cmake/ui : refactor the build (#23352)

This commit is contained in:
Aldehir Rojas
2026-05-23 17:08:22 -04:00
committed by GitHub
parent c0c7e147e7
commit b22ff4b7b4
17 changed files with 653 additions and 447 deletions
+82 -134
View File
@@ -1,150 +1,98 @@
set(TARGET llama-ui)
# Deprecated: use LLAMA_UI_HF_BUCKET instead
set(LLAMA_WEBUI_HF_BUCKET "llama-ui" CACHE STRING "Hugging Face bucket name for prebuilt webui assets (deprecated: use LLAMA_UI_HF_BUCKET)")
set(LLAMA_UI_HF_BUCKET "llama-ui" CACHE STRING "Hugging Face bucket name for prebuilt UI assets")
# Backward compat: forward old var to new one
if(DEFINED LLAMA_WEBUI_HF_BUCKET AND NOT DEFINED LLAMA_UI_HF_BUCKET)
if(DEFINED LLAMA_BUILD_WEBUI)
set(LLAMA_BUILD_UI ${LLAMA_BUILD_WEBUI})
message(DEPRECATION "LLAMA_BUILD_WEBUI is deprecated, use LLAMA_BUILD_UI instead")
endif()
if(DEFINED LLAMA_USE_PREBUILT_WEBUI)
set(LLAMA_USE_PREBUILT_UI ${LLAMA_USE_PREBUILT_WEBUI})
message(DEPRECATION "LLAMA_USE_PREBUILT_WEBUI is deprecated, use LLAMA_USE_PREBUILT_UI instead")
endif()
if(DEFINED LLAMA_WEBUI_HF_BUCKET)
set(LLAMA_UI_HF_BUCKET ${LLAMA_WEBUI_HF_BUCKET})
elseif(DEFINED LLAMA_WEBUI_HF_BUCKET AND NOT "${LLAMA_WEBUI_HF_BUCKET}" STREQUAL "${LLAMA_UI_HF_BUCKET}")
message(DEPRECATION "LLAMA_WEBUI_HF_BUCKET is deprecated, use LLAMA_UI_HF_BUCKET instead")
endif()
set(TARGET_SRCS "")
set(UI_COMPILE_DEFS "")
if(LLAMA_BUILD_UI)
set(PUBLIC_ASSETS
index.html
bundle.js
bundle.css
loading.html
)
# Determine source of UI assets (priority: local > HF Bucket)
set(UI_SOURCE "")
set(UI_SOURCE_DIR "")
# Priority 1: Check for local build output
set(LOCAL_UI_DIR "${PROJECT_SOURCE_DIR}/build/tools/ui/dist")
# Verify all required assets exist before declaring local source valid
set(ALL_ASSETS_PRESENT TRUE)
foreach(asset ${PUBLIC_ASSETS})
if(NOT EXISTS "${LOCAL_UI_DIR}/${asset}")
set(ALL_ASSETS_PRESENT FALSE)
break()
endif()
endforeach()
if(ALL_ASSETS_PRESENT)
set(UI_SOURCE "local")
set(UI_SOURCE_DIR "${LOCAL_UI_DIR}")
message(STATUS "UI: using local build from ${UI_SOURCE_DIR}")
endif()
# Priority 2: Build-time asset provisioning (npm build → HF Bucket fallback)
if(NOT UI_SOURCE_DIR)
# Environment variable takes precedence (e.g., from CI workflows)
# Deprecated: use HF_UI_VERSION instead
if(DEFINED ENV{HF_WEBUI_VERSION})
set(HF_UI_VERSION "$ENV{HF_WEBUI_VERSION}")
message(DEPRECATION "HF_WEBUI_VERSION env var is deprecated, use HF_UI_VERSION instead")
if(NOT HF_UI_VERSION MATCHES "^[A-Za-z0-9._-]+$")
message(FATAL_ERROR "UI: invalid HF_WEBUI_VERSION='${HF_UI_VERSION}' - must match ^[A-Za-z0-9._-]+$")
endif()
elseif(DEFINED ENV{HF_UI_VERSION})
set(HF_UI_VERSION "$ENV{HF_UI_VERSION}")
if(NOT HF_UI_VERSION MATCHES "^[A-Za-z0-9._-]+$")
message(FATAL_ERROR "UI: invalid HF_UI_VERSION='${HF_UI_VERSION}' - must match ^[A-Za-z0-9._-]+$")
endif()
elseif(DEFINED LLAMA_BUILD_NUMBER)
set(HF_UI_VERSION "b${LLAMA_BUILD_NUMBER}")
message(STATUS "UI: derived HF_UI_VERSION=b${LLAMA_BUILD_NUMBER}")
else()
set(HF_UI_VERSION "")
message(STATUS "UI: version not specified (will use HF 'latest')")
endif()
if("${HF_UI_VERSION}" STREQUAL "")
set(UI_VERSION_TAG "provisioned")
else()
set(UI_VERSION_TAG "${HF_UI_VERSION}")
endif()
set(UI_STAMP "${CMAKE_CURRENT_BINARY_DIR}/.ui-${UI_VERSION_TAG}.stamp")
string(REPLACE ";" "+" PUBLIC_ASSETS_JOINED "${PUBLIC_ASSETS}")
add_custom_command(
OUTPUT ${UI_STAMP}
COMMAND ${CMAKE_COMMAND}
"-DSOURCE_DIR=${PROJECT_SOURCE_DIR}"
"-DPUBLIC_DIR=${PROJECT_SOURCE_DIR}/build/tools/ui/dist"
"-DHF_BUCKET=${LLAMA_UI_HF_BUCKET}"
"-DHF_VERSION=${HF_UI_VERSION}"
"-DHF_ENABLED=${LLAMA_USE_PREBUILT_UI}"
"-DASSETS=${PUBLIC_ASSETS_JOINED}"
"-DSTAMP_FILE=${UI_STAMP}"
"-DNPM_DIR=${PROJECT_SOURCE_DIR}/tools/ui"
-P ${PROJECT_SOURCE_DIR}/scripts/ui-download.cmake
COMMENT "Building/provisioning UI assets (npm build -> HF Bucket fallback)"
)
set(UI_SOURCE "provisioned")
set(UI_SOURCE_DIR "${PROJECT_SOURCE_DIR}/build/tools/ui/dist")
endif()
# Process assets from the determined source
if(UI_SOURCE_DIR)
foreach(asset ${PUBLIC_ASSETS})
set(input "${UI_SOURCE_DIR}/${asset}")
set(output "${CMAKE_CURRENT_BINARY_DIR}/${asset}.hpp")
list(APPEND TARGET_SRCS ${output})
if(UI_SOURCE STREQUAL "local")
if(NOT EXISTS "${input}")
message(FATAL_ERROR "UI asset not found: ${input}")
endif()
set(dependency "${input}")
else()
set(dependency "${UI_STAMP}")
endif()
add_custom_command(
DEPENDS ${dependency}
OUTPUT "${output}"
COMMAND "${CMAKE_COMMAND}" "-DINPUT=${input}" "-DOUTPUT=${output}" -P "${PROJECT_SOURCE_DIR}/scripts/xxd.cmake"
)
set_source_files_properties(${output} PROPERTIES GENERATED TRUE)
endforeach()
list(APPEND UI_COMPILE_DEFS
LLAMA_BUILD_UI
LLAMA_UI_DEFAULT_ENABLED=1
)
message(STATUS "UI: embedded with source: ${UI_SOURCE}")
else()
message(WARNING "UI: no source available. Neither local build (build/tools/ui/dist/) nor HF Bucket download succeeded.")
message(WARNING "UI: building server without embedded UI. Set LLAMA_BUILD_UI=OFF to suppress this warning.")
list(APPEND UI_COMPILE_DEFS LLAMA_UI_DEFAULT_ENABLED=0)
endif()
# Resolve HF asset version: explicit env var > derived from build number > unset
if(DEFINED ENV{HF_WEBUI_VERSION})
set(HF_UI_VERSION "$ENV{HF_WEBUI_VERSION}")
message(DEPRECATION "HF_WEBUI_VERSION env var is deprecated, use HF_UI_VERSION instead")
elseif(DEFINED ENV{HF_UI_VERSION})
set(HF_UI_VERSION "$ENV{HF_UI_VERSION}")
elseif(DEFINED LLAMA_BUILD_NUMBER)
set(HF_UI_VERSION "b${LLAMA_BUILD_NUMBER}")
else()
list(APPEND UI_COMPILE_DEFS LLAMA_UI_DEFAULT_ENABLED=0)
set(HF_UI_VERSION "")
endif()
# Build the static library
add_library(${TARGET} STATIC ui.cpp)
if(NOT "${HF_UI_VERSION}" STREQUAL "" AND NOT HF_UI_VERSION MATCHES "^[A-Za-z0-9._-]+$")
message(FATAL_ERROR "UI: invalid HF_UI_VERSION='${HF_UI_VERSION}' - must match ^[A-Za-z0-9._-]+$")
endif()
target_include_directories(${TARGET} PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_BINARY_DIR}
set(UI_CPP "${CMAKE_CURRENT_BINARY_DIR}/ui.cpp")
set(UI_H "${CMAKE_CURRENT_BINARY_DIR}/ui.h")
if(CMAKE_CROSSCOMPILING)
find_program(HOST_CXX_COMPILER NAMES g++ clang++ NO_CMAKE_FIND_ROOT_PATH)
if(NOT HOST_CXX_COMPILER)
message(FATAL_ERROR "UI: no host C++ compiler (g++/clang++) found to build llama-ui-embed; set -DHOST_CXX_COMPILER=<path>")
endif()
message(STATUS "UI: building llama-ui-embed with host compiler ${HOST_CXX_COMPILER}")
if(CMAKE_HOST_WIN32)
set(LLAMA_UI_EMBED_EXE "${CMAKE_CURRENT_BINARY_DIR}/llama-ui-embed.exe")
else()
set(LLAMA_UI_EMBED_EXE "${CMAKE_CURRENT_BINARY_DIR}/llama-ui-embed")
endif()
add_custom_command(
OUTPUT "${LLAMA_UI_EMBED_EXE}"
COMMAND "${HOST_CXX_COMPILER}" -O2 -std=c++17
-o "${LLAMA_UI_EMBED_EXE}" "${CMAKE_CURRENT_SOURCE_DIR}/embed.cpp"
DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/embed.cpp"
COMMENT "Building llama-ui-embed (host)"
VERBATIM
)
add_custom_target(llama-ui-embed DEPENDS "${LLAMA_UI_EMBED_EXE}")
else()
add_executable(llama-ui-embed embed.cpp)
target_compile_features(llama-ui-embed PRIVATE cxx_std_17)
set_target_properties(llama-ui-embed PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
)
set(LLAMA_UI_EMBED_EXE "$<TARGET_FILE:llama-ui-embed>")
endif()
# Run the provisioning script every build so source changes in tools/ui/ are
# always picked up. The script uses copy_if_different for ui.cpp/ui.h, so the
# library only recompiles when contents actually change.
add_custom_target(llama-ui-assets ALL
BYPRODUCTS ${UI_CPP} ${UI_H}
COMMAND ${CMAKE_COMMAND}
"-DUI_SOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR}"
"-DUI_BINARY_DIR=${CMAKE_CURRENT_BINARY_DIR}"
"-DLLAMA_SOURCE_DIR=${PROJECT_SOURCE_DIR}"
"-DHF_BUCKET=${LLAMA_UI_HF_BUCKET}"
"-DHF_VERSION=${HF_UI_VERSION}"
"-DHF_ENABLED=${LLAMA_USE_PREBUILT_UI}"
"-DBUILD_UI=${LLAMA_BUILD_UI}"
"-DLLAMA_UI_EMBED=${LLAMA_UI_EMBED_EXE}"
-P "${PROJECT_SOURCE_DIR}/scripts/ui-assets.cmake"
COMMENT "Provisioning UI assets"
VERBATIM
)
target_compile_definitions(${TARGET} PUBLIC ${UI_COMPILE_DEFS})
add_dependencies(llama-ui-assets llama-ui-embed)
if(TARGET_SRCS)
# List generated .hpp files as sources so CMake tracks them as build dependencies
target_sources(${TARGET} PRIVATE ${TARGET_SRCS})
set_source_files_properties(${TARGET_SRCS} PROPERTIES HEADER_FILE_ONLY TRUE)
endif()
set_source_files_properties(${UI_CPP} ${UI_H} PROPERTIES GENERATED TRUE)
add_library(${TARGET} STATIC ${UI_CPP} ${UI_H})
target_compile_features(${TARGET} PRIVATE cxx_std_17)
add_dependencies(${TARGET} llama-ui-assets)
target_include_directories(${TARGET} PUBLIC
${CMAKE_CURRENT_BINARY_DIR}
)