Fix locale-dependent float printing in GGUF metadata (#17331)
* Set C locale for consistent float formatting across all binaries. * Add C locale setting to all tools binaries Add std::setlocale(LC_NUMERIC, "C") to all 16 binaries in the tools/ directory to ensure consistent floating-point formatting. * Apply suggestion from @JohannesGaessler --------- Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
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co-authored by
Johannes Gäßler
parent
54910bd4f3
commit
cb8f4fa3f8
@@ -5,14 +5,16 @@
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#include "common.h"
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#include "log.h"
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#include <algorithm>
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#include <cassert>
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#include <cinttypes>
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#include <climits>
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#include <clocale>
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#include <cstdarg>
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#include <cstring>
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#include <ctime>
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#include <unordered_map>
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#include <vector>
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#include <cassert>
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#include <climits>
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#include <cstring>
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#include <cstdarg>
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#include <cinttypes>
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#include <ctime>
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#include <random>
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#include <stdexcept>
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#include <sstream>
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@@ -874,6 +876,8 @@ static std::string basename(const std::string &path) {
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}
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int main(int argc, char ** argv) {
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std::setlocale(LC_NUMERIC, "C");
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common_init();
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struct train_params params = get_default_train_params();
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