Fix locale-dependent float printing in GGUF metadata (#17331)

* Set C locale for consistent float formatting across all binaries.

* Add C locale setting to all tools binaries

Add std::setlocale(LC_NUMERIC, "C") to all 16 binaries in the tools/
directory to ensure consistent floating-point formatting.

* Apply suggestion from @JohannesGaessler

---------

Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
This commit is contained in:
SamareshSingh
2026-03-04 09:30:40 +01:00
committed by GitHub
co-authored by Johannes Gäßler
parent 54910bd4f3
commit cb8f4fa3f8
39 changed files with 140 additions and 19 deletions
@@ -5,14 +5,16 @@
#include "common.h"
#include "log.h"
#include <algorithm>
#include <cassert>
#include <cinttypes>
#include <climits>
#include <clocale>
#include <cstdarg>
#include <cstring>
#include <ctime>
#include <unordered_map>
#include <vector>
#include <cassert>
#include <climits>
#include <cstring>
#include <cstdarg>
#include <cinttypes>
#include <ctime>
#include <random>
#include <stdexcept>
#include <sstream>
@@ -874,6 +876,8 @@ static std::string basename(const std::string &path) {
}
int main(int argc, char ** argv) {
std::setlocale(LC_NUMERIC, "C");
common_init();
struct train_params params = get_default_train_params();