cmake/ui : refactor the build (#23352)
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+82
-134
@@ -1,150 +1,98 @@
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set(TARGET llama-ui)
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# Deprecated: use LLAMA_UI_HF_BUCKET instead
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set(LLAMA_WEBUI_HF_BUCKET "llama-ui" CACHE STRING "Hugging Face bucket name for prebuilt webui assets (deprecated: use LLAMA_UI_HF_BUCKET)")
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set(LLAMA_UI_HF_BUCKET "llama-ui" CACHE STRING "Hugging Face bucket name for prebuilt UI assets")
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# Backward compat: forward old var to new one
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if(DEFINED LLAMA_WEBUI_HF_BUCKET AND NOT DEFINED LLAMA_UI_HF_BUCKET)
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if(DEFINED LLAMA_BUILD_WEBUI)
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set(LLAMA_BUILD_UI ${LLAMA_BUILD_WEBUI})
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message(DEPRECATION "LLAMA_BUILD_WEBUI is deprecated, use LLAMA_BUILD_UI instead")
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endif()
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if(DEFINED LLAMA_USE_PREBUILT_WEBUI)
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set(LLAMA_USE_PREBUILT_UI ${LLAMA_USE_PREBUILT_WEBUI})
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message(DEPRECATION "LLAMA_USE_PREBUILT_WEBUI is deprecated, use LLAMA_USE_PREBUILT_UI instead")
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endif()
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if(DEFINED LLAMA_WEBUI_HF_BUCKET)
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set(LLAMA_UI_HF_BUCKET ${LLAMA_WEBUI_HF_BUCKET})
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elseif(DEFINED LLAMA_WEBUI_HF_BUCKET AND NOT "${LLAMA_WEBUI_HF_BUCKET}" STREQUAL "${LLAMA_UI_HF_BUCKET}")
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message(DEPRECATION "LLAMA_WEBUI_HF_BUCKET is deprecated, use LLAMA_UI_HF_BUCKET instead")
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endif()
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set(TARGET_SRCS "")
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set(UI_COMPILE_DEFS "")
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if(LLAMA_BUILD_UI)
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set(PUBLIC_ASSETS
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index.html
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bundle.js
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bundle.css
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loading.html
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)
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# Determine source of UI assets (priority: local > HF Bucket)
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set(UI_SOURCE "")
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set(UI_SOURCE_DIR "")
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# Priority 1: Check for local build output
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set(LOCAL_UI_DIR "${PROJECT_SOURCE_DIR}/build/tools/ui/dist")
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# Verify all required assets exist before declaring local source valid
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set(ALL_ASSETS_PRESENT TRUE)
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foreach(asset ${PUBLIC_ASSETS})
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if(NOT EXISTS "${LOCAL_UI_DIR}/${asset}")
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set(ALL_ASSETS_PRESENT FALSE)
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break()
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endif()
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endforeach()
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if(ALL_ASSETS_PRESENT)
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set(UI_SOURCE "local")
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set(UI_SOURCE_DIR "${LOCAL_UI_DIR}")
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message(STATUS "UI: using local build from ${UI_SOURCE_DIR}")
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endif()
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# Priority 2: Build-time asset provisioning (npm build → HF Bucket fallback)
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if(NOT UI_SOURCE_DIR)
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# Environment variable takes precedence (e.g., from CI workflows)
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# Deprecated: use HF_UI_VERSION instead
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if(DEFINED ENV{HF_WEBUI_VERSION})
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set(HF_UI_VERSION "$ENV{HF_WEBUI_VERSION}")
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message(DEPRECATION "HF_WEBUI_VERSION env var is deprecated, use HF_UI_VERSION instead")
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if(NOT HF_UI_VERSION MATCHES "^[A-Za-z0-9._-]+$")
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message(FATAL_ERROR "UI: invalid HF_WEBUI_VERSION='${HF_UI_VERSION}' - must match ^[A-Za-z0-9._-]+$")
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endif()
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elseif(DEFINED ENV{HF_UI_VERSION})
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set(HF_UI_VERSION "$ENV{HF_UI_VERSION}")
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if(NOT HF_UI_VERSION MATCHES "^[A-Za-z0-9._-]+$")
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message(FATAL_ERROR "UI: invalid HF_UI_VERSION='${HF_UI_VERSION}' - must match ^[A-Za-z0-9._-]+$")
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endif()
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elseif(DEFINED LLAMA_BUILD_NUMBER)
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set(HF_UI_VERSION "b${LLAMA_BUILD_NUMBER}")
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message(STATUS "UI: derived HF_UI_VERSION=b${LLAMA_BUILD_NUMBER}")
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else()
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set(HF_UI_VERSION "")
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message(STATUS "UI: version not specified (will use HF 'latest')")
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endif()
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if("${HF_UI_VERSION}" STREQUAL "")
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set(UI_VERSION_TAG "provisioned")
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else()
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set(UI_VERSION_TAG "${HF_UI_VERSION}")
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endif()
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set(UI_STAMP "${CMAKE_CURRENT_BINARY_DIR}/.ui-${UI_VERSION_TAG}.stamp")
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string(REPLACE ";" "+" PUBLIC_ASSETS_JOINED "${PUBLIC_ASSETS}")
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add_custom_command(
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OUTPUT ${UI_STAMP}
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COMMAND ${CMAKE_COMMAND}
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"-DSOURCE_DIR=${PROJECT_SOURCE_DIR}"
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"-DPUBLIC_DIR=${PROJECT_SOURCE_DIR}/build/tools/ui/dist"
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"-DHF_BUCKET=${LLAMA_UI_HF_BUCKET}"
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"-DHF_VERSION=${HF_UI_VERSION}"
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"-DHF_ENABLED=${LLAMA_USE_PREBUILT_UI}"
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"-DASSETS=${PUBLIC_ASSETS_JOINED}"
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"-DSTAMP_FILE=${UI_STAMP}"
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"-DNPM_DIR=${PROJECT_SOURCE_DIR}/tools/ui"
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-P ${PROJECT_SOURCE_DIR}/scripts/ui-download.cmake
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COMMENT "Building/provisioning UI assets (npm build -> HF Bucket fallback)"
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)
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set(UI_SOURCE "provisioned")
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set(UI_SOURCE_DIR "${PROJECT_SOURCE_DIR}/build/tools/ui/dist")
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endif()
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# Process assets from the determined source
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if(UI_SOURCE_DIR)
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foreach(asset ${PUBLIC_ASSETS})
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set(input "${UI_SOURCE_DIR}/${asset}")
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set(output "${CMAKE_CURRENT_BINARY_DIR}/${asset}.hpp")
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list(APPEND TARGET_SRCS ${output})
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if(UI_SOURCE STREQUAL "local")
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if(NOT EXISTS "${input}")
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message(FATAL_ERROR "UI asset not found: ${input}")
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endif()
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set(dependency "${input}")
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else()
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set(dependency "${UI_STAMP}")
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endif()
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add_custom_command(
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DEPENDS ${dependency}
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OUTPUT "${output}"
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COMMAND "${CMAKE_COMMAND}" "-DINPUT=${input}" "-DOUTPUT=${output}" -P "${PROJECT_SOURCE_DIR}/scripts/xxd.cmake"
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)
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set_source_files_properties(${output} PROPERTIES GENERATED TRUE)
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endforeach()
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list(APPEND UI_COMPILE_DEFS
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LLAMA_BUILD_UI
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LLAMA_UI_DEFAULT_ENABLED=1
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)
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message(STATUS "UI: embedded with source: ${UI_SOURCE}")
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else()
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message(WARNING "UI: no source available. Neither local build (build/tools/ui/dist/) nor HF Bucket download succeeded.")
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message(WARNING "UI: building server without embedded UI. Set LLAMA_BUILD_UI=OFF to suppress this warning.")
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list(APPEND UI_COMPILE_DEFS LLAMA_UI_DEFAULT_ENABLED=0)
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endif()
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# Resolve HF asset version: explicit env var > derived from build number > unset
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if(DEFINED ENV{HF_WEBUI_VERSION})
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set(HF_UI_VERSION "$ENV{HF_WEBUI_VERSION}")
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message(DEPRECATION "HF_WEBUI_VERSION env var is deprecated, use HF_UI_VERSION instead")
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elseif(DEFINED ENV{HF_UI_VERSION})
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set(HF_UI_VERSION "$ENV{HF_UI_VERSION}")
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elseif(DEFINED LLAMA_BUILD_NUMBER)
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set(HF_UI_VERSION "b${LLAMA_BUILD_NUMBER}")
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else()
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list(APPEND UI_COMPILE_DEFS LLAMA_UI_DEFAULT_ENABLED=0)
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set(HF_UI_VERSION "")
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endif()
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# Build the static library
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add_library(${TARGET} STATIC ui.cpp)
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if(NOT "${HF_UI_VERSION}" STREQUAL "" AND NOT HF_UI_VERSION MATCHES "^[A-Za-z0-9._-]+$")
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message(FATAL_ERROR "UI: invalid HF_UI_VERSION='${HF_UI_VERSION}' - must match ^[A-Za-z0-9._-]+$")
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endif()
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target_include_directories(${TARGET} PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_BINARY_DIR}
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set(UI_CPP "${CMAKE_CURRENT_BINARY_DIR}/ui.cpp")
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set(UI_H "${CMAKE_CURRENT_BINARY_DIR}/ui.h")
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if(CMAKE_CROSSCOMPILING)
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find_program(HOST_CXX_COMPILER NAMES g++ clang++ NO_CMAKE_FIND_ROOT_PATH)
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if(NOT HOST_CXX_COMPILER)
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message(FATAL_ERROR "UI: no host C++ compiler (g++/clang++) found to build llama-ui-embed; set -DHOST_CXX_COMPILER=<path>")
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endif()
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message(STATUS "UI: building llama-ui-embed with host compiler ${HOST_CXX_COMPILER}")
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if(CMAKE_HOST_WIN32)
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set(LLAMA_UI_EMBED_EXE "${CMAKE_CURRENT_BINARY_DIR}/llama-ui-embed.exe")
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else()
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set(LLAMA_UI_EMBED_EXE "${CMAKE_CURRENT_BINARY_DIR}/llama-ui-embed")
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endif()
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add_custom_command(
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OUTPUT "${LLAMA_UI_EMBED_EXE}"
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COMMAND "${HOST_CXX_COMPILER}" -O2 -std=c++17
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-o "${LLAMA_UI_EMBED_EXE}" "${CMAKE_CURRENT_SOURCE_DIR}/embed.cpp"
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DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/embed.cpp"
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COMMENT "Building llama-ui-embed (host)"
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VERBATIM
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)
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add_custom_target(llama-ui-embed DEPENDS "${LLAMA_UI_EMBED_EXE}")
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else()
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add_executable(llama-ui-embed embed.cpp)
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target_compile_features(llama-ui-embed PRIVATE cxx_std_17)
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set_target_properties(llama-ui-embed PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
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)
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set(LLAMA_UI_EMBED_EXE "$<TARGET_FILE:llama-ui-embed>")
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endif()
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# Run the provisioning script every build so source changes in tools/ui/ are
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# always picked up. The script uses copy_if_different for ui.cpp/ui.h, so the
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# library only recompiles when contents actually change.
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add_custom_target(llama-ui-assets ALL
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BYPRODUCTS ${UI_CPP} ${UI_H}
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COMMAND ${CMAKE_COMMAND}
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"-DUI_SOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR}"
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"-DUI_BINARY_DIR=${CMAKE_CURRENT_BINARY_DIR}"
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"-DLLAMA_SOURCE_DIR=${PROJECT_SOURCE_DIR}"
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"-DHF_BUCKET=${LLAMA_UI_HF_BUCKET}"
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"-DHF_VERSION=${HF_UI_VERSION}"
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"-DHF_ENABLED=${LLAMA_USE_PREBUILT_UI}"
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"-DBUILD_UI=${LLAMA_BUILD_UI}"
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"-DLLAMA_UI_EMBED=${LLAMA_UI_EMBED_EXE}"
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-P "${PROJECT_SOURCE_DIR}/scripts/ui-assets.cmake"
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COMMENT "Provisioning UI assets"
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VERBATIM
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)
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target_compile_definitions(${TARGET} PUBLIC ${UI_COMPILE_DEFS})
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add_dependencies(llama-ui-assets llama-ui-embed)
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if(TARGET_SRCS)
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# List generated .hpp files as sources so CMake tracks them as build dependencies
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target_sources(${TARGET} PRIVATE ${TARGET_SRCS})
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set_source_files_properties(${TARGET_SRCS} PROPERTIES HEADER_FILE_ONLY TRUE)
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endif()
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set_source_files_properties(${UI_CPP} ${UI_H} PROPERTIES GENERATED TRUE)
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add_library(${TARGET} STATIC ${UI_CPP} ${UI_H})
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target_compile_features(${TARGET} PRIVATE cxx_std_17)
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add_dependencies(${TARGET} llama-ui-assets)
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target_include_directories(${TARGET} PUBLIC
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${CMAKE_CURRENT_BINARY_DIR}
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)
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