml_vk_snake_dispatch_fused. The matcher recognizes the naive 5 op
decomposition emitted by audio decoders (BigVGAN, Vocos) for snake
activation y = x + sin(a*x)^2 * inv_b and rewrites it to a single
elementwise kernel.

test_snake_fuse from the CUDA PR now also compares CPU naive vs
Vulkan fused across F32 / F16 / BF16.

* vulkan: address jeffbolznv review for fused snake activation

Rename T / C to ne0 / ne1 in the shader and push constants to match
the standard naming convention used across the Vulkan backend.

Tighten ggml_vk_can_fuse_snake: require x and dst to be contiguous
(the shader uses idx = i0 + i1 * ne0) and require a / inv_b to be
tightly packed on the broadcast dim (the shader reads data_a[i1]).

* vulkan: tighten snake fusion type checks for all operands (address jeffbolznv review)

* vulkan: reject snake fusion when ne[2] or ne[3] > 1 (address jeffbolznv review)

* vulkan: address 0cc4m review for fused snake activation

snake.comp is renamed to follow the ggml DATA_A_* / A_TYPE convention.
A_TYPE now applies to the activation tensor data_a instead of the
broadcast multiplier, and the bindings become data_a (A_TYPE), data_b
(float), data_c (float) and data_d (D_TYPE). A header at the top of
the shader maps each buffer to its role in y = x + sin(b * x)^2 * c.

On the C++ side, ggml_vk_can_fuse_snake reuses the existing snake_pattern
constant instead of duplicating the op list, sin_node is extracted as a
named local alongside the other chain nodes, and the broadcast operands
a and inv_b are now required to be GGML_TYPE_F32 to match the hardcoded
float bindings on data_b and data_c (the previous a->type == x->type
would silently reject any future BF16 or F16 chain once the supports_op
gate for SIN / SQR is lifted). ggml_vk_snake_dispatch_fused gets an
explicit GGML_TYPE_F32 case and GGML_ABORT on default in place of the
silent f32 fallback, and a stale comment about data_a[i1] / data_inv_b[i1]
is refreshed to match the new binding names.
2026-05-21 19:39:42 +02:00
DanieleandGitHub acd604fb27 vulkan: optimize operations in the IM2COL shader (#22685)
* vulkan: optimize operations in the IM2COL shader

* Add comments and improve the code formatting
2026-05-20 17:15:13 +02:00
Jan EkströmandGitHub a6d6183dbc ggml-vulkan/CMakeLists: add a check for SPIRV-Headers (#22009)
* ci/run: set explicit SPIR-V Headers search path for macOS vulkan CI

For whatever reason, the files are under additional sub-path
`vulkan/` under the cmake directory, which does not match either
current LunarG macOS Vulkan SDK structure (`lib/cmake/SPIRV-Headers`),
nor what gets installed when you run the cmake build+install for
SPIRV-Headers itself on at least Linux (`share/cmake/SPIRV-Headers`).

This allows for SPIRV-Headers to be found, as currently the CI
runner's setup does not seem to include the relevant path in
list of search locations.

* ggml-vulkan/CMakeLists: add a check for SPIRV-Headers

This is installed by the project if it is built and installed.
Receiving an error during the configuration step is generally
preferred to receiving an error in the middle of a build.
2026-05-17 13:12:11 +02:00
PascalandGitHub fcae601e44 vulkan: add cpy bf16 -> f32 pipelines (#22677) 2026-05-17 11:31:20 +02:00
Jeff BolzandGitHub 7ba22c6a09 vulkan: Support unaligned tensors for ROPE (#22637) 2026-05-17 11:30:16 +02:00
Jeff BolzandGitHub 3fbadb06dc vulkan: fuse SSM_CONV + BIAS + SILU (#22653) 2026-05-17 10:25:50 +02:00
Winston MaandGitHub 6049906133 vulkan: removed duplicate #include <memory> in headers (#23144) 2026-05-16 19:57:35 +02:00
255582687b llama + spec: MTP Support (#22673)
* spec: support MTP

* fix batch size

* rename files

* cont : simplify (#7)

* MTP: clean-up (#9)

* MTP: clean-up

* review: use llama_context_type instead of llama_graph_type

* review: remove llama_model_has_mtp

* review: fix convert issues

* convert: fix pycheck

* review: formatting

* use `mtp-` for identifying mtp models

* convert: fix mtp conversion

* mtp -> draft-mtp

* remove unused llama_arch

* add need_embd in speculative

* llama: allow partial seq_rm for GDN models for speculative decoding

Currently speculative checkpoint needs to restart from a checkpoint
after some draft tokens are not accepted, this leads to some wastage in
running the target again. This PR adds the ability to rollback upto
`draft_max` by storing the GDN intermediates.

* fix pending state

* vulkan: add GDN partial rollback

* meta: extend check to axis 1

* metal: add GDN partial rollback

Extend the gated delta net kernel to store intermediate states for
partial rollback support on the Metal backend.

- Add K (snapshot slot count) as a function constant
- Read input state from slot 0 of the 3D state tensor
- Write intermediate states to different slots during token loop
- For K=1, maintain backward-compatible single-slot behavior

Ref: https://github.com/ggml-org/llama.cpp/commit/8c05923630110223669f069af2000e9cf10c02bc

Assisted-by: llama.cpp:local pi

* delta_net_base: use ggml_pad instead of new_tensor

* review: add need_rs_seq

* review: rename part_bounded to n_rs

* review: deslop comments

* review: rename, add asserts

* server : adjust checkpoint logic (#11)

* server : adjust checkpoint logic

* cont : rm asserts

* server-context: fix early exit

* spec : fix compatibility with n-gram and add TODOs (#13)

* metal : cleanup

* llama : fix faulty bitwise check in recurrent memory

* server : disable RS-based MTP in combination with other spec types

* spec : add TODOs

* cont : fix comment

* cont : update comment

* common : fix logic for ngram + mtp compat

* llama-memory: enable checkpointing with partial rollback

* cont: add test-case for loading into a dirty ctx

* llama-memory-recurrent: clear rs_idx in clear

* download: fix mtp path

* llama-arch: fix enorm op

* docs: update docs

* conversion: fix type annotations

---------

Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
2026-05-16 20:06:23 +08:00
Ruben OrtlamandGitHub dbe7901ca6 vulkan: fix matmul integer pipeline selection (#23005)
* vulkan: fix matmul integer pipeline selection

* gate pipeline creation with the right bools
2026-05-14 10:36:54 +02:00
Masato NakasakaandGitHub ef93e98d01 vulkan: Fix Windows performance regression on Intel GPU BF16 workloads for Xe2 and newer (#22461)
* refactor

* Use l_warptile only when coopamt is available for BF16
2026-05-12 12:15:34 +02:00
Jeff BolzandGitHub 706fbd8ab6 vulkan: Check shared memory size for mmq shaders (#22693) 2026-05-12 11:41:58 +02:00
Jeff BolzandGitHub dd9280a664 vulkan: Support asymmetric FA in scalar/mmq/coopmat1 paths (#22589) 2026-05-11 12:49:03 +02:00
miyanandGitHub 6d57a49a70 vulkan: fix spv shadowing (#22760) 2026-05-08 09:35:22 +02:00
Atomic-GermandGitHub 6dcd824fce vulkan: delete dead GGML_VK_MAX_NODES def (#22621) 2026-05-04 07:49:29 +02:00
Jeff BolzandGitHub 05e141a6b3 vulkan: Support asymmetric FA in coopmat2 path (#21753)
* vulkan: Support asymmetric FA in coopmat2 path

There has been some recent interest/experimentation with mixed quantization
types for FA. I had originally designed the cm2 FA shader with this in mind
(because I didn't realize it wasn't supported at the time!), this change
adds the missing pieces and enables it.

Also support Q1_0 since people have been trying that out (seems crazy, but
who knows).

We should be able to do similar things in the coopmat1/scalar path, but
there's another change open against the scalar path and I don't want to
conflict.

* reorder cases
2026-05-01 15:28:32 +02:00
660b1b4bdc vulkan: add get/set tensor 2d functions (#22514)
* vulkan: add get/set_tensor_2d functions

* fix backend interface comments

* Update ggml/src/ggml-metal/ggml-metal.cpp

Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com>
2026-04-30 17:37:13 +02:00
Matt CoralloandGitHub f9f33654a6 vulkan: Coalesce Q4_K/Q5_K scale loads (#21751)
Some SPIR-V compilers (notably mesa) don't handle the current
vulkan Q4_K/Q5_K scale load pattern in mul_mat particularly well.
While reading three `u8`s from the 12-byte scale array should (at
least on some hardware) result in loading the full 12 bytes in a
single LOAD followed by whatever extraction is needed, at least
the ANV Intel driver really can't practically perform this
optimization.

`mesa`'s unsigned upper bound logic doesn't handle tracking bounds
through ternary, resulting in the `(is < 4) ? ... : is - 4` having
an infinite upper bound (as it cannot prove `is - 4` doesn't
underflow). While this could still be rectified if mesa looked at
the array bounds, it currently doesn't and `glslc` currently emits
SPIR-V that doesn't allow for this optimization anyway (though
maybe it will at some point, see
https://github.com/KhronosGroup/glslang/issues/4206).

In mul_mat_vecq we took a different approach to loading the same
fields. We read the first two bytes we needed from `scale` then
took a branch before deciding whether we needed to read a third
byte. In mesa this did, indeed, lead to a top-level branch with
conditional loads. As such these loads ended up not being
coalesced either (at least in the ANV driver) resulting in
additional instructions in our hot loop.

Instead, here, we go ahead and force loading the full 12 bytes and
extract the bits we need from the packed-u32s instead. In mul_mat
there's a few less ternaries and only one extra shift, so even on
drivers that did optimize the previous loads properly the only
material change should be pulling a few extra bytes into registers
(which on most hardware won't cost anything anyway, though
ironically on Intel it theoretically could). In mul_mat_vecq this
requires a bit of extra math and may read bytes from the u32 that
weren't needed, but it seems likely avoiding the branch is a win
on most platforms.

On Intel Xe2/mesa 26.0.4 with the optimizations from
https://gitlab.freedesktop.org/mesa/mesa/-/work_items/15162,

for shader matmul_id_subgroup_q4_k_f32_f16acc_aligned_l:
 * Instruction Count: 2753 -> 2688
 * SEND Count: 269 -> 261
 * Cycle Count: 273976 -> 266138
 * Max live registers: 248 -> 246
 * Non SSA regs after NIR: 381 -> 382

for shader matmul_id_subgroup_q5_k_f32_f16acc_aligned_l:
 * Instruction Count: 2767 -> 2702
 * SEND Count: 271 -> 263
 * Cycle Count: 274140 -> 268144
 * Max live registers: 248 -> 246
 * Non SSA regs after NIR: 381 -> 382

for shader mul_mat_vec_id_q4_k_q8_1_f32:
 * Instruction Count: 1930 -> 1646
 * SEND Count: 116 -> 71
 * Cycle Count: 1348306 -> 843350
 * Max live registers: 78 -> 84
 * Non SSA regs after NIR: 300 -> 135

for shader mul_mat_vec_id_q5_k_q8_1_f32:
 * Instruction Count: 2207 -> 1922
 * SEND Count: 131 -> 86
 * Cycle Count: 1392012 -> 1037836
 * Max live registers: 90 -> 90
 * Non SSA regs after NIR: 300 -> 135

for shader mul_mat_vec_q4_k_q8_1_f32:
 * Instruction Count: 2029 -> 1749
 * SEND Count: 111 -> 66
 * Cycle Count: 1347278 -> 840118
 * Max live registers: 74 -> 80
 * Non SSA regs after NIR: 299 -> 134

for shader mul_mat_vec_q5_k_q8_1_f32:
 * Instruction Count: 2307 -> 2022
 * SEND Count: 126 -> 81
 * Cycle Count: 1379820 -> 954042
 * Max live registers: 86 -> 86
 * Non SSA regs after NIR: 299 -> 134

On one Arc Pro B60, unsloth/Qwen3.5-35B-A3B-GGUF:UD-Q4_K_XL:
 * pp512: 907.34 ± 9.28 -> 941.94 ± 10.53 (+4%)
 * pp2048: 897.95 ± 1.82 -> 931.55 ± 1.79 (+4%)
 * tg128: 49.49 ± 0.02 -> 49.86 ± 0.05 (+ <1%)

On one Arc Pro B60, unsloth/Qwen3.5-27B-GGUF:Q4_K_S:
 * pp512: 324.13 ± 10.52 -> 354.33 ± 6.81 (+9%)
 * pp2048: 329.80 ± 0.25 -> 357.10 ± 0.06 (+8%)
 * tg128: 17.11 ± 0.01 -> 18.11 ± 0.01 (+6%)

On four Arc Pro B60s, unsloth/Qwen3.5-122B-A10B-GGUF:Q5_K_S with
-sm layer (note that -sm tensor improvements will naturally be
less):
 * pp512: 264.55 ± 2.81 -> 280.45 ± 3.94 (+6%)
 * pp2048: 319.32 ± 2.72 -> 335.70 ± 3.48 (+5%)
 * tg128: 26.39 ± 0.01 -> 26.67 ± 0.01 (+1%)
2026-04-28 17:31:04 +02:00
Jeff BolzandGitHub 19821178be vulkan: add barrier after writetimestamp (#21865) 2026-04-28 12:28:12 +02:00
Emil AskerovandGitHub 698d19b93c ggml: improve SPIR-V headers detection with __has_include (#21918)
* ggml: improve SPIR-V headers detection with __has_include while preserving original _WIN32 logic

* Address review comments: fix fallback logic and add FreeBSD support

* Remove spirv_cross fallback as per review

* Remove redundant __has_include check
2026-04-28 12:19:06 +02:00
Jeff BolzandGitHub 82209efb7e vulkan: Support F16 OP_FILL (#22177) 2026-04-21 11:01:56 +02:00
Ruben OrtlamandGitHub b3d758750a vulkan: optimize im2col (#21713)
* vulkan: improve im2col memory write layout

* cap workgroups

* minimal device tuning

* use vendor_id instead of subgroup size
2026-04-15 19:04:51 +02:00